Ryo Faq v1.1 (c)9-25-00
Game: Capcom vs. SNK: Millenium Fight 2000
Platform: Dreamcast
Author: The BFG
Email:
[email protected] -or-
[email protected]
Welcome to my second faq! It is about Ryo Sakazaki in Capcom vs. SNK:
Millenium Fight 2000. I really think Ryo is a great character to pick, and
is really good at combos, esspecially his EX version. The only bad thing
about him is that his Ryuuko Ranbu's reach is really shortened. I think
that Ryo is a really good step for Capcom players to take into the SNK
universe since he is just a more complicated Ryu pretty much and can prove
very useful in all games he has been in, and look out when he has his long
fireball!
Want this faq? Just send me a E-mail to let me know you want it and I will
gladly hand it over to you, just put some credit on whatever you put it on
please!
TABLE OF CONTENTS:
I Ryo's Bio
II Ryo's Move list
III EX Ryo's Move list
IV Left out moves
V Other stuff
============================================================================
Chapter 1 RYO SAKAZAKI BIO
============================================================================
Ryo Sakazaki
"The Unbeatable Tiger"
Representing: SNK
Birthplace: Japan (of American heritage)
Birthdate: August 2, 1973
Age: 24
Height: 179 cm (5'9")
Weight: 68 kg (148 lbs)
Blood type: O
Hobbies: Sunday carpentry
Favorite food: Mochi (Rice Cake), natto (Fermented Soy Beans)
Favorite sport: Sumo wrestling
Most valuable: Restored motorcycle, horse "Tatsumaki" (Tornado)
Hates the most: Bugs with multiple legs
Fighting style: Kyokugenryo Karate
Rival: Robert Garcia (The Dragon)
First Appearance: Art of Fighting
Other Appearances: Art of Fighting 2 and 3, Fatal Fury Special, King
of Fighters '94-'00, King of Fighters R-1 and R-2,
SNK vs. Capcom: Match of the Millenium, Capcom vs.
SNK: Millenium Fight 2000, King of Fighters:
Battle De Paradise
Teammates: '94 and '95: Robert Garcia and Takuma Sakazaki
'96-'98: Robert Garcia and Yuri Sakazaki
'99: Takuma and Yuri Sakazaki, and Robert Garcia
'00: Robert Garcia, Takuma Sakazaki, King
Ratio: 2
*Bio from
http://kofonline.com
============================================================================
Chapter II RYO'S MOVELIST
============================================================================
Cool! Its the Ryo from Art of Fighting! Long fireball and all!
First off, here is the legend that you will need to follow to read the
movelist properly. I use the traditional movelist legend that most faq
writers use because I am use to it.
MOVELIST LEGEND:
qcf = quarter circle forward (d, df, f)
qcb = quarter circle back (d, db, b)
hcf = half circle forward (b, db, d, df, f)
hcb = half circle back (f, df, d, db, b)
dp = dragon punch motion (f, d, df)
bdp = backward dragon punch motion (b, d, db)
- = charge (hold that direction 2 seconds)
360 = full circle
720 = two full circles
* = denotes Super Attacks
P = any punch
K = any kick
PP = both punches
KK = both kicks
LP = light punch
HP = hard punch
LK = light kick
HK = hard kick
HOW TO READ RYO'S MOVES:
(JAPANESE MOVE NAME)/(AMERICAN MOVE NAME)
(MOVE COMMAND)
(MOVE SUMMARY)
(FIRST APPEARANCE)
----------------------------------------------------------------------------
SPECIAL MOVES:
----------------------------------------------------------------------------
Kououken/Tiger Flame Punch
qcf+P (also in air)
It's a fireball like Ryu's, but with one hand. In the air, it is a diagonal-
down fireball that has a little bit delay.
Art of Fighting
Kohou/Koho
dp+P
It is a Dragon punch, but he does it with the left arm, unlike Ryu or Ken, who
do it with the right arm.
Art of Fighting
Hien Shippuu Kyaku
-db, f+K
I really wish either in this version or his EX version that they gave him his
new Hien Shippuu Kyaku. Oh yeah, he jumps across the screen in a flying sidekick.
If the move connects, he follows up with another kick.
Art of Fighting
Zannretsuken/same
f, b, f+P
Punches a bunch of times. If it connects, he does it for a little more than
usual, then uppercuts at the end.
Art of Fighting
----------------------------------------------------------------------------
SPECIAL MOVES:
----------------------------------------------------------------------------
*Haou Shoukouken/Destroyer Blast
f, hcf+P
This makes Ryu's fireball look normal (Which it almost does). At level 3, this
thing is about 6' tall and hits people in the air sometimes.
Art of Fighting
*Ryuuko Ranbu/Ryuko Ranbu
qcf, hcb+P
This move is still awesome, but at Level 1, you have to be pretty close or
it won't connect. If it does connect, he does a nice combo, then finishes with
1 uppercut (Level 1), or 2 uppercuts (Level 2 and 3)
Art of Fighting 2 (I think, maybe AoF or KoF '94)
============================================================================
Chapter III EX RYO'S MOVELIST
============================================================================
This Ryo is the Ryo from King of Fighters '96 and up (w/o the stance). He has
more moves, but loses the long fireball and air fireball. I like this one better.
Kououken/Tiger Flame Punch
qcf+P
This fireball is a short range one that does more damage than the long range.
Good for ending a combo.
King of Fighters '96
Kohou/Koho
dp+P
It is a Dragon punch, but he does it with the left arm, unlike Ryu or Ken, who
do it with the right arm.
Art of Fighting
Kyokugenryuu Renbuken/ n/a
hcb+P
This move is based on Takuma's really cool special. I think this is a
really good addition to Ryo, I like it.
Hien Shippuu Kyaku/ n/a
-db, f+K
I really wish either in this version or his nomral version that they gave
him his new Hien Shippuu Kyaku. Oh yeah, he jumps across the screen in a
flying sidekick. If the move connects, he follows up with another kick.
Art of Fighting
Mouko Raishin Setsu/ n/a
bdp+P
A leaping karate chop. This is a fairly good move and chrushes the opponent
to the ground. (Not sure about name, is it Mouko Raishin Setsu or Mouko
Raishin Seichi?)
----------------------------------------------------------------------------
SPECIAL MOVES:
----------------------------------------------------------------------------
*Haou Shokoken/Destroyer Blast
f, hcf+P
This makes Ryu's fireball look normal (Which it almost does). At level 3, this
thing is about 6' tall and hits people in the air sometimes.
Art of Fighting
*Ryuuko Ranbu/Ryuko Ranbu
qcf, hcb+P
This move is still awesome, but at Level 1, you have to be pretty close or
it won't connect. If it does connect, he does a nice combo, then finishes with
1 uppercut (Level 1), or 2 uppercuts (Level 2 and 3)
Art of Fighting 2 (I think, maybe AoF or KoF '94)
*Tenchi Hakouken/same
qcf, qcf+P (Level 3)
A very solid punch that deals about 40% damage. I do not use it often,
but if you want a hi gps, then add it to your move collage.
============================================================================
Chapter IV MOVES THAT WERE LEFT OUT
============================================================================
These moves are not included in CvsS:MF2k. I thought I should list them:
Hien Shippuu Kyaku (New one)
hcb+K
This move should have been added to EX Ryo. I was kind of dissapointed when
I found he didn't have it. It is way faster and easier to do than the older
one and hits more times. Sean in SF3 stole this move from Ryo, Dan in SFA
stole this from Ryo (His only good move by the way), maybe thats why Capcom
didn't give it to him?
King of Fighters '96
New fighting stance
n/a
Capcom should have given this to EX Ryo! Yes, it looks stupid, but it is
almost his trademark (Along with his hair)! I think it would have been a cool
extra for EX Ryo.
Shin Kishin Geki
qcf, qcf+P
Takuma's awesome MAX super. Normal Ryo should of gotten this move, it is really
an awesome move, sort of a super of Ryo's Kyokugenryuu Renbuken. All of the
punches are very solid and it deals a ton of damage.
Not sure, King of Fighters '98 I think.
============================================================================
Chapter V OTHER STUFF
============================================================================
You can buy this stuff in the secret mode:
#18: Ryo's extra color's, Press LP+HP, LP+LK, HP+HK, or HK+LP to select.
Beat the game with Ryo in SNK-groove to unlock.
Cost: 200 vs.
#51: EX Ryo, Beat the game with Ryo to unlock.
Cost: 3000 vs.
----------------------------------------------------------------------------
If you are Ryo and fight one of these people, a intro will happen.
vs. Ryu: Both jump back and prepare to fight, a la Art of Fihgting.
vs. Yuri: Yuri makes fun of big brother Ryo. Ryo puts his hand over his face
and the match begins.
============================================================================
Chapter VI CLOSING
============================================================================
There, my second faq (ever) is finally done. It doesn't take to long, look
for some more on Capcom vs. SNK. I would like to thank some people this time too:
SNK: For being SNK, I love all their games (Except maybe Burning Fight). SNK
vs. Capcom for the ngpc is one of the best 2D fighters in my opinion.
Capcom: For making this game. I love Megaman and SF Alpha too.
God: I wouldn't be able to write this if he hadn't put me together.
Koknami: For thanking me!
KofOnline: An awesome KoF site,
http://kofonline.com
SF Grand Archive: An awesome SF site,
http://www.geocities.com/liquidfists/
The Magic Box: This site is awesome for news,
http://come.to/magicbox
Gamefaqs: I love gamefaqs, gamefaqs.com (It's probably where you are reading this)
My little calculator thing that transfers Metric to English, I use it a lot for
King of Fighters stuff :)
And others too...
----------------------------------------------------------------------------
STUFF YOU MIGHT WANNA KNOW:
----------------------------------------------------------------------------
Capcom vs. SNK 2 was anounced 9-25-00 by Capcom for the Arcades. They hinted for
Athena and Lillith to make an appearance. Hopefully, I will get to be Marco,
Haohmaru, Kaede, Megaman, or Fei Long this time! (Had to add this before it went
to press)
Also, those of you who have been to my site, I am almost done with a few things
and am getting ready to launch it.
The BFG
[email protected]
[email protected]
www.2dfighter.homestead.com