Capcom Vs Snk 2
Millionare Fight 2001
Faq By:Shin Pikachu-Andres Araujo-([email protected])
BEST VIEWED in 800x600 or above

version 1.1-8 December 2001-.
-Some corrections


This faq is Copyright(c)2001 Andres Araujo.
For Sega Dreamcast
-------------------------------------------------------------------.
       CAPCOM
         Vs
        SNK
         2
MILLIONARE FIGHT 2001
·-------------------------------------------------------------------·
-------------------------------------------------------------------.
CapcomvsSnk and all Capcom characters are (c) Capcom co,ltd.
All snk characters are (c) of SNK corp.
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A word from the author:
DO NOT REPRODUCE THIS FAQ TO MAKE MONEY.
POST IT AT ANY SITE BUT E-MAIL ME
FIRST.
IF YOU USE IT TO WRITE YOUR OWN FAQ,
PLEASE GIVE ME CREDIT FOR IT.
·-------------------------------------------------------------------·
Content
-------------------------------------------------------------------.
  I-Legend
 II-General moves abilities
III-Groove modes
 IV-Characters moves
   1.Akuma/Gouki
   2.Athena Asamiya
   3.Balrog/M.Bison
   4.Benimaru Nikaido
   5.Blanka
   6.Cammy White
   7.Chang Koehan&Choi Bounge
   8.Chun li
   9.Dan Hibiki
  10.Dhalsim
  11.Eagle
  12.Edmond Honda
  13.Geese Howard
  14.Guile
  15.Haohmaru
  16.Hibiki Takane
  17.Iori Yagami
  18.Joe Higashi
  19.Ken Masters
  20.Kim Kaphwan
  21.King
  22.Kyo Kusanagi
  23.Kyosuke Kagami
  24.Mai Shiranui
  25.M.Bison/Vega
  26.Maki
  27.Morrigan Aensland
  28.Nakoruru
  29.Raiden
  30.Rock Howard
  31.Rolento Schugerg
  32.Rugal Bernstein
  33.Ryo Sakazaki
  34.Ryu
  35.Ryuhaku Todo
  36.Sagat
  37.Sakura Kasugano
  38.Terry Bogard
  39.Vega/Balrog
  40.Vice
  41.Yamazaki
  42.Yun
  43.Yuri Sakazaki
  44.Zangief
-Misc.characters-
  45.Evil Ryu
  46.God Rugal
  47.Orochi Iori
  48.Shin Akuma/Gouki
  V-Secrets
 VI-Moves Names/Translatons
VII-Final comments
VIII-Credits Section
·-------------------------------------------------------------------·
I.Legend
-------------------------------------------------------------------.

This section shows how to read this faq.

Directions:
u : press up in the d-pad.
ub: press up and back at same time in the d-pad.
uf: press up and forward at the same time in the d-pad.
b : press back in the d-pad.
DB: press back and down at the same time in the d-pad.
DF: press down and forward at the same time in the d-pad.
d : press down in the d-pad.
f : press forward in the d-pad.
n : neutral position on d-pad , don't hold any direction at all.

LP :light punch
MP :middle punch
HP :hard punch
LK :light kick
MK :middle kick
HK :hard kick

P  :Press any punch button
K  :Press any kick button

1+2 :Press 1 and 2 at the same time.

Hold 1 :charge in the '1' direction or button for 2 seconds

360 :rotate the d-pad 360 degrees , just push the
    d-pad from any point in a continuous circular
    motion until reaching the same point.

?/?   :any of the '?' directions or buttons can be pressed.

(a-o) :the preceding move must be done in the air.

(air) :the preceding move can be done in ground and air.

(low) :the move hits low , must be crouch blocked.

(high):the move hits if crouch blockeD,must be high blocked.

Direction and button presses separated by ',' must be
pressed in an interrupted and continuous motion like
the '360' move.

(c) :the following move can be cancelled into special
    moves or super moves.

(C) :the following move can be cancelled into super
    moves but not into special moves.

cl :the move must be done  .

st :the move must be done standing.

cr :the move be done crouching.

QCF :enter D,DF,f in the d-pad.

HCF :enter B,DB,D,DF,f in the d-pad.

QCB :enter D,DB,B in the d-pad.

HCB :enter F,DF,D,DB,B in the d-pad.

DP  :enter F,D,DF in the d-pad.

RDP :enter B,D,DB in the d-pad.

(lvl-3):If the preceding move can be done:

       -In C-groove ,when your super bar is at
        level-3.

       -In P,K-groove ,when your super bar is at
        max.

       -In S-groove ,when your super bar is at
        max and the energy bar is flashing red.

       -In N-groove ,when your super bar is at
        max and you have one green point in your
        stock.

Cross up:You must jump and hit the back of your enemy
        with the indicated attack.


·-------------------------------------------------------------------·
II.General moves abilities.
-------------------------------------------------------------------.
High block:Hold B to block high/jump attacks.

Air block:Hold B to block in air.
         Can't block ground based attacks
         and supers.
         Can block normal fireballs

Low block:Hold DB to block low attacks.

Jumping  :Hold ub/u/uf to jump left/up/right.

Dash     :Tap F x2 to dash.
        -Your character will do a hop forward.

Retreat  :Tap B x2 to backstep.
        -Same as dash but backwards.

Run      :Tap F then tap F again and hold it.
        -Your character will run until  you release F or do
         something else,attack ,crouch,jump..

Small jump:Tap bf/u/uf to perform a small jump.

Super jump:Tap DB/D/DF then quickly jump bf/u/uf or run then jump uf.
          -Your character will perform a higher jump.

Rolling   :Press LK+LP to roll forward.
         -Your character will pass through all of the attacks.
          Can only be stopped by throws.
          Can pass through your opponent too.

Dodge    :Press LP+LK to dodge attacks.
         after dodge:
         press K to do attack1 move
         or
         press P to do attack2 move.

Parry    :Press f/d when a move is about to hit you
        -You can attack after a parry ,the special/super
         moves block damage will have no effect.

Just defence:Press b/DB when a move is about to hit you
           -This will increase you super bar energy, also
            you won't take the special moves block damage

Tactical recovery:After being knocked to the floor hold HP+MP+LP ,
                       your character will stand up half a second later
                 than normaly would.

Counter attack:When blocking an attack press f+MP+MK to counter a
                  blocked attack.

Counter attack evade:When blocking an attack press B/F+LP+LK to
                    escape backwards/forwards  after blocking

Safe fall:After being knocked to the floor ,press LP+MP+HP at the
         same time you hit the floor.
         You'll land and quickly get up.

Throw escape :b/DB/ub/uB/F/uf + HP/HK when being thrown

·-------------------------------------------------------------------·
III.Groove modes

This entire section was extracted from www.Shoryuken.com
and was written by:?

"C-groove" is the most basic, and safest of the grooves.
With both air-blocking and counter-attacks, it's probably
the most defensive groove.
This is a good groove for beginners, but is also good enough
to be played even at very high levels.

Super System:
C-groove is most similar to the A-ism "groove" in Street Fighter Alpha 3.
The C-groove super meter is divided into three levels.
Super combos can be executed at any of the three levels, with increasing
damage and priority.
The super meter is also used to execute counter attacks.

Stats:
-Meter gains 4 points on a hit, 1.3 on a guard, 0.4 when attack is missed.
-Meter also rises when hit by opponent or guarding attacks.
-Attack Power up: Lv1: +1% damage, Lv2: +2% damage, Lv3: +5% damage

Level 2 Canceling:
This feature is new to CvS2. Any level 2 super combo can be canceled into
a special move, another super, or even a taunt!
The super can be comboed off of any hit, including the last.

This means that you can execute stylish and damaging combos by chaining a
lvl 1 super after the lvl 2, or can do a lvl "2 1/2" combo by tacking on
a special move after the super (effectively getting near lvl 3 damage for
the cost of a lvl 2).
Note that the super must *hit* in order to be canceled.
Blocked supers will not cancel.
When trying out combos, be sure to investigate this feature.
For instance, Ryu can cancel lvl 2 shinkuu hadouken (super fireball)
into lvl 1 shinkuu hadoken, and it will do *more* damage than the lvl 3
super.

"A-groove" features an advanced combo system and quicker play-style than
C-Groove.
The strength of an A-groove character is directly related to his ability
to pull off massive Custom Combos.

Super System:
The A-Groove system is a combination of Street Fighter Alpha 2's
Custom Combos and Street Fighter EX2's Excel Combos.
The super meter is divided into two levels.
A level can be used to execute a super, or counter attack.
Once the meter is charged to 100%, Custom Combos are available.
To activate a CC, press HP + HK.
Your character is briefly invulnerable after activation, which you can
use to "blow through" attacks, walk through fireballs, and perform other
death-defying tricks. While your CC is active, the following rules apply:

-Custom Combo Rules
You cannot block.
Any non-whiffed move can be canceled into anything, at any point.
Everything will juggle while your victim is in the air.
You can execute a super, which will end the CC.
A "whiffed" move is a move that hits nothing but thin air.
So a "non-whiffed" move is an attack that hits or is blocked.
This, obviously, lets you do combos that are otherwise impossible.
The CC lasts until either the meter runs down, you are hit, or you
execute a super combo.
Note that you can execute the super at any point in the CC, even if you
only have 1% meter left.

Stats:
-Meter gains 3 points on a hit, 1 on a guard, 0.3 when attack is  missed.
-Meter also rises when hit by opponent or guarding attacks.


"P-GROOVE" is an extremely advanced groove for players that really know
what they're doing.
Just look at the system diamonds! You gain the parry, but lose almost
everything else.
Because of this, P-groove is by far the least mobile groove, and your
effectiveness is closely tied with your ability to parry.
If you're not interested in learning to parry very well, you're better
off choosing another groove.

Super System:
The P-groove super meter is a singular meter.
Once it's charged, you can execute a powerful super combo. Pretty simple.
Parrying:
By far the biggest advantage to P-groove is the ability to parry.
A parry comes from the Street Fighter 3 series, and is basically provides
a means to instantly counter any attack.

To execute a parry, tap forward or down on the stick when you see
(or more often, anticipate) an incoming attack.
The tap most be done just as the attack would have hit you.
If you're successful, your character will flash and will *not* be stunned
at all by the attack.
This is your cue to bust up the attacker while his move is in recovery.
Low hitting attacks like sweeps must be parried by tapping down.
Everything else is, in general, parried by tapping forward.
The kicker is, *any* attack can be parried, including super moves, and
parried attacks do no damage to you.
Also, parries can be performed in both the air and ground.
Clearly parries can be incredibly powerful, but parrying effectively
against an opponent that knows it's coming takes practice and dedication.

Stats:
-Meter gains 1.1 points on a hit, 0.4 on a guard, 0.1 when attack is missed.
-Meter also rises when Parrying, getting hit by the opponent or  guarding
attacks.
-Parrying input lasts for 8 frames on ground and 7 frames in air if lever
is positioned neutral within 3 frames after input.
If a direction is held, the parrying will last 4 frames instead.

Advanced Parrying:
If you look at the stats above, you'll notice that the parry window is
twice as big if you tap the stick forward or down, returning it to
neutral within 3 frames.
So, when parrying a move that you can see coming or that you're
anticipating, *tap* the stick quickly; don't hold it forward.
If you play P-groove enough, you'll find yourself parrying things
accidentally.
You can use this to your advantage by inputting parry motions into your
normal play. For instance, if you're about to execute a sweep, do it by
holding d, then pressing the kick button, rather than holding d/b or d/f.
The d + kick motion doubles as both a parry and a sweep.
If you get the parry, great! Otherwise, it's no big deal, the sweep will
come out as you expected.
The term for this technique is "option select." Basically you're
inputting 1 command that can be interpretted in more than 1 way by
the CPU, and the system chooses the best option depending on the
circumstances.

Playing effectively in "S-GROOVE"requires excellent management of your
super meter.
This is the only groove in which the player can manually build super,
but you'll need to pick and choose your charging opportunities.
S-groove loses some mobility but has the unique ability to dodge any attack.

Super System
The S-groove system was first introduced way back in Art of Fighting.
You have one meter that fills up as you attack.
The meter can also be charged manually by holding down the HP + HK buttons.
Once it fills up, you can execute a level 1 super.
The real fun comes when you character is low on life.
At this point your lifebar starts flashing red, and you can execute
unlimited level 1 supers.
If your meter is charged while in this mode, the next super will be a
level 3 super.
S-groove level 3 supers are the most damaging supers in the game!

Stats
-Meter rises when powering up, and also when hit or guarding attacks
-Max Meter: Damage increases by 15%
-Max Meter: Lasts for 166 counts on timer (16.6 seconds)



"N-groove" is, by far, the most mobile groove in the game.
It has virtually every mobile system: running, rolls, small jumps,
and safe fall.
It's also the only groove with the counter movement ability.
Fully harnessing all this mobility is a challenge, but one worth achieving.

Super System
N-groove's super system is fairly complex.
It has a single meter that charges as you attack.
When the meter fills, it's "stored" in a little red ball and then resets
back to zero. At any time you can burn a ball to do one of the following.
-Level 1 super
-Counter attack
-Counter roll
-Power Up for a limited time

To power up, press HP + HK. While powered up, you will do slightly more
damage, and your next super will be a lvl 3 super.
Note that you actually have to have a little red ball left to execute the
lvl 3 super!

Stats
-Meter gains 3 points on a hit, 1 on a guard, 0.3 when attack is missed.
-Meter also rises when hit by opponent or guarding attacks.
-Max Meter: Damage increases by 20%
-Max Meter: Lasts for 150 counts on timer (15 seconds)


"K-GROOVE" is somewhat the KOF analog of P-groove.
Basically you give up a lot of systems to gain a potentially poweful
tactic, in this case the "Just Defend" tactic.
If you're going to play K-groove, then it's important to get really
good at defending attacks.

Super System:
K-groove uses a "rage gauge" for supers.
Your meter starts out at zero, and builds as you take damage.
Unlike every other groove, attacking will *not* raise your meter.
Your meter also increases when you "just defend" an attack, which is
why is so important to learn that skill.
When your meter maxes out, your character pulsates red, and for a
limited time will do significantly more damage.
While you are raged you can also execute a lvl 3 super, which will
end the rage-time. After the rage has expired, your meter returns to zero.

-Just Defend:
A Just Defend is like a backwards parry.
To JD an attack, block it at the very last second.
If you're successful, your block stun will be reduced, and you will gain
some super meter, as well as a tiny sliver of life. JD's do not completely
cancel your block stun like parries, but they are significantly less risky
since they overlap with the natural blocking motion.
To JD, you need to block within 6 frames of the attack hitting you.
If the joystick is moved during the time, the Just defence input is lost,
so pick a direction and hold the stick.
When executing multiple Just Defences, the lever must be put to neutral
for 6 frames after the Just Defence input has ended, or it will not take
effect.
Usually the easiest way to do this is wiggle the stick between block and
neutral.
I'll say it again: If you're playing K-groove, learn to JD.
If you master this tactic, you will potentially nearly always be raged,
doing massive damage to your opponent.

Stats:
-Meter gains 1/12th the bar when Just defended.
-Meter also rises when hit by opponent, but not when guarding attacks.
-MAX: Lasts for 180 counts on timer (18 seconds)
-During MAX: Normal moves: +35% damage,
-During MAX: Special moves: +30% damage


-------------------------------------------------------------------.
-Characters moves list Format-

Name.
-Throw moves
 Throw name             -Number of hits-Command Motion

-Command moves
 Command name           -Number of hits-Command motion

-Special moves
 Move name              -Number of hits-Command motion

-Super moves
 Move name              -Number of hits-Command motion

-Counter move

=S-Groove dodge attacks

-Cancelable attacks

-Number of hits(normal attacks)

-Combos

-Comments

·-------------------------------------------------------------------·
IV-Characters moves

:===================================================================:
1.Akuma(Gouki in Japan).
(Capcom)
--------------------------------------------------------------------
Command name         |Number of hits|Command motion                 |
--------------------------------------------------------------------
=Throws
Seoi Nage                        (1)F/B+HP.
Tomoe Nage                       (1)F/B+HK.

=Command moves
Zugai Hasatsu(high)              (2)F+MP.
Tenma Kuujin Kyaku(a-o)          (1)D+MK (at the top of the jump)
                  (high)
=Special moves
[1]Gou Hadou Ken                  (1)QCF+P.
[2]Shakunetsu Hadou Ken       (1/2/3)HCB+P.
[3]Gou Shouryuu Ken           (1/2/3)DP+P.
[4]Zankuu Hadou ken(a-o)          (1)QCF+P.
[5]Tatsumaki Zankuu Kyaku(air)(1/2/3)QCB+P.
[6]Hyakki Shu                 (1/2/3)DP+K .
[7]Hyakki Gou Zan                 (1)After[6]don't do anything.
[8]Hyakki Gou Shou                (1)After[6]press P.
[9]Hyakki Gou Sen                 (1)After[6]press K.
[10]Hyakki Gou Sai                (1)After[6]Any dir. but D/U+K
                                    close to the head.
[11]Hyakki Gou Tsui               (1)After[6]Any dir. but D/U+P
                                    close to the body.
[12]Ashura Senku                     RDP/DP+LP+HP/LK+HK

=Super moves
[13]Messatsu Gou Hadou        (4/6/8)HCBx2+P.
[14]Tenma Gou Zankuu(a-o)     (4/6/8)QCFx2+P.
[15]Messatsu Gou Shouryuu     (4/6/8)QCFx2+P.
[16)Shun Goku Satsu              (15)LP,LP,F,LK,HP.

=Counter move
-Standing far HP.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  c  C  c
-Close                c  c  c  C  c  -
-Crouch               c  c  c  c  c  c
-Jump                 c  C  C  c  C  C


-Number of hits-       LP MP HP LK MK HK
-Far                   1  1  1  1  1  1
-Close                 1  1  1  1  1  2
-Crouch                1  1  1  1  1  1
-Jump                  1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up MK ->crouch/close MK/MP ->LK[5] ->LP[3]/[15]
                                ->LP[3].(5)
           ->close/crouch HP ->[13]/[15].
                             ->lvl-2[13] ->lvl-1[13]/[15].(C-groove)
                             ->lvl-2[15] ->lvl-1[12].(C-groove)

(C-Groove)
Jump in HP->Close HP->lvl-2[15]->lvl-1[14].

In the corner
Jump in HP->Close HP->lvl-2[13]->lvl-1[13]->[3].

(A-Groove)
In the corner
Press HP+HK
Crouch MK->[1]x15->[13].

-------------------------------------------------------------------.
=Comments:
-The Shun Goku Satsu can pass through anything at the starting point,
it's also a throw based move so you can't block it.
You can avoid it jumping ,however you're not always allowed to
evade it.

-Use the Ashura Senkuu Punch version to avoid getting cornered.

-The Shun Goku Satsu can be cancelled out of any normal move,
even if the move you are cancelling it from doesn't connect.

-In order to cancel the far HK you must be close.

-The jumping HK can be cancelled into special moves if done
jumping upwards and at the first part.

:===================================================================:
2.Athena Asamiya.
(SNK)
--------------------------------------------------------------------
Command name       |Number of hits|Command motion                   |
--------------------------------------------------------------------

=Throws
Psychic Throw                  (1)B/F+HP.
Bit Throw                      (1)B/F+HK.
Psychic Shoot(a-o)             (1)Any dir.but D/U+HP.

=Command moves
Phoenix Bomb(a-o)              (1)D+MK.
Renkan Tai                     (2)F+MK.

=Special moves
[1]Psycho Ball Attack           (1)QCB+P.
[2]Phoenix Arrow(a-o)         (Var)QCB+K.
[3]Psychic Teleport                QCF+K.
[4]Psycho Sword(air)        (3/5/7)DP+P.
[5]Psycho Reflector             (3)HCB+K.
[6]Super Psychic Throw          (1)HCF+P.

=Super moves
[7]Shining Crystal Bit          (1)HCBx2+P.
[8]Crystal Shoot            (3/4/5)QCB+P After[7].
                               (hold P to delay).
[9]Phoenix Fang Arrow(a-o)    (var)QCFx2+K.

=Counter move
-LP Psycho Sword.(3)

=S-Groove dodge attacks
-Knockdown move-press P-Far HP.(1)
-Chain move    -press K-Close HK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  c  C  -
-Close                c  c  c  c  c  c
-Crouch               c  c  C  c  c  C
-Jump                 c  c  C  c  C  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
-Target combo
=cl.MP->f+MK

-Jump MP/HP ->[9].
           ->[9] ->[7] ->[8].(C-groove)
                 ->[4].
           ->[7] ->[8].
           ->close MP ->Renkan Tai.(4)

-Cross up MK->close LP/LK ->HP [4].(9)

-[6]->HP [4].(8)
   ->[7]->[8].

-------------------------------------------------------------------.
=Comments:
-After connecting with S.Cryst.Bit you can cancel into the Crystal
shoot and it will connect.

-You can follow the super psychic throw with anything.

-Shinning crystal bit will hit in two points, when Athena has it in
her hand and when released.

:===================================================================:
3.Balrog(M.Bison in Japan).
(Capcom)
--------------------------------------------------------------------
Command name        |Number of hits|Command motion                  |
--------------------------------------------------------------------

=Throws
Gut Bomber                      (1)B/F+HP.
Shoulder Throw                  (1)B/F+HK.

=Command moves
Moving HP(a-o)                  (1)B/F+HP.

=Special moves
[1]Dash Straight                 (1)Hold B then F+P.
[2]Dash Ground Straight(low)     (1)Hold B then DF+P.
[3]Dash Uppercut                 (1)Hold B then F+K .
[4]Dash Ground Uppercut          (1)Hold B then DF+P.
[5]Turn Punch                    (1)Hold 3P/3K then release.
[6]Buffalo HeaDButt              (1)Hold D then U+P.

=Super moves
[7]Crazy Buffalo               (3/4/5)Hold B then F,B,F+P.
                                  (can hold K after move starts)
[8]Gigaton Blow(lvl-3)             (9)Hold B then F,B,F+K.

=Counter move
-Buffalo Headbutt.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Close HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  c  -  -
-Close                c  C  C  c  c  C
-Crouch               c  c  C  c  C  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
-Jump HP/HK ->crouch MP/LPx3 ->[1]/[2]/[3]/[4]/[6].
           ->crouch HP ->[7]/[8].

(A-groove)
-Press HP+HK
Stand/crouch HP ->[1]x13->[7].

-------------------------------------------------------------------.
=Comments:
-Holding K after Crazy Buffalo starts ,causes Balrog to do uppercuts
instead of straight punches.

-The Dash Ground punch versions wil knock down the opponent.

-The Turn Punch can be charged , it has 10 levels,when you
release the button  at level 10 he'll say Final!! and deliver
the most damaging version of the Turn Punch.
You can charge four Turn Punches by pressing the for buttons ,
then you can release them one by one.(good luck trying to fight
in that way)
The levels of the Turn Punch charges like this:

 Level       Hold the button for
  1               2 sec.
  2               3 sec.
  3               4 sec.
  4               7 sec.
  5               13 sec.
  6               20 sec.
  7               28 sec.
  8               38 sec.
final              48 sec.


:===================================================================:
4.Benimaru Nikaido.
(SNK)
--------------------------------------------------------------------
Command name           |Number of hits|Command motion               |
--------------------------------------------------------------------
=Throws
Front Suplex                       (1)B/F+HP.
Catch and Shoot                    (1)B/F+HK.
Spinning Knee Drop(a-o)            (1)Any dir.but D/U+HP.

=Command moves
Forward/Back HK                    (1)B/F+HK.
Drill Kick(a-o)                  (var)D+HK.
Jackknife Kick                     (1)F+MK.

=Special moves
[1]Raijin ken                   (1/2/3)QCF+LP.
[2]Iai Geri                         (1)QCF+K.
[3]Handou Sandan Geri               (2)D,U+K after[3].
[4]Shinkuu Katate-goma              (1)HCB+K.
[5]Shinkuu Katate-goma cancel          LK+MK+HK.
[6]Taikuu Raijin Ken                (1)DP+P.
[7]Benimaru Corridor Crunch         (2)HCB,F+P.
[8]Super Inazuma Kick               (1)DP+K.

=Super moves
[9]Raikou Ken                  (5/8/10)QCFx2+P.
[10]Denei Spark                 (3/4/5)QCFx2+K.
[11]Elec-Trigger                    (2)HCBx2+P.

=Counter move
-Super Inazuma Kick.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  C  c  C  -
-Close                c  c  C  c  c  -
-Crouch               c  c  C  c  C  c
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1


========
=Combos=
========
-------------------------------------------------------------------.
-Cross up LK ->crouch/close LP/LK ->[2] ->[3].(5)
                                 ->[8].
            ->close LP ->crouch MP ->LP[1].
                                   ->[9]/[10].

-Jump HK ->crouch HP ->[9]/[10].

-------------------------------------------------------------------.
=Comments:
-His Drill Kick can be crouch blocked.

-The Forward/Back HK can pass over most sweeps.

:===================================================================:
5.Blanka.
(CAPCOM)
--------------------------------------------------------------------
Command name          |Number of hits|Command motion                |
--------------------------------------------------------------------
=Throws
Head Bite and Kick              (var)B/F+HP.
Head Bite and Roll                (1)B/F+HK.

=Command Moves
Rock Crush                        (2)B/F+MP.
Amazon River Run(low)             (1)DF+HP.

=Special Moves
[1]Rolling Attack                  (1)Hold B 2.sec.then F+P.
[2]Vertical Rolling Attack         (1)Hold D 2.sec.then U+K.
[3]Backstep Rolling Attack         (1)Hold B 2.sec.then F+K.
[4]Electric Thunder                (1)Press any P rapidly.
[5]Surprise Forward                   N/F+HK+LK.
[6]Surprise Back                      B+HK+LK.

=Super Moves
[7]Direct Lightning                (1)Hold B then F,B,F+P.
[8]Shout of Earth           (11/15/18)Hold DB then DF,DB,UF+P
                                     then push P rapidly.
[9]Ground Shave Rolling        (3/4/5)Hold B then F,B,F+K
                                     Hold K to delay.

=Counter move
-Standing HP.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Stand HK.(1)
-Chain move    -press P- Rock Crush.(2)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  C  c  C  -
-Close                c  C  C  c  -  -
-Crouch               c  C  -  c  c  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  2  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
-Cross up MK ->crouch LK ->Rock Crush.(4)

-Jump HP ->crouch LK ->Rock Crush ->[7].(4)
                                 ->[1].
        ->stand HP ->[7]

(A-groove)
-In the corner HK+HP ->[4]x7 ->[8].

-------------------------------------------------------------------.
=Comments-
-The Ground Shave Rolling can be delayed after the first hit.

-The Surprise Back/Forward moves can go over most Sweeps.

-The Amazon River Run can go under firebals

-The Rock Crush is only cancellable on the first hit

:===================================================================:
6.Cammy White.
(CAPCOM)
--------------------------------------------------------------------
Command name        |Number of hits|Command motion                  |
--------------------------------------------------------------------
=Throws
Hooligan Suplex                 (1)B/F+HP.
Frankensteiner                  (1)B/F+HK.
Flying Neck Hunt(a-o)           (1)Any direction but U/D+HP.
Air Frankensteiner(a-o)         (1)Any direction but U/D+HK.

=Special Moves
[1]Spiral Arrow              (1/1/2)QCF+K.
[2]Cannon Spike                  (1)DP+K.
[3]Axle Spin Knuckle             (2)HCB+P.
[4]Hooligan Combination          (1)DB,QCF,UF+P
[5]Razor Edge Slicer(low)        (1)Do nothing after[4]
[6]Fatal Leg Twister             (1)B/F+K close to the head after[4]
[7]Cross Scissor Pressure        (1)B/F+K close to the body after[4]
[8]Cannon Strike(a-o)            (1)QCB+K or K after[4].

=Super Moves
[9]Spin Drive Smasher        (6/7/9)QCF,D,DF+K.
[10]Reverse Shaft Breaker  (9/12/15)QCB,D,DB+K press K rapidly.

=Counter move
-Cannon Spike.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  c  c  C  C
-Close                c  c  c  c  c  C
-Crouch               c  c  c  c  c  C
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
-Cross up LK ->close LP ->crouch MP ->crouch MK ->[9].
                       ->HK[1].
                       ->[2].

-Jump HP/HK ->close HP ->[10].

-------------------------------------------------------------------.
=Comments:
-Only the first part of the far HP is cancellable ,
however it's super cancellable at any point.

-You can combo after a Cannon Strike but is very dificult,
try hitting the toe of your foe.

-The Spiral Arrow can go under firebals

:===================================================================:
7.Chan Koehan&Choi Bounge.
(SNK)
--------------------------------------------------------------------
Command name       |Number of hits|Command motion                   |
--------------------------------------------------------------------

=Throws
Hagan Geki                     (1)B/F+HP.
(choi claw)                    (1)B/F+HK.

=Command moves
Hiki Nige(low)                 (1)DF+HP.

=Special moves
[1]Tekkyuu Dai Kaiten           (1)Tap P rapidly.
                                 (HP+MP+LP to cancel)
[1]Tekkyuu Funsai Geki          (1)Hold B then F+P.
[2]Dai Hakai Nage               (8)HCB,F+P.
[3]Hishou Kuuretsu Zan          (1)HCF+K.
[4]Tatsumaki Shippuu Zan    (2/3/4)HCB+K.
[5]Hishou Shissou Zan           (1)DP+K.

=Super moves
[6]Tekkyuu Dai Bousou    (11/14/18)QCF,HCB+P.
[7]Shin!  Chouzetsu
  Tatsumaki Shinkuu Zan  (7/10/13)HCBx2+K.

=Counter move
-Hiki Nige.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close HK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  -  -  C  -  -
-Close                c  -  -  C  -  c
-Crouch               c  C  c  c  C  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
-Jump HP/HK ->crouch HP ->[1].(3)
                       ->lvl-2[6] ->lvl-1[6](at 15th hit).(C-Groove)
           ->crouch LPx3 ->[1].(5)
           ->crouch LP ->[6].

-------------------------------------------------------------------.
=Comments:
-Tekkyuu Funsai Geki has autoblock at start.

-Choi can be hit out of his moves.

If Chang is hit during Choi's super, the move will stop.

:===================================================================:
8.Chun li.
(CAPCOM)
--------------------------------------------------------------------
Command name      |Number of hits|Command motion                    |
--------------------------------------------------------------------
=Throws
Koshuu Tou                    (1)B/F+HP.
(knee & kick throw)           (2)B/F+HK.
Ryuusei Raku                  (1)Any direction but U/D+HP.

=Command moves
Kaku Kyaku Raku(high)         (1)DF+LK.
Yousou Kyaku(a-o)             (1)D+MK.
Senjou Shuu                   (1)F+MK.
Yoku Sen Kyaku                (1)F+HK.
Sankaku Tobi                     Jump against a wall,press UF
(multi hit far LK)               press LK multiple times.

=Special moves
[1]Kikou Ken                   (1)HCF+P.
[2]Hyakuretsu Kyaku          (var)Press K rapidly.
[3]Spinning Bird Kick      (3/5/7)Hold DB/D/DF then U+K.

=Super moves
[4]Kikou Shou              (5/7/8)QCFx2+P.
[5]Houyoku Sen           (9/13/17)QCFx2+K.

=Counter move
-Standing far HP.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  c  C  -
-Close                c  c  c  c  c  c
-Crouch               c  c  C  c  C  C
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  2  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  2

========
=Combos=
========
-------------------------------------------------------------------.
-Cross up LK ->close MP ->[4]/[1]
                       ->[5] ->(high jump)HPx2/HK.
            ->close HP/HK ->[3]/[1].
            ->close LP ->stand LKx2 ->[5] ->(high jump)HPx2/HK.

-------------------------------------------------------------------.
-Comments-
-The Yousou Kyaku can be repeated or do other move after it.

-You can press HP twice in a jump to do two HP punches.

-The far LK can hit multiple times ,just press LK several times

:===================================================================:
9.Dan Hibiki.
(CAPCOM)
--------------------------------------------------------------------
Command name     |Number of hits|Command motion                     |
--------------------------------------------------------------------
=Throws
Seoi Nage                    (1)B/F+HP/HK.

=Special moves
[1]Gadou Ken                    (1)QCF+P.
[2]Kouryuu Ken                  (1)F,B,DF+P.
[3]Dankuu Kyaku(air)        (1/2/3)QCB+K.
[4]Zenten Chouhatsu                QCF+Start+LK
[5]Kouten Chouhatsu                QCB+Start+LK
[6]Shagami Chouhatsu               Press Start+LK while crouching
[7]Kuuchuu Chouhatsu               Press Start+LK while in air

=Super moves
[8]Shin Kuu Gadou Ken       (3/4/5)QCFx2+P.
[9]Hisshou Burai Ken       (5/7/11)QCBx2+K.
[10]Kouryuu Rekka           (4/5/6)QCF,D,DF+K.
[11]Chouhatsu Densetsu             QCF,QCF+Start+LK

=Counter move
-Kouryuu Ken.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Stand MK.(1)
-Chain move    -press P- Stand MP.(1)

-Cancellable Attacks- LP MP HP LK MK HK
-Far                  c  c  -  -  c  -
-Close                c  c  c  c  c  -
-Crouch               c  c  c  c  c  c
-Jump                 c  -  -  c  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up MK ->stand/crouch HP ->[1].
                             ->[8]/[9]/[10].
           ->close MK ->[2].

-Jump LP/LK ->MK/HK[3].

-------------------------------------------------------------------.
=Comments-
-The always sucky guy.

-Kouryu ken is not invulnerable at start.

:===================================================================:
10.Dhalsim.
 (CAPCOM)
--------------------------------------------------------------------
Command name                |Number of hits|Command motion          |
--------------------------------------------------------------------
=Throws
Yoga Noogie           (7/15)B/F+HP.
Yoga Throw               (1)B/F+HK.

=Command moves
Drill Zutsuki(a-o)       (1)D+HP.
Drill Kick(a-o)          (1)D+K.

-Special moves
[1]Yoga Fire              (1)QCF+P.
[2]Yoga Flame             (1)HCB+P.
[3]Yoga Blast             (1)HCB+K.
[4]Yoga Teleport(air)        RDP/DP+LP+MP+HP/LK+MP+HK

-Super moves
[5]Yoga Stream(low)   (3/4/5)QCFx2+P.
[6]Yoga Volcano       (3/4/5)QCFx2+K.
[7]Yoga Tempest(lvl-3)(3/4/5)HCBx2+P.

-Counter move
-Crouching far HK.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far MP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  C  -  -  -  -  -
-Close                c  c  c  c  c  c
-Crouch               c  c  C  c  c  C
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  2  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Crouch/close MP/HP ->[1]/[5]/[6]/[7].

(A-Groove)
Press HP+HK
slide MKx15->[5].

In the corner
Press HP+HK
DB+HK->[3]x8->[6].

-------------------------------------------------------------------.
-Comments-

-I used the word 'close' for the attacks done holding back/down-back.
since he has no real close attacks.

-The first hit of the close HP is cancellable ,
but the second hit is super cancellable.

-Use the Teleport move to avoid getting cornered.

-Dhalsim has no close moves,you can change his attacks
to a close version by pressing B or DB in the d-pad.

:===================================================================:
11.Eagle.
(CAPCOM)
--------------------------------------------------------------------
Command name                     |Number of hits|Command motion     |
--------------------------------------------------------------------
=Throws
(take down & chest stab)     (1)B/F+HP.
(neck stick press)           (1)B/F+HK.

=Special moves
[1]Manchester Black           (1)QCB+P.
[2]Canberry Blue              (1)QCF+P.
[3]Oxford Red             (4/6/8)HCF+K.
[4]Revival White(high)        (1)QCB+K.
[5]St. Andrew Green           (1)DP+P.

=Super moves
[6]Manchester Gold       (7/9/13)QCBx2+P.
[7]Union Jack Platinum  (9/12/17)QCFx2+P.

=Counter move
-Close HK.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  c  c  -
-Close                c  c  C  c  c  -
-Crouch               c  c  c  c  c  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  2  1  1  1  1
-Close                1  2  1  1  1  1
-Crouch               1  2  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Jump HK ->close/crouch MP ->[1].
       ->close/crouch LP ->close/crouch MP ->MK[3].
                                           ->[7].
       ->crouch HP ->[6]/[7].
                   ->lvl-2[7] ->lvl-1[6].(C-groove)

(A-groove)
press HP+HK
HK[3]x4->[6].

-------------------------------------------------------------------.
=Comments:
-Crouch HK has excellent speed and range.

-The Canberry Blue has autoguard at start.
Use the LP version for jumping/very high attacks(sagat's fireball,
tatsumakis,etc).
Use the MP version for middle section hitters(any standing non
sweeping move,middle fireballs,honda's headbutt)
Use the HP version for low attacks(sweeps,terry's fireball)
It CAN'T stop supers.

:===================================================================:
12.Edmond Honda.
(CAPCOM)
--------------------------------------------------------------------
Command name                |Number of hits|Command motion          |
--------------------------------------------------------------------
=Throws
Tawara Nage              (1)B/F+HP.
Saba ori              (7/11)B/F+HK.

=Command moves
Flying Sumo Press(a-o)   (1)D+MK.
Harai-Geri(low)          (1)B/F+HK.
Hiza-Geri                (2)F+MK.

=Special Moves
[1]Super Zutsuki          (1)Hold D/DB then F+P.
[2]Super Hyakkan Otoshi   (1)Hold D/DB then U+K.
[3]Ooichou Nage           (2)360+P.

=Super moves
[4]Oni Musou         (4/5/10)Hold B then F,B,F+P.
[5]Orochi Kudaki(lvl-3)   (3)360x2+P.

=Counter move
-(Double hand take down).(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far MP.(1)
-Chain move    -press K- Hiza-Geri.(2)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  C  c  C  c
-Close                c  C  C  c  C  -
-Crouch               c  C  c  c  C  c
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  2
-Close                1  1  1  1  2  2
-Crouch               1  1  1  1  2  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Jump HP/HK ->crouch LK/LP ->[1].
          ->crouch MK ->[4].

cross up MK ->close HK.

(A-Groove)
In the corner
Press HP+HK
D+HK->(Stand HK->MK[2])x5->[4].

-------------------------------------------------------------------.
-Comments-
-His HK is super cancellable in the first hit.

-Stop jumping opponents with LP[1] at the start of the move.

:===================================================================:
13.Geese Howard.
 (SNK)
--------------------------------------------------------------------
Command name  |Number of hits|Command motion                        |
--------------------------------------------------------------------
=Throws
Shinku Nage               (1)B/F+HP.
(ground slam)             (1)B/F+HK.

=Command moves
(Forehand Blow)           (1)F+HP.

=Special moves
[1]Reppu Ken               (1)QCF+LP/MP.
[2]Double Reppu Ken        (2)QCF+HP.
[3]Shippu Ken(a-o)         (1)QCB+P.
[4]Atemi Nage-Joudan       (1)HCB+LP
[5]Atemi Nage-Chuudan      (1)HCB+MP
[6]Atemi Nage-Gedan        (1)HCB+HP
[7]Jaei Ken                (3)HCB+K.

=Super moves
[8]Raising Storm       (3/4/5)DB,HCB,DF+P.
[9]Deadly Rave(lvl-3)     (10)HCB+LK,LPx2,LKx2,MP,MK,HP,HK,QCB+HP.

=Counter move
-Standing close HP.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Stand MK.(1)
-Chain move    -press P- Close MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  c  -  -
-Close                c  c  c  c  -  c
-Crouch               c  C  c  c  c  c
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up MK ->close LP ->close HP ->MP[1]/MK[7].
                                 ->[9] ->[8].(S/N-groove)
           ->crouch HP/HK ->[8].

-------------------------------------------------------------------.
-Comments-
-The Raising Storm is a hell of a dificult move to use
in combos (not to mention in the heat of a battle)

-The Atemi-Nage(Joudan) can stop jumping moves and
Special moves like Balrog's Dash Punches,Blanka's
Rolling Attack,Vice's Da Cide,Ryu's Shouryuu Ken,etc.
(any physical based Special move that hits)
It CAN stop Super moves.
The Atemi-Nage(Chuudan) will stop standing normal attacks.
The Atemi-Nage(Gedan) will stop low hitting normal attacks.


:===================================================================:
14.Guile.
 (CAPCOM)
--------------------------------------------------------------------
Command name    |Number of hits|Command motion                      |
--------------------------------------------------------------------
=Throws
(shoulder throw)            (1)B/F+HP.
(dragon suplex)             (1)B/F+HK.
(flying side throw)(a-o)    (1)Any direction but U/D+HP.
(flying back breaker)(a-o)  (1)Any direction but U/D+HP.

=Command moves
Spinning Backfist           (1)F+HP.
Knee Bazooka                (1)B/F+LK.
Rolling Sobat               (1)B/F+MK.

=Special moves
[1]Sonic Boom                (1)Hold B then F+P.
[2]Somersault Kick           (1)Hold D then U+K.

=Super moves
[3]Total Wipeout         (3/4/5)Hold B then F,B,F+K.
[4]Somersault Strike    (6/8/10)Hold DB then DF,DB,UF+K.
[5]Sonic Hurricane(lvl-3)   (12)Hold B then F,B,F+P.

=Counter move
-Far HP.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far MK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  C  c  -  -
-Close                c  c  c  C  -  -
-Crouch               c  c  C  C  C  C
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up LK ->crouch/close MP ->[2].
           ->close HP ->[2].

Jump HP ->close HP ->[1].
                  ->[3]/[4]/[5].
                  ->lvl-2[3] ->lvl-1[4].(C-groove)

(A-Groove)
In the corner
Press HP+HK
Crouch MK->[1]x10->[3]/[4].

-------------------------------------------------------------------.
=Comments-
-He's a damn killer , throw a Sonic Boom then run
behind , you'll hit before the Sonic Boom.

-You can charge DB while rolling , that allows you
to advance and do a special move anytime.

-His Somersault Kick can be air blocked.
It also can be hit.

:===================================================================:
15.Haohmaru.
 (SNK)
--------------------------------------------------------------------
Command name                     |Number of hits|Command motion     |
--------------------------------------------------------------------
=Throws
(take down)                   (1)B/F+HP.
(tomoe nage)                  (1)B/F+HK.

=Special moves
[1]Ougi Senpu Retsu Zan        (1)QCF+P.
[2]Ougi Kogetsu Zan        (1/1/2)DP+P.
[3]Ougi Resshin Zan            (1)QCB+P.
[4]Fake Senpu Retsu Zan           QCF+K.

=Super moves
[5]Hiougi Tenha Fujin Zan(9/12/15)QCF,D,DF+P.
[6]?                    (lvl-3)(1)HCB,F+P.

=Counter move
-MP Ougi Kogetsu Zan.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  -  -  c  C  -
-Close                c  C  -  c  c  c
-Crouch               c  C  C  c  c  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1


========
=Combos=
========
-------------------------------------------------------------------.
Cross up MK ->crouch LK ->crouch/close LP ->[2].
           ->close MP/MK ->[5].

(A-Groove)
Crouch MK->Stand HPx15->[5].

-------------------------------------------------------------------.
=Comments:
-HP and MP have a lot of range and
do extreme damage and guard damage.

:===================================================================:
16.Hibiki Takane.
 (SNK)
--------------------------------------------------------------------
Command name          |Number of hits|Command motion                |
--------------------------------------------------------------------
=Throws
(slashes)                         (1)B/F+HP.
(take down)                       (1)B/F+HK.

=Command moves

=Special moves
[1]Touma ni te Kiru Nari           (1)QCF+P.
[2]Suigetsu O Tsuku Nari           (1)HCB+P.
[3]Chikayori te Kiru Nari          (1)DP+K.
[4]I o Awasu Nari                  (1)HCF+K
[5]Kami Hitoe nite kawasu nari        HK+MK+LK.
[6]Ma o tsumeru koto kanyou nari      F+K after[5].
[7]Ma o oku koto kanyou nari          B+K after[5].

=Super moves
[8]Hasshou Suru Shinki Nari        (2)QCB,HCF+P.
[9]Shi o Osorenu Kokoro Nari(lvl-3)(1)F,HCF+P.
[10]Shikabane o koete iku nari        HCB,F+LK,LP,MP,HP
                                     then
                       version 1-(11)->LP,MP,HP,LP,MP,QCF+HP.
                       version 2-(11)->LP,MP,HP,LK,MK,QCF+HP.
                       version 3-(9)->LK,MK,LK,HK.
=Counter move
-Chikayori te Kiru Nari.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Close MK.(1)
-Chain move    -press P- Close MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  c  -  -
-Close                c  c  C  c  -  c
-Crouch               c  C  C  c  C  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1


========
=Combos=
========
-------------------------------------------------------------------.
-Target combo
close HPx2.

Cross up HK ->crouch LKx3 ->crouch LP ->[1].
                                     ->lvl-3[8]/[10].
           ->close/crouch MP ->[9].

Jump in HP ->crouch LKx3->crouch LP->[10]version 3->[8].(S/N-Groove)
          ->close HP/HK->[9]
          ->close HK->HP[2]->[1]/[8]

[4]->[8]

-------------------------------------------------------------------.
=Comments:
-[1] has great speed and range use it a lot.
-[4] is a counter move it will stop jumping and high hitting
normal and special phisical attacks.

-HP/MP[2] can be cancelled into [1]/[8] but must pass to the other
side before.

-[3] can be cancelled into [1]/[8].

:===================================================================:
17.Iori Yagami.
(SNK)
--------------------------------------------------------------------
Command name       |Number of hits|Command motion                   |
--------------------------------------------------------------------
-Throws
Sakahagi                       (1)B/F+HP/HK.

-Command moves
Ge Shiki:Yuri Ori(a-o)         (1)B+LK.
*Ge Shiki:Goufu In "Shinigame"  (1)F+LK.(high)
Ge Shiki:Yumebiki              (1)F+MP.

-Special moves
[1]108 Shiki:Yami Barai         (1)QCF+P.
[2]100 Shiki:Oniyaki        (1/2/3)DP+P.
[3]127 Shiki:Aoi Hana           (3)QCB+Px3.
[4]212 Shiki:Kototsuki In       (2)HCB+K.
[5]Kuzukaze                     (1)HCB,F+P.

-Super moves
[6]Kin 1211 Shiki:Ya Otome(9/11/13)QCF,HCB+P.
[7]Ura 108 Shiki:Ya Sakazuki(4/5/6)QCB,HCF+P.

=Counter move
-100 Shiki:Oniyaki.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  c  c  C  -
-Close                c  c  c  c  C  C
-Crouch               c  c  c  c  C  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
-Target combo
-MP ->F+MP.

Cross up * ->MP ->F+MP->[3].
                     ->[6].
                     ->lvl-2[6]->lvl-1[7]->Cross up *->MP->F+MP->[3].
                                                           (C-Groove)
                                                     ->[2].(C-Groove)

[7]->Cross up * ->MP ->F+MP->[3].(S/N-Groove)
                          ->[6].(S/N-Groove)

-------------------------------------------------------------------.
-Comments-
-Excellent speed in Kin 1211 Shiki: Ya Otome.
-Crouch HK has very good range.
-Yuri Ori is an excellent cross up.

:===================================================================:
18.Joe Higashi.
 (SNK)
--------------------------------------------------------------------
Command name        |Number of hits|Command motion                  |
--------------------------------------------------------------------
=Throws
Shoulder Throw                  (1)B/F+HP.
Hiza Jigoku                     (1)B/F+HK.

=Special moves
[1]Tiger Upper               (1/2/2)HCF+P.
[2]Bakuretsu Ken               (var)tap P rapidly.
[3]Tiger Kick                (1/2/3)DP+K.
[4]Slash Kick                    (1)HCF+K.
[5]Ougon no Kakato           (1/2/2)QCB+K.

=Super moves
[6]Screw Upper               (4/5/6)QCFx2+P.
[7]Bakuretsu Hurricane     (8/13/18)QCF,HCB+P.
  Tiger Kakato
[8]Double Cyclone(lvl-3)        (12)QCBx2+P.

=Counter move
-MK Tiger Kick.(2)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.
-Chain move    -press K- Close HK.

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  C  C  -
-Close                c  c  -  c  C  c
-Crouch               c  c  C  c  C  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  2  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Jump HP/HK->close LP->close HK->[4].
                             ->[7].
         ->close MP->LP[1].
         ->close MP->[2]/[4]/[6]/[7]/[8].
         ->close HP->[6]/[7]/[8].

-------------------------------------------------------------------.
=Comments:
-Crouching HK has good recovery time.

:===================================================================:
19.Ken Masters.
(CAPCOM)
--------------------------------------------------------------------
Command name         |Number of hits|Command motion                 |
--------------------------------------------------------------------
=Throws
Seoi Nage                        (1)F/B+HP.
Jigoku-Guruma                    (1)F/B+HK.
Jigoku-Fuusha(a-o)               (1)Any direction but U/D+HK.

=Command moves
Inazuma Kakato Wari(high)        (1)F+MK.
Ushiro Mawashi geri              (1)F+HK.

=Special moves
[1]Hadou Ken                      (1)QCF+P.
[2]Zenpou Tenshin                    QCB+P.
[3]Shouryuu Ken               (1/2/3)DP+P.
[3]Ryusen Kyaku(high)             (1)RDP+K.
[4]Tatsumaki Senpuu Kyaku(air)    (1)QCB+P.
[5]Nataotoshi-geri                (1)HCF+LK.
[6]Kamabarai-geri                 (2)HCF+MK.
[7]Oosoto Mawashi-geri            (1)HCF+HK.
[8]Inazuma Kakato Wari            (1)Hold K after[5]or[6]or[7].

=Super moves
[9]Shouryuu Reppa             (4/6/7)QCF,D,DF+P.
[10]Shinryuu Ken            (9/13/17)QCF,D,DF+K tap P.
[11]Shippu Jinrai Kyaku(lvl-3)(11/12)QCBx2+K.

=Counter move
-MP Shouryuu Ken.(2)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  c  C  -
-Close                c  c  c  c  c  c
-Crouch               c  c  c  c  c  c
-Jump                 c  -  -  c  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up MK->Close/Crouch LP->Close/Crouch HP->[1]/[4]/[9]/[11].
          ->Close HP->[2]/[5]/[6]/[7]/[10].
          ->Crouch MK/MP->[2]/[5]/[6]/[7]/[10].

(A-Groove)
Crouch MK->[1]x15->[9].

-------------------------------------------------------------------.
-Comments-
-The Shippu Jinrai Kyaku will hit 12 times if done in the corner.

:===================================================================:
20.Kim Kaphwan.
(SNK)
--------------------------------------------------------------------
Command name     |Number of hits|Command motion                     |
--------------------------------------------------------------------
=Throws
(triple kick)                (3)B/F+HK.
Sakkyaku Nage                (1)B/F+HP.

=Command moves
Neri Chagi(high)             (1)F+HK.

=Special moves
[1]Hangetsu Zan               (2)QCB+K.
[2]Haki Kyaku                 (1)D,D+K.
[3]Hishou Kyaku(a-o)        (var)QCF+K.
[4]Hien Zan                   (1)Hold D then U+K.
[5]Tenshou Zan                (1)After HK Hien Zan D+HK.
[6]Ryuusei Raku(low)          (2)Hold B then F+K.
[7]Kuu Sajin              (1/2/3)Hold D then U+P.
[8]stance change                 After HK,Neri Chagi,
                                or HK[2],Hold HK.
-side jump HK                (1)After [8] B/F LP.
-Roundhouse high kick        (1)After [8] MP.
-Reverse Neri Chagi(high)    (1)After [8] HP.
-Front middle kick           (1)After [8] LK.
-Roundhouse low kick(low)    (1)After [8] MK.

=Super moves
[8]Hou'ou Tenbu Kyaku    (7/9/11)QCB,DB,f+K.
[9]Hou'ou Kyaku(a-o)   (14/16/17)QCF,HCB+K.
[10]Hou'ou Hiten Kyaku        (1)QCFx2+K.

=Counter move
-

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(2)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  C  C  -
-Close                c  c  c  c  C  -
-Crouch               c  c  C  c  c  c
-Jump                 C  C  C  C  C  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  2  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up HK->crouch LP->close HP->[4]/[7].
                     ->crouch MK->[1]/[9].

In the corner
Jump in HP->Close LP->lvl-1[10]->[3]x3->lvl-2/1[8].
(Ultra juggle.the [3] must be done as soon as you leave ground
I've done myself more than once try it)

(S/N-Groove)
Press HP+HK
Cross up HK->crouch MK->[10]->[9].

(C-Groove)
Cross up HK->crouch LP->crouch MK->lvl-2[9]->lvl-1[8].

Lvl-2[8]->lvl-1[8].

(A-Groove)
Press HP+HK
Crouch MK->[1]x10->[4]->[8].

-------------------------------------------------------------------.
-Comments-
-The side jump HK goes over sweeps.

-The Hien Zan and Kuu Sajin are air blockable.

-The Ryuusei Raku hits low then high.
Block the first hit crouching then standing

:===================================================================:
21.King.
 (SNK)
--------------------------------------------------------------------
Command name    |Number of hits|Command motion                      |
--------------------------------------------------------------------
=Throws
Hook Buster                 (2)B/F+HP.
Hold Rush                   (1)B/F+HK.

=Command moves
Sliding Kick(low)           (1)DF+HK.

=Special moves
[1]Venom Strike              (1)QCF+K.
[2]Double Strike             (2)QCFx2+K.
[3]Surprise Rose             (5)DP+K.
[4]Trap Shot           (6/10/12)RDP+K.
[5]Tornado Kick              (2)HCB+K.
[6]Moshuu Kyaku          (3/5/7)QCB+P.

=Super moves
[7]Illusion Dance      (9/11/13)QCF,HCB+K.
[8]Silent Flash         (3/6/11)QCBx2+K.

=Counter move
-Tobi Nidan Shishukuri.(2)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  C  C  -  C
-Close                c  C  c  c  c  -
-Crouch               c  C  C  c  c  C
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Jump in HK->close HP->[1]/[2]/[5]/[6]/[8].

In the corner
Jump in HK->crouch LP->close MK->[6]->[3].
         ->crouch MP->[6]/[4]->[3].

(C-Groove)
Lvl-2[7]->lvl-1[8]

(A-Groove)
In the corner
Press HP+HK
Crouch HK->Crouch HP->[4]->Crouch HP->[7].

-------------------------------------------------------------------.
-Comments-
-Use the lvl-1 Silent Flash as an anti-air move.

-The Sliding Kick goes under fireballs.

:===================================================================:
22.Kyo Kusanagi.
(SNK)
--------------------------------------------------------------------
Command name              |Number of hits|Command motion            |
--------------------------------------------------------------------
=Throws
Hatsugane                             (1)B/F+HP.
Issetsu Seoi Nage                     (2)B/F+HK.

=Command moves
Ge Shiki: Naraku Otoshi(a-o)          (1)D+HP.
Ge Shiki: Goufu You(high)             (1)F+MK.
88 Shiki(low)                         (2)DF+HK.
(shoulder charge)                     (1)F+HP.

=Special moves
[1]114 Shiki: Aragami                  (1)QCF+LP/MP.
[2]128 Shiki: Kuno Kizu                (1)After [1]QCF+P.
[3]127 Shiki: Yano Sabi(high)          (1)After [1]HCB+P.
[4]127 Shiki: Yano Sabi(high)          (1)After [2]press P.
[5]Ge Shiki : Migiri Ugachi            (1)After [3]press P.
[6]125 Shiki: Nanase                   (1)After [2]/[3]press K.
[7]115 Shiki: Dokugami                 (1)QCF+HP.
[8]401 Shiki: Tsumi Yomi               (1)After [7]HCB+P.
[9]402 Shiki: Batsu Yomi               (2)After [8]F+P.
[10]100 Shiki: Oniyaki             (1/1/2)DP+P.
[11]R.E.D. Kick(high)                  (1)RDP+K.
[12]202 Shiki: Kototsuki You           (2)HCB+K.
[13]75 Shiki Kai                       (2)QCF+K,K.
[14]Oboro Guruma                   (1/2/3)DP+K.

=Super moves
[15]Ura 108 Shiki:Orochi Nagi      (1/2/6)QCB,HCF+P hold P to delay.
[16]Saishuu Kessen Ougi "Mu Shiki" (5/9/1)QCFx2+P press P rapidly.

=Counter move
-100 Shiki: Oniyaki.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close HK.(1)

---------------------------------------------------------------------
-Aragami Combo Chart-                           3
                                          -Yano Sabi
                           2            /(Rusting Eight Combos)
                 ------Kuno Kizu-------
     1         /   (Nine Scars Maker)   \
----Aragami----                            -Nanase
(Wicked Chew)  \                          /(Seven Hurting Combos)
                 -----Yano Sabi--------
                 (Rusting Eight Combos) \
                                          -Migiri Ugachi
                                         (Flashing Slash)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  C  C  C
-Close                c  c  -  c  C  c
-Crouch               c  c  c  c  C  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Jump in HP
  or
Cross up LK->Close/Crouch LPx2->Crouch HP->[1]->[2]->[6].
                                        ->[15].
                                        ->[7][8][9].
          ->Crouch MP/HP->[7]->[8]->[9].
                        ->[10]/[12]/[15]/[16].
                        ->[13]->[14]/[15]/[12]/[10].
(C-Groove)
Jump in HP->Crouch LP->Crouch MP->lvl-2[16]->lvl-1[15].
                               ->lvl-2[16]->[13]->[12]/[10]/[14].
                                          ->lvl-1[15].

(A-Groove)
Press HP+HK
Crouch MK->[1]->(Stand HP->[7])x10->[15]/[16]

-------------------------------------------------------------------.
-Comments-
-You can hit the opponent with anything after the 75 Shiki Kai.

-Despite what other people thinks i find Kyo's Oniyaki better than
the Shouryuu Ken because of the ground range.
It also has better invulnerability than in KOF.

-The Dokugami has auto block just before hitting.

-Pressing P during [16] will make Kyo taunt after the move ends.

:===================================================================:
23.Kyosuke Kagami
 (CAPCOM)
--------------------------------------------------------------------
Command name      |Number of hits|Command motion                    |
--------------------------------------------------------------------
=Throws
(punches)                     (3)B/F+HP.
(leg throw)                   (1)B/F+HK.

=Command moves
launch kick                   (1)DF+HK.

=Special moves
[1]Gen'ei Wave(a-o)            (1)QCF+P.
[2]Cross Cutter                (2)QCF+P.
[3]Gen'ei Breaker(high)        (1)QCB+P.
[4]Raijin Upper                (1)DP+P can be cancelled into [5].
[5]Gen'ei Kick(air)            (1)QCF+K .

=Super moves
[6]Kakusan Cross Cutter    (4/5/6)QCFx2+P.
[7]Super Raijin Upper      (4/6/8)QCBx2+P. can be jump cancelled.
[8]Double Gen'ei Kick    (7/10/13)QCFx2+K.can be cancelled into [5]
               (air)
[9]Final Symphony Remix(lvl-3)(14)HCBx2+K.

=Counter move
-Gen'ei Kick.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  c  C  -  -
-Close                c  c  c  c  c  -
-Crouch               c  c  c  c  C  c
-Jump                 c  c  -  c  C  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Jump in HP/HK->Crouch/Close HP->[4]->[5].
                             ->[5].
                             ->[6]/[7]/[8]/[9].

(C-Groove)
Jump in HP/HK->launch kick->jump->LP->LK->MP->lvl-2[8]->lvl-1[8].
            ->Crouch/Close HP->lvl-2[7]->jump->LP->LK->MP->lvl-1[8]->[5].

(A-Groove)
Press HP+HK
Crouch HK->[5]x15->[8].

In the corner
Press HP+HK
Crouch HK->[5]->[1]x15->[8]->[5].

-------------------------------------------------------------------.
=Comments:
-[1] is an excellent air to air move, also works on shoryukens.

:===================================================================:
24.Mai Shiranui.
 (SNK)
--------------------------------------------------------------------
Command name          |Number of hits|Command motion                |
--------------------------------------------------------------------
=Throws
Shiranui Gourin                   (1)B/F+HP.
Fuusha Kuzushi                    (1)B/F+HK.
Yume Zakura(a-o)                  (1)Any direction but U/D+HP.

=Command moves
Sankaku Tobi(a-o)                    Jump against a wall
                                     then press uf

=Special moves
[1]Kachou Sen                      (1)QCF+P.
[2]Ryuu Enbu                   (1/1/2)QCB+P.
[3]Hissatsu Shinobi Bachi          (2)HCF+K.
[4]Musasabi no Mai(Chijou)         (1)Hold D then U+P.
[5]Musasabi no Mai(Kuuchuu)(a-o)   (1)QCB+P.
[6]Kagero no Mai               (1/2/3)Hold D then U+K.

=Super moves
[7]Chou Hissatsu Shinobi Bachi(7/9/11)QCB,HCF+K.
[8]Beni Suzaku(a-o)            (3/4/5)QCB,QCB+P.
[9]Mizutori no Mai             (3/3/6)QCFx2+P.

=Counter move
-Ryuu Enbu.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Close HP.(1)
-Chain move    -press K- Close HK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  C  c  C  C  -  -
-Close                c  c  c  c  c  C
-Crouch               c  c  c  c  -  c
-Jump                 c  C  C  c  C  C

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up LK->Close LK->Crouch MP->[1]/[2]/[3]/[7]/[9].
          ->Close HP->[1]/[2]/[3]/[7]/[9].

(C-Groove)
Cross up LK->Close LP->Crouch MP->lvl-2[9]/[7]->lvl-1[7]/[9].

(A-Groove)
Press HP+HK
Crouch MK->(Stand HP->Crouch MKx2)x6->[7]/[9].

-------------------------------------------------------------------.
-Comments-
-Difference between (Chijou) and (Kuuchuu):
(Chijou) :performed in ground.
          Doing ub + P makes Mai go to the wall behind her.
          Doing uf + P makes Mai go to the wall in front of her.
          If you are close to the wall behind and do ub + P ,
          she'll not go to the top of the screen before diving,
          instead she'll bounce at a less height than normal.
(Kuuchuu):performed in air.
          You can do it at any time in air.

-The Kagero no Mai must be used as an anti-air move ,
but is difficult not to be hit out of it.

-The lvl-3 Chou Hissatsu Shinobi Bachi works different from
the lvl-1/2 , it jumps directly ,it won't roll before, and
is way faster.
-The Ryu En Bu can negate fireballs

-Fast jump.

:===================================================================:
25.Maki
 (CAPCOM)
--------------------------------------------------------------------
Command name            |Number of hits|Command motion              |
--------------------------------------------------------------------
=Throws
(Punch&kick)                        (2)B/F + HP.
(Hiza Geri)                            B/F + HK.

=Command moves
Bushin Gokusaken                     (4)LP,MP,HP,HK.
                                        or LP,MP,HP,D+HP.
Hiji Otoshi(a-o)                     (1)D+MP.

=Special moves
[1]Genkou                             (1)QCF+P.
[2]Hayagake                              QCF+K.
[3]Chuu De Wazaga Hassei              (2)press MK after [2].
[4]Kyou De Wazaga Hassei              (2)press HK after [2].
[5]Saka Hayagake                         QCB+K.
[6]Jyaku De Wazaga Hassei                press LK after [7]or[2].
[7](forward long jump)                   press MK after [7].
[8](back long jump)                      press HK after [7].
[9]Sankaku Tobi(a-o)                     QCB+LP against the wall.
[10](izuna otoshi)(a-o)               (1)QCB+MP/HP against the wall.
[11](straight fall)(a-o)                 QCB+LK against the wall.
[12]Hassou Kyaku(a-o)                 (1)QCB+MK/HK against the wall.
[13]Tengu Daoshi(a-o)                 (2)HCF+P.
[14](bushin senpu kyaku)              (1)LK+MK+HK.

=Super moves
[15]Bushin Gou Raiha              (5/6/8)QCFx2+P.
[16]Tesshin Hou                   (3/4/8)QCFx2+K,K.
[17]Ajara Tengu(air)              (3/4/5)720+P.

=Counter move
-(bushin senpu kyaku).(1)

=S-Groove dodge attacks
-Knockdown move-press P-Far HP.(1)
-Chain move    -press K-Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  C  C  C  -
-Close                c  c  c  C  c  C
-Crouch               c  c  C  c  C  C
-Jump                 c  C  C  c  C  C


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1


========
=Combos=
========
-------------------------------------------------------------------.
Cross up MK->Bushin Gokusaken.
          ->Close HP->[1]/[15]/[16].
                    ->[2]->[3].

(C-Groove)
Jump in HP->Close HP->lvl-2[15]->lvl-1[15]/[16].

-------------------------------------------------------------------.
=Comments:
-Very high jump.

-[14] will make Maki lose some energy.

:===================================================================:
26.M.Bison(Vega in Japan).
 (CAPCOM)
--------------------------------------------------------------------
Command name     |Number of hits|Command motion                     |
--------------------------------------------------------------------
=Throws
Deadly Throw                 (1)B/F+HP.
Dead Rise                    (2)B/F+HK.

=Special moves
[1]Psycho Vanish          (3/4/5)DP+P.
[2]Psycho Crusher             (1)Hold B then F+P.
[3]Double Knee Press          (2)Hold B then F+K.
[4]Head Press                 (1)Hold D then U+K.
[5]Somersault Skull Diver     (1)After [4] press P.
[6]Devil Reverse              (1)Hold D then U+P then P to attack.
[7]Vega Warp                     DP/RDP+HP+MP+LP/LK+MK+HK.

=Super moves
[8]Mega Psycho Crusher(lvl-3)(8)Hold B then F,B,F+P.
[9]Knee Press Nightmare  (4/5/8)Hold B then F,B,F+K.

=Counter move
-Psycho Impact(2).

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  C  c  -  -
-Close                c  c  C  c  C  -
-Crouch               c  c  C  c  c  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=combos=
========
-------------------------------------------------------------------.
Cross up MK->Close MP->MP[1].
          ->Crouch LPx2->Stand LK->[2]/[3]/[8]/[9].

Jump in HP/HK->Close/Crouch HP->[8]/[9].

(A-Groove)
In the corner
Press HP+HK
Crouch HK->HP[1]x8->[2].

-------------------------------------------------------------------.
-Comments-

-The Far HP is a good anti-air move

-The Psycho Crusher is very fast.(use it a lot)

-The Psycho Vanish can destroy fireballs.

:===================================================================:
27.Morrigan Aensland.
 (CAPCOM)
--------------------------------------------------------------------
Command name          |Number of hits|Command motion                |
--------------------------------------------------------------------
=Throws
(over the shoulder throw)         (1)B/F+HP.
(extended arm throw)              (1)B/F+HK.

=Command attacks
Shell Kick(a-o)                   (3)D+K.

=Special moves
[1]Soul Fist(air)                  (1)QCF+P.
[2]Shadow Blade                    (1)DP+P.
[3]Vector Drain(air)               (1)HCB+P.

=Super moves
[4]EX Soul Fist(air)           (3/4/5)QCFx2+P.
[5]Cardinal Blade                  (8)QCF,D,DF+K.
[6]Valkyrie Turn(air)            (var)QCB+K then press K again.
[7]Darkness Illusion(lvl-3)(air)  (27)press LP,LP,F,LK,HP.
                                 (21)in air
=Counter move
-LP Shadow Blade(1).

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  c  C  -
-Close                c  c  C  c  C  -
-Crouch               c  c  -  c  c  C
-Jump                 c  C  -  c  C  C

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  4
-Crouch               2  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=combos=
========
-------------------------------------------------------------------.
Cross up MK->Close LP->Close HK->[7].
                    ->Close MP->[2].
                    ->Close HP->[4]/[5].

(C-Groove)
Cross up MK->Close LP->Close HP->lvl-2[4]->lvl-1[5].

-------------------------------------------------------------------.
-Comments-
-You can cancel the Darkness Illusion from any attack

-Morrigan can do her chain combo from Dark Stalkers,
there go that way:
-combo chart-
LP->LK->MP->MK->HP->HK.

You can mix the Stand/Crouch versions in the
middle of the combo.
You can also omit the moves in the middle and
jump to the next but not go back ,the combo
chart only works the forward way.

:===================================================================:
28.Nakoruru.
 (SNK)
--------------------------------------------------------------------
Command name         |Number of hits|Command motion                 |
--------------------------------------------------------------------
=Throws
(stomach stab)                   (1)B/F+HP.
(triple kick throw)              (3)B/F+HK.

=Command moves
(Twirling Slash Slide)(low)      (1)DF+HP.
Sankaku Tobi                        Jump against a wall, press uf

=Special moves
[1]Annu Mutsube(low)              (1)B,DB,D+P.
[2]Lela Mutsube                   (1)QCF+P.
[3]Kamui Rimuse                   (2)RDP+P on hit tap P.
[4]Amube Yatoro                   (1)HCB+P.
[5]Mamahaha Nitsukamaru              QCB+K.
[6]Mamahaha Tsukamaki Kougeki     (1)after[6] LP/LK/MP/MK.
[7]Yatoro Pokku                   (1)after[6] F/N/B+HP.
[8]Mamahaha Kara Okiru               after[6] HK.
[9]Shichikapu Ai                  (1)after[6] QCF+P.
[10]Kamui Mutsube                 (1)after[6] QCB+P.

=Super moves
[11]Shichikapu Kamui Irushika (3/4/5)HCBx2+P.
[12]Elelyu Kamui Rymuse      (4/8/14)HCBx2+K.
[13]Shirikoro Kamui Nomi(lvl-3)      QCFx2+K press LP+HP+LK+HK to cancel.

=Counter move
-Kamui Rimuse.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  c  -  -
-Close                c  c  c  c  c  -
-Crouch               c  c  c  c  c  C
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  2  1  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=combos=
========
-------------------------------------------------------------------.
Cross up LK->Crouch LKx2->Crouch HK->[11].
                       ->Stand MP->[1].
          ->Close LP->[3].

[7]->[9]/[10].

In the corner
Jump in HK->Crouch HP->lvl-3[12]

-------------------------------------------------------------------.
-Comments-
-The Shirikoro Kamui Nomi is a healing move ,it will
recover 1/5 of your health.

-In order to be able to do some of the moves Mamahaha must be above
you , it doesn't count if she's in your shoulder.

-Also if you're hit before the move comes out , Mamahaha will stop
the move and go back.
See below to know wich moves must be done with Mamahaha above.

Mamahaha move list:

Amube Yatoro
Mamahaha Nitsukamaru
Shichikapu Kamui Irushika
Elelyu Kamui Rymuse

-Kamui Rimuse will reflect fireballs.

:===================================================================:
29.Raiden.
 (SNK)
--------------------------------------------------------------------
Command name       |Number of hits|Command motion                   |
--------------------------------------------------------------------
=Throws
Piledriver                     (1)B/F+HP.
Bear Hug                       (?)B/F+HK.

=Command moves
Bear Stomp                     (1)DF+MK.
Body Press(a-o)(high)          (1)D+HP.

=Special moves
[1]Doku Giri                    (1)HCB+P.
[2]Giant Bomb                   (1)Hold D then F+P.
[3]Super Drop Kick              (1)Hold LK+MK+HK then release.
[4]Thunder Crush Bomb           (2)360+K.
[5]Raiden Combination Body Blow (1)RDP+P.
[6]HeaDButt                     (1)after[5]QCB+P.
[7]Front Suplex                 (1)after[5]QCB+K.
[8]Jumping Lariat Drop          (1)DP+P.

=Super moves
[9]Destruction Drop         (2/3/4)360x2+K.
[10]Flame Breath            (3/4/5)HCBx2+P.
[11]Crazy Train             (3/5/7)QCFx2+P.

=Counter move
-Far MP.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far MP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  C  C  -
-Close                c  c  C  c  C  -
-Crouch               c  c  -  c  c  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  2  1  1  1
-Jump                 1  1  1  1  1  1

========
=combos=
========
-------------------------------------------------------------------.
Cross up Body Press->Close MP->[5]->[6]->[10].
                  ->Close MP->[10]/[11]/[1].

(C-Groove)
Cross up Body Press->Crouch MP->lvl-2[11]->lvl-1[10].

-------------------------------------------------------------------.
-Comments
-The Front Suplex is easily escapable, just jump.

-The Jumping Lariat Drop is easily escapable just crouch.

-The Super Drop Kick will be stronger if you charge it for a long
period.
You can charge two Super Drop Kicks by pressing the three Kick
buttons , then you can release them one by one.
(good luck trying to fight in that way)

:===================================================================:
30.Rock Howard.
 (SNK)
--------------------------------------------------------------------
Command name     |Number of hits|Command motion                     |
--------------------------------------------------------------------
=Throws
Kokku Sen                    (1)B/F+HP.
(grasping upper)             (1)B/F+HK.

=Command moves
Overhead Kick(high)          (1)F+MK.

=Special moves
[1]Reppuken                   (1)QCF+LP/MP.
[2]Double Reppuken            (2)QCF+HP.
[3]Rising Tackle          (4/5/6)Hold D then U+P.
[4]Crack Counter(Joudan)      (1)QCF+LK.
[5]Crack Counter(Chuudan)     (1)QCF+MK.
[6]Crack Counter(Gedan)       (1)QCF+HK.
[7]Hard Edge              (1/1/2)QCB+P.
[8]Shinku Nage                (1)360+P.
[9]Break                         Hold HP+MP+LP after[8].
[10]Rasetsu                   (1)Release HP+MP+LP after[9].
[11]Rage Run Type Dunk(high)  (1)QCB+LK.
[12]Rage Run Type Save           QCB+MK.
[13]Rage Run Type Shift          QCB+HK.

=Super moves
[14]Shining Knuckle      (4/6/10)QCFx2+K.
[15]Raising Storm(lvl-3)  (3/4/5)QCFx2+P.
[16]Deadly Rave Neo(lvl-3)   (15)HCB,F+LK,LPx2,LKx2,MP,MK,HP,HK,QCB+HP.

=Counter move
-Hard Edge.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close HK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  C  -  -
-Close                c  c  c  c  c  C
-Crouch               c  c  -  c  c  C
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1


========
=Combos=
========
-------------------------------------------------------------------.
Jump in HP/HK->Crouch LPx2->Crouch MK(*)->[7]/[14].
            (*)->[16](at ?th hit)->Cr LPx2->Cr MK->[7].
            ->Close MP->MP[1]/[15].

(C-Groove)
Jump in HP/HK->Crouch LPx2->Crouch MK->lvl-2[14]->lvl-1[15]/[3].

(N-Groove)
Press HP+HK
Jump in HP/HK->Crouch LPx2->Crouch MK(*)
(*)->[16](at ?th hit)->Cr LPx2->Cr MK->[14].

-------------------------------------------------------------------.
=Comments:
-Crack counter Joudan will counter jumping attacks.
-Crack counter Chuudan will counter high attacks.
-Crack counter Joudan will counter low attacks.

:===================================================================:
31.Rolento Schugerg.
 (CAPCOM)
--------------------------------------------------------------------
Command name        |Number of hits|Command motion                  |
--------------------------------------------------------------------
=Throws
Colonel Carrier                 (1)B/F+HP.
Deadly Package                  (1)B/F+HK.

=Command moves
Fake Rod                        (1)F+MK
Spike Rod(a-o)                  (1)D+MK

=Special moves
[1]Patriot Circle               (10)QCF+Px3.
[2]Stinger                       (1)DP+K then P/K.
[3]Mekong Delta Air Raid         (1)QCB+P,P.
[4]Mekong Delta Escape              QCB+K then move B/F+P/K.
[5]Mekong Delta Attack           (1)Press LP+MP+HP then P.
[6]Spike Rod(a-o)                (1)D+MK.
[7]Scouter Jump                     LK+MK+HK.

=Super moves
[8]Take No Prisoner              (1)QCFx2+P.
[9]Steel Rain                (3/5/7)QCFx2+K.
[10]Mine Sweeper             (2/3/4)QCBx2+P.

=Counter move
-Crouch HK.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  -  -  c  C  -
-Close                c  -  c  c  c  -
-Crouch               c  -  -  c  c  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  2  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  3  1  1  1  1
-Jump                 1  3  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up MK->Close LP->Crouch MK->[1]/[8].

Jump in MP->Close HP->[1]/[8].

[9]->Crouch MK->[1]/[8].

-------------------------------------------------------------------.
=Comments:
-The Stinger knives can be hit with any attack.

:===================================================================:
32.Rugal Bernstein.
(SNK)
--------------------------------------------------------------------
Command name           |Number of hits|Command motion               |
--------------------------------------------------------------------
=Throws
(scorpion deathlock)               (1)B/F+HP.
(scorpion blow)                    (1)B/F+HP.

=Special moves
[1]Reppu Ken                        (1)QCF+P.
[2]Kaiser Wave                  (1,2,3)F,HCF+Hold P then release.
[3]Dark Brarrier                    (1)HCF+K.
[4]Genocide Cutter                  (2)DP+K.
[5]God Press                        (2)HCB+P.
[6]Dark Smash(a-o)                  (1)QCF+P.

=Super moves
[7]Gigantic Pressure            (2/3/3)QCF,HCB+P.
[8]Total Annihilation           (3/6/7)QCF,D,DF+K.

=Counter move
-LK Genocide Cutter.(2)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  C  C  -
-Close                c  C  c  c  c  c
-Crouch               c  c  -  c  c  c
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  2  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up MK->Close HP/HK->[1]/[4]/[5]/[7]/[8].
          ->Crouch LP->Crouch MP->[7]->[8].

(C-Groove)
Cross up MK->Close MP->lvl-2[7]->lvl-1[7].

-------------------------------------------------------------------.
-Comments-
-The Kaiser Wave can be charged up to 3 levels ,
just hold P .
The level is increased each time he leans back,
if you don't release P after level 3 is charged,
it will come out anyway.

-The Dark Barrier reflects fireballs.

-The Dark Smash will stop fireballs

:===================================================================:
33.Ryo Sakazaki.
 (SNK)
--------------------------------------------------------------------
Command name            |Number of hits|Command motion              |
--------------------------------------------------------------------
=Throws
Hyouchuu Wari Nage                  (1)B/F+HP.
Tomoe Nage                          (1)B/F+HK.

=Command moves
Hyouchuu Wari(high)                 (1)F+MP.

=Special moves
[1]Ko'ou Ken(air)                    (1)QCF+P.
[2]Hien Shippuu Kyaku                (2)Hold DB then F+K.
[3]Kohou                             (1)DP+P.
[4]Zanretsu Ken                (6/10/14)F,B,F+P.
[5]Mouko Raijin Setsu(high)          (1)RDP+P.
[6]Kyokugenryu Renbuken              (4)HCB+P.

=Super moves
[7]Ryuuko Ranbu               (11/12/15)QCF,HCB+P.
[8]Haou Shoukou Ken              (2/3/5)F,HCF+P.
[9]Tenchi Haou Ken(lvl-3)            (1)QCFx2+P.

=Counter move
-Kohou.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  C  -  -
-Close                c  c  -  c  -  -
-Crouch               c  c  c  c  c  C
-Jump                 c  -  -  c  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up MK->Crouch HP->[1]/[6]/[4].
          ->Crouch LP->Stand LK->[7]/[8].

(C-Groove)
Cross up MK->Crouch LPx2->Stand LK->lvl-2[7]->lvl-1[7]/[8].

(A-Groove)
In the corner
Press HP+HK
[6]->[4]x3->[7]/[8].

-------------------------------------------------------------------.
-Comments-
-The Zanretsu Ken will suck the opponent in if
the first part connects.

-The Kohou is a good anti-air move , but you
can be hit.
(sorry for the reach) :P

-The Tenchi Haou Ken will do 80 points of stunt.
If you land anything after it ,your opponent
will get dizzy.
(If character reachs 83 points is instantly dizzy )

:===================================================================:
34.Ryu.
(CAPCOM)
--------------------------------------------------------------------
Command name             |Number of hits|Command motion             |
--------------------------------------------------------------------
=Throws
Seoi Nage                            (1)F/B+HP.
Tomoe Nage                           (1)F/B+HK.

=Command moves
Sakotsu Wari(high)                   (2)F+MP.
Senpuu Kyaku                         (1)F+MK.
Kyuubi Kudaki                        (2)F+HP.

=Special moves
[1]Hadou Ken                          (1)QCF+P.
[2]Shakunetsu Hadou Ken               (1)HCF+P.
[3]Shouryuu Ken                       (1)DP+P.
[4]Tatsumaki Senpuu Kyaku(air)        (1)QCB+K.

=Super moves
[5]Shinkuu Hadou Ken              (3/4/5)QCFx2+P.
[6]Shinkuu Tatsumaki Senpuu Kyaku(4/8/13)QCBx2+K.
[7]Shin Shouryuu Ken(lvl-3)         (1/4)QCF,D,DF+K.

=Counter move
-LP Shouryuu Ken.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  C  c  C  c
-Close                c  c  c  C  c  -
-Crouch               c  c  c  c  c  c
-Jump                 c  -  -  c  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  2  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up MK->Close HP->[1]/[2]/[3]/[4]/[5]/[6]/[7].
          ->Crouch MK->[1]/[2]/[3]/[4]/[5]/[6]/[7].

(C-Groove)
Cross up MK->Close HP->lvl-2[5]->lvl-1[5].

-------------------------------------------------------------------.
=Comments:
-The Shin Shouryuu Ken must be connected from the first hit on the
ground in order to inflict the most damage(4 hits), if done from
afar it'll only hit once doing little damage.
Great anti-air move.(the best one)

:===================================================================:
35.Ryuhaku Todo
--------------------------------------------------------------------
Command name        |Number of hits|Command motion                  |
--------------------------------------------------------------------
=Throws
Aiki Nage                       (1)B/F+HP.
Maki Nage                       (1)B/F+HK.

=Command moves
(low kick)(low)                 (1)F+MK

=Special moves
[1]Kasane ate                    (3)QCF+P.
[2]Kuuchu Kasane ate(a-o)        (3)QCF+P.
[3]Taikuu Kasane ate             (3)DP+P.
[4](stunning grab)               (1)HCB+P.

=Super moves
[5]Chou Kasane Ate          (5/8/11)QCFx2+P.
[6]Shingan:Kuzu Otoshi       (2/2/3)QCF,HCB+P.

=Counter move
-Close HP.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  c  C  -
-Close                c  c  -  c  C  -
-Crouch               c  c  C  c  c  -
-Jump                 c  -  -  c  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up MK->Crouch MP->LP[1]/[5].
          ->Crouch LP->Crouch MP->[5].

[4]->Crouch LP->Crouch MP->[5].

(A-Groove)
Press HP+HK
([4]->LP[1])x8->[5].

In the corner
Jump towards
Press HP+HK
[2] repeat it until gauge runs out.
(near 60 hits)

-------------------------------------------------------------------.
=Comments:
-The Kuzu Otoshi will counter any non-throw based attack.
(even supers)

:===================================================================:
36.Sagat.
(CAPCOM)
--------------------------------------------------------------------
Command name         |Number of hits|Command motion                 |
--------------------------------------------------------------------
=Throws
Tiger Carry                      (1)B/F+HP.
Tiger Rage                     (var)B/F+HK.

=Special moves
[1]Tiger Shot                       (1)QCF+P.
[2]Ground Tiger Shot                (1)QCF+K.
[3]Tiger Uppercut               (1/3/5)DP+P.
[4]Tiger Crush                      (2)DP+K.

=Super moves
[5]Tiger Genocide             (7/10/14)QCF,D,DF+K.
[6]Tiger Raid                   (6/7/7)QCBx2+K.
[7]Tiger Cannon                 (4/5/6)QCFx2+P.
[8]Ground Tiger Cannon          (4/5/6)QCBx2+P.

=Counter move
-Tiger Uppercut.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Stand HK.(2)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  c  c  c
-Close                c  c  c  c  c  c
-Crouch               c  c  C  c  c  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  2  2  2
-Close                1  1  1  2  2  2
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up LK->Close LP->Stand MP->[1]/[2]/[3]/[4]/[5]/[6]/[7]/[8].

Jump in HK->Close HK->[1]/[2]/[3]/[4]/[5]/[6]/[7]/[8].

(C-Groove)
Cross up LK->Close LP->Stand MP->lvl-2[7]/[8]->lvl-1[7]/[8].

-------------------------------------------------------------------.
-Comments-
-The Super Tiger Shot comes out faster than in CvsSNK1.

:===================================================================:
37.Sakura Kasugano.
(CAPCOM)
--------------------------------------------------------------------
Command name        |Number of hits|Command motion                  |
--------------------------------------------------------------------
=Throw moves
Sakura-jime                      ()B/F+HP.
Sailor Shoot                    (1)B/F+HK.

=Command moves
Flower Kick(high)               (1)F+MK.

=Special moves
[1]Hadou Shou                (1/2/3)QCF+P.
[2]Shou'ou Ken               (1/3/6)DP+P.
[3]Shunpuu Kyaku(air)        (2/3/4)QCB+K then QCB+K.
[4]Ouka Kyaku(a-o)               (1)QCF+K.
[5]Sakura Otoshi                 (3)DP+K then tap P.

=Super moves
[6]Shinkuu Hadou Ken         (3/4/5)QCFx2+P.
[7]Haru Ichiban              (5/6/7)QCBx2+K.
[8]Midare-zakura             (4/6/7)QCF,D,DF+K.

=Counter move
-Shou'ou Ken.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Stand HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  c  -  -
-Close                c  c  c  c  C  C
-Crouch               c  c  c  c  C  C
-Jump                 c  -  -  c  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up MK->Close LP->Close HP->MP[1].
                              ->[2]/[3]/[6]/[7]/[8].

(C-Groove)
Cross up MK->Close LP->Close HP->lvl-2[7]->lvl-1[8].

(A-Groove)
In the corner
Press HP+HK
[3]x7->[6]/[7]/[8].

-------------------------------------------------------------------.
-Comments-
-?

:===================================================================:
38.Terry Bogard.
(SNK)
--------------------------------------------------------------------
Command name        |Number of hits|Command motion                  |
--------------------------------------------------------------------
=Throws
Grasping Upper                  (1)B/F+HP.
Buster Throw                    (1)B/F+HK.

=Command moves
Rising Upper                    (1)DF+HP.

=Special moves
[1]Power Wave                    (1)QCF+P.
[2]Burning Knuckles              (1)QCB+P.
[3]Crack Shot                    (1)QCB+K.
[4]Rising Tackle             (1/3/6)Hold D then U+P.
[5]Power Dunk                    (2)DP+K.

=Super moves
[6]Power Geyser              (1/2/3)QCB,DB,F+P.
[7]Buster Wolf               (2/4/6)QCF+P.

=Counter move
-LP Rising Tackle.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Grasping Upper.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  C  -  -
-Close                c  c  c  c  c  c
-Crouch               c  c  C  c  c  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Jump in HK/HP->Close HP->LP[2]/[6]/[7].

In the corner
Jump in HK/HP->Close HP->[7]->[5]/[4]/[3].

(A-Groove)
In the corner
Press HP+HK
Crouch MK->Crouch HP->Crouch HK->([3]->Close HK)x5->[7]->[5]/[4]/[3].

-------------------------------------------------------------------.
=Comments:
-Any Buster Wolf level juggles the opponent for a free hit.
(throw anything you want and it will connect)

-The Crack Shot has an excellent recovery time.

:===================================================================:
39.Vega(Balrog in Japan).
 (CAPCOM)
--------------------------------------------------------------------
Command name       |Number of hits|Command motion                   |
--------------------------------------------------------------------
=Throws
Rainbow Suplex                 (1)B/F+HP.
(leg throw)                    (1)B/F+HK.
Stardust Drop(a-o)             (1)Any direction but U/D+HP.
Crescent Line(a-o)             (1)Any direction but U/D+HK.

=Command moves
Sankaku Tobi                      Jump against a wall,press uf
Cosmic Smart                   (1)F+HK.
(overhead kick)(high)          (1)F+MK.

=Special moves
[1]Rolling Crystal Flash    (2/4/5)Hold B then F+P.
[2]Scarlet Terror               (2)Hold DB then F+K.
[3]Sky High Claw                (1)Hold D then U+P.
[4]Flying Barcelona Attack      (1)Hold D then U+K then B/F then
                                  press P.
[5]Izuna Drop                   (1)Hold D then U+K then B/F then
                                  press P close to the opponent.
[6]Backslash                       press LP+MP+HP.
[7]Short Backslash                 press LK+MK+HK.

=Super moves
[8]Flying Barcelona Special (2/3/4)Hold DB then DF,DB,U+K then
                                  move B/F press P.
[9]Rolling Izuna Drop       (2/3/4)Hold DB then DF,DB,U+K then
                                  move B/f press Any direction
                                  but U/D+P close to the opponent.
[10]Scarlet Mirage          (4/6/8)Hold B then F,B,F+P.
[11]Red Impact(lvl-3)           (2)Hold B then F,B,F+K.

=Counter move
-Scarlet Terror.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Stand MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  -  -  c  C  -
-Close                c  -  -  c  C  -
-Crouch               c  c  -  c  c  -
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
?
-------------------------------------------------------------------.
-Comments-
-Damn hell Fast.

:===================================================================:
40.Vice.
 (SNK)
--------------------------------------------------------------------
Command name                |Number of hits|Command motion          |
--------------------------------------------------------------------
=Throws
Death Blow               (1)B/F+HP.
Back Rush                (1)B/F+HK.

=Special moves
[1]Nail Bomb              (1)HCF+P.
[2]Gore Fest              (1)HCB,F+P.
[3]Tranquility            (1)DP+K after[2].
[4]Outrage            (3/5/8)QCB+K.
[5]Ravenous(a-o)      (3/5/8)QCB+K.
[6]Mayhem                 (1)QCB+P.
[7]Da Cide(low)           (1)HCF+K.
[8]Da Cide Slayer         (1)DP+K after[6].

=Super moves
[9]Whitering Force    (3/4/5)QCFx2+P.
[10]Negative Gain     (3/4/5)HCBx2+K.

=Counter move
-LP Mayhem.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  c  C  C
-Close                c  c  c  c  c  -
-Crouch               c  C  c  c  C  C
-Jump                 c  -  -  c  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  2  1  1
-Close                1  1  1  2  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up LK->Close LP->Close/Crouch HP->[7].
                                     ->[6]->[8].

          ->Close LPx3->Crouch HK.

-------------------------------------------------------------------.
-Comments-
-You can cancel the HP Gore Fest into the Tranquility.
-You can cancel the HP Mayhem into the Da Cide Slayer.
-Only the hand of the Da Cide and Da Cide Slayer hits.

:===================================================================:
41.Yamazaki.
 (SNK)
--------------------------------------------------------------------
Command name    |Number of hits|Command motion                      |
--------------------------------------------------------------------
=Throws
Shime Age                   (1)B/F+HP.
Bun Nage                    (1)B/F+HK.

=Command moves
Bussashi(high)              (1)F+MP.

=Special moves
[1]Hebi Tsukai(Joudan)       (1)QCB+LP Hold to delay.
[2]Hebi Tsukai(Chuudan)      (1)QCB+MP Hold to delay.
[3]Hebi Tsukai(Gedan)        (1)QCB+HP Hold to delay.
[4]Hebi Damashi                 during Hebi Tsukai Hold press K.
[5]Sadomaso                  (1)HCF+K.
[6]Sabaki no Aikuchi     (1/1/2)DP+P.
[7]Bai Gaeshi                (1)QCF+P.
[8]Yakiire(high)             (1)DP+K.
[9]Suna Kake                 (1)QCB+K.
[10]Bakudan Pachiki          (1)HCB,F+P.

=Super moves
[11]Guillotine            (2/4/8)F,B,DB,D,DF + P.
[12]Drill                (6/9/11)HCBx2+P then press P rapidly.


=Drill levels=
___________________________________________________________
lvl-1                    |number of hits| Punch taps      |
--------------------------|--------------|-----------------|
1-Bussashi Combo         |      5       |                 |
2-Yakiire Combo          |      6       |between 5 and 10 |
3-Pachiki Combo          |      7       |between 11 and 15|
4-Hebi Tsukai Combo      |      8       |   16 or more    |
                         |              |                 |
-lvl-2                    |              |                 |
1-Punch&Kick Combo       |      6       |                 |
2-Punch&Kick Combo       |      7       |between 5 and 10 |
3-Shime Age Combo        |      7       |between 11 and 15|
4-Hebi Tsukai Combo      |      11      |   16 or more    |
                         |              |                 |
-lvl-3                    |              |                 |
1-Kick Combo             |      8       |                 |
2-Bakudan Pachiki Combo  |      8       |between 5 and 10 |
3-Stomp Kick Combo       |      9       |between 11 and 15|
4-Hebi Tsukai Combo      |      14      |   16 or more    |
-----------------------------------------------------------'

=Counter move
-

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  c  c  -  -
-Close                c  c  c  C  -  C
-Crouch               c  -  c  c  c  C
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Jump in HK->Close HP->[2]/[3]/[6].
         ->Close MP->[8]->[3].
                   ->[11].

-------------------------------------------------------------------.
=Comments:
-The Suna Kake can be cancelled into the Hebi Tsukai.

-The Hebi Tsukai moves have excellent range and speed.

-The Bai Gaeshi can reflect fireballs.

-The Hebi Damashi cancels the Hebi Tsukai moves.

-After Yamazaki punches you to the sky in the Drill move,
rapidly tap P.
Every time the pose changes the damage the move will do
is increased.

:===================================================================:
42.Yun.
 (CAPCOM)
--------------------------------------------------------------------
Command name       |Number of hits|Command motion                   |
--------------------------------------------------------------------
=Throws
(elbow smash)                  (1)B/F+HP.
Monkey flip                    (1)B/F+HK.

=Command moves
Senpuu Kyaku(High)             (1)F+MK.

=Special moves
[1]Zesshou Hohou                (1)QCF+P.
[2]Kobokushi                    (1)QCB+P.
[3]Tetsuzan Kou                 (1)DP+P.
[4]Senkyuutai                   (1)QCF+K.
[5]Zenpou Tenshin               (1)HCB+K.
[6]Raigeki Shuu(a-o)            (1)Jump U or UF then DF+K.


=Super moves
[7]Youhou(lvl-3)                (3)QCFx2+P.
[8]Sourai Rengeki           (4/6/8)QCFx2+K.
[9]Raishin Mahha Ken        (3/4/6)QCBx2+P.
[10]Hitten Souryuu Jin(lvl-3)   (?)QCBx2+K.
                       (a-o)

=Counter move
-MK Senkyuutai.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Stand MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  c  C  -
-Close                c  c  c  c  C  -
-Crouch               c  c  C  c  c  -
-Jump                 C  C  C  C  C  C

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  2  1  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Target combos
Close MP->Close HP->B+HP.

Close LP->Close LK->Close MP.

Jump in HP->Crouch LPx3->[1].
         ->Crouch MP->[7]/[8]/[9].

HP/MP[3]->Stand MK->[10].

In the corner
Jump in HP->Crouch LPx2->[7]->MP[3]->Stand MK->Jump HK.

-------------------------------------------------------------------.
=Comments:
-[3] can pass under middle level fireballs.

:===================================================================:
43.Yuri Sakazaki.
(SNK)
--------------------------------------------------------------------
Command name         |Number of hits|Command motion                 |
--------------------------------------------------------------------
=Throws
Oni Harite                       (1)B/F+HP.
Silent Nage                      (1)B/F+HK.
Tsubame Otoshi(a-o)              (1)Any direction but U/D+HP.

=Command moves
En Yoku                          (1)F+LK.

=Special moves
[1]Ko'ou Ken                      (1)QCF+P.
[2]Raiou Ken                      (1)QCF+K.
[3]Yuri Chou Upper            (1/2/2)DP+P.
[4]Double Yuri Chou Upper         (2)DP+P after[3].
[5]Hyakuretsu Binta          (7/9/10)HCB+K.
[6]Saiha                          (1)QCB+P.

=Super moves
[7]Haou Shoukou Ken           (2/3/5)F,HCF+P.
[8]Hien Rekkou                (5/6/8)QCF,QCF+K.
[9]Hien Hou'ou Kyaku        (8/13/18)QCF,HCB+K .

=Counter move
-MP Yuri Chou Upper.(2)

=S-Groove dodge attacks
-Knockdown move-press K-Far HK.(1)
-Chain move    -press P-Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  -  C  C  C
-Close                c  c  c  c  c  c
-Crouch               c  c  c  c  C  c
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Jump in HP->Close HK->MP[1].
                   ->[7]/[8]/[9].

-------------------------------------------------------------------.
-Comments-
-

:===================================================================:
44.Zangief.
(CAPCOM)
--------------------------------------------------------------------
Command name      |Number of hits|Command motion                    |
--------------------------------------------------------------------
=Throws
Back Drop                     (1)B+HP.
Pile Driver                   (1)F+HP.
Kamitsuki                     (1)B/F+HK.

=Command moves
Body Press(a-o)                (1)D+HP.
Flying Knee Drop(a-o)          (1)D+LK.
Kuuchu Headbutt(a-o)           (1)U+MP/HP.
Russian Kick(low)              (1)DB+HK.
Dynamite Kick(low)             (1)DB+MK.

=Special moves
[1]Banishing Flat               (1)DP+P.
[2]Double Lariat                (1)LP+MK+HP then move B/F.
[3]Quick Double Lariat          (1)LK+MK+HK then move B/F.
[4]Screw Piledriver             (1)360+P.
[5]Flying Powerbomb             (1)360+K.
[6]Atomic Suplex                (2)360+K close to the opponent.

=Super moves
[7]Final Atomic Buster      (2/3/4)360x2+P.
[8]Aerial Russian Slam          (1)QCFx2+K.

=Counter move
-Banshing Flat.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far MK.(1)
-Chain move    -press P- Stand MP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  -  -  c  -  -
-Close                c  -  -  c  -  -
-Crouch               c  -  -  c  -  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up Body Press->Dynamite Kick->[1].
                  ->Crouch LP->[2].

-------------------------------------------------------------------.
-Comments-
-The Headbutt can dizzy in just two hits.
-The Final Atomic Buster has great grab range.
(can grab out of range of a Double Lariat)
-The dynamite kick is cancelable.

·-------------------------------------------------------------------·
=Miscelaneous characters=
:===================================================================:
45.Evil Ryu(Hadou ni mezameta Ryu).
(CAPCOM)
--------------------------------------------------------------------
Command name             |Number of hits|Command motion             |
--------------------------------------------------------------------
=Throws
Seoi Nage                            (1)F/B+HP.
Tomoe Nage                           (1)F/B+HK.

=Command moves
Sakotsu Wari(high)                   (2)F+MP.
Senpuu Kyaku                         (1)F+MK.
Kyuubi Kudaki                        (2)F+HP.

=Special moves
[1]Hadou Ken                          (1)QCF+P.
[2]Shakunetsu Hadou Ken               (1)HCF+P.
[3]Shouryuu Ken                       (3)DP+P.
[4]Tatsumaki Senpuu Kyaku(air)        (3)QCB+K.
                                         or
                                        HCB+K.
[5]Ashura Senku                          RDP/DP+LP+HP/LK+HK

=Super moves
[5]Shinkuu Hadou Ken              (3/4/5)HCBx2+P.
[6]Messatsu Gou Shoryuu           (4/6/7)QCF,D,DF+P.
[7]Denjin Hadou Ken(lvl-3)            (5)HCBx2+K.
[8]Shun Goku Satsu(lvl-3)            (15)LPx2,F,LK,HP.

=Counter move
-Far HP.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  C  c  C  c
-Close                c  c  c  C  c  -
-Crouch               c  c  c  c  c  c
-Jump                 c  -  -  c  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  2
-Crouch               1  1  1  1  1  1
-Jump                 1  2  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Target combo
-Close MP->Close HP

See Akuma/Ryu

-------------------------------------------------------------------.
=Comments:
-The Denjin Hadou Ken will dizzy after connecting and is unblockable.

-If the Tatsumaki Senpu Kyaku is done HCB+K in air it will travel a
long way horizontaly then fall like the QCB+K version.

:===================================================================:
32.God Rugal.
(SNK)
--------------------------------------------------------------------
Command name           |Number of hits|Command motion               |
--------------------------------------------------------------------
=Throws
Scorpion Deathlock                 (1)B/F+HP.
Scorpion Blow                      (1)B/F+HP.

=Special moves
[1]Reppu Ken                        (1)QCF+P.
[2]Kaiser Wave                  (1/2/3)F,HCF+Hold P then release.
[3]Dark Brarrier                    (1)HCF+K.
[4]Genocide Cutter              (2/3/4)DP+K.
[5]Super Press                      (2)HCB+P.
[6]Dark Smash(a-o)                  (1)QCF+P.
[7]Rugal Execution                  (2)HCB+K.

=Super moves
[8]Gigantic Pressure            (2/3/3)QCF,HCB+P.
[9]Total Annihilation           (3/6/7)QCF,D,DF+K.
[10]God End(lvl-3)                 (13)HCBx2+P.
[11]Last Jugdment(lvl-3)           (15)LPx2,F,LK,HP.

=Counter move
-MK Genocide Cutter(2)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close MK.(1)


-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  C  C  -
-Close                c  C  c  c  c  c
-Crouch               c  c  -  c  C  c
-Jump                 -  -  -  -  -  -


-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  2  1  1  1
-Jump                 1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Cross up MK->Close MK->[10].

See Rugal

-------------------------------------------------------------------.
-Comments-
-The Kaiser Wave can be charged up to 3 levels ,
just hold P .
The level is increased each time he leans back,
if you don't release P after level 3 is charged,
it will come out anyway.

-The Dark Barrier reflects normal fireballs.

-The Rugal Execution is a throw move so it's unblockable.
-God Rugal is faster than normal Rugal and jumps lower.
-Now he has the "ten" kanji written in his chest.
-His Genocide Cutter has invulnerability like the shoryukens.
also the HK version hits 4 times(Dark Genocide).

-His Dash and Backstep are very fast and move far.

:===================================================================:
47.Orochi Iori(Riot of Blood Iori).
(SNK)
--------------------------------------------------------------------
Command name       |Number of hits|Command motion                   |
--------------------------------------------------------------------
-Throws
Sakahagi                       (1)B/F+HP/HK.

-Command moves
Ge Shiki:Yuri Ori(a-o)         (1)B+LK.
Ge Shiki:Goufu In "Shinigame"  (1)F+LK.(high)
Ge Shiki:Yumebiki              (1)F+MP.

-Special moves
[1]108 Shiki:Yami Barai         (1)QCF+P.
[2]100 Shiki:Oniyaki        (1/2/3)F,D,DF+P.
[3]127 Shiki:Aoi Hana           (3)QCB+Px3.
[4]212 Shiki:Kototsuki In       (2)HCB+K.

-Super moves
[5]Kin 1211 Shiki:Ya Otome(9/11/13)QCF,HCB+P.
[6]Ura 100 Shiki:Oni Honou  (4/6/7)QCF,D,DF+P.

=Counter move
-Close HP.(1)

=S-Groove dodge attacks
-Knockdown move-press K- Far HK.(1)
-Chain move    -press P- Close HP.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  c  c  c  -  -
-Close                c  c  c  C  -  C
-Crouch               c  C  c  c  C  -
-Jump                 -  -  -  -  -  -

-Number of hits-      LP MP HP LK MK HK
-Far                  1  1  1  1  1  1
-Close                1  1  1  1  1  1
-Crouch               1  1  1  1  1  1
-Jump                 1  1  1  1  1  1


-------------------------------------------------------------------.
See Iori

-------------------------------------------------------------------.
-Comments-
-Excellent speed in Kin 1211 Shiki: Ya Otome.
-Crouch HK has very good range.
-Yuri Ori is an excellent cross up.
-Orochi Iori jumps higher and faster than regular Iori,
also moves faster.

:===================================================================:
48.Shin Akuma(Shin Gouki in Japan).
(Capcom)
--------------------------------------------------------------------
Command name         |Number of hits|Command motion                 |
--------------------------------------------------------------------
=Throws
Seoi Nage                        (1)F/B+HP.
Tomoe Nage                       (1)F/B+HK.

=Command moves
Zugai Hasatsu(high)              (2)F+MP.
Tenma Kuujin Kyaku(a-o)          (1)D+MK (at the top of the jump)
                  (high)
=Special moves
[1]Gou Hadou Ken                  (1)QCF+P.
[2]Shakunetsu Hadou Ken       (1/2/3)HCB+P.
[3]Gou Shouryuu Ken           (1/2/3)DP+P.
[4]Zankuu Hadou ken(a-o)          (1)QCF+P.
[5]Tatsumaki Zankuu Kyaku(air)(1/2/3)QCB+P.
[6](high/mid counter)             (1)D,D+HP+MP+LP.
[7](low counter)                  (1)D,D+HK+MK+LK.
[8]Ashura Senku                      RDP/DP+LP+HP/LK+HK

=Super moves
[9]Messatsu Gou Hadou         (4/6/8)HCBx2+P.
[10]Tenma Gou Zankuu(a-o)     (4/6/8)QCFx2+P.
[11]Messatsu Gou Shouryuu     (4/6/8)QCFx2+P.
[12]Shun Goku Satsu(lvl-3)       (33)LP,LP,F,LK,HP.
[13]Kongou Kokuretsu Zan(lvl-3)   (1)HCBx2+K.
                        (high)

=Counter move
-Far HP.(1)

=S-Groove dodge attacks
-Knockdown move-press P- Far HP.(1)
-Chain move    -press K- Close MK.(1)

-Cancellable attacks- LP MP HP LK MK HK
-Far                  c  C  -  c  C  c
-Close                c  c  c  C  c  -
-Crouch               c  c  c  c  c  c
-Jump                 c  C  C  c  C  C

-Number of hits-       LP MP HP LK MK HK
-Far                   1  1  1  1  1  1
-Close                 1  1  1  1  1  2
-Crouch                1  1  1  1  1  1
-Jump                  1  1  1  1  1  1

========
=Combos=
========
-------------------------------------------------------------------.
Target Combo
Close MP->Stand HP.

See Akuma
-------------------------------------------------------------------.
=Comments:
-The Shun Goku Satsu can pass through anything at the starting point,
it's also a throw based move so you can't block it.
You can avoid it jumping ,however you're not always allowed to
evade it.

-Use the Ashura Senkuu Punch version to avoid getting cornered.

-The Shun Goku Satsu can be cancelled out of any normal move,
even if the move you are cancelling it from doesn't connect.

-In order to cancel the far HK you must be close.

-The jumping HK can be cancelled into special moves if done
jumping upwards and at the first part.

-Shin Gouki is faster than normal Gouki.
-He throws 2 firebals in the air instead of 1.
-His fireballs are bigger.

-His Shun Goku Satsu is faster and travels almost all the screen.

-The Kongou Kokuretsu Zan and special counter-moves will
make Gouki teleport above you and hit.

-The Kanji in his back no longer reads "ten"(heaven)
now it reads (man of god)

-He doesn't have the Hyakki Shu.

-------------------------------------------------------------------.
V.Secrets
?

-------------------------------------------------------------------.
VI.Moves Names/Translations

Japanese Names      Kao Megura's translation  My spanish translation
-------------------------------------------------------------------.
Akuma/Gouki

Seoi Nage              Over-the-Shoulder Throw   Lanzamiento sobre el
                                                 hombro
Tomoe Nage             Overhead Judo Throw       Lanzamiento de Judo sobre
                                                 la cabeza
Gou Hadou Ken          Great Surge Fist          Gran puño de energia

Zankuu Hadou Ken       Sky-Slashing Surge Fist   Puño de enrgia cortador
                                                 de cielo

Shakunetsu Hadou Ken   Scorching Heat Surge Fist Puño de energia abrasador

Gou Shouryuu Ken       Great Rising Dragon Fist  Gran puño de dragon
                                                 ascendente

Tatsumaki Zankuu Kyaku Sky Slashing Tornado Kick Patada de tornado
                                                 cortadora de cielo

Ashura Senkuu          (demonic warrior)Air Flash (guerrero demoniaco)
                                                  flash aereo

Tenma Kuujin Kyaku     Demonic Air Blade Kick    Patada aerea demoniaca
                                                 cortante

Zugai Hasatsu          Skull Destroyer           Destructor de craneo

Hyakki Shu           Hundred Demon Raid          Asalto de cien demonios

Hyakki Gou Zan       Hundred Demon Great Slash   Gran corte de cien demonios

Hyakki Gou Shou      Hundred Demon Great Raid    Gran asalto de cien demonios

Hyakki Gou Sen       Hundred Demon Great Edge    Gran filo de cien demonios

Hyakki Gou Sai       Hundred Demon Great Smash   Gran golpe de cien demonios

Hyakki Gou Tsui      Hundred Demon Great Crash   Gran estrellamiento
                                                 de cien demonios

Messatsu Gou Hadou     Great Surge Deadly Attack Gran ataque mortal de
                                                 enrgia

Tenma Gou Zankuu       Great Demonic Sky Slasher Gran cortador de cielo
                                                 demoniaco

Messatsu Gou Shouryuu  Great Rising Dragon       Gran ataque mortal de
                       Deadly Attack             dragon ascendiente

Shun Goku Satsu        Imprisoning Death Flash   Flash aprisionador de
                                                 muerte

Kongou Kokuretsu zan

---------------------------------------------------------------------------
Athena Asamiya.

Psychic Throw       ------------  Lanzamiento psiquico
Bit Throw           ------------  Lanzamiento de bit
Psychic Shoot       ------------  Disparo psiquico
Phoenix Bomb        ------------  Bomba de fenix
Renkan Tai          Chain Thigh   Muslo encadenado
Psycho Ball Attack  ------------  Ataque de Psico bola
Phoenix Arrow       ------------  Flecha de fenix
Psychic Teleport    ------------  Teletransportacion psiquica
Psycho Sword        ------------  Psico Espada
Psycho Reflector    ------------  Psico reflector
Super Psychic Throw ------------  Super lanzamiento psiquico
Shining Crystal Bit ------------  Bit de cristal brillante
Crystal Shoot       ------------  Disparo de cristal
Phoenix Fang Arrow  ------------  Flecha de colmillo de fenix
---------------------------------------------------------------------------
Balrog/M.Bison

Head Bomber            ------------      Golpe de/a la cabeza
Gut Bomber             ------------      Golpe al estomago
Shoulder Throw         ------------      Lanzaminto de hombro
Dash Straight          ------------      Directo corriendo
Dash Ground Straight   ------------      Directo al piso corriendo
Dash Uppercut          ------------      Uppercut corriendo
Dash Ground Uppercut   ------------      Uppercut desde el piso
                                         corriendo
Turn Punch             ------------      Puñetazo de giro
Buffalo HeaDButt       ------------      Cabezazo de bufalo
Crazy Buffalo          ------------      Bufalo loco
Gigaton Blow           ------------      Trompada de gigaton

---------------------------------------------------------------------------
Benimaru Nikaido

Front Suplex            ------------             Suplex frontal
Catch and Shoot         ------------             Coger y patear
Spinning Knee Drop      ------------             Desplome de rodilla con
                                                 giro
Handou Sandan Geri      Reactionary Three        Patada reaccionaria
                        Part Kick                de tres partes
Super Inazuma Kick      Super Lightning          Super patada de flash
                        Flash Kick               de relampago

Jackknife Kick          ------------             Patada de navaja
Drill Kick              ------------             Patada taladro
Raijin ken              Quivering Lightning Fist Puño estremecedor de
                                                 relampago
Taikuu Raijin Ken       Anti-Air Quivering       Puño estremecedor de
                        Lightning Fist           relampago anti aereo

Iai Geri                Sword-Drawing Kick       Patada dibuja espada
Shinkuu Katate-goma     One-Handed Vacuum Top    Trompo aspirador a una
                                                 mano
Benimaru Corridor       -------------            Corredor triturador de
                                                 Benimaru
Raikou Ken              Lightning Gleam Fist     Puño de rayo destellante
Denei Spark             Violent electric spark   Chispa de descarga
                        (fiefo's translation)
Elec-Trigger            -------------            Disparador de elctricidad

---------------------------------------------------------------------------
Blanka

Rock Crush               -------------  Tritura roca
Amazon River Run         -------------  El correr del rio Amazonas
Rolling Attack           -------------  Ataque rodando
Vertical Rolling Attack  -------------  Ataque rodando vertical
Backstep Rolling Attack  -------------  Ataque rodando con paso atras
Electric Thunder         -------------  Trueno electrico
Surprise Forward         -------------  Sorpresa adelante
Surprise Back            -------------  Sorpresa atras
Direct Lightning         -------------  Rayo directo
Shout of Earth           -------------  Grito de la Tierra
Ground Shave Rolling     -------------  Afeitada de suelo rodando
---------------------------------------------------------------------------
Cammy

Spiral Arrow             -------------  Flecha en espiral
Cannon Spike             -------------  Clavo cañon
Cannon Strike            -------------  Golpe cañon
Axle Spin Knuckle        -------------  Golpe de nudillos de giro en eje
Hooligan Combination     -------------  Combinacion Hooligan
Razor Edge Slicer        -------------  Cortador de filo de navaja
Fatal Leg Twister        -------------  Torcedor fatal de piernas
Cross Scissor Pressure   -------------  Presion de cruce de tijeras
Spin Drive Smasher       -------------  Destrozador con impulso giratorio
Reverse Shaft Breaker    -------------  Rompedor lanza en reversa

---------------------------------------------------------------------------
Chan Koehan&Choi Bounge.

Hagan Geki               Face Breaking Attack    Ataque rompe cara

Hiki Nige                Sliding Evade           Desliz evasivo
Tekkyuu Dai Kaiten       Great Revolving         Gran Bola de
                         Iron Ball               hierro giratoria
Tekkyuu Funsai Geki      Smashing Iron           Ataque de bola
                         Ball Attack             de hierro golpeadora
Dai Hakai Nage           Great Destroying Throw  Gran lanzamiento
                                                 destructor
Hishou Kuuretsu Zan      Flying Sky-Ripping      Corte volador
                         Slash                   despedazador de cielo
Tatsumaki Shippuu Zan    Tornado Gale Slash      Corte de vendaval de
                                                 tornado
Hishou Shissou Zan       Flying Running Slash    Corte volador corriendo

Tekkyuu Dai Bousou       Great Iron Ball         Corrida inquebrantable
                         Reckless Run            de la gran bola de hierro

Shin!  Chouzetsu         True! Super Suppressed  Verdadero!! Super corte
Tatsumaki Shinkuu Zan    Tornado Vacuum Slash    de tornado suprimido
                                                 succionador

---------------------------------------------------------------------------
Chun li

Koshuu Tou            Attacking Tiger Overthrow Lanzamiento de tigre
                                                atacante
Ryuusei Raku          Shooting Star Drop        Caida de estrella
                                                fugaz
Kaku Kyaku Raku       Crane Leg Drop            Patada cayendo de grulla
Yousou Kyaku          Eagle Talon Kick          Patada de talon de aguila
Senjou Shuu           Pointed Cane Kick         Patada en punta de baston
Yoku Sen Kyaku        Spinning Wing Kick        Patada de giratoria ala
Sankaku Tobi          Triangle Hop              Salto en triangulo
Kikou Ken             Chi Fist                  Puño de enrgia interna
Hyakuretsu Kyaku      Hundred Rending Kicks     Cien patadas desgarradoras
Spinning Bird Kick    -------------             Patada de pajaro giratoria
Kikou Shou            Chi Palm                  Palma de energia interna
Houyoku Sen           Phoenix's Fanning Wings   Alas abanicadoras de fenix

---------------------------------------------------------------------------
Dan Hibiki.

Seoi Nage                      Shoulder Throw     Lanzamiento sobre el
                                                  hombro
Gadou Ken                      Self-Taught Fist   Puño autodidacta

Kouryuu Ken                    Shiny Dragon Fist  Puño de dragon brillante

Dankuu Kyaku                   Sky Cutting Kick   Patada cortadora ed cielo

Zenten Chouhatsu               Forward Rolling    Provocacion rodando hacia
                               Taunt              adelante

Kouten Chouhatsu               Backward Rolling   Provocacion rodando hacia
                               Taunt              atras

Kuuchuu Chouhatsu              Mid-Air Taunt      Provocacion en el aire

Shinkuu Gadou Ken              Quaking Sky        Puño autodidacta de
                               Self-Taught Fist   cielo tembloroso

Hisshou Burai Ken              Certain Victory    Puño desconfiable de
                               Trustless Fist     victoria certera

Kouryuu Rekka                  Shiny Dragon       Conflageracion de dragon
                               Conflageration     brillante

Chouhatsu Densetsu             Legendary Taunt    Provocacion legendaria

---------------------------------------------------------------------------
Dhalsim

Yoga Fire                -------------  Fuego Yoga
Yoga Flame               -------------  Flama Yoga
Yoga Blast               -------------  Estallido Yoga
Yoga Teleport            -------------  Teleportacion Yoga
Yoga Stream              -------------  Chorro Yoga
Yoga Vulcan              -------------  Volcan Yoga
Yoga Tempest             -------------  Tempestad Yoga

---------------------------------------------------------------------------
Eagle

Manchester Black       -------------  Negro de Manchester
Canberry Blue          -------------  Azul de Canebry
Oxford Red             -------------  Rojo de Oxford
Revival White          -------------  Blanco de Revival
St. Andrew Green       -------------  Verde de Saint Andrew
Manchester Gold        -------------  Dorado de Manchester
Union Jack Platinum    -------------  Platino de Union Jack

---------------------------------------------------------------------------
E.Honda

Tawara Nage              Straw Bag Throw       Lanzamiento de bolsa de
                                               paja
Saba ori                 Mackerel Snapping     Partidor de macarela
Flying Sumo Press        -------------         Presa de sumo voladora
Harai-Geri               Sweep Kick            Patada barredora
Super Zutsuki            Super HeaDButt        Super cabezazo
Super Hyakkan Otoshi     Super Hundredweight   Super caida de cien
                         Drop                  kilos de peso

Ooichou Nage             Gingko Tree Throw     Lanzamiento de arbol Gingko
Oni Musou                Unrivaled Demon       Demonio sin rival
Orochi Kudaki            Great Serpent Smasher Destrozador de la gran
                                               serpiente

---------------------------------------------------------------------------
Geese Howard

Reppu Ken                Storm Fist             Puño de tormenta
Double Reppu Ken         Double Storm Fist      Doble puño de tormenta
Shippu Ken               Gale Fist              Puño de vendaval
Atemi Nage-Joudan        Hit self throw-high    Autolanzamiento al
                                                golpear-alto
Atemi Nage-Chuudan       Hit self throw-middle  Autolanzamiento al
                                                golpear-medio
Atemi Nage-Gedan         Hit self throw-low     Autolanzamiento al
                                                golpear-bajo
Jaei Ken                 Evil Shadow Fist       Puño de sombra malevolo
Raising Storm            --------------         Tormenta ascendiente
Deadly Rave              --------------         Rabia letal

---------------------------------------------------------------------------
Guile

Spinning Backfist        -------------   Puñetazo de giro con la parte de
                                         arriba de la mano
Rolling Sobat            -------------   Sobat Rodando
Sonic Boom               -------------   Estallido sonico
Somersault Kick          -------------   Patada de salto mortal
Total Wipeout            -------------   Exterminio total
Somersault Strike        -------------   Golpe contundente en salto mortal
Sonic Hurricane          -------------   Huracan Sonico
---------------------------------------------------------------------------
Haohmaru

Ougi Senpu Retsu Zan     Secret Cyclone Slash    Corte de ciclon secreto
Ougi Kogetsu Zan         Secret Crescent Moon    Corte de luna creciente
                         Slash                   secreto
Ougi Resshin Zan         Secret Earthquake Slice Rebanada terremoto
                                                 secreta
Fake Senpu Retsu Zan     Fake Secret Cyclone
                         Slash
Hiougi Tenha Fujin Zan   Top Secret Heaven       Rafaga forzada del
                         Constraint Blast        paraiso ultra secreta

?                        -------------

---------------------------------------------------------------------------
Hibiki Takane

Touma ni te       -------------
Kiru Nari

Suigetsu O        -------------
Tsuku Nari

Chikayori te      -------------
Kiru Nari

I o Awasu Nari    -------------

Kami Hitoe nite   -------------
kawasu nari

Ma o tsumeru      -------------
koto kanyou nari

Ma o oku koto     -------------
kanyou nari

Hasshou Suru      -------------
Shinki Nari

Shi o Osorenu     -------------
Kokoro Nari

Shikabane o koete -------------
iku nari

---------------------------------------------------------------------------
Iori/Orochi Iori

Sakahagi                       Reverse Flayer           Desollador reverso
Ge Shiki: Yuri Ori            Foreign Style:Lily Break   Estilo extranjero
                                                         Rompe lirio

Ge Shiki: Goufu In            Thunder Axe               Estilo extranjero
"Shinigame"Foreign Style:     Negative"Death God"    Hacha trueno negativa
                                                       "dios de la muerte"

108 Shiki: Yami Barai         Style No. 108:             Estilo nro. 108
                              Darkness Sweep         Deslizamiento oscuro

127 Shiki: Aoi Hana           Style No. 127:             Estilo nro.127:
                              Hollyhock Flower          Flor Malva Rosa

100 Shiki: Oniyaki            Style No. 100:             Estilo nro. 100:
                              Demon Scorcher         Abrasador de demonios

212 Shiki: Kototsuki In       Style No. 212:             Estilo nro. 127:
                              Moon Harp Negative      Arpa de luna negativa

Kuzukaze                      Scum Gale              Vendaval de escoria

Kin 1211 Shiki: Ya Otome      Forbidden Style No. 1211:  Estilo prohibido
                              Eight Maidens              nro.1211:
                                                         Ocho doncellas

Ura 108 Shiki: Ya Sakazuki    Reversed Style No. 108:    Estilo revertido
                              Eight Wine Cups            nro .108:
                                                       Ocho copas de vino

Ura 100 Shiki:Oni Honou       Reversed Style No. 100:    Estilo revertido
                              Demon Fire                 nro .108 :
                                                         Fuego de demonio

---------------------------------------------------------------------------
Joe Higashi

Hiza Jigoku              Knee Hell           Infierno de rodillas
Tiger Upper              --------------      Gancho de tigre
Bakuretsu Ken            Exploding Fists     Puños explosivos
Tiger Kick               --------------      Patada de tigre
Slash Kick               --------------      Patada de tajo
Ougon no Kakato          Golden Heel         Talon dorado
Screw Upper              --------------      Gancho de tornillo

Bakuretsu Hurricane      Exploding hurricane Huracan explosivo
Tiger Kakato             Tiger Heel          de infierno de rodillas

Double Cyclone Upper     --------------      Gancho de doble ciclon

---------------------------------------------------------------------------
Ken

Seoi Nage                Shoulder Throw        Lanzamiento sobre el hombro
Jigoku-Guruma            Hell Wheel            Rueda del infierno
Jigoku-Fuusha            Hell Windmill         Molino del infierno
Inazuma Kakato Wari      Lighting Flash Heel   Rajadura de talon de
                                               Flash
Ushiro Mawashi-geri      Backward Spinning     Patada de giro hacia a
                         Kick                  atras
Hadou Ken                Surge Fist            Puño de energia
Zenpou Tenshin           Forward Roll          Giro al frente
Shouryuu Ken             Rising Dragon Fist    Puño de dragon ascendiente
Ryusen Kyaku             -n/a-
Tatsumaki Senpuu Kyaku   Tornado Whirlwind Kick  Patada tornado

Shouryuu Reppa           Rising Dragon Render    Desgarrador de dragon
                                                 ascendiente

Shinryuu Ken             Divine Dragon Fist      Puño de dragon divino
Shippu Jinrai Kyaku      Swift as Lightning Kick Patada rapida como el
                                                 rayo
Nataotoshi-geri          -n/a-
Kamabarai-geri           -n/a-
Oosoto Mawashi-geri      -n/a-

---------------------------------------------------------------------------
Kim Kaphwan

Sakkyaku Nage           Deadly Leg Throw           Lanzamiento mortal de
                                                   pierna ?
Neri Chagi              Descending Leg             Patada descendente
Hangetsu Zan            Full Moon Slash            Tajada de luna
                                                   creciente
Haki Kyaku              Ambiton Kick               Patada del espiritu de
                                                   la conquista
Hishou Kyaku            Flying Kick                Patada voladora
Hien Zan                Flying Slash               Tajada voladora
Tenshou Zan             Rising Heaven Slash        Cuchillada de paraiso
                                                   ascendiente
Kuu Sajin               Air Grit                   Estallido de arena
stance change           ------------               Cambio de guardia
side jump HK            ------------               Patada fuerte saltando
                                                   de lado
Reverse Neri Chagi      ------------               Patada descendente
                                                   reversa
spin side kick          ------------               Patada de lado con giro

Hou'ou Tenbu Kyaku      Heavenly Phoenix Kick Dance Danza de patadas de
                                                    fenix divino

Hou'ou Kyaku            Phoenix Kick                Patada de fenix

Hou'ou Hiten Kyaku      Flying Phoenix Heavenly Kick Patada divina de
                                                     fenix volador
Ryusei Raku             Meteor Drop                  Caida de meteoro

---------------------------------------------------------------------------
King

Hook Buster              --------------   Destructor con gancho
Hold Rush                --------------   Presa de apuro
Sliding Kick             --------------   Patada deslizante
Venom Strike             --------------   Golpe de veneno
Double Strike            --------------   Doble golpe
Surprise Rose            --------------   Rosa sorpresa
Trap Shot                --------------   Patada trampa
Moshuu Kyaku             Rage Kick Attack Ataque rabioso de patadas
Tornado Kick             --------------   Patada tornado
Illusion Dance           --------------   Danza ilusion
Silent Flash             --------------   Flash silencioso

---------------------------------------------------------------------------
Kyo Kusanagi

Hatsugane                 Forged Iron     Hierro forjado

Issetsu Seoi Nage         Single arm      Lanzamiento de hombro
                          Shoulder Throw  con un solo brazo

Ge Shiki: Naraku Otoshi   Foreign Style:  Estilo extranjero:
                          Hades Drop      Desplomo de Hades

Ge Shiki: Goufu You       Foreign Style:  Estilo extranjero:
                          Thunder Axe     Hacha de trueno positiva
                          Positive
88 Shiki                  Style No. 88    Estilo nro. 88

114 Shiki: Aragami        Style No. 114:   Estilo nro. 114:
                          Wild Bite        Mordida salvaje

128 Shiki: Kuno Kizu      Style No. 128:   Estilo nro. 128:
                          Nine Wounds      Nueve Heridas

127 Shiki: Yano Sabi      Style No. 127:   Estilo nro. 127:
                          Eight Rust       Ocho oxidos

Ge Shiki : Migiri Ugachi  Foreign Style:   Estilo extranjero:
                          Time Drill       Taladro del tiempo

125 Shiki: Nanase         Style No. 125:   Estilo nro. 125:
                          Seven Torrents   Siete Torrentes

Hyaku Juu Go Shiki:       Style No. 115:   Estilo nro.115:
Dokugami                  Poison Bite      Mordida venenosa

Yon Hyaku Itsu Shiki:     Style No. 401:   Estilo nro.401:
Tsumi Yomi                Sin Composition  Composicion del
                                           pecado

Yon Hyaku Ni Shiki:       Style No. 402:   Estilo nro.402:
Batsu Yomi                Punishment       Composicion del
                          Composition      castigo

100 Shiki: Oniyaki        Style No. 100:   Estilo nro. 100:
                          Demon Scorcher   Abrasador de demonio

R.E.D. Kick               Rainbow Dynamite Patada dinamita
                          Kick             de arcoiris

75 Shiki Kai              Style No. 75     Estilo nro. 75
                          Modified         modificado

Oboro Guruma             Twilight Wheel    Rueda de penumbra

202 Shiki: Kototsuki You Style No. 202:     Estilo nro. 202:
                         Moon Harp Positive Arpa de luna positiva

Ura 108 Shiki: Orochi Nagi  Reverse Style   Estilo Reverso nro.108:
                            No. 108: Great  Guadañazo de la
                           Serpent Mow Down gran serpiente

Saishuu Kessen Ougi        Final Battle Hidden      Tecnica secreta
"Mu Shiki"  "No Style"     (Technique)              de batalla final
                                                    "sin estilo"
---------------------------------------------------------------------------
Kyosuke Kagami

Gen'ei Wave            Illusion Shadow      Onda de sombra ilusion
                      Wave
Cross Cutter           -------------        Cortador en cruz
Gen'ei Breaker         Illusion Shadow      Rompedor de sombra ilusion
                      breaker
Raijin Upper           Thunder God          Gancho de dios del rayo
                      upper
Gen'ei Kick            Illusion Shadow      Patada de sombra ilusion
                      Kick
Kakusan Cross Cutter   -------------        Cortador en cruz
Super Raijin Upper     Super Thunder        Super Gancho de dios
                      god upper            del rayo
Double Gen'ei Kick     Double Illusion      Doble patada de sombra ilusion
                      Shadow Kick
Final Symphony Remix   -------------        Remix de sinfonia final

---------------------------------------------------------------------------
Mai Shiranui

Shiranui Gourin             Shiranui Strong Fall   Caida fuerte Shiranui
Fuusha Kuzushi              Windmill Demolisher    Demoledor de molino
Yume Zakura                 Dream Cherry           Cereza de ensueño
Kachou Sen                  Flower-Butterfly Fan   Abanico de Flor-
                                                   Mariposa
Ryuu Enbu                   Dragon Blaze Dance     Danza de flama de
                                                   dragon
Hissatsu Shinobi Bachi      Deadly Ninja Bees      Abejas ninja mortales
Musasabi no Mai(Chijou)     Dance of the Giant     Danza de la ardilla
                            Flying Squirrel(Ground)voladora gigante
                                                   (en tierra)
Musasabi no Mai(Kuuchuu)    Dance of the Giant     Danza de la ardilla
                            Flying Squirrel        voladora gigante
                            (mid-air)              (medio del aire)

Kagero no Mai               Dance of the Heat Haze  Danza de la neblina
                                                    del calor

Mizutori no Mai             Dance of the Waterfowl  Danza de las aves
                                                    acuaticas

Chou Hissatsu               Ultra Deadly            Ultra Abejas
Shinobi Bachi               Ninja Bees              ninja mortales

Beni Suzaku                 Crimson Firebird Driver Portador del pajaro
                                                    de fuego carmesi

---------------------------------------------------------------------------
Maki

Not yet

---------------------------------------------------------------------------
M.Bison/Vega

Deadly Throw                    --------------   Lanzamiento mortal
Dead Rise                       --------------   Alza de muerto
Psycho Vanish                   --------------   Desvanecedor psiquico
Psycho Impact                   --------------   Impacto psiquico
Psycho Crusher                  --------------   Triturador psiquico
Double Knee Press               --------------   Doble presa de rodillas
Head Press                      --------------   Presa a la cabeza
Devil Reverse                   --------------   Reves diabolico
Somersault Skull Diver          --------------   Sambullida con salto
                                                 mortal a la cabeza
Mega Psycho Crusher             --------------   Mega Triturador psiquico
Knee Press Nightmare            --------------   Pesadilla de presa de
                                                 rodillas

---------------------------------------------------------------------------
Morrigan

Soul Fist                       --------------   Puño del alma
Shadow Blade                    --------------   Hoja de cuchilla sombra
Vector Drain                    --------------   Reductor de vector
Cardinal Blade                  --------------   Hoja de cuchilla cardenal
Valkyrie Turn                   --------------   Vuelta de valkiria
Darkness Illusion               --------------   Ilusion de oscuridad

---------------------------------------------------------------------------
Nakoruru

Annu Mutsube                    Blade of Victory  Espada de la victoria
Lela Mutsube                    Blade of Wind     Espada del viento
Amube Yatoro                    --------------    -n/a-
Kamui Rymuse                    --------------    -n/a-
Mamahaha Nitsukamaru            Mamahaha Grab     Agarre a Mamahaha
Mamahaha Tsukamari Kougeki      Mamahaha Slash    Cuchillada de Mamahaha
Mamahaha Kara Okiru             Mamahaha Release  Soltar Mamahaha
Kamui Mutsube                   Blade of the gods Espada de los dioses
Shichikapu Ai                   --------------    -n/a-
Shichikapu Kamui Irushika       --------------    -n/a-
Shirikoro Kamui Nomi            --------------    -n/a-
Elelyu Kamui Rymuse             --------------    -n/a-

---------------------------------------------------------------------------
Raiden

Piledriver                      --------------   -----------
Bear Hug                        --------------   Abrazo de oso
Bear Stomp                      --------------   Pisoton de oso
Body Press                      --------------   Presa de cuerpo
Doku Giri                       Poison Mist      Niebla de veneno
Giant Bomb                      --------------   Bomba Gigante
Super Drop Kick                 --------------   Super Patada en caida
Thunder Crush Bomb              --------------   Bomba trituradora de
                                                 trueno
Raiden Combination Body Blow    --------------   Combinacion de Raiden-
                                                 Golpe al cuerpo
HeaDButt                        --------------   Cabezazo
Front Suplex                    --------------   Suplex al frente
Destruction Drop                --------------   Caida de destruccion
Flame Breath                    --------------   Aliento de flama
Crazy Train                     --------------   Tren loco

---------------------------------------------------------------------------
Rock Howard

Kokku Sen                 --------------
Overhead Kick             --------------    Patada sobre la cabeza
Reppuken                  Storm Fist        Puño de tormenta
Double Reppuken           Double Storm Fist Doble Puño de tormenta
Rising Tackle             --------------    Intercepcion ascendiente
Crack Counter(Joudan)     Crack counter     Contraataque quebrador
                         Upper-section     seccion superior

Crack Counter(Choudan)    Crack counter     Contraataque quebrador
                         mid-section       seccion media

Crack Counter(Gedan)      Crack counter     Contraataque quebrador
                         lower-section     seccion inferior

Hard Edge                 --------------    Filo duro
Shinku Nage               Vacuum Throw      Lanzamiento aspiradora
Break                     --------------    Romper
Rasetsu                   --------------
Rage Run Type Dunk        --------------    Corrida rabiosa tipo hundida
Rage Run Type Save        --------------    Corrida rabiosa tipo a salvo
Rage Run Type Shift       --------------    Corrida rabiosa tipo cambio de
                                           lugar
Shining Knuckle           --------------    Nudillo brillante
Raising Storm             --------------    Tormenta ascendiente
Deadly Rave Neo           --------------    Neo Rabia letal

---------------------------------------------------------------------------
Rolento Schugerg.

Colonel Carrier           --------------    Protador de coronel
Deadly Package            --------------    Paquete mortal
Fake Rod                  --------------    Amague de pertiga
Patriot Circle            --------------    Circulo patriota
Stinger                   --------------    Aguijoneador
Mekong Delta Air Raid     --------------    Asalto aereo en Mekong Delta
Mekong Delta Escape       --------------    Escape de Mekong Delta
Mekong Delta Attack       --------------    Ataque en Mekong Delta
Spike Rod                 --------------    Clavo de pertiga
Scouter Jump              --------------    Salto de explorador
Take No Prisoner          --------------    No tomen prisioneros
Steel Rain                --------------    Lluvia de acero
Mine Sweeper              --------------    Barredor de mina

---------------------------------------------------------------------------
Rugal/God Rugal

Kaiser Wave                     -------------   Ola del Kaiser
Dark Brarrier                   -------------   Barrera oscura
Genocide Cutter                 -------------   Cortador genocida
God Press                       -------------   Presa de dios
Gigantic Pressure               -------------   Presion gigantesca
Total Annihilation              -------------   Aniquilacion total
Dark Smash                      -------------   Choque oscuro
Rugal Execution                 -------------   Ejecucion de Rugal
God End                         -------------   Finalizador de dios
Last Judgment                   -------------   Ultimo Juicio

---------------------------------------------------------------------------
Ryo

Hyouchuu Wari Nage            Ice Pillar Splitter Presa partidora
                              Press               de pilar de hielo

Hyouchuu Wari                 Ice Pillar Splitter Partidor de
                                                  pilar de hielo

Ko'ou Ken                     Tiger Gleam Fist    Puño destello de tigre
Hien Shippuu Kyaku            Flying Gale Kick    Patada vendaval
                                                  voladora

Kohou                         Tiger Cannon        Cañon de tigre
Zanretsu Ken                  Momentary Violence  Puño de violencia
                              Fist                momentanea

Mouko Raijin Setsu            Wild Tiger          Tigre salvaje
                              (Thunder God's Arm) (Brazo del dios del
                                                     trueno)
Kyokugen-ryuu Renbu Ken       Extreme Limit Style Danza de puñetazos del
                              Rapid Punch Dance   estilo del limite extremo

Ryuuko Ranbu                  Dragon/Tiger        Danza vociferadora
                              Boisterous Dance    del tigre/dragon

Haou Shoukou Ken              Supreme King Flying Puño volador rugiente
                              Roaring Fist        de rey supremo

Tenchi Haou Ken               Heaven and Earth    Puño de rey supremo
                              Supreme King Fist   de la Tierra y el
                                                  paraiso

---------------------------------------------------------------------
Ryu/Evil Ryu

Kyuubi Kudaki                  Solarplexus smasher  Golpeador de
                                                    plexo solar
Sakotsu Wari                   Collarbone Splitter  Partidor de clavicula
Senpuu Kyaku                   Whirlwind Kick       Patada remolino
Hadou Ken                      Surge Fist           Puño de energia
Shakunetsu Hadou Ken           Scorching Heat       Puño de energia
                               Surge Fist           abrasador
Shouryuu Ken                   Rising Dragon Fist   Puño de dragon
                                                    ascendente
Tatsumaki Senpuu Kyaku         Tornado Whirlwind    Patada tornado
                               Kick
Shinkuu Hadou Ken              Vacuum Surge Fist    Puño de enrgia
                                                    aspirador

Shinkuu Tatsumaki Senpuu       Vacuum Tornado       Patda tornado
Kyaku                          Whirlwind Kick       aspiradora

Shin Shouryuu Ken              True Rising          Autentico puño de
                               Dragon Fist          dragon ascendiente

Denjin Hadou Ken               Electric Blade       Puño de energia de
                               Surge Fist           navaja electrica

---------------------------------------------------------------------------
Ryuhaku Todo

Maki Nage             Twisting Lift          Levantamiento torcedor
Aiki Nage             Aikido Throw           Lanzamiento de aikido
Kasane ate            Piled Hitter           Golpeador apilado
Kuuchu Kasane ate     Air Piled Hitter       Golpeador apilado en el aire
Taikuu Kasane ate     Anti-air Piled Hitter  Golpeador apilado anti aereo
Chou Kasane Ate       Super Piled Hitter     Super Golpeador apilado
Shingan:Kuzu Otoshi   See With Your Heart:   Mira con tu corazon:
                     Arrowroot Drop         Caida de raiz de flecha

---------------------------------------------------------------------------
Sagat

Tiger Carry                -------------   Carga de tigre
Tiger Rage                 -------------   Ira de tigre
Tiger Shot                 -------------   Tiro de tigre
Ground Tiger Shot          -------------   Tiro de tigre a ras del suelo
Tiger Uppercut             -------------   Uppercut de tigre
Tiger Crush                -------------   Aplastador de tigre
Tiger Knee                 -------------   Rodilla de tigre
Tiger Cannon               -------------   Cañon de tigre
Tiger Genocide             -------------   Genocidio de tigre
Tiger Raid                 -------------   Asalto de tigre

---------------------------------------------------------------------------
Sakura

Sakura-jime             Sakura's Strangle      Estrangulamiento de Sakura
Sailor Shoot            -----------            Patada de marinero
Flower Kick             -----------            Patada de flor
Hadou Shou              Surge Palm             Palma de energia
Shou'ou Ken             Cherry Blossom Fist    Puño de cerezo floreciente
Shunpuu Renkyaku        -n/a-
Shunpuu Kyaku           Spring Breeze Kick     Patada de brisa de
                                               primavera
Ouka Kyaku              -------------          -n/a-
Midare Sakura           Cherry Trees           Arboles de cereza
                        Blossoming in          floreciendo en
                        Profusion              abundancia

Haru Ichiban            First Storm of Spring  Primer tormenta de
                                               primavera

---------------------------------------------------------------------------
Terry Bogard

Grasping Upper            -------------   Emprendida hacia arriba
Buster Throw              -------------   Lanzamiento estructor
Rising Upper              -------------   Ascencion hacia arriba
Power Wave                -------------   Ola/Onda de poder
Power Dunk                -------------   Hundida poderosa
Burning Knuckles          -------------   Nudillos ardientes
Crack Shot                -------------   Tiro quebrador
Rising Tackle             -------------   Intercepcion ascendiente
Power Geyser              -------------   Geiser de poder
Buster Wolf               -------------   Lobo destructor

---------------------------------------------------------------------------
Vega/Balrog

Rainbow Suplex            -------------   Suplex arcoiris
Stardust Drop             -------------   Caida polvo de estrellas
Crescent Line             -------------   Linea creciente
Cosmic Smart              -------------   Punzon cosmico
Rolling Crystal Flash     -------------   Flash de cristal rodante
Scarlet Terror            -------------   Terror escarlata
Sky High Claw             -------------   Garra de mucha altura
Flying Barcelona Attack   -------------   Ataque volador Barcelona
Izuna Drop                -------------   Caida Izuna
Backslash                 -------------   Vuelta hacia atras
Short Backslash           -------------   Vuelta hacia atras corta
Flying Barcelona Special  -------------   Especial volador Barcelona
Rolling Izuna Drop        -------------   Caida Izuna rodante
Scarlet Mirage            -------------   Espejismo escarlata
Red Impact                -------------   Impacto rojo

---------------------------------------------------------------------------
Vice

Death Blow                -------------   Golpe mortal
Back Rush                 -------------   Presa rapida hacia atras
Nail Bomb                 -------------   Bombazo clavo
Gore Fest                 -------------   Fiesta sangrienta
Tranquility               -------------   Tranquilidad
Mayhem                    -------------   Caos total
Outrage                   -------------   Ultrage
Ravenous                  -------------   Voraz
Da Cide                   -------------   Decisivo
Da Cide Slayer            -------------   Decisivo asesino
Whitering Force           -------------   Fuerza marchitadora
Negative Gain             -------------   Incremento negativo

---------------------------------------------------------------------------
Yamazaki

Shime Age                 Strangle Lift              Alza estranguladora
Bun Nage                  Mosquito Throw             Lanzamiento de
                                                     mosquito
Bussashi                  stabbing                   Puñalada
Hebi Tsukai(Joudan)       Snake Tamer(upper level)   Domador de serpientes
                                                     (nivel superior)
Hebi Tsukai(Chuudan)      Snake Tamer(middle level)  Domador de serpientes
                                                     (nivel medio)
Hebi Tsukai(Gedan)        Snake Tamer(lower level)   Domador de serpientes
                                                     (nivel inferior)
Hebi Damashi              Snake Trick                Truco de serpiente
Sadomaso                  Sadism/Masochism           Sadismo-masoquismo
Bakudan Pachiki           Bomb Headbutt              Cabezazo bomba
Suna Kake                 Sand Spray                 Spray de arena
Sabaki no Aikuchi         Dagger of Judgment         Daga del juicio
Yakiire                   Tempering                  Temperamento
Bai Gaeshi                Double Return              Doble retorno
Guillotine                -------------              Guillotina
Drill                     -------------              Taladro

---------------------------------------------------------------------------
Yun

Senpuu Kyaku         Whirlwind Kick              Patada torbellino

Zesshou Hohou        Technique to Move           Tecnica de moverse
                    without Stepping            sin dar pasos

Kobokushi            Tiger Strike                Golpe de tigre
Tetsuzan Kou         Iron Mountain Lean          de montaña de hierro
Senkyuutai           Arcing Thigh Drill          Taladro de muslo arqueante
Zenpou Tenshin       Roll Body Forward           Rodar el cuerpo hacia
                                                adelante
Raigeki Shuu         Lightning Attack Kick       Patada de ataque relampago
Youhou               Frying Roast                Rostisado friendose
Sourai Rengeki       Rapid Thunder Spear         Ataque rapido de lanza
                    Attack                      trueno

Raishin Mahha ken    Quaking Thunder Demonic     Puño de rotura demoniaca
                    Break Fist                  de trueno tembloroso

Hitten Souryuu Jin   Heaven Mourning Style God   Ataque celestial del dios
                    attack ???                  del estilo de afliccion

---------------------------------------------------------------------------
Yuri Sakazaki

Oni Harite                Demon Hand Slap            Cachetada de demonio
Silent Nage               Silent Throw               Lanzamiento
                                                     silencioso
Tsubame Otoshi            Swallow Drop               Caida de golondrina
En Yoku                   Swallow Wing               Ala de golondrina
Ko'ou Ken                 Tiger Gleam Fist           Puño destello de tigre

Raiou Ken                 Lightning Sparkle Fist     Puño de chispazo de
                                                     rayo
Saiha                     Smash Break                Choque agrietador
Yuri Chou Upper           Yuri Super Upper           Super Uppercut de
                                                     Yuri
Double Yuri Chou Upper    Double Yuri Super Upper    Doble Super Uppercut
                                                     de Yuri
Hyakuretsu Binta          One Hundred Violent Slaps  Cien cachetadas
                                                     violentas

Haou Shoukou Ken          Supreme King Flying        Puño volador rugiente
                          Roaring Fist               de rey supremo

Hien Rekkou               Flying Violent Pierce      Perforador volador
                                                     violento
Hien Hou'ou Kyaku         Flying Phoenix Kick        Patada voladora de
                                                     Fenix

---------------------------------------------------------------------------
Zangief

Back Drop                 -------------   Caida de espaldas
Pile Driver               -------------   ------------
Kamitsuki                 Biting          Mordeura
Flying Knee Drop          -------------   Caida de rodilla voladora
Vanishing Flat            -------------   Reventon desvanecedor
Double Lariat             -------------   Doble lazo
Quick Double Lariat       -------------   Doble lazo rapido
Screw Piledriver          -------------   Piledriver atornillador
Flying Powerbomb          -------------   Bomba de poder voladora
Atomic Suplex             -------------   Suplex atomico
Final Atomic Buster       -------------   Destructor atomico final
Aerial Russian Slam       -------------   Lanzamiento aereo ruso

---------------------------------------------------------------------------
Nota :Algunas palabras en ingles no tienen traduccion literal al español

Piledriver :llave de lucha libre ,se toma al oponente cabeza abajo tomado
           por la cintura ,la cabeza se pone entre las piernas.
           Luego se deja uno mismo caer con el oponente asido hasta que
           su cabeza golpea el suelo.

Suplex     :Otra llave de lucha libre , se toma al oponente por la espalda
           a la altura de la cintura, luego se arquea la espalda hasta que
           la espalda del oponente toca el suelo.


-------------------------------------------------------------------------.
VII.Final Comments



-------------------------------------------------------------------------.
VIII.-Credits Section-

-Thanks to Kao Megura for writting the best faqs ever ,
wich i used to get the japanese names and translations.

King of Fighters 98-00
Street Fighter Alpha 3
Street Fighter 3rd Strike
Vampire Savior

You can found all his faqs here at www.gamefaqs.com

-I recomend to you the actual reader of this faq ,take a look to that guys
faqs,you may find some stuff i have not.
This is my second faq ,i worked hard to do it and i'm proud , remember ,if
you used some stuff like i did from other person ,credit him/her ,no one
likes plagiarism.

May the force be with you!! Pika Pika!!!

------------------------------E------N-------D---------------------------.