~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--<>
CAPCOM VS. SNK: MILLENIUM FIGHT 2000
The Yuri and Sakura Cutey Honey Files v. 7
By: Shin Starmie (
[email protected])
(Note: Version History is at the end of this thing. Who cares about it?)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--<>
You know the drill: you can't use this without permission from me. If you
want said permission, then just drop me a line and ask. NO using this for
any profit, period. CvS is (c) Capcom, ditto for all the Capcom side
characters. Them SNK characters are all (c) SNK. Dreamcast is (c) Sega,
like you didn't know. This document is (c) me, John "Shin Starmie" Evans.
Okay, I've just added this thing to my own website. Doesn't mean I'll be
placing any updates to it there first, though, so keep checking GameFAQs
and the other locales that have permission to use this document. And
that's...*pounds a gavel*...FINAL! Have a nice day! ^_^
Locales that have such permission:
GameFAQs, (other places will have their names added whenever I can
remember'em! Ugh...must go search my email...)
And another thing, the Rock says take a note, jabroni:
[email protected] is the email to send comments and the like to
the Rock if you want a chance at a fairly quick response! If ya
smell...ell-ell-ell-ell...what the Rock...is...cookin'! ^_~ (WWF-Mode Off)
Intro to Kombat
---------------
(Whoa...this format STILL looks good after all these years!) Well...I
once hated Yuri with an insane vengeance. Why? Her Hien-houou-kyaku in
KoF95. I hated her even more when I found out she'd copied Ken's Shouryuu-
Reppa in KoF97 (Hien-rekkou, aka "Yuri...Chou-reppa!"), and when KoF99
added her Shin-chou-upper...effectively copying Ryu's Shin-shouryuu-ken.
But when I used her in CvS with my team of Ken and Sakura, WOW, I fell in
love with the girl! This cute lil' thang just ROCKS. And that's the bottom
line, cuz Stone Cold said so! (sorry...just had to do it!) Hey, Capcom,
WHY didn't you give her Shin-chou-upper to her?!
Now, Sakura's been one of my favorites since Street Fighter Zero 2.
Too bad that there are only TWO games where she has a really cute color:
her green in SFZ2 (Sailorjupiter...her Shinkuu Hadou-ken I'd dish out
while yelling "Supreeeeeeeme Thaandaaaaaaaa!"), and her pink in SFZ3
(that's her Sailorchibimoon one (Sailor Mini-Moon for US peeps...but Chibi
sounds a LOT cooler, IMO). Hey, maybe her green one's in SFZ3. But anyway,
you'll wanna get her EX Mode form in this game ASAP. If you're a Sakura
fan and you have this game at home, then either download a save or use a
Gameshark...just do it FAST! Normal Sakura has been MOLESTED in this game!
She's still a cute lil' thang, it's just that her Normal Mode form sucks
worse than in MvSF. At least in MvSF, her fireball actually moved...
Normal Moves: Yuri
------------------
(under construction...are they the same as they are in KoF?)
So far, however, I know that Normal and EX Yuri have the same normals.
BUT, since I'm not familiar with her normals, (I don't have this game at
home, nor do I have anymore KoF games) I'd TRULY appreciate some
descriptions!
Normal Moves: Sakura
--------------------
Lp: Standing is that SAME jab she's had since SFZ2. One of THE few jabs
with great range. Ditto for ducking, and jumping's still that useless
air-fireball-wanna-be crap. Don't use that. EVER.
Hp: Same ol' double-handed step uppercut. She MAY have her power punch
from Z3 at a distance, not sure. Ducking's the same low uppercut, and
jumping's the same too (double-handed hammer punch with little range).
Db+Hp: A hammer punch - her d.Mp of Z2, Z3, and MvSF. EX Sakura ONLY.
Lk: Same ol' front kick. Ducking's the same ol' poke kick with great range
for a short. I have NO idea about her jumping one. A lil' help,
please!
Hk: Almost completely unchanged. Side kick when standing, sweep when she
ducks. Jumping is different - it's her old j.Mk. Why? Well...
Jump, dn+Hk: It's because the Rock says that THIS is how EX Sakura alone
does her normal j.Hk now, jabroni! But then, the Rock must ask: why
even give it to her to begin with?
Specials: Normal Yuri
---------------------
Kouou-ken: down, down-forward, forward + punch
It's a fireball that screams "COMBOS ONLY!!!". Why? It does NOT move AT
ALL. This thing is worse than Dan's Gadou-ken in that respect. Just try to
avoid using this in anything other than combos, 'kay? Trust me. Plain old
fireball combos HURT. You'll see. Don't do it often against higher ratios!
Chou-upper: forward, down, down-forward + punch
Ah...the precious uppercut. With Light Punch, it is the mighty
all-purpose move. Counterstrike, anti air attack, mistake crusher, blah,
blah, blah. With Heavy Punch, it is then the tool of combos. BUT, as all
the millions of Yuri fans know, there's a lot more to it than that...
Double: do the motion again after a Heavy Chou-Upper
Now *this* is evil. It's almost what CPU Ken and Gouki always seem to
be able to do to you. Now you can get sweet revenge...and it actually
makes her have four easy hits! It's juggling, but they all connect!
Basically, if you ever play up close and personal, and you SHOULD, then
you should be hearing "Chou-upper! Double!" quite frequently.
Hyaku-retsu-binta: forward, down-forward, down, down-back, back + kick
The other reason I once hated Yuri. Being a command throw, this puppy
was completely unblockable in KoF95, seeing how she could nail you with it
EVERY time. Now, as per KoF99, maybe 98, it's completely blockable. Just
don't get careless with it, as supers can and probably will stuff it. It's
quite funny if she gets you, though. You think being caught by Sonson's
POW in MvC2 is embarrassing? Wait'll you get caught by this, and it ain't
a super! She'll layeth the smacketh down!!! Amakusa, eat your heart out,
bub. BTW, as a throw, the damage SUCKS. You're almost better off with
plain throws. Of course, the AI DOES fall for this a lot...
Raiou-ken: down, down-forward, forward + kick
As it turns out, um...well...imagine Gouki's overhead chop while
jumpin', with energy around the hands. That's it. Any uses for something
this bad?
Enyoku: forward + light kick
Mmmmm-hmmm. Yuri's still usin' that (rather phat) butt of hers to
attack. You really do NOT wanna get careless with this. It may overhead, I
don't know for sure. But even if it does, and even if it hits, some superb
defensive players may STILL be able to make Yuri feel big time pain in her
butt. It's called reversals, don't y'know.
Specials: EX Yuri
(You have to beat the game with her in SNK groove to access her EX Mode.
Hold start as you pick her in order to get her. DC CvS owners must also
buy her from the secret shop. Note, however, that in the update, CvS Pro,
the EX peeps are already there. All you have to do is go to'em and hold
start. Nice, ain't it?)
-----------------
kouou-ken: qcf+p - a real fireball.
raiou-ken: qcf+k - okay...it IS her old one. jump, fireball down, pillar.
saiha: down, down-back, back + punch - A mini Kikou-shou. Phooey. Long as
it ain't the Hadou-shou...
chou-mawashi-geri: down, down-back, back + kick
It's like Sakura's shunpuu-kyaku, but higher. use it thus. Careful:
higher may get you pounded if you use it at the wrong time! I
personally believe that this is only in EX Yuri's arsenal, as I've
never got it to work!!!
hyaku-retsu-binta: forward, back, forward + kick - see above.
enyoku: fw+lk - see above.
Special Moves: Normal Sakura
(AAAAAACK! NO WAY!! *faint*)
----------------------------
hadou-shou: down, down-forward, forward + punch
Don't...even...bother! Not even in combos! This thing sucks moose c**k,
and it shows! Unlike Yuri's, this is more or less even worse! It's pretty
much a DISGRACEFUL attempt at imitating Chun-Li's Kikou-shou, and I don't
like how Capcom could even diss Sakura or Chun like that.
Okay, I have to change my mind about this thing. Granted, it still
sucks, but after some experimentation, I've noticed something rather nice:
FIREBALL COMBOS HURT!!! And this is unusual for Ratio 1 peeps. Sadly, in
CvS Pro, this simply ain't so. The higher the Ratio, the less damage Ratio
1 peeps do.
kouou-ken: forward, down, down-forward + punch
Huh? Okay, the Sakazakis have a fireball. SAKURA'S is a majorly raped
version of her Shouou-ken. It doesn't leave the ground. PERIOD!!! This is
just waiting to be countered, I tell you, BUT, if you hit with it, it's
PAIN. I can't say for sure, since I don't have this at home, but I've
*seen* this do more damage than the Shouou-ken. That said, combo it in! >)
sakura-hana-kyaku: jump, down, down-back, back + kick
Okay, I've finally seen it. It's a dive kick. I haven't had the time to
really get into it with this thing, but I can assure you that Gouki
players will be abusing this move.
shunpuuren-kyaku: (down, down-back, back + kick) x2
Think: The Shotos' Tatsumaki Senpuu-kyaku from SFEX1. Only worse. How?
Despite the button, the first motion looks and sounds like a normal Lk
Shunpuu-kyaku. The second motion is a copy of her standing Hk that smacks
the opponent a good ways away. Which isn't so bad, because even if the
hurricane itself is blocked, you've got a one-in-three shot of landing
the follow-up kick. Just remember, it does NOT sail up very high or very
far. You're begging to be countered if you're tryin' to do it that way.
flower kick: fw+lk
Same ol' overhead kick. Hmmm...Sakura likes to show her panties in the
heat of battle, and Yuri likes to use that (rather phat) butt in battle. I
must say, they some freaky lil' thangs, ain't they? (Heh, they learned it
from the Game...KEN...and his fair lady Chun-Li. As well as his many
mistresses: Mai, Vice, Mature, King, Shermie, Whip, Morrigan, Rose, Cammy,
Psylocke...the list just goes on! ;P )
Specials: EX Sakura
(Similar to EX Yuri, you have to beat the game with Capcom Sakura. Again,
in CvS Pro, you don't have to do anything other than go to Sakura, and
hold start, then just pick her! Also, remember that DC CvS1 peeps have to
beat the game AND buy her from the Secret shop!)
-------------------
hadou-ken: qcf + p - see note on EX Yuri. Also, you can adjust the size
a la Z2 and Z3. But whoa! The larger ones seem to
have poorer startup and recovery compared to SFZ3!
shouou-ken: dp+p - that's better...a nice rushing uppercut that is just
like in Z2 and Z3. Would've been nice to be like MvSF.
shunpuu-kyaku: qcb + k - ditto...and it's air friendly like MvSF and Z3!
So can we get 3 hits like Rival Schools in CvS2?
flower kick: fw+lk - same as before.
Hyper Combos: Yuri
------------------
Haou-shoukou-ken: forward, half circle forward + p
A big fireball. I've hated every KoF since 96 when they made this a
super for Ryo, Robert, and Yuri. And I've hated'em since 98 (and 96 on
Gameboy) when they did likewise with Takuma. Standard fare with this sort of
thing. Most likely works better in combos than even the Shinkuu Hadou-ken.
Actually, given the easier motion, it's WAY easier to use in any
situation or combo that you'd use the Shinkuu Hadou-ken in. And since it's
kinda bigger, it's also easier to use as an anti air attack,
heeheeheehee...oh, and IMO, this should be the super you use most with
Yuri. If you're in Capcom groove, you Ryu and Sakura players know this
style already: harass your prey with Lv1s as much as possible, whenever
you can.
Hien-rekkou: down, down-forward, forward, down, down-forward + punch
Yuri...Chou-Reppa! This move ROCKS! It's faster than even Sakura's
Midare-zakura, and we all know how fast THAT is. It also combos off almost
any of Yuri's normals! Wow...I ain't seen a comboable standing fierce
since Shin Gouki and Sakura back in Z2. Use this often, just do NOT let it
be blocked! Combo it for supreme results. Sorry, sports fans, but the
second-most electrifying move in SNK entertainment IS NOT available to EX
Mode Yuri. Now, since EX Yuri doesn't have this super, I see little point
in using her over the normal one. Except for that full-length fireball,
that is, but com'on, you don't really need it that much!
Hien-houou-kyaku: forward, back, half circle back + k
I hate this move. It commands respect, but I still hate it. Most FAQs
for her from 97 and up list it as qcf-hcb+k. Since it has the old KoF95
motion, THIS AIN'T AVAILABLE TO NORMAL MODE YURI. I don't know about its
startup and recovery or anything, but I know in KoF95, it was FAST. And it
was simply unblockable like seven times outta ten. I DO know that if it is
ever blocked, Yuri will be abused for sure. (And then the Mighty Ken comes
in to beat the enemy to a pulp for messin' with one of his women, and Ryo
finishes the poor soul off. Yuri IS, after all, Ryo's sister!)
Hyper Combos: Sakura
--------------------
Shinkuu Hadou-ken: (down, down-forward, forward) x2 + p
Fireball super. Can make Normal Sakura worthwhile IF used properly.
Since it seems she does more damage than her EX form, combo this in for
supreme results! >)
Midare Zakura: down, down-forward, forward, down, down-forward + kick
YES! Her SFZ uppercut super and not that crap in MvSF! Huh?! What?! A
touch of bad news: this is ONLY available to EX Sakura. Well, that's just
prime. It's awfully fast, but its' speed is outmatched by Yuri Chou-Reppa.
But since ONLY EX Sakura has this...*screams like Zero in Rockman X4* WHAT
AM I FIGHTING FOR?! If you're using EX Sakura, though, this is the next
best thing to the Haru-ichiban. :)
Haru-ichiban: down, down-back, back, down, down-back, back + kick
YES! Her SFZ sweep-into-roundhouse super and not that crap in MvSF! To
be honest, I personally am not very good at comboing this motion outside
of SF3 (Ken) and SFEX (Gouki), but if this super does the SAME SICK DAMAGE
it does in SFZ, then PLEASE combo this in! It will be well worth it! You
may even do well to rip it out randomly to catch a sleeping foe trying to
attack!
Normal Mode Sakura's Haru-issen is essentially the EXACT SAME THING.
There's a difference so minor, you're certain to miss it. Especially if
you're not too familiar with how the SFZ Haru-ichiban looks. You see, it's
the same rapid-sweeps, but the ending kick isn't that roundhouse. It's
more or less SFZ3 Sakura's far standing Forward: a high kick with her
outer leg; panties visible as usual. (whatta freak, huh? She gets it from
Ken.) I can only guess that the range of the final kick is the biggest
difference in the two supers, as that high kick has little horizontal
range. Yet it still smacks the enemy away if the whole thing connects...go
fig.
Either way, just go nuts with this thing. It's fast and it recovers well
to boot. And it STILL does that same sick damage it did in SFZ.
Basically, this should be your most used super.
Combos: Yuri
------------
1.) j.Hk, s.Hp, dp+Hp > dp+Hp (6 hits)
Ken players rejoice...the old DP combo is back, Fierces and all! Looks
awfully sweet to catch'em with TWO uppercuts, heeheeheeheehee! >)
2.) j.Hk, s.Hp > qcf-dn-df+Hp (Lv2, Capcom groove only)
Absolutely evil. Replace the Hp in the super with Hk, and it works for
Sakura. If their Fierces are comboable - and they are - then this'll
even work for Evil Ryu, Ken, and Gouki. Now, I'm NOT 100% sure about
this, but if you started with a Lv3 meter and a cornered opponent, you
MAY be able to juggle with a Lv1 Haou-shoukou-ken. (Shinkuu Hadou-ken
in Sakura's case) But it may not be so kosher in CvS Pro.
3.) j.Hk, d.Lp-Lk > qcf+Hp (4 hits)
Yep...it works. And it works even better if you use her standing Jab
and Short, though I've no idea why. Oddly, it works even better if you
do it this way: j.Hk, d.Lk-Lp > qcf+Hp. Why? I dunno.
4.) j.Hk, s.Lk-Lp > fw-hcf+p (6 - 8 hits, not sure)
Well, now. It seems that Yuri can do these Sakura-style combos after
all. She does one-up Sakura, though: her standing Jabs and Shorts can
be used interchangeably, unlike Sakura's or even the Shotos'.
5.) j.Hk, s.Lk > hcb+Hk (up to 12 hits)
Oooooh...this is just eeeeeevil. Word has it this was one of her
combos from KoF95 on up. Needless to say, Yuri will layeth the
smacketh down!
6.) from 3/4 screen: qcf+Lp > fw-ba-hcb+k
WHAT?! This dates back to KoF95! You mean people still fall for this?!
Only available to EX Yuri, and it's pretty evil to boot! Honestly, I
mean, Ryo, Robert, Iori, Takuma, Mai, 95 Kyo, Sie (maybe), Rugal, and
a bazillion others can do this! That, my friends, is pure evil. SF-
only vets, beware, as this setup can prove fatal to you if you're not
being careful! IMO, it's SNK's answer to the fireball trap. To think
that Capcom actually put it in this game does not bode well for SF
vets. Read my lips: THIS IS NOT A GOOD OMEN FOR YOU! I'm pretty
proficient at this setup myself, and it WORKS. (I use it with Ryo and
Iori) Now, since Yuri's Hien-houou-kyaku is so friggin' fast, and
maybe even unblockable like in KoF95 (on GB, anyway)...oh, the
carnage!!! Be afraid, SFers...be VERY afraid!
7.) j.Hp/Hk, s.Lp, qcf + Hp (3 hits)
WHOA! This thing HURTS!!! And there's a JAB in it, for cryin' out
loud! It shouldn't that much, but it does. Easily does around 20% or
so! Even works for Sakura!
8.) cj.Hk, d.Lk, Lk, Lk > fw-hcf+2P (Lv3, ~12 hits)
Man...this is the type of combo I dream of pulling off in kombat. I
saw this guy at the arcade whip this little doozy out against his
opponent. From about 45% life, this combo killed the poor guy's RYU!!!
Oh, the sheer carnage...
Combos: Sakura
--------------
1.) j.Hk, s.Lp-Lk > qcf-dn-df+Hk (Lv2, Capcom only)
See that above Yuri combo? (#2) You CAN do that with Sakura, but if
you're willing to trade a little bit of damage for a little more
flash, then you can do it this way. Yuri can do that as well. Cross'em
up for supreme results. May be able to juggle with a Lv1 Shinkuu
Hadou-ken if your prey is in the corner...
2.) j.Hk, s.Lp-Lk > qcf+Hp (4 hits)
I STILL don't know if the one mentioned in Yuri's section with them
ducking light attacks works for sure for Sakura, but THIS works...for
Sakura.
3.) j.Hk, s.Hp > dp+Hp (8 or 9 hits...not too sure)
Sadly, Sakura can't do any cool double uppers. But on the happy note,
she doesn't need to - she does a couple more hits anyway! I'm told
it's got MAD dizzying ability, almost as much as a j.Hp, s.Hp > qcb+Hk
with Ken. Can anybody confirm this?
4.) j.Hp, s.Lp-Lk > dp+Hp > qcf-qcf+p (don't know the hits...)
This is a nice example of canceling...so to speak. You should go read
the combo FAQ by The KiD, where this and other combos are king.
Tactics (Or, How to Kill Your Prey...uh...Opponents!)
-------
I can offer some general things based on how I play her. Being that I
typically apply my Ken style of play to most other Shoto-like peeps, it's
the best I can do for now.
1.) Know your ranges. Yuri doesn't have much, so you have to know what she
can do, from where, and when. Ditto for Sakura, especially her Normal
form!
2.) If all else fails, throw. Not all the time, you evil scrubs out there!
Say your combo efforts are being thwarted. Well, next time you get
in to combo, just throw'em. Especially if they're left open for it.
3.) Jab uppers for anti air, Fierce uppers (and Doubles, in Yuri's case)
for combos. Sakura has to use other options, like d.Hp and Shinkuu
Hadou-ken at Lv1. EX Sakura doesn't have that problem, but it's still
best for her to utilize those methods.
4.) Combo whenever you have an opening. Hey, don't be lazy, go make your
opening! Like, um...cross-ups, maybe?!
5.) ALWAYS KEEP A COOL HEAD!!! That is SO important. No matter how bad
the battle may seem, you CAN still win it. Ask my lovely lady 'bout
when she plastered my Evil Ryu onto the pavement with Ken in
SFZ2...and all I had to do was get the Shun-goku-satsu off for the
finish! (naturally, the controls would not respond...so I suffered)
6.) Since they're SO shoto-like, thanks to their moves (okay, maybe not
Normal Sakura), you can't play them shoto-like. And that's especially
true if you're running an all-shoto team. Besides, Yuri and Sakura are
too cute to be pounded on for being like the Shotos!
7.) Oh yeah...the girls were sincerely intended to SEVERELY annoy the
opponent. They say their jabs and shorts have high priority, so...get
in there and poke, poke, poke! Just don't get TOO poke-happy.
8.) I do believe this was put best in an old cheer I heard my high school
cheerleading squad do: Be aggressive, be aggressive, B-E, A-G-G-,
R-E-S-S-I-V-E! But, of course, sometimes it pays to be defensive.
9.) Like in SFZ3, you can add hits to Sakura's punch throw, and it's a
combo. As with Yuri's Hyaku-retsu-binta, however, the damage bites.
Pretty shameful, seeing how this is one of the BEST throws in the
game. Trust me, if you have to throw with Sakura, use the punch throw.
10.) Ken's a GREAT Ratio 2 to balance out these lovely ladies. Always have
him fight second. If one girl dies, the opponent will answer to
the mighty Ken. Unless, of course, it's CPU Ryu, who tries kill Ken,
Sakura, and Sagat in EVERY SF game. Anyhow, DC owners have a bonus:
once they enable Ratio Select, just about anyone becomes great R2s.
(Um...King, Blanka, Yamazaki, Geese, Vega/M.Bison, Sagat, Evil
Ryu...need I go on?)
11.) One other thing concerning R2s: no matter who your R2 is, PLEASE make
sure they have a decent projectile! CPU Geese is a BASTARD to fight!
His countering throws all do RIDICULOUS damage...I don't think that
Zangief gets that much hurtin' out of a Lv3 Final Atomic Buster...
12.) If you HONESTLY wanna stand a chance if beating the AI, then pick
Yuri first!!! Trust me on this, the game will make you fight Vega
(Bison to all us US playas, but them Jap names are just better...) as
your final boss. And even he falls prey to Sakura's Haru-ichiban!
Then again, you may not fight Vega...I did it once with Yuri/Mai/EX
Sakura when I beat the game. Next time, when I had Yuri/Ken/EX Sakura
- Yuri selected first, mind you - the game made me fight Geese!!! I
must learn how it works, as it's clearly more complex than SvC:MotM
on Neo Pocket Color!
13.) A critically VITAL chunk of info: In CvS Pro, Ratio 1s do gawdawful
damage to higher-ranked peeps. Also, higher-ranked peeps can kill
lower-ranked peeps easier, meaning Ratio 1s are at the bottom of the
food chain. So, you now have to play any R1 cautiously as you would
with Gouki in most any other game: be out to kill, but out to survive
so you can continue to kill. Simply put: kick butt, but don't screw
around and get your butt kicked in the process!!!
That's all I can really offer. If you simply practice these methods,
then you're already well on your way to mastering these two bishoujo
brawlers! And remember to pick Capcom groove. You can kick MUCH more butt
that way, and not worry about having to have low life AND a maxed meter to
whip out Lv3 supers.
Needed for next version
-----------------------
- Descriptions of Yuri's normals! I'm told they're the same, but I need
to know exactly what does what with each button press and from what
distance, if applicable.
- Can that Hien-houou-kyaku combo from anything? I'm told it could in KoF,
but lemme pose the question to all you KoF95 and AoF peeps out there
who are truly familiar with the older motion on that super. Can it
combo? And I mean other than that setup which is Yuri combo #6!
Thanks -n- Shouts
-----------------
GameFAQs, Fresh Baked Games, and whoever else I gave permission to...
Posting this and my other little beasties!!! Yeah, yaw! ^_^
The KiD (
[email protected])
Those new combos came from his Combo FAQ. I'm tellin' you, stop
gawkin' at this credits section and go read it! You can finish
readin' this thing afterward. You will NOT regret it. Highly
recommended! This guy is the MAN!!! My Yuri/Sakura FAQ
owes The Kid MUCH respect for his insanely cool combos!!!
[email protected] (D'oh!! What was your name?!)
Yuri's Chou-mawashi-geri, descriptions of other moves. Oh,
and I did have it noted that normal Yuri can't use the HHK, but
I put that in caps so you could see it. Thanks! :P
[email protected] (Ahhh...my beautiful other half.)
This here's my star pupil. It was her idea for me to give Yuri
a chance. Thanks, baby...luv ya! Hey, you're a better Ken
player than you are a Chun-Li! Now go print out the Chun/Mai
FAQ you've been buggin' me for!
[email protected] (I hope I got that right...)
Has really cool FAQs on Ken and Ryu at GameFAQs. Check'em out!
Inspired me to even do a Yuri FAQ, don't y'know. >)
[email protected] (Heeheehee...the Sakura fan, eh? Here ya go!)
This girl is a bona fide Sakura nut. She's also the first to
remind me in a match in MvSF that once it starts, not even the
Mighty Ken's Shouryuu-Reppa can thwart the Kikou-shou! (even IF
it started up a split-second AFTER the Shouryuu-Reppa's
startup) No matter. That's why I beat you in Third Strike with
RYU!!! I don't even use Ryu in SF3!!! As you see, she's the
reason I added the Sakura section. >P
Capcom and SNK
Take a WILD guess. They made THE most electrifying game in
Capcom and SNK entertainment!!!
Final Thoughts
--------------
Well, that's it for now. It's getting bigger, as you can see by now.
So, if you're looking at it, or if I give you permission to use it on your
site, This thing should be viewed with Courier New font at a ten-point
size. From now on, it contains 75 characters to a line. Gomen ne...mada
mada ne, daijobu! >)
As you can see, this puppy needs a little bit more workin'. No, I do
NOT want this thing to get too big, but maybe up to ten pages of info
would be better capable of benefiting all the millions and millions of the
Yuri's and the Sakura's fans. Guess all it takes is a bit of help from the
people. (Yuri's normal move descrips, which I'm STILL waiting on!!!)
Yuri really is a pretty slick character. She's quite capable of doing
solid damage, and though she is irritating - who isn't - she's definitely
potent if used properly. I'm not an expert per se, but my knowledge of Ken
(which I've basically vary up on with other uppercutters) seems to work
with her...and it seems to work better than Sakura! "Yuri...Chou-reppa!"
>) But given the damage (or the lack thereof) in CvS Pro, Ratio 1s simply
aren't as kosher as they were before. But that shouldn't stop Yuri's
solidness too much.
Sakura's Normal mode may suck, but if the Haru-ichiban still does
insane damage (and if she REALLY does more than the EX version), then it
could be worth using her JUST to get to EX Sakura. EX Sakura plays a lot
like her old self, meaning she's a speedy combo and screaming goddess.
Either way, EX or Norm, Sakura's also able to pull out solid damage (pretty
unusual for Ratio 1 peeps, ain't it?), and well, she's cute!
(Yuri's WAY cuter, IMO) But just remember: Capcom fixed that in CvS Pro,
so don't think you can lay as much smackdown as you could in regular CvS.
But still, don't let it get in your way of domination! And remember,
everyone: T H E M F I R E B A L L C O M B O S H U R T ! ! ! (They just
don't hurt higher-ranked opponents as bad in Pro.)
Hey, I've put out a guide on Nakoruru for KoF95 on the GB. More are on
the way, like Charlotte for SS, Iori, Mai, or Terry for KoF95, and Sho for
BAT, so be on the lookout. I don't know when, though. Well, that's that.
Oh...and here's a tip to all future FAQ/guide writers out there: the best
way to train yourself to have a vicious-looking FAQ is to do a rough draft
in writing. Trust me on this...that's how I got the Megaguide started,
even back when it was only individual FAQs! Works like a charm. ^_^
Version Updates
---------------
7 (07/19/01): More minor info...still no normal move descrips for Yuri. >(
6.5 (07/06/01): Minor stuff, namely info according to CvS Pro.
6 (06/12/01): Sorry for the hiatus, but this stuff had to come! More info,
and another email addy to boot!
5 (04/30/01): A couple combos, a little more info, cleared up a lil' info.
Namely, it's the exact way to get to EX Sakura and EX Yuri.
In the next update, I'll include the email of the FAQ author
who had all them secrets in his/her CvS FAQ. :)
4 (03/06/01): A LOT. Added Sakura, corrected some formatting errors. Hope
to add the normal color selections for both next update.
Also changed the title of the document somewhat.
3 (01/09/01): Put this section in, some adjustments, corrected a mistake
about one of Yuri's moves! D'oh! How careless of me!! Oh,
and MUCH more of my sarcasm. Gomen ne...couldn't resist the
urge.
2 (01/08/01): Added some info, as well as the Tactics section.
1 (12/30/99): Wrote up the original draft for this thing. (Do NOT be
fooled by when it was sent to GameFAQs! It wasn't until
after New Year's that I was able to type this thing up!)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--<>
"Handsome and cheap. Can you compete with that?" -- Ken, MvSF
smoke wins...brutality