Tekken3 Combo Compendium
Version 2.0 (10/9/98)
Arcade and Playstation Version
--------------------------------
by Catlord (
[email protected])
Latest compendium available at-
Catlord's Tekken Collection -
http://www.monmouth.com/~karin
=============================================================================
COMBO - A stringing of moves that when the first hit connects, the
----- following hits are _COMPLETELY INESCAPABLE_.
=============================================================================
It is important to remember this definition.. Combos CANNOT be
tech rolled (quick recovered) out of. If you have a Playstation, you can make
sure your combos are 'true' or 'gaurenteed' by setting the Training Dummy in
Practice Mode to "TECH ROLL /\" or "TECH ROLL \/". If you opponent can get
out of your combo in any way possible, it's not a combo.
ALL these combos have been tested on medium sized characters. I
used Jin as the practice dummy in all the combos to verify this. They
do NOT have to be used on big characters like Kuma/Panda, Ogre-2, or GunJack
in order to connect.
Many combos have damage ranges rather than a single universal damage
score. Usually the rule is, the less time they've spend airborne, the more
damage the hit will inflict.
To pull off Hard or Very Hard juggles that seem impossible, make
sure to either:
a) Hit the opponent as early and as high up in the air as possible, or
b) Move forward between the hits of the juggle, hitting the opponent closer.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
==============
| WHAT'S NEW |
==============
v1.9 Anna, Jin and Yoshimitsu updated.
----
v2.0 Heihachi, Ling, Jin, and Yoshimitsu updated.
---- Added Cat's Choice (Indicated by * ) Combos
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
*-*-*-BUTTON CONVENTIONS-*-*-*
__________________
| BUTTON LAYOUTS |
------------------------------------
| | PLAYSTATION |
| ARCADE | ___ |
1 - Left Punch | ___ ___ | / \ |
2 - Right Punch | / \ / \ | | 2 | |
3 - Left Kick | | 1 | | 2 | | \___/ |
4 - Right Kick | \___/ \___/ | ___ ___ |
| | / \ / \ |
| ___ ___ | | 1 | | 4 | |
| / \ / \ | \___/ \___/ |
It's very important to | | 3 | | 4 | | ß ___ O |
become familiar with the | \___/ \___/ | / \ |
numeric conventions of the | | | 3 | |
buttons. | | \___/ |
| | X |
------------------------------------
*-*-*-MOVEMENT CONVENTIONS-*-*-*
f - tap forward once d/f - tap down/forward once
b - tap backwards once d/b - tap down/back once
d - tap down once u/f - tap up/forward once
u - tap up once u/b - tap up/back once
F - Hold stick forward D/F - Hold stick down/forward
B - Hold stick back D/B - Hold stick down/back
D - Hold stick down U/F - Hold stick up/forward
U - Hold stick up U/B - Hold stick up/back
N - Neutral joystick position (Joystick is not touched)
SS - Sidestep (u,N or d,N)
QCF - Quarter circle forward (Circle stick from down to forward)
QCB - Quarter circle back (Circle stick from down to back)
HCF - Half circle forward (Circle stick from back to down to forward)
HCB - Half circle back (Circle stick from forward to down to back)
*-*-*-LINKING & SPECIAL CONVENTIONS-*-*-*
+ - Moves must be done together
, - Moves must be done right after the other
~ - Moves must be done IMMEDIATELY after the other
> - Slightly delay the move after the '>'
# - Hold movement preceeding the '#' until end of string or until N (Neutral)
FC - Do move during full crouched position
WS - While standing up (Returning the stick to neutral from a crouch)
BK - Back facing the opponent
FD/FT - Lying on the ground Face Down / Feet Towards opponent
FD/FA - " " Face Down / Feet Away from opponent
FU/FT - " " Face Up / Feet Towards opponent
FU/FA - " " Face Up / Feet Away from opponent
CH - Major Counterhit (Hitting your opponent during their move execution)
[] - Brackets around moves mean that the hits are not part of the combo, but
are necessary to be thrown for the later juggling hit.
{} - Curved Brackets indicates an attack that misses in a juggle.
<Flip> - Juggle hit makes opponent flip over in midair and land on their
stomach. An opponent cannot tech roll escape a groundhit if they
land like this.
* - Cat's Choice Combos. These are reccomended combos that do good damage,
aren't overly hard to perform, or just plain look cool as hell.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| ANNA WILLIAMS |
=-=-=-=-=-=-=-=-=
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
SS+1+2, d+4,1 4 31 Easy
d/f+2, 1,2, d+4,1 5 30 Easy
2,1, U/F+4 4 33-34 Medium
d+4,1, d/f+3,1,2 6 31-37 Medium
4, f,f+1+2 3 32-39 Medium
u/f+4, d+4,1, d/f+3,1,2 7 46-49 Medium
u/f+4, d+4,1, d/f+3,1,4 7 47-56 Medium *
u/f+4, d+1~N+4, f,f+1+2 5 45 Hard
d/f+1, u/f+4, 1,2,{1},4 6 45 Hard
4, d+4,1 4 31-34 V. Hard
CH WS+2, d+4,1, d+4,1 5 31-32 Easy
d/f+3,1, d/f+3,1,4 6 44-46 Medium *
CH SS+2, WS+1, d/f+3,1, d+4 5 36 Medium
FC,f+1, d+4,1, d/f+3,1,4 6 63-64 Medium *
CH FC,f+2, d+3+4 2 42 Easy *
FC,d/f+2, d+4,1, d+1~N+4 5 35 Easy
d+4,1, d+4,1 5 36 Easy
d+4,1, d/f+3,4 5 36-38 Easy
d+4,1, d+3,4 5 37-39 Easy
d+4,1, 2,4 5 39-41 Easy
d+4,1, 2,3 5 41-43 Easy
d+4,1, d/f+3,1,4 6 44-49 Easy *
d+4,1, d/f+1,2,{1},4 6 43-50 Easy *
d+4,1, d+2, WS+1+2 5 41 Hard
U/F+4, f+1,2, f+1,2 5 37-39 Easy
d+4,1, d/f+3,1,2 6 43-47 Medium *
d/f+3,1,4>2,3 6 47 Hard
CH f+4, f,f, d+4,1, 3 4 40 Hard
CH u/f+4, d+4,1, d/f+1,2,{1},4 6 51 Medium *
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| BRYAN FURY |
=-=-=-=-=-=-=-
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
WS+1 b+2,1,4 4 57 Easy *
1,4, b+3,4 5 46 Medium
1,2, f,f+2 4 48 Medium
d/f+1~1~1,2 5 45 Hard
1,4, 1,4 5 46 Hard
1,4, f,f+2 4 53 Hard
WS+2,b+2, 1,4,3,3 5 69 Easy
f,f+2 3 75 Medium
b+2,1,4 5 91 Hard *
CH b+2,1 WS+3,4 4 65 Easy
3,3 4 62-67 Easy
f+4,3,4 5 70-75 Easy
b+2,1,4 5 75-80 Easy *
f,f+3 3 63-81 Easy *
f+2, f+4,3,4 6 74-76 Medium
b+2>1,2 5 72-86 Medium *
b+3,2,1, f,f+2 6 78 Hard
QCB,2, 2, f,f+2 3 51 Medium *
1,2, f,f+2 4 52 Hard
d/f+3, WS+3, 4 3 51 Easy
WS+1+2, 1, f,f+2 4 51 Hard
WS+3, 1, f,f+2 4 60 Hard *
WS+1+2, 1,2, f,f+2 5 55 V. Hard
u/f+4, 1, 1,4,{3},3 5 43-49 Easy
1, f+4,3,4 5 57 Easy *
1,2,1, 1,{4},3 6 51 Medium
1, 1,2, f,f+2 5 54 Medium *
1,4,3,3 5 55 Medium
d/f+1~1~1~1,2 5 55 Medium
f+2, f+4,3,4 5 61 Medium *
1,2,1, f,f+2 5 55-57 Hard
u/f~N+4, b+2,1,4 4 ?? Medium
[f,f,F+3 Blocked], f,f+2 1 27 Hard
d+1+3 (Low Kick Cancel), u/f+4, <Any u/f+4 Combo Follow-Up> *
QCF+1, <Any QCF+1 Combo Follow-Up>
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| DOCTOR BOSKONOVITCH |
=-=-=-=-=-=-=-=-=-=-=-=
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
d/f+1,2, u/f+2 3 41 Medium
CH f,f+2, U# 2 47 Easy *
u/f+2, 1,2, F+3+4 5 54 Hard
CH SS+2, u/f+1 2 51 Easy *
u/f+2, u/f+1, 2 42-48 Easy *
u/f+2, u/f+2 3 35 Hard
CH D/B+3,4,3,4,3,4 6 41 Easy
FU/FA 3+4, 3+4 2 45 Hard
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| EDDY GORDO |
=-=-=-=-=-=-=-
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
WS+2, u/f+3+4, d+4 3 34 Easy
f+1, f+1, d/f+2 4 26-28 Medium
1, 1, d/f+3+4 4 31-32 Medium
b+4,4,3+4, d+3 5 57-59 Medium *
f+1, f+1, b+3 4 30-31 Hard
3~4, Sitdown 4~3 3 36 Easy
Sitdown 3~4 3 36-40 Easy *
d/f+3+4, f+1, f+1, b+3 4 41-43 Medium
f+1, f+1, d/f+3+4 4 43-45 Hard
1,2, 1,2 5 46 Hard
f,f+3+4, d+3 2 47 Easy
u/f+3+4, d+4 2 30 Easy
Sitdown 3~4, 1,2, d/f+2 4 38-39 Medium
SS+3+4, FC+3+4~d, Sitdown 4~3 3 46 Medium *
u/f,N+4, f+3 2 42-52 Easy *
CH b+4, {SS+4},3 2 22-27 Easy
d/f+3+4, 1, 1, d/f+3 5 48 Hard
d/f+3+4, 1,2, 1,2 6 51 Hard
Handstand d+3+4, 4, u+3 4 44-46 Easy *
2, d+4 <Flip>, FC+3+4 4 60-62 Hard
U/F#,3, FC+1+2 2 52 Easy
Sidejuggle d/f+3+4, 1, d+4, FC+3+4 4 45 Medium
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| FOREST LAW |
=-=-=-=-=-=-=-
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
CH b+1,2,1, 1, b+1,2,1 7 58-61 Easy
1, b+2, d+2,3 7 63 Easy
1,2, b+2,3,4 8 65-70 Easy
4, b+2,3,4 7 70-72 Easy *
u/f+3,4 5 69-72 Easy
f+3+4,3 5 70-72 Easy *
d/f+1, d/f+1, b+2,3,4 8 68-69 Medium
u/f+4, d+2,3 6 61-67 Medium
d/f+1, U/F+4,3 6 69 Medium
f+2~1 4 69 Medium *
1,2, F#+1,2,{2},2 8 59 Hard
b+2, 1, b+2, d+2,3 8 64 Hard
4,u+3, d/f+3 6 71-73 Hard *
4,u+3, d/b+4 6 73-77 Hard *
d+2,3, d+2,3 7 72 V. Hard
b+1+2~1 (Punch Reversal - Face Forward)
d+2,3, 4, b+2,3,4 7 ?? ??
d+2,3, b+2, d+2,3 6 ?? ??
d+2,3, 1,2, d/b+4 6 ?? ??
d+2,3, 4,u+3, d/f+3 6 ?? ??
b+1+2~1 (Punch Reversal - Face Backward)
d+2,3, 4,u+3 6 63-68 Medium
b+1+2~2 (Punch Reversal - Face Forward Stun)
f,f, f+2~1 2 55 Hard
f,f, 3,4, WS+4, b+2,3,4 7 94 Hard *
d/b+1+2, d+4,3 3 115 Easy *
FC,u,N+4, 1,2, b+2,3,4 6 52-55 Easy *
CH d+2,3, d+2,3 4 51-53 Easy
4,3,4 5 50-57 Easy
4, b+2,3,4 6 65-67 Easy *
1, b+2, 1, b+2, d+4 7 52-55 Medium *
1, b+2, 1,2, b+2 7 ?? Medium *
1, b+2, d+2,3 6 60-63 Medium
d/f+1, U/F+4,3 5 65-67 Medium *
4,u+3, d/f+3 5 69-69 Hard
d/f+2, 1, d/b+2,4 4 34-37 Easy
3,4, d+2,3 4 54-60 Easy
WS+4,3 4 55-63 Easy
FC,U/F+4 3 63-68 Easy
WS+4, b+2,3,4 6 69-74 Easy *
u/f+4, 1, b+1,2,1 5 37-38 Easy *
1,2, b+2,3,4 6 38 Easy
1, d/b+2,4 4 39-41 Easy *
d/f+1, f+3,4 4 45-46 Medium
d/f+1, U/F+4,3 4 48 Medium *
F#+2,2,2, d+2,3 6 43-48 Medium
4,u+3, d/b+4 4 52-56 Medium *
1,2, d/f+3 4 35 Hard
1,2, d+2,3 5 39 Hard
U/F+4,3, F#+1,2,{2},2 5 62 Medium *
d+2,3 4 63 Hard
CH 4, b+2,3,4 4 41-43 Easy *
CH d+4,3, FC,u/f+4 3 49-52 Easy
FD/FT 3, FC+3,4 3 28 Easy
WS+4, d/f+1, b+2,3 5 32 Medium *
U/F#,3, d/b+4 2 45-52 Easy
b+2, 1, b+2,3,4 6 54-63 Easy
d+1+3 (Low Kick Cancel), u/f+4, <Any u/f+4 Combo Follow-Up>
U/F+4, <Any U/F+4 Combo Follow-Up> *
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| GON |
=-=-=-=
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
u+1, 1+2~1 2 33 Easy
u+1 2 37 Easy
f,N,d,d/f+1+2, 4,4,4,4,4,4 4 35 Easy
FC,d/b+3+4, BK 4 2 41-44 Hard
3+4, F#+1+2,1+2,1+2 3 37 Easy
u/f+1 2 38-42 Easy *
u/f+4, u/f+4, f+1+2 3 35 Hard
[4,4,4,4,4,]3+4, u/f+1 2 41-47 Easy *
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| GUN JACK |
=-=-=-=-=-=-
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
WS+1, 2, f+1+2 3 45 Easy
2, 2, f+1+2 4 53-54 Easy *
WS+1+2, 2, 1+2 3 40 Easy
CH D/F#+1,2,1,2, FC+1,2 6 70 Easy *
D/F#+1,2,1 7 74 Easy
CH FC,D/F#+1,2,d/f+1, FC+1+2 4 55 Easy
D/F#+1,2,1 6 58-60 Easy
FC+1,2 5 59 Medium
HCF~d/f+1, d+1+2 2 66-68 Easy *
d+1, FC+1,2 4 44 Medium
{d/b+1},1,{1},2 3 54 Medium
b,d/b,d,D/F+2 2 70 Medium
U/F#+4, f+1+2 3 58 Hard
d+1+2, 2, 2, f+1+2 4 70 Easy
d+2, FC+1,2 4 70 Easy *
f+1+2, b,d/b,d,D/F+1 2 50 Medium *
d/f+2, f+2, 1+2 3 29 Easy
u/f+3+4 2 36 Medium
d/f+2+3, FC+1,2 3 32-35 Easy *
FC+1,1, FC+1+2 4 40 V.Hard
CH FC,D/F#+1,2,1, WS+1 4 55 Easy
FC,d/f+1,2,1 (Wild Swing) 6 69 Medium *
CH FC,D/F#+2,1,2, FC+1,2 5 59-60 Easy
d/f,d/f+2+4, f+3+4 2 20 Easy
u/f+3+4 2 36 Easy
d+1+2 2 45 Medium
b,d/b,d,D/F+1 2 26 Hard
HCF~d/f+1 2 22-32 Hard
b,d/b,d,D/F+2 2 41-48 Hard *
CH 4, f+1+2 2 41 Easy
f+4~1, 1+2 2 151 Easy
d+1, FC+1,2 4 153 Easy
b,d/b,d,D/F+1 2 159 Medium
d/b+1,1,{1},2 4 172 Medium *
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| HEIHACHI MISHIMA |
=-=-=-=-=-=-=-=-=-=-
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
d/f+1,2, 1,2, d/f+1,2 6 49-50 Easy
1, f+1,b+2,1 6 57-58 Medium
d/f+1, f+1,b+2,1 6 58-59 Medium *
1,2, QCF+2 5 52 Hard
f,N,d,d/f+2, 1,2, 1,2 5 40 Easy
1, 1,2,2~1 5 48 Easy *
1,2, f,N,d,d/f+2 4 46 Hard
1,2, 1,1,2 6 49 Hard
f,N,d,d/f+1 2 53 Hard
d/f+1,2 <Flip>, 4~3 4 69-71 Hard *
1, 1, 1, QCF+2 5 46-48 V. Hard
1,2, f+1,b+2,1 6 57 V. Hard
1, 1, f,N,d,d/f+1 3 ?? V. Hard
1,2, f,N,d,D/F#+4,4,N+1 6 ?? V. Hard
f,f+2, 1, 1,2,2~1 5 53-65 Easy
QCF+2 2 54-75 Easy
1,2, f,N,d,d/f+2 4 46-60 Medium
1,2, QCF+2 4 53-64 Medium *
f,N,d,d/f+2, f+1,b+2,1 5 74 V. Hard
f,N,d,d/f+2 <Flip>, f,N,d,D/F#+4,4,1 5 ?? V. Hard
f,N,d,d/f+2 <Overhead Flip>, BK 3, 4~3 4 ?? V. Hard
CH f,N,d,D/F+4, d+1 2 31 Easy
f,N,d,d/f+2 2 37 Medium
f,N,d,D/F+4,N+2 3 44-47 Medium
CH f,N,d,D/F+4,N+4, d/f+1,2 4 43-44 Medium
1,{1},2 4 41-46 Hard
f+1,b+2,1 5 54 V. Hard
CH f,N,d,D/F#+4,4,N+4, QCF+2 4 52-54 Hard *
u+4, 1,1,2~1 4 39 Easy
f+1,b+2,1 4 40-46 Easy
f+1, f+1,b+2,1 5 46 Medium
1,2, f,N,d,d/f+2 4 37 Hard
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| HWOARANG (BOB) |
=-=-=-=-=-=-=-=-=-
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
f,N,d,d/f+2, 1, d+4,4 4 36 Easy
LFF [3,3,3,]3, 3,3,3,3 5 55 Easy
1, 1,2,4 5 57 Medium *
CH d+4,4, 1,2, d+4,4 6 56-60 Easy
1, 1,2,4 6 59-61 Easy
3,3,3,3 6 68 Easy
u+3, 4 4 65-68 Easy
4,4,4, 3 6 64-70 Easy *
b+4 <Flip>, 4~3 3 77 Medium *
u+3,1, f,f+4 5 72 Hard *
u+3,1, d+4,4 6 69 Hard
3,{3},3,4, 3 6 77 Hard
1,2, 1,2,4 7 57 V.Hard
1,2, 3,{3},3,3 7 ?? V.Hard
RFF f+4~4, f+3, N+4 3 54-61 Easy
f+3,3,{3},3 4 56 Easy
4~f, 2, b+3 4 49 Medium
f+3,1, f,N,d,d/f+4 4 57-60 Medium
2,1, 4~3 5 43 Medium
b+3, f+4, 3 4 63-67 Medium
4~f, 2, f+3,N+4 5 64 Hard *
2, f+3,1, f,f+4 5 54-56 Hard *
b+3, f+4, 3 4 62 Hard
f+3,{3},3,4, 3 5 64-71 Hard
4~f, 2, 4,3 5 59 Hard
f+3,1, f+4, 3 5 71 Hard *
RFL CH 4, d/b+3+4 2 64 Easy *
3~4 2 63 Easy
u/f+3,4,3 4 54 Easy
f+3,1, f,f+4 4 62 Hard
f,N,d,d/f+4, u/f+3,4,3 4 53-56 Easy *
d/b+3+4 2 63 Easy
d/b+4~4 2 47 Easy
3,{3},3,3 4 65 Easy
3+4, f+3,{3},3,3 4 75 Easy *
3~4, d+4,4 5 59-69 Medium
3+4, 3~4 2 66 Medium
3,3,3,3 5 62 Medium
SS, b+4, 4~3 3 69-73 Medium *
u+4, d+4,4 4 64-66 Hard
f,f+4, BK 3 3 64 Hard
3~4, 1,2,4 6 66 Hard
f,f, BK 3, BK 3 3 52-58 Hard
f,f, BK 3, BK 4 3 46-54 Hard
3+4, f,f+4,3 3 56 Hard
3+4, f+3,{3},3,4, 3 5 83 Hard *
U/F,4, d+4,4 4 60 Hard
U/F,4, 1, d+4,4 5 57 Hard
U/F,4, 4,3 4 61 Hard
U/F,4, 3,{3},3,3 5 68 V. Hard
U/F,4, 1, 1,2,4 6 68-71 V. Hard *
f,f, BK 3, 4,{4},4,4 5 60-62 V. Hard
u+3, 4, 3 4 62 V. Hard
FD/FT 3, WS+4,4 3 24 Easy
WS+4, d/f+1, d+4,4 5 35 Hard
U/F#,3, f,f+4, BK d+4 3 62 Hard
f+1, 3,3,{3},3 5 52 Medium
d+1+3 (Low Kick Cancel), f,N,d,d/f+4, <Any f,N,d,d/f+4 Combo Follow-Up> *
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| JIN KAZAMA |
=-=-=-=-=-=-=-
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
CH WS+1,2, 1,2, d/f+4,4 6 51 Easy
(1+4,2,)d+4, d/f+4,4 3 33 Easy
1+4,2, f,f+2 5 43 Medium
f+1+4,2, d/f+4,4 6 44 Hard
WS+2, U/F,4, d/f+4,4 4 50-53 Easy
b,f+2,1,d+2, f,f+2 5 61-65 Medium *
1,2,4, f,f+2 5 44-50 Medium
f+4, b,f+2,1,2 5 50 Medium
4, f,f+2 3 57 Hard
f,N,d,d/f+1,3 3 72 Hard *
b+2,4,2>1,2 6 56-60 Hard
f,N,d,d/f+2, f,f, 1+4,2, f,f+2 6 69 Hard *
U/F,4, 1+4, d/f+4,4 6 61 Hard
U/F,4, 1, f,f+2 4 50-56 Hard
4 <flip>, 4~3 3 70 V. Hard
U/F,4, b,f+2,1,2 5 63 V. Hard
b,f+2>1,2, f,f+2 5 68 V. Hard
CH b,f+2, d+3+4, 1+4,2, f,f+2 7 68 Medium *
f,N,d,d/f+1,3 3 69 Medium
f~N~d~d/f+2, f,N,d,d/f+1,3 4 112-114 V. Hard *
f,N,d,d/f+2, 1, 1,1,2 5 43 Easy
1,2, d/f+4,4 5 48 Easy *
1, 1,2,2 5 44 Easy
1, 1+4,2,4 6 47-51 Medium
1, b,f+2,1>2 5 54-61 Medium *
1,2,4, f,f+2 5 54 Medium
1,2, 1+4,{2},d+4 6 48 Medium
1,2, f,N,d,d/f+2 4 46 Medium
1, 1,1, f,f+2 5 47 Hard
1,2, 1, f,f+2 5 48-52 Hard
1, 1+4,2, f,f+2 6 53 Hard
f,N,d,d/f+2, d/f+4,4 4 57 Hard
1,2, b,f+2,1>2 6 67 Hard
b+2,4,2>1,2 6 60 Hard
1+4, 1+4,2,4 7 62 Hard
b,f+2,1,d+2, f,f+2 5 69-70 Hard *
1,2, 1,1,2 6 49 V. Hard
b,f+2>1,2, f,f+2 5 73 V. Hard
f+4, b,f+2,1>2 5 58 V. Hard
1,2,4, f,N,d,d/f+2 5 ?? V. Hard
f,N,d,d/f+2, f,N,d,d/f+2 3 ?? V. Hard *
SS+2, 1,2,4 4 28-36 Easy
1, 1,1,2 5 33-37 Easy
1, 1, d/f+4,4 5 34-38 Easy
1, d/f+1,2 4 33-39 Easy
1, d/f+4,4 4 33-39 Easy
1, 1,2,2 5 39 Easy
1,2, f,f+2 4 37-40 Easy
1,2,3 4 37-40 Easy
1+4,2,4 5 39-40 Easy
1, b+2,4,2 5 37-41 Easy
1+4, 2,2 5 39-41 Easy
1,2, d/f+4,4 5 42-43 Easy
1+4, 1,2,2 6 42-46 Easy
2,2 3 54 Easy *
2, f,N,d,D/F+2 3 40 Medium
1,2,4, d/f+4 5 40 Medium
1+4, 1,1,2 6 41 Medium
1, 1+4,2,4 6 41-43 Medium
1+4,2, d/f+4,4 6 42-43 Medium
1, f+4, d/f+4,4 5 37-44 Medium
1, 1,2,3 5 39-45 Medium
1, d/f+2, d/f+4,4 5 39-45 Medium
2, 2, f,f+2 4 46 Medium
1, 1+4,2, f,f+2 6 43-48 Medium
1,2,4, f,f+2 5 42-49 Medium
1, b,f+2,1>2 5 47-53 Medium
1, 1, f,N,d,D/F+2 4 35-36 Hard
1,2, f,N,d,D/F+2 4 38-40 Hard
1,2, b,f+2>1,d+2 6 45-47 Hard
3,2,4, f,f+2 5 44-50 Hard
d/f+1, 1+4,2, f,f+2 6 51 Hard
d+1 <Flip>, WS+1,2, 4~3 5 57 Hard
2, 1+4,2, f,f+2 6 57 Hard
1, d/f+2, f,f+2 4 42 V. Hard
1,2, b,f+2,1,2 6 58 V. Hard
f,N,d,d/f+1,3 3 63 V. Hard
f,f+3, 1+4, 1+4,2 6 50 Easy
1+4,2, f,f+2 5 55 Medium *
1+4, 1,1,2 6 53 Hard
d+3+4, 1+4,2,4 6 47 Easy *
1+4, d/f+4,4 6 45 Easy
1+4,2, f,f+2 6 49-58 Medium *
1+4,2, f,N,d,d/f+2 6 47 Hard
f,N,d,D/F+4, 1+4,2,4 5 41-42 Easy
1+4, 1+4,2 5 39 Easy *
1+4,2, d/f+4,4 6 47 Medium *
1+4,2, f,f+2 5 45 Medium
1+4, 1,1,2 6 42 Hard
1+4, 2,2 5 43 Hard
1+4, f,N,d,D/F+4,4 5 46 Hard
d/f+4, 1+4, d/f+4,4 6 45 Hard
FD/FT 3, 1+4,2,4 5 34 Easy
WS+4, 1+4, d/f+4,4 6 36 Medium
1+4,2, d/f+4,4 6 37 Medium
U/F#,3, b,f+2,1,d+2, f,f+2 5 68 Hard
f,N,d,d/f+1,3 3 73-75 Hard
Sidejuggle WS+2, 1, 4~3 3 51 Medium
b,f+2>1,2, 4~3 5 87 Hard
[f,f,F+3 Blocked], f,f+2 1 32 Hard
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| JULIA CHANG |
=-=-=-=-=-=-=-=
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
CH 1~1,1, f,f+1,4 5 52 Easy
f+2, d,d/f+1,2, f,f+1,4 8 74 Medium
f+2, f,f+1,4 6 56 Medium *
d+2, FC,d/f+2 5 52 Hard
f+1, f+2, f,f+1,4 4 32 Easy
2,1,1,2,3,3 6 30 Medium
f+1+4, 1+2 2 70 Easy
u/f+3+4 2 84 Easy *
d+1, WS+2,2 4 70 Medium
U/F,4, f,f+1,4 4 80-85 Medium
U/F,4, d,d/f+1,2, f,f+1,4 6 103 Hard *
CH 1~2~1, f,f,f+1,2, f,f+1,4 7 82 Hard
CH [d,d/f+1,]2, d+2, FC,d/f+4,3, d+1 5 47 Medium *
1, d,d/f+1,2, f,f+1,4 6 53 Hard
d/f+2,1, f, f,f+1,4 4 49-54 Medium
f,f,f+1,2, f,f+1,4 6 75 Hard *
f,f, 2, d,d/f+1,2, f,f+1,4 7 70 V. Hard
CH FC,d/f+2, 1+2 2 45-50 Easy *
d+2, FC,d/f+4,3, d+1 5 43 Medium
1, d,d/f+1,2, f,f+1,4 6 55-61 Hard
2, d,d/f+1,2, f,f+1,4 6 57 Hard
[2+3,]1, u/f+4 2 42 Easy
f,f+1, 1, d+4,1 5 48 Medium
d,d/f+1,2, f,f+1,4 5 60 Hard
CH WS+2,1,1, f+1, f,f+1,4 6 65 Easy
2,1,1,2 7 56 Medium
d,d/f+2,1, f,f+1,4 7 84 Hard *
CH f+4, d,d/f+1,2, f,f+1,4 5 58 Hard
u/f+4, 2+3 3 35-41 Easy
f+2, f,f+1,4 5 50-55 Easy
1, d/f+2,3 4 43 Easy
2,1,1,2 5 39-41 Medium
d+2, FC,d/f+4,3, f,f+1,4 6 65 Medium *
1,2, f,f+1,4 5 53-56 Medium
f+2, f+2, f,f+1+4 5 52 Medium
d,d/f+1,2, f,f+1,4 5 57 Hard
1, d,d/f+1,2, f,f+1,4 6 62 Hard
2, d,d/f+1,2, f,f+1,4 6 64 Hard
1,2,4, f,f+1,4 6 62 Hard
d+2, FC,d/f+4,3, d+1, WS+4 6 57 Hard
d+2, FC,d/f+4,3, d+1, FC,d/f+2 6 60 Hard *
d+1+3 (Low Kick Cancel), u/f+4, <Any u/f+4 Combo Follow-Up> *
d/f+2,1, <Any d/f+2,1, Combo Follow-Up>
f+1, <Any f+1 Combo Follow-Up>
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| KING |
=-=-=-=-
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
CH f,N,d,d/f+1+2, 1,2, b+4 4 54-56 Easy
1,2, d+3+4,2 5 57-58 Easy
4, d+3+4,2 4 61-62 Easy *
1+4 2 56-61 Easy
2,1, 1+2,1 5 68 Medium
FC,d/f+1, WS+2 2 35 Easy
WS+4, d+4 3 38 Easy
d+1, FC+3+4,2 4 33-36 Easy
d+1, WS+4, d+3+4,2 5 44 Easy *
f,f+1+2 (Very Close), b+4 1 20 Easy *
2,1, d/f+3 3 40-45 Easy *
2,1, d/f+3 5 62-65 Medium
FC,d/f+2, 1,2, 1,2 5 47 Easy
1,2, b+4 4 47 Easy
2,1, 1+2,1 5 59-61 Medium *
2,1, f,f+4 4 54-57 Medium
CH f,f+2, 1,2, d+3+4,2 5 42-44 Easy *
1+2,1 3 34 Easy
CH f,f,N+2, 2,1, 2,1, d/f+3 6 75 Easy *
u+2+4 2 39-43 Easy
2,1, 1+2,1 5 42 Medium
CH SS+2, f,f+4 2 61 Easy
u/f+4, 2,1, 1+2,1 5 51-54 Easy *
1,2, d+3+4,2 5 39 Easy
1,2, 4 4 36 Easy
1,2, b+4 4 38 Easy
2,1, b+4 4 40-42 Easy
2,1, f,f+4 4 41-44 Easy
u/f+4, d+1, FC+3+4,2 5 41-43 Easy *
u/f+4, d+1, FC,f+2 4 40 Medium
1, 1,2, d+3+4,2 6 40 Medium
2,1, d/f+2, d+3+4,2 6 44 Medium *
u/f+4, d+1, FC+3+4,2 5 41-43 Medium
d/f+2, d/f+2, d+3+4,2 5 38-40 Medium
d+1~N+2, d+1~N+2 5 35 Hard
1, 2,1, b+4 5 38-40 Hard
2,1, 1,2, d+3+4 6 38-39 V. Hard
CH f+4, d+3+4,2 3 49 Easy *
b+4 2 48 Easy
U/F#,3, d+3+4,4,4 4 43-51 Easy
f,f+4 2 56-63 Easy *
FD/FT 3, WS+4, d+3+4,2 4 34 Easy
Sidejuggle u/f+4, 1, d/f+3+4 3 35 Easy
d+2+3 (Low Kick Cancel), u/f+4, <Any u/f+4 Combo Follow-Up> *
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| KUMA/PANDA |
=-=-=-=-=-=-=-
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
WS+1, f+2, 1+2 3 31-36 Easy
WS+1+2, f+1, f+1+2 3 36-42 Medium
f+1, f+1, f+1+2 4 46 Hard
CH f+1~1,1, 2, 1+2 5 53-57 Easy *
CH D/F#,1,2,1,2, WS+1 5 60 Easy *
CH FC,D/F#,1,2,1, FC,d/f+1,2,1 (Giant Swing) 6 70 Medium *
f,f+2, u/f+4, 1+2 3 40-44 Easy
WS+1+2,1+2 3 49 Easy
u/f+3+4 2 39 Easy
U/F,4, f+2, f+1+2 4 73 Easy *
b,d/b,d,D/F+2 2 50-54 Medium
f+1,1,1 4 41-43 Medium
f,f+2, f+1, f+1+2 4 57-60 Medium
FC,d/f+1,2,1 4 46 Medium
u/f+4, f+1~1,1 5 54 Medium
U/F,4, f+1, f+1+2 4 58-60 Medium *
U/F,4, f,f+2 3 58 Medium *
U/F,4, u/f+4 3 57 Hard
f,f+2, f+1 f,f+2 4 47-54 Hard
f,f+2, f+1, f+1~1 5 55 Hard
d/f+2, f+1, 1+2 3 29 Easy
CH FC,D/F#+2,1,2, D/F#+2,1 5 60 Easy *
CH f+4, 1+2 2 46 Easy
u/f+4, u/f+4, d+1 3 25-29 Easy
2,1,2 4 41-42 Easy
f+2, f+1+2 3 39 Medium
f+2, f+1, f+1+2 4 39-44 Medium
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| LEI WULONG |
=-=-=-=-=-=-=-
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
BK d+1, d+1, N+1, d+1, N+1 5 29-30 Easy
d+1, N+1, 3 4 32 Easy
d+1, d+1, d+1, N+3 5 34 Easy *
CH 1+2, d+1,1,1 4 37 Easy
d+1,N+1,d+1 4 40 Medium
d/f+2, 1+2,1, d+1 4 40 Easy
f+2, f,N,1,2,1,2,4 6 47-48 Hard
BK 2, 1, f,N+1,2,1,2,4 6 41-45 Medium *
CH 4, f,N+1,2,1,2,4 5 45 Medium *
u/f+4, d/f+1, d/f+1, 3 4 40 Easy
1, f,N+1,2,1,2,4 6 41-43 Easy *
1, f,N+4~1,2,3 6 42 Medium
1+2,1, d+1, d+1 5 40-46 Medium
f,N+4~1, f,N+4~{1},2,3 6 43 Hard
4, f,N+1,2,1,2,4 6 48 Hard
d/b+4, 4~4,3,3 4 34-38 Easy *
d/f+1, f,N+1,2,1,2,4 6 41 Hard *
d/b+4~d, 4, 1,1,1,1,1,1 7 37-42 Medium *
1,1,1,1,1,1 6 ?? Medium
2,2>2 4 31-36 Medium
(f,N+3,)d+4, 4~4,3,3 4 37 Easy
Snake Stance CH 2, f,N+4~1,2,3 5 48 Medium
u/f+4, f,N+4~1,2,3 6 61 Medium *
Dragon Stance CH 2, 1, f,N+1,2,1,2,4 6 47 Medium
Crane Stance 2, 1+3 2 80 Hard
Crane Stance [3,4,2,]3, 1, f,N+1,2,1,2,4 6 41 Medium
Tiger Stance CH 1, f,N+1,2,1,2,4 5 57 Medium
Tiger Stance 4, WS+4 d+4 3 35 Easy
4~4,3,3 4 43 Medium *
WS+1, f,N+1,2,1,2,4 6 52 Hard
Panther Stance 2, f,N+4~1,2,3 5 53 Medium
FU/FT 3+4, b+1+2 2 50 Easy
u/f+4, f,N+1,2,{1},2,4 6 51-53 Medium
u/f+4, f,N+4~1,2,3 6 55-58 Hard
b+1+2, 1, f,N+1 4 55-62 Hard *
SS,1 <Flip>, f,N+1,2,1,2,4~d, 4 8 57 Hard *
FD/FT 3, WS+4, d+4 3 32 Easy
U/F#,3, 4~4,3,3 4 49 Medium
f,N+4~1,2,3 5 56-64 Medium *
Sidejuggle, u/f+4, 1, f,N+1,2,1,2,4~d, 4 8 63-65 Medium *
d+1+3 (Low Kick Cancel), u/f+4, <Any u/f+4 Combo Follow-Up> *
d/b+4, <Any d/b+4 Combo Follow-Up>
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| LING XIAOYU |
=-=-=-=-=-=-=-=
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
CH [f,f+1+2~]1+2, f+3 2 47-55 Easy *
f,f+1+2,1+2 3 55 Hard
WS+2, 2, 2, 2, 2, 2, 4 7 47-49 Easy *
2, 2,1, f,f+1+2~1+2 6 48 Easy
2,1, 1,d+2 5 33-35 Easy
f,f+3+4~3+4, d+4, WS+4 4 40-46 Easy
2, 2, 2, 2, 2, 3 7 50-52 Medium *
2, 2, 2, 2,1,4 7 44 Medium
2, 2, 2,1, f,f+1+2~1+2 7 53-55 Medium *
2,1, d/f+1 <Flip>, d+3 5 37-39 Medium
2,1, 1,2, d/b+1 6 42-44 Medium *
2, 2,1, f,f+1+2~1+2 6 48-51 Medium
U/F,4 2 30 Hard
2,1, d/f+1~D/F <Flip>, f,f+3, f,f,d+3 6 48-52 Hard *
WS+2~F, WS+2, 2, 2, 3 5 43 Medium
1,d+2, 1,d+2 5 29 Hard *
BK CH 2,1,4, d/f+1, 2,1,4 7 50-52 Easy *
BK f+3+4~3+4, f+3+4~3+4, d+4 3 47-49 Easy
f+3+4~3+4, d+2,WS+4 4 50 Easy *
2,1, f,f+1+2~1+2 4 56 Medium
f,f, d+2, FC,d/f+2~D/F, BK 3 4 46 Hard
U/F,4, 1,2, d/b+1 5 59 Hard
U/F,4, 1,d+2, f,f+3 5 55 Hard *
U/F,4, 1,2, f,f+1+2~1+2 6 65-66 Hard *
f,f+3+4 (Non-throw hit), 4 2 51 Easy *
BK f,f+3+4 (Non-throw hit), BK 4, <Any BK 4 Combo Follow-up>
FC+3,2, 2, 2, 4 6 56 Easy
CH 4, d/b+1 2 35 Easy *
CH u/f+4, 1, 1,2, d/b+1 5 49 Easy
WS+2, 2, 2, 2, 2, 4 7 60 Medium *
FC+3,2, 2,1, f,f+1+2~1+2 7 60 Hard
BK 4, d/f+1, 2, 2,1,4 6 48 Easy
1,d+2, d/b+1 4 37 Easy
d/f+1, 2, 2,1,4 6 48 Easy
1,d+2, f,f+1+2~1+2 5 41-44 Easy
d/f+1, 2, 2,1, f,f+1+2~1+2 7 56-59 Medium *
f,f+3, 2, 2, 3 5 46 Medium
WS+4, f,f+3,4 3 34 Easy *
Phoenix 1+2, d/f+1, 2, 2, 2, 3 6 48-55 Easy
d/f+1, 2, 2, 2, 2, 4 7 51 Medium *
1,d+2, d/b+1 4 38 Easy
Phoenix d+1+2, U/F,4, f+3 3 57 Easy
d+1+2, u/f+3,4 3 49 Easy
d/b+1, f,f+3,4 4 72 Easy *
U/F,4, f,f+1+2~1+2 4 62 Medium
U/F,4, 1, d/b+1 4 58 Hard
f,f+3, 2, 2,1, f,f+1+2~1+2 7 67 Hard *
u+1+2,2, f,f+1+2~1+2 5 62 Hard
d+1+2~u+4 <Flip>, FC+3,2,d+3 5 47 Hard
d+1+2~u/f+4 <Flip>, WS+2, d+3 4 48 Hard
d+1+2~u+4,4 3 40 Hard
d+1+2~u+4, d+1, WS+4 4 39 Hard
d+1+2~1, FC+3,2, 3 5 46 Hard
2+3+4, d/f+1, 2, 2, 3 6 ?? V. Hard
Phoenix u/f+3, 1,2, d/b+1 4 34 Easy
d/f+1, 2, 2,1, f,f+1+2~1+2 7 53 Medium
d+2, WS+2, 2,2,3 6 41-44 Medium
Phoenix u/f,3, d/f+2, d/f+1, 2, 2, 3 5 59 Medium
Phoenix U/F#,3, FC+3,2, 2,1,4 6 46-48 Easy
FC+3,2, 2, 2, 3 6 49 Easy
WS+2,2, 2,1, f,f+1+2~1+2 7 55 Medium *
FU/FT 3, FC+3,2, 2,1, f,f+1+2~1+2 7 48 Medium *
U/F#,3, f,f+1+2~1+2 3 47 Easy
FC+3,2, 2,2, 4 6 49 Medium
Sidejuggle BK 4, 1, u+1+2,2,1 5 43-44 V. Hard *
d+1+4 (Low Kick Cancel), WS+2, <Any WS+2 Juggle Follow-Up> *
f,f+1+2~1+2 2 36 Easy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| NINA WILLIAMS |
=-=-=-=-=-=-=-=-=
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
b+1, d+4,1, b+2,2 5 38 Easy
d+4,1, 2,f+1+2 5 38 Easy
d/b+4,3 3 33 Easy
d+4,1, d/f+3,1,2,f+1+2 7 51-52 Medium *
d+4,1, d+4,1, f,f+3 6 41-44 Hard
d/b+1+2, d+4,1, d/f+3,1,2,f+1+2 7 128 Medium *
d+4,1, d+4,1, f,f+3 6 124-126 Medium
d/f+2, 1,2, d+4,1, f,f+3 6 38-42 Easy
d/f+1, u/f+4, d+4,1, f+1+2 6 48-50 Hard
d,d/f+2, d+4,1, d/f+3,1 <Flip>, f,f+4 6 71 Easy *
Cleanhit d/b+2, d/f+3,2,4 4 73 Easy
CH SS+2, 1,2, 1,2, f+1+2 6 40-41 Easy
QCF,d/b+2+3, f+1+2 2 20 Easy
d/b+3+4, u/f+3, d+4,1, f,f+3 6 60 Medium
CH f,f+3, d+4,1, d+4,1, f,f+3 6 54-56 Easy *
d+4,1, f,f+3 4 50 Easy
1+2 2 61 Easy *
d+4,1, d/f+3,1,2,f+1+2 7 55-58 Medium
[d+3],2, 1,2, d+4,1, f,f+3 6 38-40 Easy
d/b+3+4, u/f+3, d+4,1, f,f+3 5 60 Medium *
1,2, b+2,2 5 48 Medium
CH f+4, f,f, d+4,1, d/f+3,1,2,f+1+2 7 50-52 Hard
CH d/b+4,3, d+4,1, b+2,2 6 58-62 Easy
1, 1,2, f+1+2 6 53 Easy
1, d/b+4,3 5 53 Easy
1,2, b+2,2 6 56 Easy
d+4,1, 1,2, f,f+3 7 61 Easy
u/f+4, d+4,1, f,f+3 6 67-73 Medium *
u/f+4, d+4,1, f+1+2 6 71 Medium
d+4,1, 2,f+1+2 6 55 Medium
d+4,1, 1, d+4,1, f,f+3 8 63 Medium
d/f+3,3,3,1,2,f+1+2 8 65 Medium
u/f~1, d+4,1, d/b+3+4 6 59-69 Medium
u/f~1, d+4,1, d/f+3,1,2,f+1+2 8 68 Hard
1,2, d+4,1, d+4,1, f,f+3 9 68 Hard *
u/f+4, d+4,1, d/f+3,1,{2},f+1+2 8 79 Hard
u/f+4, d+4,1, d+4,1, f,f+3 8 80 V. Hard
FU/FT b,b+3+4 (Kickup), d+4,1, d+4,1, f,f+3 6 50 Medium
d+1+3 (Low Kick Cancel), d/b+3+4, <Any d/b+3+4 Combo Follow-Up> *
d,d/f+2, <Any d,d/f+2 Combo Follow-Up>
f,f+3 1 25 Easy
f+1+2 1 20 Easy
FD/FT 3, WS+4, d+4,1, f,f+3 5 41 Easy *
d+4,1, d/f+1, f+1+2 5 35 Medium
d+4,1, d+4,1, f,f+3 6 60 Medium
U/F#,3, d+3,N+4 3 46 Easy
f+1+2 2 56 Easy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| OGRE-1 |
=-=-=-=-=-
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
CH WS+2, 4 2 82 Easy *
2,2 3 79 Easy
u/f+4, u/f+4, d+4,4 5 79 Medium
d/f,d/f+2+4, f,f,F+3 3 97 Medium *
f,f+2, d+4,4 4 55 Easy
d+1, FC+3,3,N+3 5 59-67 Easy *
CH FC,f+2, d+4,4 3 66 Easy
CH d/f+2, 1, d+4,4 4 35 Easy
FC,d/f+2, f,f+1+2 2 65 Easy
FC+3,3,N+3 4 54-55 Medium
d/f,d/f+2+4, f,f,F+3 2 60 Medium *
[u/b+3,]2, 1, d+4,4 4 39-44 Easy
1, 1,2,2 6 49 Easy
CH FC+3,3,N+3, 1, 1,2,2 7 87 Easy
d+1, WS+3,3 6 83 Easy
d/f+1, d/f+1,2 6 87 Easy
4 4 91 Easy *
f,f+3, d+4,4 3 43 Easy
u/f+4, 1, 1,1,2 5 31 Easy
d+1, WS+3,3 4 35 Easy
d/f+1, 4 3 44-49 Easy *
d/f+1, 1,{1},2 4 35 Easy
d/f+1,2, d+4,4 5 45 Easy
d+1, FC,3,3,N+3 5 43 Medium
FC+3,3,N+3 4 44 Hard
CH d,D/B+4, 1, 1,2,2 5 54 Easy
4 2 58-65 Easy
d/f+1, 4 3 59-64 Easy
d/f+1, 1,2,2 5 58-66 Easy *
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| OGRE-2 |
=-=-=-=-=-
Juggle Hits Damage Difficulty
---------------------------------------- ---- ------ ----------
d+1+2, d+1, WS+3,3 4 58-64 Easy
f,f+1+2 2 72-77 Easy
d+1+2 2 77-81 Easy *
1+2 2 68-74 Easy
u/f+1+2~d 2 80-96 Medium *
d/f+1+2, d/f+1+2 2 48-56 Easy
4 2 59 Easy
u/f+3,4,3 4 59-60 Easy *
u/b+3,2 3 58 Easy
u/f+4, 1,2,2 5 58 Easy
U/F,4, 1,{1},2 4 68 Medium
u/f+4, d+1, FC,d/f+2 4 55 Medium
d/f+3+4,3+4 3 59 Medium
f+1+4 2 46-55 Medium
d,D/B+4 2 52-60 Medium
b+2, d+3+4 2 47 Easy
f,f+2, d+4,4 4 55 Easy
FC+3,3,N+3 5 65-68 Medium
CH FC,f+2, d+4,4 3 66 Easy
FC,d/f+2 2 75 Medium *
FC,d/f+2, f,f+1+2 2 57-65 Easy
FC+3,3,N+3 4 55 Medium
d/f,d/f+2+4, f,f,f+3 2 60 Medium
[u/b+3,]2, 1, d+4,4 4 39-44 Easy
CH FC+3,3,N+3, 1, 1,2,2 7 87 Easy *
f,f+3, d+4,4 3 43 Easy
u/f+4, 1, 1,1,2 5 31 Easy
d+1, WS+3,3 4 35 Easy
d/f+1, 4 3 42 Easy
d/f+1, 1,{1},2 4 39-40 Easy
d+1, FC,3,3,N+3 5 43 Medium
FC+3,3,N+3 4 44 Hard
CH d,D/B+4, 1, 1,2,2 5 54 Easy
d/f+1, 4 3 57 Easy
d/f+1, 1,1,2 5 53 Easy
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| PAUL PHOENIX |
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Juggle Hits Damage Difficulty
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CH 1, f+1,2,3 4 34 Easy
QCF+1, 1, d+4,2 4 41-45 Easy
1, QCF+2 3 40-46 Medium
QCB,3,2,2 4 48 Hard
CH QCB,1, QCF+2 2 45 Easy *
1, QCF+2 3 37 Medium
d+4,2 3 39 Medium
d/f+2, 1, d+4,2 4 36-37 Easy
1,2, u/f+3,4 5 45 Medium *
[FC,d/f+2,]2, d+4,2, 3 43 Easy *
QCB,3,2,2 4 56 Hard
QCB,3,2,1 4 56 Hard
u/f+3, 1, QCF+2 3 42 Easy
1,2, u/f+3,4 5 52 Easy *
1, 1,2, f+1+2 5 51 Easy
[u/f+3,]4, 1, d+4,2 4 54 Easy
CH 4, QCF+2 2 49-52 Hard
f+1+2 2 43 Hard
u/f+4, 1, QCF+2 3 43 Easy
1, d+4,2 4 36 Easy
1, f+1+4 3 31 Easy
1,2, u/f+3,4 5 45-46 Easy
1,2, f+1+2 4 43 Easy
4, d+4,2 4 48 Easy *
u/f+3,4, d+1 4 42 Easy *
1, 1,2, QCF+2 5 45 Easy
1,2, 1, f+1+2 5 37-44 Easy
u/f+4, d+4,2 4 41 Medium
d/f+1, f+2, f+1+2 4 40-46 Medium
1,2, d+4,2 5 45-46 Hard
FC+1, FC,d/f+2,1 4 42-43 Hard
d/f+1, FC+1, FC,d/f+2,1 5 ?? Hard
d/f+1, 1, QCF,4, d+1 5 ?? Hard
1, f,f+3,4,4 5 51 V. Hard
d/f+1, 1, 1, QCF+2 5 45 V. Hard
1, 1, 1, 1, QCF+2 6 52 V. Hard
4, 1, QCF+2 4 ?? V. Hard
FD/FT 3, FC+1, WS+3 3 31 Easy
WS+4, d+1 3 29 Easy
U/F#,3, d+4,2 3 47 Easy
1, 1, 1, QCF+2 4 51 Medium
Ducking Opponent f+1+2, f+4 2 61-67 Easy *
Ducking Opponent f,f+4, WS+4, d+4,2 4 47 Easy
FC+1, u/f+3,4 4 47-78 Easy *
FC+1,FC+1, FC,d/f+2,1 5 48 Hard
Sidejuggle u/f+4, d/f+1, d+1,2 4 43-52 Medium *
Running Should Ram, d+4,2 3 62 Medium
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| YOSHIMITSU |
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Juggle Hits Damage Difficulty
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b+1+4, b+1+4 2 63 Hard *
u+1+2, f,f 3 65 Medium
B+1+2,1, d/b+1 2 39-42 Easy
1, f,f+4 3 44-48 Easy
1, 1, d/f+4 4 47-49 Easy
d/f+2, f,f+4 3 50-52 Easy
1, 1, f,f+4 4 49-54 Easy *
D/B#+3,3,3,3,f+4 6 52-57 Medium
3 2 55 Hard
d/f+1,d/b+2,{2},2, WS+4 5 66-67 Hard
d/f+1,d/b+2,2,{2},2,2 6 70 Hard *
4,4 3 58 V. Hard
FC,b+1, d+1, f,f+4 3 38-40 Medium *
d/f+2, u/f+1 2 21-25 Easy
b+1,{1},1 3 25 Easy
1, f,f+4 4 25-30 Easy
1, 1, d/f+4 4 28-31 Easy
1, 1, f,f+4 4 29-32 Easy
1, u/f+4 3 29-32 Easy
1, d/f+4 4 26-32 Easy
b+1, 1, d/f+2 4 31-33 Easy
b+1, 1, d/f+1,1 5 35 Easy
u/f+4 2 33-36 Easy
b+1, 1, f,f+2 4 34-36 Easy
b+1, 1, f,f+4 4 35-37 Easy
b+1,1, u/f+4 6 37 Easy
b+1, 1, d/f+4 4 32-38 Easy
d/f+2, d/f+2, d/f+2 4 34-38 Easy
d/f+2, uf+4 3 35-38 Easy
d/b+2,2,2,{2},2 5 36-38 Easy
b+1+4 2 37-40 Easy *
b+1, 1, d/f+1,1 5 35-41 Easy
d/f+2, d/f+2, d/f+4 4 35-41 Easy
f,f+3,1 3 36-42 Easy
d/f+2, f,f+3,1 4 41-42 Easy *
b+1,1, d/f+1,1 5 40-43 Easy
f,f+3, 4 3 39-46 Easy
d/f+2, d/f+2, d/f+2, d/f+4 5 42-46 Easy *
f+3 2 43-45 Easy
d/f+2, d/f+2, f,f+4 4 47 Easy
b+1, d/b+2,2,2,{2},2 6 42-48 Easy
d/f+1,d/b+2,2,{2},2,f+4 6 55 Easy *
f,f , d+1, FC+d/f+3 3 22-26 Medium
1,2, f,f+4 4 37 Medium
1, b+1+4 3 32-36 Medium
f,f+4, d+1, FC,d/f+3 4 34-36 Medium
b+1, 1, b+1, 1, d/f+4 6 39 Medium *
b+1, b+1+4 3 37 Medium
d/f+2, f,f+3, d+1, d+3 5 37-40 Medium
1, b+1, d/b+2, f,f+4 5 37-40 Medium *
d/f+2, b+1, d/b+2,2, d+4 6 40-42 Medium *
b+1,1, b+1+4 4 44 Medium
d/f+2, b+1, d/b+2, WS+4 5 42-45 Medium
d/f+2, b+1,1, b+1, f,f+4 6 44-45 Medium *
f,f+4, d+1, f,f+4 4 40-47 Medium *
d/f+2, b+1, 1, d/f+1,2 6 48 Medium
b+1, 1, b+1, 1, f,f+2 6 49 Medium
d/f+2, b+1,1,1,1, f,f+4 6 50 Medium
b+1,1, b+1,1, f,f+4 6 46-51 Medium
b+1, 1, b+1,1, 3 6 51 Medium
d/f+2, b+1,1, 3 5 52 Medium
b+1,{1},1, b+1,1,{1},1, d/f+4 7 51-52 Medium
1, b+1,1 b+1,1, 3 6 51-54 Medium
d/f+2, b+1,1, b+1,1, d/f+4 7 61 Medium *
b+1, 1, d/b+2, d+3 5 35 Hard
b+1, 1, 1, f,f+4 5 35-36 Hard
f,f+4, 1, f,f+4 4 40-41 Hard *
U/F,4, d+1, FC,d/f+3 4 41 Hard
b+1, 1, b+1, 1, f,f+4 6 39-43 Hard
f,f+4, 1, d/f+1,2 5 44 Hard
b+1+4, d/f+4 3 46 Hard
f,f+4, b+1+4 3 44-47 Hard
b+1,1, b+1, b+1+4 5 47 Hard
b+1+4, f,f+4 3 47 Hard *
f,f+4, 1, 3 4 47 Hard
b+1,1, b+1,1, d/f+1,2 7 49-52 Hard *
b+1,{1},1, b+1,1,{1},1, f,f+4 7 54 Hard
d/f+1,2,d/b+2,{2},2,2, WS+4 6 52-55 Hard
b+1, 1, b+1,1, f,f+3,1 7 53-56 Hard
b+1,1, b+1,1, f,f+3,1 7 56 Hard *
1, 1, 1, d/f+4 5 33 V. Hard
1, 1, 1, f,f+4 5 35 V. Hard
d/f+2, f,f+3, d+1, f,f+4 5 42 V. Hard
f,f+4, 1, d/f+2, f,f+4 5 44-48 V. Hard *
f+2, d/f+2, f,f+3,1 4 44-54 Easy
d/f+2, d/f+2, b+1, d/f+1,2 6 50-56 Easy
d/f+2, b+1, 1, d/f+1,2 6 57-59 Medium
d/f+2, b+1,1, b+1, d/f+1,2 7 60 Hard *
d/f+2, d/f+2, b+1,{1},1, f+3 6 67 Hard *
FC,d/f+3, WS+4, d/f+4 3 35-37 Easy
d+1, f,f+4 3 23 Medium
WS+4, f,f+4 3 37-38 Medium *
4~3, b+1+2,1 2 58 Easy *
d+1+4 2 73 Medium
b,b+1~1 2 51 Hard
b,b+1, N+1 2 61 Hard
b+1+2~1, d/f+4 3 69 Hard
b+1+4, f,f+4 3 73 Hard
Sidestep, b+1+4 <Flip>, u/f+3+4,b+1 4 69-74 Hard *
B,b+1+4, 1, f,f+4 4 70 V. Hard
B,b+1+4, b+1,1, f,f+3,1 6 84-100 V. Hard *
FD/FT 3, WS+4, f,f+4 3 33 Medium *
U/F#,3, d/f+2, d/f+4 3 43 Easy
3 2 58 Medium
Sidejuggle d/f+2, 1, u/f+3+4,b+1,3+4 5 31 Easy *
d+1+3 (Low Kick Cancel), d/f+4 1 19-22 Easy
u/f+4 1 25 Easy
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Contributors:
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Major Contributors- Tragic, Gamest, Prizim, Slikatel, ROB_LV, dIAbl0
Other Contributors- Dan Chen, ANIMEniac, SurfBard, Mishmashi, ICSPT
Polymer, chinaman, Faceless Master, Sauer Kraut,
Ironfist, Nogard
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