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FIRE PROWRESTLING D CHARACTER GUIDE: JYUSHIN "THUNDER" LYGER
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Version 1.2
by Bill Wood ([email protected])
Last modified: 3/31/02

Fire ProWrestling D (c) 2001 Spike/VAiLL

NOTE: This guide views and prints best with a monospace typeface.

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==VERSION HISTORY==
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1.2 - Combos added to Strategy, courtesy of Richard Bownes.
1.1 - Added "Run-Up Post" moves to the Movelist section.
1.0 - Initial release of the guide.

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==TABLE OF CONTENTS==
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SECTION 1: HISTORY OF JYUSHIN "THUNDER" LYGER
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

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==SECTION 1: HISTORY OF JYUSHIN "THUNDER" LYGER==
=================================================

On April 24, 1989, New Japan Pro Wrestling held the first pro
wrestling card at the Tokyo Dome. Making his debut that night was
Jyushin "Thunder" Lyger, a costumed junior wrestler that would lead
New Japan's junior division for the next decade.

Over the next 10 years, Lyger would win the IWGP Junior title an
unprecedented 11 times, the IWGP Tag Team title twice, and the
Octuple Crown Unified Title once in 1997.

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==SECTION 2: SKILL AND PARAMETER STATS==
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SKILL
-----
Real Name........Jyushin "Thunder" Lyger
FPD Name............Emperor Super Kaiser
Promotion........New Japan Pro Wrestling
FPD Promotion.................View Japan
Size...............................Small
Class.............................Junior
Height............................170 cm
Weight.............................97 kg
Country..........................unknown
Birthdate........................unknown
Stance.............................Koppo
Offensive Skill...................Junior
Return Skill......................Junior
Critical Type...................Finisher
Special Skill.......................None
Recovery............................Fast
Recovery (when bleeding)..........Medium
Respiratory........................Above
Respiratory (when bleeding).......Medium
Awareness.........................Medium
Awareness (when bleeding).........Medium
Neck Strength.....................Medium
Arm Strength......................Medium
Waist Strength....................Medium
Foot Strength........................Low
Movement Speed...............Medium Fast
Ascend Speed......................Medium
Ascend Skill........................Jump

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............8     Punch.............7
Kick..............6     Kick..............6
Suplex............5     Suplex............5
Submission........5     Submission........7
Stretch...........6     Stretch...........7
Power.............6     Flying............9
Instant-P.........7     Crush.............4
Arm Power.........6     Vs Lariat.........4
Technical.........6     Technical.........5
Rough.............7     Rough.............7
Ground............6     Ground............4

TOTAL SKILL POINTS (on a scale from 0-300): 174

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==SECTION 3: MOVELIST==
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NOTE: This movelist is my direct translation of the Japanese Fire Pro
D Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.

Specialty moves are marked with [S]. Finisher is marked with [F].

STRIKES
-------
Standing (X)...........................Horizontal Chop
Standing (A)..................................Toe Kick
Standing (B) + d-pad......................Upper Shouda
Standing (B).............................Thrust Shouda
Standing (X) + (A)..........................Abise Geri
Running (X)............................Shoulder Tackle
Running (A)..............................THRUST SHOUDA [S]
Running Counter (X)......................Drop Toe Hold
Running Counter (A)......................Thrust Shouda
Running to corner........................Thrust Shouda

GRAPPLES
--------
Grapple (X).............................Body Knee Lift
Grapple (X) + Up.............................Body Slam
Grapple (X) + Left/Right...................Flying Mare
Grapple (X) + Down........................Dragon Screw
Grapple (A).........................Punch Rush to face
Grapple (A) + Up...........................Brainbuster
Grapple (A) + Left/Right...........................DDT
Grapple (A) + Down................Tombstone Piledriver
Grapple (B).........................Rolling Prawn Hold
Grapple (B) + Up.........STALLING VERTICAL BRAINBUSTER [F]
Grapple (B) + Left/Right..................SHOUDA UPPER [S]
Grapple (B) + Down..................RUNNING LYGER BOMB [S]
Grapple (X) + (A).......................Wild Bomb Whip
Back Grapple (X)............................Neck Smash
Back Grapple (A)......................Leglift Backdrop
Back Grapple (B)..................Chickenwing Facelock
Back Grapple (B) + Up/Down...........Back Brain Shouda
Back Grapple (B) + Left/Right............German Suplex
Back Grapple (X) + (A)...........Release German Suplex
Back Grapple Counter (X)....................Elbow Butt
Back Grapple Counter (A)...................Back Switch

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A).......................Pin
Opponent Face Up at Head (B)..............Mount Shouda
Opponent Face Up at Feet (A).......Figure Four Leglock
Opponent Face Up at Feet (B)..................Stomping
Opponent Face Down at Head (A)................Arm Lock
Opponent Face Down at Head (B)............Camel Clutch
Opponent Face Down at Feet (A)............La Magistral
Opponent Face Down at Feet (B)..........Romero Special
Running at Downed Opponent (B).............Sunset Flip

MOUNT MOVES
-----------
Mount Position (X)........................Mount Shouda
Mount Position (A)....................Mount Elbow Butt
Mount Position (B)............................Arm Lock
Mount Position Counter.....................Back Switch
Front Facelock Attack (X)..........Striking Knee Lifts
Front Facelock Attack (A)...............Powerbomb Whip
Front Facelock Attack (B)..................Back Switch
Front Facelock Attack Counter...............Hammerlock
Back Mount Position (X)..............Back Mount Shouda
Back Mount Position (A)..................Choke Sleeper
Back Mount Position (B).......................Arm Lock
Back Mount Position Counter.........Rolling Prawn Hold

POST AND APRON MOVES
--------------------
Post (X)...............................Diving Headbutt
Post (A)...................................Frog Splash
Post (B)..................................Missile Kick
Post (X) + (A).....................Shooting Star Press
Run-Up Post vs Standing (X)...........Moonsault Attack
Run-Up Post vs Downed (A).........................none
Corner Grapple (B) + Up..........AV. VERT. BRAINBUSTER [S]
Corner Grapple (B) + Left/Right...Av. Fisherman Buster
Corner Grapple (B) + Down............Av. German Suplex
Front Avalanche Counter............Flipping Prawn Hold
Back Avalanche Counter......Super Aval. Frankensteiner
Apron Grapple from inside.......................Shouda
Apron Grapple from outside........Out-Ring Brainbuster
Running to out of bounds.................Tope Con Hilo
Slingshot to outside...................Plancha Suicida
Slingshot to inside.................Flying Body Attack

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple..............Double Powerbomb
Two Platon Back Grapple.....................W.Backdrop
Two Platon Corner.............Backdrop + D.Neckbreaker
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner......................Triple Impact

PERFORMANCE
-----------
Analog Stick Left.................twirls finger in air
Analog Stick Right........leans head back, pumps fists
Analog Stick Up......grabs wrists, bring forearms down
Analog Stick Down..........................points down

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==SECTION 4: STRATEGY==
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GENERAL STRATEGY
Jyushin "Thunder" Lyger has always been one of the better wrestlers
in the Fire Pro series, and here is no exception. He's an offensive
powerhouse, and although you would think as a junior he would excel
at high-flying, high-risk moves, that's not really the case. Lyger
is a solid technical wrestler with a good set of strikes, plus the
ability to get rough when he has to.

STRIKES
Lyger has good punching/kicking and good respiratory stats. What this
means is Lyger is a wrestler you want to strike with. Strike hard,
strike often. Your opponent will definitely feel the sting!

GRAPPLES
My two favorite Lyger mid-level grapples are the DDT and the
Tombstone Piledriver. I always try to wear the opponent down a bit,
then start abusing these moves!

Although the Stalling Vertical Brainbuster is his finisher, you really
should use the Running Lyger Bomb instead. It's such a stylish
finishing move you'll never get tired of seeing it.

Running Lyger Bomb - Basically a running powerbomb into a pin. You'll
want gauge your distance when using this move to make sure you don't
end up in a rope break by the time Lyger has his opponent pinned.

COMBOS
Note: These are not combos in the "fighting game" sense of the word,
as grapples can be countered and opponents can recover in between
moves. These combos are more akin to natural wrestling combinations
for this particular wrestler.

Also, unlike fighting games, Fire Pro D combos are easier to perform
when the opponent is worn down as his recovery time is longer.

  1) Tombstone -> Shooting Star Press
  2) Any Shouda -> Corner Shouda
  3) Wild Bomb -> Running Lyger Bomb
  4) Figure 4 -> Romero Special

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==SECTION 5: CLOSING==
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In closing, I would like to thank:

* ViperMask, who borrowed my formatting for his great Tiger Mask FAQ.
 In return I borrowed some of his! =)

* Richard Bownes for combo contributions.

* www.puroresu.com for historical reference.

* www.gswf.org for Skill and Parameter stats.

* CJayC and GameFAQs for hosting this guide.

Fire ProWrestling D Character Guide: Jyushin "Thunder" Lyger
(c)2002 Bill Wood