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Tekken 3                   April 23rd, 1997      Windex (Justin Pierce)
Ling Xiaoyu Moves List v1.20 (tk3lxiao.txt)             [email protected]
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Message to unscrupulous magazines such as Electronic Gaming Monthly:
I ask that you please NOT reproduce the contents of this moves list
without my permission or crediting me for doing your job.  There is
evidence that you have done this in the past, and I do not wish for it
to happen to myself.

It is amazing that, even though you get paid to provide this kind of
information, you can still be lazy enough to steal the work of others.

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Key
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/=---------=\ /=---------=\
| u/b  u  u/f | U/B  U  U/F |   /=----=\ /=---=\
|             |             |==| LP  RP | 1   2 |
|  b   N   f  |  B   N   F  |  |        |       |
|             |             |==| LK  RK | 3   4 |
| d/b  d  d/f | D/B  D  D/F |   \=----=/ \=---=/
\=---------=/ \=---------=/     Attack Buttons
     Tap           Hold

Notation
--------
","  - input the first command, then the second
"+"  - input the two commands together
"~"  - input the second command immediately after the first
"_"  - input the first command(s) OR the second command(s)
(FC) - input the command from a full crouch
(WS) - input the command while rising from a crouch

QCB  - quarter circle back (d,d/b,b)

FA   - this attack turns you to face away from your opponent
Phx  - this attack leaves you in the Phoenix stance
Flt  - this attack floats (juggles) your opponent
cFlt - this attack floats your opponent on counterhit only
cRec - this attack recovers in a crouching position
cBce - this attack causes a bounce-juggle on counterhit only
Turn - this attack turns your opponent around
Clk  - this attack axis-shifts in a clockwise motion
CClk - this attack axis-shifts in a counterclockwise motion
IS   - this attack axis-shifts into the screen
OS   - this attack axis-shifts out of the screen
LD   - this attack leaves you lying on the ground
Grnd - this attack will hit an opponent who is lying on the ground
"!"  - this attack cannot be blocked
Tnt  - use this move to mock your opponent

h    - this attack must be blocked high or ducked
m    - this attack must be blocked high
l    - this attack must be blocked low or hopped over
"-"  - this move does not hit or hits regardless of level

An indented move can only be performed after the first non-indented
move that precedes it.

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Grappling Techniques
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Position      Command            Result                         Comment
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(front)       (1+3)              Smack and Push Down
             (2+4)              Quick-Flip Takedown
             QCB+2              Arm-Twist Takedown
             f+2~1              Human Hurdle                   FA
             f,f+(3+4)          Free Ride
(left)        (1+3)_(2+4)        One-Arm Shoulder Throw
(right)       (1+3)_(2+4)        Turnover
(behind)      (1+3)_(2+4)        Leg-Twirl Takedown
(backward)    f,f+(3+4)          Free ride                      Grnd
             [(1+3)_(2+4)]      Reverse Grab                   FA
             f,f+[(1+3)_(2+4)]  Distraction Throw
(Phoenix)     (1+3)_(2+4)        Dodge Roll and Throw

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Counter-Attacks and Reversals
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Command                 Result                                  Comment
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b+1                     Left Knifehand Block
b+2                     Right Knifehand Block
1+4                     High Attack Stopper
d+(1+4)                 Low Attack Stopper
(1+3+4)                 Horizon Taunt/Attack Stopper            Tnt
(2+3+4)                 Wave Taunt/Attack Stopper               Tnt

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Special Attacks
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Command           Level          Result                     Comment
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1,2               hh             Straight Jabs
1,d+2             hm             Jab, Uppercut
2,1               hm             Jab, Turn Punch            FA
2,D/F+1           hm             Jab, Turn Punch
(3+4)             -              Spinning Dodge             IS
f+(1+2)           -              Cartwheel                  Clk
f,f+(1+2)         m              Upward Spin Strike
f,f+(1+2),(1+2)   mm             Phoenix Circle             cBce
f+3               h              Left Roundhouse
f,f+3             m              Vertical Hook Kick         FA,Grnd
f+(3+4)           -              Dive Roll                  cClk,cRec
f,f+(3+4)         m              Overhead Flip              FA,Grnd
f,f+4             m              Leaping Straight Kick
b+(1+2)           -              Circle                     Clk
 = 2               = m            = Bagua Fist
 = (1+2)           = -            = Phoenix Strike           = !
 = (1+2)~b,b       = -            = Phoenix Strike Cancel    = cRec,FA
b+(3+4)           -              Turn Around Dodge          FA
d+1               m              Windmill Palms             FA,Grnd
D+1               m              Windmill Palms             Phx
d+(1+2)           -              Art of Phoenix             Phx
d+3               l              Sweep Kick                 Grnd
d+(3+4)           -              Spinning Dodge             OS
d/f+1             m              Turn Punch                 FA
D/F+1             m              Turn Punch
d/f+2             m              Uppercut
d/f+3             m              Face Kick
d/f+4             m              Toe Kick
d/b+1             m              Palm Strike
d/b+3             -              Stomping Guard Break       !
d/b+4             l              Ankle Kick                 Grnd
u+1               m              Downward Palm              FA
U+1               m              Downward Palm
u+(1+2)           m              Overhead Palm Strikes
 = 2,1             = mm           = Mid Right, Palm Strike
 = (3+4)           = -            = Quick Recovery
u_u/f+4           m              Leaping Hook Kick
u/b+4             m              Hop Kick
(FC),3,2          lh             Sweep, Reverse Slap        FA
(FC),3,2,1,4      lhhm           4-hit String               Flt
(FC),D/F+2        l              Low Spin Punch             cRec,FA
(FC),d/f+2,1      ll             Low Spin Punch Combo       cRec
(FC),d/f+4        l              Spinning Sweep             Phx,Grnd
(FC),d/f+4,4      ll             Spinning Sweeps            cRec,Grnd
(FC),d/b+(3+4)    -              Crouching Turn Around      cRec,FA
(WS)+2            m              Rising Uppercut            Flt,FA
(WS)+2~F          m              Rising Uppercut            Flt
(WS)+4            m              Skyscraper Kick

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Phoenix Stance
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Command           Level          Result                     Comment
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1                 m              Left Palm Strike           cRec
2                 m              Right Palm Strike          cRec
3                 l              Low Kick                   Phx,Grnd
4                 m              Rising Roundhouse
(1+2)             m              Two-Forearm Bash           Flt
[(1+3)_(2+4)]     h              Dodge Roll Throw
[(1+3)_(2+4)]~D   -              Dodge Roll                 cRec
4~3               l              Splits Sweep               LD,Grnd
 = d               = -            = Side Roll                = OS
 = u               = -            = Side Roll                = IS
f+(1+2)           -              Rise & Turn Around         FA
f+(3+4)           -              Forward roll               cRec
b+4               m              Rising Roundhouse          FA
d                 -              Duck                       Phx
d,(1+2)           h              High Forearm Bash          Flt
d/f+4             l              Spinning Sweep             Phx,Grnd
d/f+4,4           ll             Spinning Sweeps            cRec,Grnd
u                 -              Rise
[u/b_u_u/f],3     m              Leaping Spin Kick          Turn
[u/b_u_u/f]+3     m              Hop Kick                   Flt
[u/b_u_u/f]+3,3   mh             Double Hop Kicks
[u/b_u_u/f]+3,4   mm             Hop Kick, Face Kick
U+4               m              Spinning Hop Kick          FA
u+4,4             mm             Spinning Hop Kicks         cRec

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Facing Away
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Command           Level          Result                     Comment
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NOTE- Please realize that for this section, forward indicates to tap in
the direction of your opponent, not in the direction you are facing.

1                 h              Turn-Towards Punch
2                 h              Reverse Slap               FA
2,1,4             hhm            Reversed Combo             Flt
3                 m              Turn-Towards Kick
4                 m              Reverse Punt Kick          Flt,Grnd
[(1+3)_(2+4)]     h              Reverse Grab               FA
(1+4)             -              High Attack Stopper
f+(3+4)           -              Roll Toward Opponent       cRec,FA
f+(3+4)~(3+4)     m              Kangaroo Kick              Flt,FA
f,f+3             l              Skip Kick                  FA
f,f+[(1+3)_(2+4)] h              Distraction Throw
f,f+(3+4)         m              Reverse Flip Stomp         FA
f,f+(3+4)         h              Reverse Flip Head Smash
(3+4)             -              Spinning Dodge             IS
d+3               l              Reverse Ankle Kick         FA
D+3               l              Reverse Ankle Kick
d+(1+2)           -              Art of Phoenix             Phx
d+(1+4)           -              Low Attack Stopper
d+(3+4)           -              Spinning Dodge             OS
u+(3+4)           -              Spinning Dodge             FA

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Tenstrings                    Level
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u+4,1,2,(1+2),1,3,4,4,4,1     mhhmmlllmm
u+4,1,2,4,4,2,(1+2),1,4,2     mhhllmmlmm

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Combos
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[d+(1+2),(1+2)]_[d+(1+2),u/f+3]_[(FA)+4]_[(WS)+2~F]
 = d+(1+2),(1+2)
 = 1, d+1, d/f+4,4
 = 1, d+1, 4~3
 = 1, d/f+1, 2, 2,1,4
 = 1, d/f+1, 2, 2, d+3
 = 1, d/f+1, 2, 2, f,f+3
 = 1, d/f+1, 2, 2, f+(3+4)~(3+4), d+3
 = 1, 1,2, d/b+1
 = 1, 1,2, f,f+(1+2),(1+2)
 = 1, 1,2, f,f+3, 4
 = 2,1, 2, 2, f,f+3
 = 2,1, 2, 2, d+3
 = 2,1, 2, 2, 4
 = 2,1, 2,1,4
 = 2,1, 2, 2, f+(3+4)~(3+4), d+3
 = d/f+1, 2,1, d/b+1
 = d/f+1, 2,1, f,f+(1+2),(1+2)
 = d/f+1, 2, 2, 2, f+(3+4)~(3+4), d+3
 = f,f+(1+2), f,f+3, 4
 = d+2, (FC),3,2,1,4
 = d+2, (FC),3,2, d+3
 = d+2, (FC),3,2, f,f+3
 = d+2, (FC),3,2,1, f,f+3

(WS)+2, 2, 2, 2,1,4
(WS)+2, 2, 2, 2, 2, f,f+3
(WS)+2, 2, 2, 2, 2, d+3
(WS)+2, 2, 2, 2, 2, 2, 4
(WS)+2, 2, 2, 2,1, d/b+1
(WS)+2, 2, 2, 2,1, f,f+(1+2),(1+2)
(WS)+2, 2, d+2, (WS)+2, f,f+3
(WS)+2, 2, d+2, (WS)+2, d+3
(WS)+2, 2, d+2, (WS)+2, 4
(WS)+2, 2, 2, 2, f+(3+4)~(3+4), d+3
(WS)+2, 2,1, d/f+1, 2, f+(3+4)~(3+4), d+3

(FA)+f+(3+4)~(3+4), 2,1,4
(FA)+f+(3+4)~(3+4), f+2, 2,1, f,f+(1+2),(1+2)
(FA)+f+(3+4)~(3+4), f+(3+4)~(3+4), d+3
(FA)+f+(3+4)~(3+4), f+2, f+(3+4)~(3+4), d+3
(FA)+f+(3+4)~(3+4), u/f+[3_4]


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Credits
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Catlord and Surfbard, for providing the Tekken community with the best
FAQs around, even if their Xiaoyu info was a bit lax.  =)

peete, for the first tenstring and leading me to the second.

FuSchnick, for suggesting the term "guard break" for the foot stomp.

tragic, for some very nifty combos and the correct interpretation of
capital letters.  Yer a big help, guy!

All the rest of the guys on #tekken3 and Usenet, for their comments and
stuff.

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Until it has a proper home, this list will usually be found at Tekken
Web Project (http://metro.net/slikatel).  If you'd like to yap at me,
e-mail me at [email protected] or visit #tekken3 on IRC EFnet.  My IRC
nick is Wind-x or Wind{X}.