Deep Fighter FAQ/Walkthrough
By Matei Emil(
[email protected])
Sorry
First of all, I want to apologize for the grammatical mistakes in this
document. I an not an English native and my English is so and so. Please
excuse the mistakes and I hope that you will understand what I said there. If
not, feel free to send me an e-mail. I will do my best to help you. Thank You.
Introduction
Deep Fighter. Cool name huh? But what does it mean? Have you ever played a
game called Freespace 2? It is a space sim. When I've heard about Deep Fighter
I thought it is a Freespace 2 underwater. Well, the game isn't a Freespace 2
underwater. This game it is not a shooter, it is an underwater adventure.
After you will finish the game, I doubt that you'll think differently. It has
a cool storyline and you are the one that creates it almost completely.
Graphics are cool, the game looks underwater. There are fish, bubbles, water
currents shaking the marine plants, other subs and some pesky seaspiders. The
weapons are ok, you even have a shotgun -like weapon. The enemies are not very
smart but they are not easy to destroy. The controls are Quake 2 style, so if
you are an average Q2 player you should handle the sub easily.
Nov, for the bad points. The game saving system. The game is automatically
saved between missions and sometimes during a mission. After you'll finish the
game you'll see that the save points are pretty well-chosen, but wen you'll
play for the first time, the savegame system sucks. You cannot save the game
yourself. Also, the first two subs have a toy-like shape.
Who am I?
Well I do not need an introduction. I am one of the peoples who like to
think about themselves as "gamers". I'm from Romania. I like a wide variety
of games, but I like 3D Shooters best. I've played RTS (Red Alert was the
first one and i think it is still the best from C&C series), TBS (Only Lords 2
and Heroes 2 and 3), RPG (System Shock 2 was the best I've played because it
also had 3d shooter elements), Flight sims ( F22 Lightning 2&3), 3D Shooters
(here, the list is big: Quake 1&2&3, Half-Life and it's MODS - CS, TFC ,
Descent 1&2&3 are the most representatives), Space sims (Freespace 2 and
Starlancer. To my surprise, I think that Microsoft's Starlancer is a little
better than FS2, and I've played only the demo!), Car sims ( Need for Speed -
all of them from 1 to 5) and many other games and gametypes. If I'll have some
money I will buy myself a yellow Lamborghini Diablo. Ferarries are ok, but
this car I like best.
Contact info
I've wrote this walkthrough because I liked the game and because no one
else wrote another (at least in my knowledge). If you liked this walkthrough,
if you have any suggestions, completions, if you think this document is good
or bad, in other words, any comment, send it to
[email protected]
emails are welcomed. Also, I might be found on Yahoo! Chat as killermosi or on
mIRC (undernet) as kkmic
Legal stuff.
Any names and brands mentioned in this document are copyrighted by
their respective owners. You may publish this document ONLY if you inform me
about first. You may not use fragments or pictures from this document without
giving me credit. If you will publish it, you must publish it in this
format (Word Document) or you are granted the permission to transform it into
an HTML document. Any addition from any third party won't become my property
and the right owner will be credited.
Mission 1- Collect Thorium
Well, in the first mission, you'll get plenty of help from the Admiral,
but I think that giving you more detailed explanations won't hurt.
Your mission is to collect Thorium yourself (the Thorium mine was
destroyed by a volcanic eruption) to continue the construction of the
mothership. For this task your Avenger sub is equipped with an Object
Retrieval System (ORS) which will automatically collect any objects beneath
your sub.
Launch.
Your callsign is Moray 2.
At this point I think is better to explain what you will see on your
Heads Up Display (HUD). Take a look below:
-----------------------[See Image #1]-----------------------
A few more points:
-Shield bar - Your sub's health. When reaches zero (from right to left)
your sub will explode. IMPORTANT: You can return to City to repair any
sub damage and reload any weapon in any mission that take place near the
City.
-Current weapon ammo bar - Ammunition level in current weapon. Weapons
with limited ammo will have a number near the upper end of the bar
indicating the number of shots remaining. Energy weapons have
unlimited number of shots, but they need to recharge. These weapons
recharge all the time and pretty fast.
-Tool bar - This bar displays the tool status. The status differs from
one tool to another ( for the ORS will display the load level, for the
towing cable will display the weight of the towed object, etc.)
-High temperature warning - In some areas of the game, the temperature
of the environment is very high. When the indicator is yellow, is just a
warning that you are near a high temperature place. When is red, your
shields are taking damage from the heat.
-Radiation level indicator - Displays the radiation level in the
environment.
-Current tool - Displays your current selected tool.
-Current weapon - Displays your current selected weapon.
-Depth level - Your sub's depth level. When it's yellow, keep an eye on
it and go down slow. If turns red, don't stay there! Go up!
-Radar - Displays the surrounding objects in a certain range. it will
display only metallic object. The radar won't show fish, seaspiders,
organic subs or any other non-metallic object.
-Next mission indicator - In DF missions you'll have to accomplish
objectives, and the location of the objectives is shown by this blue
indicator. If you've played any sims before, then you know how a target
indicator works. If not, here is a short explanation: the target indicator
indicates the shortest direction you'll have to turn to face your target.
the indicator will continue to show this, even if the target (or your
sub) is moving. so, maneuver your sub in the direction shown by the arrow
and then the arrow will turn to a square which will "frame" the target,
showing it's exact location.
-User-defined objectives - In DF you can mark certain locations on the
map in order to reach them fast. (to access the map hit TAB. to place a
marker, right-click). The user-defined objective indicator works the
same way as next mission indicator with one exception: the User defined
objective will always be at the same depth with the sub, meaning that if
the sub changes the depth level, so will this indicator. Therefore,
when you reach it check the ocean floor, because there are the object
you want to interact with. This indicator is white.
Note: Sometimes, you will see on the HUD a yellow arrow or square. This
indicator(s) represent enemy sub(s).
Note: On the radar you will see a blue and white circles. These circles also
show the direction of the markers and when the markers are in radar range
their exact location.
Ok, let's go back to the mission. Follow the blue marker. When you
reach the site, the admiral will tell you to break the thorium apart in order
to collect it. Thorium crystals will be marked on your HUD when you are near
them. To break the thorium, shoot it with your weapon. Then, you can wait for
the crystals to fall on the ocean floor, or collect them directly from the
water. When you'll collect a crystal the ORS will make an aspiration sound.
Keep breaking and collecting thorium until your cargo bay is full (the ORS
will become red in the tool display and the tool bar will be completely
colored). Ignore the radiation detector, nothing will harm your sub (except
seaspiders). When you have a full load, the admiral will tell you to unload
the sub by going at the City or at one of the drop-off points (faster). To do
that, bring up your map, locate the drop-off point near the city and right-
click on it. Press TAB again and you will see the white indicator on the HUD.
Follow it to the drop-off point. Locate it, then go over it. When you are
directly above the drop-off point, the ORS will become green, meaning that you
can unload. Right-click and the sub will unload the thorium. After unload,
resume your thorium retrieval, until the time allowed for this task will reach
zero. Mission complete.
Mission 2 - Repopulate Fish Farm
Near the end of the previous mission you will notice an earthquake.
This will cause a radioactive rock to fall over the fish farm and kill all the
fish. You will be ordered to go to the farm and check it out. Go there and you
will find a big rock in your fish farm. At this point you will be ordered to
return to City to equip the sub with a magnetic towing cable. Return to city.
Click on the Sub Setup. Your sub will always be equipped with the equipment
you will need for the next mission, so don't worry about having the wrong
equipment on board. Instead, check the description and the characteristics of
all the weapons and equipment available. ALWAYS do that. Click on the green
light. Launch. Go back to the fish farm. There take a look at the fallen rock.
Your computer will analyze it (granite). Go close to it. When you are close,
you will notice a green square that will appear on the rock. This mean that
the object (rock) can be towed out of there. Select the magnetic grappling
hook (MGH) in the tool display (if you don't know how, take a look at your key
configuration Esc->Options->Controls. I use Del for Next Weapon and PgDn for
Next Tool). Right-click when the green square is on the rock. If everything is
right, the view will move behind the sub and you will see the cable attached
to the rock. This is how you move objects with your TC. Don't take the rock
anywhere. Release it back in the farm (rightclick). Shoot the rock until it
will break apart and release some thorium. Collect it. The farm is cleared
from radiation. Now you will be ordered to bring a school of females
yellowfish to the farm. Take a look at the map. Search for females on the
green region on the center of the map. Locate the females, go near them and
activate your attractortron. The females will now follow you. Go back to the
farm. Here, the females will automatically stick to the farm's beacon. Now,
you must bring a male yellowfish to the fish farm. Look for them near the
city. Look for some big, tall plants. The males wander around these plants.
When you'll get close to one, they will be marked on your HUD. To bring the
male to the farm first stun him by using the darts on your sub. When they are
stunned, they will begin to fall to the ocean floor. Now, use your MGH to tow
it to the farm. Once there, release it. Mission Complete.
Mission 3 - Recover the lost cargo
You are sent to tow a cargo container from a defective drone to the
City. Follow the blue marker, listen to the admiral indications and locate the
cargo container. Use your TC. When you take the container, an enemy fighter
(Shadowkin) will appear. Release the container and defeat the enemy fighter.
Use you strafe left-right keys a lot. You can't win, if you don't use these
keys (Quake 2 style). You have only your pulse gun for this, the enemy has
torpedoes. Keep strafing and you won't even get a scratch. After the enemy
fighter is destroyed, tow the cargo to the city drop-off point. Mission
complete.
Mission 4 - Defend the sand mine
You receive a distress signal from the sand mine and sent there to
protect it. One of your team mates reports some problem on the sub and returns
to base. Follow the blue marker to the sand mine. There you will find a couple
Shadowkins attacking the mine. Destroy them with your torpedoes. Mission
complete
Mission 5 - Defend the oil mine
After a couple of seconds, you'll receive a distress signal from the
oil mine. Go there. Kill all the jellyfish, the investigate the hole they are
coming from. When you will reach the max depth ( depth indicator turns red)
you will be ordered to retreat. Return to City after killing all jellyfish.
Mission complete.
Mission 6 - Escort
Mission begins with a small cinematic. You must follow and protect
Bloater 1 which is going to the oil mine to drop some turrets. On the way your
formation is getting attacked by some Shadowkin fighters. Destroy them all.
There are around ten enemy fighters, but only 4-3 at one moment. You destroy
one, another one comes to fight. Use torpedoes. 2 for every enemy. Next, go to
the mine. Bloater 1 will drop three turrets there. You must install them. Pick
one up with your TC. The blue marker will show you where the turret must be
put to function. Go there. Drop the turret. You must hear "Turret Activated"
(it is best to activate in-game subtitles. it will come handy later). If not,
pick it up again and go closer to the blue marker. Repeat the same thing with
the other two turrets. Return to City. Mission complete.
Note: If Bloater 1 gets destroyed in the attack, it will drop the
turrets where it was destroyed. You will have to carry them to the oil mine
yourself. Your teammate may help you on this task.
Mission 7 - Defend seismic installation
Follow the blue beacon. Go to the cave. Enter. Use your flares to
illuminate your way until you reach the seismic center. Here, the cave will
close behind you. Don't worry. Kill all the seaspiders. A teammate will come
in and blow the rock. Return to City. Mission complete.
Mission 8 - Set up defenses
You are sent to set up turrets at the thorium and metal mines. Go to
the metal mine. When setting up third turret, you will get attacked. Destroy
the enemy fighters. There will be lots of fighters, so watch out. Use
torpedoes. After the area is cleared, go to the thorium mine. There will be no
enemy fighters. Set up the turrets then return to city. Mission complete.
Mission 9 - Defend the mothership
Mothership is under attack. Your team is sent to defend it. Go there
and kill any Shadowkin fighter that approaches. If you run out of torpedoes,
go back to the City and rearm. Destroy all the fighters then return to City.
Mission complete.
Mission 10 - The Rescue
Two civilian subs and one of your teammates are caught under some
fallen rocks. You must free them. Look at the map. Mark the civilian sub to
the south. Go there. Pull the rocks to free it. Mark and go to the second
civilian sub. Free him too. Mark and go to the third sub. This one's engines
are down and you must tow him back to the City. When you'll pick it up, two
Shadowkin fighters will appear. Drop the sub then destroy the fighters. Pick
up the sub again and go to the city drop-off point. Drop him there. Return to
City. Mission complete.
Mission 12 - Exploration
You are sent to blow a rock which is covering a hidden entrance. On
the way you'll find something floating on the surface. Analyze it. Go to the
entrance. Select your demolition charges and close to the rock. Your computer
will mark four points on the rock's surface with red crosses. Get close and
place demolition charges on the crosses. When the charge is placed correctly,
the cross turns green. After the charges are placed, clear the zone and right-
click (when you select the demolition charges as weapon, a detonator is
automatically selected as a tool). Enter the new area. This look like a river
in a jungle. Just "go with the flow". In this area, the map is not know and
will be completed as you explore the area. Avoid or kill the piranhas. At some
point you will find some water mines. Here you can do two things: Destroy the
mines with your pulse gun (DO NOT use your torpedoes) or navigate through the
minefield. If you can do it I recommend the second variant. At the end of the
minefield look for some entrances on the wall. Enter one. At some point you
will detect some defense turrets. Destroy the turrets if you want with your
pulse gun. Then some Shadowkin fighters will appear. RUN! Do not try to fight
them, they are too many. If you didn't destroyed the mines on your way in,
they will shake off the pursuers (your advantage). Head for the entrance and
exit the area. Four enemy fighters will also follow you. Destroy them. Return
to City. Mission complete.
Mission 13 - The heat
Go to the seismic center. Pick up the rooftop seismic sensor. Go back.
About half way you will notice another cavern to the right (look carefully).
The cavern is blocked by a rock. Blow it up with demolition charges. Enter.
This cavern is very hot. Release the sensor at the indicated point. Exit. You
will be asked to return to the hot cavern and scan some plants that live
there. Return to the cavern. The plants are on the right side as you enter.
Scan one. You will be asked to pick up one and take it to the city drop-off
point Do so. Mission complete.
Mission 14 - The jellyfish nest
Follow the blue marker to the jellyfish cave. You have a new
weapon on the sub, a shotgun-style one, the Sarnoff. Keep it ready. Find the
cave. Go down. Your sub can go deeper then the old one, so there will be no
problem until you will reach the jellyfish cave. Once there, take a look at
the first boss you will encounter during the game. Enjoy it, it will be the
only boss that you will fight "free" (you'll know what I mean by this later on
the game). The boss should look like this:
-----------------------[See Image #2]-----------------------
Watch the picture. The marked pink "appendices" are the jellyfish's birth
places. Destroy them. Use the Sarnoff because you will need the torpedoes
later. When all are destroyed the top of the jellyfish boss will rise, release
one jellyfish, then close. Shoot the pink zone that exposes when the boss
release a jellyfish. During the fight, continue to strafe around the boss, so
the jellyfishes won't be a problem. When the boss is dead, a new entrance will
open above. Exit through there. At this point you will be informed that the
thorium and metal mines are swarming with jellyfish. Go to the both mines and
kill them all. Head to the city. Before you can reach the city, a distress
signal will be sent from the thorium mine. Go back. The mine is completely
destroyed. Destroy the Shadowkins that are there. Return to city. Mission
complete.
Mission 15 - The race
Well, a new sub. And a new tool - a booster (extra speed for a short
time) unlimited uses, recharges between. Race the other teammates. The purpose
of this race is to learn how to use the jump points. Go from the checkpoint to
checkpoint (big rings) by using the blue marker. Ready, Steady, GO! Does not
matter who wins the race ( I lost it first time I've played it). When one of
you reaches the finish line, a distress signal is received from the oil mine.
Go there. You will find a large craft armed with a big laser destroying the
mine and a couple of fighters. Ignore the large craft. Concentrate on the
fighters. Until you've finish them off, the large craft should be already
destroyed. If not, hit it with a torp or two. Return to city. Mission
complete.
Mission 16 - Search for crystals
Follow the blue marker. Enter the area. Go until you will reach a
jump point. Go to the minefield until you will find a waterfall to the left.
Clear the mines in front of the waterfall. Return to the jump point. Jump.
Follow the stream until you will reach the second boss. A big bug. At this
point you will hear "attack position engaged". This will mean that your
forward key will now move you Up instead of forward. So do not use your
forward key, at this boss is useless. Take a look at the boss. On it's rear
side you'll see some yellow things which look like this:
-----------------------[See Image #3]-----------------------
Shot them. Use your Sarnoff to do this. When they are destroyed, the boss will
fly from the surface of the water and hover at some position in mid air. From
there, he will throw at you some radioactive "things". Shoot him, target it's
rear side if you can until the bug will flee. During the fight, he may have
throwed at you some worms which will follow and try to bite you. Kill them
now. At this point you will receive a distress signal from the sub near the
jump point. Go through the bug's cave, jump in the river. You did clear the
minefield near the waterfall, didn't you? Go to the exit. Exit. Mission
complete.
Mission 17 - Protect the oil mine
Head to the city. You will be informed that an earthquake has created
a rock shower over the oil mine. Because you can't get there fast enough, you
will be given the control of a defense turret. This is fun. You are at the oil
mine, in a turret, with rocks falling all around you. To complete this
mission, watch the radar for the falling rocks. The good part is that the
rocks fall only on buildings, so you won't have false targets. Destroy the
rocks. You will also be helped by the other turrets and a sub or two, but the
damage to the buildings will be mostly caused by friendly fire. When the rocks
stop falling, the mission is over. You are returned to your sub. Return to
city. Mission complete.
Mission 18 - The Deep
A radioactive source has been located in deep sea. Your mission:
locate and investigate. Take a look at your sub's setup. A new toy: B.O.B. A
minisub. Launch. Follow the blue marker to the deep sea base. Go deeper until
enter a new area. Now go to the bottom. You will be informed that the source
is below you, and you must find another way in. Go up and look for a ledge
with a light plant on it on the southern wall. Go inside you will emerge in a
large cave. Here watch out for the sea spiders. Don't bother to kill them,
because they will appear again in the same places. Look in the cave. You will
find a blue thing. Your sub's computer will label it as "unknown organism".
When you get close to him, it will move. Follow his lead. He will take you to
a cave with a couple of seaspiders. Kill them with your pulse gun. After you
kill them all, the blue thing will recharge your shields to full. Keep
following him. He will the you to a cave and open an organic door. Return to
the main cave. Here will wait another blue thing. Follow him and you will find
a big fish.
-----------------------[See Image #4]-----------------------
"Attack position engaged". The fish will shoot at you with some red energy
balls. Dodge them as you can. When he opens his mouth to hit you with an
energy bolt, shoot him in the mouth. After a few hits, the fish will die. The
blue organism will recharge your shields. Follow him. He will go through the
door the first blue thing opened and open a second one. Go back to the main
cave. Here you will find another blue organism. Follow him to find a big
octopus. "Attack position engaged". The octopus has eight tentacles. For of
them keep her locked to the wall, while the other four are trying to hit you.
Notice that before a tentacle will try to hit, it will "lock" for a second or
two, giving you the possibility to avoid it. Be warned that three or four hits
will destroy you.
-----------------------[See Image #5]-----------------------
Look at the picture. The blue spots are the weak points. Shoot them until the
tentacles are destroyed, one by one. The octopus will die. The blue thing will
recharge your shield. Follow him. He will open a third door. Go forward until
you will reach a cave with a big sub crashed on his bottom. Locate an entrance
in the sub, avoiding the spider's fire. Enter.
Note: I think someone's watching too many movies :)
Mission 19 - The alien sub
Part 1 - Lower deck: You enter and the door closes behind you. No map.
Damn! Don't panic, the sub is pretty simple. As you entered, look to the left.
There is a closed door and a big switch. Use your MGH to activate the switch.
Enter the door. Go through a second, broken door. You'll find yourself in a
small room with two closed door. Look at the door in front of you. You'll
notice that the door's glass is broken. Shoot it to break a small corner. Now
activate your BOB and go through that small opening in the glass. Inside
you'll discover that the corridor is damaged and impassible. Look to the
right. Enter through that small maintenance opening in the wall. Go through
the corridor. At some point, the corridor splits. Take the right split. You
will reach the other end of the broken corridor. There you will find a red
button. Touch it to open the door. Make sure the light turn green, and the
door stays open. Return to your sub by using the same way. To dock with your
sub, get close to it (the blue arrow from the lower right corner will became
yellow) and rightclick. Also, a rightclick will change the control from the
sub to BOB. This will be useful later. Let's return to our mission. You are
now in the your sub, with the BOB attached to it, in the small room behind the
partially broken door. Look to the other door. You'll find a red button near
it. Touch it. The door opens. Inside, you will se an electric fish. These fish
will keep patrolling on their paths, they won't attack you. Just avoid them.
If it makes you feel better, you may shoot them. Ok. Go through the corridor.
At the end, you will see two doors, (to the left and right), one maintenance
entrance and a red button. The red button does not work for now. Activate your
BOB. Go through the maintenance corridor. It will take you to another red
button. Touch it. The door to your right will open. Go that way and you will
find your sub. Dock with it. Go through the opened door. Inside you will find
three niches, each with a switch on the opposing wall. The last niche contains
a sphere. Analyze it. It is a power regulator. Use your MGH to activate the
switch. This will restore power to a part of the sub. Return to the non-
working switch. Touch it. The door will open. Go through there. At the end,
the corridor turns left. Keep going. There is an opened door to the left, then
a closed one to the right. Ignore them both. Go through the door ahead. You
are on the other side of the broken corridor. There is a console on the right
wall. Analyze it. It's an uplink. Link to the console by using your TC. Your
sub's computer will download the alien sub's map from the console and recharge
your shields. Now you have a map. It should look like this:
-----------------------[See Image #6]-----------------------
The consoles scattered around the sub will always charge your shields.
Unlimited uses. Look at the map (look in the game's map, not here. this
picture is too small to be read). The red areas are damaged. Notice that the
room are marked from 1A to 1H. From now on, I will use a room's alphanumeric
mark to indicate it.Ok, let's continue. Go to room 1F (the opened door you
passed by). Inside are two spiders and a red button behind the boxes. Kill the
spiders. Touch the button. The door from room 1D will open. Go to that door.
It is closed !?! Well, the door has opened, but only for a short period. If
you press yourself the button, there is no way you can pass through that door
in time. This is the trick to pass the door: Position your sub in front of the
door to 1D. Activate your BOB. Go to the red button in 1F. Now, touch the
button, get back a little (so that the BOB won't be touching the button
permanently), rightclick to switch to your sub. The 1D front door should be
open. Thrust forward and go inside before the door closes. You are now in 1D.
Kill the spiders. Look in the north-east corner of the room. There is a
ventilation shaft open in the wall. Go in and use the map to find your way to
1C. Kill the spiders and use the uplink in that room. This will activate the
door of 1C. Pick up the power regulator and go back to 1D. Here kill the
spiders again and make use of BOB to open the door to the corridor. Go to the
generators room (the one where you found the first power regulator) and place
the one you are towing in one of the two free niches. Then activate the switch
in front of the new powered up generator. A new section of the sub will be
activated. Go back to 1D by making use of BOB. Turn left. There is a red
button there. Touch it. The main door of 1D will now be open permanently. Go
and take BOB back on your sub. On the southern side if 1D is a red button.
Touch it. A door will open to the right. Go there. Pick up the power regulator
from there and place it in the last niche in the generators room. Activate the
switch. The entire sub is now powered. Go to the place where you've found the
last power regulator. touch the red button there. Go to the door that opens to
your left. There you'll find another damaged section of the sub. Look to the
right. Use your BOB to go through that maintenance tunnel. You'll eventually
find yourself facing a red button. Touch it. A door will open to the left.
Now leave the BOB there and switch back to the main sub. On the other side of
the maintenance tunnel is an ventilation shaft. Enter it. Use the map to reach
the other side of the damaged corridor. Here pick up the BOB Follow the
corridor to 1B. Open the door to 1B by touching the red button near it. Kill
the spiders and use the uplink in the room. The door to 1A will open. Go to
1A. Use the uplink here. The door to 1G will open. Go to 1G. Use the uplink
here to open the door to the lower level engine room (the last door near the
1G) Go there. Inside you will find a vertical shaft which leads to upper
deck. Go up to the upper deck.
Part 2 - Upper deck: Take a look at the map. It's changed. It will look
like this:
-----------------------[See Image #7]-----------------------
Here is what you'll have to do: Go east, killing the shooting spider and check
the doors. Only the southern door can be opened. Go through it. Follow the
corridor. Open the second door. There, go forward but watch out for some
"black ink" jets. After you clear the "ink" area turn around. At the
corridor's end is a switch. Use it. A door will open. Go through it. Kill the
spider. Go through the partially open door. Watch out for the electric fish.
Inhere is an uplink. Link to the console. You will hear "door button
activated". DO NOT release the MGH from the uplink. Activate your BOB, go back
through the half-opened door and push the red button there. This is how you
must open the door. Return the BOB to the main sub, then go through the door
you just opened. Turn right. At the corridors end there will be two doors. The
left one is closed, the right one partially opened. Go through the right door.
You are in the torpedo room. Touch the red button there. The torpedo carrier
will start to move. This will open the door to the launch bay and, a few
seconds later, the door to the torpedo tube will open. Enter the tube, turn
left at the junction, then turn left again. You will emerge in the northern
launch bay. Touch the red button there to open the door to the torpedo room.
Head for the torpedo room's exit. In the small corridor, on the right wall is
an maintenance corridor. Activate BOB and enter the corridor. In the room you
exit, look for an red button, touch it. Avoid the electric fish. A door will
open to your right. Enter and look or another red button. Touch it too. A new
door will open . Return to the sub then go through the last opened door. Go to
2C and use the uplink there. A door will open. Turn around 180 degrees and you
will see a big wheel spinning. Actually there are three of them. Sneak through
them and you will find yourself just a door away from 2A. Touch the red
buttons there. Enter the 2A. This room is actually the reactor who's radiation
made you get there. Use the uplink in 2A. The reactor will activate. Two
things will happen. The engine will start and the water stream caused by him
will open a short cut to surface. Second, a plutonium bar will break and a few
fragments will fall to the bottom of the reactor. Go and pick them up. On your
way down, try to not look at the reactor core. When you pick up the plutonium,
your ship's computer will tell you that the sub's hull is hyper-radiated and
the shield are taking damage. Now, don't panic. Go up. The door you entered
the reactor is closed now. Shoot the glass then use the BOB to open the door
from outside. Go to lower deck. Here, go to 1G to fill your shield's energy
supply. Then exit the alien sub (if you picked up all the plutonium shards,
this door is now open). A new area will load. Go up, through that opening.
Keep going up. A new area will load. You will be told to go fast and unload
you cargo. Go and enter the city. Mission complete ( At last!).
Note: One of the coolest mission from the game, in my opinion. (long
but cool)
Mission 20 - First contact
When the mission begins, you are ordered to go to the deep sea base
again. Go there, When you are almost there, a distress signal is received from
the seismic center. The game will show a small cinematic sequence. Return to
the seismic tunnel. Here are some strange red alien ships. You are ordered to
kill them.
The best weapon for this task is your chaingun. If you are low on ammo or
shield, return to city for repairs. Note: When an alien ship is destroyed, it
will split into two smaller ships. These two ships will combine back into a
single ship after a while, so destroy at least one to prevent re-creation of
the big ship. When all alien ships are destroyed, return to City. Mission
complete.
Mission 21 - Into the vortex
What sub type is that?!? Anyway, hit the launch button, to see a
cinematic sequence showing a carrier entering the energy vortex. Then, you are
in control of the carrier's forward turret. Your mission: Destroy any
obstacles in the tunnel. (this remembers me of the old arcade games).Your
shields are pretty strong and you can take more than a few hits, but shoot all
you can see moving.
Mission 22 - The ancients
Part 1 -Outside: After a cinematic, your sub is released into the
world. A sub ?!? No, it is a hybrid between a sub and a car. You begin as a
car. Scroll your tools. One of them looks like some wheels under a chasis.
Activate this tool, and you'll became a sub. Activate it again and you'll
became a car. Simple huh? Check your arsenal. WOW, an Argon laser!! You are
gonna make some fish fryes, right? Check your map. It is an ancient drawing.
It looks like this:
-----------------------[See Image #8]-----------------------
Here I have marked the important spots on the map. You must visit them and do
something in order.. Here is the complete explanation. I will refer the points
as "1", "5" etc. Hope you got it.
After you are released from the carrier, transform to submarine and prepare
your Argon laser because there are some things, I dunno how to describe them
that float into the water and byte you. You'll know what I'm talking about
after the first encounter. Head for Nav 1 There is a small pyramid. Look at
it. Go to Nav 2. There is also a small pyramid, but this one's top is
"screwed". Get close to the top. Use your MGH to spin the pyramid's top into
position. Then a door will open somewhere. We will get there later. Ignore the
hole at Nav 8 for now. Go to Nav 3. A red crystal is on the seabed into a
small opening. Go to Nav 4. There is a partially destroyed tower there. Look
on the seabed. To the east of the remaining tower ruin (a few meters) is an
entrance partially covered by a flat stone. Make a mental note of it's
existence. Look to the east. There, on the seabed is the top of the destroyed
tower. Take a look beneath the ruins. There you will find a blue crystal. Use
your MGH to tow it to Nav 5. Place the crystal over the opening as seen at Nav
3. The crystal will "snap" into position. Release the TC. Go to Nav 6. There
will be another tower, but this is intact. Near the top, on the east side is
another crystal (green). Look at the bottom. There will be another flat stone
there. Get close. You will notice that you can tow the stone. Use your MGH to
pull the stone in a direction sa you can enter in the tunnel below. Enter the
tunnel. You'll find yourself inside the tower. Go up. There you will find some
sort of mechanism holding the green crystal. Touch the mechanism, which will
release the crystal. Get out. In the surroundings will be a couple of "things"
Fry them with your laser. Then tow the crystal to Nav 7 and put it into
position. At this point, the tower between Nav 3 and Nav 5 will lower into
seabed. Go to Nav 8. Enter the opening. You will reach a large room with a
picture on it's west wall. there are three entrances in this wall. Two in
lower position, to north and south, and one in the sun. Enter in one room. You
will see that the room is illuminated by the light rays colored by a crystal.
Yes, these are the crystals that you towed. Now, take a paper and write down
the symbols. Write them in order, from left to right and from top to bottom (
as you are reading a modern book). Also write the color. I'm not telling you
the combinations because you might not visit these rooms and miss a cool
scene. Now, go to Nav 9. There is a square building, with an entrance on it's
western side. Enter. Inside you will find a red crystal in a "jewel case" and
some stone plates with symbols on them. Step on the symbols which are
illuminated by the red crystal in the underground red room mentioned earlier,
in order. If everything is right, the red crystal should rise and the door to
the building at Nav 11 should open. Go there. Inside you will find a blue
crystal and some columns with symbols. Repeat the procedure as before, but
you'll have to press the columns some distance down. Now, the crystal should
rise, and the door to building at Nav 10 will open. Go there. Inside you will
find some buttons in one of the walls. You will have to use your MGH to pull
the buttons from the wall. Pull them in order and the pyramid's door will open
after a lightshow. Go to the door and enter. The door closes behind you. A new
area will load.
Part two - The maze Well, this area is not actually a maze, but sure
does look like one! No map, btw. Go forward until you will reach a room with
an Anch symbol on a plate. Step on that plate to recharge your shields. Go up
and continue to the east. You will get to a room with some "things" in. Fry
them. Look to the west. Above the way you camed in is another one. Go through
there. Note: In the mouth of this tunnel are two square rocks. You can destroy
these rocks with the laser. Look at them carefully. Destroy any other rock
that you will find on your way to reveal hidden switches and passages. This is
the only advice that I can give you. The level is pretty straight forward, and
keeping an eye on these rocks will be enough.
One more thing (this is hard to describe but bear with me): At some point, you
will find yourself in a big square room with a big square column in the center
and a big square boulder on a side. Also, there is a pull-out switch. When you
enter, draw an imaginary diagonal from the corner you entered. On the other
end of the diagonal is a closed door. When you pull the switch, the boulder
will start to race around the column. When the boulder has completed one lap,
that door will open. Enter. There is a recharger to the left. Use it and then
look for an exit in the same room. Exit. A new area will load.
Part three - Hot Place In this area your main enemy is the fire
(you'll know what I mean.) The puzzles are the same as the ones you meet
before. What's new is that you are on the ground, you are NOT in the water.
Also, this level is straight-forward. Just keep an eye for rechargers, square
rocks, a couple of sea-spiders and touch-plates. At one point you will find
stone tower in a room. Shoot the stones at the bottom. The column will fall
and activate a switch. Keep solving puzzles until you will reach a strange
boss. An authentic Egyptian royal mummy:
-----------------------[See Image #9]-----------------------
Take a look at the mummy's hands. There, on the marked spots you can see the
mummy's bones. Shoot them. These are the mummy's weak points. After you
destroyed it's hands, the mummy will start shooting from the eyes with some
kind of laser. Now shoot the blue box at the mummy's heart. When the mummy
dies, watch the cinematic. We will talk about that sphere later. When you exit
the mummy's room, there is a recharger to the left and some rocks to the
right. Recharge and keep going through the fire puzzles. Then you will reach a
room with a golden feather (The feather of Truth) on a golden balance. There,
the sphere from the mummy's chest has broken itself into seven pieces. You
have to take for of them and place them to balance the feather. Take a look:
-----------------------[See Image #10]-----------------------
Here you can see five pieces, the feather, a statue and a ramp. You'll have to
pick up the pieces ( all four of them can be picked up at once) drive on the
ramp towards the feather. There, the pieces will automatically be dropped to
balance the feather. You'll have to pick up the following colors: WHITE,
BLACK, YELLOW and GRAY. If everything was right, the statue will drop a small
artifact from it's arms. Otherwise, the pieces will reset and two golden
scarabs will appear and try to bite you. Kill them and try again. ( I know
they are hard to hit, but do your best, you'll have to beat a swarm of them
later). Now, after you balance the feather of truth, the statue will drop the
artifact. Pick it up. The whole area will fill with water. Switch to the sub.
Watch out for seaspiders. Locate the dead mummy room. Go on top of the room.
Look west. There , on the surface, is a structure which holds up only on a
single column in one of it's corners (?!?) Take a look at the lowest point of
the structure. There is an entrance. Enter. A new area will load.
Part 4 - Light&Magic Well, this area also contains puzzles. These ones are
pretty cool. Ok, let's start. Look to the right. Search for a place to insert
the coin. (just kidding, you are NOT in Las Vegas :) ). There are four square
rocks. Each one has a water symbol on only one side. You must shoot the faces
with the water symbols. Then, this room will fill with water, allowing to go
to the upper level. Go there. Look around this room. Strange things there:
-----------------------[See Image #11]-----------------------
There are five upside-down cones, each with a touchplate in front of it and a
big pillar which rotates and has a laser beam attached to it. Look at the
walls. you will find three groups of rocks ( three, four and five). Destroy
them. Behind them the wall is colored. Now, look at the group of three colors.
Read the colors from left to right. They are red, green and blue. Now press
the touchplate in front of the red cone, then the one in front of the green
one then the one in front of the blue cone. A door will open by one third. Now
use the same procedure on the other two groups of colors. When the door will
open completely, enter the new room. The sharp things to the center of the
room are mirrors. Look at the red beam. When you shoot a mirror, it will
rotate. You must rotate the mirrors so that the blue beam hits the blue
crystal, the red beam hits the red crystal etc. When all the beams are
correctly set up, a beam of light will rise from the center of the room. Go
into that beam. It will take you to the upper level. A new area will load.
Part 5 - Gold After a couple of seconds, you will get attacked by a swarm of
golden scarabs which will come from the "worms" ahead. Kill them. Go forward.
Turn left. There, you will see an opening to the left wall. Enter. Inside is a
statue of a golden pharaoh with another artifact in his hands. Also there is a
recharger. Avoid the fire snakes. In front of the statue is a touch plate.
Touch it. A door will open in the hallway. Recharge and go through that door.
Inhere is a BIG golden scarab statue and two pieces of gold near it. When you
pick up a piece, the statue will come to life. Select your chaingun. Shoot the
scarab. Then, after the scarab is dead, kill the worms that have appeared.
Collect all the gold pieces from the destruction of the scarab. Return to the
pharaoh's statue. Step over the plate with the hole and the statue will drop
the artifact. Pick it up. You will be sent to the upper level.
Part 6 - The top In this room is a big scarab. "Attack position engaged"
Your weapon of choice should be the Sarnoff. The boss will release some
boulders. Avoid them. Then some green scarabs will appear. Ignore the boss and
kill the scarabs. Now, the boss will turn around, open his back and attack
with some kind of laser:
-----------------------[See Image #12]-----------------------
Shoot the exposed crystal. After a few seconds, the boss will close his back
and release another boulders at you. Repeat until the boss is dead. A new
artifact will appear. Pick it up. you will be returned to Part 1.
Now, head for your carrier. At some point you will be informed that the
carrier is under attack. Keep going. You will see three strange subs attacking
the carrier. Ignore them and go beneath the carrier to leave the area
(finally).
The carrier will enter the vortex. Here, you know what to do.
When the carrier exits the vortex, the City is under heavy attack by the same
strange subs. You will be given the control of a defense turret until the
carrier docks at the city. Then, you will be given control of a sub.( if the
turret you control is destroyed, don't worry. You will be given control of the
next one). After the carrier docks, you will be given back your sub. Arm with
torpedoes and launch. Use the torpedoes to destroy the enemy fighters. Return
to city. Mission complete.
Mission 23 - Final Showdown
Well, your mission is to eliminate the Shadowkin threat once and for
all. Follow the blue marker. Enter the jungle area. Go to the minefield.
Locate an entrance in the wall. Enter. Eliminate the phirana. Destroy the two
defense turrets from distance with your pulse gun. There, behind the turrets
is a metallic door. From time to time a Shadowkin fighter will exit the door.
This is your chance to enter. Enter. Inside there is a metal wall with a hole
in it. On the other side is another metal wall with a hole in it. the second
wall rotate. Wait for the wall to align then enter. Another identical door.
Enter this door too. You are in the Shadowkin base. Go in the back section of
the base. Avoid the fighters. Do not engage them if they don't do this first.
Locate an enemy extraction platform (it has three components which will show
as RED dots on your radar. The enemy fighters will show as YELLOW dots).
Destroy the installation. Then, an enemy hangar will open. There be careful.
Destroy the enemy fighters there. Use your self-locking torpedoes. Then look
at the upper part of the central column. There is a rotating ring with a
missing part there. Shoot through that hole to destroy the core. Then you will
discover that one of your teammates was actually a Shadowkin spy. He will show
up in a Shadowkin fighter. Destroy him. Mission complete.
Mission 24 - Unfinished business
Once the Shadowkins have been eliminated, there is only one more thing
that needs taking care of.: the aliens. Check your sub setup. Two new weapons:
the Pin gun and an Artifact weapon that was created from the three artifacts
you recovered at the ruins. The pin gun fires a bunch of nails that will
attach to the target and explode after a couple of seconds. The damage is very
high. Ok, let's launch. Head for the abyss. Enter. Ignore the red alien subs.
Go deeper, until you reach the crashed sub. Locate a big hole near the sub.
Enter. Keep going through the tunnel at full throttle. Avoid spider's fire.
Evade the incoming red alien subs. Keep moving until you reach a big cave.
Don't stop to look around, keep moving forward. The cave turns red. In the red
wall is a red orifice. Enter. A new area will load.
This area is divided into "arenas". You'll have to complete one arena
to move to the next one. The blue marker will tell you when and where to go.
Let's return to the game. Follow the blue marker. exit through that "door".
Here you must avoid the lightnings. Just avoid the energy bolts and enter
through the other door (not the red door). Got to the next arena. Ready your
pin gun. Enter. Here are some metallic subs. Try to destroy them before they
are released from their locations. After the subs are destroyed, the blue
marker will show up. Follow it to the door. Enter and proceed to the next
area. Here, prepare your laser. There will de a couple red subs. Destroy them
and go through the door. In the next area you will also fight some red subs ,
but the subs will appear from some kind of eggs and from each egg will emerge
small subs, not big ones. Destroy them all then destroy the eggs to proceed to
the next area. Here you will meet the last boss:
-----------------------[See Image #13]-----------------------
The boss is hard to describe. Look at the picture. Select the pin gun. Shoot
the marked points. One shot is enough. After the bases are destroyed, select
the laser. Destroy the three red subs. These subs won't split when destroyed.
Now, select the pin gun again. Keep moving. Look at the boss. The "black
points" will charge and release a laser beam. Shoot the point when charging so
that the pins will explode when it's open.
The last "black point" you can't destroy. Three red subs will appear from
there. Destroy them. Next, the boss lower "tentacle" will charge and send some
sonic beams ( ? ) Select the artifact weapon. This weapon acts like a torpedo
launcher and will lock as a regular torp on the lower tentacle when this one
is attacking. One shoot is enough.
You've WON THE GAME!.
Now watch the cinematic. There will be a sequel to the game? At least, that's
what I understood. Send me an e-mail.
A public request:
At the level with the mummy, you will find some inscriptions that
your computer will decipher. The first inscription is "Faith is the color of
fertile soil" Each inscription indicates a color, for the broken colored
sphere. Can someone tell me which color represent each inscription?
Also, after you beat the mummy, exit the door. To the left is a
recharger and to the right are some square rocks. Destroy them. The
inscription behind them reads "Hope was brought by the forgotten dower". I
believe that the dower is the column you'll have to shoot to pass. That column
has four icons visible only after the column was shoot down. Can someone
"translate" these icons for me?
Can someone provide me a full Starlancer?