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Vendetta - Commodore 64 version Walkthrough
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Vendetta is a Beat 'em up game published by System 3 in 1990. In this
game, you play a mercenary that deals with terrorists that kidnapped a
professor and his daughter and threaten to detonate a suitcase-sized
nuke within 60 minutes.
This walkthrough is based on the Commodore version. While it may work
with other platforms, expect some differences.
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Docklands
=========
Starting out in the bottom-left corner, you will be quickly attacked by
the terrorist. Defeat him either by rapidly punching or stabbing him;
it's not too bad if you get killed at this time since you'll just
restart at the beginning. Before the fight (or when you re-enter the
location), you may have noticed a glowing 'X' on the ground; this
identifies a place of interst. Search the 'X' for wirecutters. The other
"X" was on the door to the north-west; kick it open.
Inside is another terrorist who will attack. Take him out quickly, and
investigate the three points of interest. In the south east corner is a
machine gun; to get it, you need to almost be against the crate. In the
box to the north is a grenade. On the west near the vertical pipes is
ammo.
Go outside, and fight the terrorist again. These terrorists will respawn
each time you re-enter a location; unless you missed an item or need to
backtrack, you shouldn't need to re-enter a given room. When you head to
the north-east, you will encounter a terrorist equipped with a
machine gun; use yours to take him out and continue. (The grenade can
also kill him, but you need it later on.) Continue to the north-east.
Make your way up the ladder, kick the door open and enter.
As you enter the room, another unarmed terrorist will attack. Collect
the three items of interest; the map in the filling cabinets, the red
tape on the southwest desk, and the floppy in the north-east computer.
Enter the north-east door to continue.
In the second room, collect the codebook in the cabinet, and the blue
tape on the desk. Use the codebook on the computer to get the login
code, then use the floppy to enter the login code. Once you get the
weapons card, enter the eastern door.
The third room contains an Uzi next to the radio.
The TV in the fourth room can be used to play the two tapes; the blue
tape shows the professor, and the red tape shows what appears to be a
device. You can resupply ammo in the box at the top right, and collect
the car key from the desk.
The final room contains a terrorist with a machine gun. Kill him, and
collect the necklace from his bed. Return outside, either running past
or killing the terrorists, and continue to the north-east to the final
street location.
In the final area, there is a machine-gun terrorist guarding your car.
Kill him, collect the body armor from the barrels, and use the car key
to enter the car. If you have trouble entering the car, try standing
behind the door and look towards the front of the car.
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Driving
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The next stage is a driving scene. When you complete normal stages, you
will have to drive from location to location as fast as possible. The
amount of time spent driving is still deducted from the time shown in
the bottom-left corner.
If you obtained the weapons pass, you can select one of two weapons with
F1 or F3. If you have a map, you will be shown the direction of a
two-way turn when it appears. This map is optional since you'll always
make the correct turn; it's main advantage is that you can tell which
road is correct before the turn completes.
While driving, you'll encounter a police car that will pull you over.
Watch carefully, as he'll ask you if you have a certain piece of
evidence. Show the requested evidence to continue; if you show the
incorrect one, the game will end, and you will have to restart your
computer.
You will eventually reach the next stage. As you drive, the background
will change from its first colour to yellow, then white.
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Army Camp
=========
This stage is more difficult; in addition to most terrorists having
machine guns, there are no 'X's to show the location of objects. Because
of this, you have to rely on some form of walkthrough.
Kill the first guard, and enter the building. Get the purse from the
desk on the south-west corner, and the ransom note on the computer.
Exit, head north-east.
The second building appears to contain nothing critical. Continue to the
south.
To take out the terrorist in the dugout, throw a grenade from the
starting location. The smoke will float upward, killing the terrorist.
Continue to the north-east.
You can resupply ammo from the box above the tank. Continue to the
north-west.
Enter the building here to resupply ammo, but you'll still have to head
to the north-east.
Enter the tent on the south-east side, kill the terrorist and collect
the shoe from the bed. Exit to the north-west until you reach your car.
Enter it to drive to the airport.
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Airport
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The 'X's are back; which is a good thing.
Enter the building behind the terrorist. Search the filing cabinets near
the door to find the disguise; this makes you invisible until you get to
the plane. You can also collect a bullet proof vest in the south-west filing
cabinets next to the desk.
Exit and head to the north-east. While heading to the plane, there are
two ammo caches; one in the box in the middle of the hanger, and one in
the pile of crates next to the plane. Make sure you resupply from the
second crate as you will not get a chance to resupply later. Climb up
the ladder and enter.
In the cockpit, get the map in the south-west corner. Then, equip
wirecutters and approach the daughter. To disarm this bomb, cut the
center blue wire, the left yellow wire, and the right red wire. Clipping
the wrong wire will kill you, forcing you to restart the level.
The driving stage starts when you disarm the bomb.
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Central Park
============
Central Park is the final level in the game. It is a simple run down the
path, where you kill five terrorists with either machinegun. Once you
take out the final enemy, return to the statue, and examine the
professor. He will show the suitcase, and you will win the game.
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Credits
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Thanks to:
* StrategyWiki, where I first started writing walkthroughs.
* DerSchmu - produced longplay for Vendetta, which was needed to complete
the game. Available at
http://www.youtube.com/watch?v=kVH97OSW3ho
Copyright 2009 Raymond Martineau.