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FIRE PROWRESTLING D CHARACTER GUIDE: RIC FLAIR
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Version 1.2
by Bill Wood ([email protected])
Last modified: 3/31/02

Fire ProWrestling D (c) 2001 Spike/VAiLL

NOTE: This guide views and prints best with a monospace typeface.

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==VERSION HISTORY==
===================

1.2 - Combos added to Strategy, courtesy of Richard Bownes.
1.1 - Added "Run-Up Post" moves to the Movelist section.
1.0 - Initial release of the guide.

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==TABLE OF CONTENTS==
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SECTION 1: HISTORY OF RIC FLAIR
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

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==SECTION 1: HISTORY OF RIC FLAIR==
==================================

Strutting to the ring with a gimmick borrowed from the original
"Nature Boy" Buddy Rogers, Ric Flair is the 14-time NWA/WCW champ,
2-time WWF champ and living legend. He's feuded with greats such as
Jimmy "Superfly" Snuka, Dusty Rhodes and Kerry Von Erich, and modern
superstars such as the Undertaker and even Vince McMahon.

Flair is credited with forming one of the first "outlaw" stables,
the Four Horsemen, that would be the prototype for "heel" stables
for years to come (D-X, nWo, Radicals, ad nauseum).

When Ric Flair decides to retire (if he ever decides to retire), he
will certainly have cemented his status as one of wrestling's
greatest performers. And future Fire Pro games will have no choice
but to put him in the "Legends" category. Wooooooo!!!

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==SECTION 2: SKILL AND PARAMETER STATS==
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SKILL
-----
Real Name......................Ric Flair
FPD Name....................Dick Slender
Promotion...........................WWF*
FPD Promotion........................WWC
Size..............................Medium
Class..............................Heavy
Height............................185 cm
Weight............................110 kg
Country..........................America
Birthdate.....................02.25.1950
Stance.........................Technical
Offensive Skill.................Orthodox
Return Skill..................Technician
Critical Type...................Finisher
Special Skill...........One-Hit Reversal
Recovery..........................Medium
Recovery (when bleeding)............Fast
Respiratory.......................Medium
Respiratory (when bleeding)........Above
Awareness.........................Medium
Awareness (when bleeding).........Strong
Neck Strength.......................High
Arm Strength........................High
Waist Strength....................Medium
Foot Strength.......................High
Movement Speed....................Medium
Ascend Speed.................Medium Slow
Ascend Skill..................Can Ascend

* = Flair was still in WCW when Fire Pro D was released.

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............8     Punch.............8
Kick..............3     Kick..............7
Suplex............8     Suplex...........10
Submission........7     Submission........8
Stretch...........9     Stretch...........9
Power.............5     Flying............7
Instant-P.........3     Crush.............7
Arm Power.........6     Vs Lariat.........7
Technical........10     Technical........10
Rough.............7     Rough.............8
Ground............5     Ground............7

TOTAL SKILL POINTS (on a scale from 0-300): 214

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==SECTION 3: MOVELIST==
=======================

NOTE: This movelist is my direct translation of the Japanese Fire Pro
D Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.

Specialty moves are marked with [S]. Finisher is marked with [F].

STRIKES
-------
Standing (X)...........................Horizontal Chop
Standing (A)......................................Kick
Standing (B) + d-pad...................Football Tackle
Standing (B)..................................Dropkick
Standing (X) + (A)........................Low Dropkick
Running (X)............................Shoulder Tackle
Running (A)...................................Toe Kick
Running Counter (X).........................Elbow Butt
Running Counter (A)......................Overhead Toss
Running to corner...........................Back Elbow

GRAPPLES
--------
Grapple (X)............................Horizontal Chop
Grapple (X) + Up.............................Body Slam
Grapple (X) + Left/Right..................Face Scratch
Grapple (X) + Down............................Arm Whip
Grapple (A).............................Headlock Punch
Grapple (A) + Up..................Stalling Brainbuster
Grapple (A) + Left/Right..................Low Dropkick
Grapple (A) + Down........................Chin Crusher
Grapple (B)................................Schoool Boy
Grapple (B) + Up.............LONG STALLING BRAINBUSTER [S]
Grapple (B) + Left/Right..........Bulldogging Headlock
Grapple (B) + Down..........................Piledriver
Grapple (X) + (A)...................JUMPING PILEDRIVER [S]
Back Grapple (X)..........................Kick to knee
Back Grapple (A)..........................KNEE CRUSHER [S]
Back Grapple (B)..........................Sleeper Hold
Back Grapple (B) + Up/Down.................Cobra Twist
Back Grapple (B) + Left/Right.........Leglift Backdrop
Back Grapple (X) + (A)...................Backslide Pin
Back Grapple Counter (X)....................Elbow Butt
Back Grapple Counter (A).................Kick to groin

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A).......................Pin
Opponent Face Up at Head (B).............Illegal Choke
Opponent Face Up at Feet (A).......FIGURE FOUR LEGLOCK [F]
Opponent Face Up at Feet (B).............Knee to groin
Opponent Face Down at Head (A).......Roll Over and pin
Opponent Face Down at Head (B)...............Knee Drop
Opponent Face Down at Feet (A)...............Half Crab
Opponent Face Down at Feet (B)..............KNEE STOMP [S]
Running at Downed Opponent (B)...............Knee Drop

MOUNT MOVES
-----------
Mount Position (X).................Mount Knuckle Arrow
Mount Position (A).........................Collar Lock
Mount Position (B).................Figure Four Leglock
Mount Position Counter.................Front Neck Lock
Front Facelock Attack (X)...................Face Punch
Front Facelock Attack (A)..............Front Neck Lock
Front Facelock Attack (B)...................Piledriver
Front Facelock Attack Counter...............Hammerlock
Back Mount Position (X).......Back Mount Knuckle Arrow
Back Mount Position (A)...............Back Mount Elbow
Back Mount Position (B)..................Choke Sleeper
Back Mount Position Counter......................Evade

POST AND APRON MOVES
--------------------
Post (X)..................................Sledgehammer
Post (A)..................................Sledgehammer
Post (B)..................................Sledgehammer
Post (X) + (A)............................Sledgehammer
Run-Up Post vs Standing (X).......................none
Run-Up Post vs Downed (A).........................none
Corner Grapple (B) + Up................Guillotine Whip
Corner Grapple (B) + Left/Right.........Shoulder Butts
Corner Grapple (B) + Down..................Hammer Blow
Front Avalanche Counter...................Face Scratch
Back Avalanche Counter..................Backhand Elbow
Apron Grapple from inside..........In-Ring Brainbuster
Apron Grapple from outside.........Leg Pull to outside
Running to out of bounds..........................none
Slingshot to outside......................Sledgehammer
Slingshot to inside...............................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.................W.Brainbuster
Two Platon Back Grapple.....................W.Backdrop
Two Platon Corner..................Highjack Piledriver
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner....................Triple Beatdown

PERFORMANCE
-----------
Analog Stick Left............motions for crowd support
Analog Stick Right......Flair-style pleading for mercy
Analog Stick Up.......raises fist, brings down forearm
Analog Stick Down......................."Wooooo!" yell

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==SECTION 4: STRATEGY==
=======================

GENERAL STRATEGY
Rule number one; with Flair, you want to get busted open. That should
be a priority if possible. Ric Flair's stats improve greatly when he's
juiced (blading yourself should be an option in Fire Pro!).

Rule number two; you want your opponent laying on the mat. That may
seem like a no-brainer, but look at Flair's moveset. A Specialty
and his Finisher (Figure Four Leglock) from that position. Always
work to get your opponent down, where he is prone to these moves.

Other than that, a simple ground offense is your key to success with
Ric Flair. His defensive stats are astronomical, so don't be afraid to
work a long match and take some punishment, Flair can handle it.

And always remember, to be the man you have to beat the man! =)

STRIKES
Flair's strikes are fairly standard. Of course he has the Horizontal
Chop and the handy Football Tackle, but he also has two dropkicks, and
I _hate_ dropkicks in Fire Pro. My advice; just stay close and go for
the grapple.

GRAPPLES
Now we're talking! Brainbusters and piledrivers galore! A personal
favorite of mine is the Jumping Piledriver (especially since the WWF
has all but outlawed piledrivers). Old-school neck compression done as
only the master can! =)

Seriously, just about any grapple that grounds your opponent is a good
one. That's where you'll want to mount the majority of your offense.

Also take note that you can lock on the Figure Four almost from the
get go. Even a simple body slam will put the opposition down long
enough to use Flair's patented finisher. (But if you want to emulate
the pace of a real match, hold off on using it until the very end.)

COMBOS
Note: These are not combos in the "fighting game" sense of the word,
as grapples can be countered and opponents can recover in between
moves. These combos are more akin to natural wrestling combinations
for this particular wrestler.

Also, unlike fighting games, Fire Pro D combos are easier to perform
when the opponent is worn down as his recovery time is longer.

  1) Knee Crusher -> Figure 4 Leglock

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==SECTION 5: CLOSING==
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In closing, I would like to thank:

* ViperMask, who borrowed my formatting for his great Tiger Mask FAQ.
 In return I borrowed some of his! =)

* Richard Bownes for combo contributions.

* www.puroresu.com and www.wwf.com for historical reference.

* www.gswf.org for Skill and Parameter stats.

* CJayC and GameFAQs for hosting this guide.

Fire ProWrestling D Character Guide: Ric Flair
(c)2002 Bill Wood