SSSS OOO L A RRRR
S S O O L A R R
S O O L AAA RRR
S O O L AAAAA R R
S S O O L A A R R
SSSS OOO LLLLL A A R R
FFFFFF OOO X X
F O O X X
FFFF O O XX
F O O XX
F O O X X
F OOO X X
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I. ---Intro/General Information
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All copyrights are held by their respective copyright holders.
This guide is meant to show the layout of each stage in the Space Shooter
Solar Fox which was made for the Commodore 64 in 1983, and other versions of it
exist in Arcades and some other old systems.
Do not reproduce this guide without my permission, which you can get by
E-Mailing me at
[email protected], or IMing me(Tylerb7) on AIM. You may, however,
quote small portions of this guide, but you may not change any wording, format,
etc.
If you notice any errors or have a comment or question, contact me.
================================================
II. ---Table of Contents
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I. -Intro
II. -Table of Contents
III. -How to use this guide/Controls
IV. -Racks 1-4/Bonus Rack (Phase 1)
V1. -Racks 5-9 (Phase 2)
-V2. -Racks 9-12 (Phase 3)
-V3. -Racks 13-15 (Phase 4)
VI. -Version History
VII. -Credits
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III. ---How to use this guide/Controls
================================================
This guide is pretty much just a bunch of ASCII maps of each stage in the game,
which show you the locations of the Fuzors you have to collect, obstacles, etc.
Each map is 12x11, and there are four maps, or racks, in each "Phase".
Note: The grid is technically 13x12, but the rim never has anything on it but
enemies that you really don't want to get too close to. However, it is possible
to fly your ship on this rim.
Now, onto the controls. They're very simple; Your ship is constantly moving
forward, so turn Up, Down, Left, or Right with the control pad. You fly over
things called "Fuzors" to get points and advance to the next level, sort of
like how you collect pellets in Pacman. You fire a laser with Fire Button 1,
which is used to collect Fuzors without actuallying colliding with them, and is
also used to shoot down enemies and other obstacles.
Note: You move up and down on a simple grid, so some "snapping" occurs.
Therefore, dodging enemy fire or obtaining Fuzors can sometimes be annoying.
Note2: In later stages, your laser is far more useful in collecting Fuzors than
it is at the beginning. It's the only thing you've got that can collect the
latter-level Fuzors fast enough for the Skip-A-Rack bonus, which allows you to,
duh, skip a rack.
On the four sides of the grid are enemies, one for each side. These things are
pretty much invincible; laser fire can stun them for a short while, but even
then they can still attack. Fortunately, they're attacks are short-distance
and slow-moving, so they're only a threat if you need to get Fuzors that are
close to them.
Note: There is a fast-moving object in later stages that, when shot or collided
with, stuns all four of the sideline enemies.
Besides movement and enemies, there are what I call Worm Holes(Because that's
what they look like. >_>;) and round blue disks that give you a lot of points
when shot/collected. "Worm Holes" just turn you around, not very detrimental
to your progress, and an even lesser threat because a single shot crushes them
into total nothingness. The blue disks give a variety of different point
amounts, depending on how fast you collected them and such.
=Empty space
O=Worm Hole
S=Your ship
F=Fuzor
Grid Example
------------
. . . . . . . . . . .
. . . . . . . . . . .
. . . . . . . . . . .
. . . . . . . . . . .
. . . . . . . . . . .
. . . . . . . . . . .
. . . . . . . . . . .
. . . . . . . . . . .
. . . . . . . . . . .
. . . . . . . . . . .
. . . . . . . . . . .
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IV. ---Racks 1-4 (Phase 1)
================================================
Rack One
--------
Fuzors=30 Points
. . . . . . . . . . .
. . . . . . . . . . .
. . F F F F F F . . .
. F F F F F F F F . .
. F F . . . . F F . .
. F F . . S . F F . .
. F F . . . . F F . .
. F F F F F F F F . .
. . F F F F F F . . .
. . . . . . . . . . .
. . . . . . . . . . .
Rack Two
--------
Fuzors=30 Points
. . . . F F . . . . .
. . . F F F F . . . .
. . F F F F F F . . .
. . . . F F . . . . .
. . . . F F . . . . .
. . . . . . . . . . .
. . . . F F . . . . .
. . . . F F . . . . .
. . F F F F F F . . .
. . . F F F F . . . .
. . . . F F . . . . .
Rack Three
----------
Fuzors=30 Points
. . . . . . . . . . .
. . . F F F F . . . .
. . F F F F F F . . .
. F F . . . . F F . .
F F F . . . . F F F .
F F F F . . . . F F F F
F F F . . . . F F F .
. F F . . . . F F . .
. . F F F F F F . . .
. . . F F F F . . . .
. . . . F F . . . . .
Rack Four
---------
Fuzors=40 Points
. . . . . . . . . . .
. . . . . O . . . . .
. . . . F F . . . . .
. . . F F F F . . . .
. O F F F F F F O . .
. F F F F F F F F . .
F F F F F F F F F F .
F F F F F F F F F F F F
F F F F F F F F F F F F
. . . . O . . . . . .
. . . . . . . . . . .
Bonus Rack
----------
1000 Bonus points if completed in the time limit.
Note: Bonus Rack grid is larger than the regular grid. It's as accurate as
possible, but still slightly off as the bonus rack's grid isn't shown.
. . . . . . . . . . .
. F F F F F F F F . .
. F . . . . . . F . .
. F . . . . . . F . .
. F F F F F F F F . .
. F F F F F F F F . .
. F . . . . . . F . .
. F . . . . . . F . .
. F F F F F F F F . .
. . . . . . . . . . .
. . . . . . . . . . .
================================================
V1. ---Rack 5-8 (Phase 2)
================================================
Note: The bonus rack's layout is the same at the end of this phase.
Rack Five
---------
Fuzors=40 Points
F F F F F F F F F F F F
F F F F F F F F F F .
. F F F F F F F F . .
O . F F F F F F . O .
. . . F F F F . . . .
. . . F F F F . . . .
. . . F F F F . . . .
. . O . F F . O . . .
. . . . F F . . . . .
. . . . F F . . . . .
. . . . F F . . . . .
Rack Six
--------
Fuzors=40 Points
F F F F . O . . F F F F
F . . F . . . . F . . F
F . . F . . . . F . . F
F F F F . . . . F F F F
. . . F F F F . . . .
O . . . F . . F . . . O
. . . F F F F . . . .
F F F F . . . . F F F F
F . . F . . . . F . . F
F . . F . . . . F . . F
F F F F . . O . F F F F
Rack Seven
----------
Fuzors=50 Points
F F F F . . . O F F F F
F F F . . . . . . F F F
F F . . . . . . . . F F
F . . . . F F . O . . F
O . . . F F F F . . . .
. . F F F F F F . . .
. . . F F F F . . . O
F . . O . F F . . . . F
F F . . . . . . . . F F
F F F . . . . . . F F F
F F F F O . . . F F F F
Rack Eight
----------
Fuzors=50 Points
. . . . . . . . . . .
. . O F F F F O . . .
. . F . F F . F . . .
O F F . F F . F F . .
F F . . F F . . F F .
F F F F F F F F F F F F
F F . . F F . . F F .
. F F . F F . F F O .
. . F F F F F F . . .
. . O F F F F O . . .
. . . . F F . . . . .
================================================
V2. ---Racks 9-12 (Phase 3)
================================================
Rack Nine (from Outer Space)
---------
Fuzors=50 Points
F F . . . . . . . . F F
F F F . . . . . . F F F
F F F . O . . F F F .
. F F F . . F F F . .
. . F F F F F F . . .
. . . F F F F . O . .
. O . F F F F . . . .
. . F F F F F F . . .
. F F F . . F F F . .
F F F . O . . F F F .
F F F . . . . . . F F F
Rack Ten
--------
Fuzors=60 Points
Note: Simply flying over fuzors once isn't enough now. You either have to
pass over twice or shoot them down.
F F . . . . . . . . F F
F F . O . F F . O . F F
. F . . F F . . F . .
. . F . F F . F . O .
. . . F F F F . . . .
F F F F F F F F F F F F
. . . F F F F . . . .
O . F . F F . F . . .
. F . . F F . . F . .
F F . O . F F . O . F F
F F . . . F F . . . F F
Rack Eleven
-----------
Fuzors=60 Points
. . . . . . . . . . .
. . . F F F F O . . .
O . F F F F F F . . .
. F F F F F F F F . .
F F F F F F F F F F .
F F F F F F F F F F F F
. . . F F F F . . . .
. . . F F F F . O . .
. O . F F F F . . . .
. . . F F F F . . . .
. . . F F F F . . . .
Rack Twelve
-----------
Fuzors=60 Points
. . . . . . . . . . .
. . . F F F F . . . .
. . . F F F F . . . .
. . O F F F F O . . .
F F F F F F F F F F F F
F F F F F F F F F F F F
F F F F F F F F F F F F
. . O F F F F O . . .
. . . F F F F . . . .
. . . F F F F . . . .
. . . F F F F . . . .
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V3. ---Racks 13-15
================================================
Rack Thirteen
-------------
Fuzors=70 Points
. . . . . . . . . . .
. O F F F F F F . . .
. F F F F F F F F O .
F F F . . O . F F F .
F F F . . . . . . F F F
F F F O . . . . O F F F
F F F . . . . . . F F F
F F F . O . . F F F .
. F F F F F F F F . .
. O F F F F F F O . .
. . . F F F F . . . .
Rack Fourteen
-------------
Fuzors=70 Points
. . . O . . O . . . .
. . . F F F F . . . .
. O F F F F F F O . .
. F F F F F F F F . .
F F F F F F F F F F .
F F F F F F F F F F F F
F F F F F F F F F F .
. F F F F F F F F . .
. O F F F F F F O . .
. . . F F F F . . . .
. . . O F F O . . . .
Rack Fifteen
------------
Fuzors=70 Points
. F F . . . . F F . .
F F F F . O F F F F .
F F F F F F F F F F F F
F F F F O . F F F F .
O F F . . . . F F . .
. . O . . . . . O . .
. F F . . . . F F O .
F F F F . O F F F F .
F F F F F F F F F F F F
F F F F O . F F F F .
. F F . . . . F F . .
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VI. ---Version History
================================================
04/17/06: Version 1.10 submitted to GameFAQs as Version 1.00.
04/15/06: Version 1 completed.
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VII. Credits
================================================
Tyler Anderson
Harrison Gentry(For getting screenshots of racks 11-15)
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Copyright 2006, Tyler Anderson