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[ game ] - Capcom vs. SNK 2, Mark of the Millenium 2001
[ system ] - Dreamcast/Arcade/Playstation2
[ version ] - Gamma
[ date ] - November 11th, 2001(created September 28th, 2001)
[ contact ] - dingojellybean - (at) - hellokitty (dot) com
[ webpage ] - www.dingojellybean.com
------------------------------- [ Copyright ] -------------------------------
This FAQ was solely intended for the public use on the www. It cannot be
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notice of the author. Any violation of this code will result in strict
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You may juxatpose this---document with other---documents as well without
notice of the author but it must not be used for sales and broadcasting
or commercial use. This FAQ may not be---included in a promotional CD,
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in a password protected area nor---in a high security area. This FAQ is
solely used and ONLY used for public---use only and may not be used in a
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used "just like a book" meaning that it can be read over and over again
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best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT
MY PERMISSION!
This document is copyright; Dingo Jellybean, 2001.
--------------------------- [ End of Copyright ] ----------------------------
- Introduction
- Version History
- Groove Guide
- Legend
- Characters
- Akuma - Guile - Morrigan - Vega
- Athena - God Rugal - Nakoruru - Vice
- Balrog - Hibiki - Orochi Iori - Yamazaki
- Benimaru - Hoahmaru - Raiden - Yun
- Blanka - Iori - Rock - Yuri
- Cammy - Joe - Rolento - Zangief
- Chang - Ken - Rugal
- Chun-Li - Kim - Ryo
- Dan - King - Ryu
- Dhalsim - Kyo - Sagat
- Eagle - Kyosuke - Sakura
- E.Honda - Mai - Shin Akuma
- Evil Ryu - Maki - Terry
- Gesse - M.Bison - Todo
- Special Introductions(next update)
- Color Selection
- Miscellaneous(next update)
- Approbation
*****************************************************************************
----------------------------- [ Introduction ] ------------------------------
*****************************************************************************
New intro this time. Yes you can use this guide, only if you leave it
unaltered completely, you make no profit of any kind and you credit me and
the contributors of this guide when due.
One quick note about the title. It's Mark of the Millenium 2001, although
the Japanese version(which is what this guide is based on) is Millionaire
Fighting 2001. I'm not exactly sure what the US name will be when it comes
to the Playstation2, but all fingers seem to point at MotM2K1 instead of
MF2K1...doesn't matter anyways, the localization and domestic versions won't
differ much. Also, since the title is in the name of the potential US
version, the names will be too. Like Akuma instead of Gouki and Vega instead
of Balrog, etc.
Now about the game, it's easily the best fighter I've played since Alpha 3.
While it's not as combo heavy as the rediculously easy(and SUPER cheap)
Marvel vs. Capcom 2, I find the game more enjoyable...since I don't find
myself in corner traps from my cheap brother using Magneto(and his triangle
dashing and magnetic 120 hit combos...>.<), Cable(3 consecutive Hyper Viper
Beams, that annoying ground to air HVB combo, and the guard cancel), and
Doom(that stupid molecular shield that eats your life...even if you block).
This game is a lot more balanced than the last game and it's more combo
friendly. The cast of characters is wider, the animation is better, and
the music and backgrounds are definitely a step up from any previous 2-D
fighter I've seen(except GGX on the DC...whew). There's a 6 button layout
now and a ton of new features and characters. However, Capcom skimmed down
on the number of stages unfortunately.
One of the best quotes(although nothing fancy) I've seen in a long time
was on the cover of the case on the side panel that said "2D will never
die", while I can't read Japanese...I do thank www.mmcafe.com for pointing
it out. I've always believed that the true fighting game was 2D based,
I never liked 3D fighting games(believe me, I tried endlessly trying to
like them) but it never appealed to me. Capcom vs. SNK 2 is just another
reason why I'll never go to 3D...it's too much fun to let down.
I'll still take emails regarding the game, but please be noted that I can't
answer them during the weekday as I am very busy with college. Be noted that
if the Last version of the guide comes up, I won't take any more
contributions to the guide. I know it sounds cruel, but my updates shouldn't
have to resemble an asymtote, either I finish it or not.
*****************************************************************************
---------------------------- [ Version History ] ----------------------------
*****************************************************************************
-- [ 9-29-01 - Beta ] --
- Full movelists
- Movelists
- Special Comments
- Counters
- Chain combos
- Groove Guide
- Legend
Note that this update is very early, I still have a ton to add to the
guide like individual taunts(which will be done next week) as well as
special introductions and maybe some combo sections. Watch for the
Alpha version to come out next week or the next...whenever college decides
to be nice to me.
-- [ 10-03-01 Pre-Alpha ] --
- More movelists
- The exclusive air combo by Kyosuke
That's pretty much it. The air combo is a combo founded by my brother, I've
yet to see anyone know about it, much less perform it. The Movelists blanks
were filled out by Mr.Prolific, Kao Megura.
-- [ 10-06-01 Alpha ] --
- Color Selection(more to be added later)
- Yun's launcher
- Intro redone
-- [ 10-13-01 Gamma ] --
- Finished with color selection section
- Updated movelists as well as individual tips on certain characters
Whew...that color list took a ton of work. I'll try to add the special
intros once I've found them all.
-- [ 11-11-01 Gamma ] --
- Minor corrections on various characters and additional moves added
No, I do not have the PS2 version of this game. Why? There's a thing called
auto-insurance. :( #@$%!!!! I'll see if I can ste...borrow this game for
the PS2 from someone else and find out the differences between the DC and
PS2 versions. Most likely I won't be able to update until I get my
Thanksgiving break in a couple of weeks.
*****************************************************************************
------------------------------ [ Groove Guide ] -----------------------------
*****************************************************************************
Much like Street Fighter Alpha 3, you are given a series of modes for each
character. With 48 characters and 6 modes each it's going to be hard to
decide if you're new to the game. Much like the ISMs in Alpha 3, the grooves
comprises of different features. However every character is given the
accessibility of all their moves regardless of which groove they are in.
- [ Groove Legend ] -
A - Safe Fall; 2K/2P just before knockdown
The safe fall allows your character to roll immediately after touching
the ground. You recover a little faster and you can escape corner traps.
B - Custom Combo; FP/RK
The custom combo is exactly what it says. Your character is given a
significant speed boost and your character's recovery time is almost
zero. This allows you to chain in multiple projectiles and chain attacks
with ease. You can initiate this in the air or ground, but be noted that
once you are attacked, the custom combo ends. Finally you can pull off
a level 1 super during the duration of the custom combo, but it will
cut off the custom combo...so try to save the super for the end of the
custom combo.
C - Air Block; Hold opposite direction of attack
Not much to say here.
D - Parry; Press F towards the attack
This tactic from Street Fighter 3: 3rd Strike, this allows you to take
no block damage from any move and it allows you to recover before your
opponent does...leaving them vulnerable to a quick counter attack. It's
a rather tricky manuver to pull off...lots of practice is needed to
even be at an intermediate level.
E - Run; F,F(hold the second forward)
This run will allow your characters to well...run. You can cancel this
at any time, but you must be wary that you'll recover if you run too
long.
F - Counter Attack; F+FK+SP(while blocking)
Counter attacks vary from character to character. Unlike in Alpha 2
where you can create your own counter attacks, in CvS2 you are virtually
stuck with a counter attack(most of the times they are pretty useless)
the character has. Counter attacks are blockable 80% of the time too.
G - Dashing; F,F/B,B
This replaces the run, it's a short dash forwards or backwards.
H - Roll; JP+SK
The roll will allow you to avoid practically all attacks in the game.
You will roll towards your opponent behind them if you are close to
them and the recovery time is very minimal. There is a slight bit of
animation where the character is vulnerable to attack. You can begin
move motions during this roll as well...making moves like the Final
Atomic Buster much easier to pull off.
I - Small Jump; Tap U
This jump will have the character just high enough to avoid low attacks
but just low enough to have them avoid air supers like the Aerial
Russian Slam. It's pretty useful in most cases but it's seldom used.
J - Evade; Block
This will allow your character to sidestep beside all attacks in the
game. You'll pretty much avoid supers and even throws and there isn't
much recovery time after the evade either.
K - Tactical Recovery; 2P(just before knockdown)
This will allow the character to avoid some of the pitfalls of cornered
trapping. Personally I don't use it too much, but it's useful to surprise
your opponent.
L - Roll Counter; B/F+JP+SK
When you counter, your character will roll instead of attack. Depending
on which way you press you can end up right behind your opponent and
surprise them. Note that you can being the move motions during this roll
as well...this is especially useful for characters like Zangief and
Raiden.
M - Just Defend; Block just before you are attacked
When you Just Defend in this groove, you gain a bit of your health back.
It's a little cheap and unfair at times, but eh.
- [ C-Groove ] - CFGH
The C-Groove acts like Street Fighter Alpha 3's A-ISM. You are given
three levels of super and you can variate the strength of the super
depending on which button you press. You can airblock, dash, roll,
safe fall and counter attack.
- [ A-Groove ] - BFGH
The A-Groove represents more of a mixture of Super Street Fighter II
Turbo and Street Fighter Alpha 3's V-ISM. You can perform supers but
they are limited to level 1 only and custom combos(the groove's main
feature) are available. The custom combo can be initiated by pressing
fierce and roundhouse at the same time, they can also be initiated in
the air. Another neat feature about this groove is the ability to
"hyper cancel." Instead of cancelling a special move into a super, it
actually works the other way around. This only works on level 2 supers,
and at any time during the duration of the level two super you are
welcomed to cancel into a special attack. For instance, Cammy can do
her Level 2 Spin Dive Smasher and then later perform the Cannon Revenge,
as she lands on the ground she can quickly pull off a level 1 Reverse
Shaft Breaker. It's pretty neat and leads to some insane combos, you
should try experimenting to see what you can find.
- [ P-Groove ] - DGK
The P-Groove acts much like Street Fighter III: 3rd Strike's engine.
The main feature here is the parry technique. You are given one level
of super and you are limited to using one level three super. However,
your super guage gains a little faster than the C and A grooves.
- [ S-Groove ] - FGIJ
The S-Groove is much like the engine of previous King of Fighters.
The groove's main feature is the desperation super. As your character's
life bar starts flashing(when it's low) you essentially gain unlimited
level 1 supers. You can charge by pressing and holding down the fierce
and roundhouse buttons.
- [ N-Groove ] - AEFHIL
This groove allows you to go into "MAX" status. Once you initiate this
(pressing Roundhouse and fierce at the same time) your defense and
offense rises. You can also initate level 3 supers in this mode, but
outside it only level 1 supers are available.
- [ K-Groove ] - AEIM
The K-Groove's main feature is the "berserk" or "rage" mode that the
character goes into. The meter fills up incredibly fast(it fills up
when you take damage or block an attack) and once it initiates the
character automatically starts turning red. At this point the
character's strength increases significantly and the defense is raised
a level.
*****************************************************************************
--------------------------------- [ Legend ] --------------------------------
*****************************************************************************
D Down
DF Down/Forward
F Forward
U Up
UF Up/Forward
UB Up/Back
B Back
DB Down/Back
(air) This move can either be done in the air or ONLY done in the air.
(lvl-3) This super must have 3 levels before being used.
(remain This is essentially leaving the controls alone and let the move
idle) work itself.
(close) You must be close to the opponent for this move to work.
(hold) This is holding down the button.
(charge) You can charge the move by holding down the button and letting go.
(x2) This motion must be performed twice before executing.
(repeat This move can be performed three times in a row to form a chain.
x3)
(very You must be very close to the opponent for this move to occur.
close)
(2 sec.) You must charge for the move before being able to use it.
3P This stands for 3 punches, sometimes you must hold this down.
3K This stands for 3 kicks basically.
JP Jab punch
SP Strong Punch
FP Fierce Punch
SK Short Kick
FK Forward Kick
RK Roundhouse Kick
, This tells you to cancel into the next move.
/ This seperates two different motions linking to one move, either
one of the motions on either side of this will have the same or
similar effect of the other.
+ You must press the button at the same time of the motion.
(rapidly) For this move to be effective you must press the attack button
rapidly.
( ) When a move name is listed inside these parentheses, it means
that I'm not aware of the official name for this move.
360 This means that you must rotate the directional pad or stick a
full 360 degrees before pulling off the move.
=============================================================================
--------------------------------- [ Akuma ] ---------------------------------
=============================================================================
Gou Hadouken D,DF,F+P
Zanku Hadouken D,DF,F+P(air)
Tatsumaki Zanku Kyaku D,DB,B+K(air)
Gou Shoryuken D,F,DF+P
Shakunetsu Hadouken B,DB,D,DF,F+P
Zugai Hasatsu F+SP
Ashura Senkuu F,D,DF+3P/3K - B,D,DB+3P/3K
Hyakki Shuu F,D,DF+K
- Hyakki Goushou P
- Hyakki Gouzan (remain idle)
- Hyakki Gousai B/F+P(close)
- Hyakki Goudan K
- Hyakki Goutsui B/F+P(very close)
Tenma Kuujin Kyaku UF,DF+FK
Messatsu Gou Hado F,DF,D,DB,B(x2)+P
Messatsu Gou Shoryuu D,DF,F(x2)+P
Tenman Gou Zankuu D,DF,F(x2)+P(air)
Shun Goku Satsu JP,JP,F,SK,FP(lvl-3)
- Counter - Standing Fierce
* Cancellable Attacks *
SK,FP
JP,SP
SK,SP
JP,FK
SK,FK
SK,JP,FK
JP,SK,FK
JP,SK,SP
SK,JP,SP
- Akuma's "overhead counter" cannot be blocked low
- On Akuma's Ashura Senkuu the kicks will move him half screen while the
punch will move him full screen.
- The Tenma Kuujin Kyaku is a rather difficult move to pull off, the
key to pulling this off is to jump towards your opponent and performing
the motion at the vertices(apex) of his jump. I find it easier to pull
this off when I super jump.
- The Shun Goku Satsu cannot be blocked.
=============================================================================
--------------------------------- [ Athena ] --------------------------------
=============================================================================
Psycho Ball Attack D,DF,F+P
Psycho Sword F,D,DF+P
Phoenix Arrow F,DF,D,DB,B+K(air)
Super Psychic Throw B,DB,D,DF,F+P
Psycho Reflector F,DF,D,DB,B+K
Psychic Teleport B,DB,D,DF,F+K
Shining Crystal Bit F,DF,D,DB,B(x2)+P(air)
- Crystal Shoot D,DB,B+P(hold)
Phoenix Fang Arrow D,DF,F(x2)+K(air)
- Counter - Psycho Sword
* Cancellable Attacks *
JP,SK
SK,JP
JP,SK,FK
JP,FK
- The Psycho Reflector can reflect projectiles or absorb them into the
super guage(much like Rose's Soul Reflect of the Alpha series).
- The Phoenix Fang Arrow's hits will vary, if you are too high or too low
you won't get all the hits. Try to stay about 45 degrees from the
opponent's head when performing this move.
=============================================================================
--------------------------------- [ Balrog ] --------------------------------
=============================================================================
Dashing Straight B(2 sec.)F+P
Dashing Uppercut B(2 sec.)F+K
Ground Dashing Straight B(2 sec.)DF+P
Ground Dashing Uppercut B(2 sec.)DF+K
Buffalo Headbutt D(2 sec.)U+P
Turn Punch 3P/3K(Hold)
Crazy Buffalo B(2 sec.)F,B,F+P/K
Gigaton Blow B(2 sec.)F,B,F+K(lvl-3)
- Counter - Buffalo Headbutt
* Cancellable Attacks *
JP,SP
SK,SP
SK,FK
JP,SK,SP
JP,SK,JP
JP,JP,JP
- The Turn Punch will do more damage the longer you hold it but the move
will not come out if you don't charge it for at least 2 seconds.
- You can alternate the Crazy Buffalo during each of the hits in the super
by pressing the K or P. If you are on lvl 1 or 2 the kick version will
have Balrog do the Crazy Buffalo, on level 3 you will pull out the
Gigaton Blow using the kick buttons. The punch will do the Dashing
Straight while the kick will do the Dashing Uppercut.
=============================================================================
-------------------------------- [ Benimaru ] -------------------------------
=============================================================================
Raijin Ken D,DF,F+P/F,D,DF+P
Ian Geri D,DF,F+K
- Handou Sandan Geri D,U+K
Inazuma Kick F,D,DF+K
Kougan Corridor F,DF,D,DB,B,F+P(close)
Shinkuu Katate-goma F,DF,D,DB,B+K
Raikou Ken D,DF,F(x2)+P
Denei Spark D,DF,F(x2)+K
Electrigger F,DF,D,DB,B(x2)+P(close)
- Counter - Inazuma Kick
* Cancellable Attacks *
SK,FP
JP,SP
JP,FP
SK,SP
JP,FK
SK,FK
JP,JP,JP
- The fireball motion of the Raijin Ken will have Benimaru attack horizontal
while the dragon punch motion will have him aim at a 45 degree angle
upwards.
- The Shinkuu Katate-goma will knock the opponent to the opposite side of
Benimaru when connected.
- If you press 3K after the Shinkuu Katate-goma, Benimaru will cancel out
of it...it's really more effective if you use the roundhouse version of
the kick however.
=============================================================================
--------------------------------- [ Blanka ] --------------------------------
=============================================================================
Electricity P(rapidly)
Rolling Attack B(2 sec.)F+P
Vertical Rolling D(2 sec.)U+K
Backstep Leap B(2 sec.)F+K
Dash 3K/B+3K
Amazon River Run DF+FP
Ground Shave Rolling B(2 sec.)F,B,F+K
Direct Lightning B(2 sec.)F,B,F+P
Shout of Earth DB(2 sec.)DF,DB,U+P(rapidly)
- Counter - Standing Fierce
* Cancellable Attacks *
JP,SP
C.SK,C.JP,JP
C.SK,SP
C.SK,FK
- The Ground Shave Rolling can be delayed if you hold down the kick button
but you can't hold it down forever. When you're up close and you connect
with the first hit, hesistate a little(hold down the kick button) and
then release to get all five hits out.
- The (slide punch) will go under most projectiles.
- The Shout of Earth will go on longer if you tap the button continously.
=============================================================================
---------------------------------- [ Cammy ] --------------------------------
=============================================================================
Cannon Spike F,D,DF+K
Spiral Arrow D,DF,F+K
Spinning Knuckle F,DF,D,DB,B+P
Cannon Revenge D,DB,B+K(air)
Hooligan Combination DB,D,DF,F,UF+P
- Fatal Leg Twister F/B+P/K(close)
- Cross Scissor Pressure F/B+P/K(really close)
- Cannon Revenge K
- Razor Edge Slicer (remain idle)
Spin Drive Smasher D,DF,F(x2)+K
Reverse Shaft Breaker D,DB,B(x2)+K
- Counter - Cannon Spike
* Cancellable Attacks *
JP,FP
SK,JP
JP,SK
JP,SP
FP,RK
JP,FP,RK
SK,JP,FK
SK,JP,FP
SK,RK
SP,FK
FP,FK
- To get the most hits out of the Reverse Shaft Breaker, hesistate for a
second after start up and then ram the buttons.
=============================================================================
--------------------------------- [ Chang ] ---------------------------------
=============================================================================
(slide punch) DF+FP
Tekkyuu Dai Kaiten P(rapidly)
Tekkyuu Funsai Geki B(2 sec.)F+P
Dai Hakai Nage F,DF,D,DB,B,F+P(close)
Drill Slash F,DF,D,DB,B+K
Tatsumaki Shippuu Zan B,DB,D,DF,F+K
Running Slash F,D,DF+K
Tekkyuu Dai Bousou D,DF,F,DF,D,DB,B+P
Chouzetsu Shinkuu Zan F,DF,D,DB,B(x2)+K
- Counter - (slide punch)
* Cancellable Attacks *
C.JP,C.SK
C.JP,C.SK,C.SP
=============================================================================
-------------------------------- [ Chun-Li ] --------------------------------
=============================================================================
Yousou Kyaku D+FK(air)
Kaku Kyaku Raku DF+RK
Kikouken B,DB,D,DF,F+P
Spinning Bird Kick D(2 sec.)U+K
Hyakuretsu Kyaku K(rapidly)
Kikoushou D,DF,F(x2)+P
Hoyokusen D,DF,F(x2)+K
- Counter - Standing Fierce
* Cancellable Attacks *
JP,SK
C.JP,C.SK,C.SP
JP,SP
SK,JP
=============================================================================
---------------------------------- [ Dan ] ----------------------------------
=============================================================================
Gadouken D,DF,F+P
Kouryuken F,D,DF+P
Dankukyaku D,DB,B+K
Kuuchuu Dankukyaku D,DB,B+K(air)
Kouten Chouhatsu D,DB,B+Taunt
Zenten Chouhatsu D,DF,F+Taunt
Shinkuu Gadouken D,DF,F(x2)+P
Kouryuu Rekka D,DF,F(x2)+K
Hisshou Buraiken D,DB,B(x2)+K
Chouhatsu Densetsu D,DF,F(x2)+Taunt
- Counter - Koryuken(flashing)
* Cancellable Attacks *
JP,SK
JP,SP
JP,FK
JP,RK
- To do a taunt with Dan using the Dreamcast you must hold down the short
kick button first before you can begin the motion for the rolling
taunts, then press Start as you come to an end on the motion.
- I probably shouldn't have to remind you but Dan's rolling taunt super
isn't a very wise move to use, not only will it leave you open to attack
but you will completely fill up your opponent's super guage.
- Dan will taunt each time he throws.
=============================================================================
-------------------------------- [ Dhalsim ] --------------------------------
=============================================================================
(drill kick) D+K(air)
Drill Zutsuki D+HP(air)
(slide) DF+RK
Yoga Fire D,DF,F+P
Yoga Flame F,DF,D,DB,B+P
Yoga Drop F,DF,D,DB,B+K
Yoga Teleport F,D,DF+3P/3K - B,D,DB+3K/3P
Yoga Stream D,DF,F(x2)+P
Yoga Volcano D,DF,F(x2)+K
Yoga Tempest F,DF,D,DB,B(x2)+P(lvl-3)
- Counter - (slide kick)
* Cancellable Attacks *
N/A(if you know any chain hits for Dhalsim, please feel free to hit me up)
- On the Dreamcast version only 2 punches or kicks are required to perform
the teleport since much like the SNES controller, you've got to be
hard pressed if you can press all attack buttons without hassle.
=============================================================================
--------------------------------- [ Eagle ] ---------------------------------
=============================================================================
Cranberry Blue D,DF,F+P
Manchester Black D,DB,B+P
Oxford Red B,DB,D,DF,F+K
Liverpool White F,DF,D,DB,B+K
St.Andrew Green F,D,DF+P
Union Jack Premium D,DF,F(x2)+P
Manchester Gold D,DB,B(x2)+P
- Counter - Crouching Roundhouse
* Cancellable Attacks *
JP,SK
JP,SP
JP,JP,JP
- The Cranberry Blue attack is pretty much a counter attack, once the
opponent hits Eagle as he is spinning his baton he'll counter attack,
if the opponent doesn't hit he'll still perform the move after a while.
It will work against projectiles as well.
=============================================================================
-------------------------------- [ E.Honda ] --------------------------------
=============================================================================
Super Hyakkan Otoshi B(2 sec.)F+K
Hyakuretsu Harite P(rapidly)
Ooichou Nage 360+P(close)
Super Zutsuki B(2 sec.)F+P
Oni Musou B(2 sec.)F,B,F+P
Orochi Kudaki 360(x2)+P(close)
- Counter - Super Hyakkan Otoshi
* Cancellable Attacks *
C.SK,SP
=============================================================================
-------------------------------- [ Evil Ryu ] -------------------------------
=============================================================================
Hadouken D,DF,F+P
Shakunetsu Hadouken B,DB,D,DF,F+P
Shoryuken F,D,DF+P
Tatsumaki Senpuu Kyaku D,DB,B+K(air)
Hyaki Goudan UF,DF+FK(air)
Sakotsu Wari F+SP
Metsatsu Gou Shoryuu D,DF,F(x2)+P
Denjin Hadouken F,DF,D,DB,B(x2)+P(lvl-3)
Shinkuu Hadouken F,DF,D,DB,B(x2)+P
Shun Goku Satsu JP,JP,F,SK,FP(lvl-3)
- Counter - Standing Fierce
* Cancellable Attacks *
SK,FP
JP,SP
SK,SP
JP,FK
SK,FK
SK,JP,FK
JP,SK,FK
JP,SK,SP
SK,JP,SP
C.SK,C.RK
- Evil Ryu's Sakotsu Wari cannot be blocked low.
- The Denjin Hadouken will automatically dizzy if it connects(which is
seldom due to start up delay). It will not re-dizzy a dizzy opponent
however.
- Evil Ryu will have a special finish if you defeat your opponent with the
Shun Goku Satsu.
=============================================================================
--------------------------------- [ Gesse ] ---------------------------------
=============================================================================
Reppuken D,DF,F+P
Double Reppukken D,DF,F+FP
Jaeiken F,DF,D,DB,B+K
Shippuken D,DB,B+P(air)
Gedan Atemi Nage F,DF,D,DB,B+JP
Chuudan Atemi Nage F,DF,D,DB,B+SP
Joudan Atemi Nage F,DF,D,DB,B+FP
Raging Storm DB,F,DF,D,DB,B,DF+P
Deadly Rave F,DF,D,DB,B,F+SK,JP,JP,SK,SK,SP,FK,FP,
HK,D,DF,F+FP(lvl-3)
- Counter - Close Standing Fierce
* Cancellable Attacks *
JP,SK
SK,FK
S.JP,C.SK,C.FK
- All three of the "Atemi Nage" moves requires the opponent to attack
Gesse as he performs the move...however, this will not work against
projectiles.
- At the end of the Deadly Rave super you can replace the Double Reppukken
move with virtually any other move(or combo) that Gesse has in his
repetoire.
=============================================================================
------------------------------- [ God Rugal ] -------------------------------
=============================================================================
Reppukken D,DF,F+P
Genocide Cutter F,D,DF+K
God Press F,DB,D,DB,B+P
Execution F,DB,D,DB
Dark Barrier B,DB,D,DF,F+K
Kaiser Wave F,B,DB,D,DF,F+P(charge)
Dark Smash D,DF,F+P(air)
Gigantic Pressure D,DF,F,DF,D,DB,B+P
Genocide Heaven D,DF,F(x2)+K
God End F,DF,D,DB,B(x2)+P(lvl-3)
Last Judgement JP,JP,F,SK,FP(lvl-3)
- Counter - Genocide Cutter
* Cancellable Attacks *
C.JP,C.SP
JP,FP
JP,SP
C.JP,FK
- The Dark Barrier will reflect projectiles at 1.5 times it's normal
speed.
- The Execution cannot be blocked.
- The Last Judgement cannot be blocked.
- The Kaiser Wave can be charged for a maximum of one second.
=============================================================================
-------------------------------- [ Hibiki ] ---------------------------------
=============================================================================
Chikayori te Kiru Nari D,DB,B+P
Suigetsu o Tsuku Nari F,D,DF+K
Kami Hitoe 3K
- Moko Koto B+K
- Ma o Tsumeru F+K
Touma ni te Kiru Nari D,DF,F+P
I o Awasu Nari B,DB,D,DF,F+K
Shi O Osorenu Kokoro Nari F,B,DB,D,DF,F+P(lvl-3)
Hasshou Suru Shinki Nari F,DF,D,DB,B,DB,F+P
Shikabane O Koete Iku Nari F,DF,D,DB,B,F+SK,SP,FP -
WP, MP, HP, WP, MP, D,DF,F+HP/
WP, MP, HP, WK, MK, D,DF,F+HK/
WK, MK, WK, HK (level 3)
- Counter - Suigetsu O Tsuku Nari
* Cancellable Attacks *
JP,SK
JP,SP
SK,SK
- The Shi O Osorenu Kokoro Nari will hit twice up close, but if you
are too far away it can hit once and not even connect at all.
- The Kami Hitoe will dodge practically all attacks, however if you try
to dodge a super like a Shoryuu Reppa she'll miss the initial hits but
be attacked by the rest of the hits since there is one frame of animation
where she recovers.
- The Ma o Tsumeru is her dash, while she can go through opponents she is
not invulnerable to attacks however. She can go on as long as she wants
just so long as you hold the direction forward and you are not attacked
along the way.
- Hibiki will have a special finishing taunt only if she connects with the
Shi O Osorenu Kokoro Nari.
=============================================================================
-------------------------------- [ Hoahmaru ] -------------------------------
=============================================================================
Fake Senpu Retsu Zan D,DF,F+K
Kogetsu Zan F,D,DF+P
Senpu Retsu Zan D,DF,F+P
Resshin Zan D,DB,B+P
Tenha Fujin Zan D,DF,F(x2)+P
Tenha Danku Retsu Zan F,DF,D,DB,B,F+P(lvl-3)(close)
- Counter - Kogetsu Zan
* Cancellable Attacks *
SK,SK,SK
- The Fake Senpu Retsu Zan is exactly what it is, you can cancel into a
regular attack during or after the move.
=============================================================================
---------------------------------- [ Iori ] ---------------------------------
=============================================================================
Shiki 100: Oni Yaki F,D,DF+P
Shiki 108: Yami Barai D,DF,F+P
Shiki 127: Aoi Hana D,DB,B+P(repeat x3)
Shiki 202: Koto Tsuki In F,DF,D,DB,B+K
Kuzukaze F,DF,D,DB,B,F+P(close)
Kin Sen Ni Shiki 1201: Ya Otome D,DF,F,DF,D,DB,B+P
Ura Shiki 108: Ya Sakazuki D,DB,B,DB,D,DF,F+P
- Counter - Shiki 100: Oni Yaki
* Cancellable Attacks *
JP,JP,JP
JP,SK
SK,SK,SK(can be crouching)
JP,FP
- The Ura Shiki 108: Ya Sakazuki will stun the opponent for a while,
leaving them vulnerable to attack.
=============================================================================
---------------------------------- [ Joe ] ----------------------------------
=============================================================================
Slash Kick B,DB,D,DF,F+K
Ougon no Kakato F,DF,D,DB,B+K
Hurricane Upper B,DB,D,DF,F+P
Tiger Kick F,D,DF+K
Bakuretsu Ken P(rapidly)
Screw Upper D,DF,F(x2)+P
Bakuretsu Hurricane Tiger Kakato D,DF,F,DF,D,DB,B+P
Double Cyclone D,DB,B(x2)+P(lvl-3)
- Counter - Tiger Kick
* Cancellable Attacks *
JP,SK
JP,FP
C.JP,C.SK,C.JP
SK,FK
=============================================================================
--------------------------------- [ Ken ] -----------------------------------
=============================================================================
Zenpou-Tenshin D,DB,B+P
Hadouken D,DF,F+P
Shoryuken F,D,DF+P
Nata Otoshi-geri B,DB,D,DF,F+SK
Kamabarai-geri B,DB,D,DF,F+FK
Oosoto Mawashi-geri B,DB,D,DF,F+RK
-Inazuma Kakato wari K(hold)
Tatsumaki Senpu Kyaku D,DB,B+K(air)
Ryusen Kyaku B,D,DB+K
Inazuma Kakato Wari) F+FK
(thrust kick) F+RK
Shoryuu Reppa D,DF,F(x2)+P
Shinryuken D,DF,F(x2)+K(rapidly)
Shinpuu Kyaku D,DB,B(x2)+K(lvl-3)
- Counter - Shoryuken
* Cancellable Attacks *
JP,SK,JP
JP,JP,JP
JP,FP
SK,FP
C.SK,JP,FP
SK,SK,SK
- Ken's (overhead counter) cannot be blocked low.
- To get the most hits out of the Shinryuken, ram the buttons a second
after the super starts.
=============================================================================
--------------------------------- [ Kim ] -----------------------------------
=============================================================================
Hangetsu Zan D,DB,B+K
Hisho Kyaku D,DF,F+K(air)
Kuusajin D(2 sec.)U+P
Ryusei Raku B(2 sec.)F+K
Haki Kyaku D,D+K
(stance) RK(hold)
Neri Chagi F+RK
Hien Zan D(2 sec.)U+K
- Tenshou Zan D+RK
Houou Kyaku D,DB,B,DB,F+K
Houou Hiten Kyaku D,DF,F(x2)+K
Houou Tenbu Kyaku D,DF,F,DF,D,DB,B+K(air)
- Counter - Hien Zan
* Cancellable Attacks *
JP,SK
SK,JP
C.SK,C.SK,C.SK,SK
C.JP,C.SK,C.FK
- Kim's Neri Chagi cannot be blocked low.
- The Tenshou Zan can only be performed with the roundhouse kick version
of the Hien Zan.
=============================================================================
--------------------------------- [ King ] ----------------------------------
=============================================================================
Mirage Kick D,DB,B+P
Venom Strike D,DF,F+K
Surprise Rose F,D,DF+K
Trap Shot B,D,DB+K
Tornado Kick F,DF,D,DB,B+K
Double Strike D,DF,F(x2)+K
Illusion Dance D,DF,F,DF,D,DB,B+K
Silent Flash D,DB,B(x2)+K
- Counter - Jumping Short
* Cancellable Attacks *
JP,SK,JP
SK,SK,SK
JP,SP
JP,FK
- King's counter is a rather unique one. If the opponent blocks, she'll
do a jumping short, but if she connects she does the jumping short and
follows with a jumping forward.
=============================================================================
--------------------------------- [ Kyo ] -----------------------------------
=============================================================================
Shiki 114: Ara Gami D,DF,F+JP/SP
- Shiki 128: Kono Kizu D,DF,F+P
- Shiki 127: Ya Sabi F,DF,D,DB,B+P
- Shiki 125: Nana Se K
- Ge Shiki: Migiri Ugachi P
Shiki 100: Oni Yaki F,D,DF+P
Shiki 75: Kai D,DF,F+K,K
Shiki 202: Koto Tsuki You F,DF,D,DB,B+K
Shiki 115: Doku Gami D,DF,F+FP
- Shiki 401: Tsumi Yomi F,DF,D,DB,B+P
- Shiki 402: Batsu Yomi F+P
Shiki 101: Oboro Guruma F,D,DF+K
R.E.D. Kick B,D,DB+K
Ura Shiki 108: Orochi Nagi D,DB,B,DB,D,DF,F+P
Final Showdown D,DF,F(x2)+P
- Counter - Shiki 100: Oni Yaki
* Cancellable Attacks *
JP,JP
JP,SK
JP,FP
- The Ura Shiki 108: Orochi Nagi can be delayed if you hold the punch button
down.
=============================================================================
-------------------------------- [ Kyosuke ] --------------------------------
=============================================================================
Shadow Wave D,DF,F+P(air)
Lightning Upper F,D,DF+P
Cross Cutter D,DF,F+P
Shadow Cut Kick D,DF,F+K(air)
Shadow Break D,DB,B+P
Hyper Cross Cutter D,DF,F(x2)+P
Super Lightning Upper D,DB,B(x2)+P
Super Shadow Cut Kick D,DF,F(x2)+K(air)
Final Symphony Remix(Batsu&Hinata) F,DF,D,DB,B(x2)+K(lvl-3)(close)
- Counter - Shadow Cut Kick
* Cancellable Attacks *
JP,SK
JP,FP
JP,C.FK
- Air Combos -
DF.RK, J.JP,J.SK,J.SP, Shadow Cut Kick/Super Shadow Cut Kick
DF.RK, J.JP,J.SK,J.SP,J.FP,J.RK
- The forward in the air is an arcing attack so it won't attack people in
the air too often, try to skip it. You can connect with it in the air
only if you begin with it, but you must hesistate a while before pulling
it off.
=============================================================================
--------------------------------- [ Mai ] -----------------------------------
=============================================================================
Kachou Sen D,DF,F+P
Musasabi no Mai D(2 sec.)U+P/D,DB,B+P(air)
Hissatsu Shinobi Bachi B,DB,D,DF,F+K
Ryu Enbu D,DB,B+P
Kagerou no Mai D(2 sec.)U+K
Cho Hissatsu Shinobi Bachi D,DB,B,DB,D,DF,F+K
Burning Dive D,DB,B(x2)+P(air)
Swan's Fandango D,DF,F(x2)+P
- Counter - Ryu Enbu
* Cancellable Attacks *
JP,SK
JP,FP
SK,RK
C.SK,C.SK,C.SK
=============================================================================
--------------------------------- [ Maki ] ----------------------------------
=============================================================================
Genko D,DF,F+P
Hayagake D,DF,F+K
- Jyaku De Wazaga Hassei SK
- Chuu De Wazaga Hassei FK
- Kyou De Wazaga Hassei RK
Saka Hayagake D,DB,B+K
- Jyaku De Wazaga Hassei SK
- Chuu De Wazaga Hassei FK
- Kyou De Wazaga Hassei RK
Tengu Daoshi B,DB,D,DF,F+P(air)(close)
Hassou Kyaku D,DB,B+P or K(air)
Tornado 3K
Bushin Gou Raiha D,DF,F(x2)+P
Tesshin Hou D,DF,F(x2)+K,K
Ajara Tengu 360(x2)+P(air)
- Counter - Tornado
* Cancellable Attacks*
JP,SK
JP,SP,FP,RK
- The Hassou Kyaku must be done off the wall. The kick will have Maki come
at the opponent with a kick, the short kick will do nothing however.
The punches will have Maki do a springboard off the wall behind her and
lunge at the opponent with an unblockable throw. The jab version will have
her jump far off the wall.
- Maki's Tornado will lose her a bit of her own energy...much like the
desperation attacks of Final Fight.
=============================================================================
-------------------------------- [ M.Bison ] --------------------------------
=============================================================================
Psycho Banish F,D,DF+P
Devil Reverse D(2 sec.)U+P then P
Vega Warp F,D,DF/B,D,DB+3K/3P
Scissor Kick B(2 sec.)F+K
Head Stomp D(2 sec.)U+K
- Sky Diver P
Psycho Crusher B(2 sec.)F+P
Knee Press Nightmare B(2 sec.)F,B,F+K
Super Psycho Crusher B(2 sec.)F,B,F+P(lvl-3)
- Counter - Standing Fierce, Fierce Throw Animation
* Cancellable Attacks *
JP,SK
JP,SP
- Bison's counter will have him do a dashing fierce and then his last
attack is actually his fierce throw animation gone into a hit with a bit
of Psycho energy at the end.
- The Psycho Banish will absorb projectiles into the super guage.
- You can sorta steer the Devil Reverse by holding it in the direction
where you want M.Bison to go.
=============================================================================
------------------------------- [ Morrigan ] --------------------------------
=============================================================================
Shadow Blade F,D,DF+P
Soul Fist D,DF,F+P(air)
Vector Drain F,DF,D,DB,B+P(close)
Valkyrie Turn F,DF,D,DB,B+K,K
Super Soul Fist D,DF,F(x2)+P (air)
Cardinal Blade D,DF,F(x2)+K
Darkness Illusion JP,JP,F,SK,FP(lvl-3)(air)
- Counter - Shadow Blade
* Cancellable Attacks *
JP,JP
SK,JP
JP,SK,SP,FK
JP,SK,SP,FP
JP,SK,RK(close)
JP,SK,FK,RK
JP,SK,FK,FP
- The Darkness Illusion will go through projectiles.
- Morrigan's combos are probably the easiest to pull off in the game, for
a better understanding of how to execute them, think of them as the
zigzag series from the crossover series.
=============================================================================
-------------------------------- [ Nakoruru ] -------------------------------
=============================================================================
Mamahaha Grab D,DB,B+K
- Shichikapu Ai D,DF,F+P
- Kamui Mutsube D,DB,B+P
- Tsukamari Kougeki JP/SK/SP/FK
- Kara Oriru HP
- Descent HK
Annu Mutsube B,DB,D+P
Lela Mutsube D,DF,F+P
Kamui Risse B,D,DB+P
Aumbe Yatoro B,DB,D,DF,F+P
Shichikapu Kamui Irushika F,DF,D,DB,B(x2)+P
Elelyu Kamui Risse F,DF,D,DB,B+K
Shirikoro Kamui Inomi D,DF,F(x2)+K(lvl-3)(3K - cancel)
- Counter - Kamui Risse
* Cancellable Attacks *
JP,SK
SK,FK
JP,FP
SK,RK
- The Shirikoro Kamui Inomi will gain back Nakoruru's health, she can
gain back to full life, but you can cancel the super if you press 3K
during the duration of the move.
- The Kamui Risse will reflect projectiles.
- After a while of idleness, Nakoruru's bird will land on her shoulders,
at this point you cannot perform any of the moves involving her bird
until the bird has rose to the proper altitude.
- You cannot perform the Mamahaha Grab if you run too far away from the
bird(even though it will try to catch up).
=============================================================================
------------------------------ [ Orochi Iori ] ------------------------------
=============================================================================
Shiki 127: Aoi Hana D,DB,B+P(repeat x3)
Shiki 108: Yami Barai D,DF,F+P
Shiki 100: Oni Yaki F,D,DF+P
Shiki 202: Koto Tsuki In F,DF,D,DB,B+K
Kin Sen Ni Shiki 1201: Ya Otome D,DF,F,DF,D,DB,B+P
Ura Shiki 100: Oni Honou D,DF,F(x2)+P
- Counter - Standing Close Fierce
* Cancellable Attacks *
JP,SK
C.SK,C.SK,C.SK
JP,FP
=============================================================================
--------------------------------- [ Raiden ] --------------------------------
=============================================================================
Posion Breath F,DF,D,DB,B+P
Super Dropkick 3K(hold)
Giant Bomb B(2 sec.)F+P
Jumping Lariat Drop F,D,DF+P(close)
Thunder Crush Bomb 360+K(close)
Combination Bodyblow B,D,DF+P
- Headbutt D,DB,B+P
- Front Suplex D,DB,B+K
Destruction Drop 360(x2)+K(close)
Crazy Train D,DF,F(x2)+P
Fire Breath F,DF,D,DB,B(x2)+P
- Counter - S.Strong
* Cancellable Attacks *
C.JP,C.SK
C.JP,FP
- The Front Suplex cannot be blocked. However, during this move there is
a slight delay, but normally your opponent would be too foreign to the
move to really learn to jump or roll out of the way.
- The Super Dropkick can be charged for as long as 40 seconds, by then
the dropkick will reach full screen's length. The longer you charge
the dropkick the more damage it will do and the greater distance it
will travel. However if you release the dropkick when you are attacked
or down you will have lost the dropkick charge.
=============================================================================
--------------------------------- [ Rock ] ----------------------------------
=============================================================================
Crack Counter Gedan D,DF,F+SK
Crack Counter Chuudan D,DF,F+FK
Crack Counter Joudan D,DF,F+RK
Reppuken D,DF,F+JP/SP
Double Reppuken D,DF,F+FP
Hard Edge D,DB,B+P
Rising Tackle D(2 sec.)U+P
Rage Run Dunk D,DB,B+SK
Rage Run Save D,DB,B+FK
Rage Run Shift D,DB,B+RK
Shinkuu Nage 360+P(close)
- Breaking PPP during Shinkuu Nage
- Rasetsu hold PPP during Breaking
Shinkuu Knuckle D,DF,F(x2)+K
Raging Storm D,DF,F(x2)+P
Deadly Rave Neo F,DF,D,DB,B,F+SK,JP,JP,SK,SK,SP,FK,
FP,RK,D,DF,F+FP(lvl-3)
- Counter - Hard Edge
* Cancellable Attacks *
JP,FP
JP,SP
JP,SK
- Much like Gesse, you can replace the last hit of the Deadly Neo Rave
with pretty much any attack or any combo you want.
=============================================================================
-------------------------------- [ Rolento ] --------------------------------
=============================================================================
Mekong Delta Attack 3P,P
Mekong Air-Raid D,DB,B+P,P
Mekong Escape D,DB,B+K,P/K
Patriot Circle D,DF,F+P(repeat x3)
Stinger F,D,DF+K,P/K
Scouter Jump 3K
Take No Prisoners D,DF,F(x2)+P
Steel Rain D,DF,F(x2)+K
Minesweeper D,DB,B(x2)+P
- Counter - Crouching Roundhouse
* Cancellable Attacks *
(I have yet to find one decent combo in Rolento, help is needed)
- Rolento's Stinger can be knocked away by the opponent with a regular
attack.
- While Rolento's taunt hits the opponent, it does no damage.
- The Scouter Jump and Mekong Delta Attack can both be done with two
attack buttons on the Dreamcast.
- After the Steel Rain super, Rolento is free to move around...you can get
in close and perform consecutive Patriot Circles to add damage to an
already weak super.
=============================================================================
--------------------------------- [ Rugal ] ---------------------------------
=============================================================================
Reppuken D,DF,F+P
God Press F,DF,D,DB,B+P
Dark Barrier B,DB,D,DF,F+K
Kaiser Wave F,B,DB,D,DF,F+P(chargable)
Dark Smash D,DF,F+P(air)
Genocide Cutter F,D,DF+K
Genocide Heaven D,DF,F(x2)+K
Gigantic Pressure D,DF,F,DF,D,DB,B+P
- Counter - Genocide Cutter
* Cancellable Attacks *
C.JP,C.SP
C.JP,C.JP
- The Dark Barrier will reflect projectiles.
- The God Press cannot be blocked.
=============================================================================
--------------------------------- [ Ryo ] -----------------------------------
=============================================================================
Hien Shippu Kyaku DB(2 sec.)F+K
Zanretsuken F,B,F+P
Kohoken D,DF,F+P(air)
Koho F,D,DF+P
Mouko Raijin Setsu B,D,DB+P
Hyouchuu Wari F+SP
Kyokugen-ryuu Ren Bu Ken F,DF,D,DB,B+P(close)
Hao Sho Kohoken F,B,DB,D,DF,F+P
Ryuuko Ranbu D,DF,F,DF,D,DB,B+P
Tenchi Hakoken D,DF,F(x2)(lvl-3)
- Counter - Koho
* Cancellable Attacks *
JP,SK
C.JP,C.SP
- Ryo's Hyouchuu Wari cannot be blocked low.
- Ryo's Tenchi Hakoken will dizzy if connected, but you cannot re-dizzy
with it.
=============================================================================
--------------------------------- [ Ryu ] -----------------------------------
=============================================================================
Hadouken D,DF,F+P
Tatsumaki Senpuu Kyaku D,DB,B+K(air)
Shoryuken D,F,DF+P
Shakunetsu Hadouken B,DB,D,DF,F+P
Sakotsu Wari F+MP
Hatobi Kudaki) F+FP
Shinkuu Hadouken D,DF,F(x2)+P
Shinkuu Tatsumaki Senpuu Kyaku D,DB,B(x2)+K
Shin Shoryuken D,DF,F(x2)+K
- Counter - Shoryuken
* Cancellable Attacks *
SK,FP
JP,SP
SK,SP
JP,FK
SK,FK
SK,JP,FK
JP,SK,FK
JP,SK,SP
SK,JP,SP
- Ryu's Sakotsu Wari cannot be blocked low
=============================================================================
--------------------------------- [ Sagat ] ---------------------------------
=============================================================================
Tiger Uppercut F,D,DF+P
Tiger Crush F,D,DF+K
Tiger Shot D,DF,F+P
Ground Tiger Shot D,DF,F+K
Tiger Cannon D,DF,F(x2)+P
Tiger Raid D,Db,B(x2)+K
Ground Tiger Cannon D,DB,B(x2)+P
Tiger Genocide D,DF,F(x2)+K
- Counter - Tiger Uppercut
* Cancellable Attacks *
C.JP,C.SP
=============================================================================
--------------------------------- [ Sakura ] --------------------------------
=============================================================================
Sakura Otoshi F,D,DF+K,P(repeat x3)
Shououken F,D,DF+P
Shunpuu Kyaku D,DB,B+K,D,DB,B+K
Sakura Hana Kyaku D,DF,F+K(air)
Hadou Shou D,DF,F+P
Flower Kick F+FK
Shinku Hadouken D,DF,F(x2)+P
Haru Ichiban D,DB,B(x2)+K
Midare Zakura D,DF,F(x2)+K
- Counter - Shououken
* Cancellable Attacks *
JP,SK
JP,FP
C.SK,C.SK
- While Sakura's taunt does hit, it does no damage.
- For the last kick in the Shunpuu Kyaku to connect you must perform the
motion for it in the air.
=============================================================================
------------------------------- [ Shin Akuma ] ------------------------------
=============================================================================
Shakunetsu Hadouken F,DF,D,DB,B+P
Gou Shoryuken F,D,DF+P
Gou Hadouken D,DF,F+P
Zanku Hadouken D,DF,F+P(air)
Tatsumaki Zanku Kyaku D,DB,B+K(air)
Tenma Shurettou D,D+3P/3K
Ashura Senkuu F,D,DF/B,D,DB+3P/3K
Messatsu Gou Hadouken F,DF,D,DB,B(x2)+P
Tenma Gou Zanku D,DF,F(x2)+P(air)
Messatsu Gou Shoryu D,DF,F(x2)+P
Shun Goku Satsu JP,JP,F,SK,FP(lvl-3)
Kongou Kokuretsu Zan F,DF,D,DB,B(x2)+K(lvl-3)
- Counter - Gou Shoryuken
* Cancellable Attacks *
JP,SK
JP,FP
JP,C.SP
C.SK,C.FK
- The Kongou Kokuretsu Zan will attack the opponent anywhere on the screen
and cannot be blocked low. It's also an extremely fast super and does
a lot of damage.
- The Ashura Senkuu can be done with 2 buttons on the Dreamcast.
- Akuma will have a special finish if you defeat your opponent with the
Shun Goku Satsu.
- Shin Akuma takes twice as much damage than anybody else in the game.
=============================================================================
--------------------------------- [ Terry ] ---------------------------------
=============================================================================
Power Dunk F,D,DF+K
Crack Shot D,DB,B+K
Power Wave D,DF,F+P
Rising Tackle D(2 sec.)U+P
Burn Knuckle D,DB,B+P
(double roundhouse) DF+RK
Power Geyser D,DB,B,DB,F+P
Buster Wolf D,DF,F(x2)+K
- Counter - Rising Tackle
* Cancellable Attacks *
JP,SK
SK,SK
C.JP,C.SP
- The Power Dunk will hit twice if you are up close.
- The Power Geyser is designed to hit an opponent one third to half a
screen's distance away. If you are too close to the opponent the higher
levels of the super will hit only once.
- After the Buster Wolf you can continue the combo, you can follow up with
a regular attack or, if you're in the corner, the Power Dunk.
=============================================================================
---------------------------------- [ Todo ] ---------------------------------
=============================================================================
Overhead Kasane Ate F,D,DF+P
Kasane Ate D,DF,F+P(air)
Tatsumaki Souda F,DF,D,DB,B+P(close)
Cho Kasane Ate D,DF,F(x2)+P
Kuzu Otoshi D,DF,F,DF,D,DB,B+P
- Counter - Standing Close Fierce
* Cancellable Attacks *
C.JP,C.SK
C.JP,C.SK,C.SP/C.FK
- The Cho Kasane Ate works much like Hulk's Gamma Wave in the crossover
series. The closer the opponent is to you and the farther away they are
from the wall the more damage this this move will do.
- The Kasane Ate acts like a giant moving defensive wall, use this to your
advantage and keep a good half screen's distance away.
- The fierce version of the Kasane Ate will not hit opponents that are
very close to Todo.
=============================================================================
---------------------------------- [ Vega ] ---------------------------------
=============================================================================
Scarlet Terror DB(2 sec.)F+K
Rolling Crystal Flash B(2 sec.)F+P
Flying Barcelona Attack D(2 sec.)U+K,P
- Izuna Drop F/B+P(close)
Double Backflip 3P
Backflip 3K
Sky-high Claw D(2 sec.)U+P
(thrust kick) F+RK
Flying Barcelona Special DB(2 sec.)DF,DB,U+K,P
- Rolling Izuna Drop B/F+P(close)
Scarlet Mirage B(2 sec.)F,B,F+K
Red Impact B(2 sec.)F,B,F+P(lvl-3)
- Counter - Scarlet Terror
* Cancellable Attacks *
C.JP,C.SK
C.JP,C.FK
- Vega can lose his claws and mask if he blocks too many hits or gets hit
enough.
- When Vega loses his claws his attack power goes down just a bit. He can
pick it up again just by walking over it, you'll hear him laugh a little
bit.
- When Vega loses his mask his defense power goes down just a bit. He can
pick it up again just by walking over it, you'll hear him laugh a little
bit.
- The Red Impact super can only be done when Vega has his claws on.
- The backflips that Vega does makes him completely invincible to any
attack, projectiles and attacks will go through him.
=============================================================================
---------------------------------- [ Vice ] ---------------------------------
=============================================================================
Ravenous D,DB,B+K(air)
De-cide B,DB,D,DF,F+K
De-cide Slayer F,D,DF+K
Nail Bomb B,DB,D,DF,F+P(close)
Mayhem D,DB,B+P
Gore Fest F,DF,D,DB,B,F+P(close)
- Tranqility F,D,DF+P
Outrage D,DB,B+K
Negative Gain F,DF,D,DB,B(x2)+K(close)
Whithering Surface D,DF,F(x2)+P
- Counter - Mayhem
* Cancellable Attacks *
JP,SK
JP,FP(close)
- The De-cide will not connect if you are not at least sweep distance away
from the opponent.
- To pull off the Tranquility you must perform the motion extremely fast,
however you will always remain in a corner after the move connects making
it easier for the Tranquility to connect.
=============================================================================
-------------------------------- [ Yamazaki ] -------------------------------
=============================================================================
Yaki Ire F,D,DF+K
Bai Gaeshi D,DF,F+P
Suna Kake D,DB,B+K
Sabaki no Aikuchi F,D,DF+P
Sadomazo B,DB,D,DF,F+K
Hebi Tsukai Gedan D,DB,B+LP
Hebi Tsukai Chuudan D,DB,B+MP
Hebi Tsukai Joudan D,DB,B+HP
- Hebi Damashi K, after Hebi Tsukai
Bakudan Pachiki F,DF,D,DB,B,F+P(close)
Guillotine D,DF,F(x2)+P
The Drill F,DF,D,DB,B(x2)+P,P rapidly(close)
- Counter - Suna Kake
* Cancellable Attacks *
JP,SK
JP,FP
- The Drill can have a series of different attacks depending on how you
ram the buttons.
- The Hebi Damashi will cancel the Tsukai attacks.
- The Sadomazo will counter physical attacks, but it doesn't counter
attacks low or over his head since he attacks with the Hebi Tsukai
Chuudan.
=============================================================================
---------------------------------- [ Yun ] ----------------------------------
=============================================================================
Senkyuutai D,DF,F+K
Kobokushi D,DB,B+P
Tetsuzan Kou F,D,DF+P
Zesshou Hohou D,DF,F+P
Zenpou Tenshin F,DF,D,DB,B+K (close)
(flying kick) UF,D+MK(air)
Sourai Rengeki D,DF,F(x2)+P
Youhou D,DB,B(x2)+P(lvl-3)
Raishin Mahha-Ken D,DF,F(x2)+K
Hiten Souryuu-Jin D,DB,B(x2)+K(lvl-3)(air)
- Counter - Senkyuutai
* Cancellable Attacks *
JP,SK
JP,SK,SP
- The Kobokushi will absorb projectiles into the super guage.
- You must be pretty close to the opponent for the Raishin Mahha-Ken to
connect. This super will also have Yun avoid any projectiles and attacks
just so long his brother gets in the screen(he doesn't even have to
connect) before the attack reaches Yun.
- After the Youshou you can follow up with a Senkyuutai.
- Yun's standing forward is a launcher, you can follow up with a simple
attack or his Hiten Shouryuu Jin.
=============================================================================
---------------------------------- [ Yuri ] ---------------------------------
=============================================================================
Raioken D,DF,F+K
Seiha D,DB,B+P
Kohoken D,DF,F+P
Yuri Cho Upper F,D,DF+P
- Double Yuri Cho Upper F,D,DF+FP
Hyakuretsu Binta F,DF,D,DB,B+K
En Yoku F+FK
Hao Sho Kohoken F,B,DB,D,DF,F+P
Hien Rekko D,DF,F(x2)+P
Hien Hou Kyaku D,DF,F,DF,D,DB,B+K
- Counter - Yuri Cho Upper
* Cancellable Attacks *
JP,SK
JP,FP
SK,JP
C.SK,C.FK
- To do the Double Yuri Cho Upper you must use the fierce version of the
attack followed by another fierce version, any other combination will not
work as far as I know.
- The Seiha will absorb projectiles into the super guage.
- The Hien Hou Kyaku will go through projectiles.
=============================================================================
-------------------------------- [ Zangief ] --------------------------------
=============================================================================
Banishing Flat F,D,DF+P
Atomic Buster 360+P(close)
Double Lariat 3P
Quick Double Lariat 3K
Atomic Suplex 360+K(close)
Flying Powerbomb 360+K
(body press) D+FP(air)
(knee drop) D+SK/FK(air)
Final Atomic Buster 360(x2)+P(close)
Aerial Russian Slam D,DF,F(x2)+K
- Counter - Banishing Flat
* Cancellable Attacks *
JP,SK
JP,JP
- Zangief's Banishing Flat will absorb projectiles into the super guage.
- Zangief's Aerial Russian Slam only works on airborne opponents. He can be
easily knocked out of the super but if you time it to catch the opponent
at the vertices of their jump, you'll catch them 9/10.
- Zangief's grabs, obviously, will not work against parrying(Blocking in
P groove) opponents. Quickly attack and cancel into one of his grabs,
more than likely you'll catch your opponent the majority of the time.
*****************************************************************************
---------------------------- [ Color Selection ] ----------------------------
*****************************************************************************
In Capcom vs. SNK2(like all previous Capcom fighting games) you can custom
select the colors you want to use for the battle by pressing any button.
However, the descriptions below are based on the colors on my TV screen, so
they can vary among resolution and picture quality depending on your TV and
arcade.
Note, if you press the same button color for the same character, you will
get the previous color(depending on who pressed the button second), if both
1P and 2P pressed Strong, the first one who pressed it will get the strong
color while the one who pressed it last will get the Jab color...and if the
first gets Jab, the last one gets the 3K color.
- [ Akuma ] -
JP: Charcoal gi, red hair
SP: White attire, red hair
FP: Olive green attire, dark brown hair
SK: Navy attire, dark brown hair
FK: Dark green attire, pink hair, pinkish hue skin
RK: Dark brick red attire, charcoal hair
3P: Forest green gi, yellow hair
3K: Violet attire, orange-yellow hair
- [ Athena ] -
JP: Red outfit, white tights
SP: Light sierra outfit, white tights
FP: Pink outfit, white outfit
SK: Green outfit, white tights
FK: Lighting blue outfit, white tights
RK: Light black outfit, white tights
3P: Sunset gold outfit, white-teal tights
3K: Rose red outfit, dark violet tights
- [ Balrog ] -
JP: Blue outfit, cherry red gloves
SP: Sky violet outfit, dark olive green gloves
FP: Peach outfit, magenta gloves
SK: Green outfit, dark red gloves
FK: Dark brown-olive outfit, blue gloves
RK: Blue outfit, green gloves
3P: Dirty gold outfit, orange gloves
3K: Gray outfit, yellow-green gloves
- [ Benimaru ] -
JP: Charcoal brown top, white pants, electric yellow hair
SP: Dark mignight navy top, winter blue pants, white hair
FP: Mignight navy top, blue-lavender pants, white hair
SK: Dark charcoal brown top, gray olive-green pants, rose red hair
FK: Brick red-brown top, crimson red pants, light winter blue hair
RK: Dark maroon top, pink pants, light winter blue hair
3P: Dark forest green top, winter green pants, dirty white hair
3K: Charcoal brown top, white pants, electric yellow hair
- [ Blanka ] -
JP: Green skin, brown shorts
SP: Arctic blue skin, dirty blonde shorts
FP: Dark columbia blue skin, dark chestnut shorts
SK: Dandelion skin, blue shorts
FK: Pink skin, dark navy shorts
RK: Hot violet skin, burning magenta shorts
3P: Dark orange skin, dirty blonde shorts
3K: Charcoal skin, dark brown shorts
- [ Cammy ] -
JP: Skyblue outfit, chesnut gloves, brown boots
SP: Dark green outfit, brick red gloves, brown boots
FP: Dark skyblue outfit, magenta gloves, brown boots
SK: Pink outfit, red gloves, light tan boots
FK: Yellow-green outfit, magenta gloves, light tan boots
RK: Gold outfit, red gloves, brown boots
3P: Brick red outfit, light tan gloves, dark brown boots
3K: Silver outfit, light magenta gloves, tan boots
- [ Chang ] -
JP: Gray attire, Choi in green shirt with brown pants and hat
SP: White attire, Choi in white shirt with brown pants and hat
FP: Sea blue attire with dark forest green ball and chain, Choi in navy shirt
with dark olive green pants and hat
SK: Forest green attire with dark forest green ball and chain, Choi in dark
green shirt with dark sierra pants and hat
FK: Sky blue attire with dark green ball and chain, Choi in dirty yellow
shirt with brown pants and hat
RK: Red attire, charcoal shirt, dark navy pants and hat
3P: Pink attire, Choi in pink shirt with dark pink pants and hat
3K: Neon pink attire, Choi in red shirt with charcoal pants and hat
- [ Chun-Li ] -
JP: Blue outfit
SP: Teal outfit
FP: Dark blue outfit
SK: Violet outfit
FK: Red outfit
RK: Pink outfit
3P: Light skyblue outfit
3K: Dark navy outfit
- [ Dan ] -
JP: Pink-peach attire, brown gloves
SP: Olive green attire, magenta gloves
FP: Orange attire, blue gloves
SK: Magenta attire, green gloves
FK: Winter green attire, magenta gloves
RK: Sky blue attire, dandelion gloves
3P: Bright yellow attire, blue gloves
3K: Red attire, green-yellow gloves
- [ Dhalsim ] -
JP: Yellow attire
SP: Brown attire, gray skin
FP: Light tan attire, gray-green skin
SK: Light black attire, orange-gold skin
FK: Pink attire, light gray skin
RK: White attire, brown skin
3P: Pink attire, pink skin
3K: Light black attire, charcoal/chestnut skin
- [ Eagle ] -
JP: Charcoal pants, red scarf, white shirt
SP: Light skyblue shirt, violet-navy pants, dandelion scarf
FP: Red pants, light pink shirt, dark orange scarf, lighter skin
SK: Brick red scarf, light charcoal pants, darker skin, white shirt
FK: Charcoal shirt, dark charcoal pants, red scarf, light tan skin
RK: Brown pants, dark orange scarf, dirty white shirt
3P: Violet pants, brick red scarf, light olive green shirt
3K: Magenta scarf, dark violet pants, sky violet shirt, darker skin
- [ E.Honda ] -
JP: Sky blue outfit
SP: Pink outfit
FP: Dark teal outfit
SK: Light green outfit, peach skin
FK: Black outfit, orange-tan skin
RK: Violet outfit, dark skin
3P: Light green outfit, pink skin
3K: Bright red outfit, dark sierra skin
- [ Evil Ryu ] -
JP: Charcoal attire
SP: Gray attire
FP: Dark red attire
SK: Light forest green attire
FK: White attire(closely resembles Ryu's original colors)
RK: Dark violet attire
3P: Peach-orange attire
3K: Navy attire, ghost pale skin
- [ Gesse ] -
JP: White top, red pants and wrist wraps
SP: Charcoal purple top, dark blue pants and wrist wraps
FP: White top, charcoal pants and wrist wraps
SK: Dark green-yellow top, brown pants and wrist wraps
FK: Ivory top, dark green pants and wrist wraps
RK: Dandelion top, orange pants and wrist wraps
3P: Red top, white pants and wrist wraps
3K: Red top, light charcoal pants and wrist wraps
- [ God Rugal ] -
JP: Bright crimson red attire with black cumberbund and gloves
SP: Dirty orange attire with black cumberbund and gloves
FP: Dirty green attire with dark sierra cumberbund and gloves
SK: Dirty neon blue attire with black cumberbund and gloves
FK: Violet attire with dark sierra cumberbund and gloves
RK: Charcoal attire with sierra cumberbund and gloves
3P: White-violet attire with red-brown cumberbund and gloves
3K: White-dark violet attire with navy cumberbund and gloves
- [ Guile ] -
JP: Green camouflage, tan boots
SP: Purple camouflage, dark brown boots
FP: Blue camouflage, dark brown boots
SK: Gray-sierra camouflage, brown boots
FK: Dark brown camouflage, brown boots
RK: Mub brown camouflage, dark red boots, pink hair(!)
3P: Teal-Navy camouflage, dark brown boots
3K: Olive green camouflage, dark brown boots
- [ Hibiki ] -
JP: Orange outfit, yellow belt, dark navy hair, gloves, and tights
SP: Blue outfit, red belt, navy hair, gloves, and tights
FP: Charcoal outfit, brick red belt, black hair, dark navy tights and gloves
SK: White outfit, red belt, black hair, tights, and gloves
FK: Maroon outgit, dirty white belt, dark crimson tights and gloves, light
brown hair
RK: Green outfit, yellow belt, green hair(!), black tights and gloves
3P: Pink outfit, violet belt, brown hair, red tights and gloves
3K: Blue outfit, violet belt, white tights and gloves, dirty blonde hair(!)
- [ Hoahmaru ] -
JP: White attire with green patterns, red wrist wraps, red belt
SP: Blue attire with violet patterns, yellow wrist wraps, yellow belt
FP: White attire with blue patterns, charcoal belt, charcoal wrist wraps
SK: Red attire with charcoal patterns, yellow belt, yellow wrist wraps
FK: Forest green attire with brown patterns, brown belt, red wrist wraps
RK: Gray attire with brown patterns, gray belt, gray wrist wraps
3P: Yellow attire with brown patterns, white wrist wraps, white belt
3K: Charcoal attire with dark purple patterns, red blade, purple belt, purple
wrist wraps
- [ Iori ] -
JP: Charcoal shirt with white bottom, red pants and hair
SP: Charcoal shirt with white bottom, magenta pants and hair
FP: Charcoal-black shirt with white bottom, charcoal-dark violet pants and
hair
SK: Charcoal-navy shirt white-blue bottom, white-lavender pants and hair
FK: Dark olive green shirt with white-olive green bottom, peach pants and
hair
RK: Charcoal-navy shirt with light violet bottom, dirty white pants and hair
3P: Midnight blue shirt with white bottom, dirty dandelion pants and hair
3K: Charcoal-navy shirt with white-skyblue bottom, light green pants and hair
- [ Joe ] -
JP: Red Shorts
SP: White shorts
FP: Magenta shorts
SK: Navy blue shorts
FK: Charcoal shorts, dark skin
RK: Neon green shorts, dark skin
3P: Yellow shorts
3K: Sky blue shorts
- [ Ken ] -
JP: Red gi, black belt
SP: Baby blue gi, black belt
FP: Purple gi, black belt
SK: White-skyblue gi, black belt
FK: Yellow gi, black belt
RK: Olive green gi, black belt
3P: Fuschia gi, black belt
3K: Teal gi, black belt
- [ Kim ] -
JP: White gi with blue stripping
SP: Charcoal gi with red stripping
FP: Crimson red gi with charcoal stripping
SK: White gi with green stripping
FK: Blue attire with black stripping
RK: Gold gi with dark navy stripping
3P: Green gi with white stripping
3K: Purple gi with yellow stripping(Lakers colors)
- [ King ] -
JP: Red attire
SP: Olive green attire
FP: Purple attire
SK: Tan-peach attire
FK: Navy-forest green attire
RK: Pink attire
3P: White attire
3K: Charcoal attire
- [ Kyo ] -
JP: Forest green outfit
SP: Black outfit
FP: Charcoal green outfit
SK: Charcoal blue outfit
FK: Dirty dandelion outfit
RK: Olive brown outfit
3P: Crimson red outfit
3K: White outfit
- [ Kyosuke ] -
JP: White attire
SP: White-brown attire
FP: White-green attire
SK: White attire, red lining
FK: Neon white attire, red hair
RK: Ivory attire
3P: White-violet attire, purple skin
3K: Charcoal attire
- [ Mai ] -
JP: Red outfit with white stripping
SP: Green outfit with white stripping
FP: Light olive brown outfit with white stripping
SK: Blue outfit with white stripping
FK: Red-pink outfit with white stripping
RK: Black outfit with white stripping
3P: Olive brown outfit with white stripping, tan skin
3K: Black outfit with neon violet stripping
- [ Maki ] -
JP: Red attire, blonde hair
SP: Neon blue attire, blonde hair
FP: Pink attire, blonde hair
SK: Yellow green attire, blonde hair
FK: Tan attire, light peach hair
RK: Navy-violet attire, light peach hair
3P: White-brown attire, pink hair
3K: Yellow attire, electric blue hair
- [ M.Bison ] -
JP: Red attire, bright white pads
SP: Blue attire, yellow pads
FP: Dirty olive green attire, light blue pads
SK: Charcoal attire, red pads
FK: White attire, blue-violet pads
RK: Green-yellow attire, dandelion pads
3P: Brown attire, dirty white pads
3K: Tan attire, charcoal pads
- [ Morrigan ] -
JP: Dirty violet attire
SP: Fading red attire, white-teal hair
FP: Fading red attire, charcoal wings, blonde hair
SK: Magenta attire
FK: Violet attire, neon green hair
RK: Light brown attire, charcoal wings, white hair
3P: Violet attire, blond hair
3K: Dark brown attire, black wings, white hair
- [ Nakoruru ] -
JP: White gi with orange stripes, orange bowtie and shoes
SP: Dirty white gi with light violet stripes, light violet bowtie and shoes
FP: White gi with yellow stripes, yellow bowtie and shoes
SK: White gi with neon blue stripes, neon blue bowtie and shoes
FK: White gi with yellow green stripes, yellow green bowtie and shoes
RK: White gi with pink stripes, pink bowtie and shoes
3P: White gi with lavender stripes, lavender bowtie and shoes
3K: Bright white gi with dark violet stripes, dark violet bowtie and shoes
- [ Orochi Iori ] -
JP: Navy shirt with white bottom, red-brown pants and hair
SP: Green shirt with white bottom, violet pants and hair
FP: Gray shirt with white bottom, dark teal pants and hair
SK: Dark sierra shirt with white-gray bottom, dirty white pants and hair
FK: Charcoal shirt with dirty white bottom, brown pants and hair
RK: Charcoal-navy shirt with dark dirty white, olive green pants and hair
3P: Black shirt with peach-brown bottom, charcoal pants and hair
3K: Dark violet shirt with pink bottom, dark pink pants and hair
- [ Raiden ] -
JP: Blue outfit with yellow lightning
SP: Charcoal navy outfit with yellow lightning
FP: Dark winter green outfit with white lightning
SK: Orange-red outfit with bright yellow lightning
FK: Skyblue outfit with white lightning
RK: Orange-yellow outfit with sky blue lightning
3P: Violet outfit with neon pink lightning
3K: Yellow green outfit with orange lightning
- [ Rock ] -
JP: Red jacket with white front, charcoal pants, winter green hair
SP: Neon blue jacket with dirty white front, charcoal brown pants, light gold
hair
FP: Green jacket with white front, charcoal pants, light gold hair
SK: Neon pink jacket with white front, charcoal pants, yellow hair
FK: Neon violet jacket with white front, charcoal pants, yellow hair
RK: Navy jacket with white front, charcoal pants, light yellow hair
3P: Bright orange jacket with white front, charcoal-forest green pants,
electric blue hair
3K: Black jacket with white front, black pants, white hair
- [ Rolento ] -
JP: Dandlion attire, red beret
SP: Crimson red attire, charcoal beret
FP: Dark violet attire, gray-charcoal beret
SK: Light blue attire, orange beret
FK: Green attire, red beret
RK: Charcoal attire, blue beret
3P: Pink attire, violet beret
3K: White attire, blue beret
- [ Rugal ] -
JP: Orange-red attire, black cumberbund and gloves
SP: Orange-brown attire, charcoal cumberbund and gloves
FP: Green attire, brown cumberbund and gloves
SK: Blue attire, black cumberbund and gloves
FK: Violet attire, brown cumberbund and gloves
RK: Charcoal attire, sierra cumberbund and gloves
3P: White attire, red cumberbund and gloves
3K: Durty white attire, blue cumberbund and gloves
- [ Ryo ] -
JP: Orange outfit
SP: Light navy outfit
FP: Violet outfit
SK: Teal outfit
FK: Olive brown outfit
RK: White outfit
3P: Yellow green outfit
3K: Red outfit
- [ Ryu ] -
JP: White gi, red headband
SP: White-skyblue gi, black belt, red headband
FP: Dark red belt, navy gi, navy headband
SK: Ivory gi, red headband, a little more tanner
FK: White-winter green ki, black belt, red headband
RK: Forest green gi, black belt, red headband
3P: Gold gi, black belt and headband
3K: White-yellow gi, black belt, red headband, tanner
- [ Sagat ] -
JP: Purple shorts with yellow waist
SP: Red shorts with green waist
FP: Yellow shorts with green waist
SK: Gray shorts with yellow waist
FK: Green shorts with red waist, darker skin
RK: Orange shorts, dandelion waist, brown skin, bright white wraps
3P: Silver shorts with gray waist, dark brown skin
3K: Gray shorts with blue waist, dark brown skin, ivory wrist and ankle wraps
- [ Sakura ] -
JP: Blue skirt, white outfit, yellow scarf, red shoes and gloves
SP: Pink scarf, green skirt, brown gloves and shoes, white outfit
FP: Dark Navy skirt, pink scarf, white outfit, yellow gloves and shoes
SK: Organe skirt, white outfit, light pink scarf, dark navy gloves and shoes
FK: White outfit, brown skirt, dandelion scarf, pink shoes and gloves
RK: Violet skirt, white outfit, yellow scarf, blue shoes and gloves
3P: Light pink outfit, gold scarf, white shoes(with pink toe) and gloves,
cherry red skirt
3K: Blue skirt, dandelion scarf, white outfit, white gloves and shoes
- [ Shin Akuma ] -
JP: Dark violet attire
SP: Violet-charcoal attire
FP: Light forest freen attire
SK: Light blue attire
FK: Charcoal attire
RK: Fading red attire
3P: White attire
3K: Magenta attire
- [ Terry ] -
JP: Red vest and hat, blue pants and gloves
SP: Brown vest and hat, navy blue pants and gloves
FP: Red vest and hat, olive green pants and gloves
SK: Blue vest and hat, gray pants and gloves
FK: Orange vest and hat, dark violet pants and gloves
RK: Green vest and hat, gray pants and gloves
3P: Charcoal vest and hat, dark dandelion pants and gloves
3K: Dark midnight blue vest and hat, gray pants and gloves
- [ Todo ] -
JP: Red plate, white shirt, gray pants
SP: Orange plate, white-blue shirt, blue pants
FP: Pink plate, white-pink shirt, brown pants
SK: Violet plate, white shirt, light gray pants
FK: Vlue plate, dirty white shirt, forest green pants
RK: Charcoal plate, pink shirt, red pants
3P: Green plate, dirty yellow shirt, sunset gold pants
3K: White plate, white-purple shirt, violet pants
- [ Vega ] -
JP: Purple attire with yellow stripe
SP: Light black attire with yellow stripe
FP: Red attire with bright teal stripe
SK: Dark charcoal attire with dandelion stripe, pale skin
FK: Red attire with white-gold stripe
RK: Red-violet attire with white stripe
3P: Dark charcoal attire with red stripe, dark skin
3K: Neon blue attire with white-blue stripe
- [ Vice ] -
JP: Charcoal green outfit with red front
SP: Yellow outfit with white front
FP: Red outfit with charcoal front
SK: Dark sea green outfit with white-sea green front
FK: Charcoal light blue outfit with bright sea green front
RK: Charcoal outfit with charcoal olive green front
3P: Charcoal blue outfit with white front
3K: White outfit with rose red front
- [ Yamazaki ] -
JP: Gray outfit with gold hair
SP: Green outfit with white hair
FP: Lavender outfit with neon green hair
SK: Midnight violet outfit with dandelion hair
FK: Light sierra outfit with dirty white hair
RK: Red outfit with dirty white hair
3P: Charcoal brown outfit with red hair
3K: White outfit with white hair
- [ Yun ] -
JP: White gi, light black pants, blue hat with yellow bill
SP: Lavender gi, light black pants, tan hat with light yellow bill
FP: Yellow gi, navy pants, light black hat with yellow bill
SK: Bright red gi, maroon pants, purple hat with yellow bill
FK: Gray gi, dark charcoal pants, charcoal hat with yellow bill
RK: White gi, dark navy pants, dark teal hat with light yellow bill
3P: Bright Green gi, forest green pants, purple hat with yellow bill
3K: Red gi, dark brick red pants, dark blue hat with yellow bill
- [ Yuri ] -
JP: Dark violet tights, white gi, red shoes, red belt
SP: Dark tan tights, white gi, rose-red belt, rose-red shoes
FP: Green tights, white gi, crimson red shoes, crimson red belt
SK: Neon pink tights, pink gi, carolina blue belt, carolina blue shoes
FK: Charcoal tights, white gi, black belt, black shoes
RK: Violet tights, white gi, dandelion shoes, dandelion belt
3P: Pink tights, white gi, navy shoes, navy belt
3K: Green tights, yellow-green gi, skyblue shoes, skyblue tights
- [ Zangief ] -
JP: Red tights and boots
SP: Teal-green tights and boots
FP: Blue tights and boots
SK: Gray-blue tights and boots
FK: Light tan tights and boots
RK: Light black tights and boots
3P: Dandelion tights and boots
3K: Pink tights and boots
*****************************************************************************
------------------------------ [ Foreclosure ] ------------------------------
*****************************************************************************
That's the end of the guide pretty much...more will be added as I have more
time. I also want to thank many of the readers and fellow authors(most of
them) for their honesty and hospitality. My contact is right at the top,
complaints or comments...send them my way. I also urge you to check out
the other guides at
-
http://www.gamefaqs.com/console/dreamcast/game/32598.html -
There are a ton of quality guides out there, like columbo's and Dark
Guyver's guides, Pink Spider's Zangief guide, Shiela Kholsa's Yuri guide,
Brian Lui's Hibiki guide, Kibagami's voice translation guide and many
others. You'd be amazed at how good a fighter you'd become if you just take
general info from those guides and combine them...though no one will ever
beat my team of Zangief, Raiden, and Kim. :P
Remember guys, don't just stop here...GameFAQs is full of useful and
incredibly detail guides(I've read all of them...really!)...anywhere from
the movelists to the strange(but very useful) color edit guides. So check
them out and come away happy.
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------------------------------ [ Approbation ] ------------------------------
*****************************************************************************
- Capcom/SNK(www.capcom.com/www.snk.co.jp)
Their group effort in making the greatest fighting game of all time.
- Michael T. Pureka(
[email protected])
Thanks for telling me about Nakoruru's movelist, apparently one of the
moves was taken out from this game.
- Kao Megura(
[email protected])
Thanks for his continued support(directly or indirectly) in guide writing
and for allowing me permission to similarize his fighting guide format
and being a good friend for many years.
- Columbo(
[email protected])
Thanks for his permission to use the movelists for Maki, Eagle, Kyosuke,
and God Rugal. I really appreciate the help and I hope I can return the
favor.
- My relatives in Sydney
Ugh...I miss my relatives so much...thanks a million for kyute cousins,
hilarious uncles, and the sweetest aunts.
- Everything else...
...that made this guide possible, God, family, firefighters, teachers,
etc.
- [ EOF ] -
Copyright(C) Dingo Jellybean; 2001