THE DREADS PAGES THE DREADS PAGES
(version 43.99)
by Jamun the Uncauziesh One
secret identity of AfroMan the everlasting...
but you can call me LORD MASTER OF colligreens or somethin
but Uncauzi will do I guess ;)
then again if you meet me on the street the name is
Sean....Sean D. Ashanti, cool huh? Just don't get me
mad or AfroMan will come and get yah, teehee..
EDDY GORDO
*Profile*
catch copy - revenger from prison
nationality - Brazil
fighting style - Capoeira
age - 27
height - 188cm
weight - 75kg
blood type - B
occupation - none
hobby - monarchism
likes - power and chicks
dislikes - powerlessness
Eddy was born in one of the most wealthy families in Brazil. As a
successor of his father's enterprise, Eddy was an excellent student
in the study of monarchism; he was famous for his diligentness and
the gentle characteristic in town. At the age of 19, one day after
school, Eddy found his father dying in blood. His father told him
that a syndicate had attempted to kill him. He had planned to
eliminate drug syndicates which spoil the country. Getting enough
information to procecute the syndicate and being about to execute,
he was attacked by them. His last word was "it's not the right time
to fight now. Take the guilt of homicide and hide yourself in the
prison."
Fallen from an excellent student, he was imprisoned as a criminal.
The life in the prison was practically a living hell. He cried
every day at his powerlessness which eventually turned into a
grudge against the syndicate which killed his father. One day a
riot arose in the prison,and Eddy saw an extraordinary incident.
Fascinated by the power of an old man, Eddy went to the old man
and asked what was the art he used,Capoeiristas. Obtaining power
was his first priority, he thought. Then he was trained by the old
man. 8 years had passed since his inprisonment.
At the age of 27, Eddy's Capoeiristas had turned into the lethal
weapon driven by his pledge to revenge on the syndicate. Released
from the prison, he heard a rumor about "the King of Iron Fist
Tournament" and noticed the existance of the Mishima Empire.
Having an idea to use the great power of Mishima group and take
revenge on the syndicate, Eddy decided to attend the tournament.
|First Things First|
A word of warning..playing Eddy will cause you to be disliked,
hated and ridiculed and under the best circumstances you may be
tolerated although you undoubtedly will recieve death threats
from time to time. Being tolerated is unacceptable, that's why
a true Eddy player needs to learn ALL of his transitions for every
move; such as the standard Jingah position, Grounded position,
and the Handstand position. This will leave your opponent at odds
with him/herself as to how to appropriately counter attack and
could give you MANY sweet openings to rip him/her a new opening
or two :)
General Abbreviated Translations-
If you are having difficulty understanding the abbreiviations
then lord help you. Or just email me and i'll clear it up for you.
Frankly I don't have the patience to write them out right now;
sorry boyos :) Maybe in the next version...
*=tranistion to the grounded position by holding down,
**=transition to the handstand position by holding back,
***=transition to both the grounded and the handstand position.)
(The letters in {} refer to attack level H=High, M=Medium L=Low)
|Standard Jingah Position| (Crouching/Standing)
*Throws*
lp+lk-Face Smash {H}
rp+rk-Leg Toss {H}
HCF+lp+rp-Spiraling Hip Toss {H}
from behind- 1+2/3+4 Reverse Frankensteiner {H}
*Special Techniques
lp,rp - One-Two {HH}
f+rp,lp,rk- Slap Kick Combo {HHM}
d/f+lp_rp- Stun Elbow {M}
b+lk- Groin Knee {M}
d/f+lk- Reaching*** {M}
d/f+rk- Shin Kick {L}
db+rk - Barbed Wire** {H}
(1)rk,rk,rk.....infinite {HHH...}
f,F+lk+rk- Boomerang Kick {M}
f,F+rk, rk- Leaping Foot in the face {H}
f,F+rk, lk- Leaping Foot in the shin {L}
uf+lk+rk - Jumping Toe-Touch Kick* {H}
uf+rk- Jumping Roundkick {M}
rk~lk- Satellite Moon {M}
rk- Bazooka Kick {M}
lk- Sattelite Ground Kick*** {L}
lk~rk- Flare Sweep*** {L}
rk,rk- Ground Kicks Combo*** {LL}
rk,lp+rp,lp+rp {LMM}
df+lk+rk- Cartwheel Kick {M}
rk+lk- flip kick {M}
f+rk- Monkey Trick** {M}
lk~rk- Flare*** {L}
f,f+lk- Lunging Front Kick*** {M}
b+rk- Arching Crescent {H}
(1)rk,lk+rk- Flip Pounce Combo {HMM}
(2)lk,lk*** {LM}
(3)lk,rk,rk,rk*** {LLLL}
(4)lk,rk,lp+rp,lp+rp {LLMM}
d+lp+rp- Crying Needle {M}
lp+rp- screaming Needle {M}
(WS)rk- Outside Crescent Kick {M}
(WS)lk+rk- flip pounce adjustment*** {M}
lk+rk- side summy** {M}
db+lk- Low Kick Combo Starter {L}
(1)rk,rk,lk+rk {HMM}
(2)rk,lk,lk {HLM}
(3)rk,lk,rk,lp+rp,lp+rp {HLLMM}
(4)rk,lk,rk,rk,rk {HLLLL}
(5)lk {M}
Sun Shines- rk~lk,rk,rp,rk,rp,rk,rk,rk+lk,rk+lk,rk+lk MMHHHHMMMM
Jahmun- rk~lk,rk,rp,rk,lk,rk,rk,rk MMHHLLLL
Up rockin- rk~lk,rk,rp,rk,lk,lk MMHHLM
Heads up- rk~lk,rk,rp,rk,lk,rk,lp+rp,lp+rp MMHHLLMM
Thy Kingdom Come- rk~lk,rk,rp,rk,lk,b+rk,lk,rk,rk+lk MMHHLHLLM
Up Rights- rk~lk,rk,rp,rk,rk,lk+rk,lk+rk,db+lk+rk,uf+lk+rk MMHHMMMMH
|Handstand Position|
Throws- ??
*Special Techniques*
f- move forwards
b- move backwards
u,n- H.S. dodge
d- H.S. crouch
d,n- H.S. dodge
d,n/u,n+rk/lk- dodge one handed sweep {L}
f+lk- Handstand Position- Kick {M}
rk- Chopper {M}
lk- low split kick*** {M}
u+lk/rk- Back Down*** {M}
d+lk+rk- Air Born*** {M}
lk+rk- Back Fall down*** {M}
lk~rk- Flare*** {L}
lp- roll out punch {M}
~lk,rk,lp+rp,lp+rp {LLMM}
~lk,(wait until end of sweep)..b+rk,rk,lk+rk {LHMM}
~lk,rk,rk,rk** {LLLL}
~lk,lk** {LM}
~lk,b+rk,lk,b+rk....(infinite{can cancel b+rk ender}
{LH...}
rp- roll out punch
~rk,lk {LL}
~u+lk {MM}
|Grounded Postition|
*Throws- ???(and very doubtful)
*Special Techniques
lk~rk- Dah Dozens {M}
rk~lk- Whirlwind** {LL}
lk,rk- Groud kick,jumpkick {MM}
rk,lk+rk- Ground kick, summy {MM}
lk+rk- side summy {M}
lp+rp,lp+rp- rising needle {MM}
down- standard grounded postion -
|Side Stepping|
Throws
2+4 Arm Bar Toss H
1+3 Leg Clip H
*Special Techniques
rp- Chopsies (bounces opponent on counter-hit) {M}
lp+rp,lk- Double backfist Cartwheel {HHM}
lp+rp,rk- Double backfist Reahing kick {HHM}
lk- Satellite ground Kick*** {L}
rk- One Handed Sweep {L}
rk, rk- One handed double sweep {LL}
rk, lk+rk- One handed sweep Summy(stuns) {LM}
rk~lk- Entering Heaven** {H}
lk+rk,lk+rk,lk+rk- Triple Pounce combo {MMM}
u+lk,lk- Skull kick, cartwheel kick {MM}
u+lk,lk,u+rk- Skull kick, cartwheel kick,forward roundhouse {MMM}
u+lk,lk+rk- Skull kick, kickout {ML}
u+lk,d+lk- Skull kick,dodging one handed sweep, {ML}
Unblockables
d/b+lk+rk M
A few tricks of the trade-
Doos...
(1) Dodge, dodge a lot, and vary your combos in an attempt
to confuse opponent.
(2) Did I mention Dodge?
(3) How about varying combos?
(4) Eddy has an extremely quick recovery time from MOST of his
moves,so don't be too careful while playing Eddy; keep in
mind that a complacent Eddy is a dead Eddy.
(5) Eddy has so many different variations moves which look
similar if not identical for a reason (so that people can
get pissed at you and yell "cheap I blocked that!"), stay
aware of your transitions and take the initiative by taking
advantage of them.
(6) Attack! Attack! Attack! but if you are put on the defensive
the b+rk combo starter has a LOT of great options and if you
see your opponent is stunned by the initial Arching crescent
continue with the rk, lk+rk combo for easy massive damage.
But if you want to stay on the safe side use Eddys d+rk/d+lk
and his standing left kick whenever you see your enemy
advancing, his standing left kick has great priority and the
damage is considerable making it a viable option. I've kicked
Paul out of many of his attacks using this handy simple move
and it's magnificent versus Ninas, Laws and Hwoarangs. Besides
these Eddys sidesteps have a great choice of defensive options,
try practicing the skull kick combos to keep them on their
toes. Also when in a jam d/f lk is always a safe bet. Also
in case you miss a flip attack b+lk will save your coola more
often than not.
(7) Here is a DO that you should only do once you've got the hang
of Eddy.Once you see your opponent backing up immeidiately
attack with the Entering Heaven ss+4+3. You must cancel the
sidestep in the first maybe 5 or so frames in order for it
to connect. If this jumping kick connects then expect a HUGE
payoff and a few "cheaps" and "What the Hels" from your
competition. You see while backing up there is a HUGE lag
before one can defend again and it is much more prevelant
in Tekken 3 than in the second installment. If Entering Heaven
connects expect a payoff of at least 65%. You should be
connecting with their chin right after their initial leap
backwards.
MORE TO COME...
donts....
(1) WHATEVER YOU DO do not half complete the Sattelite Moon Kick
combos,Eddy will have a LONG pause after the first kick unless
you follow up with either the sattelite ground kick or the
bazooka kick, this is not a good thing because this means you
are comitted to one or the other which spells a Mega Counter
opportunity for a seasoned player.
(2) Do NOT idle in the grounded position versus Paul, Nina, or King
unless you truly know what you're doing. In other words if you
decide to indulge the grounded position at anytime versus there
characters you better act fast or else be double palmed, trip
elbowed, or ali kicked to death.
(3) Do NOT abuse the flare sweeps, unless you mix them up with the
lp+rp headbutt. However if your opponent is looking for the
headbutt be wary because it is very easy to Mega Counter the
headbutt.
(4) Try to stay in the handstand as infrequently as possible and
practice dodging from the handstand when in a jam.
(5) If your opponent somehow makes their way behind you or to the
side of you while you are in the handstand position DO NOT
continue to attack while Eddy is in the handstand position
his moves DO NOT track. Turn around and continue to piss
them off.
(6) Stay away from holding backwards while attacking for you may
accidentally transition into an ill timed handstand position.
(7) Do not give your opponent a breather.Try your best to not
allow your opponent to get up and if they lally gag as is
expected from some Leis and Eddys do abuse them with
SS 4,3+4 (hold down) 4~3. This takes timing but it will
definately take an intimidating chunk out of their energy
not to mention set you up to bambuzzle them with another
string. Since the 4~3 leaves you in the handstand position;
your opponent will find it difficult to counter your strings
or guess them at such a close proximity while they are
standing up.
MORE TO COME....
Some juggle stuff
d/f 3+4, 3~4,4,4
d/f 3+4, d/f 3+4
d/f 3+4, ss,3+4,3+4,3+4
ss 2(MC) 3+4,3+4,3+4
d/f 3+4 f,f 3+4
d/f+2,f,f+3+4,ss 4,3
d/f+2,f,f+3+4,ss,4,3+4,(hold down) 4~3
d/f+2,f,f+3+4 (if MC bounce) f,f+3+4 (if bounce repeat f,f+3+4)
d+3+4,hold down, 3~4/4~3
from handstand..
d+3+4,4,u+3+4
d+3+4,3~4,4,4
d+3+4,3~4,4,1+2,1+2 (timing is crucial)
MORE TO COME.....
if you have any questions email me at:
[email protected] (i know it's aol and i am ashamed, no excuses
well....bite me, the account will be changed in dah near
future, actually as of this version of this faq i don't give a
monkeys buttox, but i'm most likely going to be changing location
for the reason of my website:THE PROFESSIONAL GAMER ONLINE, more
to come on that later and stuff...
Thanks to:
Surbard(Cool dude) Ploof(P.T.E.E. Part Time Eddy Enthusiast)
Catlord(CanAhWhoopAss) Richardd(neat website)
Wangel (for being such a delightful wanker)
(hmm..all the other folks on IRC for all the abuse they gave me
and my Eddy which gave me an uncanny drive to brave unsermountable
odds by writing this faq....okay now where's my oscar?)
Special go to hells to:
Slikatel allah Robert somethin or other(Leader of Tekken3
anonymous)
Tragic allah Ben Cureton (For having a larger ego than me and
who I dedicate my oscar too.)
Namco (For creating such a wonderful game that I'd spend hours
on end and not to mention money fittling with awesome juggles
bone-crunching multis, and breathtaking counters.)
The Rest of the people on #Tekken3!!!!!!!!!
Woof Woof BoWwoW #Tekken3 Representin!!!!!