===============================================
FIRE PROWRESTLING D CHARACTER GUIDE: KARL GOTCH
===============================================
by GokuKenshiro ([email protected])

note: If you e-mail me, please write "FPWD" and the
wrestler's name on the subject. I also accept any
other strategies.

Original Character Guide Format by Bill Wood

Version 1.0


Fire ProWrestling D (c) 2001 Spike/VAiLL

===================
=TABLE OF CONTENTS=
===================
SECTION 1: HISTORY OF KARL GOTCH
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

====================================
====SECTION 1: HISTORY OF KARL GOTCH
====================================
"Pro Wrestling God"

Even if you have never seen any of his matches, Karl Gotch should be
an important name to any puroresu fan.

Gotch started wrestling at an early age and went on to train in the famous
"Snake Pit" Billy Riley Gym in England. (The gym was famous for its hard
training in submissions) His talent was underappreciated in the United States
due to his long, technical matches, so he went to wrestle in Japan. Gotch's rough
scientific style was loved by the Japanese audience and gained much popularity.
He was so respected, that many legends went to learn from him. (some of his students
include Antonio Inoki, Tiger Mask 1, and Akira Maeda). Gotch did not win many titles
during his time, but they werent needed as his skills were enough to prove his greatness.

And yes, he is still alive and well at the age of 79.
========================================
==SECTION 2: SKILL AND PARAMETER STATS==
========================================

SKILL
-----
Real Name.................................Karl Gotch
FPD Name................................Carl Krauzer
Promotion.....................................Legend
FPD Promotion.................................Legend
Size..........................................Medium
Class..........................................Heavy
Height........................................188 cm
Weight........................................110 kg
Country......................................Germany
Birthdate.................................10.21.1924
Stance.....................................Technican
Offensive Skill..............................Shooter
Return Skill................................Grappler
Critical type.............................Submission
Special Skill.......................One Hit Finisher
Recovery......................................Medium
Recovery (when bleeding)......................Medium
Respiratory...................................Medium
Respiratory (when bleeding)...................Medium
Awareness.....................................Medium
Awareness (when bleeding).....................Medium
Neck Strength...................................High
Arm Strength....................................High
Waist Strength..................................High
Foot Strength...................................High
Movement Speed................................Medium
Ascend Speed....................................Slow
Ascend Skill......................................No





PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............4     Punch.............9
Kick..............3     Kick..............7
suplex...........10     Suplex...........10
Submission.......10     Submission.......10
Stretch...........9     Stretch..........10
Power.............6     Flying............6
Instant-P.........8     Crush.............8
Arm Power.........8     vs Lariat.........2
Technical.........9     Technical........10
Rough.............2     Rough.............9
Ground............3     Ground............9

TOTAL SKILL POINTS (on a scale from 0-300): 244

=======================
==SECTION 3: MOVELIST==
=======================

Note: I don't own the official guidebook, so I used the movelist in the
FAQS section, my patched copy of FPZ, and my dictionary. Email if any errors
are found.

Specialty moves are marked with [S]. Finisher is marked with [F].


STRIKES
-------
Standing (X)....................................................Punch
Standing (A)...............................................Chest Slap
Standing (B) + d-pad.............................................Kick
Standing (B)..........................................Football Tackle
Standing (X) + (A)........................................2 Leg Tacke
Running (X).................................................Go Behind
Running (A)............................................Shoulder Block
Running Counter (X).........................................Go Behind
Running Counter (A).....................................Drop Toe Hold
Running to corner..........................................Body Press

GRAPPLES
--------
Grapple (X)...............................................Elbow Smash
Grapple (X) + Up............................................Body Slam
Grapple (X) + Left/Right.....................................Snapmare
Grapple (X) + Down......................................Drop Toe Hold
Grapple (A).................................................Go Behind
Grapple (A) + Up.............................................Kubinage
Grapple (A) + Left/Right..........................Schmidt Backbreaker
Grapple (A) + Down..............................Double Wrist Armsault
Grapple (B)............................................Front Necklock
Grapple (B) + Up..................................Front Neck Chancery
Grapple (B) + Left/Right................................Side Arm Hold
Grapple (B) + Down...................................GOTCH PILEDRIVER [S]
Grapple (X) + (A)........................................Octopus Hold
Back Grapple (X).............................................Leg Trip
Back Grapple (A).................................Pendulum Backbreaker
Back Grapple (B).........................................Sleeper Hold
Back Grapple (B) + Up/Down..................................Backslide
Back Grapple (B) + Left/Right..................ORIGINAL GERMAN SUPLEX [F]
Back Grapple (X) + (A)...........................Chickenwing Facelock
Back Grapple Counter (X)....................................Elbow Pat
Back Grapple Counter (A)......................................Legspin

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A).....................CROOKED HEADSCISSORS [S]
Opponent Face Up at Feet (A)...............................Tai Gatame
Opponent Face Down at Head (A)......Face Away Style Single Prawn Hold
Opponent Face Down at Feet (A).....................BOW AND ARROW HOLD [S]
Opponent Face Up at Head (B).....................Chickenwing Facelock
Opponent Face Up at Feet (B).....................Achilles Tendon Hold
Opponent Face Down at Head (B)......................Crucifix Arm Hold
Opponent Face Down at Feet (B)................Reverse Cross Knee Hold [S]
Running at Downed Opponent (B)...................................none

MOUNT MOVES
-----------
Mount Position (X)........................................Collar Hold
Mount Position (A)..................................Crucifix Arm Hold
Mount Position (B).........................................Ankle Lock
Mount Position Counter.......................................Arm Hold
Front Facelock Attack (X).............................Front Neck Lock
Front Facelock Attack (A)................................Stomach Hold
Front Facelock Attack (B).................................Back Switch
Front Facelock Attack Counter..............................Leg Tackle
Back Mount Position (X).................................Choke Sleeper
Back Mount Position (A)......................Torso Wrap Choke Sleeper
Back Mount Position (B).............................Crucifix Arm Hold
Back Mount Position Counter...........................Cross Knee Hold

POST AND APRON MOVES
--------------------
Post (X).........................................................none
Post (A).........................................................none
Post (B).........................................................none
Post (X) + (A)...................................................none
Run-Up Post vs Standing (X)......................................none
Run-Up Post vs Downed (A)........................................none
Corner Grapple (B) + Up.......................Kushi-zashi Hammer Blow
Corner Grapple (B) + Left/Right..................Kushi-zashi Shoulder
Corner Grapple (B) + Down.....................Kushi-zashi Hammer Blow
Front Avalanche Counter.....................................Elbow Pat
Back Avalanche Counter.................................Backhand Elbow
Apron Grapple from inside.....................Ring Inside Brainbuster
Apron Grapple from outside...............................Shoulderbutt
Running to out of bounds.........................................none
Slingshot to outside.....................................Sledgehammer
Slingshot to inside..............................................none


DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple...............................W. Brainbuster
Two Platon Back Grapple...................................W.Back Drop
Two Platon Corner................................High Jack Piledriver
Three Platon Front Grapple.........................Triple Hammer Blow
Three Platon Back Grapple..........................Triple Hammer Blow
Three Platon Corner................................Triple Hammer Blow

PERFORMANCE
-----------
Analog Stick Left..................................German Style Salute
Analog Stick Right.............................Finger and Head Shaking
Analog Stick Up............................................Wrist Check
Analog Stick Down...............................One Finger Pointing Up

=======================
==SECTION 4: STRATEGY==
=======================

GENERAL STRATEGY
Gotch is one of FPD's most powerful wrestlers and his stats prove it.
Do not waist your time using punches and kicks and head straight for
grappling. Take down more often as most of Gotch's specials are ground
based. With a high defense, Gotch should be a tough wrestler to beat as
well.

STRIKES
Gotch's strikes are really weak, so don't waste your time strat with
grapples.

GRAPPLES
Gotch's Critical type is Submission, so start to put those submissions to use.
Stick to a body part and wear it down during a fight. Gotch's holds are
quite damaging so keep on taking down your opponent and grapple. Repeat this
over and over till your opponent taps. Don't forget to use his Original German
Suplex and his Gotch Piledriver for some great damage.

======================
==SECTION 5: CLOSING==
======================
In closing, I'd like to give thanks to:

* GameFAQS.com for hosting this FAQ and for everything
they have done over the years.

* Neoseeker.com for hosting as well.

* www.gswf.org for Skill and Parameter stats.

* Bill Wood for creating the official format for the FPW FAQs.

* IceMaster's and Kilroys' movelist which helped me when I had trouble
translating.

* wwww.puroresu.com for info on Gotch.

* GameFAQ member Senator for his help in corrections and suggestions.

And I promise that there are few to no errors on this FAQ.
=========================

This may be not be reproduced under any circumstances except for personal, private use.
It may not be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

Copyright 2003 Carlos Osegueda