Ryu/Evil Ryu FAQ
Capcom Vs SNK (Japanese version)
Version 1.0 :January 7th 2001:
Author: Paul Wolfstien
AOL IM: PaulWolfstien
E-mail: [email protected]
Web-site: http://www.angelfire.com/wrestling2/paulwolfstien/index.html

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Version 1.0-I wrote this thing :P
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Next Version-Evil Ryu section will be added. And, anything else that comes up.
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Table of Contents
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I-Intro
II-Controls
III-Moves
IV-Combo's
V-Colors
VI-How to play with/against
VII-Difference between Ryu and Evil Ryu
VIII-Credits

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I-Intro
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Yo people what's up! PW is back again with another FAQ for Capcom Vs. SNK and
this one is on Ryu. As my earlier FAQ was on Zangief, this one will be written very
similar. And, you guessed it ... Ryu and Zangief is the team I play with. It can
change though, as I also use Raiden and Honda with Gief. Oh well, enough about me.

Copyright Capcom Co. .. LTD 2000. All rights reserved. Copyright SNK 2000. This FAQ
is Copyright 2001 Paul Wolfstien. This FAQ cannot be used      for profit in ANY WAY!
This FAQ can be used on ANY web-site as long as you follow these guidelines. 1: There
are NO BANNERS on the page where this FAQ will be seen IE-Above the FAQ. Also, you
must have my FULL WRITTEN PERMISSION to use this FAQ! I will most likely let you
use it ... but just ask! If not, you will be sued for all the money your worth, and
trust me, I have a FUN time finding these things out. Also, the FAQ must be UNCHANGED.
Thank you very much.

Well, onto the FAQ! Enjoy, Mon ami!

PS-If you don't see anything in this FAQ that you think could go up ... tell ME about
it. Send me mail, I love it baby :P

E-mail: [email protected]

The newest version of this FAQ will ALWAYS be at www.gamefaqs.com

Other sites that host this and my FAQS inlcude ...

www.neoseeker.com
www.gamewinners.com
Soon my own website will host all of my stuff, along with a lot of other stuff.
That address is at the top of the FAQ!

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STORY
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(CREDIT DARTH HAZZARD)

Name: Ryu

Blood Type: O

Weight: 68K

Height: 175cm

Birth Place: Japan

Rivals: Sagat, Gouki, Kyo (From KoF's) and Ken.

Ratio: Ryu is Level 2. Evil Ryu is Level 4.

*Special Introduction's*

Vs. Kyo : Ryu has his head down and Kyo sends a beam of fire towards Ryu, who
now looks up. They then exchange words (I think not sure if Ryu says (anything)
looking for a translation.

Vs. Ken : The two fighters tap each other's fist, and Ken dashes back and they
prepare to fight.

Vs. Sagat : Ryu does up his belt and Sagat's scar glows briefly.

Vs. Ryo : Ryu and Ryo are both standing next to each other, they then jump back
and prepare for battle.

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II-Control's
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F-Forward
B-Back
U-Up
D-Down
DF-Down Forward
DB-Down Back
UF-Up Forward
UB-Up Back

QCF-D, DF, F
QCB-D, DB, B
HCF-B, DB, D, DF, F
DP-F, DF, F
RDP-B, DB, B

LP-Light Punch
FP-Fierce Punch
LK-Light Kick
RK-Roundhouse Kick

PP-Both Punches
KK-Both Kicks

*Extra Stuff*
Rolling-LP+LK
Throwing (Regular) F+P or B+P. F+K or B+K
Dashing-F, F
Back Dashing- B, B
Super Jump-D, U (Can also be diagonal)
Chouhatsu-Arcade (Start) Dreamcast (LK+Start)

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III-Moves
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*Button Moves*

Standing LP: A quick jab. It can be buffered and it's good for combo's. (Also
can cancel out a lot of moves such as Blanka's Roll) ****1/4

Forward +LP: Ryu throws an overhead punch which is really only good for crouching
opponents. It's a good move at times though. **3/4

Crouching LP: Basicially the same as the standing LP. ****1/4

Jumping LP: Ryu holds his hand at an angle. Good for air-to-air battles if you
super-jump with it. It's also fast an a good jump-in to mess with an opponents
head. ***

Standing LK: Ryu kicks his foot at an angle quickly. It can't buffer, and it's
pretty worthless. *1/4

Forward +LK: Ryu kind throws out a hop kick. It's confusing because it looks
like it's blocked low, and it hits a lot of people when I do it at least. I also
find it pretty good just to use every once in a while during a fight. **3/4

Crouching LK: Quick mini sweep poke. Excellent move. It can be buffered, and it's
great for poking and combo's. ****1/4

Jumping LK: -Straight- Ryu jumps with his foot up for the whole frame like the JLP. It's
a good anti-air or ATA (Air-to-air) if timed right. **1/4 -Forward- Like the JLP except
not as good, due to the fact that the JLP has a better animation. **1/4

Standing FP: -Close- Ryu throws a European type uppercut. It has good damage and it
can be buffered. It's great for combo's. **** -Away- It's like a strong jab ... it
can't be buffered and it's pretty worthless IMHO. 1/4*

Crouching FP: An uppercut. Good anti-air. It can be buffered, and it's good for combo's
like the close FP. But, since it has another use it gains half a * :) ****2/4

Jumping FP: It's like a hard JLP. It's worthless, trust me. You'll only really be
using the JRK if your smart. **

Standing RK: -Close- A 2hit combo kick. It can't be buffered. Good for style points
after a jump-in, and a JRK+SRK combo is pretty good for damage and it's funny IMO heh.
**1/4 -Away- Ryu throws out a hard kick. It can't be buffered. It's decent just to do
every once in a while to confuse your opponent but not much else. It use to be a decent
anti-air and it still can be used as such, just not as much as in the past. **

Crouching RK: Ryu's sweep. Decent range and damage. Can be buffered! Which, rocks
the house for supers! Great move all around for ending pokes and combo's WOW. ****1/4

Crouching DB (Down Back) RK: Think Ryu's "Medium kick" in Street Fighter Zero 3. It
can be buffered and it's very good for combo's like the sweep. Also good for just
ending pokes and to keep your opponent at a distance with a relativily safe recovery
time. WOW again! ****1/4

Jumping RK: Ryu's best jump-in. Good damge, and it's good for air-to-air battles
when it all comes down to it. It can also cross-up which is VERY USEFUL! ****

*Normal Mode Moves*

Hadouken: QCF+P
-It's the famous Ryu fireball. It's a very good move in this game IMO. It's good
in his combo's and it's good to use at a distance for SNK mode charge up super :)
Overall, it's still a great move to have in your arsenal. ***1/4

Shakunetsu Hadouken: HCF+P
-It's Ryu's fireball on fire ... um, wasn't the regular one on fire too?!? <G>
Ah well, this one tends to be a little slower and maybe's takes more damage.
(confirmation anyone???) I tend to knock down my opponents when I do this in a
combo IE-At close range. So I guess it has a purpose ... just to like either taunt
after your combo or charge up in SNK mode for a sec ... I guess. ***2/4

Shouryuuken: DP+P
-Ryu's Dragon Punch. Ryu jumps into the air with his hand held high. Unlike Ken,
he does not have flames on his hands when doing the FP version. It's still a good
move to do in combo's and a great anti-air. Though, it has lost some priority from
the past. Can't buffer from what I've tried but maybe it can (confirmation anyone?
:) ) ***3/4

Tatsumaki Senpuu Kyaku: QCB+K (Also can be done in the air, same motion)
-Ryu's spinning kick's. Ah, the man is famous huh? Again, unlike Ken ... HIS version
doesn't hit multiple times. Ryu's hit's once and knocks the opponent straight down.
But, it's harder to cancel out and takes a little more damage. Due to the fact that
you can get all over the screen with the air version of this move, if used carefully
of course I had to give it such a high rating, so sue me. :P ****1/4

**Shinkuu Hadouken: QCF, QCF+P
-His super fireball. Not really the best super ... but I guess it's OK. Can be put
in combo's for real good damage. ***1/4

**Shinkuu Tatsumaki Senpuu Kyaku: QCB, QCB+K
-His super hurricane kicks. Pretty good wake up super ... and it's decent in combo's
but I think the Shinkuu Hadouken is better for combo's. ***

**Shin Shouryuuken: QCF, D, DF+K (Level 3 & MAX only)
(This can only be done in Capcom level 3 or in SNK mode where your in the flashing red
and you have your SNK bar up.)
-Um ... WOW! WHAT A SUPER! This alone makes Ryu one of the deadlyist characters
in the game. I use SNK groove myself, and when Ryu gets down in the red, I can almost
hear people moaning lol. Not only is this super VERY easy to link into combo's ...
but it takes a ton of damage and it's very easy to get because of SNK groove. It also
can be used as an anti-air move if it's really necessary, however put it in a
combo and watch your opponents bar DROP! All out *****! ^_^

-EX Mode- (There is no EX mode for Ryu, only Evil Ryu that is Ratio 4)

Evil Ryu

(coming next revision!)

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IV-Combo's
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Ryu combo's

KEY: J=Jumping, or Jumping in. JRK='s Jumping Roundhouse Kick.
    S=Standing
    C=Crouching
    CO=Cross Over

(Not in order or anything ...)

4hit: CORK, SLP(2), FP
7hit: JRK, CLK, CRK, Shin Shoryuuken. Ouch!
6hit: JRK, Light Shoryuuken, Shin Shoryuuken. Ouch! (DARTH HAZZARD)
4hit: CLK (3), LK Hurricane Kicks
3hit: JRK, SRK :)
2hit: JRK, Shoryuuken
3hit: JRK, SFP, Hadouken or Shakunetsu Hadouken
4hit: JRK, CLK, CDownBack RK, Hadouken or Shakunetsu Hadouken
6hit: JRK, CLK (2), Shin Hadouken. 6hit at lv1 super only.
11hit: JLK, LK Hurricane Kicks, Lv1 Super Hurricane Kicks, Lv2 Hurricane
Kicks? (DARTH HAZZARD)
14hits: CORK, SFP, Lv3 Super Hurricane Kicks. (DARTH HAZZARD)

(If anyone else has Ryu/Evil Ryu combo's they want to send in, send it to
[email protected]. Thanks!)

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V-Color's
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(CREDIT SAILOR BACON)

*Ryu Colors*

A: White gi, white headband
B: Gray gi, yellow headband
X: White gi, red headband
Y: Gray gi, purple headband
A+B: Pink gi, orange headband
X+Y: Gray gi, red headband
A+X: Orange gi, gray headband
B+Y: Light yellow gi, light orange headband

*Evil Ryu colors*

A: Light gray gi
B: Blue-gray gi
X: Black gi
Y: Brown gi
A+B: Maroonish gi
X+Y: White gi, gray belt, "ghost" outline
A+X: Light gold gi, gray belt, "ghost" outline
B+Y: Navy gi, "zombie" skin

*Color Edit's*

Russian Ryu
Created by: Paul Wolfstien
Description: It's Russian Ryu! Now Ryu and Zangief look like the team
they were always meant to be :)

28, 28, 28
31, 23, 15
30, 19, 11
26, 15, 11
18, 10, 06
14, 08, 03
28, 28, 00
25, 25, 00
13, 13, 13
28, 06, 01
22, 06, 03
17, 03, 01
12, 04, 03
10, 04, 04
01, 01, 01


(If anyone has Ryu/E.Ryu color edit's, send em in for FULL CREDIT! I may
do some along with Zangief, but if anyone wants to join in on the fun ...
email me! [email protected]!

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VI-How to play with/against
****************

>From me, Paul Wolfstien ([email protected])

With: I use Ryu more defensivily early in the fight. I will usually start
the fight with a Super Jump into a Cross Over. I will poke the hell out of you
like I do with Gief. If I see you crouching a lot in the fight excpet some forward
+LP's to be used once in a while. Most of the time, I will wait for you to come
to me and make a mistake so I can take the offensive and do combo's like JRK,
SLP, SFP, Hadouken, ect. When I get in the red, watch out. I'll move around like
hell trying to get my super bar up (I use SNK mode) and when I get it up I will
probably go on an all out offensive attack. I will try to combo you into the Shin S
hroyuuken like crazy but if I see you turtling I will throw you to death :P All in
all, I really like to poke and throw. I will go on the offensive with small, but
damaging combo's. Watch out for the cross up's, those are nasty! And towards the
end of the fight, I can be nearly impossible with the Shin Shroyuuken. One combo
with that can literally take off 70% of a ratio 2's life. It might even kill a
level 1 lol, I should try it sometime I guess.

Against: Best way to play against Ryu is probably to stay on the offensive
and make him become defensive. You want to roll whenever he throws a Hadouken,
then mess him up. Watch out for the cross up's, because those can be real nasty.
If he's in SNK mode, when you get them down in the red try to kill them off FAST!
Nearly every good Ryu player when in red is going to try to go for some kind of
Shin Shroyuuken combo. Who can blame us lol? If they are in Capcom groove
then if they get their bar up to level 3 you really have to watch yourself for
even a sweep because that can go straight into the ... yup Shin Shroyuuken. Yeah,
Ryu is nasty, I know. All and all, try to stay on Ryu at all costs and don't let
him move around for cross up timings and his small combo's. Also, watch out for
wake up Dragon Punches.

Evil Ryu (Coming soon!)

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VII-Differences between Ryu and Evil Ryu
***************
Well, basically everyone knows Evil Ryu has the combo ability of Ken or
even Gouki rather in Ryu's body. Does that make Evil Ryu better than Ryu?
Not excatly. Why? Well, for one you can ONLY use Evil Ryu compared to Ryu
and a partner of 2 or 1 depending on ratio select. The ONLY advantage of
Evil Ryu over Ryu is stronger version of the dragon punch, and more combo
ability. While the combo ability of E. Ryu is VERY good and can make for
some fancy combo shows ... I don't think E. Ryu has enough to really make
him a worthwhile character because of his ratio. I would DEFINITLY rather
have two Ryu's than 1 Evil Ryu, any day.

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VIII-Credits
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CJayC-For hosting my FAQS and running one hell of a site. Keep up the great
work Jeff!

Kao Megura-Chris was the guy I "looked up too" ever since I started reading
FAQS on the net, and still today. His work and dedication is amazing.

Sailor Bacon-His FAQS are also great. I took his color description for Ryu and
Evil Ryu, and I used his FAQ for Ryu's move names/spellings.

Darth Hazzard-([email protected]) I used a few of his combo's from HIS Ryu
FAQ which is a great source of info. I also used his information on Ryu's history.

Ar9matt([email protected])-For helping me put up this thing. THANKS!!!

Capcom-The greatest fighting game company creates another masterpiece!

SNK-For joining in on the fun!

You-For reading this thing ... hope it was helpful

Me-For writing this thing. I got a new chair, so my back's feeling mighty good
right now heh :P

***************
Copyright
***************
Just in case you didn't see it at the top ...

>Copyright Capcom Co. .. LTD 2000. All rights reserved. Copyright SNK 2000. This FAQ
is Copyright 2001 Paul Wolfstien. This FAQ cannot be used for profit in ANY WAY!
This FAQ can be used on ANY web-site as long as you follow these guidelines. 1: There
are NO BANNERS on the page where this FAQ will be seen IE-Above the FAQ. Also, you
must have my FULL WRITTEN PERMISSION to use this FAQ! I will most likely let you
use it ... but just ask! If not, you will be sued for all the money your worth, and
trust me, I have a FUN time finding these things out. Also, the FAQ must be UNCHANGED.
Thank you very much.

-EOF-