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FIRE PROWRESTLING D CHARACTER GUIDE: IGOR VOVCHANCHYN
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Version 1.0
by Bill Wood ([email protected])
Last modified: 7/25/02

Fire ProWrestling D (c) 2001 Spike/VAiLL

NOTE: This guide views and prints best with a monospace typeface.

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==VERSION HISTORY==
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1.0 - Initial release of the guide.

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==TABLE OF CONTENTS==
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SECTION 1: HISTORY OF IGOR VOVCHANCHYN
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: SHOOT FIGHTING IN FIRE PRO D
SECTION 5: STRATEGY
SECTION 6: CLOSING

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==SECTION 1: HISTORY OF IGOR VOVCHANCHYN==
==========================================

The Japanese mixed martial arts promotion PRIDE is widely considered
to be the premier fighting organization in the world today. Featuring
a diverse roster of fighters with equally diverse backgrounds, PRIDE
martial arts contests are usually anything but boring. Muay Thai vs.
pro wrestling, jujitsu vs. boxing, PRIDE takes the reality fighting
concept to the next level with unrivalled production and flair.

Unless you're a major PRIDE fan, the name Igor Vovchanchyn probably
doesn't mean anything to you. So why would you want to use him in Fire
Pro D? Simple. He's a brilliant striker and can "Critical!" opponents
in seconds flat. Interested? Read on.

Igor Vovchanchyn (pronounced "Vove-Chan-Chin") hails from the Ukraine,
and won several kickboxing and vale tudo (no holds barred) world
championships early in his career. He later moved to PRIDE, where his
specialty is his devastating punching. His lethal right hand leaves
the opposition napping on the canvas.

Mild mannered and humble in interviews, Igor Vovchanchyn is a true
example of class and sportsmanship in the world of mixed martial arts,
and one of PRIDE's strongest competitors.

For more info, here's Igor's official website:

http://www.vovchanchyn.kharkov-ua.com/

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==SECTION 2: SKILL AND PARAMETER STATS==
========================================

SKILL
-----
Real Name...............Igor Vovchanchyn
FPD Name.................Rugal Rovhankin
Promotion.......................PRIDE FC
FPD Promotion..........Gruesome Fighters
Size...............................Small
Class...............................Free
Height............................176 cm
Weight............................108 kg
Country...........................Russia
Birthdate.......................8/6/1973
Stance.........................Mix Style
Offensive Skill..................Fighter
Return Skill.....................Fighter
Critical Type...................Striking
Special Skill...............Wild Warrior
Recovery............................Fast
Recovery (when bleeding)..........Medium
Respiratory........................Above
Respiratory (when bleeding).......Medium
Awareness.........................Strong
Awareness (when bleeding).........Medium
Neck Strength.....................Medium
Arm Strength......................Medium
Waist Strength....................Medium
Foot Strength.....................Medium
Movement Speed....................Medium
Ascend Speed........................Slow
Ascend Skill...............Cannot Ascend

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............9     Punch.............9
Kick..............4     Kick..............7
Suplex............6     Suplex............4
Submission........6     Submission........7
Stretch...........6     Stretch...........8
Power.............8     Flying............2
Instant-P.........5     Crush.............2
Arm Power.........8     Vs Lariat.........3
Technical.........4     Technical.........6
Rough.............8     Rough.............7
Ground............9     Ground............8

TOTAL SKILL POINTS (on a scale from 0-300): 228

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==SECTION 3: MOVELIST==
=======================

NOTE: This movelist is my direct translation of the Japanese Fire Pro
D Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.

KEY
---
[S]..................Specialty move
[F]........................Finisher
[C].......this move can "Critical!"
[M]..............results in a mount
[B].........results in a back mount

STRIKES
-------
Standing (X)..................................Low Kick
Standing (A)...............................Middle Kick
Standing (B) + d-pad.....................Combination 2
Standing (B).............................Combination 3
Standing (X) + (A)........................RUSSIAN HOOK [F][C]
Running (X)..........................Double Leg Tackle [M]
Running (A)................................Back Switch
Running Counter (X).......................Knuckle Butt
Running Counter (A)........................Back Switch
Running to corner.................................none

GRAPPLES
--------
Grapple (X).................................Body Punch
Grapple (X) + Up........................Straight Punch
Grapple (X) + Left/Right................Body Knee Lift
Grapple (X) + Down............................Low Kick
Grapple (A)................................Back Switch
Grapple (A) + Up.....................Karate Punch Rush
Grapple (A) + Left/Right...................Middle Kick
Grapple (A) + Down.....................Body Punch Rush
Grapple (B)............................Impact Straight [C]
Grapple (B) + Up....................Direct Attack Rush
Grapple (B) + Left/Right.....Mach. Gun Stom. Knee Lift [C]
Grapple (B) + Down.................DYNAMITE PUNCH RUSH [S][C]
Grapple (X) + (A)....................RUSSIAN HOOK RUSH [S][C]
Back Grapple (X).......................Back Liver Blow
Back Grapple (A)...........................Middle Kick
Back Grapple (B).................Machine Gun Knee Lift
Back Grapple (B) + Up/Down.....................Uranage
Back Grapple (B) + Left/Right.......German Suplex Whip
Back Grapple (X) + (A).....................Back Tackle [B]
Back Grapple Counter (X)....................Elbow Butt
Back Grapple Counter (A)...................Back Switch

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A)...............Mount Punch
Opponent Face Up at Head (B)...............go to Mount [M]
Opponent Face Up at Feet (A)..................Low Kick
Opponent Face Up at Feet (B)..................Low Kick
Opponent Face Down at Head (A).............Mount Punch
Opponent Face Down at Head (B).....Elbow Grind to Face
Opponent Face Down at Feet (A)...Lifting Belly-to-Back
Opponent Face Down at Feet (B)........go to Back Mount [B]
Running at Downed Opponent (B)....................none

MOUNT MOVES
-----------
Mount Position (X).........................MOUNT PUNCH [S][C]
Mount Position (A).................Mount Knuckle Arrow
Mount Position (B)....................Guillotine Choke
Mount Position Counter.................Front Neck Lock
Front Facelock Attack (X)...................FACE PUNCH [S][C]
Front Facelock Attack (A)...............Face Knee Lift [C]
Front Facelock Attack (B).............go to Back Mount [B]
Front Facelock Attack Counter........Double Leg Tackle [M]
Back Mount Position (X)...............Back Mount Punch [C]
Back Mount Position (A).......Back Mount Knuckle Arrow
Back Mount Position (B)...........Belly-to-Back Suplex
Back Mount Position Counter......................Evade

POST AND APRON MOVES
--------------------
Post (X)..........................................none
Post (A)..........................................none
Post (B)..........................................none
Post (X) + (A)....................................none
Run-Up Post vs Standing (X).......................none
Run-Up Post vs Downed (A).........................none
Corner Grapple (B) + Up..............Corner Punch Rush
Corner Grapple (B) + Left/Right......Corner Body Blows
Corner Grapple (B) + Down.............Corner Knee Lift
Front Avalanche Counter.........................Shouda
Back Avalanche Counter..................Backhand Elbow
Apron Grapple from inside.........................Hook
Apron Grapple from outside........................Hook
Running to out of bounds..........................none
Slingshot to outside..............................none
Slingshot to inside...............................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple....................W.Dropkick
Two Platon Back Grapple.....................W.Backdrop
Two Platon Corner..................Highjack Piledriver
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner....................Triple Beatdown

PERFORMANCE
-----------
Analog Stick Left..............Bows with hand together
Analog Stick Right.............Bows with hands at side
Analog Stick Up.....................Flexes arm muscles
Analog Stick Down...........Gestures for crowd support

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==SECTION 4: SHOOT FIGHTING IN FIRE PRO D==
===========================================

Because shoot fighters are such a unique class of fighter in Fire Pro
D, I will outline the pros and cons of using them in what is primarily
a pro wrestling game before we discuss Vovchanchyn's strategy:

 PROS OF SHOOT FIGHTING IN FIRE PRO D:
 ------------------------------------

 * Knowing the Fire Pro D shoot grapple system puts you at an
   advantage versus opponents that don't

 * Because shooters usually can "Critical!" opponents with a
   variety of submission holds or strikes, they can end a match
   quicker than most professional wrestlers

 * Shooters work well from the mount position, most professional
   wrestlers don't

 * High defensive stats vs. Submission and Stretch means shooters
   won't easily submit to holds

 CONS OF SHOOT FIGHTING IN FIRE PRO D:
 ------------------------------------

 * Higher learning curve as you will need to perfect the timing of
   shoot grapples and mounts

 * On average, you will need to win more grapples to have success
   in a shoot match

 * Shooters are poorly-equipped defensively versus both heavy and
   junior pro wrestlers (generally low defensive stats vs. Flying,
   Crush and Lariat)

 * Shooters can't perform high-flying moves or other moves that
   take advantage of the wrestling ring

Basically, if you're up to the challenge of mastering the learning
curve of shoot fighting in Fire Pro D, you will be rewarded with a
whole new aspect of gameplay.

SHOOT FIGHTING BASICS
There are three main shoot positions in Fire Pro D: mount, back mount
and front facelock. Here is a brief description of these positions,
along with their grapple timing:

 MOUNT - The opponent is on the ground face up. The attacker mounts
 him, straddling his torso. The timing for the mount grapple is just
 after the attacker leans his torso back and is preparing his attack.

 BACK MOUNT - The opponent is on the ground face down. The attacker
 mounts him, straddling his lower back. The timing for the back mount
 grapple is just after the attacker raises his fists and is preparing
 his attack.

 FRONT FACELOCK - This is the rarest of shoot positions, and the
 easiest to master as far as timing goes. The front facelock is
 basically a counter to a mount attempt. The mount is countered by
 grabbing the attacker's torso when he is coming in for the shoot.
 The timing for the front facelock grapple is when the fighter that
 is countering slams his opponent to the mat. (NOTE: In MMA fighting,
 the front facelock position is commonly known as a "sprawl".)

You'll need to learn timing of each of these instances to master shoot
fighting. Play against another shooter on Level 1 CPU difficulty and
practice your timing over and over until it becomes as instinctive as
regular Fire Pro grappling.

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==SECTION 5: STRATEGY==
=======================

NOTE: Please review Section 4 before continuing to this section!

GENERAL STRATEGY
Your entire gameplan with Igor should revolve around two things;
striking and breathing. Keep measuring the distance between you and
your opponent, dropping those bombs when he's within range. If/when
your opponent backs away from you, breathe to restore the spent energy
from throwing that constant barrage of strikes.

The great thing about using an MMA striker like Vovchanchyn in Fire
Pro D is that, unlike other MMA guys in FPD, you can basically forget
about the mount game if you want. Igor likes to keep it standing so he
can unleash that deadly overhand right of his, so if the mount is
frustrating for you, just ditch it!

If you do use the mount, formulate a "ground and pound" strategy,
mounting the opponent as a precursor to throwing strikes from that
position. A mounted striking "Critical!" always looks nice!

Vovchanchyn's mat skills are effective, as they should be. Although
known for his punching, he has actually choked out opponents in PRIDE.
His Submission/Stretch/Ground stats are high enough for him to be
useful as a ground fighter.

STRIKES
Bottom line, punches are where it's at with Igor. Just use this simple
FPD equation; Punch stats(9) + Critical Type(Striking) = Lethal Force!
First you must learn the timing and distance of all of Igor's strikes.
From there, a very simple strategy is wait for your opponent to walk
into a punch. Igor's "Striking" Critical Type should have smart
opponents weary of his punching range, so some fancy footwork may be
required to use this strategy!

Igor's finisher, the (X) + (A) Russian Hook, isn't really a hook. It's
more of a looping overhead strike that looks nice when it connects
(and when it "Critical!"s). And since you can use it from the get-go,
you've got a serious KO weapon at your disposal early in the game.

GRAPPLES
Grappling with Igor is OK, since nearly all of his grapple result in a
strike. Most of his (B) grapples have "Critical!" potential, and the
Impact Straight makes a great looking knockout.

For the most part though, you should stay out of grappling range and
play the striking game. Just know that if your opponent does get in
close for the grapple, you have a few good weapons at your disposal.

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==SECTION 6: CLOSING==
======================

In closing, I would like to thank:

* ViperMask, who borrowed my formatting for his great Tiger Mask FAQ.
 In return I borrowed some of his! =)

* www.pridefc.com for historical reference.

* www.gswf.org for Skill and Parameter stats.

* CJayC and GameFAQs for hosting this guide.

Fire ProWrestling D Character Guide: Igor Vovchanchyn
(c)2002 Bill Wood