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Tekken 3 - Hwoarang Moves List - Revision 1.00 May 5th, 1997
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DISCLAIMER:
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This document is (c)1997 Justin Pierce, all rights reserved. This document
and its contents may only be redistributed in their original electronic form.
This document or its contents may not be charged for in any way. This
document may not be viewed by the editors of EGM or EGM^2.
Tekken 3 and all related characters are (c)1994-1997 Namco Ltd. All rights
reserved.
Justin Pierce can be reached at
[email protected] or find Wind-X on #tekken3 on
IRC (EFnet).
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Legend
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-= Commands =-
f - tap forward F - hold forward
b - tap backward B - hold backward
d - tap down D - hold down
u - tap up U - hold up
d/f - tap down and forward together D/F - hold down and forward together
d/b - tap down and back together D/B - hold down and back together
u/f - tap up and forward together U/F - hold up and forward together
u/b - tap up and back together U/B - hold up and back together
1 - Left Punch 2 - Right Punch
3 - Left Kick 4 - Right Kick
"," - input the first command, then the second
"+" - input the two commands together
"~" - input the second command immediately after the first
"_" - input the first command(s) OR the second command(s)
"N" - have the joystick in the neutral position
"WS" - input the following command while rising from a crouch
"SS" - perform the motion for a sidestep (d,N or u,N)
"[]" - denotes optional input
QCB - quarter circle back (d,d/b,b)
-= Levels =-
h - attack hits high (can be guarded high or ducked)
m - attack hits mid-level (can be guarded high; hits crouching opponents)
l - attack hits low (can be guarded low; hits standing opponents)
H - attack hits high and hits downed opponents
M - attack hits mid-level and hits downed opponents
L - attack hits low and hits downed opponents
-= Comments =-
"j" - this move juggles your opponent
"J" - this move juggles your opponent on counterhit
"!" - this move is unblockable (cannot be guarded against)
"BK" - this move recovers with your back turned
"LF" - this move recovers in the "Left Foot Forward" stance
"RF" - this move recovers in the "Right Foot Forward" stance
"LFL" - this move recovers in the "Left Flamingo" stance
"RFL" - this move recovers in the "Right Flamingo" stance
Indented moves can only be performed after the first non-indented move
that precedes it.
If there is no stance notation in the Comment field, assume the move recovers
in the same stance that it started in.
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Grappling Techniques
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Position Command Result
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(Front) 1+3 Windmill Neck Kick
2+4 Reverse Neck Kick
f,f+2 Jawbreaker
QCB+3 Boot to the Head
d,D/B+1+3 Trip Takedown
d+[1+3_2+4] Low Attack Stopper
(Left) 1+3_2+4 Five Kick Barrage
(Right) 1+3_2+4 Neck Snapper
(Behind) 1+3_2+4 Jumping Leg Press
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Facing Toward, Either Foot Forward
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Command Level Result Comment
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1+2 - Switch Face Away/Face Towards
3+4 - Switch Left/Right Foot Forward
f,N,d,D/F - Crouch Dash
= 2 m Crouch Dash, Lifting Uppercut j
= 3 - Crouch Dash, Left Flamingo Stance LFL
= 3~3 m Crouch Dash, Stabbing Sidekick
= 4 h Wing Blade j
d+3 l Shin Kick
d+4,4 lh Low Kick, Lifting Leg j
d/f+1 m Quick Uppercut
d/f+1+2 m Body Blow
d/f+2 m Uppercut J
d/f+3,4 mm Double Sidekicks
d/b+3+4 M Heel Explosion !
= B - = Cancel LFL
d/f+4 m Toe Kick
d/b+4 L Trip Kick
d/b+4,4 m Crushing Axe Kick
[u_u/b]+3 m Hopping Sidekick LFL
u/f+3,4,3 mhh Hunting Hawk
WS+1 m Quick Uppercut
WS+2 m Lifting Uppercut j
WS+3 h Rising Crescent
WS+4 m Toe Kick
WS+4~4 mM Stomping Axe Kick RF
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Facing Toward, Left Foot Forward (LF)
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Command Level Result Comment
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1,2 hh One-Two Punches
1,1,3,3 hhlh Jabs, Low Kick, High Kick
[1],2,3 [h]hm [Jab], Right Punch, Sidekick
[1],2,4 [h]hh [Jab], Right Punch, Jumping Roundhouse
3,3,3,3 hmmh Machine Gun Kicks j
3,3,d+3,4 hmlh Left Kicks, Low Kick, Right Kick RFL
3,3,d+3,4,4 hmlhm Left Kicks, Low Kick, Right Kicks
3,3,3,4 hmmh Machine Gun Kicks, Spin Kick RFL
3,3,3,4,4 hmmhm Butterfly Combo
3,3,4 hmh Left Kicks, Spin Kick RFL
3,3,4,4 hmhm Changeup Combo RF
3~4 mm Flying Eagle
4,4~F hh Right Hook Kicks RF
4,4,4 hhh Right Kick Combo RFL
4,4,4~B hhh Right Kick Combo
4,4,4,4 hhhm Hot Feet RF
4,4,4,3 hhhl Right Kick Combo, Low Kick
4,3 hm High Kick, Roundhouse RF
f+2 m Right Spinfist RF
f+2~F m Right Spinfist
F+3 - Left Flamingo Stance LFL
F+3~3 m Stabbing Sidekick
f,f+3 m Crescent Kick RF
f,f,f+3 m Sky Blade
f+4 h Face Kick RFL
f+4,4 hm Face Kick, Sidekick RF
f,f+4 m Running Sidekick BK,RF
b+2 h Backfist
b+4 h High Kick RF
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Facing Toward, Right Foot Forward (RF)
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Command Level Result Comment
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[2],1,[1] [h]h[h] [Right Punch], Left Jabs [LF]
3,3 lh Teaser Combo LF
3~4 h High Roundhouse LF
4,4 hh Double Hook Kicks LF
4,3 hM Chainsaw Kick
f+3 h Left Hook Kick LFL
F+3,3 hm Left Hook Kick, Axe Kick LF
f+3,N,3,3,3 hmmh Left Hook Kick, Machine Gun Kicks j,LF
f+3,N,3,3,4 hmmh Left Hook Kick, Left Kicks, Spin Kick RFL
f+3,N,3,3,4,4 hmmhm Left Hook Kick, Changeup Combo
f+3,b+3 hm Left Hook Kick, Sidestepping Roundhouse LF
f+3,d+3 hl Left Hook Kick, Shin Kick LF
f+3,4 hl Bad Dancer LF
f+4 - Right Flamingo Stance RFL
f+4~4 h Lifting Leg j
f,f+3 h Leaping Left Roundhouse
f,f+4,3 mh Screw Kicks
b+3 h High Kick LF
b+4 m Right Sidestepping Roundhouse
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Left Flamingo Stance (LFL)
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Command Level Result Comment
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f - Hop Forward
b - Hop Backward
SS - Flamingo Sidestep
1 h Left Jab
1+4 m Power Blast !,LF
= b,b - = Cancel LF
2,2 mh Spinfist, Right Jab
3,3,3 mmh Machine Gun Kicks LF
3,3,4 mmh Left Kicks, Spin Kick RFL
3,3,4,4 mmhm Changeup Combo RF
4 m Spin Kick RFL
f+3 m Axe Kick RF
b+3 m Left Sidestepping Roundhouse LF
d+3 l Shin Kick LF
d+4 l Right Leg Sweep LF
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Right Flamingo Stance (RFL)
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Command Level Result Comment
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f - Hop Forward
b - Hop Backward
SS - Flamingo Sidestep
1 m Left Spinfist LF
2 h Jab RF
3 m Spin Kick LFL
4 m Side Kick RF
f+4 m Axe Kick RF
b+4 m Right Sidestepping Roundhouse RF
d+3 l Left Leg Sweep LF
d+4 l Low Kick LF
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Tenstrings
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Stance Command Level
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LFL 2,2,3,4,3,4,4,4,4,3 mhhhlmlhmh
RFL 1,2,3,4,3,4,4,4,4,3 mhhhlmlhmh
RF f+3,2,2,3,4,3,4,4,4,4,3 hmhhhlmlhmh
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Combos
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NOTE: The following combos are in order of the power of the starting attack.
Hence, a juggle starter can be followed with any of the juggles in the
preceding sets. Exceptions only occur based on stance.
-= Left Foot Forward =-
Remember that d/f+2 must be a counterhit to float!
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 1, 1,2,4
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 1, 3,3,3,3
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 4,4,4,4
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 1, 3,3,4
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 1, d/f+3,4
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 1,1, d+4,4
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 1,2, d+4,4
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], f,f+3
d+4,4, 1, f,f+3
d+4,4, d+1, WS+4~4
f,N,d,d/f+4, 3~4, d+4,4
f,N,d,d/f+4, u/f+3,4,3
f,N,d,d/f+4, u+3, 4
f,N,d,d/f+4, f+3, 4, 3
f,N,d,d/f+4, f+3, 3,3,3
f,N,d,d/f+4, f+3, 3,3,4
f,N,d,d/f+4, f+3, 2,2,3
f,N,d,d/f+4, 3+4, 2,1,1
f,N,d,d/f+4, 3+4, 1, 4,3
f,N,d,d/f+4, 3+4, 1, F+3,3
f,N,d,d/f+4, 3+4, 1,1, d+4,4
f,N,d,d/f+4, 3+4, 2,1, d+4,4
f,N,d,d/f+4, 3+4, 1, b+3
f,N,d,d/f+4, 3+4, f+3,b+3
f,N,d,d/f+4, 3+4, f+3,N,3,3,3
f,N,d,d/f+4, 3+4, f+3,N,3,3,4,4
-= Right Foot Forward =-
F+4~4, 3~4
F+4~4, 2,1,1
F+4~4, 1, 4,3
F+4~4, 1, F+3,3
F+4~4, 1,1, d+4,4
F+4~4, 2,1, d+4,4
F+4~4, 1, b+3
F+4~4, f+3,b+3
F+4~4, f+3,N,3,3,3
F+4~4, f+3,N,3,3,4,4
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Credits
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- Catlord and Surfbard, for providing so little Hwoarang information that
a moves list was necessary. :)
- Dee, for some juggles here and there.
- Slikatel, for some more juggles and for some happy pointers.
- tragic, for his attack level format, and a load of crap.
- All the rest of the crew on #tekken3.
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