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FIRE PROWRESTLING D CHARACTER GUIDE: THE GREAT SASUKE
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Version 1.0
by Bill Wood ([email protected])
Last modified: 3/25/02

Fire ProWrestling D (c) 2001 Spike/VAiLL

NOTE: This guide views and prints best with a monospace typeface.

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==TABLE OF CONTENTS==
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SECTION 1: HISTORY OF THE GREAT SASUKE
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

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==SECTION 1: HISTORY OF THE GREAT SASUKE==
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Bottom line; The Great Sasuke is one of the most important and
influental wrestlers in the history of puroresu. Instead of trying
to write my own convoluted Sasuke bio, I'll simply give you a list
of his many career accomplishments:

* Founder of Michinoku Pro, one of the all-time best wrestling feds

* Inventor of the Moonsault Senton Splash, Sasuke Special and Sasuke
 Special 2

* Titles held at one point in his career:

   UWA/UWF Intercontinental Tag Team Title
   UWA World Welterweight Title
   Independent World Junior Heavyweight Title
   British Commonwealth Junior Heavyweight Title
   WWF Light Heavyweight Title
   IWGP Junior Heavyweight Title
   WWA World Middleweight Title
   NWA World Junior Heavyweight Title
   WWA World Junior Light Heavyweight Title
   UWA World Junior Light Heavyweight Title
   WAR International Junior Heavyweight Title
   NWA World Welterweight Title
   NWA World Middleweight Title
   IWGP Junior Heavyweight Tag Team Title

Oh yeah, and he filmed a porno wearing his wrestling gear (!).

Sasuke career accomplishments obtained from this website:
http://www.angelfire.com/wrestling2/lkwrestling/sasuke.html

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==SECTION 2: SKILL AND PARAMETER STATS==
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SKILL
-----
Real Name.....Great Sasuke (M. Murakawa)
FPD Name....................Blade Hayate
Promotion..................Michinoku Pro
FPD Promotion..........Yukiguni Puroresu
Size...............................Small
Class.............................Junior
Height............................180 cm
Weight.............................90 kg
Country............................Japan
Birthdate.....................07.18.1969
Stance.............................Lucha
Offensive Skill..................Panther
Return Skill......................Junior
Critical Type...................Finisher
Special Skill....................Stardom
Recovery..........................Medium
Recovery (when bleeding)..........Medium
Respiratory........................Above
Respiratory (when bleeding)........Above
Awareness.........................Strong
Awareness (when bleeding).........Medium
Neck Strength.....................Medium
Arm Strength.........................Low
Waist Strength....................Medium
Foot Strength........................Low
Movement Speed......................Fast
Ascend Speed........................Fast
Ascend Skill........................Jump

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............3     Punch.............5
Kick..............3     Kick..............5
Suplex............5     Suplex............5
Submission........4     Submission........4
Stretch...........5     Stretch...........6
Power.............2     Flying...........10
Instant-P........10     Crush.............2
Arm Power.........2     Vs Lariat.........1
Technical.........9     Technical........10
Rough.............5     Rough.............6
Ground............2     Ground............2

TOTAL SKILL POINTS (on a scale from 0-300): 173

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==SECTION 3: MOVELIST==
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NOTE: This movelist is my direct translation of the Japanese Fire Pro
D Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.

Specialty moves are marked with [S]. Finisher is marked with [F].

STRIKES
-------
Standing (X)..................................Low Kick
Standing (A)...............................Middle Kick
Standing (B) + d-pad.............................Sobat
Standing (B).............................Rolling Sobat
Standing (X) + (A)...........................Spin Kick
Running (X)..........................One Spin Dropkick
Running (A)..........................Flying Kneel Kick
Running Counter (X)........................Back Switch
Running Counter (A)........................Huracanrana
Running to corner..........................Monkey Flip

GRAPPLES
--------
Grapple (X)..............................Knuckle Arrow
Grapple (X) + Up.............................Body Slam
Grapple (X) + Left/Right..................Cyclone Whip
Grapple (X) + Down.......................Drop Toe Hold
Grapple (A)...............................Chin Crusher
Grapple (A) + Up...........................Brainbuster
Grapple (A) + Left/Right...........................DDT
Grapple (A) + Down..........................Piledriver
Grapple (B)...............................Octopus Hold
Grapple (B) + Up...........................Huracanrana
Grapple (B) + Left/Right................Powerbomb Whip
Grapple (B) + Down........SASUKE THUNDERFIRE POWERBOMB [F]
Grapple (X) + (A).........Reverse Tombstone Piledriver
Back Grapple (X).....................Flying Kneel Kick
Back Grapple (A)...................Side Angle Backdrop
Back Grapple (B)....................Rolling Prawn Hold
Back Grapple (B) + Up/Down............Cross Arm Suplex
Back Grapple (B) + Left/Right............German Suplex
Back Grapple (X) + (A)....................Tiger Suplex
Back Grapple Counter (X)....................Elbow Butt
Back Grapple Counter (A)...................Back Switch

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A).......................Pin
Opponent Face Up at Head (B)..........Soccer Ball Kick
Opponent Face Up at Feet (A)..............Sharpshooter
Opponent Face Up at Feet (B)........Achilles Heel Lock
Opponent Face Down at Head (A)................Arm Lock
Opponent Face Down at Head (B).........Guillotine Drop
Opponent Face Down at Feet (A).......Roll over and pin
Opponent Face Down at Feet (B).............Kneebreaker
Running at Downed Opponent (B)................Stomping

MOUNT MOVES
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Mount Position (X).................Mount Knuckle Arrow
Mount Position (A)............................Arm Lock
Mount Position (B)......................Jackknife Hold
Mount Position Counter......................Hammerlock
Front Facelock Attack (X)..........Striking Knee Lifts
Front Facelock Attack (A)..............Front Neck Lock
Front Facelock Attack (B)..................Back Switch
Front Facelock Attack Counter...............Hammerlock
Back Mount Position (X).......Back Mount Knuckle Arrow
Back Mount Position (A)..................Choke Sleeper
Back Mount Position (B).......................Arm Lock
Back Mount Position Counter.........Rolling Prawn Hold

POST AND APRON MOVES
--------------------
Post (X)................................SENTON ATOMICO [S]
Post (A)............................Turning Body Press
Post (B)..................................Missile Kick
Post (X) + (A)........................Moonsault Attack
Run-Up Post vs Standing (X)...........MOONSAULT ATTACK [S]
Run-Up Post vs Downed (A).........................none
Corner Grapple (B) + Up...........Aval. Frankensteiner
Corner Grapple (B) + Left/Right......Corner Punch Rush
Corner Grapple (B) + Down.......Av. Rvrse. Brainbuster
Front Avalanche Counter............Flipping Prawn Hold
Back Avalanche Counter........Super Av. Frankensteiner
Apron Grapple from inside..........In-Ring Brainbuster
Apron Grapple from outside........Brainbuster reversal
Running to out of bounds..............SASUKE SPECIAL 2 [S]
Slingshot to outside.......................LA QUEBRADA [S]
Slingshot to inside..................Ultra Huracanrana

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple....................W.Dropkick
Two Platon Back Grapple.....................W.Backdrop
Two Platon Corner.............Backdrop + D.Neckbreaker
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner......................Triple Impact

PERFORMANCE
-----------
Analog Stick Left..........................raises fist
Analog Stick Right..............."throat slit" gesture
Analog Stick Up....................."Number 1" gesture
Analog Stick Down.............extends both arms in air

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==SECTION 4: STRATEGY==
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GENERAL STRATEGY
If you check Sasuke's stats, you'll notice he excels at high-flying
and technical moves and is average or below average at everything
else (I think he may have been short-changed by Spike, but that's my
opinion!). His selection of high-flying post and corner moves is
excellent, so that's where you'll spend most of your time. In fact,
all of the Great Sasuke's Specialty Moves involve the post or the
ropes, so get used to using them!

Just remember, a Great Sasuke match would not be complete without
throwing your opponent to the outside and nailing a Sasuke Special 2
or La Quebrada!

One word of caution; if you're up against a really good heavyweight,
you may be in for a long match. And watch for repeated submissions to
the arms and legs, his defense is lowest in those areas.

STRIKES
Sasuke's strike set is certainly nothing special. It's almost as if
Spike is daring you to take to the skies with him. I say you take
that challenge and stay away from strikes, with the exception of the
Sobat and Rolling Sobat, which are good distance attacks.

GRAPPLES
With Sasuke's high technical stats, you'll have success with most of
his grapple moves. The Sasuke Thunderfire Powerbomb is an exciting
and effective finisher. Late in the match, you should concentrate on
nailing moonsaults and such after landing grapples.

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==SECTION 5: CLOSING==
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In closing, I would like to thank:

* ViperMask, who borrowed my formatting for his great Tiger Mask FAQ.
 In return I borrowed some of his! =)

* www.puroresu.com and www.wwf.com for historical reference.

* www.gswf.org for Skill and Parameter stats.

* CJayC and GameFAQs for hosting this guide.

Fire ProWrestling D Character Guide: The Great Sasuke
(c)2002 Bill Wood