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FIRE PROWRESTLING D CHARACTER GUIDE: SUPER DELFIN
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Version 1.1
by Bill Wood (
[email protected])
Last modified: 3/31/02
Fire ProWrestling D (c) 2001 Spike/VAiLL
NOTE: This guide views and prints best with a monospace typeface.
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==VERSION HISTORY==
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1.1 - Combos added to Strategy, courtesy of Richard Bownes.
1.0 - Initial release of the guide.
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==TABLE OF CONTENTS==
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SECTION 1: HISTORY OF SUPER DELFIN
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING
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==SECTION 1: HISTORY OF SUPER DELFIN==
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Super Delfin is the founder of Osaka Puroresu, a wrestling promotion
based in the Osaka region of Japan. Delfin, with his outlandish dolphin
gimmick and innovative holds, wrestles a style coined by some as
"lucharesu", combining the best parts of Mexican lucha libre and
Japanese junior puroresu.
Super Delfin is respected by puroresu fans worldwide for his unique
style and his ability to entertain with every single match.
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==SECTION 2: SKILL AND PARAMETER STATS==
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SKILL
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Real Name...................Super Delfin
FPD Name......................S. Dolphin
Promotion.................Osaka Puroresu
FPD Promotion............Kansai Puroresu
Size...............................Small
Class.............................Junior
Height............................170 cm
Weight.............................88 kg
Country............................Japan
Birthdate.....................09.22.1967
Stance...........................Amateur
Offensive Skill...............Technician
Return Skill......................Junior
Critical Type...................Finisher
Special Skill.......................none
Recovery..........................Medium
Recovery (when bleeding)...........Above
Respiratory.......................Medium
Respiratory (when bleeding).......Medium
Awareness.........................Medium
Awareness (when bleeding).........Medium
Neck Strength.....................Medium
Arm Strength......................Medium
Waist Strength....................Medium
Foot Strength.....................Medium
Movement Speed...............Medium Fast
Ascend Speed......................Medium
Ascend Skill........................Jump
PARAMETER - OFFENSE PARAMETER - DEFENSE
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Punch.............5 Punch.............5
Kick..............4 Kick..............5
Suplex............5 Suplex............7
Submission........3 Submission........3
Stretch...........4 Stretch...........5
Power.............2 Flying............9
Instant-P.........7 Crush.............3
Arm Power.........2 Vs Lariat.........1
Technical.........8 Technical.........7
Rough.............5 Rough.............3
Ground............3 Ground............3
TOTAL SKILL POINTS (on a scale from 0-300): 136
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==SECTION 3: MOVELIST==
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NOTE: This movelist is my direct translation of the Japanese Fire Pro
D Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.
Specialty moves are marked with [S]. Finisher is marked with [F].
STRIKES
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Standing (X).................................Face Slap
Standing (A)..................................Toe Kick
Standing (B) + d-pad.......................Thrust Kick
Standing (B).........................One Spin Dropkick
Standing (X) + (A)........................UPPER SHOUDA [S]
Running (X)...............Satellite Head Scissors Whip
Running (A).....................................Lariat
Running Counter (X).......................Cyclone Whip
Running Counter (A).................Delfin Backbreaker
Running to corner..........................Monkey Flip
GRAPPLES
--------
Grapple (X)...............................Hammer Punch
Grapple (X) + Up.............................Body Slam
Grapple (X) + Left/Right..................Cyclone Whip
Grapple (X) + Down..................Single Leg Tackle*
Grapple (A)...............................Chin Crusher
Grapple (A) + Up................High Speed Brainbuster
Grapple (A) + Left/Right.............Double Arm Suplex
Grapple (A) + Down......................Manhattan Drop
Grapple (B).........................Step Up Kneel Kick
Grapple (B) + Up.............Vertical Drop Brainbuster
Grapple (B) + Left/Right....................Skewer DDT
Grapple (B) + Down...................Jumping Powerbomb
Grapple (X) + (A).........................JOHNNY SPIKE [S]
Back Grapple (X)..........................Sledgehammer
Back Grapple (A)......................Twisted Backdrop
Back Grapple (B)..........................Misteriorana
Back Grapple (B) + Up/Down............Delfin Special 1
Back Grapple (B) + Left/Right.............OSAKA CUTTER [F]
Back Grapple (X) + (A)................Delfin Special 3
Back Grapple Counter (X)....................Elbow Butt
Back Grapple Counter (A)......................Arm Whip
* = This moves ends in the "Mount" position.
OPPONENT DOWN MOVES
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Opponent Face Up at Head (A).............Delfin Clutch
Opponent Face Up at Head (B).......Chickenwing Armlock
Opponent Face Up at Feet (A)..Goumon Single Prawn Hold
Opponent Face Up at Feet (B).............Kick to groin
Opponent Face Down at Head (A)............CAMEL CLUTCH [S]
Opponent Face Down at Head (B)...............Knee Drop
Opponent Face Down at Feet (A).......Roll over and pin
Opponent Face Down at Feet (B).............Kneebreaker
Running at Downed Opponent (B)..............Elbow Drop
MOUNT MOVES
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Mount Position (X).................Mount Knuckle Arrow
Mount Position (A).........................Collar Hold
Mount Position (B)............................Arm Lock
Mount Position Counter........................Arm Lock
Front Facelock Attack (X)..........Side Body Knee Lift
Front Facelock Attack (A)..............Front Neck Lock
Front Facelock Attack (B)............Double Arm Suplex
Front Facelock Attack Counter............Drop Toe Hold
Back Mount Position (X).......Back Mount Knuckle Arrow
Back Mount Position (A)..................Choke Sleeper
Back Mount Position (B).......................Arm Lock
Back Mount Position Counter.........Rolling Prawn Hold
POST AND APRON MOVES
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Post (X).............................Diving Body Press
Post (A)......................Delfin Diving Elbow Drop
Post (B)............................Diving Body Attack
Post (X) + (A).....................Flying Swinging DDT
Run-Up Post vs Standing (X).......................none
Run-Up Post vs Downed (A).........................none
Corner Grapple (B) + Up..........Top Aval. Brainbuster
Corner Grapple (B) + Left/Right.....ORIG. SWINGING DDT [S]
Corner Grapple (B) + Down................Avalanche DDT
Front Avalanche Counter.................Powerbomb Whip
Back Avalanche Counter......................Body Press
Apron Grapple from inside..........In-Ring Brainbuster
Apron Grapple from outside.........Shoulder Armbreaker
Running to out of bounds...............Plancha Suicida
Slingshot to outside...................Plancha Suicida
Slingshot to inside.................Flying Body Attack
DOUBLE AND TRIPLE TEAM MOVES
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Two Platon Front Grapple.................W.Brainbuster
Two Platon Back Grapple.....................W.Backdrop
Two Platon Corner..................Highjack Piledriver
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner....................Triple Beatdown
PERFORMANCE
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Analog Stick Left.................raises hand to crowd
Analog Stick Right...................Super Delfin pose
Analog Stick Up.........crosses forearms, extends arms
Analog Stick Down.....grabs wrist, brings forearm down
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==SECTION 4: STRATEGY==
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GENERAL STRATEGY
Delfin's many unique moves make him an interesting wrestler to use in
Fire Pro D. He is most effective coming off the top rope and from a
back and corner grapple.
The best Delfin strategy is to be diverse, attempting a wide variety
of holds to entertain the audience.
STRIKES
Super Delfin's punch and kick stats aren't too hot, I'd suggest using
grapples instead. The Standing (X) + (A) Upper Shouda is a Delfin
Specialty Move, and the Toe and Thrust Kicks should be used from a
distance. Other than that, you should stick with grappling.
GRAPPLES
Delfin has a great set of grapples, especially from a back grapple.
Get in the habit of knocking the opponent down, then picking them up
off the mat so they are standing dazed. Then walk behind them and
execute a back grapple.
The Delfin Special 1, Delfin Special 3, Misteriorana and Osaka Cutter
are four of the best "junior-style" back grapples in Fire Pro D.
From the corner, the Swinging DDT is great. Try to pull one of these
off, then climb the post and do the (X) + (A) Swinging DDT!
Try to avoid the (X) + Down Single Leg Tackle, which ends in a mount,
unless you're skilled at shoot-style ground manuevers. Otherwise you
will get countered a lot.
COMBOS
Note: These are not combos in the "fighting game" sense of the word,
as grapples can be countered and opponents can recover in between
moves. These combos are more akin to natural wrestling combinations
for this particular wrestler.
Also, unlike fighting games, Fire Pro D combos are easier to perform
when the opponent is worn down as his recovery time is longer.
1) Tornado DDT -> Delfin Clutch
2) Tornado DDT -> Shouda
3) Skewer DDT -> Implant DDT
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==SECTION 5: CLOSING==
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In closing, I would like to thank:
* ViperMask, who borrowed my formatting for his great Tiger Mask FAQ.
In return I borrowed some of his! =)
* Richard Bownes for combo contributions.
* www.puroresu.com and www.wwf.com for historical reference.
* www.gswf.org for Skill and Parameter stats.
* CJayC and GameFAQs for hosting this guide.
Fire ProWrestling D Character Guide: Super Delfin
(c)2002 Bill Wood