FUR FIGHTERS TOKEN LIST version 1.3 (1/11/01)
by George Lu
Fur Fighters is copyright 2000 Acclaim Entertainment Inc. and Bizarre
Creations
This file is to be distributed without charge and unedited. The
latest version can be found at www.gamefaqs.com. I know the
information in this list can easily be copied and presented as
original, but plagarism, like piracy, can eventually deter
creators from producing new material. Give credit where credit
is due, and support the hard-working individuals who put years of
their lives to make our lives more entertaining.
Update History
--------------
7/28/00 -- First list revision. Levels from Lower East Quack to
Dino Downstairs completed.
7/29/00 -- Added Dino Upstairs, The Rumpus Room, and The Bad Place.
Completed Beaver Den with help from Jinx32 and McBain.
7/30/00 -- Added Jungle of Despair, Temple of Gloom, and The Bad
Place Bug II.
8/03/00 -- Added HMS Viggolina, The V-100, Secret Island. Uploaded
as version 1.0.
8/10/00 -- Added Undermill, Fur Fighter Village, New Quack City Hub,
World Quack Center, and preliminary Token Breakdown.
Kudos to DugFreez for finding the 2 VAB Building tokens.
New Bad Place Bugs, two from Neal Buchwald. Uploaded
as version 1.1.
8/16/00 -- Thanks to Jp for the Beaver Power Hum list!
Thanks to Craig Dill for the last token in the Temple
of Gloom!
8/17/00 -- Added all remaining hubs. All 2010 tokens accounted for!
No further revisions planned, unless something really
good comes up.
1/11/01 -- Added more bugs and tidbit submissions. Was informed
that I left out the World Quack Centre list, but
couldn't recompile it since I lended my DC to my
out-of-state sister. :P
How to Use this Guide
---------------------
This list is by no means intended to be a walkthrough. Although
the sequence of the tokens may give hints as to how to proceed through
a level, I still expect you to explore and enjoy this great game.
For that reason, the entries for token locations are occasionally
vague. I'm assuming you have some familiarity with the levels and may
be searching for the last few tokens.
So, please, if you can't find a specific token, don't go right
off to mailing me a question. But if you spend an hour and still
can't find it, go ahead and tell me that I'm being too vague. I hope
to improve this guide with reader feedback. So, thanks for reading
and enjoy!
Interesting Tidbits, Frustration Evasion, and the Really Bad Place
------------------------------------------------------------------
* By current count, there seem to be 2010 tokens in the game.
* A bug occurs if you are killed immediately after collecting a
token. The token is marked as collected, but since the
counter is sometimes delayed before incremeting, you may
not be credited with the token. Thanks to Jinx32!
(Someone questioned the validity of this theory as he was sure
he collected all 100 tokens without dying but was credited
with 99. Any other ideas?)
* Time Attacks are started with the stopwatch that appears at
the beginning of most levels. You must collect all 100 tokens
before the stopwatch appears.
* Some levels including the Undermill and VAB Building don't seem
to have stopwatches. My guess in the first case is because
lacks a separate entrance and exit. No ideas on the second.
* There seems to be a bug in The Bad Place which causes the player
to walk backwards off a cliff near the Door to Nowhere. It
doesn't always occur during normal play, but it seems to always
occur during a Time Attack.
Neal Buchwald reports this bug occurs once all 100 tokens have
been collected.
* While the above bug *can* be survived by strafing along the outer
edge of the turn and facing outward, here's one that's worse.
In Roofus's flashback and after destroying the first tank,
I happened to fall where the first stick of dynamite should
be planted. Instead of merely passing by the point, the game
planted the second stick of dynamite there!
As a result, I can no longer get the final baby in The Bad Place!
If this bug occurs, RESET YOUR DREAMCAST AND TRY AGAIN! Do
not exit to the hub, or else the state of the stage will be
saved!
* Did you pay for access to this file or does the author's name not
read "George_Lu"? If so, then my rights have been violated.
Please email me at
[email protected] with information of who
provided you with this file. Thanks!
* Neal Buchwald reports two more Bad Place Bugs...
- In the hallway of doors, walking down the initial hallway will
cause your character to walk backwards for awhile.
- Also in the hallways, sometimes the character doors won't work
properly, allowing repeated access to the first two or three.
The only solution seems to be exiting to the hub and trying
again.
* And one more Bad Place Bug I forgot to list... The polar bears
in Roofus's flashback must have some extremely dark influence
backing them. Not only is there an infinite supply of them but
they also can walk on water! Try luring some bears into the
sewer trench to see this dark miracle.
Oddly enough, bears seem to have no problem swimming in the
Jungle of Despair. Bob Kooima points out that in God Machine
Valley, the bears will swim if shot into the river.
* Nadine Kubiny provides some insights and another Bad Place Bug:
- It seems multiple versions of the game were shipped. Some
copies don't allow access to the Bad Place at all, while
others have sound or graphical glitches.
- In the Bad Place, avoid blasting skeleton's heads off with
a shotgun. Occasionally the head will just diappear
leaving a nigh invunlnerable headless skeleton.
* In regards to the multiple versions of the game, can anyone
else confirm this proposal? I've heard of complaints that
the SS Meer list is incorrect, while others have said that
it works.
Token Breakdown
---------------
Location Listed / Possible
----------------------------------------
Fur Fighter Village 50 / 50
Undermill 100 / 100
New Quack City Hub 10 / 10
New Quack City Levels 300 / 300
Beaver Power Hub 10 / 10
Beaver Power Levels 300 / 300
Cape Canardo Hub 10 / 10
Cape Canardo Levels 300 / 300
Dinotopolis Hub 10 / 10
Dinotopolis Levels 300 / 300
City of Fear Hub 10 / 10
City of Fear Levels 300 / 300
Viggo A Gogo Hub 10 / 10
Viggo A Gogo Levels 300 / 300
Total 2010 / 2010
Hub Token Lists
---------------
======================================================================
FUR FIGHTER VILLAGE
======================================================================
Total # Location
----------------------------------------------------------------------
9 9 City of Fear entrance
15 6 New Quack City entrance
20 5 Beaver Power entrance
25 5 Near Bungalow's telepoint
30 5 Bridge
35 5 Cape Canardo entrance
40 5 Near Tweek's telepoint
45 5 Near Juliette's telepoint
50 5 The Closet
======================================================================
NEW QUACK CITY HUB
======================================================================
Total # Location
----------------------------------------------------------------------
2 2 Near exit to Fur Fighter Village
4 2 Path to Lower East Quack
6 2 Path to Quackenheim Museum
8 2 Path to Saving Gwyneth
10 2 Path to World Quack Centre
======================================================================
WORLD QUACK CENTRE
======================================================================
Oops! Seems like this level was left out... Unfortunately, I
didn't have my Dreamcast with me when writing this update. So
if anyone really wants this list, just write to me and I'll get
it up as soon as I get my Dreamcast back. :P
If you're looking for those last few tokens, try checking the plants
in the elevator lobbies and inside the washing machines...
======================================================================
BEAVER POWER HUB -- Thanks to Jp for compiling this list!
======================================================================
Total # Location
----------------------------------------------------------------------
3 3 Near Chang's telepoint
7 4 Inside the well near Sgt. Sternhauser
9 2 Off of platform near Saving Juanita
10 1 Underneath the ship
======================================================================
CAPE CANARDO HUB
======================================================================
Total # Location
----------------------------------------------------------------------
3 3 Path to VAB Building
5 2 In front of VLF Facility
7 2 In front of Space Station Meer
10 3 In front of Saving Claude
======================================================================
DINOTOPOLIS HUB
======================================================================
Total # Location
----------------------------------------------------------------------
2 2 In front of Dino Downstairs
4 2 In front of Dino Upstairs
6 2 In front of Rumpas Room
8 2 Underneath tables in foyer/nexus room
10 2 In front of Saving Esmerelda
======================================================================
CITY OF FEAR HUB
======================================================================
Total # Location
----------------------------------------------------------------------
2 2 Vine bridge near exit to Fur Fighter Village
4 2 In front of Jungle of Despair
6 2 In front of Temple of Gloom
8 2 Around gate to the Bad Place
10 2 In front of Saving Winnie and Mai
======================================================================
VIGGO A GOGO HUB
======================================================================
Total # Location
----------------------------------------------------------------------
2 2 In front of H.M.S. Viggolina
4 2 In front of V-100
6 2 In front of Secret Island
7 1 Ship aft, near Chang and Bungalow telepoints
8 1 Top level of ship, near Flame and Neutron Guns
10 2 Ship's flooded deck
Level Token Lists
-----------------
======================================================================
UNDERMILL
======================================================================
Total # Location
----------------------------------------------------------------------
6 6 Path from baby room to food room
8 2 Near ladder in gear room
12 4 Floor of gear room
21 9 Lower gears
28 7 Upper gears
32 4 Flour sack room
37 5 Path from flour sack room to first sand mound
38 1 On second sand mound
42 4 First crate room
48 6 Shotgun room near second crate room
57 9 Second crate room
62 5 Grain silo
65 3 Duct from grain silo to first crate room
70 5 Duct from grain silo to duct room
73 3 Atop ducts
75 2 Duct from duct room to upper silo shelf
79 4 Upper silo shelf
85 6 Duct from duct room to first pool
88 3 Near Rico's telepoint
91 3 First pool
94 3 Between pools
98 4 Second pool
100 2 Ladder near second pool
======================================================================
LOWER EAST QUACK
======================================================================
Total # Location
----------------------------------------------------------------------
4 4 Starting staircase
9 5 Alley near the first truck
15 6 Fire escape near Chang's telepoint
18 3 In the hotel of too many bears
23 5 Alley near the tank
26 3 In front of the Target Fence
36 10 Button-activated fire escape on 3rd Quack
39 3 Dropping down from said fire escape
41 2 Roof near Tweek's telepoint
44 3 Jumping between the fire escapes spanning 3rd Quack
47 3 Jumping down from the fire escape near Tweek's sibling
53 6 Fire escape near 2nd truck and Roofus's telepoint
56 3 Subway ride
59 3 Near Rico's baby in the subway
66 7 Near the Subway one-way exit
69 3 Down the elevator and on the crates
72 3 Near the basketball alley and the gun shop
74 2 Under the taxi
77 3 Near the sewer exit
85 8 Sewers
90 5 Pedestrian bridge
92 2 Over the truck bridge, Bungalow needed
93 1 Alley near the pedestrian bridge exit
95 2 Near Roofus's telepoint near the ice
100 5 In front of the train/subway gate
======================================================================
QUACKENHEIM MUSEUM
======================================================================
Total # Location
----------------------------------------------------------------------
2 2 Behind front counter
5 3 Plants near counter and atrium
8 3 Atrium plants
14 6 Blade trap for Bungalow's baby
19 5 Dog Art Hall
20 1 Wardrobe exhibit
22 2 Coat room machine
26 4 Japanese/Jupiter room
29 3 Plants between Japanese and Bear Art rooms
34 5 Bear Art room
35 1 Plant between Bear Art and Mineral Wonder rooms
39 4 Hall of Mineral Wonder
51 12 Gem Exhibition room
55 4 Pop Art display case
60 5 Cat Art Hall
64 4 Side room in Cat Art Hall (contains Grenade Launcher)
68 4 Cinema Hall
69 1 Viggo Diorama
82 13 Warehouse
88 6 Tweek's telepoint room
93 5 Shelves near Roofus's baby
96 3 Near Roofus's telepoint, near Safe room
100 4 Safe room
======================================================================
COMPOUND FACTIONS
======================================================================
Notes: To identify directions in the explosives warehouse, I've used
this convention: entrance at southeast corner, Bungalow telepoint
in northeast corner, Bungalow's kid in northwest corner, "starter"
crate in southwest corner.
Total # Location
----------------------------------------------------------------------
7 7 Cliffs near Juliette's telepoint
10 3 Next to boxes near fence in first open area
16 6 Next to boxes near fence in second open area
18 2 Near the incomplete office with Roofus's kid
28 10 Atop boxes in second open area
31 3 Under third machine -- the one with the "press" button
38 7 Cliffs leading to Juliette's baby on gate
41 3 Cliffs near the one-way wall (for everyone except Juliette)
44 3 Atop boxes nearby one-way wall
47 3 Along the curved wall opposite the boxes
50 3 Along the wooden fence near Chang's telepoint
54 4 Cliffs near the wrecking ball machine
59 5 From wrecking the office, crates, and tree
67 8 On a side path near the entrance of the wrecking ball area
69 2 Explosives warehouse: 2nd level crates in SE, near set square
75 6 Explosives warehouse: On top of 3rd level crates
78 3 Explosives warehouse: 2nd level crates on W side
81 3 Explosives warehouse: Floor level on W side
94 13 In the round mud pit (near entrance to Storage Compound A)
100 6 Cliff path leading to Juliette's baby in Storage Comp. A
======================================================================
GOD MACHINE VALLEY
======================================================================
Notes: For the river-spanning god machine (RSGM), I've used the
following convention: the pipe crane is at the aft (rear) of the
machine, the conveyor belts are at the fore. Remember, when facing
fore, starboard is the right side, port is the left.
Also, I'm not sure if it matter when you collect the blasting
area tokens. I've listed them when I found them.
Total # Location
----------------------------------------------------------------------
3 3 Cave with Bungalow's telepoint
9 6 Around the base of the first GM (buzzsaw-like scraper)
14 5 Near Bungalow's kid reached via crane GM
20 6 Blasting area: Before blast
21 1 Blasting area: After blast
25 4 Near Roofus's telepoint reached via the bulldozer-elevators
31 6 Pool room near Juliette's telepoint and hippie beavers
35 4 Near Juliette's telepoint
37 2 Near shrine
39 2 In pipes near shrine
43 4 Along the cliffs near the conveyor belts
60 17 On cave/cliff path leading to Roofus's baby near conveyor belts
64 4 RSGM: 3rd floor, aft starboard vent
68 4 RSGM: 3rd floor, starboard vent
72 4 RSGM: 3rd floor, aft port vent
77 5 RSGM: 2 1/2 floor, grated vent near pool staircase
82 5 RSGM: 2 1/2 floor, grated vent through vent in above entry
92 10 RSGM: 3rd floor, fore vent (the area with the cluster bomber)
96 4 Laser GMs: 2nd area
100 4 Laser GMs: 3rd area
======================================================================
BEAVER DAM -- Thanks to McBain and Jinx32 for their help!
======================================================================
Total # Location
----------------------------------------------------------------------
2 2 Inside lift power house
9 7 On top of lift power house
10 1 At top of lift shaft (surface facing waterfalls is scalable)
11 1 Walkway under waterfall near water pump
14 3 Beside concrete truck
16 2 On top of starting building
17 1 Below sand crane
20 3 Underwater, near water pump
23 3 Opposite end of pool with waterfall
26 3 Tube leading out of pool
27 1 Upper shelf in rectangular underwater corridor
33 6 Rectangular underwater corridor
34 1 Room near helicopter with bears, pet yums, and thermal ammo
40 6 Atrium
44 4 Control Room
46 2 Next to door of steam tube hallway
54 8 Steam tube hallway
55 1 Base of elevator shaft
57 2 Hidden floor in elevator shaft
58 1 Steam tube pit on left, coming out of elevator
62 4 Steam tube near elevator
68 6 Turbine room down right hall
75 7 Turbine room down left hall
80 5 Tube leading out of left turbine room
82 2 Pedastals near building and lock
84 2 Near Tweek's telepoint in tube
90 6 Along crane grapple's swing path
95 5 Along crane's shaft
97 2 In lock
100 3 Alcoves near exit
======================================================================
VAB BUILDING -- Thanks to DugFreez!
======================================================================
Total # Location
----------------------------------------------------------------------
16 16 Control room
22 6 Ramp room with Chang's telepoint
28 6 Room with Chang's baby
32 4 Inside of pod with freeze gun
37 5 Near elevator in fan room
39 2 In one of the wind tunnels
51 12 Fan path and near Bungalow's kid
54 3 Near soda (or is it a pet yums?) machine
57 3 Behind buggy decontaminator
59 2 Near Tweek's telepoint under stairs
62 3 Stairs near boosters
67 5 Booster assembly room (with the huge orange booster)
71 4 Soda machine containing flame gun (near kitchen)
76 5 Lab viewing room
80 4 Booster gantlet
89 9 Computer room, first floor
91 2 Computer room, second floor
100 9 Inside computer
======================================================================
VLF FACILITY
======================================================================
Total # Location
----------------------------------------------------------------------
15 15 In pipe maze
19 4 On top of pipe maze
25 6 Near Bungalow's kid in satellite dish room
28 3 Mirror lab, second floor platforms
34 6 Mirror lab, first floor
38 4 Path from first building to swamp
44 6 Logs and rocket in swamp
47 3 Cave under plant dome
49 2 Path into shuttle
52 3 Atop shuttle
54 2 Underwater, behind tree in swamp
60 6 Path between swamp and second building
63 3 Command tower
69 6 Room with Bungalow's telepoint and Roofus's baby
85 16 Shuttle booster blast areas
91 6 Path from emergency lift exit to energy lab
94 3 Under bus
96 2 Stairs to fuel pump area
100 4 Path to launch elevator
======================================================================
SPACE STATION MEER
======================================================================
Total # Location
----------------------------------------------------------------------
1 1 Starting corridor
5 4 Path from gyroscope to rear gun rack
8 3 Room 1 clockwise from gun rack, T intersection
12 4 Room off of base of above T intersection
14 2 Path from T intersection to sun dome
26 12 Sun dome, accessible with shutters closed
37 11 Rain dome
46 9 Snow dome
47 1 Shutter control room
49 2 Sun dome, accessible only with shutters open
50 1 Path from shutter control to computer block
54 4 Computer block
56 2 Spy satellite room
66 10 Reactor room
74 8 Path from reactor room to main computer room
80 6 Main computer room floor
86 6 On top of computers in main computer room
89 3 Alien room
96 7 Path from alien room to rotating corridor
98 2 Gyroscope room
100 2 Near escape shuttle bay
======================================================================
DINO DOWNSTAIRS -- Thanks to Jinx32 for compiling this list!
======================================================================
Total # Location
----------------------------------------------------------------------
2 2 Behind couch near fireplace
7 5 Fireplace
11 4 Fireplace burner
15 4 Dining table levitation beam
19 4 Bookcase with energy ammo and claw marks
24 5 Around potted plant on desk
28 4 Lay-Z-Dino chair headrest
31 3 Dining room chair
35 4 Lay-Z-Dino chair footrest
38 3 Globe
41 3 2nd level of bookshelf between dining and piano rooms
43 2 Under dino kid's legs
47 4 Comic book
49 2 Chair with remote
51 2 Next to TV
57 6 Inside TV
60 3 Coatrack legs
68 8 Barstool legs
74 6 Sink
76 2 Counter near Viggo Brand Dehydrated Chicken box
79 3 Inside Viggo Brand Dehydrated Chicken Box
83 4 Pots on very high shelf
89 6 Dishwasher conveyor belt
97 8 Stove burners
100 3 Next to exit
======================================================================
DINO UPSTAIRS
======================================================================
Total # Location
----------------------------------------------------------------------
4 4 Master Bedroom: Near window
6 2 Master Bedroom: Cabinets next to wardrobe
8 2 Master Bedroom: Dresser
12 4 Master Bedroom: Bed posts
19 7 Master Bedroom: Under bed
21 2 Bathroom: Shower
22 1 Bathroom: Bottle on top shelf next to tub
27 5 Bathroom: 2nd and 3rd level shelves
29 2 Bathroom: Glass on floating table
32 3 Bathroom: Sink
35 3 Bathroom: Toilet rim
36 1 Bathroom: Next to toilet
37 1 Bathroom: Behind wicker basket
39 2 Bathroom: Behind Bungalow's telepoint
49 10 Bathroom: Shaving and makeup counter
51 2 Hallway: Below shelf with GM Driller
52 1 Kid's Bedroom: Next to door
54 2 Kid's Bedroom: Wardrobe with Roofus's telepoint
57 3 Kid's Bedroom: Front of bed
63 6 Kid's Bedroom: Underneath bed
66 3 Kid's Bedroom: Inside plant aquarium
72 6 Kid's Bedroom: On bed
76 4 Hallway: Sea Mankey aquarium
78 2 Kid's Bedroom: Path through wardrobes
82 4 Nursery: Near letter blocks
88 6 Nursery: Beside record player
92 4 Nursery: Parking tower
100 8 Nursery: Bassinet
======================================================================
THE RUMPUS ROOM
======================================================================
Total # Location
----------------------------------------------------------------------
4 4 Pool Table Room: Behind Roofus's telepoint
8 4 Pool Table Room: Cabinet facing ball chute door
14 6 Pool Table Room: Next to pool table
18 4 Pool Table Room: Cardboard box
22 4 TV Room: Fighting Furs cartridge
28 6 Model Trains: Riding on the red train
37 9 Model Trains: Riding on the pink train
42 5 Model Trains: Hill near center, above pink train tracks
46 4 Model Trains: Hill above pink train tunnel
50 4 Den Floor: Cardboard box opposite pinball machine
53 3 Den Floor: Beside pinball machine
68 15 Den Floor: Rat lair
78 10 Den Floor: Stairs to garage
88 10 Garage: Near corners of room
93 5 TV Room: On top of couch
100 7 Laundry Room: Near Juliette's baby
======================================================================
JUNGLE OF DESPAIR
======================================================================
Total # Location
----------------------------------------------------------------------
8 8 Near start
12 4 First beach (opposite of bomb island)
15 3 Bend near Roofus's telepoint
19 4 Second beach
25 6 On island with teleporting hallway
31 6 Ledges on outside of temple with ancient skull
37 6 Skull Temple: Pedestals next to entry stairs
40 3 Skull Temple: Under pagoda with ancient skull
43 3 Skull Temple: Near Bungalow's kid
49 6 Skull Temple: Ledges near entry stairs
52 3 Village: In huts
58 6 Village: Atop huts and nearby ledge
61 3 Village: Near elevated hut
65 4 Behind tree in gates area
68 3 Inside bomb
70 2 Ledge on path from village to elephator
73 3 Near tree in valley with collapsing bridge
76 3 Path from Juliette telepoint to village
94 18 Elephator: 6 on each of 2nd, 3rd, and 4th floors
97 3 Wall near rotating vine bridge
100 3 Near Juliette's baby (near spike pits)
======================================================================
TEMPLE OF GLOOM -- Thanks to Craig Dill for the first token!
======================================================================
Notes: For the maze, I'm reading the first entrance you enter from to
be south. So, there are exit on the north, east, and south faces.
The door control room is in the southwest.
Total # Location
----------------------------------------------------------------------
1 1 Turn around at start
4 3 Ledge, right turn from start
11 7 Slot machine room
12 1 Top of crane holding wooden bear
13 1 Water tank
16 3 Near final resting place for cart
18 2 Near Bungalow's telepoint
36 18 Room with silver keyhole
40 4 Base of sliding stairs
44 4 Wooden bear pool
46 2 Near Chang's baby
50 4 South maze entrance
59 9 In maze
63 4 Around cylindrical pit with Chang's telepoint
71 8 Room with sand bag
73 2 Near ramps (off of west end of cylindrical room)
82 9 Path of tokens between buildings
83 1 Near Roofus's telepoint
85 2 Behind bear heads
86 1 Pillar near fallen pillar ramp
90 4 Around dome
93 3 On ring above temple floor
100 7 Temple floor
======================================================================
THE BAD PLACE
======================================================================
Notes: There are at least five bugs in this level, three of them are
pretty annoying. See the Interesting Tidbits section for more
details.
Oh, and since it's a common question, you're supposed to jump onto
the grenade pipes of the first tank. It looks far, but it is quite
possible to make. Try luring the polar bear on the roof into the
starting room. Be sure to keep him away from the windows, lest you
suffer Bad Place Bug #5.
Total # Location
----------------------------------------------------------------------
100 100 Bungalow's "flashback"
======================================================================
H.M.S. VIGGOLINA
======================================================================
Total # Location
----------------------------------------------------------------------
13 13 Pool near start and tube with current
19 6 Semicircle pool at end of current tube
29 10 Armory
41 12 Reactor room
54 13 Steam tube room
55 1 Hangar 1
61 6 Hangar 3
67 6 Hangar 4
76 9 Flight deck
82 6 First level on roof to control room
92 10 Second level on roof to control room
94 2 Near base of a radar beam
96 2 On top of radar beams
98 2 In front of control room
100 2 Stateroom
======================================================================
THE V-100
======================================================================
Total # Location
----------------------------------------------------------------------
4 4 Entry room
9 5 Briefing area
13 4 Locker room near start
18 5 Walkways around carrier bay
30 12 In carrier bay pool
36 6 Steam tube hallway
38 2 Under ramps in engine room
47 9 In engine pits
53 6 In briefing room with enemy identification tables
56 3 Meat freezer
58 2 Steering room
61 3 Turbine room with one-way grate
64 3 Locker room at top of dumbwaiter from kitchen
66 2 Near periscope
68 2 In hall near main control room
70 2 Top level of engine room
72 2 Near Roofus's telepoint
90 18 9 in each torpedo room
94 4 Arrival room after Rico's torpedo launch
100 6 Pool near First Mate's Key
======================================================================
SECRET ISLAND
======================================================================
Total # Location
----------------------------------------------------------------------
39 39 Silo / Nexus room
63 24 Spiral ramp room
71 8 Room at bottom of spiral ramp
79 8 Path from spiral ramp to Chang's telepoint
83 4 Atop crates near Chang's telepoint
90 7 Inside Chang's trial, lower floor
100 10 Stairs near Roofus's telepoint
Special Thanks
--------------
* Acclaim and Bizarre Designs for bringing this great game to life!
* CJayC for providing and maintaining GameFAQs! Incredible work!
* Jinx32 for pointing out the tokens on top of the starting building
in Beaver Dam, providing the list to Dino Downstairs, and
figuring out the missing token bug!
* McBain for noting that the lift in Beaver Dam has a scalable
surface!
* DugFreez for finding the 2 VAB Building tokens in the wind tunnel!
* Neal Buchwald for submitting two more Bad Place Bugs!
* Jp for the Beaver Power Hub list!
* Craig Dill for the first token in the Temple of Gloom!
* Bob Kooima for reminding me that bears can indeed swim!
* Nadine Kubiny for some great information and the skeleton head
bug!
Contact Info
------------
Write questions and comments to
[email protected]. If you find
this list blatantly plagerized or have been charged for this file,
please write to me with the perpetrator and any other useful
information.
Thanks for reading!
"Someday, Bungalow, you'll jump high enough to see out of the fog."
-- General Bristol
"Tweek."
-- Ancient dragon blessing: "Although you have charred my friend
into a pile of ash, I bid you gesundheit."