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Nikojokes SNK vs. Capcom Comboguides
Part 1: Kyo kusanagi
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Gamefaqs.com Version
[:CONVENTIONS::::::::::::::::::::::::::]
1. Button Conventions
2. Movelists
2.1 Special Moves
2.2 Super Combos
4. Movenames
4.1 Special Moves
4.2 Super Combos
5. Combos
5.1 Ground Starter Combos
5.1.1 Standing
5.2.2 Crouching
5.2.3 Jumping
[:BUTTONCONVENTIONS::::::::::::::::::::]
u
ub | uf LP: X AP: Any Punch
\ | / HP: Y
b -- -- f
/ | \ LK: A AK: Any Kick
db | df HK: B
d
[:MOVELIST:::::::::::::::::::::::::::::]
2.1 Special Moves
Fireball : f,d,df,AP
Crescent Slash : f,df,d,db,b,AK
R.E.D. Kick : b,d,db,AK
Wicked Chew : d,df,f,AP
Nine Scars Maker : d,df,f,AP
Flashing Slash : after Nine Scars Maker AP
Rusting Eight Combo : after Wicked Chew d,df,f,AP
Seven Hurting Combos: after Nine Scars Maker AK
2.2 Super Combos
Serpent Wave : d,db,b,db,d,df,f,AP
Final Shodown : d,df,f,d,df,f,AP
[:MOVENAMES::::::::::::::::::::::::::::::]
I´ll use to make the names ab bit shorter, so it´s not so much work for me to list them in the Combos,
So you´ll see it like this: LP>LK>WC>NSM>REC
2.1 Special Moves
Fireball : FB
Crescent Slash : CS
R.E.D. Kick : RK
Wicked Chew : WC
Nine Scars Maker : NSM
Flashing Slash : FS
Rusting Eight Combo : REC
Seven Hurting Combos: SHC
2.2 Super Combos
Serpent Wave : [SW]
Final Shodown : [FS]
[:COMBOS:::::::::::::::::::::::::::::::::]
5.1 Ground Combos
5.1.1 Standing
|---------------------| |------------------| |------------------|
LP>LP>LP HP>WC>NSM>REC HK>WC>NSM>REC
LP>LK HP>WC>NSM>SHC HK>WC>NSM>SHC
LP>LK>FB HP>WC>NSM>FS HK>WC>NSM>FS
LP>d,LK>FB HP>WC>REC HK>WC>REC
LP>d,LP>LK HP>FB HK>FB
LP>d,LK>FB
LP>d,LP>FB
LP>d,LK>LK
LP>d,LP>LP
|----------------------| |------------------| |------------------|
5.1.2 Crouching
|----------------------| |------------------| |------------------|
d,LP>d,HP>WC>NSM>REC d,HP>WC>NSM>REC d,LK>d,LK>d,LK
d,LP>d,HP>WC>NSM>SHC d,HP>WC>NSM>SHC d,LK>d,LP>d,LK
d,LP>d,HP>WC>NSM>FS d,HP>WC>NSM>FS d,LK>d,LP>d,LP
d,LP>d,HP>WC>REC d,HP>WC>REC d,LK>LK>FB
d,LP>d,HP>FB d,HP>FB d,LK>FB
d,LP>LP>LK
d,LP>LP>d,LP
d,LP>LP>d,LK
d,LP>d,LP>d,LP
d,LP>d,LP>LK
|----------------------| |------------------| |------------------|
5.2.3 Jumping
You can start with every punch or kick you want
to standiing hits
|---------------------| |------------------| |------------------|
LP>LP HP>WC>NSM>REC HK>WC>NSM>REC
LP>LK HP>WC>NSM>SHC HK>WC>NSM>SHC
LP>LK>FB HP>WC>NSM>FS HK>WC>NSM>FS
LP>d,LK>FB HP>WC>REC HK>WC>REC
LP>d,LP> HP>FB HK>FB
LP>d,LK>FB
LP>d,LP>FB
LP>d,LK
LP>d,LP
|----------------------| |------------------| |------------------|
to criuching hits
|----------------------| |------------------| |------------------|
d,LP>d,HP>WC>NSM>REC d,HP>WC>NSM>REC d,LK>d,LK
d,LP>d,HP>WC>NSM>SHC d,HP>WC>NSM>SHC d,LK>d,LP
d,LP>d,HP>WC>NSM>FS d,HP>WC>NSM>FS d,LK>d,LP
d,LP>d,HP>WC>REC d,HP>WC>REC d,LK>LK>FB
d,LP>d,HP>FB d,HP>FB d,LK>FB
d,LP>LP
d,LP>LP
d,LP>LP
d,LP>d,LP
d,LP>d,LP
|----------------------| |------------------| |------------------|
This document is copyrighted (c) 2001
Niko Komninos, all rights reserved.
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All aspects of SNK vs. Capcom used
in this document are Copyright (c) 2001
SNK & Capcom Inc. All rights reserved.
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Niko Komninos (Nikojoke)
[email protected] Icq:61923723
Never do a loose, all I do is win
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