------------------------------------------------------------------
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[ C a p c o m v e r s u s S N K ]
"The Millenium Fight 2000"
> SNK CHARACTERS ONLY <
. COMBOS .
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SNK CHARACTERS ONLY COMBOS and Misc FAQ -v 1.01 by Gunsmith
-Just a quick collection of combos and some info you might need
to know. This FAQ is written in "ADVANCED mode", which means
if you don't know the basics, you won't have any idea what I'm
talking about. Sorry, but I don't have the time to explain.
Read the other CVS FAQs. There are no basic combos in this
FAQ. You can figure it out! I must add I use Capcom groove
because I don't give my opponent time to breathe. All super
notations are relevant to their strength. eg: QCFx2 + LP means
level 1 super. QCFx2 + HP means level 2 super and QCFx2 + PP
means level 3 super. VEGA is the capcom boss and Balrog is
the Spanish dude okey?
-If you're new to the SNK scene and want to know more about
the SNK characters, check out some of the FAQs on KOF,
where you can find bios and speech translations.
Recommended are my own one and that of Kao Megura.
"Innovate, don't imitate" (C) Hugo Boss 1998, 1999, 2000
Updates--
25th September - Hidden Release
29th September - still have stuff to add, but released anyway.
01st October - Released at Gamefaqs
06th October - Corrected Rugal combo. Added Ryuji and a
simple Beni and King combo. Kyo crossup
notes and chain. Terry combo (damn I didn't
believe it the first time, sorry cheater!).
Terry Juggle theorem added. Had a think and
tried a Kim combo... and it worked! Corrected
Vice combo (whoops) Also note Normal Vice.
Kim combo and juggle theorem. Found a Rugal
combo + note.
07th October - Rugal juggle correction. Rugal vs Bison note.
Raiden + Zangief 360 notes. Snapshots
done of custom colors.
Contents
:Legend
:Characters
:Versus Speech Translations
:Dreamcast info
:Credits
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[1. L E G E N D--------------------------------------------------]
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--Game Control--
LP = light punch
LK = light kick
HP = hard punch
HK = hard kick
LK + Start = Taunt
--FAQ Terminology--
Q = Quarter
H = Half
C = Circle
F = Forward
B = Back
UF = Up-Forward
UB = Up-Back
Fwd = Forward
Bk = Back
DP = Dragon Punch Motion (Fwd, Dwn, Dwn Fwd)
RPD = Reverse DP
360 = Spin 360 degrees
Special = eg: Ko-oh ken
Super = Special move requiring spirit bar eg Haoshikoken
The shorcut control system.
DP + P/K
can be executed thus:
Fwd, (neutral), Dwn-Fwd + P/K
Where there is no special move designated for a movement
EG: HCB will not do anything for Kim
use it to buffer a combo.
EG: QCB + P, HCF + K (Kim)
will execute
P, QCB, HCF + P
It would seem the bug testers actually did some work on this game.
In SNK mode, where juggles work so there would be an infinite,
they simply stop. In Capcom mode, you can pretty much juggle
because at some point you will run out of spirit bar.
2-1: The button release also registers an input. This if you do
P (hold P), DP, release P = you get P, DP combo. To avoid
messing up combos you may have to hold down certain buttons
to avoid the 2-1 occuring. Note that holding down a button
still allows you to do special moves, unlike in KOF. This
technique is also known as "One touch".
Jump LP or LK sets up a juggle, albeit for a very short time.
Thus if you catch opponent in air with eg: Vice LK, you can
follow immediately with QCB + LK (still in air).
-------------------------------------------------------------------\
Benimaru Nikaido---------------------------------------------------|
-------------------------------------------------------------------/
MISC:
You can charge his QCF + HP Raijinken by tapping HP.
low HP can be chained but does not combo into any specials. BUT
it does combo into Supers!
BOTH MODES:
Jump Dwn + HK, QCF + K (up to 6 hits)
QCF LP, QCFx2 + HP
The opponent must be caught while jumping. The higher
you catch them the easier you can apply the Super. Note that Beni
can in fact do a level 1 Raikoken and then a Level 2 Raikoken but
it does pitiful damage. If you do a Level 2 Raikoken then a level
1 Raikoken the damage is also useless. Level 3 Raikoken doesn't
seem to do much more damage than Level 2, so your best advice is
to simply juggle with Level 2 Raikoken and save your bar for
another combo later in the match. In SNK mode, you can't even
juggle 2 Supers.
(Optional Crossup Jump HK) Low LKx3, QCF + LK
Use 2-1 to get the QCF LK. Don't bother with QCF HK, it inflicts
the same damage as QCF LK!
Jump HK, Low LK x 2, Low HK, QCFx2 + HP
@CR or Crossup Jump HK. Against Zangief you can do Low LK x 4!
You can also juggle another Raikoken but it's not worth the
damage.
Low LK x 3, QCFx2 HP
SNK Groove users take note. You cannot combo Level 1 or normal
red bar Raikoken. It has to be Level 2 and above.
Low LK, Low HP, QCFx2 HP
You can substitute Low HP for Standing HP
Jump HK, LP, Low HP, QCFx2 HP
@CR. You can also juggle another Raikoken but it's not worth the
damage.
Crossup Jump LK, Low LKx4, QCF + K/ QCFx2 HP
-------------------------------------------------------------------\
Terry Bogard-------------------------------------------------------|
-------------------------------------------------------------------/
Is it just me or is Guile's somersault kick MUCH easier to perform
in combos than the Rising Tackle? There seems to be much more
tighter restriction on the timing in order for you to use it.
MISC: The Buster Wolf has invulnerability just AFTER start up,
it can go through fireballs etc.
Terry Veterans should resist the urge to do Low LK, LP, RT and
instead do:
Low LK x 2, Light Rising Tackle
The Hard Rising Tackle will connect if you want, but it will only
get one hit and inflict the same damage. Even if you use it
in the corner, you can get 2 hits but neglible damage.
Terry's main super combo is QCFx2 + HP, QCB HCF + LP. Use this
after the chains below. No spirit bar? Use Light Bare Knuckle.
LP, HP...
Low LP, Dwn-Fwd HP...
Only versus Zangief
Low LK, Low HP, Dwn-Fwd HP...
Crackshoot, Low HP...
Only in corner and opponent must be crouching when hit.
Terry : low jabX4, qcf+LK (=far standing LK), qcf+LK+HK
(cancelled into lvl3 buster wolf), add HP rising tackle if
done in corner (you can replace the 4 low jabs by 3 low LK,
both works on anyone) (45% damage)
I'm not sure if this works on arcade, but if you press
LK + HK, LK ALWAYS comes out, so you can shortcut the combo
above by QCF + KK, QCF + KK. Mind you, you could get the
same damage by HP (2 hit), Lv1 Buster Wolf, Dwn Fwd HP, Lv2
Power Geyser!
A quick note about the juggles. I know you're all trying
to find best juggles!
Low LKx3, LK ONLY combos into LV2/3 Buster Wolf
After a Buster Wolf, Dwn Fwd HP ONLY juggles into a LV2 Power
Geyser. See the problem? It's all well and good in Practise
mode or Full gauge battles, but in normal play your best
full gauge juggle combo would be...
@CR; Jump HK, HP (2 hit), Lv1 Buster Wolf, Dwn Fwd HP, Lv2
Power Geyser. (60% damage)
Full screen; but stand a whole step from the edge of the screen,
QCF + LP, Shadow Jump HK, Low HP, QCFx2 + LK,
Dwn Fwd HP, QCB HCF HP (70% damage)
-------------------------------------------------------------------\
Mai Shiranui-------------------------------------------------------|
-------------------------------------------------------------------/
Normal Mode:
Jump HK, QCB x2 K (Whatever Level you want)
Shortcut the motion by doing QCB + K, QCB + P
EX MODE:
Full screen: qcf LP, hcf HK, qcb hcf HK
Full screen: qcf LP, qcb hcf HK, qcfx2 LP
-------------------------------------------------------------------\
Ryo Sakazaki-------------------------------------------------------|
-------------------------------------------------------------------/
MISC: Ryokuranbu has invincibility AT startup. Can go through
fireballs etc. No range but hey, this isn't KOF!
Low LK, Low HP, Haoshikoken!
LP, HP, Haoooshikoooken
-------------------------------------------------------------------\
Yuri Sakazaki------------------------------------------------------|
-------------------------------------------------------------------/
Crossup Jump HK, low LK, low LK, low LP, qcf qcf P (whatever level).
She can cancel her standing far HK, comboes even with lvl1
haoshokoken and EX rushing super (even lvl1). Motion is easy
f+HK, hcf+P (or b, hcb+K). Good for pressure even if blocked.
-------------------------------------------------------------------\
King---------------------------------------------------------------|
-------------------------------------------------------------------/
King can juggle after her low HK and after her HP throw (corner is
best)
HP Throw, DP+HK (corner)
HP Throw, QCBx2+LK @CR
Dwn-Fwd HK, QCB x2 + HK
HCB+HK (2 hit), DP+HK @CR
HCB+HK (2 hit), QCBx2+LK @CR
Low LK , Low LK, Low LKLP, HCB+HK
Low LK, Low LK, Low LKLP, HCB+HK, QCBx2+LK @CR
Low LK, LK, RDP+LK
Low LK, LK, RDP+LK, DP+HK @CR
Low LK, Low LP, QCBx2+HK
Low LK, Low LP, QCBx2+LK, QCBx2+LK
Low LK, Low LP, RDP+LK, DP+HK @CR
Low LK, Low LP, RDP+LK, QCBx2+LK @CR
Jump+HK, LK, DP+HK
Jump+HK, Low HK (cancel), DP+HK
Jump+HK, Low HK (pause), QCBx2+LK
Jump+HK, LP, RDP+LK, DP+HK @CR
Jump+HK, Low LK, Low LP, HCB+HK
Jump+HK, Low LK, Low LP, HCB+HK, QCBx2+LK @CR
EX MODE
EX King can combo her level 3 double strike super after her
QCB+HK or HP throw anywhere on screen.
low-LK x2, LP, QCB HK, DP LK, SDM/Level 3 Double Strike
:@CR, possibly works after a crossup
-------------------------------------------------------------------\
Kim Kaphwan--------------------------------------------------------|
-------------------------------------------------------------------/
Low HP can combo into supers but not specials.
HP is cancellable on first hit.
Low HK does not juggle. I've tried, believe me...
Normal Mode:
Jump, QCF + HP (just does normal jump HP with buffer), HCB + LK + HK
@CR: Opponent Jumping;
Jump QCF + LK, Jump QCF HCB + KK
Kamui's Hisho theorem:
"You can land 3 Hisho Kyakus in the corner, but thats the limit
(actually its a 4 hit limit, so if you land each Hishou Kyaku
with just one hit a piece you may be able to get 4,but one of
the Hisho Kyaku's always manages to get 2 hits for me.)."
Crossup Jump HK, Low LKx3, LK, QCB HCF + KK (Level 3)
EX Mode:
(Optional Crossup Jump HK) Low LKx3, Hld Dwn, Up + HP.
Jump HK, HP, QCFx2 HK, QCB HCF LK.
You can do this an easier way by doing, QCF HP QCF HK, which
shortcuts the motion. You can also substitute the HP for low LKx2.
Kim has an excellent crossup HK... use it!
Jump in with and early HK, when you land immediatly link a low
LK to a low LP, 2in1 Level 2 QCF QCF + K, Immediately go straight
into a level 1 QCF QCF +K (start charging down), immediatly go into
a LP Kusajin(last hit will only connect). IMMEDIATELY jump
forward and juggle with a LK Hisho Kyaku, Jump up again and juggle
with another early Hisho Kyaku.
-------------------------------------------------------------------\
Kyo Kusanagi-------------------------------------------------------|
-------------------------------------------------------------------/
MISC: his df HK command move is very useful, comes out extremely
fast and covers quite much range, and unpunishable when blocked.
This move also slides underneath Ryu/Ken's fireballs.
Normal Mode:
Jump HP, Low LK, Low HP, QCFx2 + LPHP
Low LKx3, QCFx2 LPHP
Crossup Jump LK or HP, Low LK, HP ...
:To perfectly set your opponent do Low LKx3 (blocked or hit)
then NORMAL jump. You will be in perfect range for crossup
(tested versus Ryu). At this range it is possible to get
the low LK link even if it doesn't crossup, because it's so
deep.
EX MODE
Full screen:
QCF + LP, Run, Low LK, QCF LK LK, QCB HCF LP+HP
Low LKx2, QCF LK LK, QCB HCF LP+HP
Just for you who are fighting people who are too slow to
anti air counter... Break their guard! Empty Jump!
QCF HK HK, DP LP, QCB HCF LP+HP
You can substitute the DP LP for HP or QCF LK LK.
Stand a little more than a sweep distance away from the corner:
Do a HP throw to put them into the corner, immediatly throw a jab
QCF LP Yamibarai to meet them as they get up, IMMEDIATELY go
straight into a QCF + HK,HK, juggle them with a standing HP,
2in1 QCF + WK,WK(only the second hit will connect), Immediately
juggle with a Level 3 Orochinagi.
-------------------------------------------------------------------\
Iori Yagami--------------------------------------------------------|
-------------------------------------------------------------------/
.. nothing new KOF Iori users can't think of.
-------------------------------------------------------------------\
Rugal Bernstein----------------------------------------------------|
-------------------------------------------------------------------/
Low LKx2, LK, DP + HK
Low LKx3, QCFx2 + K (Whatever level)
Crossup Jump HK, Low LP, HP, HCB + HP
Crossup Jump HK, Low LP, HP, QCF HCB + LP, QCFx2 + HK
@CR: Jump HK, Low HK, QCFx2 + HK
@CR: Low HK cancelled into QCF + HK (blockable). As they get up
they get hit, then do QCFx2 + HK
Rugal's QCFx2 will juggle at level 2 ONLY.
-------------------------------------------------------------------\
Geese Howard-------------------------------------------------------|
-------------------------------------------------------------------/
Deadly Rave juggles. Thus in SNK Groove, you can add on a Rising
Storm straight after. You can try a shorcut by to do this do
QCB + HK for the last part of the deadly rave then do HCB + HP x2
as if you are doing a cancel and it should come out!!!
Rising Storm also juggles: Catch a jumping opponent with a
Level 1 RS, you can add a Level 2 RS.
LP, HP, HCB Fwd LK, LP, LP, LK, LK, HP, HP, HK, low-LP x3, low-HK,
Rising Storm
-------------------------------------------------------------------\
Ryuji Yamazaki-----------------------------------------------------|
-------------------------------------------------------------------/
LP, LK, HP, DP + HP
Jump HK, standing LPx5, Low HK, fwd HCF + LP + HP
: @CR vs zangief
EX MODE
any combo into dp+K (cancel) into snake arm
(strange cancel also present in Kof xx)
: Works with LK or HK, best works from Standing combo.
eg: LPx2, low LK, DP + LK, QCB LK (5 hits)
-------------------------------------------------------------------\
Vice---------------------------------------------------------------|
-------------------------------------------------------------------/
Normal Mode
Misc: Did you know that she can follow up her HCB Fwd HP with DP+K?
Yep, sure as hell surprised me...
EX MODE
Crossup Jump LK, LP x4, QCB + HP, DP + HK
:This was tested versus Zangief, the game's choice beanbag
Crossup Jump HK, LP, Low HP, QCB + HP, DP + HK
:Use 2-1 with Low HP to get the QCB + HP. After that wait just a
tad before unleashing the DP + HK. Also note that you cannot
connect the DP + HK if the you are next to the opponent in the
corner. Versus Zangief you can get LP x2.
-------------------------------------------------------------------\
Raiden-------------------------------------------------------------|
-------------------------------------------------------------------/
Crossup Jump + Dwn + HP, Low LP, Low LP, LP, RDP + LP, QCB + LP,
HCBx2 + LP + HP
:Wait after the lunging headbutt before doing the super acid spit.
Low LP, LK, 360+wk or 2x360+wk
Low LPx2 360+wk or 2x360+wk
Low LP, LP 360+wp or 2x360+wk
MISC: Raiden's Standing HK has enough buffer time to "noncombo" into
a 360x2. Make sure the opponent doesn't move by first doing
HK then a sweep or low taps, then when the next opportunity arises...
Raiden's 360' miss animation is VERY fast.
LK, 360 + LK, 360 + K.
:the first spin will miss, but the miss animation is so fast, the
second spin will connect. If your opponent has blindingly fast
reactions, he can jump away. If he sits there, he's dead.
He can also cancel low LK (blocked or hit) into a 360' + LK with
ease.
Zangief on the other hand, has a huge miss animation. In this game
doing spins and having them connect is really a matter of your
opponent sticking a foor or hand in your direction to increase
the range of the spin and thus make it connect.
Have you noticed how hard it is to do low LK, 360 + P? It's
because of the one touch control. If you delay the spin by a
millisecond, it will connect, but it is escapable.
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[9. TRANSLATIONS OF V E R S U S I N T R O D U C T I O N S-------]
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Vice vs Rugal
Mature: Aisatsu wa nuki da yo. Yarou ka! (I'm not going to greet
you politely. Let's go!)
Rugal: Yo karou ...zonbun ni kakate koi (That's okay...
Let's fight)
Terry vs Rugal
Terry: Geeeese!
Iori vs Vega
Vega: Sono kubi... ka kiru (Literally:I will cut off your head.
Actual meaning is "I will slash open your throat")
Iori: Dousta! Sugu raku ni shite yaru (What's up? This will
be over soon.)
Cammy vs Vice
Cammy: Lock on!
Vice: Anta no himei.. kikasetemorauwa. (I will listen to your
screams of pain...)
Ken vs Ryo
Ken: Oreno debandaze! (This is my turn to fight!)
Ryo: Saaa koi! (Well c'mon then!)
Chun Li vs Yamazaki
Honfu: Chun li itaka? Koko wa kono hoku nihon da (Are you there
Chun Li? This is .... ???? under construction)
Kyo vs Iori
you all know this....
Sakura vs Yuri
Yuri: Osu! (Fighters greeting)
Sakura: Kochira Koso, Yorishiku onegaishimasu. (I'm a young
kid, please be kind to me.)
Yamazaki's snake arm win pose:
Moppen shindoku ka? (Do you want to die again?)
Note: "Moppen" is Osaka dialect! WTF!
Ken vs Terry
Ken: Sorayo! (Here!)
Vega vs Rugal
Rugal: Sono chikara mo watashi ga torikonde kuru
(I will take your power)
Vega: Sono kubi... ka kiru (Literally:I will cut off your head.
Actual meaning is "I will slash open your throat")
- I've noticed on the last stage, Vega says something
different.
Yuri vs Ryo
Yuri: Oni-chan! Kakugo suruchi! (Brother! Prepare to fight!)
Guile vs Rugal
Rugal: Kimi no shini basho wa koko da (Your final resting
place is here)
Guile: Sonic Boom!
Rugal: Reppuken!
Chun li vs Mai
Mai: Kaketerashai! (C'mon!)
Ryu vs Kyo:
Kyo: Huh.. kono teidoja doujinaikara. Honki de ikuze!
(Huh. So you don't get surprised with just this. Here I come with full
power!)
King vs Sagat
King: Aiteninaruwa (You will be my opponent)
Terry vs Yamazaki
Yamazaki: ????....Tsukaeyo (Use this)
Terry: punches knife
Yamazaki: Koukai suruzo kora! (You will regret that!)
Vice vs Evil Ryu
Ryu: ?????
Vice: Anta no himei.. kikasetemorauwa. (I will listen to your
screams of pain...)
====================================================================
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[10. C O L O U R T E A M S--------------------------------------]
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Saving your custom color: When you have got your color, press
SAVE. Choose a VMU. Another screen appears with colour slot
info. Press DOWN to choose a slot, otherwise nothing will
get saved!
If you have successfully done this then when you choose a
character "Colour 1" and "Colour 2" will appear above the
"Normal" and "EX" bars. To choose Color 1, press B+X. To
choose Color 2 press A+Y.
http://kof.fighters.net/cvscolors/
Snapshots done and more as we speak! Naked Cammy and Zangief!
Yamazaki: Solid Black outfit.
by Goon
31-28-23
27-24-19
28-18-17
24-14-08
19-09-03
14-04-00
31-27-11
30-20-04
00-00-00
00-00-00
00-00-00
00-00-00
00-00-00
00-00-00
00-00-00
(screenshot available)
Geese: stubble, black hair and tan skin
by Goon
07-05-05
26-19-14
19-12-12
16-09-10
00-00-00
30-30-30
24-26-26
18-20-20
10-14-14
00-00-00
30-22-00
24-19-00
18-16-00
10-08-00
00-00-00
(screenshot available)
This one is Vice representing her friend Mature:
by Setsuna X
19 19 19
31 26 20
29 20 13
25 15 09
20 10 04
15 05 00
09 02 00
29 29 29
26 26 26
21 21 21
11 11 11
07 07 07
05 05 05
02 02 02
01 01 01
(screenshot available)
Ken: white hair, nicely shaded black gi.
28 28 28
23 17 09
22 13 06
20 09 03
13 04 00
07 00 00
31 26 00
27 21 00
22 17 00
08 08 08
06 06 06
03 03 03
01 01 01
00 00 00
02 02 02
(screenshot available)
Mai: It's a White Suit with Black Outlines
by Vermillion
30-28-20
30-24-16
28-16-12
24-10-06
14-04-00
08-04-00
12-12-12
08-08-08
04-04-04
00-00-00
00-00-00
30-30-30
26-26-26
22-22-22
18-18-18
(screenshot available)
Kyo: (Orochi-Half) Blue Hair, white suit and BEARD!
by Akaimizu
30 26 20
28 18 12
24 14 08
18 21 26
06 06 17
06 05 04
03 03 03
00 00 00
29 24 02
31 31 31
29 29 29
25 25 25
19 19 19
06 06 06
04 02 10
(screenshot available)
Iori: Blue Hair, Blue Jeans, Black Jacket, Red shirt
by Alex4ever
31-27-23
29-20-16
24-12-7
15-5-1
25-0-0
21-0-0
30-0-0
5-6-6
2-2-2
1-1-1
2-1-1
0-10-21
0-8-11
0-7-8
0-2-01
(screenshot available)
EX Shadow Iori:
everything 0-0-0 duh... Play in Final Fight stage to really
scare people.... GWOOOOAAA!!!
---------------------------------------------------------
Normal Colors:
Note you must have all colors unlocked.
Red-----------
Ryo:A+X
Gouki: A+B
Vega: X
Vice: A
Yamazaki: A+B
Zangief: X
Kyo: X+Y
Cammy: A+B
Mostly Red----
Sagat: X+Y
Sakura: X+Y
Terry: A or X
Yuri: Y
Pink----------
Ryu, Yuri, King A+B
Beni B+Y
Mai X+Y
Kyo A+X
Sakura X+Y
Black---------
Vice A+B
O Iori A+X
Gouki X or X+Y
Vega: A+X
King:B+Y
White---------
Geese B+Y
Kyo B+Y
Chun LI A+X
E Ryu X+Y
Raiden X+Y
O Iori B+Y
Gouki A+X
Yellow--------
Raiden A+B
Turquoise-----
+ Yellow. Balrog: A
+ Light Orange: Balrog: A+X
+ Light Blue: Guile: B+Y
+ Navy Blue: Rugal: A+X
I know there's more, can you help? Send in the info!
====================================================================
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[15. C R E D I T S-----------------------------------------------]
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------------
|Contributors|
------------
Myself
Serpent Wave
cheater
Soleilmoon
Yamazaki
Dr Shaboogen
marcel
Mai-chan
Lion
-------
|Sources|
-------
http://kof.fighters.net/ (bulletin board combo thread)
http://manga-freaks.simplenet.com/WT/ (combo videos)
http://www.shoryuken.com (The James Chen videos)
-----------------------------------------
|Corrections, Minor Contributions and Misc|
-----------------------------------------
Isamu
Calvin Bauzon
------------------------
Posted Updates
------------------------
http://www.gamefaqs.com -Thanks to Jeff!
This FAQ can also be found at:
http://www.gameadvice.com
http://www.neoseeker.com
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----------------------------------------------------------------
[Copyright(c) by Gunsmith 2000 Unpublished and Unprofited Work.]
[Neo Geo, The King of Fighters, Garou Densetsu, Fatal Fury, and]
[all characters are copyright of SNK Corp. 1994,95,96,97,98,99,]
[and Y2K. "Capcom vs SNK" is copyright Capcom 2000. ]
["Dreamcast" is copyright Sega 1999, 2000 ]
[ This FAQ is for informational purposes only. ]
[ Do not reproduce any info from this FAQ without permission. ]
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