1 - Left arm button
2 - Right arm button
3 - Left leg button
4 - Right leg button
N - Neutral position
f/F - tap forward / hold forward
b/B - tap back / hold back
u/U - tap up / hold up
d/D - tap down / hold down
direction/direction - tap or hold in between the two directions given.
WS - While standing. Do move while Hwoarang is standing up from a
crouch.
FC - Full crouch. Do move while Hwoarang is crouched down.
+ - do preceding command and following command simultaneously.
, - do following command after preceding command.
~ - do following command immediately after preceding command.
_ - do preceding command or following command.
[command] - Optional/Additional command. Move can be done with or
without this command.
indented = - Following command can be done after doing previous move.
Stances:
Left Foot Forward Stance - (LFF)/(original stance)
Right Foot Forward Stance - (RFF)/(right arm down)
Left Flamingo Stance - (LF)/(left foot raised)
Right Flamingo Stance - (RF)/(right foot raised)
* Flamingo stancing can be used as fake kick. Immediately follow up
with a "real" kick (or punch). Many are suckers to this trick.
1+2 Face Away/Face Towards (shows back)
* This can be used as a taunt.(Disrespect)
= 3_4 Back Kick (faces towards)
3+4 LFF/RFF stance shifting
f,N,d,D/F Crouching Dash (CD)
f,N,d,D/F+2 CD, Rear Uppercut (juggles)
f,N,d,D/F+3 CD, Left Flamingo Stance (LF)
f,N,d,D/F+3~3 CD, Stabbing Sidekick (counters punches)
f,N,d,D/F+4 Wing Blade (juggles)
d+3 Shin Sidekick
d+4 Advancing Low Sidekick
d+4,4 Bird Hunter (second kick juggles)
d/f+1 Lead Uppercut
d/f+2 Rear Uppercut (juggles on counterhit)
d/f+1+2 Gut Jab
d/f+3 Mid Sidekick
d/f+3,4 Double Sidekicks
d/f+4 Quick Front Kick
d/b+4 Trip Kick (hits lying down opponents)
d/b+4,4 Flattening Axe Kick
* Can be used as 'fake' Trip Kick. Opening
animation looks like Trip Kick but
instead
hits mid.
u+3 Hopping Sidekick (goes to LF)
u+4 Jumping Hook Kick
u/f+3,4,3 Hunting Hawk
* If blocked, third kick will not execute.
* If missed, second and third kick will not
execute.
WS+1 Standing Lead Uppercut
WS+2 Standing Rear Uppercut (juggles)
WS+3 Standing Hook Kick
WS+4 Standing Front Kick
WS+4~4 Stomping Axe Kick (goes to RFF)/
(hits lying down opponents)
d/b+3+4 Heel Explosion (unblockable)/
(hits lying down opponents)
= B Heel Explosion Holdback (goes to LF)
* All 'Any Non-Flamingo Stance' moves go back to Left Foot Forward
Stance (LFF) after executing, unless otherwise indicated.
Left Foot Forward Stance (LFF):
1,1,3,3 Two Jabs, Low Roundhouse, High Roundhouse
[1],2,3 [Left Jab], Right Jab, Sidekick
[1],2,4 [Left Jab], Right Jab, Jumping Hook Kick
f+2 Spinning Knifehand Strike (goes to RFF)
b+2 Spinning Backfist
3,3,3,3 Machine Gun Kick Combo (last kick juggles)
3,3,3,4,4 Butterfly Combo (goes to RFF)
3,3,d+3,4,4 Butterfly Combo Variation (3rd kick hits low)
3,3,4,4 Changeup Combo (early shifting to right foot)
* Butterfly Combo, BC Variation, and Changeup Combo can be cut-off
after the first right kick (4). You will then end up in RF
stance.
3~4 Double Flying Sidekicks (Flying Eagle)
4,3 High Roundhouse, Turning Sidekick (goes to RFF)
4,4,4,4 Hot Feet
4,4,4,3 Hot Feet Variation (last kick hits low)
* Hot Feet and Hot Feet Variation can be cut-off after the third
kick.
You then end up in RF stance.
f+3 Left Flamingo Stance (LF)
f+3~3 Stabbing Sidekick (counters punches)
f,f+3 Advancing Axe Kick (goes to RFF)
f,f,f+3 Jumping Sidekick (Sky Blade)
f+4 Right Hook Kick (goes to RF)
f+4,4 Right Hook Kick, Mid Roundhouse (goes to RFF)
f,f+4 Running Through Sidekick
* If hits, you pass through and land
behind your opponent and your opponent
is stunned for a sec. Cool to do
Stabbing Sidekick from behind (f+3~3).
* If blocked, you land in front of your
opponent showing your back. Vulnerable
to behind grab. Back Kick immediately
(3_4).
b+4 Right High Twist Kick (goes to RFF)
Right Foot Forward Stance (RFF):
[2],1,1 [Right Jab], Left Jab, Gut Jab (goes to LFF)
3,3 Low Sweep, High Hook Kick (Teaser Combo)/(goes to
LFF)
3~4 Super High Hook Kick (goes to LFF)/(lots'a damage!)
4,3 High Roundhouse, Stomping Axe Kick
(Chainsaw Kick)/(second kick hits lying opponents)
4,4 High Roundhouse & Hook Kick (goes to LFF)
f+3 Crescent Kick (goes to LF)
f+3,4 Crescent Kick, Low Sweep (Bad Dancer)/(goes to LFF)
F+3,3 Crescent Kick, Dropping Axe Kick
f+4 Step Forward, Right Flamingo Stance (RF)
f+4~4 Lifting Leg Kick (juggles)
f,f+4 Running Mid Roundhouse (goes to LFF)
f,f+4,3 Running Mid Roundhouse, Jumping Hook Kick
(Screw Kicks)
f,f+3 Running Jumping Hook Kick
* This can be used as 'fake' Screw Kicks.
Hwoarang will only execute second kick,
confusing opponent's blocking.
b+3 Left High Twist Kick (goes to LFF)
b+4 Right Sidestepping Jumping High Roundhouse
Left Flamingo Stance (LF):
1 Left Jab
2 Right Spinning Knifehand Strike (goes to RFF)
3,3,3 Machine Gun Kick Combo (last kick juggles)
3,3,4,4 Changeup Combo (goes to RFF)
* Can be cut-off after the first right kick
(4). You then end up in RF stance.
4 Right Spinning Sidekick (goes to RF)
f+3 Dropping Axe Kick (goes to RFF)
b+3 Left Sidestepping Jumping High Roundhouse
d+3 Shin Sidekick
d+4 Right Foot Low Sweep
1+4 Power Blast (unblockable)
= b,b Power Blast Holdback
* All Left Flamingo moves go back to Left Foot Forward Stance (LFF)
after executing, unless otherwise indicated.
Right Flamingo Stance (RF):
1 Left Spinning Knifehand Strike (goes to LFF)
2 Right Jab
3 Left Spinning Sidekick (goes to LF)
4 Thrust Sidekick (stuns opponent on counterhit)
* You can do Heel Explosion (d/b+3+4)
if opponent is stunned.
f+4 Dropping Axe Kick (goes to LFF)
b+4 Right Sidestepping Jumping High Roundhouse
d+3 Left Foot Low Sweep
d+4 Shin Sidekick
* All Right Flamingo moves go back to Right Foot Forward Stance
(RFF)
after executing, unless otherwise indicated.
Tenstring Combos:
From Left Flamingo Stance (LF) - 2,2,3,4,(pause),3,4,4,(pause),4,4,3
From Right Flamingo Stance (RF) - 1,2,3,4,(pause),3,4,4,(pause),4,4,3
*Sequence of Combo is: Spinning Knifehand Strike (Mid)
Jab (High)
Bad Dancer (High, Low)
Double Sidekicks (Mid, Mid)
Bird Hunter (Low, High)/(juggles)
Screw Kicks (Mid, High)