Eldorado Gate Volume One
System, Story, Combines, Items and Secrets FAQ
Version 1.Complete?
November 2000 @ Ben Wood
[email protected]
FAQ Sections
1 Intro
2 Basic System
2.1 Menus
2.2 Fighting
2.3 Elements
2.4 Side Story - Light Element Equipment, worth the hassle?
2.5 Magic
3 Character and Scenario Information
3.1 Awaken Gomez!
3.2 A Test for Kanan
3.3 Radia, Thieves Daughter
3.4 Character Powers
4 Combines Information
4.1 Combining for Abilities
4.2 Basic combines information
4.3 Hammers
4.2 + Light Hammer Recipe
4.4 Bows
4.5 Knives
4.6 Armour
4.7 Suits
4.8 Robes
4.9 Battle Trophies
5 Items and Accessories
5.1 Orga Stones / Exchange Items
5.2 Cards
5.3 Some useful Accessories
6 Secret Map Areas
7 Other Tips
8 Final Stuff
1 Introduction
Eldorado Gate is Capcom's new bi-monthly RPG. According to
Japanese sources there are going to be Seven volumes in total.
After four volumes, at three characters coming in per volume, all
twelve main characters will have been revealed, and then..
I love the idea of strongly linking games, ala Shining Force 3,
and once the potential of some of the systems come into their own
in the later Volumes I think Eldorado Gate is going to be quite
an experience.
This FAQ is intended to be pretty much as complete as I am going
to take it on the first time out. Rather than update this one, I
am more likely to just do a FAQ for the second volume. This
document started life as a list of combines for my own use, hence
the emphasis on that section ^-^. If I get a lot of questions
concerning a certain point then I may update to answer them. I
know there are a lot of things which I could have added, like
shop menus, the weapon description boxes and stuff, but all of
that is pretty easy to figure out. I guess ^-^. Well anyway,
there is still plenty here to get your teeth into.
2 Basic Menus
This section will deal a little with the Menus in the game and
the main systems with which you will have to deal.
2.1 Basic Menus
Pressing start opens the basic menu during the game. Here are
what the options are and how they branch off. If a word starts
with a Capitol letter then it is a choice.
1 Magic Crystal
2 Equip
3 Status
4 Important Items
5 Options
1 Magic Crystal - Character - magic type - Crystal -Use -Recipient
to use it Life to use Combine
Fire Add to list
Water
Leaf
Wood
Combines list
Magic Description Box - appears once you get to "crystal to use"
section.
Name of spell
Required Mind stat
Strength
Area of effect
Special effects
Notes - selecting Combine allows you to use a second and then
even a third crystal on top of the first one you select, by
taking you back to the Magic Type part of the above tree. For a
more detailed explanation see the Magic section, but basically
watch the effects in the Magic Description Box by trying
different combinations. Once you have combined once or twice, you
can select "Add to list" and then select this combination from
the "Combines List" when you next choose your magic, so you do
not have to do useful combinations again and again. You can
record up to 16, the "add to list" option becomes "remove from
list" is you select it from the list itself.
2 Equip - Put on - Character - Weapon - Hammer
Knife
Sword
Bow
Staff
Food
Gun
Armour - Armour
Suit
Breastplate
Robe
Accessory - Accessory list
Remove - Character - Weapon
Armour
Accessory
Drop - Weapon
Armour
Accessory
Order - Weapon
Armour
Accessory
Notes - When dropping the items are arranged in the same sub-
categories as for equipping. Order puts all the selected category
in order starting with the strongest and going down.
3 Status - Character - Status screen
On the Left -
HP Now / MAX
Attack strength Affects the damage of your attacks
Defence Effects how much damage you take
Mind Effects spells you can cast
Speed Effects how fast you take your turn during
combat
Dodge Effects chance of dodging attacks
Element The characters basic element
Space for Badge Once awakening occurs this space is filled
On the right -
Current equipment - Weapon, Armour, Accessory
Special Skills
4 Important Items
Allows you to read a brief description of the Story based items
you are carrying. At least in Volume 1, you will use these at the
right time without having to open this menu.
5 Options
Test speed - from Fast 1 - 2 - 3 - 4 Slow
Sound output - Stereo or Monaural
Screen positioning - if your TV shifts the picture around, you
can alter it by selecting this and using the D-pad. X / Y axis
displayed
Controls - Type A / Type B.
Return to default settings
Exit
2.2 Battle Menu
1 Attack
2 Magic Crystal
3 Defence
4 Run
5 Special Skill (if you have any)
6 Equip
7 Auto (only appears for lead character)
1 Attack. Then select the enemy you wish to attack. If there are
more than one, going down the list goes from left to right across
the screen.
2 Magic. Opens the magic menu as explained in the Menus section.
If it is an attacking spell then the final choice becomes which
enemy to use the spell on.
3 Defence. Greatly increases defence value for the round, but can
do nothing else.
4 Run. Try to escape.
5 Special Skill. Only displayed if that character has a special
skill to offer. Then opens selection of special skills, and this
leads to choice of enemy if appropriate (see skills section).
6 Equip. Opens the equip menu for that character - i.e. goes
straight to the "put on - character" part of the above tree. You
cannot just remove or drop or order equipment during battle.
7 Auto. Let the machine handle the battle using AI.
2.3 Elements
Every enemy (and character for that matter) has an element. There
are five in the game - Life, Fire, Ice, Wood and Light. Life is
purely for healing, Fire, Ice and Wood have the old Paper
Scissors Stone relationship -
Fire beats Wood
Wood beats Ice
Ice beats Fire
and Light is pretty effective against them all.
Amour and weapons have an element, as well as your characters.
Gomez is Fire, and so he works better with Fire equipment. It
might also mean that he is naturally disposed to getting it in
the neck from Ice damage. Still, this next point is one of the
most important in the entire game, so burn it into your memory.
Defence and attack increases are all very well, but especially
for the bosses and against magic the best protection is armour
that is strong against that element type. So if you are playing
as Kanan and you carry an Ice Yamabato no Katabira over from the
last time around (the best armour she can equip in Volume 1) even
though the defence rating is ten points lower, when you are in
the Leaf dungeon in the Black Temple you will still want to
change to the Fire Suzume no Katabira which you find in there
before the boss, or he will have your head on a pole. The Element
is the MOST important thing for boss battles, at least, and then
look at Defence and Hit point boosting. It is possible to swap
the Element of a piece of kit around through Combining (section
4), and change equipment during a battle, so as long as you have
it in your inventory it is OK. This is certainly not a game where
you get the "best" equipment and sell everything else.
2.4 Light Element Equipment - Worth the Hassle?
As detailed in the combines guide, it is possible to make
equipment which has the Light element. Whilst this stuff got a
bit of a bashing on the official Japanese Capcom El Gate BBS, I
reckon that it certainly has it's uses.
It costs a lot to make. If you take a look over the recipe
for the Light Sledge hammer, yes, it costs a lot. I was a finical
ruin and had to do a number of Scenarios again purely as fund
raisers. That many Heavy Hammers alone, not to mention the number
of costly combines once you get near the end of the process.
However, especially in Volume One when you cannot come to
Terra Fortuna between the scenarios, it is nice to be able to
carry an all purpose weapon or armour across. Fair enough, if you
make the Light Jackal Armour for Gomez, come his final boss you
are still going to want to change to the Leaf Heavy Armour which
you pick up during the Scenario, because that magic is going to
hurt otherwise. But you will only take 1 point of damage from
almost everything else in the Scenario, and a Light Sledge hammer
will kill almost everything with one blow and do more damage to
the final boss than the Leaf Heavy Hammer, which as high as you
can go in the Scenario without combining. A much better deal than
carrying a Leaf Sledge across and then being at a disadvantage
prior to the final boss. Therefore, I think they have their
merits but be warned, you will sink a Titanic load of cash into
these and with the combining shop only a Grade 9 and being able
to complete each scenario pretty easily on what they give you, it
is not worth breaking your back putting together Light stuff for
everyone just to find you have to replace it as soon as Volume 2
starts.
2.5 Magic
Magic works by the use of Magic Crystals. You will generally pick
these up by beating monsters, or lying around the areas. You can
buy them but I have never had to ^-^. There are a few ways to
tell what element a monster is. Watch the hit effect when you
attack them - a large attack with a circle which radiates out
from them means that you are using an attack to which they are
weak - or look at the type of Magic Crystal which they drop when
they are defeated. To be honest, you can also often tell from the
actual colour of their picture as well. It is that simple.
Using powerful magic is based upon two things. Firstly, your Mind
stat. The higher this is, the stronger the magic you can use.
Unfortunately, in Volume 1 only Radia (and even then with use of
an accessory) can take this to a significant level.
Second is combining the Magic Crystals. When using them,
rather than just casting one at a time you can combines up to 3
together produce different effects. There are few things to
remember with this system, most importantly that no matter what
you combine with it, the spell will come out according to the
Element of the Crystal you select FIRST. So a Fire, plus an Ice
plus a Heal will equal Fire-on at 54 strength, as will Fire plus
Leaf plus Leaf or any other combination of two basic Crystals
plus a Fire first.
This is one of the beautiful things about this system. Say
you are in the middle of a Fire dungeon, but you only have 15 or
so Ice Crystals and you need to keep on doubling these up to have
any effect on the enemy. If you doubled the Ice every battle then
you would only go about 7 battles or so - but, seeing as you will
get more than 1 Fire Crystal back after each battle, you can use
1 Ice to start with and then back it up with Fire Crystals to
boost the strength without using your Ice up so quickly.
W Crystals attack all the enemies on screen. Adding one of
these at any point to the mix will turn the spell into a W spell.
You CAN have W heal as well.
So Ice + W Leaf + Heal will give you a W Ice-n at 54 strength
Above the -n spells are the -in spells. As mentioned earlier,
from the looks of things only Radia is able to casts these, after
she has been awakened and with the Knowledge Shoes equipped. To
make one of these you need an -n crystal, plus two basic spells.
You can start with a basic and then add the -n, and obviously you
can also make them W, which means right at the end of Radia's
chapter you can see ten new spells which no-one else can use.
Using these on a regular basis is something to look forward to in
the following volumes.
A final note are the Heal Boosters which Gomez gets during
his final dungeon. These will make Heal stronger in combine with
a Heal spell, but without the unwanted effect for the muscle
bound one of putting up the required Mind for the spell. Useful
for him, certainly.
3 Character and Scenario Info
The main reason I have not included anything about the areas you
pass through or even the elements of the bosses you face is
because, with the general info here, you should not have too much
trouble beating anything which you come across. At least here in
Volume 1, you are always provided with a chance to get the right
gear for each boss. If hints are required, I have worked them
into the "story", and from reading these accounts you should also
be able to work out pretty much where to go. Seeing as I finished
each Scenario six or seven times, I did not think it was worth
putting too much emphasis on "now go here" or whatever because
once you have done them once for yourself, you will not have to
worry about that.
3.1 Awaken, Gomez!!
So Gomez, all round beer engine who has trouble with the ladies,
gets himself into a bar fight. A strange man named Bantoros sorts
his little problem out for him, but in return he asks for an Orga
Stone from the town to the north. What could have been a simple
quiz the locals job gets a little more involved when he saves
Marsha from bandits on route, who is off to visit her injured
Grandfather Bui. Gomez comes to stay with them for a while,
Marsha, Bui and Peck, but is quickly up to his old tricks and
Marsha has to use up her savings to bail the Drunken One out from
the latest aftermath of his boozing. So Gomez starts to work in
the local Magic Crystal mine to pay her back, to the north of the
town, but on his third day of gathering crystals for the foreman
her Grandfather loses all the money Gomez has made so far to the
local money lender, Guard, who lent him money to fix up the town
after a fire the year before. Gomez goes to Garudo's house in the
town, but if he gets into another fight then he is going to get a
comfy cell on death row, so there is not much he can do. Back to
work at the mine then - where he proceeds to discover the Orga
Stone in the mine. However, Bantoros takes it from him - as
agreed - and the Special Attack Stone he gets in return is not
going to cut it with Guard, who has also heard of Gomez find. So
Marsha is taken, and with Gomez unable to disturb the peace again
or he is a dead man, he is forced to take a beating and ends up
tossed into the mine. However, falling down another hole and a
lucky meeting with the strange Kabul's leads to his Awakening.
The power of the Buffalo is his, along with that well known
Buffalo trait, the Counter Attack! And no one is going to argue
with a tasty status boost across the board either. It turns out
that he is one of the successors of the spirit of the Prime
Demon, and he has to gather the twelve companions together and
bring about the Prime Demon's resurrection. Does this sound like
a good idea to you? Anyway, leaving the mine a new man (how can
you fall down a hole, and then another hole, and still come out
higher up than where you fell in?) Bantoros gives him a tip off
that our money lending friend who caused the fire himself, in
order to bring about just such a situation as this, and that he
is making his escape with Marsha from the port town. A brief
Ninja based blockade interlude later and we have one large
fortress and a final show down, leading to a battle with Drako,
the pirate who's muscle is behind Garudo's operation. Gomez even
get to save the girl along the way. With the cleansing of the
Island, Bantoros appears and declares it "Terra Fortuna", a
rather liberal translation but it seems to be what Capcom wanted
according to the instructions, and whilst you get to watch a load
of Kabul's fooling around the main thrust of the plot gets
explained to Gomez. So now, he knows a lot more than we do! The
end.
3.2 A Test for Kanan
Criminal master mind that she is, we join Kanan the night before
she is to be killed for the heinous crime of stealing a single
loaf of bread. For her sick mother, no less. But a crime is a
crime, and things look pretty grim prior to the arrival of a
caped man offering her a strange mask, which he promises will
save her. The following day, with Minister of the town Freman
presiding, it looks like she is for the chop. But then, cursing
the townsfolk, slips the mask on and quickly turns the tables.
With the help of her siblings Kanan escapes, but after they
leave her to hold off the guards she comes a cropper against a
large under ground beastie (Heat or Ice Tank, depending) and is
saved by good old Gomez, now firmly in the pay of Bantoros by all
accounts, although pulling off a more humanitarian approach.
Bantoros tells Kanan than she has to make amends for her crime
somehow, and also that her family have been taken prisoner. Sure
enough, once she gets up into the church the oh-so-evil Freman
appears and offers her family up as sacrifices to the dark Gods.
He also, however, gives her the Orb which allows her into the
Dark Temple, should she want to try and save her folks.
Well, I wonder. Across the desert and into the temple, and
time to challenge three dungeons, Leaf, Ice and Fire
respectively. Along the way, the Dark Race offer their various
levels of advice and mockery. At each confrontation with one of
the Gods, she is forced to don a new mask at the expense of one
of her senses - first speech, then hearing and finally sight.
Once she loses her sight, Gomez turns up again, incredibly
impressed by her desire to save her family no matter what. And so
the final challenge is thrown down - to go back to the town. Once
there, another execution is about to take place. Of course, Kanan
would want to save her family, and in a final act she has to save
someone totally unrelated to her - like this little girl, about
to pay for robbing some milk. However, the final mask this time
is in exchange for her life.
It all turns out to have been an evil scheme of Freman. He
wants the masks, but he does not want to lose all his senses, so
he exploited Kanan by giving her the first mask, and manipulating
everything since then. His plan kinda backfires, however, when
Kanan slides the fifth mask onto her nose and proceeds to kick
his sorry rump, with a few hammer blows from Gomez for good
measure. I will say one thing, for a blind deaf and dumb girl she
can still handle herself in a fight.
Smote by a cheap blow at the last minute, she is whisked off
to safety, but her powers do not awaken yet. Rather, it is
suggested that her senses may be restored if she helps in the
bigger test of reviving the Prime Demon. Then she is packed off
to Terra Fortuna. Poor girl, must be wondering what the hell is
going on.
3.3 Radia, Thieves Daughter
At only four years old, poor little Radia gets to see her light-
fingered father Radigen boiled alive, and then her mother desert
her. Her father, as he simmers to his grave, swears revenge -
mainly because a doctor told him he was going to live to be one
hundred, and only making thirty kinda upsets him and his plans.
Ten years later, and our also light fingered protagonist is
happily robbing the townsfolk. Like father, like daughter. Her
childhood friend Chao is in a spot of bother, someone having
"borrowed" his boat, and Radia sets out to find out what is going
on - after the appearance of Gomez, who tells her that she is to
becomes one of his companions. I don't think she is impressed.
She makes her way through the nearby woods and then, with Gomez
help, trounces Shinyore, the boat "borrower", stealing one of the
Statue keys along the way. It then turns out that this is where
her mother has been all this time, having re-married. Her mum
wants back a ring which she gave to Radia's father, and asks
Radia to go to Salamander Isle and get it from his grave. She
promises another of the Statue keys in return. Quite why Radia
knows she wants these at the moment is beyond me, but still, off
we go. Chao goes along to help fight off the undead, but it does
not go quite to plan and the ghost of Radigen, her father, gets a
rude awakening. Impressed by Radia's thieving when they get back
to town - seems that only she can see him, at the moment - he
proves that his own skills have not diminished by robbing the
townsfolk of their life force, so that he can be reborn. It seems
that he can only steal when Radia can, however, so Chao gets a
reprieve here. After draining almost everyone, including his ex-
wife, Gomez has "planted" another of the keys on Chao in exchange
for a boat trip, and so he gets the ageing treatment as well.
Having stole one from a guard and another from her mother (rather
than exchange the ring and the key, they steal them from each
other, which means she gets aged as well) that makes four keys,
which means Radia can unlock the statue in front of the church,
in the town. For some reason. Anyway, she vows to stop her father
who is going to come back at full power come the next full moon
and then kill everyone in the town, in return of having killed
him.
Her failed attempts to rob back everyone's life lead to a
painful lightening induced headache, but Gomez rescues her from
the adrift boat which her adoring father casts her out in, and
strange voices then tell her to leap into the volcano. No! Don't
listen to the voices! Oh, OK then. Well, with the statue along
the survival rate is high, and after a suitably fiery dungeon
Radia gets the Fox Badge and her Rob skill also wakes up, along
with a nice across-the-board stats increase. A short climb
through the ruins later and it is father vs. daughter again, but
this time Radia gets the favours - and robs everyone's life back
as well - and he is cast back to the grave. Putting the statue
back in the square sees everything back to normal, and Radia is
whisked off to Terra Fortuna to probably wonder, along with the
rest of us, what the hell is actually going on.
3.4 Character Powers
Gomez - Once awakened, he has the power of Counter. When this is
selected, rather than attack he will Counter-attack any enemy
which uses a physical attack on him. Magic cannot be countered,
at least by Gomez at this point. If you think it is a little
weak, it is because the damage he does back is proportional to
the damage he receives - so if some Man-eating Croc is only doing
one point of damage, it is only going to get one point back. Can
be used as a high risk manoeuvre on bosses, but the chances of a
physical attack over a magical one are not always that good.
However, if it pays off then the damage can be big, far more than
a normal hammer hit would do.
He can also strike twice in one round with his hammers, which
comes out randomly and is rather useful. This can happen at any
time, before or after his awakening.
Kanan - She relies on the Mask powers for her status to increase
during this one, and she does not get her awakening.
Radia - Steal. Allows you to select an enemy to steal from. Can
fail, obviously. Can only steal once from each enemy. Generally,
you will steal Magic Crystals. It is possible to steal a Light
element Yamabato no Fuku from the Golden giants which appear on a
very low frequency in the Volcano dungeon (have to go back there
after awakening). The chances of them carrying it is also pretty
small. This is the best thing I have managed to find in Volume
One. Will probably be better when she is in a party with other
characters and does not have to waste her turn.
4 Combines Information
Currently, all the weapons are written with the Japanese name
simply romanized, aside from a little "cleaning up" of the
Katakana renderings. Seeing as I cannot display Kanji or Katakana
in a document, even if I translated the names into English it
would not really place them in any position relative to the ones
in the game. I suggest that if you cannot read Katakana or the
Kanji you use the relative strengths of the weapons to put a name
to the face, as it were, or order your weapons and they should
then be listed in the pretty much the reverse of my strength
tables - i.e. I started with weakest at top and the game starts
with strongest at top.
Principle / easiest way of getting is shown
The number is the Scenario you can find it in, the letter means
as follows:
1X - Terra Fortuna in Volume 1
S - Starts Equipped with first time through Scenario
B - Buy F - Find T - Battle Trophy (see end for letters)
Hit / ele = if there is a slash then the first is how many
enemies it hits, the second the number of element blocks. Some
weapons have 2 rather than 1, which makes them even stronger in
that element.
Lev and then a number is the level of Combining shop which you
need to make that item. The lowest in Volume One is 9 (the lower
the better) and so there are some things you cannot make this
time around.
If the product is in Italics, this is the key / first / only way
you can make this item.
4.2 Volume 1 Complete Hammers
Name Attack Hit/Ele Scenario
Sabita Kanazuchi 1 1 1TA
Kaburi no Senfu 1 All 1F
Bronze Hammer 3 1 1B
Double Hammer 4 1 1B 2B
Yamaneko no Kanazuchi 5 1 Combine
Iron Hammer 6 1 Combine
Heavy Hammer 7 1 1F 2B 1XB
Steel Hammer 9 1 Combine
Koakuma no Testsu 12 1 / 2 Combine
Haiiro inu no Kanazuchi 14 1 Combine
Sledge Hammer 17 1 Combine
Combines
One Two Equals
Sabita Kanazuchi Sabita Kanazuchi Yamaneko Kanazuchi
Kaburi no Senfu Sabita Kanazuchi
Bronze Hammer Sabita Kanazuchi
Double Hammer Sabita Kanazuchi
Yamaneko Kanazuchi Haiiro inu Kanazuchi
Iron Hammer Sabita Kanazuchi
Heavy Hammer Sabita Kanazuchi
Steel Hammer Sabita Kanazuchi
Koakuma no Testsu Sabita Kanazuchi
Haiiro inu no Kanazuchi Yamaneko Kanazuchi
Sledge Hammer Sabita Kanazuchi
Kaburi no Senfu Kaburi no Senfu Lev 8 or lower
Bronze Hammer Bronze Hammer
Double Hammer Double Hammer
Yamaneko no Kanazuchi Yamaneko Kanazuchi
Iron Hammer Iron Hammer
Heavy Hammer Heavy Hammer
Steel Hammer Steel Hammer
Koakuma no Testsu Koakuma no Tetsu
Haiiro inu no Kanazuchi Haiiro inu Kanazuchi
Sledge Hammer Sledge Hammer
Bronze Hammer Bronze Hammer Bronze Hammer
Double Hammer Iron Hammer
Yamaneko no Kanazuchi Yamaneko Kanazuchi
Iron Hammer Iron Hammer
Heavy Hammer Heavy Hammer
Steel Hammer Steel Hammer
Koakuma no Testsu Koakuma no Tetsu
Haiiro inu no Kanazuchi Hiiro inu Kanazuchi
Sledge Hammer Sledge Hammer
Double Hammer Double Hammer Double Hammer
Yamaneko no Kanazuchi Yamaneko Kanazuchi
Iron Hammer Iron Hammer
Heavy Hammer Heavy Hammer
Steel Hammer Steel Hammer
Koakuma no Testsu Koakuma no Tetsu
Haiiro inu no Kanazuchi Haiiro no Kanazuchi
Sledge Hammer Sledge Hammer
Yamaneko Kanazuchi Yamaneko Kanazuchi Yamaneko Kanazuchi
Iron Hammer Yamaneko Kanazuchi
Heavy Hammer Yamaneko Kanazuchi
Steel Hammer Yamaneko Kanazuchi
Koakuma no Testsu Yamaneko Kanazuchi
Haiiro inu no Kanazuchi Lev 7 or lower
Sledge Hammer Yamaneko Kanazuchi
Iron Hammer Iron Hammer Iron Hammer
Heavy Hammer Steel Hammer
Steel Hammer Steel Hammer
Koakuma no Testsu Koakuma no Tetsu
Haiiro inu no Kanazuchi Haiiro inu Kanazuchi
Sledge Hammer Sledge Hammer
Heavy Hammer Heavy Hammer Heavy Hammer
Steel Hammer Koakuma no Tetsu
Koakuma no Testsu Koakuma no Tetsu
Haiiro inu no Kanazuchi Haiiro inu Kanazuchi
Sledge Hammer Sledge Hammer
Steel Hammer Steel Hammer Steel Hammer
Koakuma no Testsu Sledge Hammer
Haiiro inu no Kanazuchi Haiiro inu Kanazhuchi
Sledge Hammer Sledge Hammer
Koakuma no Testu Koakuma no Tetsu Koakuma no Tetsu
Haiiro inu no Kanazuchi Haiiro inu Kanazuchi
Sledge Hammer Lev 8 or lower
Haiiro Inu no Kanazuchi Haiiro Inu no Kanazuchi Haiiro Inu Kanazuchi
Sledge Hammer Lev 8 or lower
Sledge Hammer Sledge Hammer Sledge Hammer
Note I am aware that the romanization of "Koakuma no Testu" is
wrong
Light Sledge Hammer Recipe
Bronze 12
Double 12
Heavy 20
Bronze + Double * 12 = 12 Iron
Iron + Heavy * 12 = 12 Poison Steel (just does)
Poison Steel + Poison Steel * 2 = 2 Confuse Steel
Steel + Heavy * 8 = 8 Koakuma
Koakuma + Koakuma * 4 = 4 Poison Koakuma
Poison Koakuma + Poison Koakuma * 2 = 2 Confuse Koakuma
Confuse Koakuma + confuse steel *2 = 2 Para sledge
Para sledge + para sledge = Light Sledge
4. 3 Volume 1 Complete Bows
Name Attack Hit/Ele Scenario
Sabita Yumi 1 1 2F
Bronze Bow 2 1 2S
Koumori Bow 4 1 / 2 2F
Air Bow Gun 5 All Combine
Simple Bow 5 1 2F
Iron Bow 6 1 2B
Steel Bow 8 1 Combine
Onsoku no Yumi 11 1 Combine
Long Bow 13 1 Combine
Battle Bow 14 1 Combine
One Two Equals
Sabita Yumi Sabita Yumi Sabita Yumi
Bronze Bow Bronze Bow
Koumori Bow Koumori Bow
Air Bow Gun Sabita Bow
Simple Bow Simple Bow
Iron Bow Iron Bow
Steel Bow Steel Bow
Onsoku no Yumi Long Bow
Long Bow Long Bow
Battle Bow Battle Bow
Bronze Bow Bronze Bow Impossible in Vol 1
Koumori Bow Air Bow Gun
Air Bow Gun Impossible in Vol 1
Simple Bow Simple Bow
Iron Bow Iron Bow
Steel Bow Steel Bow
Onsoku no Yumi Onsoku no Yumi
Long Bow Long Bow
Battle Bow Battle Bow
Koumori Bow Koumori Bow Onsoku no Yumi
Air Bow Gun Koumori Bow
Simple Bow Koumori Bow
Iron Bow Koumori Bow
Steel Bow Koumori Bow
Onsoku no Yumi Koumori Bow
Long Bow Koumori Bow
Battle Bow Koumori Bow
Air Bow Gun Air Bow Gun Impossible in Vol 1
Simple Bow Simple Bow
Iron Bow Iron Bow
Steel Bow Steel Bow
Onsoku no Yumi Onsoku no Yumi
Long Bow Long Bow
Battle Bow Battle Bow
Simple Bow Simple Bow Iron Bow
Iron Bow Onsoku no Yumi
Steel Bow Steel Bow
Onsoku no Yumi Onsoku no Yumi
Long Bow Long Bow
Battle Bow Battle Bow
Iron Bow Iron Bow Iron Bow
Steel Bow Steel Bow
Onsoku no Yumi Onsoku no Yumi
Long Bow Long Bow
Battle Bow Battle Bow
Steel Bow Steel Bow Steel Bow
Onsoku no Yumi Long Bow
Long Bow Battle Bow
Battle Bow Battle Bow
Onsoku no Yumi Onsoku no Yumi Onsoku no Yumi
Long Bow Steel Bow
Battle Bow Battle Bow
Long Bow Long Bow Long Bow
Battle Bow Lev 8 or lower
Battle Bow Battle Bow Battle Bow
4.4 Complete Volume 1 Knives
Name Attack Hit/Ele Scenario
Sabita Knife 1 1 3F 1XB
Air Rapier 2 All Combine
Sparrow Dagger 3 1 3B
Bronze Knife 5 1 3F
Hoshikuzu Knife 7 1 / 2 3F
Iron Knife 9 1 3TC
Bishops Dagger 10 1 3F
Steel Knife 11 1 Combine
Touzoku no Knife 12 1 Combine
Snel Knife 14 1 Combine
Combines
One Two Equals
Sabita Knife Sabita Knife Sabita Knife
Air Rapier Sabita Knife
Sparrow Dagger Sparrow Dagger
Bronze Knife Bronze Knife
Hoshikuzu Knife Hoshikuzu Knife
Iron Knife Iron Knife
Bishops Dagger Sabita Knife
Steel Knife Snel Knife
Touzoku no Knife Touzoku no Knife
Snel Knife Snel Knife
Air Rapier Air Rapier Touzoku no Knife
Sparrow Dagger Iron Knife
Bronze Knife Iron Knife
Hoshikuzu Knife Hoshikuzu Knife
Iron Knife Iron Knife
Bishops Dagger Air Rapier
Steel Knife Steel Knife
Touzoku no Knife Touzoku no Knife
Snel Knife Snel Knife
Sparrow Dagger Sparrow Dagger Sparrow Dagger
Bronze Knife Air Rapier
Hoshikuzu Knife Hoshikuzhi Knife
Iron Knife Iron Knife
Bishops Dagger Lev 8 or lower
Steel Knife Steel Knife
Touzoku no Knife Touzoku no Knife
Snel Knife Snel Knife
Bronze Knife Bronze Knife Bronze Knife
Hoshikuzu Knife Iron Knife
Iron Knife Iron Knife
Bishops Dagger Bronze Knife
Steel Knife Steel Knife
Touzoku no Knife Touzoku no Knife
Snel Knife Snel Knife
Hoshikuzu Knife Hoshikuzu Knife Hoshikuzu Knife
Iron Knife Hoshikuzu Knife
Bishops Dagger Hoshikuzu Knife
Steel Knife Hoshikuzu Knife
Touzoku no Knife Hoshikuzu Knife
Snel Knife Hoshikuzu Knife
Iron Knife Iron Knife Iron Knife
Bishops Dagger Steel Knife
Steel Knife Steel Knife
Touzoku no Knife Touzoku no Knife
Snel Knife Snel Knife
Bishops Dagger Bishops Dagger Sparrow Dagger
Steel Knife Steel Knife
Touzoku no Knife Touzoku no Knife
Snel Knife Snel Knife
Steel Knife Steel Knife Steel Knife
Touzoku no Knife Touzoku no Knife
Snel Knife Snel Knife
Touzoku no Knife Touzoku no Knife Touzoku no Knife
Snel Knife Snel Knife
Snel Knife Snel Knife Snel Knife
4.5 Complete Volume 1 Armour
Name HP Defence Dodge/Ele Scenario
Bronze Armour 0 1 0 1F
Sabita Yoroi 3 0 0 1B
Shell Armour 3 2 0 1B
Iron Armour 7 5 0 1B 1XB
Lynx Armour 10 3 -3 1? 2B
Heavy Armour 12 7 0 1? 2B
Tsukai ma no yoroi 15 8 -6 / 2 Combine
Steel Armour 17 9 0 15 Stones
Jackal Armour 26 10 0 Combine
Combines
One Two Equals
Bronze Armour Bronze Armour Bronze Armour
Sabita Yoroi Shell Armour
Shell Armour Shell Armour
Iron Armour Iron Armour
Lynx Armour Lynx Armour
Heavy Armour Heavy Armour
Tsukai ma no yoroi Tsukai ma no yoroi
Steel Armour Steel Armour
Jackal Armour Jackal Armour
Sabita Yoroi Sabita Yoroi Sabita Yoroi
Shell Armour Shell Armour
Iron Armour Iron Armour
Lynx Armour Lynx Armour
Heavy Armour Heavy Armour
Tsukai ma no yoroi Tsukai ma no yoroi
Steel Amour Steel Armour
Jackal Armour Jackal Armour
Shell Armour Shell Armour Shell Armour
Iron Armour Iron Armour
Lynx Armour Iron Armour
Heavy Armour Iron Armour
Tsukai ma no yoroi Tsukai ma no yoroi
Steel Armour Steel Armour
Jackal Armour Jackal Armour
Iron Armour Iron Armour Heavy Armour
Lynx Armour Iron Armour
Heavy Armour Tsukai ma no yoroi
Tsukai ma no yoroi Tsukai ma no yoroi
Steel Armour Steel Armour
Jackal Armour Jackal Armour
Lynx Armour Lynx Armour Lynx Armour
Heavy Armour Heavy Armour
Tsukai ma no yoroi Tsukai ma no yoroi
Steel Armour Steel Armour
Jackal Armour Jackal Armour
Heavy Armour Heavy Armour Heavy Armour
Tsukai ma no yoroi Tsukai ma no yoroi
Steel Armour Steel Armour
Jackal Armour Jackal Armour
Tsukai ma no yoroi Tsukaima no yoroi Tsukai ma no yoroi
Steel Armour Jackal Armour
Jackal Armour Jackal Armour
Steel Armour Steel Armour Impossible in Vol 1
Jackal Armour Impossible in Vol 1
Jackal Armour Jackal Armour Impossible in Vol 1
4. 6 Volume 1 Complete Suits
Name HP Defence Dodge/Ele Scenario
Body Suit 0 2 0 2F
Suzume no Katabira 2 3 9 2F
Flat Suit 4 4 0 2B
Simple Suit 8 5 0 2TB
Koakuma no Shouzoku 10 6 0 / 2 2F
Heavy Suit 13 7 0 Combine
Yamabato no Katabira 12 9 9 Combine
High Leather Suit 18 11 0 2TD
One Two Equals
Body Suit Body Suit Body Suit
Suzume no Katabira Flat Suit
Flat Suit Flat Suit
Simple Suit Simple Suit
Koakuma Shouzoku Koakuma Shouzoku
Heavy Suit Heavy Suit
Yamabato no KatabiraYamabata no Katabira
High Leather Suit High Leather Suit
Suzume no Katabira Suzume no Katabira Suzume no Katabira
Flat Suit Heavy Suit
Simple Suit Simple Suit
Koakuma Shouzoku Koakuma Shouzoku
Heavy Suit Heavy Suit
Yamabato no KatabiraYamabato no Katabira
High Leather Suit High Leather Suit
Flat Suit Flat suit Flat Suit
Simple Suit Simple Suit
Koakuma Shouzoku Koakuma Shouzoku
Heavy Suit Heavy Suit
Yamabato no KatabiraYamabata no Katabira
High Leather Suit High Leather Suit
Simple Suit Simple Suit Simple Suit
Koakuma Shouzoku Yamabato Katabira
Heavy Suit Simple Suit
Yamabato no KatabiraKoakuma Shouzoku
High Leather Suit Simple Suit
Koakuma no Shouzoku Koakuma Shouzoku Koakuma Shouzoku
Heavy Suit Koakuma Shouzoku
Yamabato no KatabiraSimple Suit
High Leather Suit Koakuma Shouzoku
Heavy Suit Heavy Suit Heavy Suit
Yamabato no KatabiraYamabata no Katabira
High Leather Suit High Leather Suit
Yamabato no KatabiraYamabato no KatabiraYamabato no Katabira
High Leather Suit Yamabato no Katabira
High Leather Suit High Leather Suit High Leather Suit
4. 7 Complete Volume 1 Robes
Name HP Defence Dodge/Ele Scenario
Yabureta Robe -2 1 0 3F
Cotton Robe 0 2 0 3B
Tsukai ma no Vest 2 3 0 / 2 Combine
Flat Robe 5 4 0 3B
Simple Robe 7 5 0 3F
Suzume no Fuku 8 6 3 3F
Kilt Robe 11 7 0 1XB
Yamabato no Fuku 12 8 0 Combine
Koakuma Vest 13 9 0 / 2 Combine
Leather Robe 17 10 0 Combine
Linen Robe 18 11 0 Combine
Combines
One Two Equals
Yabureta Robe Yabureta Robe Tsukai ma no Vest
Cotton Robe Cotton Robe
Tsukai ma no Vest Tsukai ma no Vest
Flat Robe Flat Robe
Simple Robe Simple Robe
Suzume no Fuku Suzume no Fuku
Kilt Robe Kilt Robe
Yamabato no Fuku Yamabato no Fuku
Koakuma Vest Koakuma Vest
Leather Robe Leather Robe
Linen Robe Linen Robe
Cotton Robe Cotton Robe Cotton Robe
Tsukai ma no Vest Flat Robe
Flat Robe Simple Robe
Simple Robe Simple Robe
Suzume no Fuku Suzume no Fuku
Kilt Robe Kilt Robe
Yamabato no Fuku Yamabato no Fuku
Koakuma Vest Koakuma no Vest
Leather Robe Leather Robe
Linen Robe Linen Robe
Tsukai ma no Vest Tsukai ma no Vest Tsukai ma no Vest
Flat Robe Flat Robe
Simple Robe Simple Robe
Suzume no Fuku Suzume no Fuku
Kilt Robe Kilt Robe
Yamabato no Fuku Yamabato no Fuku
Koakuma Vest Koakuma Vest
Leather Robe Leather Robe
Linen Robe Linen Robe
Flat Robe Flat Robe Flat Robe
Simple Robe Flat Robe
Suzume no Fuku Kilt Robe
Kilt Robe Flat Robe
Yamabato no Fuku Flat Robe
Koakuma Vest Flat Robe
Leather Robe Flat Robe
Linen Robe Linen Robe
Simple Robe Simple Robe Simple Robe
Suzume no Fuku Kilt Robe
Kilt Robe Yamabato no Fuku
Yamabato no Fuku Yamabato no Fuku
Koakuma Vest Koakuma Vest
Leather Robe Leather Robe
Linen Robe Linen Robe
Suzume no Fuku Suzume no Fuku Lev 8 or lower
Kilt Robe Yamabato no Fuku
Yamabato no Fuku Suzume no Fuku
Koakuma Vest Suzume no Fuku
Leather Robe Suzume no Fuke
Linen Robe Linen Robe
Kilt Robe Kilt Robe Kilt Robe
Yamabato no Fuku Koakuma Vest
Koakuma Vest Koakuma Vest
Leather Robe Leather Robe
Linen Robe Linen Robe
Yamabato no Fuku Yamabato no Fuku Yamabato no Fuku
Koakuma Vest Leather Robe
Leather Robe Leather Robe
Linen Robe Linen Robe
Koakuma Vest Koakuma Vest Koakuma no Vest
Leather Robe Linen Robe
Linen Robe Linen Robe
Leather Robe Leather Robe Leather Robe
Linen Robe Linen Robe
Linen Robe Linen Robe Linen Robe
4.8 Abilities Combines
Here is how the abilities attached to a weapon change. This is
based on the same weapon / armour. The element of the one you
select first is what carries across, aside from Light element
which cannot be carried over. Th only way to make something
higher from a light item is to combine it with another light
item.
1 + 1 = 2 Posion (2 items)
2 + 2 = 3 Confuse (4 items)
3 + 3 = 4 Paralyse (8 items)
4 + 4 = 5 Light (16 items)
5 + 5 = 5
Passing up and down seems to only work within ones very closely
related to each other, within a few points of stats difference.
Aside from the previously detailed Light Hammer recipe, if you
wish to work out any other Light equipment experimentation is
called for.
4.9 Trophies
To the best of my knowledge, these are the only way to get these
things in each Scenario, aside from combining.
Vol. 1
TA Sabita Kanazuchi - Ghost Sword - The Mine
TB Simple Suit - Black Armour - Fire Dungeon
TC Iron Knife - Land walker - Volcano
TD High Leather Suit - Furiman - Final Boss
Note - the chance of him dropping this is very low and you
cannot equip it during Volume One, however worth having to
carry over. You just have to save before and fight him over
and over until he drops it.
5 Important Items and Accessories
5. 1 Orga Stones
If you explore all the dungeons carefully, every pathway, then
there should only be two stones which will really give you any
trouble. These brief descriptions should be enough to help you
find them.
Kanan - In the passage way under the house at the beginning,
totally hidden behind a small wall.
Radia - In the final tower, after the volcano, almost hidden by a
wall in one of the rooms furthest to the right.
Exchange Items -
Makes sure you get these as soon as you have enough stones, from
the Kabul behind the counter in the screen directly up from where
you teleport into Terra Fortuna.
5 Stones - Dragon Fang
One of the most useful items in Volume 1, nice stats boost across
the board and also puts up change of special attacks coming out.
A gift on Gomez.
10 Stones - Protect from Lower Mind
Stops your mind stat being lowered during battle. Pretty useless
in Volume 1, might come into it's own later. Maybe.
15 Stones - Steel Armour
Comes as Light attribute already, the only way to get this item
in Volume 1. Spend some cash, make a light Tsukai ma no Yoroi,
and a Light Jackal Armour is yours. See section on Light
Attributes, but I reckon it is worth it.
Items
5. 2 Cards
Some cards do things when equipped, although generally not very
much. Whilst the Ten, Chi and Hito cards have a use in the
exchange, at the moment the others do not seem to do much are
seem to be pretty much just for collecting. However, likely to
have similar counterparts in the other volumes and so worth
getting at least one of each, as they might do something along
with the later ones, later.
Ten no Card
1 Mine, first floor, ride belt going left and search barrel. Does
not sparkle.
Chi no Card
2 Kuuru Village, after temple before the boss, go to market stall
on far right and talk to guy under market stall awning (he can't
be seen).
Hito no Card
3 Pot just before (and right in front of) Radigen (final boss)
Does not sparkle.
Mighty Card
Exchange the Ten, Chi and Hito cards for this with one of the
Kabuls in Terra Fortunia (go up the right exit from the screen
with the shops, the Kabul you can see at the top as soon as you
enter the next screen).
Sunday Card
1 In the area around Kanon's house, does not sparkle
Monday Card
1 Along the wall at the top of the screen just before the Ninja's
flee from their boss right at the end of the isle dungeon. Does
not sparkle.
Tuesday Card
2 Green dungeon, towards end splits to right with guy giving you
advise on the order of the buttons (asks yes / no question
first), hole just above him has it in. Does not sparkle.
Wednesday Card
3 In the church at the beginning (may have had to pick it up with
Kanan in 2 and had it stolen) Sparkles
Thursday Card
3 To right of screen with guys in the water tower, sparkling.
Rainbow's Red Card
1 Search around the pots to the left of the screen after beating
the final boss, before escaping the collapsing dungeon
Tarot - Majishian
1 Once you are thrown into the Mine, avoid the second hole and
search the top of the screen.
Tarot - Puriesutesu
2 Just before the Desert ends, take the left branch, push the
rock and down the steps to get the chest with it in.
Tarot - Enpuresu
3 In the grave yard, grave above the final hidden stairs you go
down to get to the tomb
5. 3 Items
Tough Armband HP + 10
2 Beat IceTank, left sparkling afterward. Sells for a tidy sum
compared to most other accessories in volume 1.
Knowledge Shoes Mind + 5
2 Dropped by the Jewel Crows (Houseki no Karasu) in the Fire
Dungeon. These monster appear quite rarely, run away often and
drop this item even more rarely, so can be hard to get. Put on
Radia and lets you use the Level 3 type spells once her powers
are awoken.
Radaigen's Mantel
3 Go back to his grave after beating him, keep on going in and
taking the Ice magic until you get the Mantel.
6 Secret Map Areas
These will just give you the general times / places to look for
the secret areas, from this you should be able to find them
pretty easily.
Gomez
At any point during the first Scenario, move the cursor on the
map over the wood south of the harbour town. The item you get
from this chest raises your chance of enemies dropping items, and
so is very useful for picking up Trophy items. Especially
Freman's High Leather Suit, if you can get one of these on Gomez
and Kanan.
Kanan
Before entering the Desert or after finishing the Black Temple,
move that cursor on the map screen up the patch of woodland
around the top left of the map. The item is just a normal
accessory.
Radia
At any point during her Scenario, just down from the woods which
you pass through, in what looks like a kind triangle of rock with
trees in the middle. As of yet, no idea what the "mysterious
paper" from here does yet.
7 Other Tips
Search
You can search anything, and will often find Crystals and money
which does not sparkle. Most of the cards and decent items do not
sparkle either, so worth checking everywhere.
Ice and Fire Tank
In Kanan's story, the boss who wipes you out in the underground
passage. You can beat the first one, Ice Tank, with two double
Leaf spells. You can find two leaf stones in the section before
it, and combine these with an Ice or something. He will not
attack the first round. You might have to wait until you have
some better armour, seeing as she will still carry over from the
end what she has equipped even though you cannot change her stuff
in-between.
It's mother which then fights you, the Fire Tank, seems
impossible to beat in Volume One. I have tried every approach, as
have many people on the Official BBS, and it seems to be no good
in Volume One. The Producer?? of the game recently said in a
Japanese Magazine that if you got all critical attacks and dodged
all his attacks, it might be possible, but this alone seems
impossible. A critical attack only does 2 points of damage and I
have dodged maybe once all the times I have tried, even with
better equipment on. Looks like one to come back to once a few
more Volumes have passed.
8 Final Stuff
You can reach me at
[email protected] with questions and
whatever. The only help I had for this was from the Japanese
Official Eldorado Gate BBS which is located on Capcom's official
Japanese site, Capcom.co.jp. You have to be able to read Japanese
to get anything from this, and if you can then you will be able
to find it easily enough ^-^ Although they are all Japanese,
well, if someone from there is reading this then thanks for your
help guys! Between everyone there, this game has been played to
*death*.
Anyway, thanks for reading, and you never know, I might see you
again for Volume Two ^-^.