Capcom Vs. SNK
Vice Strategy guide
by Yu Lew
Hmm... I'm used to Writing a character FAQ for King... but this is my
first FAQ on a new character
so bear with me.... hehe
Contents:
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0.0 Preface
1.0 Introduction
1.1 About the Author
1.2 How to Use this Guide
1.3 Where to Get More Information
1.4 Character Background
1.5 Revisions
2.0 The Moves
2.1 Normal moves
2.2 Special Moves
2.2 Desperation Moves
2.3 Normal Moves
2.4 Combinations
2.5 Taunts
3.0 General Strategy
3.1 Overview and Example
3.2 Ranges and Zoning
3.3 Mind Games
4.0 Acknowledgments
4.1 Credits
4.2 Version History
4.3 Copyright Information
1.0: Introduction (do I really need one?....hehe)
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1.1: About the Author
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There's been many changes about the author of this FAQ (ME
GODDAMMIT...hehe)
relationship problems and stuff.... but there's always been time for
Capcom vs. SNK for me
I'm a Macross fan too.... those 2 are usually my way of just having fun
and avoiding
frustration.
1.2: How to Use this Guide (if you like reading read on and hear me
babble about my personals..hehe)
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Well, since I've been criticized for my king guides before (and praised
for it) I'm happy to
do this update of course I'll be using the names of Vice's moves with
the motion so you can get used
to it.
1.3: Where to Get More Information
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www.gamefaqs.com
www.highervoltage.net
they'll give you enough information for any beginner to play this game
1.4: Character Background
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NAME: Vice
FIGHTING STYLE: No style in particular... just power based grabs and
attacks (although in this game
it's hardly called "powered")
NATIONALITY:
BIRTHDAY: November 28, 1970
AGE: 30
HEIGHT: 178cm
WEIGHT: 59kg
3-SIZE: B-90 W-58 H-88
BLOODTYPE: A (Orochi)
HOBBIES: Collecting American Comics
FAVORITE FOOD: Plums
FAVORITE SPORT: Bench Pressing
MOST VALUABLE POSSESSION: The Signed Comic book of Dan Brereton
THING SHE HATES THE MOST: Saishu Kusanagi (Kyo Kusanagi's Father)
A woman with cursed blood, She was the secratary of Rugal Berenstein
(for people unfamilar with
the story of King of Fighters, Rugal was the Boss of King of Fighters
94,95 and 99) She only
watched over him because of Goneitz (the boss of 96). The orochi blood
in her probrably is the
cause of her dangerous appeal. Vice and her partner Mature were
supposedly killed By Iori when
his Orochi Blood awakened within him (Orochi was the Main boss of 97).
1.5: Revisions
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none yet
2.0: The Moves
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(Note: The following assume Vice is facing right. Mirror the motion if
facing left.)
2.1: Normal Moves
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1.Standing Light punch
a quick jab good for standing pokes or combos
2.Standing Light kick
it's better than the jab cause of the range, but it comes out slower
than the punch
can't be comboed
3.Standing Hard Punch
not as long as the range of her standing Light kick... but it comes out
fairly fast
4.Standing Hard Kick
a good roundhouse kick. perfect for oncoming jumpers.
5.Close Light punch
quick punch...(comboable)
6.Close Light kick
quick low shin kick (uncomboable)
7.Close Hard Punch
upper elbow to the face (comboable, except her moves don't have that
much reach besides the EX version)
8.Close Hard Kick
2 hit roundhouse (uncomboable)
9.Crouching Light punch
quick low jab (comboable) good for poking
10.Crouching Light kick
quick low short kicks (comboable) Great for poking and combos
11.Crouching Hard Punch
an upwards punch (anti air) perfect for oncoming jumpers.
really good for people who try to crossup.
12.Crouching Hard Kick
a low roundhouse kick. good damage. good range.
13.Jumping Light punch
a jumping punch with the hand at an angle
14.Jumping Light kick
really good kick with a low angle (45 degrees downward) can be comboed
into her Ravenous (light version)
15.Jumping Hard Punch
Jumping Straight punch... pretty standard
16.Jumping Hard Kick
Decent Straight kick... will trade with Dragonpunches sometimes
17. F+HP (Fierce grab)
takes both hands and Ripps the opponent
18. F+HK (Roundhouse Grab)
Tosses opponent underhand
2.2: Special Moves
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Different Character's each has their own special moves. That's what
makes
each one unique. The joystick motions and the button combinations each
make up a special move is shown here
Normal Mode:
1.Nail Bomb
O- / | \ -O + Any Punch (up close to opponent)
O O O
Description:
Power Bomb with skull
Purpose:
Grabbing a opponent and doing damage
Notes:
this is one of the most simpliest moves with Vice.
it's much easier than her Gore fest (which is in my opinion a better
move)
2.Gore Fest
-O \ | / O- -0 + (any punch) (close to opponent)
O O O
Description:
Drags the opponent on the floor then tosses them
Purpose:
Grabbing a opponent and doing damage
Notes:
It's a much harder... but in my own opinion... much more better move
that Vice has. I will explain why later
3.Decide
O- / | \ -O + Any Kick
O O O
Description:
Swings her arm and tosses an opponent
Purpose:
Zoning Fireball opponents. when you start grabbing alot with Vice,
People tend to stay away
and fireball your @$$. so when they try, toss them with this (it
doesn't hit close range though)
Notes:
Very quick, but don't use it too often because people will tend to
turtle more.
it's the best at the beginning of the round when they think they can't
do anything to ya
4. Outrage
| / O- + Any Kick
O O
Description:
Multi Kick (Kinda like Chun Li's) her Hard Kick version makes her Hop
Foward
Purpose:
Tick Damage. it's comboable but at really close range (aka after a
crossup).
But kinda does nothing for ya. anyone can see the hard kick coming a
mile away.
so just use it to annoy people.
Notes:
don't use this besides for tick damage.
the only good thing about this is that there is no recovery time on it.
so after the tick damage
you're home free
5.Ravenous
| / O- + Any Kick (in air)
O O
Description:
An air version of the Outrage.
Purpose:
pretty good amount of uses. it's good tick damage, and then it works
just as well
against some attacks (her legs help against blanka's roll... etc).
and since there's almost NO recovery time at all. you can try abusing
this move all you want in air
Notes:
light kick version is comboable from a jumping light kick, try using the
light kick then
going into this.
6.Tranquility
-O | \ + A/C
O O
Description:
Hops into an Airborne opponent and Frankensteiners the poor fool
Purpose:
Pesky Jumpers? attack with this.
also a great follow up after the Hard punch version of Gore fest. (and
people will oogle at ya
afterwards)
Notes:
it's better if you don't use this too much except for after the
Gorefest.
but if you can antcipate a jump, go for it.
*EX Mode:
1.Nail Bomb *See above
2.Mayhem
-O \ | / O- + (any punch)
O O O
Description:
Shoulder Tackle. Good reach.
Purpose:
Punishment
Notes:
One of Ex Vice's most nicest moves (and why alot of people say this one
is better)
3.Decide *See above
4.Outrage *See above
5.Ravenous *See above
6.Decide+Slayer
-O | \ + A/C
O O
Description:
just like her Decide, but at a 45 degree angle
Purpose:
great Anti air. and a great followup to her Mayhem
Notes:
Snuff missed dragonpunches, etc. very nice move for EX vice
2.2: Desperation Moves (both Regular and EX)
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1.*Negative Gain
-O \ | / O- -O \ | / O- + any Kick or both
Kicks (for level 3)
O O O O O O
Description:
a couple of frankensteiners to a huge frankensteiner
Purpose:
Grabbing a opponent and doing damage
Notes:
the biggest wake up move she has. you can use this to show any turtle
or unsuspecting person
the mistake they made.
2.*Whithering Surface
| \ -O | \ -O + Any Punch or both punches (for Level 3)
O O O O
Description:
Hops towards opponent and powerbombs him/her
Purpose:
Jumping over Fireballs, catching unsuspecting people...etc.
Notes:
it's a great Wake up move for Vice. in the case of people who do the
Fireball/Dragonpunch
tactic that has been the star of capcom games. it's nice to just see
them hit pavement.
2.3: Effective Normal Moves
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Crotching Hard punch
a good attack that attacks upward.
2.4: Combinations
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Regular Vice doesn't have many combinations besides her jumping
b+Ravenous
she can jab into any grab move though
EX vice.
Jump Hard Kick, Standing Hard Punch, Mayhem (HCB+P), Decide-Slayer
(DP+K)
(doesn't work in corner though)
(you can mix up the initial Jumping hard kick, and the Standing Hard
punch to
anything else)
2.5: Taunts
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Press the start button to taunt the opponent.
Taunt: Gets on all 4's and moans
3.0: General Strategy
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How to play Vice Effectively
3.1: Overview and Example
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Vice is a pretty hard character to play. in the fact that she's a
grappler.
grappler's in capcom games tend to be really hard to combo with since
most hits knock the grappler away from their opponent (henceforth
causing
the grab to miss). You must learn to be brave and keep attacking, or
else
you will be in trouble.
3.2: Ranges and Zoning
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Decide is Vice's main Zoning tactic if you can't get close to someone
(A.K.A. Ryu, Ken, Iori, Guile)
Decide gives you the advantage of being really quick. and can catch
opponents jumping
at the beginning of the jump.
but she is at her best up close. when she can do the most damage.
3.3: Mind Games
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Ahhh mind games...The only way to play a Grappler
when you play against Dragon punching opponents. one of the best is to
keep attacking
then when your opponent is on the ground. get close and block (causing
them to dragonpunch).
then punish them with anything you want. keep doing this until they stop
dragonpunching you.
then when you're up close. just do her Negative Gain DM (HCBx2 + any
kick).
this works against alot of people.
the trick is to get in close to your opponent. that's when you're most
effective.
always mix up what you do. if you attack constantly against someone...
let them jump back
then use Decide (HCF+K) on them.
4.0: Closing Acknowledgments
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4.1: Credits
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This guide would not have been possible without the following:
- The King of Fighters Mailing List:
[email protected]
Without it I wouldn't be playing any fighting game as well as I do now
- Howling Mad Henry Moritarty (a.k.a. Madman)
awesome guy. inspiration to Finish this FAQ
- Andrew Seyoon Park, aka EX Andy:
[email protected]
the idea and moves for this guide. (thanks for the taunt translation
and reminding me some of the other combos that King has, see Matt
Hall/Moonrun)
http://www.geocities.com/TimesSquare/Alley/4810/
- Greg A. Kasavin:
[email protected]
the idea for this guide. (Your Yashiro Guide inspired me for this
guide, Thanks!!!)
http://www.slip.net/~shrike
- Tony Wedd:
[email protected]
Grammer, Text info. (BTW: please cut down on my capitalization on
things
this was all done on Notepad, so I had no help with grammer)
(a special thanks to you for putting your time in to fully check on my
Guide)
- Matt Hall @ m00nrun:
[email protected]
[email protected]
Combos!!!!!!!!
http://home.pacific.net.sg/~moonrun/index.html
- Neo Geo Freak Magazine
Official special moves, some combos.
- SNK Corporation
For their characters. and the most awesome game, King of Fighters.
- Capcom Corporation
for allowing this match to happen
THANKS FOR EVERYONE WHO HAS READ THIS GUIDE!!
If you took your time to read this guide, you have showed me that I am
not
a fool for writing a guide no one would read. Please send your
criticism
to me so I know if you liked it or not. THANKS
4.2: Copyright Information
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This guide is intended for entertainment purposes only. Reproduction in
whole or in part in any form or in any medium without express permission
of
the author is prohibited. (ahhh %#%$# it!!! if you want to make a copy
of this go ahead!!!! you took your time to read it, so please do!!)
Thanks for reading and enjoy the game.
Yu Lew
[email protected]
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Guide v1.0 Copyright 2000 Yu Lew
All rights reserved. The King of Fighters, Vice, Neo-Geo, Neo-Freak
etc. are all trademarks of SNK Corporation, Copyright 2000
Capcom, Capcom vs. SNK , Ryu, Ken etc. are all trademarks of
Capcom corporation, Copyright 2000