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FIRE PROWRESTLING D CHARACTER GUIDE: MITSUHIRO MATSUNAGA
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Version 1.1
by Bill Wood ([email protected])
Last modified: 3/30/02

Fire ProWrestling D (c) 2001 Spike/VAiLL

NOTE: This guide views and prints best with a monospace typeface.

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==VERSION HISTORY==
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1.1 - Minor corrections.
1.0 - Initial release of the guide.

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==TABLE OF CONTENTS==
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SECTION 1: HISTORY OF MITSUHIRO MATSUNAGA
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

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==SECTION 1: HISTORY OF MITSUHIRO MATSUNAGA==
=============================================

One of the more bizarre genres of puroresu is Japanese Deathmatch
wrestling, which involves dangerous gimmicks such as electrified
barbedwire or venomous snakes. The combatants can be hurled into
broken glass, shoved into scorpion pits or set afire with a torch.

One wrestler famous in Japan for deathmatch wrestling is Mitsuhiro
"Mr. Danger" Matsunaga. With the scars of many a bloody battle carved
into his forehead, Matsunaga faces opponent after opponent with the
same reckless abandon, his bleach-blond hair turning a garish orange
from the ensuing bloodbath.

Factoid: Matsunaga owns "Mr. Danger's Steak House" in Japan.

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==SECTION 2: SKILL AND PARAMETER STATS==
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SKILL
-----
Real Name............Mitsuhiro Matsunaga
FPD Name................Danger Matsubara
Promotion..........................none*
FPD Promotion..................Freelance
Size...............................Small
Class..............................Heavy
Height............................180 cm
Weight............................100 kg
Country............................Japan
Birthdate.....................03.04.1966
Stance..........................Shooting
Offensive Skill.....................Heel
Return Skill.....................Fighter
Critical Type...................Finisher
Special Skill.......................none
Recovery..........................Medium
Recovery (when bleeding)............Fast
Respiratory.......................Medium
Respiratory (when bleeding)........Above
Awareness...........................Poor
Awareness (when bleeding).........Medium
Neck Strength........................Low
Arm Strength......................Medium
Waist Strength....................Medium
Foot Strength........................Low
Movement Speed....................Medium
Ascend Speed.................Medium Slow
Ascend Skill..................Can Ascend

* = Matsunaga has worked for several hardcore Japanese promotions over
the years, including Big Japan, FMW, IWA and Onita Pro.

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............7     Punch.............6
Kick..............7     Kick..............6
Suplex............2     Suplex............3
Submission........1     Submission........2
Stretch...........3     Stretch...........3
Power.............4     Flying............4
Instant-P.........5     Crush.............3
Arm Power.........5     Vs Lariat.........6
Technical.........3     Technical.........4
Rough.............8     Rough............10
Ground............3     Ground............2

TOTAL SKILL POINTS (on a scale from 0-300): 115

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==SECTION 3: MOVELIST==
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NOTE: This movelist is my direct translation of the Japanese Fire Pro
D Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.

Specialty moves are marked with [S]. Finisher is marked with [F].

STRIKES
-------
Standing (X)............................Low Roundhouse
Standing (A).........................Middle Roundhouse
Standing (B) + d-pad...................High Roundhouse
Standing (B).........................Jumping High Kick
Standing (X) + (A).........................Fire Breath
Running (X)............................Shoulder Tackle
Running (A).................................Kneel Kick
Running Counter (X).................Spinning Hook Kick
Running Counter (A).........................Cobra Claw
Running to corner...................Rolling Koppo Kick

GRAPPLES
--------
Grapple (X)..............................Knuckle Arrow
Grapple (X) + Up.............................Body Slam
Grapple (X) + Left/Right...................Flying Mare
Grapple (X) + Down............AXE KICK TO BACK OF NECK [S]
Grapple (A).............................Headlock Punch
Grapple (A) + Up...........................Brainbuster
Grapple (A) + Left/Right...........................DDT
Grapple (A) + Down..........................Piledriver
Grapple (B)..................................Head Bite
Grapple (B) + Up...........................Fork Attack
Grapple (B) + Left/Right......GUILLOTINE PEACE CRUSHER [S]
Grapple (B) + Down.....CROSS-ARM THUNDERFIRE POWERBOMB [F]
Grapple (X) + (A)........MARTIAL ARTS KICK COMBINATION [S]
Back Grapple (X)..............................Headbutt
Back Grapple (A)..........................Face Crusher
Back Grapple (B)..........................Sleeper Hold
Back Grapple (B) + Up/Down....................Backdrop
Back Grapple (B) + Left/Right........Flying Kneel Kick
Back Grapple (X) + (A)...................German Suplex
Back Grapple Counter (X)....................Elbow Butt
Back Grapple Counter (A)...................Flying Mare

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A).......................Pin
Opponent Face Up at Head (B)................Cobra Claw
Opponent Face Up at Feet (A)........Scorpion Deathlock
Opponent Face Up at Feet (B).............Kick to groin
Opponent Face Down at Head (A)............Camel Clutch
Opponent Face Down at Head (B)...............Knee Drop
Opponent Face Down at Feet (A).......Roll over and pin
Opponent Face Down at Feet (B)................Stomping
Running at Downed Opponent (B)...............Knee Drop

MOUNT MOVES
-----------
Mount Position (X).................Mount Knuckle Arrow
Mount Position (A)....................Mount Elbow Butt
Mount Position (B).........................Boston Crab
Mount Position Counter.................Front Neck Lock
Front Facelock Attack (X)...................Body Punch
Front Facelock Attack (A)..........Striking Knee Lifts
Front Facelock Attack (B)..............Front Neck Lock
Front Facelock Attack Counter...........Watermill Drop
Back Mount Position (X)............Back Mount Headbutt
Back Mount Position (A).......Back Mount Knuckle Arrow
Back Mount Position (B)...............Back Mount Elbow
Back Mount Position Counter.................Back Press

POST AND APRON MOVES
--------------------
Post (X)..............................Diving Fist Drop
Post (A)...............................Moonsault Press
Post (B)..................................Sledgehammer
Post (X) + (A).......................DIVING KNEEL KICK [S]
Run-Up Post vs Standing (X).......................none
Run-Up Post vs Downed (A).........................none
Corner Grapple (B) + Up.........2nd Rope Av. Brnbuster
Corner Grapple (B) + Left/Right......Corner Knee Lifts
Corner Grapple (B) + Down............Corner Body Blows
Front Avalanche Counter...................Face Scratch
Back Avalanche Counter..................Backhand Elbow
Apron Grapple from inside.....Stranglehold Hammer Blow
Apron Grapple from outside.........Leg pull to outside
Running to out of bounds...............Plancha Suicida
Slingshot to outside......................Sledgehammer
Slingshot to inside...............................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.................W.Brainbuster
Two Platon Back Grapple.....................W.Backdrop
Two Platon Corner..................Highjack Piledriver
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner....................Triple Beatdown

PERFORMANCE
-----------
Analog Stick Left...crosses forearms, brings arms down
Analog Stick Right..............."throat slit" gesture
Analog Stick Up...........Item get (Mr. Socko gesture)
Analog Stick Down............................"Tsk Tsk"

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==SECTION 4: STRATEGY==
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GENERAL STRATEGY
As with most hardcore wrestlers in Fire Pro D, objective number one
with Matsunaga is to get busted open. You _want_ this to happen. Just
remember, blood is to Matsunaga what spinach is to Popeye! =)

Leaving the ring to pull weapons from under the apron is a good
Matsunaga strategy. He uses weapons well, and if your opponent decides
to turn the tables on you, it could work in your favor!

Other than that, you should use a lot of strikes with Matsunaga as
his punch and kick stats are relatively high. Don't bother with basic
wrestling holds, he isn't exactly skilled in that department.

TIP: If you're up against a wrestler that you know has poor stats when
bleeding (CIMA for example), abuse the Fork Attack and Head Bite until
the opponent starts juicing, This will give you a nice advantage!

STRIKES
Matsunaga has a full assortment of roundhouse kicks, which can be used
to frustrate an opponent if you know their timing and distance. You
really want to be abusive with these kicks, using them excessively and
stopping only to catch your breath every now and then.

That hardcore staple, the (X) + (A) Fire Breath, should also be used.
Just don't get in the habit of overusing it and missing a lot as
Matsunaga will tire out quickly.

GRAPPLES
Matsunaga's grappling ability is average at best. His strong (B) and
(X) + (A) grapples are where his Specialty and Finishing moves are,
they can be effective. Still, you should base the majority of your
offense around kicking and roughhousing.

Rough attacks like the Head Bite and Fork Attack are effective grapple
attacks for Matsunaga.

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==SECTION 5: CLOSING==
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In closing, I would like to thank:

* ViperMask, who borrowed my formatting for his great Tiger Mask FAQ.
 In return I borrowed some of his! =)

* www.puroresu.com and www.wwf.com for historical reference.

* www.gswf.org for Skill and Parameter stats.

* CJayC and GameFAQs for hosting this guide.

Fire ProWrestling D Character Guide: Mitsuhiro Matsunaga
(c)2002 Bill Wood