FIRE PRO WRESTLING D Complete English Guide written by Frank James Chan
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Revision 5.0                                         Updated 05/21/2001
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  For the latest revision, be sure to check the Fire Pro DreamWorld
               http://www.fighting-spirit.com/fireprod
                                   and
                        http://www.gamefaqs.com

This document contains English translations of the in-game text in
Fire Pro Wrestling D for the Sega Dreamcast.

Fire Pro D is a 2-D professional wrestling video game developed by
Vaill Corporation and released by their parent company Spike Co., Ltd.
in Japan on March 1st, 2001.

Copyright (C) 2001 Frank James Chan


Table of Contents
=================

  01 .................................................. The Basics
  02 .......................................... Mode Select Screen
  03 ............................................. One Night Match
  04 ........................................ One Night Tournament
  05 ................................................. Open League
  06 ........................................... Elimination Match
  07 ................................................ Battle Royal
  08 ................................................ Victory Road
  09 ................................................... Edit Mode
  10 ................................................ Network Mode
  11 ................................................. Title Match
  12 ...................................................... Option
  13 ................................................. Memory Card
  14 ........................................... Other Information
  15 ..................................................... Credits


Revision History
================

Revision 5.0: 05/21/2001
  - A lot of things have come up besides the huge mess surrounding the
    site upgrades lately. I can't make any promises for many more
    updates past this one.
  - Added identifications for the extra head numbers 282 to 296, and
    Special Skills, thanks to Kilroy and Melfina.
Revision 4.7: 04/23/2001
  - Misc typo corrections thanks to Du Vong.
Revision 4.6: 04/21/2001
  - Added a code that unlocks 300 points for use with Wrestler Edit,
    thanks to Dreamcast Magazine, Vash the Stampede, and Russell.
Revision 4.5: 03/31/2001
  - Added note on pulling the lights off of the boards in Fluorescent
    Lights Deathmatches to the Basics - In-Game Controls section, and
    added a note on tagging out while holding opponents in the Front
    Headlock to the Front Grapples section. Thanks to Chip.
Revision 4.4: 03/30/2001
  - Misc corrections.
Revision 4.3: 03/29/2001
  - Added a complete list of wrestler heads to the Wrestler Edit
    section (including the ones used for the pre-made wrestlers in the
    game: numbers 1 to 220) thanks to Marbury513, edited by myself.
  - Theme music list (Wrestler Edit) additions thanks to Haya.
Revision 4.2: 03/27/2001
  - Completed the list of extra heads in Wrestler Edit, thanks to Hiro
    (Japanese fansite maintainer) and DAN/Crippler19. The hidden heads
    are the only ones remaining to be identified, some of which are
    just fictitious characters.
  - Completed and corrected the list of referees real names as well as
    their fake names.
Revision 4.1: 03/25/2001
  - Added a somewhat nitpicky note of my own about Joe Higuchi in the
    Referee list under Other Information.
  - Added preliminary information on the new Special Skills (numbers
    10 to 22) under Wrestler Edit, thanks to Rhys Moses.
Revision 4.0b: 03/18/2001 Evening
  - Very minor revision correcting typos. Thanks to HBKFan75.
Revision 4.0a: 03/18/2001 Morning
  - Added the actual title of Theme Music #28 in the Wrestler Edit,
    thanks to Mek.
Revision 4.0: 03/16/2001 Evening
  - Additions to the Theme Music list in Wrestler Edit thanks to Jason
    Louie.
  - Tons of typos corrected thanks to Bill Wood.
Revision 3.9b: 03/16/2001
  - Correction to the Wrestler Edit section: country of origin number
    5 is Germany, not "Dutch" (Holland is already 18). This was an old
    mistake that has been there since Kagura's 6MS translations.
    Thanks go out to Single J for pointing it out.
Revision 3.9a: 03/15/2001 Evening
  - Minor revision with additions to the Theme Music section of
    Wrestler Edit, thanks to Alex Jessup.
Revision 3.9: 03/15/2001
  - Added a small note on swinging around the corner post when
    standing on the apron to get to the apron on another side of the
    ring. High Flying - Corner Post Moves section of the Gameplay
    System guide under Basics. Thanks go out to spite for pointing
    this out.
Revision 3.8: 03/14/2001 Morning
  - Very minor revision, fixing typos.
Revision 3.7: 03/13/2001 Early Morning
  - Added Tree of Woe to the Corner Grapples section of the Gameplay
    System guide under Basics. This has been in past Fire Pro games
    but was overlooked when the section was written, so thanks go out
    to Dragon Heart for the reminder.
Revision 3.6: 03/12/2001 Morning EST
  - Correction to the Skill Edit screen thanks to Y2JRULZ.
Revision 3.5: 03/11/2001 at 10:30PM EST
  - Added Random Select to the Other Information section, thanks to
    NetRonin.
Revision 3.4: 03/11/2001 Night
  - Very minor correction thanks to matmaniac. There was a small typo
    in the theme music explanation, there are a total of 28 themes as
    listed above that paragraph, not 37.
Revision 3.3: 03/11/2001 Evening
  - Corrections to the extra heads list for Wrestler Edit thanks to
    Michael Walsh.
Revision 3.2: 03/11/2001
  - Added identifications of the theme music tracks in the Skill Edit
    area of the Wrestler Edit mode.
  - Added a few more identifications of the extra heads in Wrestler
    Edit, thanks to Bigdaddynero.
Revision 3.1: 03/08/2001
  - Very minor update fixing some small errors and adding the names of
    the default referees under the Other Information section.
Revision 3.0: 03/07/2001
  - Added a detailed Gameplay System subsection to the Basics section
    which includes all known gameplay elements (moves, the new apron
    grapples, etc.) Shoot system integrated into this section, thanks
    to Ian John (added to Credits).
  - Added translations of the pop-up menus in One Night Tournament and
    Open League modes.
  - Added note on Zooming and Moving the preview in the moves section
    of Wrestler Edit.
  - Added a translation of the Player Records function under the Other
    Information section.
  - Added the Staff Credits option for the Option screen (hidden until
    Victory Road is completed.)
Revision 2.1: 03/04/2001
  - Added translations of the new options for Special Skill in the
    Wrestler Edit, although their exact functions are still unknown
    at this point (we may need to wait for the guidebook to find out.)
Revision 2.0: 03/03/2001 Afternoon
  - Added much more detail to the Memory Card section and the way
    data files are handled by the game.
  - Added hidden heads/bodyparts/costume pieces (which are unlocked
    by completing Victory Road) to the Edit mode section.
  - Moved Clean Pause trick to Tips and Tricks section under Other
    Information.
  - More of the Extra Faces/Bodies in Wrestler Edit mode identified by
    Michael Walsh.
  - Many other additions and changes throughout the guide.
Revision 1.7b: 03/03/2001 Early Morning
  - Another minor revision with a correction on Open League, thanks to
    Madhat.
Revision 1.7a: 03/03/2001 Midnight/Early Morning
  - Minor correction to Belt Edit thanks to Lukin. The three options
    for belt types in Belt Edit are Heavy, Junior, and No Weight
    Class Limitation.
Revision 1.7: 03/02/2001 Evening
  - Extra Faces corrections thanks to Substance J.
  - Minor correction to Edit mode thanks to AJ 187.
Revision 1.6: 03/02/2001 Noon
  - Added a list of the extra heads in Wrestler Edit (heads not used
    by the pre-made wrestlers in the game).
Revision 1.5: 03/02/2001
  - Added a detailed explanation of how to use the color section at
    the top of the MAKE (Appearance) screen in Wrestler Edit.
Revision 1.2: 03/01/2001 Evening
  - Added a full translation of the CPU Logic section under Wrestler
    Edit.
  - Minor corrections to Deathmatch configuration.
Revision 1.1: 03/01/2001
  - Added more detail to the Memory Card section about how to use the
    Auto Update feature (the option at the top of the saving screen).
Revision 1.0: 02/28/2001
  - First public revision of the guide. There will likely be a lot
    of corrections and additions that will need to be made, but that's
    to be expected of a first release.


--------------
01. THE BASICS
--------------

Menu Controls
=============

      A Button    Choose/Confirm

      B Button    Cancel/Go Back

      R Trigger   Fast Scrolling
                  Hold the R trigger to scroll faster on screens with
                  long lists/categories.


In-Game Controls
================

      X Button    Weak
                  Used for weak strikes and holds. The exact move
                  varies depending on situation.

      A Button    Medium
                  Used for medium strikes and holds. The exact move
                  varies depending on situation.

      B Button    Strong
                  Used for strong strikes and holds. The exact move
                  varies depending on situation.

      Y Button    Run/Weapon
                  This will allow you to voluntarily run (as opposed
                  to being Hammer Thrown).
                  When outside of the ring, stand close to the ring
                  apron and press Y + direction toward the ring to
                  grab a weapon from underneath the ring.
                  If/when a weapon is dropped on the ground, it may be
                  picked up again by standing "above" it and pressing
                  Y + D-Pad Down.
                  NOTE: In the Fluorescent Lights Deathmatch, you can
                  grab the lights off of the boards on the corners by
                  pressing Y + direction toward the corner. The light
                  can then be shattered over the head of an opponent.

      D-Pad       Walk
                  The D-Pad directions are relative to the screen
                  (Ex. pressing D-Pad Up will walk into the depth, or
                  "toward the top of the screen")

      L Trigger   Breathe/Tag
                  Hold Breathe to catch your breath and avoid fatigue
                  during a match. Knowing when and where to use this
                  is part of the strategy.
                  In Tag Matches, press L + D-Pad toward a partner,
                  who is standing on the apron, to tag out.

      R Trigger   3D Walk
                  Holding 3D Walk will modify the D-Pad directions so
                  that they are first-person perspective rather than
                  relative to the screen.
                  (Ex. Holding 3D Walk and pressing D-Pad Up will walk
                  forward in your wrestler's point-of-view)

      Analog      Performance
                  Every wrestler has up to four different Performances
                  (taunts/poses). Each one is triggered by one of the
                  Analog Stick's four directions: LEFT, RIGHT, UP, and
                  DOWN. Some wrestlers may have a taunt assigned to
                  more than one direction.

      Start       Pause the game.
                  Pause Menu:
                    1. Continue
                    2. Mode Select (Exit to Main Menu)
                   If you choose Mode Select, you will be asked:
                    OK? (to exit the match)
                     1. Yes
                     2. No

Gameplay System
===============

The exact move your wrestler will execute depends on the wrestler's own
move set and fighting style. However, the method used in order to
perform those moves are universal.

As a general rule, the moves you use should gradually advance from your
weakest to your strongest over the course of the match. Doing strong
moves at the opening of the match will usually be reversed/countered,
but depending on the specific circumstance, it may actually work,
although it is not recommended. The flow of a typical Fire Pro match
simulates that of a properly worked pro wrestling match.

**Striking
   Striking moves are done by simply pressing the attack buttons. Over
   time, players should become familiar with the distance at which you
   must stand from the opponent in order to land striking moves
   properly. Different strikes will reach different distances.

      [When standing, opponent also standing]
          1. X (Weak Strike)
          2. A (Medium Strike)
          3. B + D-Pad in any direction (Strong Strike #1)
          4. B (Strong Strike #2)
          5. X + A simultaneously (Strong Strike #3)

**Grappling
   Simply walk into your opponent to grapple. The moment the two
   wrestlers make contact, you will hear a small "smack" sound effect.
   Be the first to press a button or button+direction at/after the
   sound to win the grapple (which move is actually done will depend
   on which button or button+direction was pressed by that player).
   For beginners, it may seem hard at first, but once you are familiar
   with it, the timing becomes a completely natural reaction.

   NOTE: Repeated pressing a button rapidly will NOT win a grapple, it
   can cause you to lose it.

   Counters/reversals depend on many factors: in many cases, if an
   opponent is not worn down enough to take a big move, it will be
   countered/reversed automatically. If the two wrestlers press
   simultaneously, you will go into a Test of Strength -- the only
   instance where "button mashing" has any effect in this gameplay
   system.

      [Front Grapple]
       If you grapple an opponent facing you.
          1. X (Weak Front Grapple Move #1)
          2. X + D-Pad UP (Weak Front Grapple Move #2)
          3. X + D-Pad LEFT or RIGHT (Weak Front Grapple Move #3)
          4. X + D-Pad DOWN (Weak Front Grapple Move #4)
          5. A (Medium Front Grapple Move #1)
          6. A + D-Pad UP (Medium Front Grapple Move #2)
          7. A + D-Pad LEFT or RIGHT (Medium Front Grapple Move #3)
          8. A + D-Pad DOWN (Medium Front Grapple Move #4)
          9. B (Strong Front Grapple Move #1)
         10. B + D-Pad UP (Strong Front Grapple Move #2)
         11. B + D-Pad LEFT or RIGHT (Strong Front Grapple Move #3)
         12. B + D-Pad DOWN (Strong Front Grapple Move #4)
         13. X + A simultaneously (Strong Front Grapple Move #5)
           * Y (Hammer Throw, aka. Irish Whip)
             UNIVERSAL: Used to throw opponent to the ropes. However,
                        there are other variations to this depending
                        on your own position:
                         - Your back is facing a corner
                             This will cause you to throw the opponent
                             into the corner, so that they are hooked
                             on it. See Corner Grapple for more.
                         - Your back is up against ropes
                             You will throw your opponent out of the
                             ring. See High Flying Moves for more.
                         - OUTSIDE: Your back is up against the apron
                             You will throw your opponent back into
                             the ring.
           * R Trigger (Front Headlock)
             UNIVERSAL: Used to take control of the opponent and walk
                        wherever you please, useful to moving the
                        opponent to the center of the ring. There is a
                        new variation to this:
                         - Your back is up against the ropes
                             This will cause you to throw the opponent
                             out to the apron (not down to the floor).
                             This is useful for setting up an Apron
                             Grapple move, see Apron Grapple for more.
                        Also, in tag matches, you can tag out while
                        holding an opponent in the Front Headlock,
                        which can be useful for setting up double team
                        maneuvers.
      [Back Grapple]
       If you grapple an opponent facing away. This is usually only
       possible if the opponent is standing dazed, or is busy fighting
       others in a multiplayer situation (ie. Battle Royals).
          1. X (Weak Back Grapple Move)
          2. A (Medium Back Grapple Move)
          3. B (Strong Back Grapple Move #1)
          4. B + D-Pad UP/DOWN (Strong Back Grapple Move #2)
          5. B + D-Pad LEFT/RIGHT (Strong Back Grapple Move #3)
          6. X + A simultaneously (Strong Back Grapple Move #4)
           * Y (Hammer Throw, aka. Irish Whip)
             UNIVERSAL: See Front Grapple Y above.
           * R Trigger (Hold for double-team striking)
             UNIVERSAL: Used to hold the opponent's arms back,
                        allowing a partner to attack.
           * R Trigger + D-Pad UP (Shoulder Carry Setup)
             UNIVERSAL: Used to set opponent on your shoulders to
                        setup for double team moves, such as the Road
                        Warriors' Doomsday Device.
       When an opponent Back Grapples you, you can attempt to counter
       by pressing X or A. The timing for countering is the same as
       grappling offensively, as described at the top of this section.
      [Corner Grapple]
       When an opponent is hooked on the corner (see Front Grapple Y
       on throwing to corner) you can walk in and grapple them.
          1. B + D-Pad UP (Corner Grapple Move #1)
          2. B + D-Pad LEFT/RIGHT (Corner Grapple Move #2)
          3. B + D-Pad DOWN (Corner Grapple Move #3)
           * R Trigger (Tree of Woe)
             UNIVERSAL: Sets the opponent up in the "Tree of Woe"
                        (hooked upside-down on the corner).
      [Apron Grapple]
       This is a new category added in Fire Pro D. When an opponent is
       standing on the apron, walk into them to grapple just as you
       would for normal Front Grapple moves. See R Trigger under the
       Front Grapple section above for an easy way to get opponents
       out to the apron in order to setup for these moves.
          1. Press either X, A, or B (Inside Apron Grapple Move)
       When an opponent tries to perform an Apron Grapple, you can try
       to counter:
          1. Press either X, A, or B (Outside Apron Grapple Move)

**Running Attacks
   Voluntarily run by pressing Y.
      [Running Moves]
       When you are running.
          1. X (Running Attack #1)
          2. A (Running Attack #2)
      [Run Counters]
       When an opponent is running (either voluntarily or after being
       Hammer Thrown/Irish Whipped). Keep in mind that you are also
       vulnerable to Run Counters when you run voluntarily.
          1. X (Run Counter Move #1)
          2. A (Run Counter Move #2)
           * L Trigger (Dodge)
             UNIVERSAL: Used to dodge a running opponent. Depending on
                        your fighting style, this may be a leap frog
                        or drop to the mat. Done often in professional
                        wrestling particularly by Junior Heavyweights.
      [Corner Run]
       When an opponent is hooked on a corner (see Front Grapple Y on
       throwing to corner) you can run toward them for a move.
          1. B (Corner Run Attack)

**High Flying Moves
   High Flying Moves are not necessarily available to all wrestlers.
   Large heavyweights generally have less/no high flying moves while
   Luchadores generally have quite a few.
   For moves such as Missile Kicks, you can do them whether the
   opponent is dazed or not, although it would generally be wise to
   attempt such moves only when they are dazed.
      [Running Dive to Opponent Outside]
       When in the ring and an opponent is standing outside, run
       toward the ropes in the direction toward the opponent and hold
       the B button.
      [Slingshot to Opponent Outside]
       When in the ring and an opponent is standing outside, stand up
       against the ropes closest to the opponent and press B + D-Pad
       in the direction toward the opponent.
      [Slingshot from Apron to Opponent Inside]
       When standing on the apron and an opponent is in the ring,
       press B + D-Pad in the direction toward the opponent.
      [Corner Post Moves]
       Climb the corner by standing near it and pressing X or A +
       D-Pad in the direction toward it. All four corners can be
       climbed. You can also climb corners from the outside (commonly
       done by American heavyweights) by pressing X + D-Pad in the
       direction toward the corner when standing near it on the apron.
       Also, when standing on the apron, you can swing around a corner
       post to move to the apron on another side of the ring by
       pressing A + D-Pad in the direction toward the corner.
          1. X (Post Move #1)
          2. A (Post Move #2)
          3. B (Post Move #3)
          4. X + A simultaneously (Post Move #4)
       Which are aimed at standing opponents and which at downed
       opponents completely depends on each wrestler's moveset
       individually.
      [Run-Up Rebound Moves]
       Run toward a corner and hold the button.
          1. X (Run-Up Rebound Attack vs standing opponent)
          2. A (Run-Up Rebound Attack vs downed opponent)

**Downed Moves
   When an opponent is down, you can do grounded strikes and
   submissions by standing over them. For most pro wrestlers, at least
   one of these moves should be a pin, depending on his style. Shoot
   fighters and shoot style workers should not have a pin at all.
      [Standing at the HEAD of an opponent facing UP]
          1. A (Downed move #1)
          2. B (Downed move #2)
           * X (Pick up to feet by the hair/head)
             UNIVERSAL: If the opponent is worn down enough, this is a
                        way to set them up standing dazed in order to
                        perform strong strikes or back grapples.
           * R Trigger (Drag opponent)
             UNIVERSAL: Used along with any direction on the D-Pad to
                        drag a downed opponent around. Often used to
                        pull opponents away from the ropes to avoid a
                        rope break if Rope Check is on (see Match
                        Configuration).
      [Standing at the FEET of an opponent facing UP]
          1. A (Downed move #3)
          2. B (Downed move #4)
           * X (Roll over)
             UNIVERSAL: Roll opponent over to face down instead.
           * R Trigger (Drag opponent)
             UNIVERSAL: Used along with any direction on the D-Pad to
                        drag a downed opponent around. Often used to
                        pull opponents away from the ropes to avoid a
                        rope break if Rope Check is on (see Match
                        Configuration).
      [Standing at the HEAD of an opponent facing DOWN]
          1. A (Downed move #5)
          2. B (Downed move #6)
           * X (Roll over)
             UNIVERSAL: Roll opponent over to face up instead.
           * R Trigger (Drag opponent)
             UNIVERSAL: Used along with any direction on the D-Pad to
                        drag a downed opponent around. Often used to
                        pull opponents away from the ropes to avoid a
                        rope break if Rope Check is on (see Match
                        Configuration).
      [Standing at the FEET of an opponent facing DOWN]
          1. A (Downed move #7)
          2. B (Downed move #8)
           * X (Pick up to feet by the tights)
             UNIVERSAL: If the opponent is worn down enough, this is a
                        way to set them up standing dazed in order to
                        perform strong strikes or back grapples.
           * R Trigger (Drag opponent)
             UNIVERSAL: Used along with any direction on the D-Pad to
                        drag a downed opponent around. Often used to
                        pull opponents away from the ropes to avoid a
                        rope break if Rope Check is on (see Match
                        Configuration).
      [Downed Running]
       Run toward a downed opponent and hold B.

**Multi-Teaming
   Double Teaming (Two Platon) and Triple Teaming (Three Platon) moves
   are done when more than one wrestler grapples an opponent. Such a
   situation may occur in Battle Royals or even Tag matches when
   partners are in the ring helping another partner. Situations
   for multi-teaming include:
       -Front Double Team (2 grapple an opponent from the front)
       -Front Triple Team (3 grapple an opponent from the front)
       -Back Double Team (2 grapple an opponent from behind)
       -Back Triple Team (3 grapple an opponent from behind)
       -Corner Double Team (2 corner-grapple an opponent)
       -Corner Triple Team (3 corner-grapple an opponent)

**Mount System
   Shoot-style mounting is available to most shoot fighters and some
   shoot-style workers. The way to mount varies between fighters,
   although it is usually assigned as one of the grapples and/or one
   of the downed moves.
      [Mount Position]
       In the normal mount position, wait for the opponent's legs to
       wrap around, that is your signal to press a button (similar to
       the come-into-contact moment of a normal grapple).
          1. X (Mount Position Move #1)
          2. A (Mount Position Move #2)
          3. B (Mount Position Move #3)
       If you are on the receiving end of a Mount, you can counter by
       pressing any of the three buttons (X, A, or B) at the signal.
       This will execute your Mount Position Counter Move.
      [Front Facelock Shoot Tackle Counter Position]
       When you counter a shooter's attempt to tackle you for a Mount
       Position, you will have him in a front facelock. You will
       struggle for a moment and then hear a small "smack" sound, that
       is your signal to press a button.
          1. X (Front Facelock Move #1)
          2. A (Front Facelock Move #2)
          3. B (Front Facelock Move #3)
       If you are on the receiving end of a Front Facelock, you can
       counter by pressing any of the three buttons (X, A, or B) at
       the signal. This will execute your Front Facelock Counter Move.
      [Back Mount Position]
       In the back mount position, wait for the mounting fighter to
       raise both fists, that is the ready position which is your
       signal to press a button.
          1. X (Back Mount Position Move #1)
          2. A (Back Mount Position Move #2)
          3. B (Back Mount Position Move #3)
       If you are on the receiving end of a Back Mount, you can
       counter by pressing any of the three buttons (X, A, or B) at
       the signal. This will execute your Back Mount Counter Move.

**Performance (Taunt/Pose)
   Performing can be useful depending on your wrestler's fighting
   style. Every wrestler has four different performances using the
   four directions on the Analog Stick.
          1. Analog Stick LEFT (Taunt/Pose #1)
          2. Analog Stick RIGHT (Taunt/Pose #2)
          3. Analog Stick UP (Taunt/Pose #3)
          4. Analog Stick DOWN (Taunt/Pose #4)

**Exiting and Entering the Ring
   To exit the ring to go out to the floor or entrance ramp, simply
   stand up against the ropes and press X + D-Pad in the direction
   toward the ropes. Do the same up against the ring apron to go back
   inside.
   Rather than exiting directly down to the floor, you can also exit
   out to the apron first by using A instead of X. Doing so again will
   jump down to the floor. Similarly, you can use A to climb up to the
   apron before going directly inside.

**Weapons
   To acquire a weapon, go outside to the floor, stand up against the
   ring apron, and press Y + D-Pad toward the ring to grab a weapon
   from underneath the ring.
   Weapons are dropped voluntarily by pressing Y again. They can also
   be dropped when grappling, when an opponent strikes, when an
   opponent runs into you, etc. You can, however, use Breathe when
   holding a weapon without dropping it.
   To pick up a dropped weapon, press Y + D-Pad DOWN when standing
   just slightly "above" the upper rim of it.

**Staying Down on the Mat
   If you would like to stay down on the mat, hold the A button while
   you are downed. If you are in the process of getting up to your
   feet, holding A will keep you in a squatting position for a limited
   amount of time, which could be useful for dodging strikes when an
   opponent is expecting you to get up.

**Voluntarily Releasing a Pin/Submission/Illegal Hold
   If you would like to either release a pin or hold to continue
   punishing your opponent, or are performing an illegal act on a
   fatigued opponent and would like to avoid the 5 count (if the
   Disqualification Count is on), press the A button.

**Kicking Out of Pins and Escaping Holds
   The most efficient way to kick out of a pin attempt is to simply
   hold the A button. Similarly, to escape a submission holds more
   efficiently, simply roll the D-Pad around in different directions
   rapidly.
   Rapidly tapping all the buttons ("button mashing") actually
   decreases your chances of kicking out or escaping a hold.


----------------------
02. MODE SELECT SCREEN
----------------------

The game's main menu.

  One Night Match                      Victory Road
  One Night Tournament                 Edit Mode
  Open League                          Network Mode
  Elimination Match                    Title Match
  Battle Royal                         Option
                     Memory Card
      [BOTTOM: Description of highlighted mode]


-------------------
03. ONE NIGHT MATCH
-------------------

Configure a professional wrestling match.

-Initial Screen
 Normal Match
 Exploding Cage Deathmatch
 Barbedwire Deathmatch/Fluorescent Light Boards Deathmatch
 Gruesome Fighting (Octagon Shoot Fighting/Mixed Martial Arts)
 SWA Official Rules Match (Battlarts-style Rules)
 Mode Select (Exit)


Normal Match
============

-Configuration Screen
 Blue Corner     CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
 Red Corner      CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
 Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
 Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
 Match Fall      1 Fall, 3 Falls
 Ring            SWA (Fictional)
                 VIEW JAPAN (New Japan)
                 OLIVE JAPAN (All Japan)
                 SUPER NOVA (Pro Wrestling NOAH)
                 Shin IW (FMW)
                 Yukiguni Puroresu (Michinoku Puroresu)
                 Super Dragon Pavilion (Toryumon)
                 ZIP JAPAN (Big Japan)
                 Kansai Puroresu (Osaka Puroresu)
                 WFW Puroresu (WWF)
                 WWC Puroresu (WCW)
                 THREE-A (AAA)
                 GONGS (RINGS)
                 High Class (Pancrase)
                 Battration (Battlarts)
                 Joshi (Womens, based on AJW ring)
                 BLADE (PRIDE)
                 UWH (UWFi)
                 RANDOM
 Match Location  Nihon Butoukan (Nippon Budokan)
                 SPIKE DOME (Tokyo Dome)
                 Yurakuen Hall (Korakuen Hall)
                 Murakawa Gym (Generic Gym)
                 USA (WWF/WCW set style)
                 RANDOM
 COM Level       1(easiest) - 10(hardest)
 Game Speed      100% - 800%
 COM Skip        OFF, ON
                 (ON: CP vs CP matches highlighted instead of shown in
                  full)
 Referee         Choose a referee
 Rope Check      OFF, ON
                 (ON: Pins and submission holds are broken if you are
                  touching the ropes)
 Lumberjack      OFF, ON
                 (ON: As soon as a wrestler is thrown out of the ring
                  or manually exits, he will automatically re-enter)
 Tornado Battle  OFF, ON
                 (ON: In tag matches, all Participants are allowed in
                  the ring at once)
 Cut Play        OFF, ON
                 (ON: In tag matches, allows partner interference when
                  in danger)
 DQ Count        OFF, ON
                 (ON: referee will count up to 5 for an illegal act
                  that he sees, and disqualify if not released)
 Outside Count   OFF, ON
                 (ON: referee counts up to 20 when a wrestler is
                  outside of the ring)
 BGM Selection   Choose a Background Music track, or RANDOM
 CRITICAL Rate   Off, Low, Medium, High
                 (Chooses how often Fire Pro's infamous KO's, called
                  CRITICALs, will happen)
         - Done -


Exploding Cage Deathmatch
=========================

-Configuration Screen
 Blue Corner     CP, 1P/2P
 Red Corner      CP, 2P/1P
 Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
 Match Time      5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
                 (Time limit of the match itself)
 Explosion Time  1 min, 5 min, 10 min, 15 min, 30 min, 45min, 60min,
                 No Explosion
                 (When the explosion will happen)
 Match Fall      1 Fall only
 Ring            Special Deathmatch Ring only
 Match Location  Kawajima Stadium (Kawasaki Stadium) only
 COM Level       1(easiest) - 10(hardest)
 Game Speed      100% - 800%
 COM Skip        - (not implemented in this mode)
 Referee         Choose a referee
 Rope Check      - (not implemented in this mode)
 Lumberjack      - (not implemented in this mode)
 Tornado Battle  - (not implemented in this mode)
 Cut Play        - (not implemented in this mode)
 DQ Count        - (not implemented in this mode)
 Outside Count   - (not implemented in this mode)
 BGM Selection   Choose a Background Music track, or RANDOM
 CRITICAL Rate   Off, Low, Medium, High
                 (Chooses how often Fire Pro's infamous KO's, called
                  CRITICALs, will happen)
         - Done -


Barbedwire Deathmatch
=====================

-Configuration Screen
 Blue Corner     CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
 Red Corner      CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
 Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
 Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
 Corner Option   Barbedwire, Fluorescent Light
 Match Fall      1 Fall only
 Ring            SWA (Fictional)
                 VIEW JAPAN (New Japan)
                 OLIVE JAPAN (All Japan)
                 SUPER NOVA (Pro Wrestling NOAH)
                 Shin IW (FMW)
                 Yukiguni Puroresu (Michinoku Puroresu)
                 Super Dragon Pavilion (Toryumon)
                 ZIP JAPAN (Big Japan)
                 Kansai Puroresu (Osaka Puroresu)
                 WFW Puroresu (WWF)
                 WWC Puroresu (WCW)
                 THREE-A (AAA)
                 GONGS (RINGS)
                 High Class (Pancrase)
                 Battration (Battlarts)
                 Joshi (Womens, based on AJW ring)
                 BLADE (PRIDE)
                 UWH (UWFi)
                 RANDOM
 Match Location  Yurakuen Hall (Korakuen Hall) only
 COM Level       1(easiest) - 10(hardest)
 Game Speed      100% - 800%
 COM Skip        - (not implemented in this mode)
 Referee         Choose a referee
 Rope Check      OFF, ON
                 (ON: Pins and submission holds are broken if you are
                  touching the ropes)
 Lumberjack      OFF, ON
                 (ON: As soon as a wrestler is thrown out of the ring
                  or manually exits, he will automatically re-enter)
 Tornado Battle  OFF, ON
                 (ON: In tag matches, all Participants are allowed in
                  the ring at once)
 Cut Play        OFF, ON
                 (ON: In tag matches, allows partner interference when
                  in danger)
 DQ Count        OFF, ON
                 (ON: referee will count up to 5 for an illegal act
                  that he sees, and disqualify if not released)
 Outside Count   OFF, ON
                 (ON: referee counts up to 20 when a wrestler is
                  outside of the ring)
 BGM Selection   Choose a Background Music track, or RANDOM
 CRITICAL Rate   Off, Low, Medium, High
                 (Chooses how often Fire Pro's infamous KO's, called
                  CRITICALs, will happen)
         - Done -


Gruesome Fighting
=================

-Configuration Screen
 Blue Corner     CP, 1P/2P
 Red Corner      CP, 2P/1P
 Match Type      Only Give Up
 Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
 Match Fall      1 Fall only
 Ring            Octagon only
 Match Location  Bayside Colosseum (Fictional) only
 COM Level       1(easiest) - 10(hardest)
 Game Speed      100% - 800%
 COM Skip        - (not implemented in this mode)
 Referee         Choose a referee
 Rope Check      - (not implemented in this mode)
 Lumberjack      - (not implemented in this mode)
 Tornado Battle  - (not implemented in this mode)
 Cut Play        - (not implemented in this mode)
 DQ Count        - (not implemented in this mode)
 Outside Count   - (not implemented in this mode)
 BGM Selection   Choose a Background Music track, or RANDOM
 CRITICAL Rate   Off, Low, Medium, High
                 (Chooses how often Fire Pro's infamous KO's, called
                  CRITICALs, will happen)
         - Done -


SWA Official Rules Match
========================

-Configuration Screen
 Blue Corner     CP, 1P/2P
 Red Corner      CP, 2P/1P
 Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
 Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
 Match Fall      1 Fall, 3 Falls
 Ring            SWA (Fictional)
                 VIEW JAPAN (New Japan)
                 OLIVE JAPAN (All Japan)
                 SUPER NOVA (Pro Wrestling NOAH)
                 Shin IW (FMW)
                 Yukiguni Puroresu (Michinoku Puroresu)
                 Super Dragon Pavilion (Toryumon)
                 ZIP JAPAN (Big Japan)
                 Kansai Puroresu (Osaka Puroresu)
                 WFW Puroresu (WWF)
                 WWC Puroresu (WCW)
                 THREE-A (AAA)
                 GONGS (RINGS)
                 High Class (Pancrase)
                 Battration (Battlarts)
                 Joshi (Womens, based on AJW ring)
                 BLADE (PRIDE)
                 UWH (UWFi)
                 RANDOM
 Match Location  Nihon Butoukan (Nippon Budokan)
                 SPIKE DOME (Tokyo Dome)
                 Yurakuen Hall (Korakuen Hall)
                 Murakawa Gym (Generic Gym)
                 USA (WWF/WCW set style)
                 RANDOM
 COM Level       1(easiest) - 10(hardest)
 Game Speed      100% - 800%
 COM Skip        - (not implemented in this mode)
 Referee         Choose a referee
 Rope Check      OFF, ON
                 (ON: Pins and submission holds are broken if you are
                  touching the ropes)
 Lumberjack      OFF, ON
                 (ON: As soon as a wrestler is thrown out of the ring
                  or manually exits, he will automatically re-enter)
 Tornado Battle  - (not implemented in this mode)
 Cut Play        - (not implemented in this mode)
 DQ Count        OFF only
 Outside Count   OFF, ON
                 (ON: referee counts up to 20 when a wrestler is
                  outside of the ring)
 BGM Selection   Choose a Background Music track, or RANDOM
 CRITICAL Rate   Off, Low, Medium, High
                 (Chooses how often Fire Pro's infamous KO's, called
                  CRITICALs, will happen)
         - Done -


------------------------
04. ONE NIGHT TOURNAMENT
------------------------

Single-elimination tournament format: Participants are paired up to
face each other, and only the winner advances.

-1st Screen
 Continue (resume a previously saved tournament)
 Setup New Tournament
 Mode Select (Exit)

-Match Type
 Normal Match
 Exploding Cage Deathmatch
 Barbedwire Deathmatch (and Fluorescent Light Boards Deathmatch)
 Gruesome Fighting (Shoot Fighting/Mixed Martial Arts)
 SWA Official Rules Match
 End (Back to previous screen)

-Name Entry
 Enter a name for your tournament.

   [Entry Field________________ ]
   1. Hiragana
   2. Katakana
   3. Kanji                      [Character Selection Field]
   4. Romanji (ENGLISH)
   5. Symbols
   6. Altered Kanji
   7. Done
 You will start inside the character selection field. Press B to go to
 the menu on the left side. The 4th option down is Romanji (English
 alphabet characters). Use X to backspace on the entry field.

-Match Configuration Screen
 Which options are greyed out depends on the Match Type you chose.
 Match Type      Singles, Tag, 6Man Tag, 8Man Tag, Mix (handicap)
 Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
 Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
 Match Fall      1 Fall, 3 Falls
 Ring            SWA (Fictional)
                 VIEW JAPAN (New Japan)
                 OLIVE JAPAN (All Japan)
                 SUPER NOVA (Pro Wrestling NOAH)
                 Shin IW (FMW)
                 Yukiguni Puroresu (Michinoku Puroresu)
                 Super Dragon Pavilion (Toryumon)
                 ZIP JAPAN (Big Japan)
                 Kansai Puroresu (Osaka Puroresu)
                 WFW Puroresu (WWF)
                 WWC Puroresu (WCW)
                 THREE-A (AAA)
                 GONGS (RINGS)
                 High Class (Pancrase)
                 Battration (Battlarts)
                 Joshi (Womens, based on AJW ring)
                 BLADE (PRIDE)
                 UWH (UWFi)
                 RANDOM
 Match Location  Nihon Butoukan (Nippon Budokan)
                 SPIKE DOME (Tokyo Dome)
                 Yurakuen Hall (Korakuen Hall)
                 Murakawa Gym (Generic Gym)
                 USA (WWF/WCW set style)
                 RANDOM
 COM Level       1(easiest) - 10(hardest)
 Game Speed      100% - 800%
 COM Skip        OFF, ON
                 (ON: CP vs CP matches highlighted instead of shown in
                  full)
 Referee         Choose a referee
 Rope Check      OFF, ON
                 (ON: Pins and submission holds are broken if you are
                  touching the ropes)
 Lumberjack      OFF, ON
                 (ON: As soon as a wrestler is thrown out of the ring
                  or manually exits, he will automatically re-enter)
 Tornado Battle  OFF, ON
                 (ON: In tag matches, all Participants are allowed in
                  the ring at once)
 Cut Play        OFF, ON
                 (ON: In tag matches, allows partner interference when
                  in danger)
 DQ Count        OFF, ON
                 (ON: referee will count up to 5 for an illegal act
                  that he sees, and disqualify if not released)
 Outside Count   OFF, ON
                 (ON: referee counts up to 20 when a wrestler is
                  outside of the ring)
 BGM Selection   Choose a Background Music track, or RANDOM
 CRITICAL Rate   Off, Low, Medium, High
                 (Chooses how often Fire Pro's infamous KO's, called
                  CRITICALs, will happen)
         - Done -

-Single Elimination Tournament Brackets
 Use d-pad up/down to choose a slot, left/right to choose who will
 control the wrestler in this slot (CP, 1P, 2P, etc). Press A to
 choose a wrestler for that slot. Repeat this until you have setup
 your desired tournament brackets.
 When finished, press d-pad right until you reach the last option
 (Entry Finished) and press A on it. Must have a minimum of 3
 participants chosen.
 You will then be asked: Are you finished with Wrestler Entry?
   1. Yes
   2. No
 If you choose yes, your entries will be finalized. Once it has been
 finalized, press A to start a match or B to bring up the following
 pop-up menu:
   1. Continue (Close Menu)
   2. Automatic
   3. Quick Save
   4. End (Exit Tournament)
 If you choose Automatic, the entire tournament will be run
 automatically, so you won't have to press anything in between
 matches. This can be useful if you are running a CP vs CP Tournament
 to test CPU Logic.


---------------
05. OPEN LEAGUE
---------------

Round-robin tournament format: Each participant will face all of the
other participants, the one with the most points tallied up in the end
will be victorious.

-1st Screen
 Continue (resume a previously saved tournament)
 Setup New Tournament
 Mode Select (Exit)

-Match Type
 Normal Match
 Exploding Cage Deathmatch
 Barbedwire Deathmatch (and Fluorescent Light Boards Deathmatch)
 Gruesome Fighting (Shoot Fighting/Mixed Martial Arts)
 SWA Official Rules Match
 End (Back to previous screen)

-Name Entry
 Enter a name for your open league.

   [Entry Field________________ ]
   1. Hiragana
   2. Katakana
   3. Kanji                      [Character Selection Field]
   4. Romanji (ENGLISH)
   5. Symbols
   6. Altered Kanji
   7. Done
 You will start inside the character selection field. Press B to go to
 the menu on the left side. The 4th option down is Romanji (English
 alphabet characters). Use X to backspace on the entry field.

-Match Configuration Screen
 Which options are greyed out depends on the Match Type you chose.
 Match Type      Singles, Tag, 6Man Tag, 8Man Tag, Mix (handicap)
 Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
 Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
 Match Fall      1 Fall, 3 Falls
 Point Type      2 Point win, 5 Point win
 Ring            SWA (Fictional)
                 VIEW JAPAN (New Japan)
                 OLIVE JAPAN (All Japan)
                 SUPER NOVA (Pro Wrestling NOAH)
                 Shin IW (FMW)
                 Yukiguni Puroresu (Michinoku Puroresu)
                 Super Dragon Pavilion (Toryumon)
                 ZIP JAPAN (Big Japan)
                 Kansai Puroresu (Osaka Puroresu)
                 WFW Puroresu (WWF)
                 WWC Puroresu (WCW)
                 THREE-A (AAA)
                 GONGS (RINGS)
                 High Class (Pancrase)
                 Battration (Battlarts)
                 Joshi (Womens, based on AJW ring)
                 BLADE (PRIDE)
                 UWH (UWFi)
                 RANDOM
 Match Location  Nihon Butoukan (Nippon Budokan)
                 SPIKE DOME (Tokyo Dome)
                 Yurakuen Hall (Korakuen Hall)
                 Murakawa Gym (Generic Gym)
                 USA (WWF/WCW set style)
                 RANDOM
 COM Level       1(easiest) - 10(hardest)
 Game Speed      100% - 800%
 COM Skip        OFF, ON
                 (ON: CP vs CP matches highlighted instead of shown in
                  full)
 Referee         Choose a referee
 Rope Check      OFF, ON
                 (ON: Pins and submission holds are broken if you are
                  touching the ropes)
 Lumberjack      OFF, ON
                 (ON: As soon as a wrestler is thrown out of the ring
                  or manually exits, he will automatically re-enter)
 Tornado Battle  OFF, ON
                 (ON: In tag matches, all Participants are allowed in
                  the ring at once)
 Cut Play        OFF, ON
                 (ON: In tag matches, allows partner interference when
                  in danger)
 DQ Count        OFF, ON
                 (ON: referee will count up to 5 for an illegal act
                  that he sees, and disqualify if not released)
 Outside Count   OFF, ON
                 (ON: referee counts up to 20 when a wrestler is
                  outside of the ring)
 BGM Selection   Choose a Background Music track, or RANDOM
 CRITICAL Rate   Off, Low, Medium, High
                 (Chooses how often Fire Pro's infamous KO's, called
                  CRITICALs, will happen)
         - Done -

-League Grid
 Use d-pad left/right to choose who will control the wrestler in the
 highlighted slot (CP, 1P, 2P, etc). Press A to choose a wrestler for
 that slot. Repeat this until you have setup your desired league
 grid.
 When finished, press d-pad right until you reach the last option
 (Entry Finished) and press A on it. Must have a minimum of 4
 participants chosen.
 You will then be asked: Are you finished with Wrestler Entry?
   1. Yes
   2. No
 If you choose yes, your entries will be finalized. Once it has been
 finalized, press A to start a match or B to bring up the following
 pop-up menu:
   1. Continue (Close Menu)
   2. Ranking (View the current league standings)
   3. Automatic
   4. Quick Save
   5. End (Exit Tournament)
 If you choose Automatic, the entire tournament will be run
 automatically, so you won't have to press anything in between
 matches. This can be useful if you are running a CP vs CP League
 to test CPU Logic.


---------------------
06. ELIMINATION MATCH
---------------------

Teams of five face each other in singles matches.

-1st Screen
 Match (Start an Elimination Match)
 Team Edit (Create a custom team of 5)
 Mode Select (Exit)

Match
=====

-Elimination Match Type
 Team War (Normal elimination)
 Marathon (Winner stays to fight next opponent)
 Rank Elimination (Captain vs Captain, and so on)
 End (Back to previous screen)

-Configuration Screen
 Blue Corner     CP, 1P/2P
 Red Corner      CP, 2P/1P
 Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
 Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
 Match Fall      1 Fall only
 Ring            SWA (Fictional)
                 VIEW JAPAN (New Japan)
                 OLIVE JAPAN (All Japan)
                 SUPER NOVA (Pro Wrestling NOAH)
                 Shin IW (FMW)
                 Yukiguni Puroresu (Michinoku Puroresu)
                 Super Dragon Pavilion (Toryumon)
                 ZIP JAPAN (Big Japan)
                 Kansai Puroresu (Osaka Puroresu)
                 WFW Puroresu (WWF)
                 WWC Puroresu (WCW)
                 THREE-A (AAA)
                 GONGS (RINGS)
                 High Class (Pancrase)
                 Battration (Battlarts)
                 Joshi (Womens, based on AJW ring)
                 BLADE (PRIDE)
                 UWH (UWFi)
                 RANDOM
 Match Location  Nihon Butoukan (Nippon Budokan)
                 SPIKE DOME (Tokyo Dome)
                 Yurakuen Hall (Korakuen Hall)
                 Murakawa Gym (Generic Gym)
                 USA (WWF/WCW set style)
                 RANDOM
 COM Level       1(easiest) - 10(hardest)
 Game Speed      100% - 800%
 COM Skip        - (not implemented in this mode)
 Referee         Choose a referee
 Rope Check      OFF, ON
                 (ON: Pins and submission holds are broken if you are
                  touching the ropes)
 Lumberjack      OFF, ON
                 (ON: As soon as a wrestler is thrown out of the ring
                  or manually exits, he will automatically re-enter)
 Tornado Battle  - (not implemented in this mode)
 Cut Play        - (not implemented in this mode)
 DQ Count        OFF, ON
                 (ON: referee will count up to 5 for an illegal act
                  that he sees, and disqualify if not released)
 Outside Count   OFF, ON
                 (ON: referee counts up to 20 when a wrestler is
                  outside of the ring)
 BGM Selection   Choose a Background Music track, or RANDOM
 CRITICAL Rate   Off, Low, Medium, High
                 (Chooses how often Fire Pro's infamous KO's, called
                  CRITICALs, will happen)
         - Done -

-Choose Team
 Choose from one of the pre-set teams or a team made using Team Edit
 (chosen at the first screen of this mode).


Team Edit
=========

-Name Entry
 Enter a name for your team.

   [Entry Field________________ ]
   1. Hiragana
   2. Katakana
   3. Kanji                      [Character Selection Field]
   4. Romanji (ENGLISH)
   5. Symbols
   6. Altered Kanji
   7. Done
 You will start inside the character selection field. Press B to go to
 the menu on the left side. The 4th option down is Romanji (English
 alphabet characters). Use X to backspace on the entry field.

-Participant Select
 Use d-pad left/right to highlight one of the slots. Press A to choose
 a wrestler for that slot.
 To exit, bring up the following menu by pressing B:
   Decision (Save it)
   Cancel
   Back to Name Entry

-Save Edit Team
 Use d-pad up/down to choose a slot to save your EDIT Team in.
 To exit without saving, press B and you will be asked if you are
 sure you don't want to save:
  1. Yes
  2. No


----------------
07. BATTLE ROYAL
----------------

Every man for himself with up to eight participants in the ring at one
time. When all but one of the participants are eliminated, the one
remaining is declared winner.

-1st Screen
 Normal             All start in the ring together, eliminated
                    participants must leave.
 Endless            Eliminated participants stay to continue
                    fighting.
 Over The Rope      Elimination via getting thrown out or falling
                    out of the ring.
 Difference Time    Participants come out separately, similar to
                    the format of the AJPW January Battle Royals
                    and WWF Royal Rumble, except the total number
                    of participants is still limited to 8.
 Mode Select (Exit)


Normal/Endless/Over the Rope
============================

-Configuration Screen
 See One Night Match. Options not applicable to the mode will be
 greyed out.

-Wrestler Select
 Use the d-pad directions to highlight one of the 8 slots. Press A on
 a highlighted slot to choose who will control it (player/CP/None).
 If you choose a player or CP to control that slot, you will then
 choose a wrestler for it. If you chose None, the slot will be empty
 (this is useful if you would prefer to setup a Battle Royal with less
 than 8 participants).
 Once you are finished assigning all the slots, press START for the
 following menu:
   Begin Match
   Cancel
   End (Back to previous)


Difference Time
===============

-Configuration Screen
 See One Night Match. Options not applicable to the mode will be
 greyed out.

-Wrestler Select
 Use the d-pad directions to highlight one of the 8 slots. Press A on
 a highlighted slot to choose who will control it (player/CP/None).
 If you choose a player or CP to control that slot, you will then
 choose a wrestler for it. If you chose None, the slot will be empty
 (this is useful if you would prefer to setup a Battle Royal with less
 than 8 participants).
 Once you are finished assigning all the slots, press START for the
 following menu:
   Order Select
   Cancel
   End (Back to previous)

-Order Select
 Choose the times when each participant will enter the match. The
 first two will always be 0 min (start of the match). When you are
 finished, bring up the following menu by pressing START:
   Begin Match
   Cancel
   Wrestler Select (Back to previous)


----------------
08. VICTORY ROAD
----------------

Choose your wrestler(s) and fight through the different organizations
for each weight class to earn hidden wrestlers and additional items for
use in Wrestler Edit.

-1st Screen
 SWA Heavyweight Singles Championship
 SWA Heavyweight Tag Championship
 SWA Jr. Heavyweight Singles Championship
 SWA Jr. Heavyweight Tag Championship
 SWA 6Man Tag Championship
 SWA 8Man Tag Championship
 Mode Select (Exit)

NOTE: It is now possible to allow the CP to control your wrestler for
you in Victory Road. Brushing up on your CPU Logic programming skills
could be valuable in completing this mode.

-Victory Road Pre-Match Screen
 Before the match begins, you will see a screen with three options:
                [ Next Match | Quick Save | Exit ]
 The opponent for your next match is displayed on this screen. Choose
 Next Match to start the match.
 After having completed matches in this mode, choosing Quick Save will
 "lock in" the progress you have made. Keep in mind, however, that it
 will NOT write to the VMS/VMU card yet. Choosing Exit will allow you
 to write it to the card, so it would be wise to exit after every
 match won if you want to be sure that you don't lose your data.


-------------
09. EDIT MODE
-------------

The heart of the Fire Pro games. It allows players to keep the game
up-to-date in many areas of the pro wrestling business, providing
infinite replay value.

-Edit Submodes Menu
 Wrestler Edit
 Group Edit
 Referee Edit
 Wrestler Rename
 Wrestler Group Affiliation (update the rosters)
 Wrestler ReCostume (edit pre-made wrestlers' appearances)
 Mode Select (Exit)


Wrestler Edit
=============

-Wrestler Edit Menu
                               Select Model Wrestler
    (ORG LOGO)  (WRESTLER)     Name Entry
                               Wrestler Make (Appearance)
                               Skill Edit (Character Profile)
    (NAME)                     Parameter Edit (Attributes)
    (Nickname)                 Skill Equipment (Moves)
    (Finisher Name)            CPU Logic (Tendencies when CPU-played)
    (Height) (Origin)          Data Protection (Load/Save/Delete)
    (Weight) (Birthdate)       End (Exit Wrestler Edit)


**Select Model Wrestler
  This function allows you to choose one of the pre-made wrestlers as
  a base for a new wrestler. This may be useful for making alternate
  versions of a wrestler under a different gimmick or style.
  The Model Wrestler's name, appearance, statistical information under
  Skill Edit, moves, and CPU Logic will all be loaded. However,
  anything in Skill Edit that uses points (Critical, Special Skill,
  Body Part strengths, etc.) as well as the Parameter Edit (Attribute
  Points) will not be loaded so you will have to fill them in.

**Name Entry
 Assign a nickname and ring name for the wrestler.

  [Nickname________________] [Name1__] [Name2_____]
  [Flip on/off] [Separator ]
   1. Hiragana
   2. Katakana
   3. Kanji                      [Character Selection Field]
   4. Romanji (ENGLISH)
   5. Symbols
   6. Altered Kanji
   7. Done
        [   Current Name Shown at bottom   ]

 You will start inside the character selection field. Press B to go to
 the menu on the left side. The 4th option down is Romanji (English
 alphabet characters).
  Use X to backspace on the entry field, Y to move to the next field.
  Press A to choose characters.
    Flip Box:
       The Flip Box is used to control whether Name1 or Name2 will
       come first.
    Separator:
       This determines what character will come in between Name1 and
       Name2. There aren't enough spaces for many names when naming in
       English, so this is very useful. For example, if a wrestler's
       name is very long, you can enter it separately and then choose
       the last separator (none) to merge Name1 and Name2 together.

**Wrestler Make
  [Appearance Menu]
   Stance:
     1-Strong
     2-Technic
     3-Amaresu (Amateur Wrestling)
     4-Power
     5-Lucha
     6-Shooting
     7-Mysterious
     8-Koppou
     9-Ko-budou (Old Budo)
     10-Boxing
     11-Mix Style
   Size:
     1-Male S
     2-Male M
     3-Male L
     4-Female
   Face:
    1-281
    NOTE: Most of the faces are the pre-made wrestlers in the game
    while the remaining ones are extras made for use in Edit mode.
    With creative use of faces combined with the right bodyparts and
    colors, you can make virtually any wrestler on the face of the
    planet.
    If you would like to use the wrestler that the face belongs to as
    a base, you can hold the X button while scrolling through the
    heads with d-pad left/right.
     1-Tatsumi Fujinami
     2-Kensuke Sasaki
     3-Shiro Koshinaka
     4-Junji Hirata
     5-Kengo Kimura
     6-Osamu Kido
     7-Takayuki Iizuka
     8-Manabu Nakanishi
     9-Yuji Nagata
     10-Tadao Yasuda
     11-Osamu Nishimura
     12-Yutaka Yoshie
     13-Jyushin Thunder Lyger
     14-El Samurai
     15-Koji Kanemoto
     16-Shinjiro Ohtani
     17-Kendo Ka Shin
     18-Tatsuhito Takaiwa
     19-Shinya Makabe
     20-Masahiro Chono
     21-Keiji Mutoh
     22-Hiroyoshi Tenzan
     23-Satoshi Kojima
     24-Scott Norton
     25-Super J
     26-Tatsutoshi Gotoh
     27-Michiyoshi Ohara
     28-Hiro Saito
     29-AKIRA
     30-Antonio Inoki
     31-Riki Choshu
     32-Kazuo Yamazaki
     33-Animal Hamaguchi
     34-Kotetsu Yamamoto
     35-Tigermask
     36-Dynamite Kid
     37-Kuniaki Kobayashi
     38-Black Tiger
     39-Mitsuharu Misawa
     40-Kenta Kobashi
     41-Toshiaki Kawada
     42-Akira Taue
     43-Jun Akiyama
     44-Hiroshi Hase
     45-Takao Omori
     46-Yoshihiro Takayama
     47-Tamon Honda
     48-Jun Izumida
     49-Masao Inoue
     50-Kentaro Shiga
     51-Stan Hansen
     52-Vader
     53-Steve Williams
     54-Johnny Ace
     55-Mike Barton (formerly Bart Gunn)
     56-Jim Steele (formerly Wolf Hawkfield)
     57-Johnny Smith
     58-Taiyo Kea (formerly Maunakea Mossman)
     59-Masanobu Fuchi
     60-Yoshinari Ogawa
     61-Tsuyoshi Kikuchi
     62-Masahito Kakihara
     63-Yoshinobu Kanemura
     64-Giant Baba
     65-Jumbo Tsuruta
     66-Dory Funk Jr.
     67-Bruiser Brody
     68-Terry Gordy
     69-Gary Albright
     70-Hayabusa
     71-Masato Tanaka
     72-Hiromichi Fuyuki
     73-Mr.Gannosuke
     74-Tetsuhiro Kuroda
     75-Hisakatsu Ohya
     76-Jado
     77-Kintaro Kanemura
     78-Gedo
     79-Ricky Fuji
     80-Jinsei Shinzaki (aka. Hakushi)
     81-The Great Sasuke
     82-Gran Hamada
     83-4th Generation Tiger Mask
     84-Gran Naniwa
     85-Minoru Fujita
     86-Curry Man (Fallen Angel Christopher Daniels' masked gimmick)
     87-Magnum TOKYO
     88-CIMA
     89-Dragon Kid
     90-SUWA
     91-Sumo Fuji
     92-Ultimo Dragon
     93-Shadow WX
     94-Ryuji Yamakawa
     95-Tomoaki Honma
     96-MEN's Teioh
     97-Abdullah the Butcher
     98-Super Delfin
     99-Dick Togo
     100-Takehiro Murahama
     101-Genichiro Tenryu
     102-Shinya Hashimoto
     103-Yoshiaka Fujiwara
     104-Atsushi Onita
     105-Tarzan Goto
     106-Mr.Pogo
     107-Yoji Anjoh
     108-Naoki Sano
     109-Mitsuhiro Matsunaga
     110-Mitsuya Nagai
     111-Daisuke Ikeda
     112-Masao Orihara
     113-Masaaki Mochizuki
     114-Hawk Warrior
     115-Animal Warrior
     116-Tiger Jeet Singh
     117-Sabu
     118-Rob Van Dam
     119-The Great Kabuki
     120-Steve Austin
     121-The Rock
     122-The Undertaker
     123-Triple H
     124-Big Show
     125-Kane
     126-Ken Shamrock (Kenneth Wayne Shamrock)
     127-Billy Gunn
     128-Road Dogg
     129-X-Pac
     130-Rikishi
     131-Davey Boy Smith
     132-Chris Benoit
     133-Chris Jericho
     134-Dean Malenko
     135-Eddy Guerrero
     136-Tazz
     137-Chyna
     138-TAKA Michinoku
     139-Shoichi Funaki
     140-Andre the Giant
     141-Shawn Michaels
     142-Mick Foley (Mankind/Cactus Jack)
     143-Vince McMahon
     144-Bill Goldberg
     145-Hulk Hogan
     146-Ric Flair
     147-Randy Savage
     148-Bret Hart
     149-Kevin Nash
     150-Scott Hall
     151-Sid Vicious
     152-Sting
     153-The Great Muta
     154-Rick Steiner
     155-Scott Steiner
     156-Diamond Dallas Page
     157-Jeff Jarrett
     158-Bam Bam Bigelow
     159-Mike Awesome
     160-Kaz Hayashi
     161-Terry Funk
     162-El Hijo Del Santo
     163-Negro Casas
     164-Dr.Wagner Jr.
     165-Dos Caras
     166-Mil Mascaras
     167-Kiyoshi Tamura
     168-Tsuyoshi Kousaka
     169-Yoshihisa Yamamoto
     170-Bitsadze Tariel
     171-Volk Han
     172-Hans Nyman
     173-Akira Maeda
     174-Manabu Yamada
     175-Masakatsu Funaki
     176-Yoshinobu Takahashi
     177-Semmy Schilt
     178-Yuki Ishikawa
     179-Alexander Otsuka
     180-Mohammad Yone
     181-Minoru Tanaka
     182-Ikuto Hidaka
     183-Naoya Ogawa
     184-Kazushi Sakuraba
     185-Kazuyuki Fujita
     186-Nobuhiko Takada
     187-Masaake Satake
     188-Enson Inoue
     189-Rumina Saito
     190-Kazunari Murakami
     191-Aleksandr Karelin
     192-Igor Vovchanchin
     193-Mark Kerr
     194-Rickson Gracie
     195-Royce Gracie
     196-Don Frye
     197-Peter Aerts
     198-Ernesto Hoost
     199-Mike Bernardo
     200-Andy Hug
     201-Roland Bock
     202-Lioness Asuka
     203-Chigusa Nagayo
     204-Kyoko Inoue
     205-Shinobu Kandori
     206-Aja Kong
     207-Dynamite Kansai
     208-Yumiko Hotta
     209-Manami Toyota
     210-Akira Hokuto
     211-Takako Inoue
     212-Bull Nakano
     213-Karl Gotch
     214-Lou Thesz
     215-Rikidozan
     216-Takeshi Rikioh
     217-GOEMON
     218-Mammoth Sasaki
     219-Kurt Angle
     220-Booker T
    The following are the referees:
     221 - Tiger Hattori (NJPW Referee)
     222 - Kyohei Wada (AJPW Referee)
     223 - Ted Tanabe (MPro Referee)
     224 - Yuuji Shimada (PRIDE Referee)
     225 - Earl Hebner (WWF Referee)
     226 - Daichi Murayama (ARSION Referee)
     227 - Mr.Soranaka (Old UWF Referee)
     228 - Joe Higuchi (NOAH Referee)
    The following are extras (heads that aren't used by any pre-made
    wrestlers in the game):
     229 - Seiji Sakaguchi
     230 - Masa Saito
     231 - Super Strong Machine
     232 - Jyushin Thunder Lyger (vs Heavyweight costume)
     233 - Norio Honaga
     234 - Masakazu Fukuda
     235 - Umanosuke Ueda
     236 - Dick Murdoch
     237 - Rusher Kimura
     238 - Haruka Eigen
     239 - Sataru Asako
     240 - Giant Kimala
     241 - Scorpio
     242 - Tiger Mask II (Misawa)
     243 - Onryu
     244 - Shiryu II
     245 - TARU
     246 - Kenichiro Arai
     247 - Shinya Kojika (Great Kojika)
     248 - John Zandig
     249 - Wife Beater
     250 - Naohiro Hoshikawa
     251 - Daioh QUALLT
     252 - Kengo Nagasaki
     253 - Akira Shoji
     254 - Sasuke the Great
     255 - Sanshiro Takagi
     256 - Naomichi Marufuji
     257 - Satoru Asako
     258 - Bubba Ray Dudley
     259 - D-Von Dudley
     260 - Brian Christopher
     261 - Scotty 2 Hotty
     262 - Ted DiBiase
     263 - Susumu Mochizuki
     264 - Kanda
     265 - Tommy Dreamer
     266 - Vampiro
     267 - Tito Ortiz
     268 - Frank Shamrock
     269 - Nobutaka Araya
     270 - Ricky Marvin
     271 - Mayumi Ozaki
     272 - Devil Masami
     273 - Mima Shimoda
     274 - Etsuko Mita
     275 - Kaori Nakayama
     276 - Emi Motokawa
     277 - Mariko Yoshida
     278 - Chaparrita ASARI
     279 - Ayako Hamada
     280 - Megumi Kudo
     281 - Keiji Mutoh ("Skinhead" Mutoh; Bald Version)
    The following are hidden, unlocked by completing Victory Road:
     282 - Generic Sumo Wrestler
     283 - Stalker
     284 - Generic Female
     285 - Screaper Nishihara (Stoker Ishikawa)
     286 - Masked Angel Rosetta
     287 - Tiger Mask (Animated Series version)
     288 - Bear Mask
     289 - Kuma (Bear)
     290 - Kappa
     291 - Skull Mask Man
     292 - Full Body Tights Man
     293 - Monkey
     294 - Anime Girl 1
     295 - Anime Girl 2
     296 - Anime Girl 3
   Chest: <A button changes size: S, M, L, D>
     1-Normal
     2-Body Paint
     3-Amaresu 1 (Amateur-style Singlet Top)
     4-Amaresu 2 (Amateur-style Singlet Top)
     5-One Shoulder (One-Shoulder Singlet)
     6-Plain T-Shirt
     7-Ele with T Shirt (Thermal T-Shirt)
     8-Kaiser Suit (Lyger Suit)
     9-Ninja Dogi
     10-Karate Gi
     11-Fire Suit
     12-Azteca Suit (Azteca Dragon/Ultimo Dragon chestplate)
     13-Cross Scar
     14-Striped Shirt (Referee)
     15-Joshi (Female) One Piece 1
     16-Joshi (Female) One Piece 2
     17-Joshi (Female) Turtleneck 1
     18-Joshi (Female) Turtleneck 2
     19-Joshi (Female) T-Shirt
     20-Joshi (Female) T-Shirt 2
     21-Joshi (Female) Bikini
     22-Joshi (Female) Separate
      *HIDDEN: All below are unlocked by completing Victory Road*
     23-Builder
     24-Kuma
   Waist: <A button changes size: S, M, L, D>
     1-Short Tights
     2-Belt with Tights 1
     3-Belt with Tights 2
     4-Flag
     5-One Point (Decorated on back)
     6-Shima Stripes
     7-Side Line
     8-Panther Tights (Tigermask tights)
     9-Body Paint
     10-Amaresu 1 (Amateur-style Singlet Top)
     11-Amaresu 2 (Amateur-style Singlet Top)
     12-Belt with Amaresu
     13-One Shoulder
     14-Kaiser Suit (Lyger suit)
     15-Ninja Dogi
     16-Karate Gi
     17-Fire Suit
     18-T-Shirt+G Pan (T-Shirt tucked into Jeans)
     19-Bare+G Pan (Jeans with no T Shirt)
     20-Shirt+Shima Tights
     21-Shirt+Plain Tights
     22-Trunks
     23-Maoshi (Sumo Sash)
     24-Jersey
     25-Scar with Short Tights
     26-Scar Trunks
     27-Striped Shirt + Spon (Referee)
     28-Joshi (Female) One Piece 1
     29-Joshi (Female) One Piece 2
     30-Joshi (Female) One Piece 3
     31-Joshi (Female) T-shirt+G Pan (T-shirt tucked into Jeans)
     32-Joshi (Female) Bloomer
     33-Joshi (Female) Bikini
     34-Joshi (Female) Separate
      *HIDDEN: All below are unlocked by completing Victory Road*
     35-Builder
     36-Kuma
   Upper Arm: <A button changes size: S, M, L, D>
     1-Normal
     2-Arm Band
     3-Supporter
     4-HAN So-de (Shoulder of T-Shirt)
     5-Fire Suit
     6-Bolo So-de (Shouder Cutoffs)
     7-NAGA So-de (Elbow length of T-Shirt)
     8-Kaiser Suit
     9-Ninja Dogi
     10-Shoulder Pat
     11-Tattoo
     12-Scars
     13-Scars + Supporter
     14-Striped Shirt (Referee)
     15-Joshi (Female) Normal
     16-Joshi (Female) Supporter
     17-Joshi (Female) NAGA So-de
     18-Joshi (Female) Low Sleeves
     19-Joshi (Female) HAN So-de 1 (Shoulder of T-Shirt)
     20-Joshi (Female) HAN So-de 2 (Shoulder of T-Shirt)
      *HIDDEN: All below are unlocked by completing Victory Road*
     21-Builder
     22-Kuma
   Lower Arm: <A button changes size: S, M, L, D>
     1-Normal
     2-Wristband Small
     3-Wristband Large
     4-Supporter 1
     5-Supporter 2
     6-NAGA So-de (Sleeves of Shirt)
     7-Kaiser Suit
     8-Ninja Dogi
     9-Scar
     10-Scar + Wristband Small
     11-Scar + Supporter 1
     12-Scar + Supporter 2
     13-Joshi (Female) Normal
     14-Joshi (Female) Wristband Small
     15-Joshi (Female) Wristband Large
     16-Joshi (Female) Supporter 1
     17-Joshi (Female) Supporter 2
     18-Joshi (Female) NAGA So-de
      *HIDDEN: All below are unlocked by completing Victory Road*
     19-Builder
     20-Kuma
   Wrist:
     1-Barehanded
     2-Finger Taping
     3-Glove 1
     4-Glove 2
     5-Boxing Glove
     6-Joshi (Female) Gloves
      *HIDDEN: All below are unlocked by completing Victory Road*
     7-Kuma
     8-Soft Glove
     9-Meatball Glove
   Thigh: <A button changes size: S, M, L>
     1-Normal
     2-Knee Supporter
     3-Long Tights
     4-Kaiser Tights
     5-Line Tights
     6-Fire Tights
     7-Arrow Tights
     8-Panther Tights (Tigermask tights)
     9-Shima Stripes Tights
     10-Thunder Tights
     11-Hikawa Tights (Misawa tights)
     12-Kazama Tights (Kawada tights)
     13-Spats (Biker Shorts)
     14-Short Spats 1 (Short Biker Shorts)
     15-Short Spats 2
     16-Karate Gi
     17-G Pan (Jeans)
     18-Trunks
     19-Jersey
     20-Scar
     21-Scar + Knee Supporter
     22-Scar + Trunks
     23-Joshi (Female) Bare Legs
     24-Joshi (Female) Spats
     25-Joshi (Female) Short Spats 1
     26-Joshi (Female) Short Spats 2
     27-Joshi (Female) Knee Supporter
     28-Joshi (Female) Long Tights
     29-Joshi (Female) Line Tights
     30-Joshi (Female) G Pan (Jeans)
      *HIDDEN: All below are unlocked by completing Victory Road*
     31-Builder
     32-Kuma
   Knee:
     1-Bare Legs
     2-Bare Legs+Knee Pat
     3-Normal Shoes
     4-Short Shoes
     5-Open Shoes
     6-Knee+Shoes 1
     7-Knee+Shoes 2
     8-Long Tights
     9-Long Tights+Shoes
     10-Mexican Tights 1
     11-Mexican Tights 2
     12-Karate Gi
     13-Pantaron (Long Pants)
     14-G Pan (Jeans)
     15-G Pan+Western Boots (Jeans+Cowboy Boots)
     16-G Pan+Knee Pat (Jeans+Kneepads)
     17-Ninja Dogi 1
     18-Ninja Dogi 2
     19-Shima Stripes
     20-Shima Stripes+Knee Pat
     21-Leggers (Kick Pads)
     22-Amaresu Shoes (Amateur Wrestling Shoes)
     23-Amaresu Shoes + Knee (Amateur Wrestling Shoes+Kneepads)
     24-Western Boots (Cowboy Boots)
     25-Leg Warmer
     26-Jersey
     27-Scar
     28-Scar + Amaresu Shoes
     29-Joshi (Female) Bare Legs
     30-Joshi (Female) Bare Legs+Knee Pat
     31-Joshi (Female) Normal Shoes
     32-Joshi (Female) Knee+Shoes 1
     33-Joshi (Female) Knee+Shoes 2
     34-Joshi (Female) Long Tights
     35-Joshi (Female) Long Tights + Shoes
     36-Joshi (Female) G Pan
     37-Joshi (Female) G Pan + Knee Pat
     38-Joshi (Female) Leggers
     39-Joshi (Female) Amaresu Shoes
     40-Joshi (Female) Amaresu Shoes + Knee Pat
     41-Joshi (Female) Socks
     42-Joshi (Female) Socks + Knee Pat
      *HIDDEN: All below are unlocked by completing Victory Road*
     43-Builder
     44-Kuma
   Ankle:
     1-Bare Feet
     2-Ankle Taping
     3-Shoes 1
     4-Shoes 2
     5-Panther Shoes
     6-Kung Fu Shoes
     7-Amaresu Shoes (Amateur Wrestling Shoes)
     8-Leggers (Kick Pads)
     9-Arabian Boots (Pointed Toe)
     10-Western Boots (Cowboy Boots)
     11-Socks
      *HIDDEN: All below are unlocked by completing Victory Road*
     12-Kuma
     13-Meatball Shoes

  [Color Section (Top of Screen)]
    NOTE: For the purpose of clarity, the color section is not
    translated literally (terms used are not the "official" words that
    the game refers to them by.)
   At the top of the Make Menu, press up again to go up to the color
   section at the top of the screen. These color boxes control the
   colors/shades of the wrestler's skin tone, costume pieces, etc.
   Once you go up to the color section, a white bar and an arrow will
   appear to show you what is highlighted. The white bar shows the
   current COLOR SET while the arrow points to the current INDIVIDUAL
   SHADE.
             ___________________________
            |                           |
            |     R: (Red value)        |
            |     G: (Green value)      |
            |     B: (Blue value)       |
            |---------------------------|
            | Color Clipboard           |
            |     [] Individual Shade   |
            |     [       ] Color Set   |
            |---------------------------|
            | Pre-Set Color Sets        |
            |   Set: (Set Number)       |
            |___________________________|

 *COLOR SETS (Highlighted by the white bar)
      Color Sets control the color that an entire costume piece will
      appear to be. They are actually sets of different SHADES which
      will give the illusion of a color with shadows. See INDIVIDUAL
      SHADES below for an explanation of how to manipulate them
      separately. There are many pre-set Color Sets that you can
      choose from.
   Hold Y+L Trigger: COPY highlighted Color Set to CLIPBOARD
   Hold Y+R Trigger: PASTE from Color Set CLIPBOARD
          L Trigger: Change to previous pre-set Color Set
          R Trigger: Change to next pre-set Color Set
 *INDIVIDUAL SHADES (Highlighted by the rotating arrow)
      Sometimes, you may want to manipulate each Individual Shade Box
      separately in order to achieve certain effects (ie. tights with
      unique designs).
   Hold X+L Trigger: COPY highlighted Shade Box to CLIPBOARD
   Hold X+R Trigger: PASTE from Shade Box CLIPBOARD
           A Button: Press to enter the RGB settings area.
                     -RGB Settings-
                      Colors on screens are created using the three
                      basic light colors: Red, Green, and Blue. This
                      concept should not be new to you if you have any
                      experience with computer programs such as Adobe
                      Photoshop.
                      In FPD, each of the Individual Shade Boxes are
                      controlled by values of 0 to 31 for each of the
                      three light colors (RGB). Use d-pad up/down to
                      move between Red, Green, and Blue.
                       Press d-pad LEFT to decrease the value.
                       Press d-pad RIGHT to increase the value.
                     -When finished-
                      A Button: Done (Exit the RGB settings area and
                                      keep your changes)
                      B Button: Cancel (Revert to the RGB settings
                                      before your changes)
   When you are finished with the entire color section, press the B
   button to return to the Appearance menu.

**Skill Edit
  This is the wrestler's profile, ranging from fighting style and the
  endurance of bodyparts, to voice and entrance music.

   Belonging to Group (Organization):
     1-VIEW JAPAN (New Japan)
     2-OLIVE JAPAN (All Japan)
     3-SUPER NOVA (Pro Wrestling NOAH)
     4-New Generation IW (FMW)
     5-Yukiguni Puroresu (Michinoku Pro)
     6-Super Dragon Pavilion (Toryumon)
     7-ZIP JAPAN (Big Japan)
     8-Kansai Puroresu (Osaka Pro)
     9-FREE (Freelance)
     10-WFW Puroresu (WWF)
     11-WWC Puroresu (WCW)
     12-THREE A (AAA)
     13-Gongs (RINGS)
     14-High Class (Pancrase)
     15-Fighting Expedition Battration (BattlArts)
     16-Joshi (Women)
     17-LEGEND (Legends of Wrestling)
   Class (Weight Class):
     1-Heavy Class
     2-Junior Heavy Class
     3-Free Class
   Height                          150cm - 220cm
   Body Weight                     40kg - 250kg
   Year of Birth                   Unknown, 1900 - 1999
   Month of Birth                  1 - 12 (N/A if Year is Unknown)
   Day of Birth                    1 - 31 (N/A if Year is Unknown)
   Birthplace:
     1-Parts Unknown
     2-Japan
     3-America
     4-Canada
     5-Germany
     6-Mexico
     7-England
     8-France
     9-Brazil
     10-Russia
     11-Puerto Rico
     12-India
     13-Sudan
     14-Jordan
     15-Cuba
     16-Finland
     17-Croatia Republic
     18-Holland
     19-Italy
     20-Spain
     21-Switzerland
     22-China
     23-South Korea
     24-North Korea
     25-Mongolia
     26-Thailand
     27-Australia
     28-New Zealand
     29-Bulgaria
     30-Botswana
     31-Republic of South Africa
     32-Tonga
   Fight Style:
     1-Orthodox (Typical Professional Wrestler)
     2-Technician (Good at technical skills; small package, etc.)
     3-Wrestling (Amateur Wrestler)
     4-Ground (Good at ground attacks, tackling, etc.)
     5-Power (Powerful; Power Bombs, Side Busters, Samoan Drops, etc.)
     6-American (Typical American Wrestler; Power, Heel, etc)
     7-Junior (Modern Junior Heavyweight)
     8-Luchadore (Lucha Libre-style wrestler)
     9-Heel (Rough style/Rulebreaker; crowd boos his taunts and poses)
     10-Mysterious (Unorthodox Technical style, "Oriental", e.g; Muta)
     11-Shooter (Shooting style wrestler, UWF style)
     12-Fighter (Kickboxer, Karate-do)
     13-Grappler (Judoka, Jitsuoka, No holds barred style)
     14-Panther ("Mask De Panther"/Tigermask mix of MartialArts+Lucha)
     15-Giant (Giant wrestler, immovable; ie. Andre and Baba)
     16-Vicious (Strong Style, e.g; Inoki aggressive fighting style)
   Return Skill (Defensive Skill):
     1-Orthodox
     2-Technician
     3-Power
     4-American
     5-Junior
     6-Luchadore
     7-Heel
     8-Mysterious
     9-All-Round (Combination of Junior and Technician)
     10-Shooter
     11-Fighter
     12-Grappler
     13-Giant
     14-Vicious
   Critical:
     1-  +0 Points Finisher
             (Only the move marked as Finisher can "CRITICAL!")
     2- +20 Points Suplex
             (Back Drops, Front Suplexes, etc. can "CRITICAL!")
     3- +20 Points Power
             (Power Bombs, Back Breaker Slams, etc. can "CRITICAL!")
     4- +25 Points Technical
             (Hurracan Rana, Dragon Screw, etc. can "CRITICAL!")
     5- +30 Points Striking
             (Strikes such as Kicks, Punches, Knee Kicks "CRITICAL!")
     6- +30 Points Submission
             (Any submission or stretch hold can break joints)
   Special Skill:
     1-  +0 Points None
     2- +15 Points Stardom
             (Involved with crowd support and repeats popular moves.)
             Requirement: Do Performance/Taunt (Analog Stick) when
                          your remaining power is at 0 (fatigued).
                  Effect: +10% Offensive Power.
     3- +15 Points Quick Return
             (Player may stand right up even after a major attack.)
             Requirement: Remaining power is at 5% to 20%, Spiritual
                          Strength is above 60%.
                  Effect: You will stay on the ground 1/8 of the time
                          you normally would.
     4- +15 Points One Hit Reversal
             (Repeated reversals result in greater damage each time.)
             Requirement: Remaining power is below 10% and Spiritual
                          Strength is above 30%.
                  Effect: The rate of Criticals is doubled.
     5- +15 Points Start Dash
             (Able to end the match earlier than normal.)
             Requirement: Remaining power is above 70%.
                  Effect: The offensive power of Advantage (Special)
                          Moves are increased.
     6- +15 Points Guts
             (Will not give up easily.)
             Requirement: Remaining power is 0%.
                  Effect: Will only receive 1/2 the Spiritual damage
                          normally taken when then opponent uses a
                          submission hold.
     7- +15 Points Strike Back
             (Rejuvenates strength when opponent shows signs of
              fatigue.)
             Requirement: Remaining power is below 5%.
                  Effect: The offensive power of all moves are
                          increased.
     8- +15 Points One Hit Finisher
             (Extremely effective finisher.)
             Requirement: When you use Finisher the first or second
                          time in a match.
                  Effect: The offensive power of your Finisher is
                          increased by 150%.
     9- +15 Points Blood
             (Bleeding increases spirit.)
             Requirement: You are shedding blood.
                  Effect: The offensive power of all moves are
                          increased by 5%.
     10-+15 Points Hardcore - 100% (Weapon specialist)
                  Effect: +3 to attack and defense parameters with
                          weapons.
     11-+15 Points Concentrated Strength - 100% (Resistance)
                  Effect: Strike, Submission, and technical critical
                          rates are halved.
     12-+15 Points Adaptability - 100% (Roll with big attacks)
                  Effect: Suplex and power critical rates down by 75%.
     13-+15 Points Hardbody - 85% (healthy/tough body)
                  Effect: Harder to get a pin unless with 'big' moves.
     14-+25 Points Superstar - 90%
                  Effect: Stardom + One hit Finisher.
     15-+25 Points Wild Warrior - 95% (Fast kill and quick stand)
                  Effect: Combination of "Quick Return" and "Dash".
     16-+25 Points Second Wind - 85%
                  Effect: One hit reversal + Quick Return.
     17-+25 Points Great Counter Attack - 85%
                  Effect: Counter Attack + Quick Return.
     18-+25 Points Abandonment - 90% (Concentration in battle)
                  Effect: One hit reversal + Concentration.
     19-+35 Points Fighting Spirit (Toukon)
                  Effect: Stardom + One Hit Reversal + counterattack.
     20-+35 Points Monster
                  Effect: Stardom + One hit finisher + Adaptability
     21-+35 Points Burning Fire Strength - 95%
                  Effect: One hit reversal + fortitude +
                          counterattack.
     22-+35 Points Neverending Spirit - 90%
                  Effect: Fortitude + Concentration + Hardbody.
   Recovery Power:
     1-  +0 Points Slow
     2-  +6 Points Medium
     3- +12 Points Fast
   Recovery Power(Bloodshed -- When Bleeding):
     1-  +0 Points Slow
     2-  +3 Points Medium
     3-  +6 Points Fast
   Respiratory Mood/Breathing:
     1-  +0 Points Below
     2-  +6 Points Medium
     3- +12 Points Above
   Respiratory Mood/Breathing (Bloodshed -- When Bleeding):
     1-  +0 Points Below
     2-  +3 Points Medium
     3-  +6 Points Above
   Spiritual Strength/Awareness:
     1-  +0 Points Poor
     2-  +6 Points Medium
     3- +12 Points Strong
   Spiritual Strength/Awareness (Bloodshed -- When Bleeding):
     1-  +0 Points Poor
     2-  +3 Points Medium
     3-  +6 Points Strong
   Neck Endurance Time (Stamina):
     1- +0 Points Low
     2- +2 Points Medium
     3- +5 Points High
   Arm Endurance Time (Stamina):
     1- +0 Points Low
     2- +2 Points Medium
     3- +5 Points High
   Waist Endurance Time (Stamina):
     1- +0 Points Low
     2- +2 Points Medium
     3- +5 Points High
   Foot Endurance Time (Stamina):
     1- +0 Points Low
     2- +2 Points Medium
     3- +5 Points High
   Movement Speed (Speed of the Wrestler):
     1-  +0 Points Slow
     2-  +2 Points Medium Slow
     3-  +6 Points Medium
     4- +12 Points Medium Fast
     5- +20 Points Fast
   Ascent and Descent Speed (Speed Climbing the Ringpost):
     1- +0 Points Slow
     2- +1 Points Medium Slow
     3- +2 Points Medium
     4- +3 Points Medium Fast
     5- +4 Points Fast
   Ascend/I run and Ascend (Ability to climb top turnbuckle):
     1-  +0 Points I cannot ascend (All climbing ability disabled)
     2-  +2 Points I can ascend (Normal climbing ability enabled)
     3-  +4 Points I can ascend while I run (Normal climbing ability
             enabled plus the ability to climb by Running toward the
             corner and holding the B button)
   Theme Music:
            While many of these identifications are arguable, a few of
            them are blatantly obvious (ie. 11 as Team No Fear, 13 as
            Sasuke, 18 as Steve Austin, and 23 as Manami Toyota). See
            below for an explanation of the identifications.
            1-Antonio Inoki (NJPW)
            2-Riki Choshu (NJPW)
            3-Shinya Hashimoto (FREE: Zero-One)
            4-The Great Muta (NWO Version)
            5-Jyushin Thunder Lyger (NJPW)
            6-Giant Baba (AJPW)
            7-Jumbo Tsuruta (AJPW)
            8-Mitsuharu Misawa (NOAH)
            9-Kenta Kobashi (NOAH)
            10-Stan Hansen (AJPW)
            11-Team No Fear: Takao Omori and Yoshihiro Takayama (NOAH)
            12-Tamon Honda (NOAH)
            13-The Great Sasuke (Michinoku Pro)
            14-Atsushi Onita (FREE) -- based on "Wild Thing"
            15-CIMA (Toryumon)
            16-GENERIC
            17-Goldberg (WCW)
            18-Steve Austin (WWF)
            19-The Undertaker (WWF)
            20-GENERIC
            21-Eye of the Tiger (Hulk Hogan in NJPW)
            22-Old UWF Theme
            23-Manami Toyota (Joshi: AJW)
            24-GENERIC
            25-GENERIC
            26-GENERIC
            27-Magnum TOKYO (Toryumon)
            28-ACTUAL MUSIC used by Borisov Igor at PRIDE 10
               (Symphony No.9 Op.95 "From The New World" by Antonin
                Dvorak -- public domain)
            (Press A to preview the currently selected theme)
            EXPLANATION:
            Many of the theme music tracks in FPD are based on actual
            theme songs used by real wrestlers. While every theme is
            assigned to more than one wrestler in FPD (since there are
            hundreds of wrestlers and only 28 theme tracks), there is
            usually one particular song that each track was really
            based on, and others whose themes sound somewhat similar
            are also assigned that same track in this game.
            Ex. number 13 is clearly based on The Great Sasuke's real
            theme song. While Jun Akiyama also uses it in the game,
            it is still really Sasuke's FPD theme, and is therefore
            listed as being Sasuke's.
            The ones marked GENERIC are not really close enough to any
            single person's theme to be considered their's.
   Voice 1/Voice 2 Kind: (Voice Category; Press A to preview)
     1-Nihon-jin 1
     2-Nihon-jin 2
     3-Nihon-jin 3
     4-Nihon-jin 4
     5-Gaijin 1
     6-Gaijin 2
     7-Gaijin 3
     8-Joshi (Female) 1
     9-Joshi (Female) 2
     10-Joshi (Female) 3
   Voice 1/Voice 2 Selection: (Voice Sample; Press A to preview)
      1-4: 0-190 (Nihon-jin)
      5-7: 0-82 (Gaijin)
     8-10: 0-48 (Female)

**Parameter Edit
  Numerical settings for offensive and defensive ability in the
  different areas.
  Controls: Use d-pad directions to move between categories.
            Hold the A button and press d-pad left/right to add and
            subtract points in the highlighted category. B to exit.

         ATTACK                  DEFENSE

         Punch                   Punch
         Kick                    Kick
         Suplex                  Suplex
         Submission              Submission
         Stretch                 Stretch
         Power                   Flying
         Instant-P               Crush
         Arm Power               Versus Lariat
         Technic                 Technic
         Rough                   Rough
         Ground Techniques       Ground Techniques

    PUNCH: Attack or defend against Hand strikes, punches.
    KICK: Attack or defend against Kicks, Knee Kicks.
    SUPLEX: Attack or defend against Throws.
    SUBMISSION: Attack or defend against submission holds.
    STRETCH: Attack or defend against pulling submissions.
    POWER: Attack horsepower.
    INSTANT-P: Instant Power-Short burst of power.
    ARM POWER: Attack power of the arm.
    FLYING: Defend against jumping or flying attacks.
    CRUSH: Defend against attacks where opponent's full body weight
       is used.
    VS LARIAT: Defend against Lariat or Clothesline attacks.
    TECHNIC: Attack or defend against technical moves, small
       package, etc.
    ROUGH: Attack or defend against illegal weapons or head butts.
    GROUND: Offense and defense with grounded maneuvers

 Regarding Total Points in Edit Mode
        By default, you are only allowed a total of up to 150 points
        for use with the Skill Edit and Parameter screens in Edit
        mode. The bottom of both screens will display your current
        total used and total allowed. You may earn additional points
        in Victory Road mode.
        When creating pro wrestlers, keep their status in mind. Main
        Eventers' total point count should be much higher than
        undercarders. It should reflect their likelihood of winning
        (ie. how matches are likely to be booked) for worked matches,
        rather than in-ring ability. Although in the cases of some
        organizations, wrestlers' status happens to reflect their
        actual in-ring ability, but the status is the primary concern
        when assigning these points.
        Most pre-made undercarders are assigned a total of around 100
        to 120 points, it's recommended that you stay consistent with
        that range when making undercard wrestlers. Similarly, shoot
        fighters' points should also be logically assigned.

**Skill Equipment (Moves)
  Choose the wrestler's moves.

Upper Lefthand Corner of the Screen:
    Primary Attack Strength: () <-- Number is based on the settings
                                    in parameter edit that you set.
                 (            ) <-- Specifies which offensive part
                                    of your parameter settings is
                                    used (ie. Punch, Kick, Suplex,
                                    Submission, Technic, etc.)
  Secondary Attack Strength: () <-- Number is based on the settings
                                    in parameter edit that you set.
                 (            ) <-- Specifies which offensive part
                                    of your parameter settings is
                                    used (ie. Punch, Kick, Suplex,
                                    Submission, Technic, etc.)
      (______): [LETTER] <-- Specifies how adaptable the wrestler's
                             Fight Style (set in Skill Edit) is to
                             the move, on a scale from A to E.
                             A = The most suitable. ie. If the fight
                             style is Power and you choose Moonsault
                             Press, the letter given would be "E".

Lower Half of the Screen
 [Voice][Status] [Move Category(Default Column)] [ MOVE SELECTION ]

Controls
  X Voice Column: Assign VOICE 2 (as many moves as you like).
    Status Column: Set Move as a SPECIALTY (up to 4 moves).
  A Voice Column: Assign VOICE 1 (as many moves as you like).
    Status Column: Set move as FINISHER (one move only).
    Move Selection: Choose the highlighted Move for this Category.
    Default Column: Replace the move currently chosen.
  B Move Selection: Cancel (revert to default move chosen).
    Elsewhere: Exit
  Y Preview Move (You can use this on the default, status, or voice
    column to view the move that's currently chosen for that category,
    or in the move selection column to the right to preview a move
    before you choose it. If you have assigned a voice to the move,
    the voice will also play during the preview of the move's
    animation.)

Zooming/Moving Preview
  You can zoom and move your wrestler at this screen using the Analog
  Stick. Analog UP zooms out, Analog DOWN zooms in, Analog LEFT/RIGHT
  moves left and right.

Move Selection
    Standing X
    Standing A
    Standing B + D-Pad any direction
    Standing B
    Standing X + A
    Running X
    Running A
    Counter X
    Counter A
    Running to Corner B
    Running to Out of Bounds B
    Rope Slingshot to Out of Bounds B
    Apron to Slingshot Inside B
    Post X
    Post A
    Post B
    Post X + A
    Grappling X
    Grappling X + Up
    Grappling X + Left/Right
    Grappling X + Down
    Grappling A
    Grappling A + Up
    Grappling A + Left/Right
    Grappling A + Down
    Grappling B
    Grappling B + Up
    Grappling B + Left/Right
    Grappling B + Down
    Grappling X + A
    Back X
    Back A
    Back B
    Back B + Up/Down
    Back B + Left/Right
    Back X + A
    Back Defensive X
    Back Defensive A
    Opponent Downed, Face Up, Head A
    Opponent Downed, Face Up, Legs A
    Opponent Downed, Face Down, Head A
    Opponent Downed, Face Down, Legs A
    Opponent Downed, Face Up, Head B
    Opponent Downed, Face Up, Legs B
    Opponent Downed, Face Down, Head B
    Opponent Downed, Face Down, Legs B
    Opponent Downed, Running B
    Corner Grappling B + Up
    Corner Grappling B + Left/Right
    Corner Grappling B + Down
    Front Two Platon
    Front Three Platon
    Back Two Platon
    Back Three Platon
    Corner Two Platon
    Corner Three Platon
    Mount Position Attack X
    Mount Position Attack A
    Mount Position Attack B
    Mount Position Counter
    Front Facelock Attack X
    Front Facelock Attack A
    Front Facelock Attack B
    Front Facelock Counter
    Back Mount Position Attack X
    Back Mount Position Attack A
    Back Mount Position Attack B
    Back Mount Position Counter
    Corner Run-up Rebound Attack X
    Corner Run-up Rebound Attack A
    Inside Apron Grapple
    Outside Apron Grapple
    Front Avalanche Setup Counter
    Back Avalanche Setup Counter
    Performance ANALOG-Left
    Performance ANALOG-Right
    Performance ANALOG-Up
    Performance ANALOG-Down

**CPU Logic
  Controls the wrestler's tendencies by percentages when controlled by
  the computer. A popular feature used to simulate dream matches.

    Standing
             Small Damage
             Large Damage
                  <>Grapple
                  <>Stand Back
                  <>Circle the Opponent
                  <>X Attack
                  <>A Attack
                  <>B Attack
                  <>B+dpad Attack
                  <>X+A Attack
    Front Grapple
             Small Damage
             Medium Damage
             Large Damage
                  <>X Move
                  <>X+up Move
                  <>X+left/right Move
                  <>X+down Move
                  <>A Move
                  <>A+up Move
                  <>A+left/right Move
                  <>A+down Move
                  <>B Move
                  <>B+up Move
                  <>B+left/right Move
                  <>B+down Move
                  <>X+A Move
                  <>Y Button (Hammer Throw)
                  <>R Trigger (Front Headlock)
    Back Grapple
             Small Damage
             Large Damage
                  <>X Move
                  <>A Move
                  <>B Move
                  <>B+up/down Move
                  <>B+left/right Move
                  <>X+A Move
                  <>Y Button (Hammer Throw)
    Opponent is Thrown to Ropes
             Small Damage
             Large Damage
                  <>Running X Move
                  <>Running A Move
                  <>X Counter
                  <>A Counter
                  <>L Trigger Counter (Dodge)
    Opponent is Dazed in Corner
             Small Damage
             Large Damage
                  <>Perform Running B Move
                  <>B+up Corner Grapple Move
                  <>B+left/right Corner Grapple Move
                  <>B+down Corner Grapple Move
    Opponent is Down Near Corner
             Large Damage
             Near Death
                  <>Attack Normally
                  <>X Post Move
                  <>A Post Move
                  <>B Post Move
                  <>X+A Post Move
                  <>Corner Run-Up Rebound A Move
    Opponent is Down in Center or Ring (Away from Corner)
             Large Damage
             Near Death
                  <>Attack Normally
                  <>Perform Running B while Opponent is Down Move
    Opponent is Down, Face Up
             Small Damage
             Large Damage
             Near Death
                  <>Pick Up
                  <>Roll Over
                  <>Near Head A Move
                  <>Near Legs A Move
                  <>Near Head B Move
                  <>Near Legs B Move
    Opponent is Down, Face Down
             Small Damage
             Large Damage
             Near Death
                  <>Pick Up
                  <>Roll Over
                  <>Near Head A Move
                  <>Near Legs A Move
                  <>Near Head B Move
                  <>Near Legs B Move
    Opponent is Standing Dazed Near Corner
             Large Damage
             Near Death
                  <>Attack Normally
                  <>X Post Move
                  <>A Post Move
                  <>B Post Move
                  <>X+A Post Move
                  <>Corner Run-Up Rebound X Move
                  <>Perform Apron-to-Inside Move (B button + toward)
    Opponent is Standing Dazed Near Center of Ring (Away from Corner)
             Large Damage
             Near Death
                  <>Attack Normally
                  <>Running X Move
                  <>Running A Move
    Opponent is Standing Dazed
             Small Damage
             Large Damage
             Near Death
                  <>Grapple Opponent from Behind
                  <>B Attack
                  <>B+dpad Attack
                  <>X+A Attack
    Opponent Grapples from Behind
             -No Subcategories-
                  <>X Back Counter
                  <>A Back Counter
    Opponent is Outside the Ring
             -No Subcategories-
                  <>Follow Opponent Outside
                  <>Slingshot to Outside B Move (eg. Plancha)
                  <>Running Dive to Outside B Move (eg. Tope Con Hilo)
                  <>X Post Move
                  <>A Post Move
                  <>B Post Move
                  <>X+A Post Move
                  <>Wait for Opponent to Return
    Mount Position
             Small Damage
             Large Damage
                  <>Mount X Move
                  <>Mount A Move
                  <>Mount B Move
    Front Facelock Position
             Small Damage
             Large Damage
                  <>Front Facelock X Move
                  <>Front Facelock A Move
                  <>Front Facelock B Move
    Back Mount Position
             Small Damage
             Large Damage
                  <>Back Mount X Move
                  <>Back Mount A Move
                  <>Back Mount B Move
    Performance (Taunts/Appeals)
             Opponent Standing Dazed
             Opponent Down
             Opponent Outside of the Ring
             On the Top Turnbuckle
                  <>Analog Stick LEFT Performance
                  <>Analog Stick RIGHT Performance
                  <>Analog Stick UP Performance
                  <>Analog Stick DOWN Performance
                  <>Do Not Perform
    Personality Traits
             Everytime I am Particular (Entertainment)
              The first entry is particular about the development
              of the match. When the percentage is high, the
              wrestler is clumsy. For example, more likely to
              cause an opponent to fall out of the ring. When it
              is low, he's reliable.
             Serious Time (Discretion)
              When the percentage is higher, the wrestler's
              tactics are purely for the purpose of winning.
              For example, often drags an opponent to the middle
              of the ring when they're down near the ropes to
              avoid a rope break. When it's low, tactics are
              more aimed at entertaining than winning.
             Flexibility
              This percentage sets his adaptability to the
              opponent's style.
             Cooperation
              Used for Tag Matches, when this percentage is set
              higher, more likely to do Double Team moves and
              work with a partner.
                       <>High
                       <>Low
    Other Tendencies
             Outside Return Count
              How long the wrestler will stay outside the ring
              before going back in.
                       <>Fast
                       <>Slow
             Touchwork
              How long before the wrestler will tag a partner
              in during a tag match (based on the amount of
              damage taken.)
                       <>Fast
                       <>Slow
             Weapons
              How likely the wrestler will get and use weapons.
                       <>Use Weapon
                       <>Don't Use Weapon

**Data Protection (Load/Save/Delete)
    Quick Load
    Quick Save
    Quick Delete
    End (Back)
 Choose Quick Load/Save/Delete, and the following menu will appear:
       System Data (16 Slots)
       Expansion Edit Data 1 (50 Slots)
       Expansion Edit Data 2 (50 Slots)
       Expansion Edit Data 3 (50 Slots)
       Expansion Edit Data 4 (50 Slots)
         NOTE: Each of the Expansion Edit Slots requires an additional
               64 blocks on a card, so be sure to manage it wisely
               based on the number of cards you have access to (and
               the amount of free space you have on each). Keep in
               mind that space on the cards will also be needed for
               System Data, Rename Data, ReCostume Data, Group Edit
               Data, and any add-ons (moves, etc) you may download
               from Spike.


Group Edit
==========

-Group Edit Menu
 Name Entry
 Group Logo Design
 Data Protection (Load/Save)
 End

**Group Logo Design
  Design a logo for the organization.

**Data Protection (Load/Save)
    Quick Load        (5 slots -- each saved as a separate file,
    Quick Save                    see Memory Card section)
    End (Back)


Referee Edit
============

-Referee Edit Menu
    (REFEREE)                  Name Entry
                               Referee Make (Appearance)
                               Skill Edit (Character Profile)
    (NAME)                     Data Protection (Load/Save)
                               End (Exit Wrestler Edit)

**Name Entry
   [Entry Field________________ ]
   1. Hiragana
   2. Katakana
   3. Kanji                      [Character Selection Field]
   4. Romanji (ENGLISH)
   5. Symbols
   6. Altered Kanji
   7. Done
 You will start inside the character selection field. Press B to go to
 the menu on the left side. The 4th option down is Romanji (English
 alphabet characters). Use X to backspace on the entry field.

**Referee Make
  See Wrestler Make under Wrestler Edit.

**Skill Edit
    Fall Count          Slow, Medium Slow, Medium, Medium Fast, Fast
    DQ Count            Slow, Medium Slow, Medium, Medium Fast, Fast
    Ring Out Count      Slow, Medium Slow, Medium, Medium Fast, Fast
    Walking Speed       Slow, Medium Slow, Medium, Medium Fast, Fast
    Run-in Time Check   Slow, Medium Slow, Medium, Medium Fast, Fast
    Conflict Down Time  Slow, Medium Slow, Medium, Medium Fast, Fast
    Voice               Nihon-jin (Japanese; Male) 1-4,
                        Gaijin (Foreigner) 1-3,
                        Joshi (Female) 1-3

**Data Protection (Load/Save)
    Quick Load            (8 Slots available)
    Quick Save
    End (Back)


Rename
======

This submode allows you to rename all of the game's pre-made wrestlers
and organizations to their real names. The column on the left lists all
of the organizations while the column on the right lists the wrestlers
in the one that's currently highlighted.
Use d-pad left/right to switch between the two lists. Press A to choose
a highlighted Wrestler or Organization to rename.

-Name Entry
 See Name Entry under Wrestler Edit above.


Wrestler Group Change
=====================

[All pre-made wrestlers listed vertically]          [Group Affiliation]

Press A on a wrestler to change their group affiliation in the box on
the right. All the default organizations, plus any that you may have
saved in the Group Edit will be listed.

To "delete" a wrestler (one that you may have replaced with a more
updated version using Wrestler Edit or simply want to get rid of),
highlight their name on the left column, press A to choose them, and
then scroll to the bottom of the organizations list to the right and
you will find the option to hide the wrestler. They will not show up
in the wrestler selection screen if this is chosen for them.

Press B to exit this mode.


Wrestler ReCostume
==================

-1st Screen
 Choose a pre-made wrestler and then one of his four costumes to edit.

-ReCostume
 See MAKE (Appearance settings) under Wrestler Edit.
 For the color settings, you will be allowed to scroll through the
 different pre-set colors using L/R but you are not allowed to set the
 RGB values manually. See the MAKE section for more on colors as well.


----------------
10. NETWORK MODE
----------------

Allows players to access Spike's Official Fire Pro homepage to exchange
wrestler data, download new moves, etc. Note that the downloads at this
page can only be accessed from within this mode.


---------------
11. TITLE MATCH
---------------

Decide your champions.

-Championship Select
 Title Match
 View Championship History
 Title Surrender (Erases Belt Data)
 Belt Edit
 Mode Select (Exit)


Belt Edit
=========

-Name Entry
   [Entry Field________________ ]
   1. Hiragana
   2. Katakana
   3. Kanji                      [Character Selection Field]
   4. Romanji (ENGLISH)
   5. Symbols
   6. Altered Kanji
   7. Done
 You will start inside the character selection field. Press B to go to
 the menu on the left side. The 4th option down is Romanji (English
 alphabet characters). Use X to backspace on the entry field.

-Belt Appearance
      [TOP-LEFT: Belt Name]                  [TOP-RIGHT:   Plate (#)]
                                       [MIDDLE-RIGHT: Side Plate (#)]
      [MIDDLE-LEFT: Preview Window]
      [BOTTOM-LEFT: Color Palette]           [BOTTOM-RIGHT: Belt (#)]
 TOP-LEFT
 Belt Name
      This area shows the current name of your belt.
 MIDDLE-LEFT
 Preview Window
      This area shows the actual appearance of the current settings
      you have chosen.
 BOTTOM-LEFT
 Color Palette
      This area will allow you to alter the color box chosen for each
      part of the belt.
 TOP-RIGHT
 Plate
      Boxes to choose colors for the big center plate.
      [] COLOR 1
      [] COLOR 2
      [] COLOR 3
 MIDDLE-RIGHT
 Side Plates
      Boxes to choose colors for the plates on the sides.
      [] COLOR 1
      [] COLOR 2
 BOTTOM-RIGHT
 Belt Colors (the strap)
      Boxes to choose the colors/shades of the strap.
      [] COLOR 1
      [] COLOR 2
 Press B to bring up the following menu:
  Decision
  Cancel
  Back to Name Entry

-Belt Settings
 TOP-LEFT: Choose the Championship Type:
           Singles
           Tag
           6Man Tag
           8Man Tag
   2nd MENU: Choose Weight Class:
             Heavy
             Junior
             No Weight Class Limitation
     3rd MENU: Match Type in which Belt can be won:
               Normal Match
               Exploding Cage Deathmatch
               Barbedwire Deathmatch/Fluorescent Light Deathmatch
               Gruesome Fighting
               SWA Official Rule Match
       4th MENU: Confirm your choices:
                 Decision
                 Cancel

-Save Belt
 Belt Data will be included in your System Data file.
            [ 8 slots listed vertically ]
            [ Bottom: END (Exit)        ]


----------
12. OPTION
----------

Options Screen
==============

 1. Sound Settings
     Stereo
     Monaural
     Cancel

 2. Volume Settings
     Match BGM (Background Music)
       OFF
       Low
       Medium
       High
       Cancel
     Wrestler Theme
       OFF
       Low
       Medium
       High
       Cancel
     Cancel

 3. Entrance Scene Settings
     OFF
     ON (Default)
     Cancel
    When this is on, pre-match entrances will be shown.

 4. Save Confirmation Setting
     OFF
     ON (Default)
     Cancel
    When this feature is on, it will ask you whether you would like to
    save every time you exit any of the game modes. See the Save
    Confirmation section below.

 5. Screen Alignment
     Re-align the screen for your TV/monitor if necessary.

 6. Staff Credits (Hidden until Victory Road is completed)

 7. Mode Select (Exit)


Save Confirmation
=================

 When the Save Confirmation setting is ON, you will be asked if you
 want to save data when you exit any game mode:
  1. Yes
  2. No

 If you choose yes, you will be able to choose a file to save it in.
 See the Memory Card section's Data Management for a translation of
 the screen.


---------------
13. MEMORY CARD
---------------

Manage the data on your VMS/VMU.

-1st Screen
 Load (See "Data Management" for next screen)
 Save (See "Data Management" for next screen)
 Mode Select (Exit)

NOTE: Fire Pro D loads data automatically on boot, so there's no need
     to use the Load function every time you play it.


Data Management Screens
=======================

You will come across this screen if you choose Load or Save under the
Memory Card mode. You will also encounter it whenever you exit a game
mode if the "Save Confirmation" setting under Option mode is ON (it is
ON by default.)

1. Auto Update Load/Save
    If you are just updating your data (ie. this isn't the first time
    you're saving any of the files below) you can simply use this
    function. For loading, it simply loads all FPD data in every
    available cards (which is also done in the game's boot sequence).

FPD Data is organized into separate files on your VMU/VMS card:

   1st column (File)   2nd Column  3rd Column  Filename        Used
   -----------------   ----------  ----------  --------        ----
2. System Data          [status]     [card]    FIREPROD.SYS (36blocks)
3. Rename Data          [status]     [card]    FIREPROD.REN (27blocks)
4. ReCostume Data       [status]     [card]    FIREPROD.REC (21blocks)
5. Edit Group Data 1    [status]     [card]    FIREPROD.P01 (26blocks)
6. Edit Group Data 2    [status]     [card]    FIREPROD.P02 (26blocks)
7. Edit Group Data 3    [status]     [card]    FIREPROD.P03 (26blocks)
8. Edit Group Data 4    [status]     [card]    FIREPROD.P04 (26blocks)
9. Edit Group Data 5    [status]     [card]    FIREPROD.P05 (26blocks)
10. Expansion Edit 1     [status]     [card]    FIREPROD.E01 (64blocks)
11. Expansion Edit 2     [status]     [card]    FIREPROD.E02 (64blocks)
12. Expansion Edit 3     [status]     [card]    FIREPROD.E03 (64blocks)
13. Expansion Edit 4     [status]     [card]    FIREPROD.E04 (64blocks)
                                               (these last two columns
                                               are not actually shown
                                               on-screen; included for
                                               your information)

 Unused files will appear grey.

 Add-on wrestlers from Spike are just normal edits distributed as
 Expansion Edit files (64 blocks each).

 Add-on moves from Spike will not be listed on this screen, but they
 are also stored as separate files on your card. Their size varies,
 but are generally small, and their filename extension is W followed
 by two numbers. For example, the first two add-on moves they released
 were the following files:
                                               Filename        Used
                                               --------        ----
                                               FIREPROD.W00 (6 blocks)
                                               FIREPROD.W02 (4 blocks)

First Time Saving
 Files modified for the first time are shown in YELLOW.
 When any of the files is modified for the first time, you will need
 to choose a card for it to be saved to and loaded from. For example,
 if you chose the first slot on controller 1 for Rename Data, "A-1"
 will appear as Rename Data's card on the far right column. You will
 not be allowed to use the Auto Update function at the top if any of
 the files is modified for the first time, because you haven't chosen
 a slot for it yet.
 When none of the files are modified for the first time, but you would
 like to save one of the files on a different card, you may choose a
 card again using the same procedure.
 Use d-pad up/down to highlight a slot and press B to save to it.

NOTE: The game is said to REQUIRE only 36 blocks because the system
      file is technically the only file that's really necessary. It
      stores your options, Victory Road progress, Belt Edit Data,
      the first 16 Edit Wrestler slots, records, etc. The other files
      are considered additions, but realistically, most Fire Pro fans
      will make use of most of them as well.


---------------------
14. OTHER INFORMATION
---------------------

Default Referees List
 Eight pre-made referees are available by default at the Match
 Configuration screens.

       Real Name                 On-Screen (Fake) Name
       ---------                 ---------------------
    1. Tiger Hattori (NJPW)      Panther Tattori
    2. Kyohei Wada (AJPW)        Kouhei Saga
    3. Ted Tanabe (MPro)         Batt Watanabe
    4. Yuuji Shimada (PRIDE)     Shuuji Imada
    5. Earl Hebner (WWF)         Luck Kesler
    6. Daichi Murayama (ARSION)  Ooki Kugayama
    7. Mr.Soranaka (Old UWF)     Mr.Mitzunaka
    8. Joe Higuchi (NOAH)        JOE Hiroshi
       NOTE: Higuchi now works for NOAH, but he only works backstage,
       not as an active referee. Since none of NOAH's currently active
       referees are in the game, he is used as a substitute, which is
       why you may have noticed that he is used for all NOAH matches
       in the Victory Road mode. Technically, this is his AJPW self.

 Any referees made in the Referee Edit mode will appear after the
 defaults.

Clean Pause Screen
 When the game is paused, press X + Y simultaneously to remove the
 pause menu. This will allow you to get a clean freeze-frame, which is
 extremely useful for taking better screenshots.

Player Records
 You can keep player records that correspond to the win/loss history
 of a position (ie. 1P, 2P, etc).
 To enter the player records screen, press A when highlighting the
 Blue Corner or Red Corner option, which can be found at the top of
 most Match Configuration screens. A player must be currently chosen
 for that corner, you cannot keep records for CP. The following menu
 will appear:
    1. Change Records
    2. View Records
    3. New Records
    4. Delete Records
    5. Configure (Back to Previous Screen)
 Use New Records if it is the first time you are using this feature.
 You can then enter your name/initials, and choose a slot to save your
 player records.

Random Select
 At the Wrestler Select screen, press the START button to let the
 computer make a random suggestion for you. Unlike the Random Select
 feature in many fighting games, this only highlights the wrestler
 without actually selecting them yet, so you are free to choose
 someone else or use Random Select again.

CHEAT CODE - Unlock 300 Edit Points (Without Victory Road)
 Normally, you can unlock up to 300 edit points for use with Wrestler
 Edit mode by simply completing all of Victory Road. However,
 Dreamcast Magazine (the Japanese publication) has revealed a simple
 code to do so: At the Mode Select (Main Menu) screen, highlight the
 Edit mode and press L Trigger + R Trigger + Y Button simultaneously.
 This combination must be pressed together, holding L and R and then
 pressing Y will not work. If done right, you will hear a tone.


-----------
15. CREDITS
-----------

Written by Frank James Chan

Contributors
============

The Mysterious Kagura                      Allen Shoikhetbrod
Tenbatsuzen                                Freakshow
DAN/Crippler19                             Px316xK
Haya                                       DeanoMachino
Substance J                                AJ 187
Lukin                                      MadHat
Michael Walsh                              Kilroy
Ian John                                   Bigdaddynero
matmaniac                                  NetRonin
Y2JRULZ                                    Dragon Heart
spite                                      Alex Jessup
Single J                                   Jason Louie
Bill Wood                                  Mek
HBKFan75                                   Rhys Moses
Marbury513                                 Tome Nage
Chip                                       Dreamcast Magazine (Japan)
Russell                                    Vash the Stampede
Du Vong                                    Melfina


This file may be redistributed so long as due credit is given to the
author, Frank James Chan.

-----------------------------------------------------------------------
Copyright (C) 2001 Frank James Chan
(End)