-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

        _____ _             _____          _____
       |  __ (_)           |_   _|        / ____|
       | |__) |  __ _ ___    | |  _ __   | (___  _ __   __ _  ___ ___
       |  ___/ |/ _` / __|   | | | '_ \   \___ \| '_ \ / _` |/ __/ _ \
       | |   | | (_| \__ \  _| |_| | | |  ____) | |_) | (_| | (_|  __/
       |_|   |_|\__, |___/ |_____|_| |_| |_____/| .__/ \__,_|\___\___|
                 __/ |                          | |
                |___/                           |_|

                               For the Atari 2600



----------------------------------------------------------------A GUIDE
_______________________________________________________________________

                     -*-*-*-*-*-*-*-*-*-*-*-*-*-*-
                     *          An FAQ           *
                     -            by             -
                     *       Steve Taylor        *
                     -  Began: 13/December/07    -
                     * Posted: 14/December/07    *
                     - Updated: --/--------/--   -
                     * Finished: 14/December/07  *
                     - E-Mail: [email protected] -
                     *-*-*-*-*-*-*-*-*-*-*-*-*-*-*


                                Table of Contents:

                              (I-I) Introduction (I-I)
                              (C-N) Contact Me   (C-N)
                              (V-H) Version      (V-H)
                              (W-K) Walkthrough  (W-K)
                              (T-K) Thanks to... (T-K)
                              (C-R) Copyright    (C-R)

Note:

*This section needs to be re-vamped.
**This section needs to be completed.
***This section needs to be started.
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                       (I-I)     INTRODUCTION   (I-I)

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I'm afraid this section is blank for the time being, or at least until I write
up a nice, friendly welcome that I can use for the rest of my guides. Check
back for updates!



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                           (C-N)  CONTACT  ME  (C-N)

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Yes. It's official. I love the attention. Gimme your e-mails. Make my head
explode with compliments.

To send me mail that I will read, please set it up with the following fields:

     E-Mail: [email protected]
Subject Line: Pigs in Space (Atari 2600) Guide

Now that you've got my interest, you must abide by the rules below, or else it
won't be read and instead, ignored. Please, if you want your voice to be
heard, follow the rules/guidelines.

                                    THE DO'S
                                    =-=-=-=-=

- Inform me of errors that I've made. Either constant grammar or factual info.
- Pass on strategies and solutions on how to solve parts of the game which I
 have not mentioned.
- Ask for help about things not mentioned in the guide.
- Write in words. Not internet short cuts.
- I like to read e-mails with proper formatting and grammar. Please do be sure
 to write your e-mail like so.
- And please, read through the guide before even thinking about contacting me.
 I've had many e-mails in the past about my other guides where they ask me
 questions which were answered, or not answered in some cases, since some
 were about the demo guides I had wrote.

                                   THE DO NOT'S
                                   =-=-=-=-=-=-=

- Send me chain letters or spam. That's one big no-no.
- Send attachments. In some cases, I do accept them, but usually for pictures
 only.
- Call me names/Insult me/Threaten me/yadda yadda yadda...
- Use child like e-mails with crap colours. I don't want size 32 bright yellow
 font on top of a lime green background.
- Type in alterNaTiNg CaPs LiKe ThIs or just in ALL CAPS AND STUFF.
- No stupid 1337 speaking. If I see it, it's deleted in a flash.
- Ask irrelevent questions which I answered in my guide. It irritates me to
 have that done.

See those rules? Well...they're more like guidelines anyway...but it doesn't
matter either way! OBEY THEM OR DIE!

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                         (V-H)  VERSION HISTORY (V-H)

------------------------------------------------------------------------------


Version 1.00 - It's eleven at night and I'm working on a Muppets game for the
               Atari. I think there's something seriously wrong with my life.
               Oh well. All that matters if that this guide is now complete.
               Enjoy yourselves.


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                         (C-N)  CONTROLS (C-N)

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=-=-=-=-=-=-=-=-=-=-=-=-=-
               Controls:
=-=-=-=-=-=-=-==-=-=-=-=-=


  The default controls for playing "Chickenvaders" are as follows:

       Left, Right - Moves Captain Link Hogthrob in these directions.

       Fire Button - Causes Captain Link Hogthrob to fire straight up.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  The default controls for playing "Pastaroids" are as follows:

       Left, Right - Moves Miss Piggy left or right.

       Up, Down - Moves Miss Piggy up or down.

       Fire Button - Unleashes Miss Piggy's Karate chop!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  The default controls for playing "Escape from Planet of the Gonzoids" are
                               as follows:

       Left, Right - Moves the ship left or right.

       Up, Down - Moves the ship up or down.

       Fire Button - Fires the Boomeray.


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                         (W-K)  WALKTHROUGH (W-K)

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=-=-=-=-=-=-=-=-=--=-
       Game Select:
=-=-=-=-=-=-=-=-=-==-

On loading the cart, you'll be presented with a black screen, except three
pig heads under the game's logo. This is the game's selection menu. Use left
and right on your joystick to choose, then hit the button to play. However,
these games are not named, so I'll brief you on them here:

               Pig Head 1 : Chickenvaders

       Pretty much a carbon copy of "Space Invaders", except there are no
       barriers at the bottom of the screen to protect you. In place of the
       alien UFOs, you get a barrage of...well, chickens. Graphically, it's
       one of the better Atari games I've seen, and certainly the best out
       of the three games on the cart.

               Pig Head 2 : Pastaroids

       You might notice a pattern here. The last game was pretty much
       "Space Invaders", and this game sees Miss Piggy dodging asteroids
       that come from the left and right of the screen. Almost like a certain
       frog avoided traffic...Yeah. It's "Frogger", except not as great. At
       least you get to see Miss Piggy karate chop asteroids in half. Now
       that's badass.

               Pig Head 3: Escape from the Planet of the Gonzoids

       Oh, the beloved Gonzo. What a funny guy you are. Shame your game
       sucks. This game sees Dr. Strangepork in his newly invented space
       vehicle and weapon: The "Boomeray." I'm not quite sure if this is
       an entirely original concept, but even if it was, the game handles
       pretty badly. You fly around in your ship and use it to destroy the
       many evil Gonzos scattered around the level.


When you complete one of the three game's rounds, you'll be sent back to the
selection screen to choose again. If you choose the same game again, the rounds
are increased in their difficulty.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            Game One: Chickenvaders:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


As I mentioned early, this game is a mere Space Invaders clone, except there
are no barriers to protect you at the bottom, and it also takes the enemies
longer to reach the bottom of the screen, making rounds nice and easy. However,
the enemy chickens are quite fiesty and fire (or drop) their eggs frequently,
and due to their already low altitude, make the opening moments of a round
tough.

There are five rows of chickens to eliminate, with six on each row, totalling
30 to eliminate altogether. Each chicken destroyed yields the player points
depending upon the row in which it was on. Also, a rotating Gonzo head will
appear at the top of the screen, similar to the Mothership in "Space Invaders",
and will award players 300 points if hit.

                               =-=-=-==-
                                Points:
                               =-=-=-==-

               Chickens on First Row..........10 points
               Chickens on Second Row.........20 points
               Chickens on Third Row..........50 points
               Chickens on Fourth Row.........70 points
               Chickens on Row Five..........100 points
               Gonzo's Head..................300 points
               Round Completion.............1000 points


-When you start a round, the chickens will always be heading right, so head
that way too and fire upwards to knock out the first chickens on the first
row. The quicker you remove these, the easier the round, since they are so
close to you their attacks can kill you long before you can even react. Take
them out long before they get a chance to use their eggs against you.

-You can only use one shot at a time, so always use it to take out the best
target first.

-Never stay directly under a chicken. Always be to its right or left. You
won't have enough time to move out the way of its shots if you're smackdab
underneath it.

-Gonzo isn't worth that many points and he does quite frequently pop up. Don't
go for him during the early stages of the round, but wait until a large enough
path has been cleared. It'd be a waste of a shot otherwise.

-Eliminating the entire of the leftmost or rightmost coloumns will cause them
to be replaced by the adjacent coloumn, so don't think you can shoot them
out and give yourself a safe error.

-Captain Link moves only marginally faster than the chickens, so don't think
you can race under them. You'll probably find yourself being killed nine
times out of ten.

-When Link gets hit, he'll transform into a chicken and fly off screen. It
only takes one hit, so try to avoid the chicken's eggs as best as possible.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
               Game Two: Pastaroids:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Frogger time. Miss Piggy apparently got thrown out of the Swinetrek during
an Italian food asteroid storm, and it's your job to control her dangerous
trek back to the ship. Problem is, the ship can't land, and if you don't
make it across to it in time, it'll leave you behind and you'll lose a life.
If you couple that with the rapid movement of the asteroids the game proves
to be somewhat challenging. However, unlike her Frogger counterpart, Miss
Piggy can use her karate chop action to destroy the moving asteroids, making
the game significently easier.

You'll face two types of obstacles in the game; a round, brown meatball and
a lump of spaghetti. If you're touched by either, you'll be knocked backwards
until you are in an empty area. If you hit another obstacle whilst being
knocked back, you'll be pushed further back. As mentioned, you can destroy
the meatballs, but the spaghetti is invincible, so don't even bother trying.
You can't walk up and punch. You must be on the same row as the incoming
asteroid.

The easiest stratagy is to simply move up to the meatball rows, destroy them,
wait for a clear path and then make it to the next meatball row. Rinse and
repeat. Generally you'll be zig-zagging across the screen to quickly make
it through the gaps in the asteroids/spaghetti, but don't go too far to the
sides of the screen, since you won't have enough time to see whether an
obstacle is oncoming, and thus, you won't have enough time to dodge it.

If you fancy a real challenge, don't use the Fire Button to destroy the
asteroids, and instead, rely solely upon your nimble movements. It's
pretty tricky, but it's somewhat rewarding to make it across like so.

                               =-=-=-==-
                                Points:
                               =-=-=-==-

               Destroying a Meatball.........100 points
               Reaching the Swinetrek.......1000 points


There are no bonus points to be found in this game.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       Game Three: Escape from the Planet of the Gonzoids:
-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-

The last, and most dull of the three games is this; "Escape from the Planet of
the Gonzoids." In this one you take control of a tiny star-fighter ship, and
it's up to you to fly through the Gonzoids' mines. The name is exactly as it
sounds; evil Gonzos. They're positioned all over the level, firing at you as
you pass. They're always positioned to the left and right of the screen upon
the walls, and occasionally upon any platforms that pop up in the centre of
the screen. Since they're out of firing range, and you can't rotate your
ship, you've got to use a rather interesting weapon; the Boomeray. When fired
it flies straight up, then curves to the left and right and heads straight
backwards. It's an interesting weapon, since if you fire and accidently move
in its way, you'll have destroyed yourself, and you'll lose a life. The
weapon arcs depending on which side of the screen you're closest to; if you're
far to the right, it'll arc off that way. Left, left.


                               =-=-=-==-
                                Points:
                               =-=-=-==-

               Destroying a Gonzoid..........100 points
               Escaping the Gonzoid Mine....1000 points


Many of the times your shot will miss, so you'll need to either move up or
down to compensate. There's no variation in the enemies either, so the game
is reduced to a rather monotonous bore. The ship moves incredibly slow too,
but you'll have to stay at the bottom of the map in order to get enough room
to destroy the Gonzos, meaning the game will go by twice as slowly. You'll
probably play this game the least. It's pretty wigout.


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                        (T-K) THANKS TO... (T-K)

-----------------------------------------------------------------------------

There are people who deserve credit, and they are as follows:

Thanks to:

-http://www.network-science.de/ascii/'s wonderful ASCII generator!
-GameFAQs for hosting this file.
-AtariAge.com for some of the game's information.
-And nobody else. Go away. You don't deserve anything.


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                        (C-R) Copyright Information (C-R)

------------------------------------------------------------------------------
==============================================================================

This text file may not be republished and reprinted for any charges and/or
profits. This includes being reproduced in books, magazines, ebooks, CDs,
DVDs, on other web sites other than GameFAQs without the permission of the
original author. Any changes to this file without the permission of the author
is wrong and breaks the law of copyright, so please don't do it. And as the
legal owner of this guide, I bare the right to require any reproduced copies
of this guides to be removed from any source of media that may use this guide.

You are free to save it for later reference, and you may
also print it if you wish.

The latest version of this guide can always be found on the GameFAQs.com
gaming website.

Pfft...that's a lot of legal mumbo-jumbo, ain't it?
                                       _|-|_
Copyright 2007 Steve 'Jimfish' Taylor. <(o_q)>TM