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FIRE PROWRESTLING D CHARACTER GUIDE: KURT ANGLE
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Version 1.0
by Bill Wood (
[email protected])
Last modified: 11/13/02
Fire ProWrestling D (c) 2001 Spike/VAiLL
NOTE: This guide views and prints best with a monospace typeface.
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==VERSION HISTORY==
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1.0 - Initial release of the guide.
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==TABLE OF CONTENTS==
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SECTION 1: HISTORY OF KURT ANGLE
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: RE-EDITING KURT ANGLE
SECTION 6: CLOSING
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==SECTION 1: HISTORY OF KURT ANGLE==
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Most people recognize Kurt Angle as the Olympic gold medalist who made
the successful transition to WWE superstar. But what most people don't
realize is Kurt is also a two-time national champion and a one-time
world champion in amateur wrestling, and one of the greatest athletes
the sport has ever known.
Growing up as the youngest of six children in working class Pittsburgh,
Kurt has wrestled since the age of six, always pushed forward by his
tough older brothers. A star athlete in high school, Kurt later became
focused on the winning the gold at the 1996 Atlanta games. So focused,
in fact, that he wrestled with two cracked vertebrae in his neck just
to reach the Olympic trials. He traveled as far as Siberia to hone his
wrestling skills, and it paid off in gold for his country.
After Kurt won the gold, he immediately received a lucrative offer from
the WWE, but turned it down as professional wrestling was seen by most
amateur wrestlers as a disgrace to the sport. However, Kurt tuned into
WWE TV sometime later and was instantly hooked. He admired the drama
and athleticism of pro wrestling and decided to give it a shot.
As fate would have it, Kurt and pro wrestling were a perfect match. It
would later be said that Kurt was the fastest learning worker the WWE
had ever seen, he was a natural both in the ring and on the mic. In a
whirlwind 11-month span, Kurt Angle would win the European and
Intercontinental belts, the King of the Ring tournament, and finally
the WWE Championship belt. His title reign lasted five months, an
eternity by current WWE standards.
Kurt Angle is now regarded as one of the best heels the business has
ever seen, and it's only a matter of time before he becomes one of
professional wrestling's greatest babyfaces. After all, America can't
boo their Olympic hero forever... can they?
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==SECTION 2: SKILL AND PARAMETER STATS==
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SKILL
-----
Real Name.....................Kurt Angle
FPD Name.....................Burt Buckle
Promotion............................WWE
FPD Promotion........................WFW
Size..............................Medium
Class..............................Heavy
Height............................188 cm
Weight.............................99 kg
Country..........................America
Birthdate......................12/9/1974
Stance.................Amaresu (Amateur)
Offensive Skill................Wrestling
Return Skill.......................Power
Critical Type...................Finisher
Special Skill...........One-Hit Finisher
Recovery..........................Medium
Recovery (when bleeding)............Slow
Respiratory.......................Medium
Respiratory (when bleeding)........Below
Awareness.........................Medium
Awareness (when bleeding).........Medium
Neck Strength.......................High
Arm Strength......................Medium
Waist Strength......................High
Foot Strength.....................Medium
Movement Speed....................Medium
Ascend Speed.................Medium Slow
Ascend Skill..................Can Ascend
PARAMETER - OFFENSE PARAMETER - DEFENSE
------------------- -------------------
Punch.............5 Punch.............6
Kick..............3 Kick..............5
Suplex............9 Suplex............7
Submission........4 Submission........2
Stretch...........6 Stretch...........5
Power.............4 Flying............6
Instant-P.........6 Crush.............5
Arm Power.........4 Vs Lariat.........3
Technical.........6 Technical.........6
Rough.............5 Rough.............6
Ground............3 Ground............3
TOTAL SKILL POINTS (on a scale from 0-300): 146
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==SECTION 3: MOVELIST==
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NOTE: This movelist is my direct translation of the Japanese Fire Pro
D Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.
KEY
---
[S]..................Specialty move
[F]........................Finisher
STRIKES
-------
Standing (X).....................................Punch
Standing (A)......................................Kick
Standing (B) + d-pad.....................American Hook
Standing (B)..................................Dropkick
Standing (X) + (A)........................Low Dropkick
Running (X)...............................Kitchen Sink
Running (A).....................................Lariat
Running Counter (X)......................Drop Toe Hold
Running Counter (A).......................FRONT SUPLEX [S]
Running to corner...............................Lariat
GRAPPLES
--------
Grapple (X).................................Upper Blow
Grapple (X) + Up.............................Body Slam
Grapple (X) + Left/Right..................Face Scratch
Grapple (X) + Down.........................Hammer Blow
Grapple (A)........................Jumping Arm Breaker
Grapple (A) + Up...........................Brainbuster
Grapple (A) + Left/Right.........Belly-to-Belly Suplex
Grapple (A) + Down.....................Waterwheel Drop
Grapple (B)........................American Punch Rush
Grapple (B) + Up.....................FRONT SUPLEX WHIP [S]
Grapple (B) + Left/Right....................Skewer DDT
Grapple (B) + Down.......................Small Package
Grapple (X) + (A).................OLYMPIC (ANGLE) SLAM [F]
Back Grapple (X)..............................Low Blow
Back Grapple (A)..................Carry-Style Backdrop
Back Grapple (B)..................Chickenwing Facelock
Back Grapple (B) + Up/Down..................School Boy
Back Grapple (B) + Left/Right.......GERMAN SUPLEX WHIP [S]
Back Grapple (X) + (A)...................German Suplex
Back Grapple Counter (X)....................Elbow Butt
Back Grapple Counter (A).................Kick to groin
OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A).......................Pin
Opponent Face Up at Head (B)................Elbow Drop
Opponent Face Up at Feet (A).......Figure Four Leglock
Opponent Face Up at Feet (B).............Kick to groin
Opponent Face Down at Head (A)....Doujimi Sleeper Hold
Opponent Face Down at Head (B)....Step Over Armbreaker
Opponent Face Down at Feet (A).......Roll over and pin
Opponent Face Down at Feet (B)............Knee Breaker
Running at Downed Opponent (B)................Stomping
MOUNT MOVES
-----------
Mount Position (X).................Mount Knuckle Arrow
Mount Position (A).........................Collar Hold
Mount Position (B)...................Crucifix Arm Hold
Mount Position Counter.................Front Neck Lock
Front Facelock Attack (X)..............Front Neck Lock
Front Facelock Attack (A)...................Piledriver
Front Facelock Attack (B)..................Back Switch
Front Facelock Attack Counter..........Waterwheel Drop
Back Mount Position (X).......Back Mount Knuckle Arrow
Back Mount Position (A)..................Choke Sleeper
Back Mount Position (B)...........Belly-to-Back Suplex
Back Mount Position Counter.........Evade through legs
POST AND APRON MOVES
--------------------
Post (X).............................Diving Body Press
Post (A)...............................Moonsault Press
Post (B)............................Diving Body Attack
Post (X) + (A)........................Moonsault Attack
Run-Up Post vs Standing (X).......................none
Run-Up Post vs Downed (A).........................none
Corner Grapple (B) + Up.............AVAL. FRONT SUPLEX [S]
Corner Grapple (B) + Left/Right......Corner Punch Rush
Corner Grapple (B) + Down..............Corner Stomping
Front Avalanche Counter.....................Elbow Butt
Back Avalanche Counter..................Backhand Elbow
Apron Grapple from inside..........In-Ring Brainbuster
Apron Grapple from outside..........Drop Down Stun Gun
Running to out of bounds..........................none
Slingshot to outside..............................none
Slingshot to inside...............................none
DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.................W.Brainbuster
Two Platon Back Grapple.....................W.Backdrop
Two Platon Corner..............B.Drop + D. Neckbreaker
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner....................Triple Beatdown
PERFORMANCE
-----------
Analog Stick Left...........gestures for crowd support
Analog Stick Right..........crosses arms, says "Over!"
Analog Stick Up............raises fists, yells "Whoo!"
Analog Stick Down............bends elbows, swings arms
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==SECTION 4: STRATEGY==
=======================
GENERAL STRATEGY
(NOTE: Since you're interested enough in Kurt to read this guide, I
trust you'll take the time to re-edit him. The strategy in this section
is based on the updated Angle).
With Kurt Angle you can do almost anything, but his experience in
amateur wrestling means he's better suited to technical matwork than
all-out brawls. Stay close for the grapple when possible, only striking
every now and then to mix up your offense.
One move you should use for variety is the moonsault. Amazingly enough,
this move is in Kurt's real-life arsenal, a testament to how well he's
adapted to the flashier moves of professional wrestling (although he
did break Bob Holly's arm with it by accident!).
One thing you do _not_ want to do with Kurt is bleed. When Kurt gets
opened up, his stats decrease significantly. One more reason not to get
involved in a punchfest!
STRIKES
With Punch stats at 5 and Kick stats at 3 (6 and 4 if you re-edit),
Kurt's striking offense is mediocre at best. Stick with the basic Punch
and American Hook, throwing in a Kick for distance every now and then.
By all means, stay away from his clumsy looking Dropkicks, which are
never worth the risk.
GRAPPLES
Grappling is where Kurt Angle excels. His high Suplex and Technical
stats means these moves will wear the opponent down quickly. Kurt has
an array of suplexes from both a front and back grapple; Belly-to-
Belly, Belly-to-Back, Front Suplex, German Suplex, you name it. Mix 'em
up and toss the other guy around the ring like a rag doll!
Late in the match, there are three grapple moves you should base your
offense around to nail down a finish:
TRIPLE GERMAN SUPLEX (see re-edit section) - Pick your dazed opponent
up off the mat and use this at least once in a match. It looks great
and really puts a hurting on him. This move ends in a pin, so you
should set yourself up near the top (northernmost) corner of the ring
when you want the pin, otherwise you may end up with a rope break.
ANGLE LOCK (see re-edit section) - This move perfectly reflects Kurt's
mean streak. You can link to it from [Grapple Down + (X)] almost from
the outset, but you shouldn't if you want to work a realistic match.
However, if you're in trouble, know that you can resort to this
potentially match-ending move anytime you feel like it.
ANGLE SLAM (a.k.a. OLYMPIC SLAM)- Kurt's default finisher. You'll only
be able to use this after you've worn your opponent down quite a bit.
Believe me, your opponent won't be able to take too many of these.
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==SECTION 5: RE-EDITING KURT ANGLE==
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Although Spike did a fantastic job of creating Kurt Angle, this is
definitely the old Kurt, not the newer, more vicious Kurt. Not only
that, they released his second finisher, the Angle Lock, as an add-on
move after the game was released. Can you say "mandatory re-edit"?
APPEARANCE
In 2002 WWE storylines, Kurt Angle lost his hair in a "hair vs. hair"
match with Edge (who had a lot more at stake let me tell you). Kurt
decided to keep the bald look as it fits well with his tougher image
(wouldn't have anything to do with another certain bald WWE superstar
quitting the promotion, would it?). Anyway, head 281 is a perfect
substitute for the new era Angle, I suggest you use it.
Costume-wise, Kurt hasn't changed much. He still wears the amateur
style singlet, but varies from the red, white and blue theme every now
and then. My fave apparel for the Kurt re-edit is a white singlet with
red trim, and red kneepads and boots. You can also make the singlet
black if you so desire.
STATS
If you paid attention to the history section, you'll notice Kurt has
had a very serious neck injury in his career. Therefore, his neck
strength should be Medium, not High. Also, due to his experience as
a WWE main eventer and champion, his Awareness should be High. Change
other parameters as you see fit, but Kurt's pretty accurate otherwise.
Here's how you should re-edit Angle's offensive/defensive parameters:
PARAMETER - OFFENSE PARAMETER - DEFENSE
------------------- -------------------
Punch.............6 Punch.............6
Kick..............4 Kick..............5
Suplex............9 Suplex............8
Submission........8 Submission........5
Stretch...........7 Stretch...........5
Power.............4 Flying............6
Instant-P.........6 Crush.............5
Arm Power.........4 Vs Lariat.........3
Technical.........8 Technical.........9
Rough.............6 Rough.............5
Ground............4 Ground............5
MOVES
Not much to do here, Spike gave Kurt a good moveset. But there are two
mandatory adjustments:
**OPPONENT FACE DOWN, AT FEET (B) = ANGLE LOCK (add-on move)**
OK, this is _imperative_ for an accurate Angle. Download the move from
gswf.org and set it to Specialty or Finisher. If you want it as his
Finisher, you may want to use Jason Blackhart's hacked Angle Lock,
which can "CRITICAL!" on Finisher and has revised damage stats. Here's
the link to Jason's site:
http://www.angelfire.com/freak/jblackhart/firepro/index.html
If you do not have Internet access with your Dreamcast, you can use
Ken Shamrock's ankle lock that's already in the game. It's just not
Kurt's custom ankle lock. =(
**BACK GRAPPLE, LEFT/RIGHT + (B) = TRIPLE GERMAN SUPLEX**
The move Kurt borrowed from Chris Benoit. Again, Kurt uses this move
quite a bit, so you may want to make it a Specialty. If you're running
out of Specialty slots, remove one from the Avalanche Front Suplex.
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==SECTION 6: CLOSING==
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In closing, I would like to thank:
* ViperMask, who borrowed my formatting for his great Tiger Mask FAQ.
In return I borrowed some of his! =)
* Jason Blackhart, for giving us all the Angle Lock we deserve! =)
* Angle himself, for making "It's True It's True" an interesting read,
and for being the best wrestler in the WWE! =)
* www.wwe.com for historical reference.
* www.gswf.org for Skill and Parameter stats.
* CJayC and GameFAQs for hosting this guide.
Fire ProWrestling D Character Guide: Kurt Angle
(c)2002 Bill Wood