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FIRE PROWRESTLING D CHARACTER GUIDE: RIKIDOZAN
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by GokuKenshiro (
[email protected])
note: If you e-mail me, please write "FPWD" and the
wrestler's name on the subject. I also accept any
other strategies.
Original Character Guide Format by Bill Wood
Version 1.0
Fire ProWrestling D (c) 2001 Spike/VAiLL
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=TABLE OF CONTENTS=
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SECTION 1: HISTORY OF RIKIDOZAN
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING
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====SECTION 1: HISTORY OF RIKIDOZAN
===================================
"Puroresu God"
After Japan was defeated in World War II, the nation was
faced with a severe depression. They desperately needed a
hero, and that is when Rikidozan, a former sumo, stepped
in to save the day. Using his powerful karate chops,
Rikidozan would defeat the "evil" American wrestlers,
who were "overweight cheaters". Soon, pro-wrestling
became popular in Japan and Rikidozan would be its #1 star.
He would go on to defeat Lou Thez, Killer Kowalski,
Bobo Brazil and other foreigners.
Sadly, an argument between Rikidozan and a yakuza member would
result in his death on December 8, 1963. Not only did he die,
but along with him went puroresu as well. After his death, it
was discovered that he was actually from North Korea, not a
Japanese like everyone thought he was.
Rikidozan's legacy would not die, as two of his pupils, Kanji
Inoki and Shoei Baba, would soon bring back wrestling and
its cultural importance to its former glory.
A BIT OF TRIVIA: Rikidozan's real name was Kim Sin-Nak. Riki
was planning to retire, but delayed it since he found no worthy
successor.
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==SECTION 2: SKILL AND PARAMETER STATS==
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SKILL
-----
Real Name....................Rikidozan
FPD Name...........................N/A*
Promotion..........................JWA
FPD Promotion...................LEGEND
Size.............................Small
Class............................Heavy
Height..........................180 cm
Weight..........................113 kg
Country..........................Japan**
Birthdate...................11.14.1924
Stance...........................Power
Offensive Skill...............Orthodox
Return Skill..................Orthodox
Critical Type.................Striking
Special Skill.........One Hit finisher
Recovery........................Medium
Recovery (when bleeding)..........Fast
Respiratory......................Above
Respiratory (when bleeding).....Medium
Awareness.......................Medium
Awareness (when bleeding).......Strong
Neck Strength.....................High
Arm Strength......................High
Waist Strength....................high
Foot Strength.....................High
Movement Speed..................Medium
Ascend Speed......................Slow
Ascend Skill........................no
*Available on a future update.
**It's actually Korea.
PARAMETER - OFFENSE PARAMETER - DEFENSE
------------------- -------------------
Punch............10 Punch............10
Kick..............4 Kick..............7
Suplex............6 Suplex...........10
Submission....... 5 Submission........5
Stretch...........6 Stretch...........7
Power.............8 Flying............8
Instant-P.........4 Crush.............6
Arm Power.........3 vs Lariat.........2
Technical.........4 Technical.........6
Rough.............9 Rough.............9
Ground............9 Ground............9
TOTAL SKILL POINTS (on a scale from 0-300): 242
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==SECTION 3: MOVELIST==
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Note: I don't own the official guidebook, so I used the movelist in the
FAQS section and my dictionary.
Specialty moves are marked with [S]. Finisher is marked with [F].
STRIKES
-------
Standing (X)......................................Slap (Face)
Standing (A)......................................Slap (Chest)
Standing (B) + d-pad..............................Kick
Standing (B)............................KESA GARI CHOP [F]
Standing (X) + (A).....................Football Tackle
Running (X).......................Open Chest Palm Blow
Running (A)............................Shoulder Tackle
Running Counter (X).....................Shoulder Throw
Running Counter (A).......................Kitchen Sink
Running to corner...........................Body Press
GRAPPLES
--------
Grapple (X)..............................Windpipe Chop
Grapple (X) + Up..............................Bodyslam
Grapple (X) + Left/Right......................Arm Whip
Grapple (X) + Down..........................Neck Throw
Grapple (A)...................................Headbutt
Grapple (A) + Up................Crown of the Head Chop
Grapple (A) + Left/Right.............Neck Breaker Drop
Grapple (A) + Down................NOUTEN-KARATAKE-WARI [S]
Grapple (B)........................WINDPIPE CHOP RENDA [S]
Grapple (B) + Up.........................HEADBUTT RUSH [S]
Grapple (B) + Left/Right.............Russian Leg Sweep
Grapple (B) + Down..................Jumping Piledriver
Grapple (X) + (A)............................Chokeslam
Back Grapple (X)..................Back Brain Head Butt
Back Grapple (A)...........................Atomic Drop
Back Grapple (B)..........................Sleeper Hold
Back Grapple (B) + Up/Down...................Backslide
Back Grapple (B) + Left/Right.....Carry Style Backdrop
Back Grapple (X) + (A).....................Cobra Twist
Back Grapple Counter (X).....................Elbow Pat
Back Grapple Counter (A)...............Coconut Crusher
OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A)..............Sleeper Hold
Opponent Face Up at Feet (A)................Tai Gatame
Opponent Face Down at Head (A)......................Pin
Opponent Face Down at Feet (A)...Back Single Prawn Hold
Opponent Face Up at Head (B)...................Face Cut
Opponent Face Down at Feet (B)...............Thigh Kick
Opponent Face Up at Head (B)...................Stomping (Head)
Opponent Face Down at Feet (B).................Stomping (Back)
Running at Downed Opponent (B).................Stomping
MOUNT MOVES
-----------
Mount Position (X).......................Mount Headbutt
Mount Position (A).........................Mount Shouda
Mount Position (B)..........................Collar Hold
Mount Position Counter.........................Arm Lock
Front Facelock Attack (X)....................Face Punch
Front Facelock Attack (A)....................Body Punch
Front Facelock Attack (B)...............Front Neck Lock
Front Facelock Attack Counter............Watermill Drop
Back Mount Position (X).............Back Mount Headbutt
Back Mount Position (A)...............Back Mount Shouda
Back Mount Position (B)...................Choke Sleeper
Back Mount Position Counter..................Back Press
POST AND APRON MOVES
--------------------
Post (X)...........................................none
Post (A)...........................................none
Post (B)...........................................none
Post (X) + (A).....................................none
Run-Up Post vs Standing (X)........................none
Run-Up Post vs Downed (A)..........................none
Corner Grapple (B) + Up......KUSHI-ZASHI WINDPIPE CHOPS [S]
Corner Grapple (B) + Left/Right....Kushi-zashi Shoulder
Corner Grapple (B) + Down.......Kushi-zashi Hammer Blow
Apron Grapple from inside......................Headbutt
Apron Grapple from outside.....................Headbutt
Front Avalanche Counter........................Headbutt
Back Avalanche Counter...................Backhand Elbow
Running to out of bounds...........................none
Slingshot to outside.......................Sledgehammer
Slingshot to inside................................none
DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.................W. Brainbuster
Two Platon Back Grapple.....................W. Backdrop
Two Platon Corner..................High Jack Piledriver
Three Platon Front Grapple...........Triple Hammer Blow
Three Platon Back Grapple............Triple Hammer Blow
Three Platon Corner..................Triple Hammer Blow
PERFORMANCE
-----------
Analog Stick Left..................Single Hand Raised 1
Analog Stick Right..................Two Hand Invitation
Analog Stick Up.................Head and Finger Shaking
Analog Stick Down........................Two Hand Raise
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==SECTION 4: STRATEGY==
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GENERAL STRATEGY
Rikidozan is one of the strongest characters in the game.
His chops are powerful, and they are the only thing neccesary
to win a match. You can easily dominate someone like Kenta
Kobashi, who's Lariat should beat Riki easily. Strikes are the
key to victory. Don't worry about defense, as only Lariat attacks
hurt Riki more than anything else.
STRIKES
Rikidozan is a striker, and that should be the main area of interest.
With a punch rating of 10, Riki should often use his chops in every
match. Combined with One Hit Finisher, his finishing chop can easily
takedown anyone. Forget about kicks, stay with the chops.
GRAPPLES
Rikidozan shouldn't be used as a grappler that much, as his ratings
are average compared to his strikes. Use his strike grapples like
the Windpipe Chops and the Headbutt Rush. Anything that weakens that
area is fine.
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==SECTION 5: CLOSING==
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In closing, I'd like to give thanks to:
* GameFAQS.com for hosting this FAQ and for everything
they have done over the years.
* Neoseeker.com for hosting as well.
* www.gswf.org for Skill and Parameter stats.
* Bill Wood for creating the official format for the FPW FAQs.
* IceMaster's and Kilroys' movelist which helped me when I had trouble
translating.
*
http://www.puroresu.com for their bio on Rikidozan.
And I promise that there are few to no errors on this FAQ.
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
Copyright 2004 Carlos Osegueda