Fire Pro Wrestling D
-New Japan Pro Wrestling Character Guide
Author-The Senator
Version-1.1

==================
Contents:
A) NJPW Profile
B) Basic Info-How to understand the guide
C) Character Bios
1.      (Antonio Inoki)
2.      Riki Chosyu
3.      Tatsumi "Dragon" Fujinami
4.      Masahiro Chono
5.      (Keiji Mutoh)
6.      Kensuke Sasaki
7.      Manabu Nakanishi
8.      Yuji Nagata
9.      Hiroyoshi Tenzan
10.    Satoshi Kojima
11.    Shiro Koshinaka
12.    (Kazuo Yamazaki)
13.    (Animal Hamaguchi)
14.    Takayuki Iizuka
15.    Osamu Kido
16.    Kengo Kimura
17.    Junji Hirata
18.   Yutaka Yoshie
19.   Tatsutoshi Gotoh
20.   "Mr. Muga" Osamu Nishimura
21.   Tadao Yasuda
22.   Hiro Saito
23.   Michiyoshi Ohara
24.   AKIRA
25.   Scott "Flash" Norton
26.   Don Frye
27.   Super J
28.   (Kotetsu Yamamoto)
29.   (Tiger Mask)
30.   (Dynamite Kid)
31.   Jyushin "Thunder" Lyger
32.   (Kuniaki Kobayashi)
33.   El Samurai
34.   Koji Kanemoto
35.   Shinjiro Ohtani
36.   Tatsuhito Takaiwa
37.   Kendo Ka Shin
38.   Shinya Makabe
39.   (Black Tiger)
D) Credits and Other Fun Stuff
=================


-----------------------------
New Japan Pro Wrestling (NJPW)
Number of Wrestlers-39(27 Heavyweights, 12 Jr. Heavy Division)
Average Edit Points per Wrestler-162(163 Heavy, 162 Jr. Heavy)
-----------------------------
{NJPW was founded by Antonio Inoki back in the early '70s, following his
departure from the original major Japanese promotion, the JWA.  His claim that
wrestling is the strongest martial art has been the basis of the NJPW style
through the years.  New Japan Strong Style has evolved over time, from a
technical style in the
'70s to a power wrestling style emphasizing fighting spirit during Riki
Chosyu's years in charge, to a controversial semi shoot style recently, and
finally back to a pure wrestling style today.  New Japan is considered the
leader in Japan, and their huge roster in Fire Pro D is one result.  Their FPD
fed is the largest in the game, and therefore, is one of the most varied.
There are wrestlers of all types in NJPW, from shoot style workers, to power
grapplers, to old school technicians, to a fully realized (and excellent) Jr.
Heavyweight division as well.}


The guides cover a number of details---
1-(Brackets) around a wrestlers name indicates that the wrestler is an
unlockable hidden character.
2-Class refers to which weight division the wrestler can enter in the Victory
Road mode, some can compete in both heavyweight and junior heavyweight title
matches
3-Total edit points refers to the amount of skill points the wrestler
possesses out of a perfect 300, although no default wrestler is ranked that
high.
4-Offence and Defense refer to the preset style that each wrestler has, and
define how effective their moves are and how effective their resistance to
opponents moves are, see Frank James Chan's excellent FPD translation guide at
Gamefaqs for more on the individual types in the edit area of the guide.
4-CRITICAL refers to which moves can KO opponents with, certain move types
within the assigned CRITICAL type will have the potential to KO the opponent,
one noted anomaly is that top rope attacks can not CRITICAL.  This will be
noted as such for wrestlers who have finisher assigned as CRITICAL type and a
top rope finisher.
5-Special Skill refers to an assigned skill that gives wrestlers a special
ability, see Frank James Chan's excellent FPD translation guide at Gamefaqs
and look under the edit area for a good example
6-(+) and (-) are scouting reports on individual strengths and weaknesses,
rather, I generally attempted to detail at least one statistical strength and
weakness, and one gameplay related strength and weakness for each wrestler.
7-Each wrestler has one Finisher, which can be done at any time in a match and
up to four Signature moves, which are stronger than their normal moves
8-Notable Moves are three moves that are favorites of the author, aside from
the Finisher and Signature Moves. They are chosen mainly for match ending
ability, which means that strong grapples, corner grapples, and ground moves
are often chosen as Notable Moves, as they both are quite strong, and are
often the most impressive moves in a wrestlers arsenal.
9-Recommended Download Moves are downloadable moves that you can save to the
VMU for created wrestler edits, Orochi Geese has an excellent guide at his
website on how to download, and is always helpful at the Fire Pro D board at
Gamefaqs.
10-Character Guides have already been done for many characters, and are in
great depth, while this guide gives a lot of information on each wrestler,
these guides are still highly recommended by the author, and will be indicated
if available
11-Author's Notes are my own thoughts on each wrestler, they may be redundant
with the scouting reports, but also could contain info on their history, or on
personal strategies I use for or against the wrestler.  Just consider it my
own personal color commentary:)
=================


---(Antonio Inoki)---
Class-Heavyweight
Total Edit Points-283
Offence-Vicious
Defense-Vicious
CRITICAL-Submission
Special Skill-Fighting Spirit

+     Highest edit points in game, excellent at about everything
+     10 in stretch and rough on both offence and defense
+     Submissions target many body parts
-      Enzuigiri finisher easy to miss,
-      Lower power, arm power and lariat defense stats

Finisher
Standing-B-Back Brain Kick (Enzuigiri)
Signature Moves
Front Grapple-X-Straight Head Punch (Knuckle Arrow)
Front Grapple-B-Octopus Hold (Manjigatame) !
Back Grapple-X+A-Mysterious Choke Sleeper (Sleeper Twist Neckbreaker) !
Opponent Down Face Down At Head-A-Armbreaker Lock !
Notable Moves
Standing-A-Ali Kick (Lunging Kick to Leg)
Front Grapple-D+B-Original Powerbomb
Opponent Down Face Down At Feet-Indian Deathlock
Recommended Download Moves
-None
Character Guide by GokuKenshiro
(Author's Notes-Inoki is nothing more than a legend in the world of wrestling.
In FPD, they recognized this by generously giving him the largest amount of
edit points of any wrestler in the game.  I prefer to use his many submissions
and the Knuckle Arrow to wear an opponent down, until they are dazed enough to
be hit by the Enzuigiri.  The Original Powerbomb and the Mysterious Choke
Sleeper are two very nasty moves that both can destroy a neck in seconds.)

---Riki Chosyu---
Class-Heavyweight
Total Edit Points-214
Offence-Orthodox
Defense-Power
CRITICAL-Finisher
Special Skill-Neverending Spirit

+    Special skill makes him impossible to pin by Jr. Heavies and very tough
to pin by heavyweights
+    Overall high stats, especially on power, instant power, and most
defensive categories
-     Low Neck and Leg Endurance
-     Low Technical and Submission offense setting

Finisher
Opponent Down Face Up At Feet-A-Sanrigatame (Scorpion Deathlock/Sharpshooter)
!
Signature Moves
Running-A-Lariat
Counter To Run-A-Powerslam
Front Grapple-U+A-Fast Vertical Suplex
Back Grapple-L/R+B-Side Backdrop Suplex
Notable Moves
Front Grapple-L/R+B-Running Powerslam
Mount Top-B-Sanrigatame
Apron Grapple-X/A/B-Side Backdrop Suplex
Recommended Download Moves
-None
(Chosyu is infamous in FPD for having a special skill that prevents Jr.
Heavyweights from beating him by pinfall.  From what I have heard, this would
actually be true to life, as he was known to have under booked them when he
was in charge of NJPW's booking.  Do use the lariat with regularity, as it is
a deadly weapon.)

---Tatsumi "Dragon" Fujinami---
Class-Heavyweight
Total Edit Points-229
Offence-Technical
Defense-Technical
CRITICAL-Technical
Special Skill-One Hit Reversal

+     Master of the Technical CRITICAL-can get a flash pin on anyone, at any
time in a match
+     Good submissions, can focus on head or legs equally well
+     10 in Technical offense and defense
-      Low waist endurance
-      Low kick offence, average power stats

Finisher
Counter To Run-A-Sleeper Hold to Dragon Sleeper
Signature Moves
Front Grapple-D+X-Dragon Screw (Wrenching Knee Twist)
Front Grapple-L/R+B-Ground Abdominal Stretch Pin !
Back Grapple-X+A-Dragon Suplex Pin (Full Nelson Lock to Suplex Pin)
Opponent Down Face Up At Head-A-Dragon Sleeper (Inverted Front Facelock)
Notable Moves
Front Grapple-B-Small Package Pin
Back Grapple-A-Dragon Backbreaker (One Hand Backbreaker)
Opponent Down Face Up At Feet-B-Figure Four Leg Lock
Recommended Download Moves
-None
(Author's Notes-Fujinami is the consummate technical wrestler.  I enjoy
breaking down opponents with leg based offense, and either then transitioning
to the head submissions, like the Dragon Sleeper and the Sleeper Hold to
Dragon Sleeper, or going for the flash pin with his many cradle techniques.
Beware his Technical CRITICALs, for he seems to throw them out on a constant
basis.)

---Masahiro Chono---
Class-Heavyweight
Total Edit Points-197
Offence-Orthodox
Defense-Technical
CRITICAL-Finisher
Special Skill-Strike Back

+     Very good submissions, STF will CRITICAL often
+     Yakuza Kick has great priority with fast recovery
+     High overall defensive stats
-      Low neck endurance
-      Average to low power ratings on offence
-      Standing B strikes all are hard to connect with, a miss with any will
end up with Chono on the ground

Finisher
Opponent Down Face Up At Feet-A-STF (Stepover Toehold Facelock) !!
Signature Moves
Running-A-Yakuza Kick  (Kenka/Front Kick)
Top Rope Standing-B-Diving Shoulder Block
Opponent Down Face Down At Head-A-Butterfly Lock
Opponent Down Face Down At Feet-A-Deathlock STF
Notable Moves
Running At Corner-B-Corner Yakuza Kick
Corner Grapple-L/R+B-Top Rope DDT
Front Grapple-L/R+B-Skewer DDT (Powerful Face First DDT)
Recommended Download Moves
-Shining Black (Step Up Yakuza Kick)
Character Guide by GokuKenshiro
(Author's Notes-Chono is perhaps my favorite wrestler in FPD.  Tied only with
Keiji Mutoh, the Black Champion is perhaps the most charismatic and well known
wrestler in Japan, today.  I personally love just picking Chono to pummel
various WWF/E opponents with Yakuza Kicks, and CRITICAL with the STF.  The STF
has a very high rate of CRITICALing, so be sure to take advantage of it, and
Chono's other deadly submissions, even if the rest of them do not CRITICAL.)

---(Keiji Mutoh)---
Class-Heavyweight
Total Edit Points-192
Offence-Technical
Defense-Orthodox
CRITICAL-Finisher
Special Skill-Stardom

+     High Speed Moonsault has great range and lands on feet if it misses
+     Very high Instant Power, Technical, and overall high defense
+     Climbs ropes extremely fast, speedy ring movement
-      Low leg endurance
-      Very low rough offence, low power, arm power, and kick offence

Finisher
Top Rope Down-A-High Speed Moonsault !
Signature Moves
Counter To Run-A-Frankensteiner
Front Grapple-D+X-Dragon Screw
Back Grapple-A-Facebuster
Opponent Down Face Up At Feet-A-Figure Four Leglock
Notable Moves
Running At Corner-B-Handspring Elbow (Combo to back grapple Facebuster before
opponent falls)
Running At Opponent On Ground-B-Flashing Elbow
Apron Grapple-X/A/B-Dragon Screw To Outside
Recommended Download Moves
-Shining Wizard (Step Up Knee Strike to Head)
-Mutoh Shining Wizard (JB)
-Corner Shining Wizard
-Cross Wizard Taunt (JB)
-High Speed Dragon Screw
Character Guide by Billwood
(Author's Notes-Mutoh requires a great deal of editing, but the standard
version should not be underestimated by anyone.  The High Speed Moonsault has
insane range, and as fast as it moves, nobody should have any excuse to miss
with it.  His Dragon Screw moves are devastating, especially to an opponent
with weak leg endurance.  With Mutoh, you have quite a few different
strategies at your hands, so be sure to mix it up and play to your opponent's
weaknesses.)

---Kensuke Sasaki---
Class-Heavyweight
Total Edit Points-184
Offence-Orthodox
Defense-Power
CRITICAL-Finisher
Special Skill-One Hit Finisher

+     Powerful variety of moves, Northern Lights Bomb works well with stats,
CRITICAL, and special skill
+     Good Power/Arm Power/Instant Power ratings
-      Low Technical stats, poor punch stats for someone that relies on
lariats and punch moves
-      Low leg endurance with sub-par submission defense

Finisher
Front Grapple-X+A-Northern Lights Bomb (Also called Northern Lights Driver) !
Signature Moves
Running-A-Lariat
Counter To Run-X-Back Ipponai (Backside Arm Throw)
Counter To Run-A-Powerslam
Opponent Down Face Up At Head-A-Stranglehold Gamma
Notable Moves
Front Grapple-B-Head Hold Lariat
Opponent Down Face Down At Head-A-Crooked Headscissors
Corner Grapple-D+B-Top Rope Powerslam
Recommended Download Moves
-None
(Author's Notes-The Tank is one of the better wrestlers in the game, and the
Northern Lights Bomb is a deadly finisher, which Sasaki actually picked up
from his wife, Akira Hokuto, who is also in FPD.  If that does not finish the
opponent, the Stranglehold Gamma and Crooked Headscissors are powerful follow
up moves.)

---Manabu Nakanishi---
Class-Heavyweight
Total Edit Points-195
Offence-Power
Defense-Power
CRITICAL-Finisher
Special Skill-Strike Back

+     High offensive Power, Arm Power, Stretch
+     Has tons of stretch submissions, Iron Claw easily makes opponents bleed
-      Very low Technical ratings, poor submission
-      Spear moves miss very easily

Finisher
Front Grapple-U+B-Argentine Backbreaker (Torture Rack) !
Signature Moves
Running-A-Spear
Front Grapple-U+A-Overhead Belly To Belly Suplex
Front Grapple-D+A-Waterwheel Drop (Over the Shoulder Falling Drop)
Back Grapple-L/R+B-German Suplex Pin
Notable Moves
Back Grapple-X+A-Throw German Suplex
Opponent Down Face Up At Head-A-Iron Claw
Corner Grapple-L/R+B-Super Waterwheel Drop
Recommended Download Moves
-Leg Sweep with Arm
-Brain Claw-(JB)
-Stretch Muffler
(Author's Notes-Nakanishi is a dangerous and annoying opponent with his strong
grapple submissions, and will wear down his own opponents quickly with them.
I prefer to stay at a distance and use strikes when fighting the Wild Beast,
and only grapple when I have to.)

---Yuji Nagata---
Class-Heavyweight
Total Edit Points-159
Offence-Orthodox
Defense-Shooter
CRITICAL-Finisher
Special Skill-None

+     High Suplex and Submission stats
+     Great kicks to wear opponents down with
+     Can focus submissions on multiple body parts, Nagata Lock I is very
effective
-      No Special Skill
-      Takes a large performance drop when cut open

Finisher
Opponent Down Face Up At Head-A-Nagata Lock I (Side Reverse Figure Four
Leglock) !
Signature Moves
Front Grapple-U+A-Overhead Belly To Belly Suplex
Front Grapple-L/R+B-Exploder Suplex (Also known as T-bone Suplex in US)
Back Grapple-X+A-Backdrop Suplex Pin
Opponent Down Face Down At Head-A-Nagata Lock II (Crossface)
Notable Moves
Front Grapple-Nagata Lock II (Crossface)
Back Grapple Counter-A-Rolling Heel Hold
Corner Grapple-L/R+B-Top Rope Exploder
Recommended Download Moves
-None
(Author's Notes-Nagata is one of my favorites for his varied moveset.  His
kicks and suplexes, especially the Overhead Belly to Belly, and the Exploder
Suplex are great for working opponents down, and his submissions can take
advantage of a number of weaknesses.)

---Hiroyoshi Tenzan---
Class-Heavyweight
Total Edit Points-171
Offence-Orthodox
Defense-Orthodox
CRITICAL-None
Special Skill-None

+     Very diverse move list, has a lot of high flying moves for a power
wrestler
+     Good Power, overall defense is high
-      Low on Submission, Technical and Stretch offensive stats
-     No special skill

Finisher
Top Rope Down-X-Diving Headbutt
Signature Moves
Standing-X+A-Spin Wheel Kick
Counter To Run-A-Mountain Bomb (Semi Fireman Carry Drop)
Top Rope Down-A-Diving Moonsault
Front Grapple-A-Mongolian Chop
Notable Moves
Top Rope Standing-Diving Moonsault
Front Grapple-D+B-Tenzan Tombstone Driver (T.T.D./Cradle Tombstone Driver)
Corner Grapple-D+B-Calf Branding Facebuster (Driving Knee to Back Falling
Facebuster)
Recommended Download Moves
-Buffalo Sleeper
(Author's Notes-The Buffalo is an interesting wrestler to use in FPD.  His
T.T.D. is my personal favorite for finishing opponents, or setting them up for
his Diving Moonsault when they stand up dazed.  I recommend the Mongolian Chop
to set opponents up for the Diving Headbutt finisher, or the Diving Moonsault
against a grounded opponent.)

---Satoshi Kojima---
Class-Heavyweight
Total Edit Points-168
Offence-Orthodox
Defense-Power
CRITICAL-Finisher
Special Skill-Stardom

+     Good Arm Power aids Lariat finisher
+     Has a potentially match ending move from almost every position
-     Low Technical, Submission, Rough, and Ground stats
-     Mostly average offensive stats

Finisher
Running-A-Lariat !
Signature Moves
Counter To Run-A-Ryden Bomb (Sitout Spinebuster Pin)
Top Rope Down-X-Diving Elbow Drop
Front Grapple-X+A Koji Cutter (Diamond Cutter)
Opponent Down Face Down At Head-A-Armbreaker Lock
Notable Moves
Top Rope Down-A-Diving Moonsault
Back Grapple-U/D+B-Backdrop Driver
Corner Grapple-L/R+B-Avalanche Koji Cutter
Recommended Download Moves
-Koji MAX Hold
Character Guide by GokuKenshiro
(Author's Notes-Kojima's grapples are excellent, and he has a great moveset
with a huge variety of dangerous moves, among which I prefer the Avalanche
Koji Cutter, Ryden Bomb, and the Running Lariat ("Yaro!!") for winning
matches)

---Shiro Koshinaka---
Class-Heavyweight
Total Edit Points-165
Offence-Orthodox
Defense-Technical
CRITICAL-Finisher
Special Skill-None

+     Good variety in pinning maneuvers and humorous but effective hip strikes
+     Good Technical Stats, overall high defense
-      Low Foot endurance
-      Low Ground stats, no special skill low Kick offence hurts hip strikes

Finisher
Front Grapple-D+B-Koshinaka Powerbomb Pin !
Signature Moves
Running-A-Hip Attack
Top Rope Standing-X+A-Diving Hip Attack
Front Grapple-D+X-Knee Lift
Front Grapple-X+A-Powerbomb Bridge Pin
Notable Moves
Standing-X+A-Rolling Cradle Pin
Running at Corner-B-Corner Hip Attack
Opponent Down Face Down at Head-A-Japanese Leg Roll Pin
Recommended Download Moves
-None
(Author's Notes-Koshinaka is a rather comedic wrestler to use, due to his
focus on hip strikes.  Despite this, do not underestimate him, as Koshinaka
has a good number of pins to surprise opponents.)

---(Kazuo Yamazaki)---
Class-Heavyweight
Total Edit Points-166
Offence-Orthodox
Defense-Shooter
CRITICAL-Strike
Special Skill-None

+     High Kick, Suplex, Submission stats with Strike CRITICAL
+     Can fare well in a stand up shoot fight match as well as a pro wrestling
type match
-      Has no ground pinning moves, only pinning moves are grapple suplexes
-      Has a one in Rough offence, overall low to average stats
-      Ground stats low for a shooter, should avoid shoot tackles

Finisher
Front Grapple-D+B-Kazuo Rush (Rapid Kick Combo) !
Signature Moves
Running-A-Spin Wheel Kick !
Back Grapple-X+A-Double German Suplex Pin
Opponent Down Face Up at Feet-A-Knee Lock
Opponent Down Face Down at Feet-A-Ankle Lock
Notable Moves
Standing-X+A-Axe Kick !
Front Grapple-X+A-Takedown Jujigatame (Cross Armbar)
Opponent Down Face Up at Head-B-Soccer Ball Kick
Recommended Download Moves
-None
(Author's Notes-Yamazaki is not a pure shooter, and has trouble on the ground.
However, he is a good tag team wrestler, as you can pick a partner to make up
for his weaknesses.  The Kazuo Rush is one of my favorite striking moves in
the game.)

---(Animal Hamaguchi)---
Class-Heavyweight
Total Edit Points-132
Offence-Orthodox
Defense-Orthodox
CRITICAL-None
Special Skill-None

+     Can combo with or into Running Elbow Drop finisher with a number of
moves
+     Targets the neck well
-      Low Leg and Waist endurance
-     Overall average to low stats, particularly on offence

Finisher
Running At Opponent on Ground-B-Running Elbow Drop
Signature Moves
Running-A-Neckbreaker Drop
Front Grapple-U+B-Samoan Drop
Front Grapple-L/R+B-Bulldog
Opponent Down Face Up at Head-B-Elbow Drop
Notable Moves
Front Grapple-X+A-Jumping Neckbreaker Drop
Opponent Down Face Up at Head-A-W.A.R. Special (Double Arm Restraining Lock)
Opponent Down Face Down at Feet-A-STF
Recommended Download Moves
-None
(Author's Notes-As a NJPW trainer and wrestler perhaps Animal Hamaguchi was
good, but one question begs to be asked; an elbow drop for a finisher?!?  All
jokes aside, Hamaguchi can use this to his advantage by constantly using the
move in the course of a match, building towards his STF and W.A.R. Special.  I
personally like finishing with his strong grapple Jumping Neckbreaker Drop.)

---Takayuki Iizuka---
Class-Heavyweight
Total Edit Points-147
Offence-Orthodox
Defense-Orthodox
CRITICAL-Finisher
Special Skill-None

+     Can target all body parts quite well with submissions and suplexes
+     Suplex, Submission, Stretch stats all reasonably high
-      Low ground stats keep Iizuka from being a top shoot contender
-      Low Head endurance

Finisher
Opponent Down Face Down at Head-A-Rear Naked Choke !
Signature Moves
Counter To Run-A-Uranage (Sambo/Back Throw Suplex)
Front Grapple-L/R+B-Exploder Suplex
Front Grapple-D+B-Blizzard Suplex (Exploder Suplex Pin)
Back Grapple-B-Scissored Sleeper
Notable Moves
Counter To Run-X-Sleeper Hold
Back Grapple-U/D+B-Uranage
Opponent Down Face Down at Head-A-Crossface
Recommended Download Moves
-None
(Author's Notes-Iizuka is unusually strong in shoot fights, every time I place
him in one, even against a dedicated shooter, he gives them the fight of their
lives, and has often won simmed tournaments.)

---Osamu Kido---
Class-Heavyweight
Total Edit Points-141
Offence-Ground
Defense-Technical
CRITICAL-Technical
Special Skill-One Hit Reversal

+     Has a number of moves to take advantage of Technical CRITICAL type
+     Very high Submission, Stretch, and especially, Technical stats
-      Has a 1 for Rough on offence, low lariat defense, low power/arm
p./instant p. stats
-      Low waist endurance + low crush defense can lead to problems

Finisher
Back Grapple Counter-A-Kido Clutch (Side Fireman Carry Cradle Pin) !
Counter To Run-A-Reverse Armbar (Wakigatame)
Front Grapple-L/R+B-Reverse Armbar
Front Grapple-X+A-Kido Clutch !
Opponent Down Face Up at Head-A-Crooked Headscissors
Notable Moves
Running-A-Neckbreaker Drop
Back Grapple-B-Crossface Chickenwing
Opponent Down Face Down at Head-A-Reverse Armbar
Recommended Download Moves
-None
(Author's Notes-Beware the Kido Clutch!  Osamu Kido is one of the purest
technical wrestlers in FPD, and earns his "Technician" nickname quite well
with his mat-based pins and submissions.)

---Kengo Kimura---
Class-Heavyweight
Total Edit Points-134
Offence-Orthodox
Defense-Orthodox
CRITICAL-None
Special Skill-None

+    Striking moves are exceptionally effective ranging weapons
+    No real statistical weaknesses
-     Waist endurance low
-     Completely average stats

Finisher
Running-A-Inazuma (Lightning) Leg Lariat
Front Grapple-A-Body Punch Combo
Front Grapple-D+B-Jumping Piledriver
Front Grapple-X+A-Powerbomb Pin
Opponent Down Face Up at Feet-A-Triangle Deathlock
Notable Moves
Standing-Dir+B-Straight Punch
Front Grapple-U+B-Neck Chancery Suplex
Front Grapple-L/R+B-Bulldog
Recommended Download Moves
-None
(Author's Notes-I'm not quite sure why, but I simply love playing as Kimura.
Perhaps it's that old school style with those deadly punches, and the Inazuma
Leg Lariat that can knock opponents out of the ring easily, but I use Kimura
as much as anyone in FPD.)

---Junji Hirata---
Class-Heavyweight
Total Edit Points-143
Orthodox-Orthodox
Orthodox-Orthodox
CRITICAL-Finisher
Special Skill-None

+     Has a number of strong pinning holds
+     Good stats in power for offence and on punch, kick, rough and flying
defense
-      Low endurance with waist and legs with average submission defense can
lead to trouble
-      Not extremely outstanding in most categories

Finisher
Front Grapple-L/R+B-Machine Suplex (Hammerlock Suplex Pin) !
Signature Moves
Running-A-Lariat
Counter To Run-A-Powerslam
Top Rope Down-A-Diving Headbutt
Front Grapple-D+B-Sitdown Powerbomb
Notable Moves
Front Grapple-U+B-Ace Crusher
Back Grapple Counter-A-Ipponzei (Pulling Judo Arm Throw)
Opponent Down Face Down at Head-Jujigatame
Recommended Download Moves
-None
(Author's Notes-Hirata is known for having a number of masked gimmicks in the
past, Makai #1, Super Love Machine, and the most famous one, represented in
FPD, Super Strong Machine. Hirata is a good tag wrestler in mid card matches,
his strong grapples are great for ending a match after you wear down your
opponent.)

---Yutaka Yoshie---
Class-Heavyweight
Total Edit Points-123
Offence-Orthodox
Defense-Power
CRITICAL-Finisher
Special Skill-None

+     Wide variety of strong grapple moves, high priority strikes, and
submissions
+     Good Stretch and Power on offence, good defense against flying attacks
-      Takes a huge hit in performance if cut open
-      Poor Technical stats, and low Rough defense

Finisher
Opponent Down Face Down at Feet-A-Reverse Figure Four Leglock !
Signature Moves
Counter to Run-X-Spinebuster
Front Grapple-L/R+B-Canadian Hammer (Gutwrench Facebuster/Dominator)
Front Grapple-D+B-Sitdown Powerbomb
Opponent Down Face Down at Head-B-Choke Sleeper
Notable Moves
Back Grapple-L/R+B-Half Nelson Suplex
Back Grapple-X+A-Sleeper Suplex
Corner Grapple-U+B-Top Rope Powerslam
Recommended Download Moves
-2nd Rope Splash
(Yoshie is a powerful wrestler that strangely shares a number of back grapple
moves with Kenta Kobashi.  This is his "Young Lion" version.  Any current re-
edit should have the Throwing German Suplex for a finisher or favorite, as he
broke Masahiro Chono's neck with it recently)

---Tatsutoshi Gotoh---
Class-Heavyweight
Total Edit Points-145
Offence-Orthodox
Defense-Orthodox
CRITICAL-Finisher
Special Skill-None

+     Large number of punishing suplexes
+     Solid stats with high rough offence
-      Low Technical and Submission offence, Technical defense
-      No special skill

Finisher
Back Grapple-L/R+B-Jigoku (Hell) Backdrop Suplex !
Running-A-Leaping Lariat
Front Grapple-L/R+B-Side Backdrop Suplex
Back Grapple-U/D+B-Side Backdrop Suplex
Back Grapple-X+A-German Suplex Pin
Notable Moves
Back Grapple-B-Rear Shoulder Claw
Opponent Down Face Up at Head-A-Choke
Opponent Down Face Up at Head-B-Fist Drop
Recommended Download Moves
-None
(Author's Notes-The Punisher is the master of the back suplex in NJPW.  Gotoh
should wear his opponents down with his rough brawling moves, and then destroy
them with strong grapple suplexes from both the front and back grapple for the
last of the match.)

---"Mr. Muga" Osamu Nishimura---
Class-Heavyweight
Total Edit Points-128
Offence-Orthodox
Defense-Technical
CRITICAL-Finisher
Special Skill-None

+     High Instant Power, Technical, Suplex stats
+     Has a number of effective pinning holds
-      Takes large damage when cut open
-      Stats are low overall for NJPW heavyweights

Finisher
Front Grapple-U+B-Northern Lights Suplex !
Signature Moves
Standing-B-Dropkick
Top Rope Standing-B-Diving Dropkick
Front Grapple-B-Abdominal Stretch
Back Grapple-L/R+B-German Suplex Pin
Notable Moves
Front grapple-L/R+B-Ground Abdominal Stretch Pin
Back Grapple-U/D+B-Backslide Pin
Opponent Down Face Down at Feet-B-Bridging Indian Deathlock
Recommended Download Moves
-Banana Spread
-Rear Takedown (JB)
(Author's Notes-Nishimura is another NJPW technician with several good pinning
combinations.  The Northern Lights Suplex seems to CRITICAL more than one
would expect it to.  Any re-edit of Mr. Muga should definitely set the
Backslide as a finisher, and CRITICAL type to Technical.)

---Tadao Yatsuda---
Class-Heavyweight
Total Edit Points-100
Offence-Power
Defense-Power
CRITICAL-Finisher
Special Skill-None

+     High Punch, Power, Arm Power on offense
+     Punch attacks can range out opponents
-      Lowest stats for any NJPW heavyweight
-     Overall low defensive stats
-      Poor Awareness, movement speed

Finisher
Front Grapple-X+A-Tiger Driver (Double Arm Sitdown Powerbomb Pin) !
Signature Moves
Standing-Dir+B-Strong Punch
Running at Corner-B-Corner Splash
Front Grapple-D+A-Double Arm Suplex
Corner Grapple-L/R+B-Sumo Slap Combo
Notable Moves
Front Grapple-U+B-Chokeslam (Nodowa Otoshi)
Back Grapple-X+A-Torture Abdominal Stretch
Opponent Down Face Up at Feet-B-Giant Swing
Recommended Download Moves
-None
(Author's Notes-Yatsuda's not the most solid person in FPD, but he is rather
entertaining.  The Sumo Slap Combo and the Giant Swing are great moves to
humiliate an opponent with, and the Tiger Driver is an effective pinning
finisher if you properly wear down an opponent.)

---Hiro Saito---
Class-Heavyweight
Total Edit Points-145
Offence-Orthodox
Defense-Technical
CRITICAL-None
Special Skill-None

+     Good Instant Power, Technical, Rough stats
+     Ground senton moves can wear down opponents to prepare for finisher
-      Low Waist endurance
-      Top rope finishers can miss easily
-      No real outstanding stats

Finisher
Top Rope Down-A-Diving Senton Drop
Signature Moves
Front Grapple-L/R+B-Skewer DDT
Back Grapple-X+A-Snap German Suplex Pin
Opponent Down Face Up at Head-B-Senton Drop
Running At Opponent on Ground-B-Senton Drop
Notable Moves
Counter to Run-X-Spinebuster Bomb
Back Grapple Counter-X-Back Groin Kick
Corner Grapple-L/R+B-Stun Gun (Forward Drop to Ropes)
Recommended Download Moves
-None
(Author's Notes-A great tag wrestler, Hiro should make good use of his senton
moves in any type of match.  His tag team with Tatsutoshi Gotoh is one of
NJPW's most constant, so be sure to try them out.)

---Michiyoshi Ohara---
Class-Heavyweight
Total Edit Points-143
Offence-Orthodox
Defense-Orthodox
CRITICAL-Finisher
Special Skill-None

+     Great variety of corner moves with match ending potential
+     High Arm Power, Kick defense
-      Low Technical, Submission stats, low Lariat defense
-      Mainly average offence

Finisher
Front Grapple-U+B-Chokeslam !
Signature Moves
Running-A-Neckbreaker Drop
Counter to Run-A-Mountain Bomb
Top Rope Down-X-Diving Elbow Drop
Running At Opponent on Ground-B-Elbow Drop
Notable Moves
Front Grapple-X+A-Praying Powerbomb Pin
Corner Grapple-U+B-Top Rope Mountain Bomb
Corner Grapple-D+B-Top Rope Chokeslam
Recommended Download Moves
-None
(Author's Notes-To paraphrase Chris Jericho....Never, eeeeeeever end up in the
corner when fighting Ohara.  He has a number of powerful moves in the corner
that can destroy an opponent.)

---AKIRA---
Class-Heavyweight
Total Edit Points-140
Offence-Orthodox
Defense-Orthodox
CRITICAL-Finisher
Special Skill-None

+     Few real weaknesses on defense
+     High Instant Power with large amount of flying moves
-      Low Rough and Punch offense, very low ground stats, should never be in
a shoot fight
-      Top rope moves easy to miss

Finisher
Top Rope Down-A-Musasabi Press (Diving Splash Pin) !
Signature Moves
Standing-B-Dropkick
Front Grapple-U+B-Fisherman Suplex
Back Grapple-U/D+B-Dragon Suplex Pin
Back Grapple-X+A-Double German Suplex Pin
Notable Moves
Running-A-Flying Lariat
Springboard Attack-B-Slingshot Body Press
Front Grapple-B-Victory Roll
Recommended Download Moves
-Elbow to Knee Lock (JB)
(Author's Notes-AKIRA really should have been a Heavy/Jr. Heavy, but a quick
re-edit will fix that. The Japanese Movie Star  has a good number of pinning
suplexes that you should take full advantage of.)

---Scott "Flash" Norton---
Class-Heavyweight
Total Edit Points-178
Offence-Power
Defense-Power
CRITICAL-Power
Special Skill-One Hit Finisher

+     Power CRITICAL with One Hit Finisher special skill insure high CRITICAL
rate
+     Has a large arsenal of powerful grapple moves, Jackhammer is an
effective pinning move
+     10 in Power, Arm Power, Lariat defense, high overall defense
-      Medium Slow movement speed
-      1 in Technical offence, low in rough, stretch, and submission

Finisher
Front Grapple-D+B-Super Dragon Bomb (Snap Powerbomb Whip) !
Signature Moves
Counter to Run-A-Powerslam
Top Rope Standing-X+A-Diving Shoulder Block
Front Grapple-U+B-Jackhammer (Hanging Vertical Suplex to Powerslam Pin)
Front Grapple-X+A-Chokeslam !
Notable Moves
Running-A-Flying Shoulder Block
Front Grapple-D+A-Shoulderbreaker
Sprawl-B-Powerbomb Whip
Recommended Download Moves
-None
(Author's Notes-Norton is nothing more than a force of nature, any strategy
with him should be to constantly grapple with your opponent, and devastate
them with his strong grapples.)

---Don Frye---
Class-Heavyweight
Total Edit Points-147
Offence-Grappler
Defense-Grappler
CRITICAL-Finisher
Special Skill-None

+     At ease in the shoot arena as well as wrestling matches
+     High Punch, Stretch, Ground stats
-      Low Flying, Crush, and Lariat defense stats can be taken advantage of
by pure pro style wrestlers
-      No Special Skill

Finisher
Front Grapple-X+A-Straight Impact Haymaker !!
Signature Moves
Standing-Dir+B-Hook Punch
Front Grapple-D+A-Body Punch Combo
Front Grapple-L/R+B-Boxer Punch Combo
Opponent Down Face Up at Head-B-Mounted Punch Combo
Notable Moves
Standing-B-Uppercut
Opponent Down Face Down at Head-A-Choke Sleeper
Back Mount-A-Alternating Mounted Punches
Recommended Download Moves
-None
(Author's Notes-Frye is known for two things primarily-being Antonio Inoki's
final opponent, and for his incredible toughness.  His punches are some of the
strongest in the game, especially his awe inspiring Straight Impact Haymaker.)

---Super J---
Class-Heavyweight
Total Edit Points-121
Offence-Power
Defense-Power
CRITICAL-None
Special Skill-None

+     Good Power, Arm Power stats
+     Has a potentially match ending move from a variety of positions
-      Slow movement with equally slow ascend rate hurt his chances of hitting
his top rope finisher
-      Low Submission offence, weak Technical stats

Finisher
Top Rope Standing-X+A-Diving Lariat
Signature Moves
Counter to Run-A-Powerslam
Running At Opponent in Corner-B-Corner Splash
Front Grapple-D+B Powerbomb Whip
Back Grapple-U/D+B Inverted DDT
Notable Moves
Front Grapple-L/R+B-Low Blow
Opponent Down Face Up at Feet-A-Scorpion Deathlock
Corner Grapple-D+B-Tornado DDT
Recommended Download Moves
-None
(Author's Notes-Super J is the former "NWO Sting" and joined NWO Japan after
wrestling in WCW, hence the fourth costume with the Sting edit head.)

---(Kotetsu Yamamoto)---
Class-Jr. Heavyweight
Total Edit Points-124
Offence-Orthodox
Defense-Orthodox
CRITICAL-None
Special Skill-Guts

+     Yamamoto Special '78 is one of the most brutal moves in the game
+     Average in Submission and Stretch defense, Guts special skill makes him
harder to submit
-      Low overall stats, 1 in Lariat defense, below average in almost every
category
-       Fairly slow for a Jr. Heavyweight, makes it harder to hit finisher
effectively
-       No real statistical strengths

Finisher
Top Rope Down-A-Diving Headbutt
Signature Moves
Top Rope Down-X+A-Diving Splash
Front Grapple-A-Headbutt
Front Grapple-B-Canadian Backbreaker (Over One Shoulder Rack Hold)
Back Grapple-X+A-German Suplex Pin
Notable Moves
Front Grapple-X+A-Yamamoto Special '78 (Sheer Drop Inverted Death Valley Bomb)
Opponent Down Face Down at Feet-A-Boston Crab
Opponent Down Face Up at Head-B-Falling Headbutt
Recommended Download Moves
-None
(Author's Notes-Yamamoto seem rather average for the most part, with a
relatively hard to hit finisher, and low stats, but is redeemed by his
Yamamoto Special '78, which is basically a version of the Burning Hammer,
minus pulling the opponent out of the turnbuckle.)

---(Tiger Mask)---
Class-Jr. Heavyweight
Total Edit Points-233
Offence-Panther
Defense-Luchador
CRITICAL-Finisher
Special Skill-One Hit Finisher

+     Unique and varied moves, one of the most spectacular wrestlers in the
game
+     Unusually high stats for a Jr. Heavyweight, incredibly fast movement
speed
+     10 in Instant Power, Technical, and Flying Defense
-      Low Lariat defense, Rough, Punch, and Power are low on offence
-      Has many high risk moves that can miss opponent easily if not timed or
set up right

Finisher
Back Grapple-L/R+B-Tiger Suplex Pin (Double Arm Hook Suplex Pin) !
Signature Moves
Standing-Dir+B-Jump Spinning Back Kick (Leaping Solebutt)
Running At Opponent Out of Ring-B-Space Flying Tiger Attack (Cartwheel Running
Plancha)
Top Rope Down-X+A-Diving Moonsault
Back Grapple-X+A-High Angle German Suplex Pin
Notable Moves
Standing-X+A-Jump Spinning Roundhouse Kick
Running at Corner-B-Moonsault Kick
Front Grapple-D+B-Original Tiger Driver (Neck Chancery Snap Brainbuster)
Recommended Download Moves
-None
Character Guide by Viper Mask
(Author's Notes-The original Tiger Mask, Satoru Sayama, was the first of four,
followed by Tiger Mask II-Mitsuharu Misawa, Tiger Mask III-Koji Kanemoto, and
finally, the current Tiger Mask IV.  Tiger Mask now goes by the name of Mask
of Tiger.  His FPD version is the highest rated Jr. Heavy in the game, and has
an astounding amount of unique moves.)

---(Dynamite Kid)---
Class-Jr. Heavyweight
Total Edit Points-199
Offence-Junior Heavyweight
Defense-Junior Heavyweight
CRITICAL-Finisher
Special Skill-Quick Return

+     Diving Headbutt finisher has great range, much more than most top rope
moves
+     High Instant P, Technical, Flying defense stats, few real statistical
weaknesses
-      Low Neck endurance makes it imperative not to miss with finisher
-      Lower Kick offense and Lariat defense

Finisher
Top Rope Down-A-Flying Swan Dive Headbutt !
Signature Moves
Front Grapple-U+A-Snap Suplex
Front Grapple-D+A-Jawbreaker
Front Grapple-X+A-Jumping Tombstone Piledriver
Opponent Down Face Up at Head-B-Falling Headbutt
Notable Moves
Running-A-Hooking Lariat
Front Grapple-D+B-Running Powerslam
Back Grapple-U/D+B-High Angle Back Suplex
Recommended Download Moves
-None
(Author's Notes-Dynamite Kid was a member of the British Bulldogs tag team
with Davey Boy Smith.  His ring style was an influence on many people today,
perhaps most so for the WWE's Chris Benoit.  His series of matches with Tiger
Mask are considered the stuff of legends.)

---Jyushin "Thunder" Lyger---
Class-Jr. Heavyweight
Total Edit Points-174
Offence-Junior Heavyweight
Defense-Junior Heavyweight
CRITICAL-Finisher
Special Skill-None

+     Tons of unique match ending moves from various positions, Lyger is
stacked with great moves
+     Hanging Brainbuster will CRITICAL often
+     High Punch offence, Flying defense, stats are all reasonably good
-      Low Leg endurance
-      Relatively low Crush and Lariat defense

Finisher
Front Grapple-U+B-Hanging Brainbuster !!
Signature Moves
Running-A-Shotei (Palm Strike)
Front Grapple-L/R+B-Triple Shotei Combo
Front Grapple-D+B-Running Lyger Bomb (Running Sitdown Head Drop Powerbomb)
Corner Grapple-U+B-Super Brainbuster
Notable Moves
Top Rope Down-X+A-Shooting Star Press
Opponent Down Face Down at Feet-B-Modified Romero Special (Mexican Surfboard
to Dragon Sleeper)
Corner Grapple-L/R+B-Top Rope Fisherman Buster
Recommended Download Moves
-None
Character Guide By Bill Wood
(Author's Notes-Lyger is considered by many to be the greatest Jr. Heavy in
the history of the industry.  He is known for constantly putting out great
matches, and was the innovator of the Shooting Star Press.  With Lyger, you
should constantly focus on the head and back, as his strongest moves focus on
these areas.)

---(Kuniaki Kobayashi)---
Class-Jr. Heavy
Total Edit Points-145
Offence-Orthodox
Defense-Technical
CRITICAL-Finisher
Special Skill-None

+    High Kick and Flying defense
+    Can range opponents out well with kicks, has two signatures as run
counters
-     Low Waist endurance
-     Rather generic moveset aside from a few effective kicks and the
fisherman suplex

Finisher
Front Grapple-U+B-Fisherman Suplex !
Signature Moves
Standing-X+A-Spin Wheel Kick
Counter to Run-X-Thrust Kick
Counter to Run-A-Spin Kick
Back Grapple-B-Scissored Sleeper
Notable Moves
Running-A-Spin Wheel Kick
Top Rope Down-X+A-Diving Splash Pin
Back Grapple-X+A-German Suplex Pin
Recommended Download Moves
-None
(Kobayashi is rather an average old school grappler, but still can get a win
over stronger opponents with his counter to run moves and the Fisherman Suplex
if used right, and if you properly wear down your opponent.)

---El Samurai---
Class-Jr. Heavyweight
Total Edit Points-173
Offence-Junior Heavyweight
Defense-Junior Heavyweight
CRITICAL-Finisher
Special Skill-Adaptability

+     Has a large number of powerful DDT moves that can destroy opponents
+     Overall high defensive stats, high Technical stats
-      Low Arm Power, Punch, and Kick stats on offence
-      Not as strong against Heavyweights as he is against other Jr.
Heavyweights

Finisher
Back Grapple-U/D+B-Elevated Inverted DDT !
Signature Moves
Front Grapple-D+B-Samurai Bomb (Kneeling Powerbomb Pin)
Back Grapple-A-Inverted DDT
Corner Grapple-L/R+B-Tornado Inverted DDT
Corner Grapple-D+B-Super Inverted DDT
Notable Moves
Running-A-Hurricanrana
Front Grapple-L/R+B-Russian Leg Sweep to Scissored Armbar
Top Rope Counter-X/A/B-Tornado DDT
Recommended Download Moves
-None
(Author's Notes-Osamu Matsuda has some very good DDT moves, especially out of
the corner, the Super Inverted DDT is a personal favorite.  His Tornado DDT
from the superplex counter could make an opponent take second thoughts before
attempting to place him on the top turnbuckle again.)

---Koji Kanemoto---
Class-Jr. Heavyweight
Total Edit Points-145
Offence-Junior Heavyweight
Defense-Junior Heavyweight
CRITICAL-Finisher
Special Skill-None

+    Has a lot of high impact pinning holds, including the Tiger Suplex
finisher
+    High Instant Power and Flying Defense
-     Low Head and Leg endurance
-     Poor Power, Arm Power offense stats, weak Lariat defense

Finisher
Back Grapple-X+A-Tiger Suplex Pin !
Signature Moves
Standing-X+A-Spin Wheel Kick
Counter to Run-X-Overhead Belly To Belly Suplex
Top Rope Down-X-Rolling Senton Drop
Top Rope Down-A-Diving Moonsault
Notable Moves
Opponent Down Face Down at Feet-A-Ankle Lock
Corner Grapple-L/R+B-Top Rope Tiger Suplex
Corner Springboard-A-Springboard Rolling Senton
Recommended Download Moves
-Kanemoto Combo
(Author's Notes-Kanemoto is the former Tiger Mask III, and is noted today for
his cocky charisma and ability to keep up with much larger opponents.  He is
quite a versatile wrestler, able to keep up in almost any style of match, but
is best suited to a fast paced Jr. Heavy style contest.)

---Shinjiro Ohtani---
Class-Jr. Heavyweight
Total Edit Points-172
Offence-Junior Heavyweight
Defense-Junior Heavyweight
CRITICAL-Finisher
Special Skill-Stardom

+     High Technical, Flying, Instant Power stats
+     Diverse moveset with good selection of air attacks, quick kicks, and
strong grapples
-      Weak Lariat and Crush defense, bad Arm Power and Power on offense
-      Has tons of high risk moves that are easy to miss

Finisher
Back Grapple-X+A-Dragon Suplex Pin !
Signature Moves
Apron Springboard Attack-B-Wheel Kick
Top Rope Standing-X+A-Diving Tornado DDT
Front Grapple-X+A-Spiral Bomb
Back Grapple-U/D+B-Release Dragon Suplex
Notable Moves
Front Grapple-U+B-Elevated DDT
Corner Grapple-D+B-Face Wash Combo (Corner Stomping to Boot Scrapes)
Apron Grapple-X/A/B-Apron German Suplex
Recommended Download Moves
-Cobra Hold
(Author's Notes-Ohtani is yet another example of NJPW's depth at all levels,
especially the Jr. Heavy division in FPD.  The Face Wash Combo is one of the
most painful looking moves in the game.  Watch out for the Dragon Suplex Pin
and the Spiral Bomb as well, both will decisively end a match if one is not
careful.)

---Tatsuhito Takawia---
Class-Jr. Heavyweight
Total Edit Points-136
Offence-Power
Defense-Power
CRITICAL-Finisher
Special Skill-None

+     Has a number of surprisingly powerful moves for a Jr. Heavyweight,
especially the multiple powerbombs
+     No real statistical weaknesses
-      No real statistical strengths
-      Average power and arm power ratings make most of his moves weaker
against stronger opponents

Finisher
Front Grapple-L/R+B-Death Valley Bomb (Also called Death Valley Driver) !
Signature Moves
Standing-B-Lariat
Running-X-Lariat
Front Grapple-D+B-Mochizuki Bomb (Triple Powerbomb Pin)
Front Grapple-X+A-Fire Thunder Driver (Shoulder Carry Sitdown Piledriver)
Notable Moves
Running-A-Fall Forward Lariat
Back Grapple-X+A-Cross Arm Suplex Pin
Top Rope Counter-X/A/B/-Super Powerbomb Pin
Recommended Download Moves
-None
(Author's Notes-Despite his awesome movelist, Takawia is only average on the
stats side of things.  He has a tough time facing larger, more powerful foes,
however, and is best when used in a tag team.)

---Kendo Ka Shin---
Class-Jr. Heavyweight
Total Edit Points-178
Offence-Technical
Defense-Technical
CRITICAL-Submission
Special Skill-One Hit Reversal

+     Has a ton of great armbar techniques, and a number of leg submissions as
well with CRITICAL potential
+     High Stretch, Submission and Technical ratings play well to his
strengths
-      Weak Lariat and Crush Defense, poor Power and Arm Power on offence
-      Ground stats are low for a wrestler with a shoot tackle and shoot
tendencies

Finisher
Front Grapple-D+B-Takedown Cross Armbar !
Signature Moves
Standing-X+A-Handshake Cross Armbar !!
Back Grapple-X+A-Flipover Armbar !
Opponent Down Face Down at Head-A-Cross Armbar (Jujigatame) !
Corner Grapple-U+B-Top Rope Takedown Cross Armbar !
Notable Moves
Running-X-Takedown Cross Armbar !
Front Grapple-L/R+B-Endless Rolling Schoolboy Pin
Corner Grapple-L/R+B-Diamond Dust (2nd Rope Forwards Flip Over  to Stunner)
Recommended Download Moves
-None
(Author's Notes-Ka Shin is the master of the Cross Armbar in FPD, period.
While he is one of the most persistent submission wrestlers in NJPW, Ka Shin
is also quite entertaining to use, especially with the Handshake Cross Armbar,
and the Endless Rolling Schoolboy Pin.)

---Shinya Makabe---
Class-Jr. Heavyweight
Total Edit Points-92
Offence-Orthodox
Defense-Orthodox
CRITICAL-Finisher
Special Skill-None

+     Has a great deal of moves that work over the torso section and good
suplex moves
+     Average Flying defense and Suplex offense
-      Few statistical strengths
-      Takes a great deal of damage when cut open
-      Low Punch, Arm Power, and Ground offense weaken a good deal of his key
moves

Finisher
Back Grapple-U/D+B-High Angle German Suplex Pin !
Signature Moves
Running-A-Spear
Front Grapple-D+B-Northern Lights Suplex
Back Grapple-L/R+B-Double German Suplex Pin
Back Grapple-X+A-Triple German Suplex Pin
Notable  Moves
Counter to Run-X-Lariat
Opponent Down Face Up at Feet-A-Elevated Crab
Mount-X-Alternating Mounted Punches
Recommended Download Moves
-None
(Author's Notes-Now named Togi Makabe, Shinya is the quintessential Young Lion
in FPD.  He really should only be used in tag matches, as his weaknesses will
hold him back in most matchups in FPD.)

---(Black Tiger)---
Class-Jr. Heavyweight
Total Edit Points-170
Offence-Technical
Defense-Orthodox
CRITICAL-Finisher
Special Skill-None

+     Has several damaging piledrivers that can damage the head
+     Great defensive stats, high Technical and Instant Power on offense
-      Weak Arm Power and Kick on offense, low Lariat defense
-      No Special Skill

Finisher
Front Grapple-D+B-Inverted Piledriver (Sitdown Tombstone Piledriver) !
Signature Moves
Standing-B-Dropkick
Front Grapple-U+B-Forward Slam Suplex
Back Grapple-U/D+B-Inverted Brainbuster
Back Grapple Counter-A-Back Groin Kick
Notable Moves
Springboard Attack-B-Slingshot Cross Body
Front Grapple-L/R+B-Jump Tombstone Piledriver
Corner Grapple-L/R+B-Running Corner Body Smash
Recommended Download Moves
-None
(Author's Notes-Black Tiger is a good mat-based Jr. Heavy.  Anyone playing as
him should focus on damaging the head, as his most powerful moves, especially
his Inverted Piledriver finisher focus on that area.)
=================


Credits+Some Great Links
(Taken directly from my Finisher/Favorite FAQ, I used the same sources for
this guide as I did for that one)
1. The GameFaqs Fire Pro boards---introducing me to the phenomenon that is
Fire Pro Wrestling
2. Bill Wood, Pink Spider, Kkorn34713, Frank James Chan, Viper Mask,
GokuKenshiro, Orochi Geese, and all the other great FPD contributors---
creating guides, giving me information and advice that helped me figure out
the translations and identities for the wrestlers and moves, and continuing to
improve the Fire Pro experience, check out their guides to truly become a Fire
Pro master!
3. Spike---creating the best wrestling game series ever, period.
4. www.gswf.org---for providing the edit points, tons of info that is used in
this guide and being a general Fire Pro D authority on about anything, this is
one of the best FPD sites out there, any fan should either check it out, or
most likely already has done so.
5. www.puroresufan.com---for being the best up to date authority for English
Puroresu fans, and really piquing my interest in Japanese wrestling, has a
great board for wrestling discussion and international wrestling news, may
only cover NJPW now on their main news page, but they do it well
6. www.puroresu.com---for being the best English source available on the
history of the wonderful world of Puroresu, a must see for any fan of pro
wrestling the way it used to be.
7.Jujigatame Puroresu (http://geocities.com/jpuroresu)---great profiles, got
lots of move names from here, a good place to go if you just want to learn the
basic facts about the Puro stars in FPD.
8. www.quebrada.net---A very nice site with a great set of summaries of old
school Puro, plus a great Puro Dictionary that can help you learn basic
Japanese terms.
9. http://www.angelfire.com/freak/jblackhart/moves.html---This is the site for
Jason Blackheart's download moves that he hacked from Fire Pro Z for the PS2-I
have not been able to download any of them yet, but I recommend this site to
anyone who can do so.
10. http://fpwd2k.gswf.org/Frontpage.html---Rock n' Roll's excellent site that
walks you through graphical representations of the menus and has great edit
packs to boot.  Must see for beginners new to FPD, and vets looking for edit
packs.
11. http://www.wrestlecrap.com---This site may not have given me any real info
for this guide, but is a must read for any wrestling fan, especially old
school fans, and those disenfranchised with the WWE and constantly provides me
with a number of great laughs every week.
12. http://og-fpd.freeservers.com---Orochi Geese's great site with its own
exclusive FAQ's, edit packs, his own personal fed (OG- FPD), and other
goodness.  O.G. deserves special thanks here for assembling my guide from
posts on the Gamefaqs message boards and placing it on his site when Gamefaqs
was having problems with my guide submission.

If any of these links fail to work, please inform me, and if applicable, send
me a working link to the site.  If
you feel you have been left off the list, want to contribute or see a site
that should be included, please let me
know ASAP!
=================
Version 1.1-Added offence/defense styles and author's notes, fixed a few small
problems

Version 1.0-Added all wrestlers with weight class, total edit points, CRITICAL
info, Special Skill info,
scouting report, Finisher, Signature, and Notable moves, and recommended
download moves, added a basic description of NJPW

If anyone can provide me with the Fire Pro names of all the wrestlers and
feds, I promise you will receive a great deal of credit and appreciation,
anyone willing to aid me with bios for individual wrestlers or to help with
more detailed fed descriptions is also extremely welcome to offer your aid.

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed
on any web site or otherwise distributed publicly without advance permission.
Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.  Please contact me if you wish to use this guide on
your own site, I encourage you to do so, but only with permission.

If anyone wishes to contact me with feedback on this FAQ please post on the
Fire Pro D board at GameFaqs(www.gamefaqs.com) or E-mail at [email protected]


Copyright 2003-2004 Nicholas Miller