A Lei FAQ. The world really needs a newer one to read.
A FAQ by Daniel Chun. I Thought the world needed another FAQ and I got tired
of reading the only two in existence on the Internet. I must Thank Surfbard, I
apologize for not obtaining his permission to us his moves, but the moves
below are all from his FAQ (version 4.0) at
[email protected] (with
one minor adjustment). He's got one of the most comprehensive FAQs out there.
The Strategy however, is all mine.
*Lei Wulong*
lp+lk - Flying Sky Kick
rp+rk - Neck Wringer
f,f+lp+rp - Trip
uf+lp+rp - Trip & Elbow
(ss right) lp+lk - Crescent Punishment
(ss left) lp+lk - Side Throw
(from behind) lp+lk - Alley-Oop Back Punch
db+lp+lk - Low Combo Break
db+rp+rk - Low Combo Break
lk~rk - Jumping Roundhouse
lk~rk, U - Jumping Roundhouse (up to three)
lk~rk, U, D -Juping Roundhouse (up to three) lay down.
b+lp+rp - Headbutt
f,n,rk - Spinning Forward Kick
f,n,lk - Spinning Rush Kick
rk - High Roundhouse
d+rk - Foot Sweep
uf+rk - Hopping Kick (Juggles)
db+rk,rk - Rave Spin
db+rk~D - Rave Sweep -> Snake Stance
uf+rp - Elbow Drop (hits floored opponent) -> Play
Dead
lp+rp~B - Turning Punch -> Back Turned Position
lp+rp - Turning Punches -> Back Turned Position
lp+rp~lp+rp - Turning Punches -> Uppercut
rk~rk,lk,lk - Rolling Kicks -> Face Down Position
f,n,rp,lp,rp,lp - Guard Melting Punches
f,n,lp - Rush Punch
~D - Snake Stance
f,n,lp,rp - Two Rush Punches
~D - Dragon Stance
f,n,lp,rp,lp - Three Rush Punches
~D - Panther Stance
f,n,lp,rp,lp,rp - Rush Punch Combo
~D - Tiger Stance
f,n,lp,rp,lp,rp,rk - 4x Punches, Mid Kick
f,n,lp,rp,lp,rp,lk - 4x Punches, Low Kick
~D - Crane Stance
f+rk,lp,rp,lk - Crescent Kick -> 2x Punches -> Low Kick
f+rk,lp,rp,rk - Crescent Kick -> 2x Punches -> Mid Kick
f+rk,lp,rp,lp,lk - Crescent Kick -> 3x Punches -> Low Kick
f+rk,lp,rp,lp,rk - Crescent Kick -> 3x Punches -> Mid Kick
db+rk,(WS)rk,rk,rk,lk,lk - Six-Legged Fury
b+lk+rk - Back Turned Position
lp - High Backfist -> Back Turned Position
d+lp - Low Backfist -> Back Turned Position
rp - Backwards Uppercut (Juggles)
d+rk,rk - Rave Spin
rk - Backwards Mid Kick
lk+rk,lk+rk,lk+rk - Triple Backflip
d+lp+rp - Slide Position
rk,lk - Slide
lk - Rising Low-Kick
rk - Rising Low-Kick
lp - Roll to Play Dead Position
d+lk+rk - Play Dead Position
lk+rk - Kangaroo Thrust (Juggles)
lk - Sweep
lk~rk - Rave Spin
rk - Rising Mid Kick
d+lp - Roll to Slide Position
rk~lk - Low Cartwheel -> Face Down Position
rk~lk - Low Cartwheel -> Face Down Position
lk~rk - Sweep -> Play Dead Position
lk~rk,rk - Rave Spin
lk - Rising Low Kick
rk - Rising Mid Kick
f+lk+rk - Drunken Stance (Reversal on counter)
f+rp+lk - Snake Stance
b+lp+rk - Phoenix Stance
lp,rp,lp,lk+rk,lp,rp,rk,lp,rk,rk - Tenstring - HHLMMMHMLH
lp,rp,lp,lk+rk,lp,rp,rk,lp,rp,lk - Tenstring - HHLMMMHMMH
lp,rp,lp,lk+rk,lk+rk,lk+rk,lp,lp,rp - Ninestring - HHLMMMLLM
-Phoenix Stance-
rk - Crescent Smash (Unblockable)
lk,lk,lk,lk - Hawk's Claw Kicks
-Drunken Stance-
lp - Drunken Punch
lk+rk - Double Back-Kick -> Face Down Position
-Snake Stance-
lp,lp,lp,lp,lp - Hopping Punches
rp,rp,rp - Three Punch Combo
lp,lp,lp,lp,lp,F - Hopping Punches -> Snake Stance
rp~F - Snake Jab -> Dragon Stance
rp,rp~F - Double Snake Jab -> Dragon Stance
rp,rp,rp~F - Triple Snake Jab -> Panther Stance
rk - Hopping Kick -> Snake Stance
lk - Cannon Kick -> Face Down Position
lp+lk - Dragon Stance -> Neck Shake Throw
u - Dragon Stance
d - Panther Stance
-Dragon Stance-
rp - Double Arm Strike (Juggles)
rp~F - Double Arm Strike -> Tiger Stance
rk - Spinning Forward Kick
lp - Neck Shake Throw
lp+rp - Drink -> Drunken Stance
lk - High Crescent Kick
lk - Low Sweep
rk,lp,rp,lk,rk - Rushing Dragon Combo
rk,lp,rp,lk,d+rk - Rushing Dragon Combo
rp+rk - Throw
rp,d~d - Double Arm Strike -> Tiger Stance
u - Tiger Stance
d - Snake Stance
-Tiger Stance-
lp - Overhead Swipe
lk - Spinning Rush Kick
rp - Overhead Swipe
rk - Fast Sweep
u - Snake Stance
d - Dragon Stance
-Panther Stance-
lp - Two-Handed Low Punch
lp,rp - Double Low Punch Combo
rp,lp,rp - Guard Melting Punches
lk - Low Sweep
B+lk - Low Sweep -> Phoenix Stance
rp - Uppercut (Juggles)
rk - Right Kick - same as F+rk from normal stance
rk,lp,rp,lk - Lunging Panther Combo
rk,lp,rp,rk - Lunging Panther Combo
lk,rp,lp,rp,lk - Stalking Panther Combo
lk,rp,lp,rp,rk - Stalking Panther Combo
u - Snake Stance
d - Crane Stance
-Crane Stance-
rp - Backfist -> Back Turned Position
lp - Rush Punch (Back Turned Postition on Block)
rk - Hop Forward -> Low Kick
lk - Hop Forward -> Mid Kick
lk,rk,rp,lk - 4 Hit Combo (Last Hit Juggles)
d - Snake Stance
u - Panther Stance
Strategy: I'll only give you the stuff you really need to know, as I can only
teach people that aren't as good as me, and I'm only damn good as oppose to a
super-master.
Well, Lei is undoubtedly one of the most powerful players in the game. He
has all of the combos (not so heavy on the juggles though), and he is AMAZINGLY
confusing. You can keep people guessing through an entire combo or totally
annoy them if you keep up a good defence.
Things to remember:
*Never repeat a combo more than twice, and if you do, only repeat the
beginning of it and change up. (you professionals out there don't
laugh at me. I never saw this on any of your FAQs.
*Lei's stances are the best. No one else has them and not many people
guard against them. Most beginner-moderate think that its an
opportunity to hit you when they see him go into a stance. Prove them
wrong.
*Lei's rush punches are excellent against most people. 10-11 servings.
That sort of thing. I base most of my offensive strategy off of them.
Stance changes will be discussed later. However, use them very
sparingly against people who counter. Then it should be like sugars
and fats: 1-2 servings.
*The low sweep (db+rk) is excellent. It has no lag time and you can
change stances after it.
*Lei's positions when he's lying down should be memorized. They can
save your life after you're knocked down or thrown.
*Use a lot of keep out tactics (jabs and front kicks, etc.) and then
pull out a move. You don't win by showing off until you're pretty
damn good. (again, professionals don't laugh at me. I didn't see this
anywhere.)
*Take advantage of the new sidestepping and counter features. They come
in handy against jump kicks and those damn Ali kicks of King.
Stance changing:
The rush punches of Lei are excellent offensively because you can
change your stances easily. Be careful against pros. They can spot the
stance change and go for a quick jab or something. Remember to switch
up. Try this:
After the First rush punch try sidestepping into the snake stance
(f,N, lp~d). Then pull out the hopping punches from Snake stance.
They're so fast our opponent won't even know what happned until
they're on the floor.
Or, after the second punch go into the dragon stance. This helps when
you're low on energy. Pull off a throw with "lp" and then push "lp+rp"
to gain back some energy. The throw works like a charm against
beginners and average players since they're still blocking high from
the rush punches, but not so great on pros; they don't call them pros
for nothing. If they start ducking and you are stupid enough to repeat
the combo, then hit "rp" and try to juggle them.
After the third rush punch is Panther stance: my favorite. The double
low hit is fast and has some recovery time, but if they block then
you're okay. If it connects then thats all the more better. After a
couple of repititions they will know to block, but try hitting "rp"
and it will juggle them. This juggle is low, but the upper-cut has
only a little bit of recovery time. It works like a charm against
everyone. I even got the local pro pissed off because it worked so
well. The kicks are also good. If you want to show off against a
beginner then take a chance and hit "lk" and then hold Back+lk and
you'll go into the unblockable stance. Tap "lk" again to knock'em down
and them hit "rk" to whip out your unblockable. Remember to hold Back
throughout this whole thing. People look at you and say, "damn. He's
good." I love that.
The fourth rush punch goes into the tiger stance. This is an okay
stance, but you might as well just finish off the rush combo with a
kick. But anyway, the over head swipes (rp or lp) stun the opponent if
they block. It's pretty cool. If it connect then they bounce and it's
funny to hear people that have never seen it laugh at the other guy.
It makes him angry and he won't fight so well and it will make you
feel good. If you think you got time then push "lk". He'll let out a
roundhouse that connects about 5% of the time. The "rk" however, works
well.
After the fourth punch is the kick. The right kick button should be
pressed since it knocks the opponent down and the left kick is low and
only leaves the opponent stunned. You go into a crane stance and it
makes beginners just look at the screen weird. They get flashbacks
from the Karate Kid. Anyway, this is an awesome stance since it's got
a pretty useful combo and good punches. I normally tap "lp" from the
crane stance since average to beginner players always get hit by it.
If it connects they start to rol to the other side of the screen. If
a pro or pretty good player blocks it I can do the low backfists from
Lei's turned back position (you end up with you back turned if they
block.). If they block that then you're in trouble. The low back fist
should be mixed up with the uppercut or the first part of the rave
spin (d+rk) in the turned back position. The combo of the crane stance
juggles and it isn't too slow, plus if the first hit connects then the
rest will also. (lk, rk, rp, lk). The juggle isn't all that high and
because of the recovery time of the last hit it's hard to get in a
good hit.
That was the rush punch strategy.
Also, I must add in the stratgies on the other moves. The rushing roundhouse
(f, N, lk) works well since few people do it. NEVER do it close up. You should
be a good kick and 3/4's away from your opponent. After the kick you can go
into a second kick while they're stunned (if they block). Most people get hit
by the low hit. (f, N, lk, d+rk).
Another helpful strategy is the moves out of the turned back position. Almost
all beginners will run up to you when your back is turned since they're hungry
for a behind throw. Yeah, right. Just keep hitting them with about 4-5 low
back-fists and finish off with either "d+lk" or "d+rk". You might add a
jumping elbow to the first one and a "d+rk" to the second one (a stance change
is also possible...Just tap "d" after the "d+rk".)
Ways to get into the turned back position:
A blocked punch from the "crane" stance.
Tapping "b+lk+rk"
doing the Jumping Roundhouse (lk~rk_U) (quite confusing if u switch up
the amount of time you hold up.
Melt Guarding punches
A lot of other things when you mess up. You might keep a combo going
and forget where your opponent is. Don't worry. You are still just as
tricky Lei can fight anywhere.
Lei is the best isn't he?
Last, but not least, is the section on his lying down positions. All I can say
is that you must memorize all of the lying down positions (about 4-5 fight
where you really pay attentions to his postions from when he's lying down will
get you to remember). They can be quite useful. A guy might throw you and you
can still pull a rave spin on him and laugh last. Don't give up. Lei can
fight from where most others are vulnerable. He's an all-round straight lookin
guy.
Now go out there and kill'em.
+Profile+
catch copy - super police
nationality - China
fighting style - various martial arts (cored Wu Xing Fist)
age - 45
height - 175cm
weight - 65kg
blood type - A
occupation - policeman
hobby - movies, naps
likes - SONY products (he has appeared on a SONY commercial film)
dislikes - crimes, villains
stage - Quiet Street
Bye now...hope this would help.