Pharaoh's Revenge(Commodore 64) FAQ/Walkthrough version 1.2.3
copyright 2007 by Andrew Schultz [email protected]

Please do not reproduce for profit without my consent. You won't be getting
much profit anyway, but that's not the point. This took time and effort, and
I just wanted to save a memory of an old game and the odd solutions any way I
could. Please send me an email referring to me and this guide by name if
you'd like to post it on your site.

================================

           OUTLINE

 1. INTRODUCTION

 2. CONTROLS, AI AND SCORING

 3. STRATEGIES

 4. WALKTHROUGH(CHAMPIONSHIP)

 5. VERSIONS

 6. CREDITS

================================

 1. INTRODUCTION

Pharaoh's Revenge was advertised as a Lode Runner like game, and it is, but
it doesn't have the continual action, even if it has the puzzles. You are an
explorer in a tomb who needs to get to the top using ladders. Depending on
the game mode, you can hold 6 or all ladders at once, and you can control
roughly how many ladders you start with--the minimum, or above that. One
enemy chases you around and he's pretty smart, though he doesn't double back
unless he "sees" you.

There are other retro games called Pharaoh's Revenge but this is a guide for
the Lode Runner cousin written by Ivan Manley and not the more overt maze
games seen on the C64 and MSX.

This FAQ only contains information about how to get through the championship
level, the assumption being that the other levels are easier than it and you
only need to execute part of the championship solution to execute them.

This FAQ uses a map technique I hope will be obvious. It shows what order to
place the ladders in. You get refills of 6 and the first will be 1's, the
second 2's, then the 10th a's up to z's.

While there are apparently 50 bonus levels after the original 200, they
generally appear to be scraps with lots of extra ladders, and oh yeah, the
counter reset back to 1 once I got to 245.

 2. CONTROLS, AI AND SCORING

Controls are a bit sticky even though they can be customized on the
keyboard(I use Lode Runner's IJKL/space.) First, if you are running
horizontally, you can telegraph a vertical move but not vice versa.

It is tough to fall off a ladder, though you can push any key to stop on a
square on the icon-board(and not between.) Also if you grab an ankh late and
fall off an edge, the game will drop a ladder for you. So it is best to
pause(any button that is not in use) and take an ankh when you can. If you
place a ladder while on a ladder, you generally move up unless you paused.
Placing a ladder running left makes you pause.

You should also be aware that you may have to push twice to fall off a ladder
and move quickly when an enemy is below you when using the keyboard. I don't
know how this affects the joystick. You can't hold a button down either.
Along with the mid-ladder traps this adds some no-fun puzzles the game
doesn't need.

Also if you place a ladder and there already was one there, the next eligible
square will get a ladder--unless you place another ladder first.

The enemy AI is pretty simple:

1. look for a way to line up with you vertically
2. try to meet you horizontally

The enemy will not move if blocked. The enemy can also move back and forth in
a wide pit where he is trapped, but he falls through if he is stuck and
cannot move. You do not have this luxury. The enemy is otherwise always in
motion and does not reverse unless he "sees" you or a new way to approach you
as a result of you moving up/down. He can thus be lured to go into a corner
without coming back.

200 for each ankh
2000 for each level passed+extra man up to a maximum of 99
No points for extra ladders saved on any level

 3. STRATEGIES

   3-1. VERSUS THE ENEMY

A few basic moves will serve you well time and again. However, they do tend
to get a bit tiring after a while.

The first basic move is the corner game. Basically, you get the enemy to run
into a corner when he thinks he sees you. A simple example is below.

-   +
XX XX
XX XX
             ...

Here he(-) sees you and runs right. He falls but still runs right, into the
corner if necessary before bouncing back.

You can also use a ladder to flip an enemy around. A 2-rung ladder is very
safe and a 1-rung ladder requires precise timing(when he is half on it.) A
good place to put one of these is next to the DL refills and next to the DR,
in case those places look like dead ends.

You can also get the enemy to follow you closely and drop onto the ladder
refills if you cannot beat him to a ladder up from the bottom.

   3-2. BUILDING LADDERS

It takes 15 ladders to build to the top of the board. Try to wind up in the
most central spot and then find the shortest drops and climbs back to get to
the next ladder. Try to find a way to get through with the required number of
ladders before starting a level. If you wind up needing 1 less than the level
requires, see if placing a ladder at the bottom would be useful.

Also, try to identify any potential traps where an enemy can sit there and
block you from returning.

A tricky advanced skill is ladder counting. Sometimes you don't want to go
through a certain area without any ladders, or you will want to regenerate
the ladder refills but the only ladder you can use to progress would trap you.
Then you need to waste a ladder--make sure you can still complete a level. It
may also be advantageous to stagger ladders you need to complete e.g. if you
have 2 tall columns to build ladders on with blocks on each site, build 3
ladders on each, then build 6 on one, 6 on it to get to the top, then take
care of the other one.

Look for potential dead ends and save them for last--ie places where you can
get an ankh but cannot return so easily. If there are 2, see if dropping down
from one is possible.

You don't have to put ladders together at once. It does slow you down, so for
tricky maneuvers placing 1 or 2 at a time can be good.

 4. WALKTHROUGH(CHAMPIONSHIP)

Map for level 001.

*******$***********$******
                        *
      H          -H     *
     H**************    *
    *H             *    *
    **************H     *
                  H     *
    H****************   *
   *H              ^*   *
   ****************H    *
                   H    *
   H******************  *
  *H                v*  *
  ******************H   *
                    H   *
H********************** *
+                       *
**************************

This level is terrifically easy on non-championship mode. Just plaster
ladders up the left. But in championship mode you have to use one extra
ladder to get to the top. So you come up one short. It's not immediately
obvious how to get by your enemy, but level ones are generally about nailing
down the basics. You can probably make 4 stairs, or you can wait 2R of where
you'd place the second stairs and fall right when the enemy is left. You can
then loop around to give yourself even more space so you can make the six
ladders. We'll call this bottom-looping the enemy. At the top you can fall
left when the enemy comes up, and he will follow you. This allows a big jump
to place 7-12 with little trouble. From there stand near the DR, 2U2L, and
bottom-loop the enemy again to run to the top. You should have plenty of time.

Map for level 002.

********$********$********
        ********        *
       H        -       *
      H**** H****       *
      H     H           *
     H************      *
     H                  *
    H******  ******     *
    H                   *
   H****************    *
   H                    *
  H********^v********   *
  H                     *
 H********************  *
 H                      *
H**********  ********** *
H+                      *
**************************

Get the ladder and drift just right of centter. The enemy will fall down the
middle shaft where the arrows would be in regular mode and go to the right.
That's your cue to go left and outrun him and build the start of the big UR
ladder. Go down and all the way right and when he "sees" you from the left,
go back to the DL and build the ladder some more. Stay on the right of the
2nd-lowest platform again to goad him and get a big lead. Your only worry now
is a manual error.

Map for level 003.

**$***$************$***$**
                        *
 H   H            H-  H *
 H  ****************H H *
 H                  H H *
********         H********
                H       *
    ****************H   *
^                    H  v*
********         H********
                H       *
    ****************H   *
                    H   *
********         H********
    +           H       *
   H****************    *
   H                    *
**************************

This one is tricky as if you stay at the bottom, the enemy can trap you there
if you fall to the right of the bottom suspended platform. So you have to
goad your opponent and bottom-loop him after placing a few ladders. You only
need to loop once but looping twice makes things very easy. You need to pick
up 4 ladders and you may be best off building the zigzag ladders and only one
of the ladders below the center ankh, then the big ladder on the left, to
give yourself time to start. Then build a ladder below the other center ankh,
get it and lure the enemy left before going under the UR ankh, which if you
don't get it last can let the enemy catch up.

Map for level 004.

***$*****$*****$*****$****
*** ***** ***** ***** ****
  H     H     H     H   *
* *****H*****H*****H******
      H     H -   H     *
***** *****H***** ***** **
          H            ^*
*** *****H***** ***** ****
        H               *
* *****H***** ***** ******
      H                v*
*****H***** ***** ***** **
+   H                   *
***H***** ***** ***** ****
  H                     *
*H***** ***** ***** ******
H                       *
**************************

This is not hard--juse get the ladder and head right so the enemy heads right
once and you can run back left and place 4 ladders with impunity, maybe 6 if
you are lucky. Then fall right and fall left once if you can, so you are
sitting on a slab the enemy will run under. Then build the ladder up the UR.
Then build the 2U ladders at the top (left first, then go to the right and go
down so the enemy gets confused) and follow him to the bottom. Stay in the
niche as before then sweep in for the 4 remaining ladders to post at the top.

Map for level 005.

**$********$$$$*******$***
                        *
 H        HHHH       H  *
*******H   HHHH   H*******
^      H   HHHH   H     v*
****** H   H**H   H ******
      H   H  H   H     -*
*****  H H******  H  *****
      H H        H      *
****   H**********H   ****
      H          H      *
***  H**************   ***
    H                   *
** H******************  **
  +                     *
*H********************** *
H                       *
**************************

You can post 4 ladders--maybe 6--and bottom loop the enemy. You'll need to do
a lot of this. I would recommend building the long left ladder first, then
falling right when the enemy is near, then building the long right ladder and
falling right. Get a bit lead bottom looping and clear out either the top
left or top right ankh. Then get the center bits. You'll need a lot of bottom
looping to get through this safely, but with patience you can do it.

Map for level 006.

**$*$*$*$*$*$*************
* * * * * * *********** *
 H H H H - H            *
 *H*H*H*H*HH*********** *
  H H H H HH            *
* * * * * *H*********** *
           H            *
 ^ * * * v H*********** *
           H            *
***********************H*
                       H*
***********************H*
                       H*
***********************H*
 +                     H*
***********************H*
                       H*
**************************

Let the enemy fall left above you and build 6 stairs. When he follows you at
the top, drop left and then build 2 more up, go left and build 4 up. Fall
left and get more ladders, then build 2 ladders of the 3, fall left and build
2, repeat. Build the 2 ladders first then get the final ladders and build the
1 ladders left to right the rest of the way. You can always sneak down a 2-
ladder to send the bad guys the wrong way and buy more time to clear the top.

Map for level 007.

*************$************
************* ************
*************H************
************^Hv***********
*************H************
***********  -  **********
***********H*** **********
*********  H      ********
*********H******* ********
*******  H          ******
*******H*********** ******
*****  H              ****
*****H*************** ****
***  H                  **
***H******************* **
*  +                     *
H************************
**************************

Sneaky sneaky--you need to build a ladder quickly 1R of the DL and then you
can either build 2 more quickly, or you can go off to the right so the enemy
goes there and builds. You'll have to leave a half-finished ladder behind,
but you can bottom-loop the enemy twice, and you may needto due to the
awkward position of the ladder refills. When you get parts 13-15 don't worry
if the enemy is close behind as you will win on getting the ankh. Those not
in championship mode will of course have to bottom loop again, waiting to
fall to the DR and then outrunning the enemy.

Map for level 008.

*$**$**$**$**$**$**$**$***
* ** ** ** ** ** ** ** ***
H  H  H  H  H  H  H  H  *
**H**H**H**H**H**H**H** **
 H  H  H  H  H  H  H  - *
** ** ** **H** ** ** ** *
^           H           v*
* ** ** **H** ** ** ** ***
         H              *
** ** **H** ** ** ** ** **
       H                *
** **H** ** ** ** ** ** *
     H                  *
* **H** ** ** ** ** ** ***
+  H                    *
**H** ** ** ** ** ** ** **
 H                      *
**************************

You should have time to build the first 6 ladders easily. Fall R L at the top
of one. Then repeat with the next 6. Again be right of the 2nd-bottom ladder
and the enemy may not fall the right way the first time but you can get a
maximum boost waiting there.

With 13-18 you can fill the right side of 2-ladders and with 19-24 you can
fill most of the left. It's worthwhile to go to the left here then down to
let the enemy follow you, then go right of the diagonal stairs and down to
have him totally flustered, then fall left. With the last two bits you can
sweep right with the ladders to place below the ankhs, dropping down if the
enemy get close.

Map for level 009.

**********$****$**********
       ** **** **       *
         H    H         *
      **H** H** **      *
        H   H           *
     **H** ** ** **     *
       H                *
    **H** **** ** **    *
      H   ^  v      -   *
   **H** **  ** ** **   *
     H                  *
  **H** ** ** ** ** **  *
    H                   *
 **H** ** **** ** ** ** *
   H                    *
**H** ** **  ** ** ** ***
 +H                     *
**************************

Build the first 6, then fall right and left and the enemy is out of it. Build
the next 12 and fall R L L L L. Wait. Get more and build the final 6, which
should be easy to track. You may need to shake the enemy one final time but
that only delays the inevitable.

Map for level 010.

******$*****$*****$*******
                    -   *
 *** HH*** HH*** H ***  *
  *  HH *  HH *  H  *   *
  *  HH *  HH *  H  *   *
  *H*** * *** * *** *   *
 ^*H *  *  *  *  *  *v  *
 ***H* *** * *** * ***  *
    H*     *     *      *
 +  H*     *     *      *
 ***H* *** * *** * ***  *
  * H*  *  *  *  *  *   *
  *H*** * *** * *** *   *
  *H    *     *     *   *
  *H    *     *     *   *
 ***H  ***   ***   ***  *
    H                   *
**************************

This requires exact moves early on(don't play at fast speed) as you must make
the first six ladders, then go D L R U and make another. Let the enemy follow
you to the left where you fall to the DL and then climb up and make more
ladders. You can fall right on #12 as the enemy falls, then fall left as from
#7 to get more ladders and build more. You can repeat letting the enemy get
close and falling for getting the ankhs at the top and bridging to the next
ankh.

Map for level 011.

$*$**$**$**$**$**$**$**$**
                        *
**H**H**H**H**H**H**H**H**
**H**H**H**H**H**H**H**H**
 H  H  H  H  H  H  H  H *
 *  * H*  *  *  *  *  * *
 *  * H*  *  *  *  *  * *
      H              - ^*
** **H** ** ** ** ** ** **
** **H** ** ** ** ** ** **
    H                   *
 * H*  *  *  *  *  *  * *
 * H*  *  *  *  *  *  * *
   H                   v*
**H** ** ** ** ** ** ** **
**H** ** ** ** ** ** ** **
 +                      *
**************************

This one is not tricky as after 6/12 ladders you just fall right and wait for
the enemy to fall right to go after you. Then at the top, go up, then fall
left or right and build another ladder. Coplete the top the same way, then
run across the top picking up ankhs. This is another place where going down
from the top shakes the enemy, though you may want to save the UL bit for
last or for when you are well ahead. If he traps you on the left, fall
left/right once he gets close to you.

Map for level 012.

***$*****$*****$*****$****
                     -  *
 *H*H **H**  *H*  **H** *
**H**H *H*  **H**  *H*  *
  H  H  H     H     H   *
 ** ** H* * H** ** H* * *
 ^* * H** **H * * H** ***
      H     H     H     *
* * H** **  * *  ** **  *
** **H * *  ** **  * *v  *
    H                   *
 **H**  * *  ** **  * * *
  *H*  ** **  * *  ** ***
   H                    *
 *H*  ** **  * *  ** ** *
**H**  * *  ** **  * *  *
  +                     *
**************************

Another level where it is a bit difficult to plan, but you can figure out how
to do things by realizing you need

15 ladders to get to the top + (6 ladders to get back and get another ankh)*3
ankhs = 33. Then you just doodle in a few solutions.

Execution is not tricky as after the first six ladders you fall right.
Continually stand on a block right of the first ladder but as far left as
possible. The last bit(ladders 27-30, just right of the UL) is tricky as you
must have your enemy well behind you, but in the worst case you can fall left,
left right and wait for the enemy to almost catch you, then fall left for
more ladders and climb and fall right to juke him.

Map for level 013.

*$*********$*$*********$**
H                     H *
*H        H H        H* *
***********H*********** *
          *H*           *
           H       -    *
H********************** *
H*^                  v* *
H                       *
**********H    ***********
         H              *
 +       H* *           *
H********** *********** *
H*                    * *
H  *                *   *
H  ******************   *
H                       *
**************************

This level is straightforward as you just build ladders up the left and can
build the first set of six, get the second and go across the big platform in
the top center to the right. As long as you are on the right side, the enemy
should fall into the pit in the very bottom, and he is stuck. You should have
no problem building the rest. But even if he follows you, he will be so far
behind, and you can loop him around at will.

Map for level 014.

$*$***$*$***$*$***$*$***$*
* *** * *** * *** * *** *
H H   H H   H H   H H   H*
***H*H*** *H*** *H*** *H**
  H H     H     H     H *
*H*** * *** * *** * *** *
^ H          -          v*
***H* *** * *** * *** * **
  H                     *
*H*** * *** * *** * *** *
 H                      *
***H* *** * *** * *** * **
  H                     *
*H*** * *** * *** * *** *
 H +                    *
***H* *** * *** * *** * **
  H                     *
**************************

This level doesn't contain anything particularly new. You should just wait at
first for thhe enemy to pass below you and go to the right corner. Then start
stacking the ladders up. Wait at the 2nd-bottom and when the enemy goes to
the corner, get more ladders in the DL and keep building. You should always
be able to outwith the enemy by going down from the top, but you may want to
leave the UL for last. Remember also to fall left but not onto your original
ladder areas so you have as much of a head start as possible.

Map for level 015.

***$**$**$***$***$**$***$*
                      - *
  *H *H *H H*  H* H*HH*H*
 * H* H* H*H*H*H *H *H **
*  *  *  * H*H *  *  *  *
  *  *  *  H*H  *  *  * *
 *  *  * H*****  *  *  **
         H              *
**********H    **********
          H             *
H* H* H* H*****  *  *  **
+ *H *H *H ^*v  *  *  * *
*H *  *  *  *  *  *  *  *
 *H *  *  * * *  *  *  **
  *H *  *   *   *  *  * *
   H                    *
   H                    *
**************************

This is a rather clever and nasty level because you can get stuck in a dead
end. Note the enemy falls through when it seems like he's trapped, but you
can't. I'd also recommend playing at regular speed for this level, since the
start is tricky. You can build the first 6 ladders and then quickly wrap
around and climb up again. Build more ladders and stand on top, then climb
down. The enemy will fall to the right and go that way, leaving you plenty of
time to get more ladders and keep building up. Build the UL that way, then
the UR. Note the 3 ladders in a clump--build the 2 on the diagonal so you can
get out, then get the final 2 ladders in the DL and get to the final gold.

Map for level 016.

***$******************$***
*** ****************** ***
*  3    **********    4  *
* *****3**********4***** *
* *****3     -    3***** *
* *******2******3******* *
* ******^2      3v****** *
* **********2 ********** *
* ********* 2  ********* *
* *********2** ********* *
* ******   2      ****** *
* ******1******** ****** *
*       1                *
*****1************** *****
**   1                  **
**1******************** **
 +                      *
**************************

The right of the bottom shelf in space is where you go to fake out the enemy.
You may need 2 trips to place #1, then when placing #2, fall to the right of
the top and let him chase you some more. You can fall off the left after
placing #3 in the UL last--should have no problem getting the ankh, then let
him follow--then 4's are a breeze.

Map for level 017.

****$***$***$***$***$*****
                        *
   4   4   4   4   3-   *
 *********************3 *
****  *  ^  v  *   ****3*
***   ** **** **    ***3*
***  *          *   ***3*
    *            *     3*
   *  **  **  **  *    2*
  *                *   2*
  *   **  **  **   *   2*
  *                *   2*
  *   **  **  **   *   2*
                       2*
  ******************1  1*
  *                *1  1*
 +                  1  1*
**************************

Create the left 1's, then the right 1's. Stand at the bottom left of the
telephone base until an enemy gets up and sees you, then get ladder set #2.
Fall left and repeat for #3 and #4. You should be far enough ahead that #4
gets all the ankhs.

Map for level 018. ??

**$*****$*****$*****$*****
                        *
 5  *4   3*  4 4*  4  * *
**5*****3*****3*****4*****
 5  *  3  *  3  *  4  * *
 *    3*     *     *    *
^   2* 2   *     *     * *
**2***** ***** ***** *****
 2  *     *     *  -  * *
 *2    *     *     *    *
  2 *     *     *     * *
**1***** ***** ***** *****
 1  *     *     *     * *
1*     *     *     *    *
1 + *     *     *     *v*
**1***** ***** ***** *****
 1                      *
**************************

You need to watch where you land here. The first two placements aren't too
bad although you shouldn't dawdle for #1. Stand at the top of the UR 2 ladder
and when the guy comes over, D R and get him to follow. Get the ladder and
fall L R from the right #3 and he will go to the bottom. Get more ladder bits
and create the 4. Again you need to make sure he is chasing you the right
way(L R from the bottom #4) and this time it is trickier as you may be pinned
in. You also only have one chance to drop left of him and go to the DL so
make it count.

The #5 is then a breeze.

Map for level 019.

**$********$***$********$*
       **   *   **      *
 H   **   H   H   **   H*
 H **    ***H***    ** H*
 H*    **   H   **    *H*
 H   **     H-    **   H*
 H **    ***H***    ** H*
 **    ***  H  ***    ***
        ^  H*   v       *
H**   H*** H   ***    ***
H  ** H  *** ***    **  *
H    **           **    *
H**    **       **    ***
H  **    *** ***    **^ *
H    **           **^   *
H      **** * ****      *
H+                      *
**************************

I assumed I had to go up the left side immediately but that is in fact a
waste of 2 ladders. Build 6 ldders up, then 2 more and fall right and build
the 2 ladders up, then the 2 to the right of that. You can land on the bottom
center 1-square throughout this level when the enemy isn't about to fall on
it so that you can run around him. Build the 5-ladder in the center and get
an ankh, then get more ladders. Get the other ankh and fall left and get the
leftmost ankh. Get more ladders and then go to the UR to get the final ankh--
fall right at the top, not left.

Map for level 020.

**$*****$*******$*****$***
  *                 *   *
 H *   H  * *  H   * H  *
 H  * H*  * *  *H *  H  *
 H   *H * * * * H*   H  *
*H*   H  ** **  -   *H* *
* H * H***** *****H * H **
^ H   H           H   H v*
* HH* H***** *****H * H **
*H*  H   ** **   H  *H* *
 H  H*  * * * *  *H  H  *
 H  *  *  * *  *  *  H  *
 H *      * *      * H  *
 H*                 *H  *
 H                   H  *
 H                   H  *
 H+                  H  *
**************************

Build the first 6 quickly then the next two, then the stair to the right,
fall right and build a stair there and 2 to the right. Get more ladders and
now you may need 2 trips to have enough time to get to the center ankh. After
that you can go up the left side. You can just fall off when the enemy gets
close. In general leading him down the center chute buys you enough time for
operations.

When you go to the right, do the same thing but the timing is slightly
disrupted as you have one less ladder, and you may have to get a big lead on
the left before you go back to the right, construct some ladders and slip out
under the DR of the bricks and fall left to go beyond the enemy to get more
ladders. Then loop back right.

Map for level 021

$****$****$****$****$***$*
-                        *
*H  ***H H*  H***  H*  H**
H     H H   H     H   H *
***   ***H***   *** *** *
***   ***H***   *** *** *
         H              *
*   ***   *H  ***   *   **
          H             *
***   ***H***   *** *** *
***   ***H***   *** *** *
^         H             v*
*   ***  H*   ***   *   **
 +      H               *
***  H*** ***   *** *** *
***  H*** ***   *** *** *
     H                  *
**************************

This level requires exact timing but no real thinking--just patience.

Map for level 022.

**$****$****$****$****$***
** **** **** **** **** ***
 H   *H*   H   *H* - H  *
**H****H****H****H****H***
 H    H    H    H    H  *
***H****H****H****H**** **
  H   *H*   H   *H*     *
***H****H****H****H**** **
  H    H    H    H      *
****H**** **** **** **** *
*^  H   * *       * *v   *
****H**** **** **** **** *
   H                    *
****H**** **** **** *****
*   H + * *       * *   *
****H**** **** **** *****
    H                   *
**************************

The solution here is just to build the 12 ladders in the UL ladderwork at
first, letting your enemy follow you closely when necessary so you can fall
left onto the ladder. Then construct the 4-high ladders. For the last bit you
can probably get far enough ahead of the enemy to get the very UL. Stand on
the middle bracket and wait for him to go DR, then clean up what you can.

Map for level 023.

******$*$*$****$*$*$******
                        *
     H HH****** H H     *
     H HH       H H     *
     H H*      *- H     *
     HH*        * H     *
     H*          *H     *
    H*            *     *
    H      ^v           *
    H      **           *
    H*            *     *
   H*              *    *
  +*                *   *
 H*                  *  *
 H                      *
H*****  ***  ***  ***** *
H                       *
**************************

Put the first six ladders up quickly, then after you make the next six, fall
left over the guy climbing up the 4-stair then go right on the DL slab. Get
more ladders and make to under the 2nd ankh. You should be able to fall right
after this one, making it easier to evade the enemy. Repeat once more,
falling on the DR slab.

Map for level 024.

******$**$*$***$*$**$*****
   *     *     *     *  *
  ** H  H**H H**H  H ** *
 *** H  H***H***H  H ****
 **  H  H **H** H  H  ***
 *   H***  *H*  ***H   **
     H ***  H  *** -    *
    **H *** H *** H**   *
     ^*H   H*    H*v    *
    ** H***H H***H **   *
 +     *** H H ***      *
 *    *** H* *  ***  *  *
 **      H** **      ** *
 ***    H*** ***     ****
  **    H**   **      ***
H  *    H*     *       **
H       H               *
**************************

An intricate level with some repetition to avoid things, but it's the neatest
one so far. If you just get the ladder and make a 6 to start you come up 1
short, so there is only one way to save the move you get by using the 5- on
the wide ankhs as quasi-stairs.

Complete the center bit last. That way if you stumble on the keyboard a bit,
you don't have to come down to face the enemy.

Map for level 025.

******$*********$******$**
***** *****     ****** **
*****H     H***H******H**
***  H*********H***   - *
    *H*********H   H*** *
*****H*****    HH****** *
*****H      ****H****** *
***  H *********H^*     *
    **H******** H   *****
******Hv***     *********
******H     *** *********
***   H ******* *********
    ***H******* *********
*******H******* *********
*******H******* *********
*******H******* *********
  +    H                *
**************************

The main thing to be careful of here is getting trapped on the right, where
you have to fall and the enemy comes down the stairs and gets you from the
left. Build upwards with the first 2 sets of 6 ladders. You can fall to the
left and the enemy will fall after you. For the third set, get the left ankh
and then place the ladder to the right. Let the enemy follow and fall right.
Place a ladder and go left and let him follow and fall onto the ladder you
placed. Drop another one, then go back left to get another set of six. Ladder
up to ankh # 2, go down and fall right. Ladder up and fall back left(or lure
the enemy over the 1-ladder on top) and get him to follow you falling off the
left for the final three ladder pieces. Use them to get to the UR ankh.

Map for level 026.

*$****$***$***$***$***$**
                        *
****H*** ***H*** ***H****
*   H       H       H   *
* *********************H*
* *            -       H*
* * ************** * *H**
* * *              * *H**
* * * ************ * *H**
* *                * *H**
* * **************** *H**
* *                  *H**
* * *****************^H**
* *                   H**
* *H*******************v*
   H                    *
 ! H                    *
**************************

I found a way to win this with 20 ladder pieces instead of 22, but I didn't
get a bonus for that.

Here you can start by getting a ladder, placing it where you started and
building the 3-ladder and the first 2- of the right. Then go down a bit and
fall left--this is the tough part, calibrating it correctly--and get more
ladders. Run over the enemy(usually as he is 1/2 under the ladder) and build
the ladder on the right all the way up. Fall left and repeat the juke with
the 1-ladder. Then climb up the right and place a 2-ladder on the far right
and a 2-ladder to get the rightmost ankhs. Then build the right 2-ladder at
the top. You don't have to get the ankhs this time--well, the left one. Get
the ladder again and fake the enemy out once more. Then build the middle
ladder at the top, get the ankhs and fall left and get the final ankh. The
enemy may be close, but you're done.

Map for level 027.

$****$****$****$****$*****
**** **** **** **** *****
H   *H   *H   *H   *H-  **
**H****H****H****H****H***
 H    H    H    H    H  *
****H****H****H****H*****
*   H*   H*   H*   H*   *
***H**** **** **** **** **
  H                     *
****H**** **** **** *****
  ^*H   *    *    *   v**
** ***H**** **** **** ****
     +                  *
****H**** **** **** *****
*   H*    *    *    *   *
***H**** **** **** **** **
  H                     *
**************************

Map for level 028.

**$***$***$***$***$***$***
                        *
 *5  *5  *4 3*  3*- 4*  *
* *5* *4* *3* *3* *4* * *
 * 5 * 4 * 3 * 3 * 4 *  *
*   *   *  2*   *   *   **
* * * * *2* * * * * * * *
*   *   * 2 *   *   *   **
 *   *  2*   *   *   *^ *
* * * *2* * * * * * * * *
 *   * 2 *   *   *   *v *
*   *  1*   *   *   *   **
* * *1* * * * * * * * * *
*   * 1 *   *   *   *   **
 *  1*   *   *   *   *  *
* *1* * * * * * * * * * *
 + 1                    *
**************************

You need to be quick with the first six ladders. Then get the next twelve and
push them down. Fall right twice then left 4 times. Remember to stay at the
top of a diamond so the enemy will "see" you and fall towards you and the DR
corner, giving you time to get more ladder pieces.

#4 should go smoothly but getting back under the enemy can be tricky. Gi to
the top of the #4 ladder and move down, then fall L twice and R twice and go
down the stairs(#2) and fall right twice. Then play the corner game and #5 is
easy.

Map for level 029.

**$**$***$***$***$**$*****
*    ***     ***    *** *
 4  4   **5**   5  5   **
 -****4   5     5****   *
**    ***44  5***    ****
         **3**          *
   ****3   3      ****  *
***    ***33   ***    ***
          **3**         *
    ****2   2      **** *
 ***^   ***22   ***   v**
*          **2**        *
     ****1   2      *****
  ***    ***11   ***    *
**          **1**       *
              1         *
 +            1         *
**************************

This is a pretty straightforward level with regard to placing the ladders,
once you know how. Keep your enemy close behind. It may take a couple tries
to finish #4 and you may need two to place the 5's too(get the center two
ankhs, then the ones on the right to end so you are not trapped) but as long
as you don't let the enemy block you out by not "seeing" you and staying
right of you, this shouldn't be bad at all.

Map for level 030.

*$***$******$*$******$**$*
     *****  *  *****    *
3   3 *** 5***5     6  -* 6
*****3 * 5*****4   4*****
 *** 3***5     4   4 ****
  * 3*****5   4*****  * *
 ***3     5   4 ***  ****
*****2   2*****  *  *****
     2   2 ***  ***     *
    2***** ^*v *****    *
 +  2 ***  ***          *
*****1 *  *****     *****
 *** 1***            ****
  * 1*****     *****  * *
 ***1           ***  ****
*****1    *****  *  *****
     1                  *
**************************

Build ladder set 1 quickly, then wait for the enemy to chase you and fall
left. Build 2, then you can fall right and go up 1 and fall left with the
enemy chasing you. Build 3 and get the two ankhs. The enemy should chase you
again. 4, see 3. 5 may take a bit of time but you should be okay. The enemy
will fall left on a 2 ladder giving you time even to get the ankh at the top.
Get the 5 to the right next although you don't need  to get the ankh right
away. Then get the 6-ladders, get the ankh above the 5 and place the 6s to
get the UR ankhs.

Map for level 031.

*****$*******$*******$****
   * *     * *     * *  *
   *4*     *4*     *4*  *
*** 4 ***** 4 ***** 4 ***
    *3     3*      3* -^*
***  2*****3 3*****3  ***
   *2*     * *     * *  *
   *2*     * *     * *  *
   *2*     * *     * *  *
   *2*     * *     * *  *
   *2*     * *     * *  *
*** 1 *****   *****   ***
 + 1*       *       *  v*
***1  *****   *****   ***
   *1*     * *     * *  *
   *1*     * *     * *  *
    1                   *
**************************

You don't have to be quick putting ladder 1 up. Just wait where you stared
and let the enemy follow you left. Build ladder set 2, then wait to the right.
Don't fall 'til he sees you. Then let him follow you falling left onto the
next ladder set. Place the 3's the same way. You may wish to stand 1R of the
center chute and go 1U for him to run at you. Let him follow you down the
center and get the ladder as before. For the 4's you may wish to get the
center and right ankhs first so that the dead-end left is not fatal if you
slip up.

Map for level 032.

**$**$**$********$**$**$**
                      - *
 *3 4 5*v      ^*  7 8* *
* 3 4 5 *     6*   7 8 **
  33* 4       6   7* 8  *
* 32  4 *     6*  7  8 **
 *32* 4*  5** 5 * 6* 7* *
  2***4  5*  *5  6***7  *
* 2** **  *    *  ** **  *
 2 ***    *  *    ***   *
 *2 *  *   **   *  *  * *
* 1     *      *       **
  1 *              *    *
* 1     *      *       **
 *1    *        *     * *
  1                     *
  +                     *
**************************

Set 1, right away. Form set 2 and fall right 'til you would fall down
otherwise. Play the corner game with the enemy. Make 4, 5 and 6 the same way,
as there'll always be a ledge to land on just before the big fall. 7 is a bit
different. You will want to stay at the top and toggle up and down to get the
enemy to move near you. When he falls onto the right 6 ladders, fall right
and place the final two 7's. Climb up and he will run at you. Then sneak down
and right and fall left. You can get the new ladder set and any golds you
haven't already before placing the 8's and winning.

Map for level 033.

**$*****$*****$*****$*****
                      - *
 5 ***44 ***333*** 4 ****
 ***  4***  3***  4***  *
      4     3     3     *
***v  ***  2***   ***^   *
 ***   ***2  ***   ***  *
          2             *
   ***  2***   ***   ****
 ***  2***   ***   ***  *
      2                 *
***  1***   ***   ***    *
 ***1  ***   ***   ***  *
    1                   *
  +***   ***   ***   ****
1***   ***   ***   ***  *
1                       *
**************************

You can make sets 1 and 2 before the enemy gets down to the bottom. Wait on
the top of the 2nd-left S at the bottom for the enemy to go to the DR, then
get the next guy. The 3's shouldn't be bad and the 4's are oly slightly
tricky. You should probably go left from the tp of the 4 ladder and fall L R
R R and go down the #2 stairs and fall right to get to the S. Then you just
need to play the corner game for the #5 ladder.

Note you can sneak under the enemy falling to the left if he is on the
platform to the left, as the ladder refills are next to a ladder. So that can
save time.

Map for level 034.

****$*$*$*$*$$*$*$*$*$****
* * * * *-*  * * * * * **
* *e*b*a*a*98*7*6*6*d* **
* *e*b*a*a*98*7*6*6*d* **
* *e*b*a*9*98*7*6*6*d* **
* *e*b*5*9*88*7*4*3*d* **
* *c*b*5 9 87 7 4*3*d* **
* *c*a*5********4*3*d* **
* *c*2*5        4*3*2* **
* *c*2*5********4*3*2* **
* *c 2 5        4 3 2* **
* *c****************1* **
* *b                1* **
*^********* 1*********v**
*  +        1          **
**1****************** ***
  1                     *
**************************

One of those levels where you know pretty clearly what to do but it takes
forever to do it. Since your enemy tries to line up level with you, you can
sucker him into dead end ladders while building the ones to the ankhs on the
side. Building ladders 1 is not too hard, then get the enemy to run at you.
Use the DR trick to fall right and build 3 of ladder 2, then go to the left
and build 3 on the other side. Ladder #2 will be useful because the enemy
will go up it as you build other ladders. The rest should be relatively
straightforward but if you miss a ladder up you can always loop back around
if the enemy gets too close. You should be able to clear out everything left
of the right ankh.

There are some tricks to make things go faster ie go down 3 and straight up 4
but the order is pretty flexible. Just let there always be a ladder right of
you for the guardian to go up and it should be okay. The big problem is the
right ankh, but if you go up ladder #5 when he is close behind and then right
and up #4 then down, right and up, he will get stuck on ladder #4. Note the
recommended order(UL ankh last) saves a bit of time and possible mistakes as
you only need 1 trip to get to the UR ankh.

Map for level 035.

*$*****$$********$$*****$*
                     -  *
3**********************5*
3**********************5*
3*                    *5*
2* ****************** *5*
2* *        *       * *5*
2* *        *    *  * *5*
2*         ^*v  * *   *4*
2* ****************** *4*
2* ****************** *4*
1* *  ************  * *4*
1 +*  ************  *  4*
1 ******************** 4*
1    **          **    3*
1    **          **    3*
1                      3*
**************************

This is not a tough level conceptually. Build up the right side, falling left
after building #2. You need to wait til the guy is 2 squares away from you at
the top. Then build 3 of #3 on the right and flip back over the enemy, then
go up the left and build there. Wait for the enemy to "see" you from the left
and fall right and start placing ladders. If you can't place them all, just
lead him around again. Going down and falling left on the ladder if he comes
from below is risky, since if you are halfway between rows you'll sit there
like a big dummy. So keep getting ladders and building and luring the enemy
to the UL. It's possible to get #5 and build the way to the top JUST before
he gets there, but you may want to build the right ladder 3 rungs at a time
to be safe. The enemy isn't going anywhere except a few steps behind you.

Map for level 036.

*$***$***$***$***$***$****
                        *
4   3   4   5   5   6   *
*4 3*  3*  5*  5*- 6*   *
 *43 * 3 * 4 * 5 * 6 *  *
  *2  *3  *4  *5  *6  * *
   *2  *   *   *   *   **
    2                   *
 *  2*   *   *   *   *  *
^*  2*   *   *   *   *  v*
*  2*   *   *   *   *   **
  1                     *
 *1  *   *   *   *   *  *
  *1  *   *   *   *   * *
+  1                    *
*  1*   *   *   *   *   *
   1                    *
**************************

You should be able to make the #1 easily and the #2 too, but you can fall
right from #2's 3-ladder to send the enemy the other way.That, or any square
to the right of it, is a good place to sit and wait for enemies to pass you
by. Then #3 is pretty easy to build. Wait again and build the left of #4,
then the right. You can wait 4R of where you did before and get the ladders
for #5 and fall. You can fall below 5 and have just enough time to get the DL
ladder, although you can go back to your first hiding square to play the
corner game so that you can get the last 4 ladders to build #6.

Map for level 037.

*$***$***$***$***$***$****
                  -     *
*****4 3*****  3*****   *
  *  4 3  *    3  *     *
  *  4 3  *    3  *     *
  *2***** * ***** * *****
  *2  *   *   *   *   * *
*****2* ***** * ***** * *
     2*       *       * *
     2*       *       * *
*****2* ***** * ***** * *
  *  1*^  *  v*   *   * *
  *1***** * ***** * *****
  *1      *       *     *
+ *1      *       *     *
*****1  *****   *****   *
     1                  *
**************************

You should have plenty of time to get the first ladder set up, then fall
right when the enemy reaches you after you place #2. Let him follow you and
drop left onto the DL ladder refill. Then build the 3-high #3 ladders. Be
careful getting the ankhs on the very edge. Make sure you get them before you
fall off. You can let the enemy follow near behind too before getting the
final refill. Be sure not to fall off the edge before getting the last ankh--
push U or something to pause and get it.

Map for level 038.

**$*********$*********$***
                        *
 **3***************3**  *
 * 3               3 *  *
 * ********3******** *  *
 * *^      2      v* *  *
 * *       2       * *  *
 * *       2       * *  *
 * *       2       * *  *
 * *       2       * *  *
 * *       2       * *  *
 * *       -       * *  * 1
 * *1************* * *  *
 *  1                *  *
 *1***************** *  *
  1                     *
 +1                     *
**************************

Walk right so the enemy goes right to chase you after he falls. Build ladder
1, all six rungs. Fall right, hang out and fall right when he sees you. Build
ladder 2 and go down and fall right and go right to lure the enemy again. You
won't need to loop him around the bottom but it could make the last bit
easier. Go either way to get a side ankh with ladder #3 then cross over for
the center ankh and build a ladder to get the final one.

Map for level 039.

*$***$***$***$***$***$**$*
                  -     *
*3***3***4***6***6***6**7*
*3   3   4   6   6   6  7*
*3****** ***************5*
*2*                    *5*
*2* *************** ** *5*
*2* *       ^v       * *5*
*2* *  *    **    *  * *5*
*2* *  *    **    *  * *5*
*2* *                * *4*
*1* ** *************** *4*
*1*                    *4*
*1*************** ******4*
*1 +                    3*
****1*************** *****
   1                    *
**************************

While order isn't critical here, a good start is. Build ladder 1 immediately
and go back up it when you get the refills, so the enemy bounces back left.
Build ladder 2 and then go back down so the enemy turns around. NOW go down
and get refills for #3. You can go up the 2-ladder and fall right and wait
for the enemy to run at you before falling right and building the right. You
can repeat the process for #4 and now you can just build #5 up so that that
ladder is not a dead end. #6 is next.

You shouldn't have a problem with the enemy as long as you stay on the right
side of the 2nd-highest platform. It takes him forever to run through the
grinder in the center, and that helps make this level easily solvable.

Map for level 040.

*$****$************$***$**
      *^  ****  v*      *
3*******   **   ******4 *
3                     4 *
**********3  3********* *
********* 3  3 ******** *
********  2**2  ******* *
*******  2****-  ****** *
******  2******   ***** *
*****  2********   **** *
****  2**********   *** *
***  1************   ** *
**  1**************   * *
*  1****************    *
  +******************   * 1
 1********************  *
 1                      *
**************************

Build #1 quickly, get refills and build 2. Your safest bet is to fall to the
right of the big triangle and build a ladder. That gives a bit more of a head
start when the enemy gets to the top and starts to chase. You probably won't
have time to build all the 3's at once, so take care of the left(you may need
another trip for the ankhs, but you should be okay--still, if in doubt,
wait,) fall left to goad the enemy, then get the right and fall off the right
top edge when he follows. Get refill #4 and then complete the deal. Since you
are solving the level, the dead end doesn't matter.

You can also flip the 4's to the other side and fall left after building 2
3's to make the UR very easy to clear, but that's a style quibble.

Map for level 041.

******$******$******$*****
 *       *     *       **
  *  9  *  *6*- *  8  * *
   * 9 *  * 6 *  * 8 *  *
    *9*  *^ 5 v*  *8*   *
   * 9 *  * 5 *  * 8 *  *
  *  9  *  *5*  *  8  * *
 *   8   *  5  *   7   **
     3      5      7    *
2*   3   *  5  *   7   **
2 *  3  *  *4*  *  7  * *
2  * 3 *  * 4 *  * 7 *  *
2   *3*  *  4  *  *7*   *
2  * 3 *  * 4 *  * 6 *  *
2 *  1  *  *4*  *  6  * *
1*   1   *  4  *   6   **
1 +  1      1      6    *
**************************

The start is key here. Go right, drop the single #1 and go left and drop some
more. Get the ladder refills and go up to fill the 2, then turn the enemy
around on the single 1. Start building skyscrapers. You can sucker the enemy
onto the 1-3 stair to complete the middle stair to the ankh and then you can
start working on the right side. You can flip the one enemy over after
sticking him on the center ladder. Just make sure he doesn't ever "see" you
right of him so he can fall. You can corral the left ankh last as it is a
potential deada end. The center is the best place to reverse an enemy to get
the stair in the DL.

Map for level 042.

*****$***$***$***$***$****
     *   *   *   *   *  *
*  3*  4*   6  7*  8*  ^*
*   3  4*  5*6 7*  8*   **
  *3 4*  5* 6 7  8*   * *
 * 2 4  5*  6*7 8*   *  *
*  2*3 5*   * 6 8   *  v*
  2* 3 5   *  6*8  *   **
 2*  3*5  *   * 7     * *
 2   * 4     *  7*   *  *
*2  *  4*   *   *       *
* 1     *       *   *   **
 +*   *   *   *  -*     * 1
1*       *       *   *  *
1   *   *   *   *   *   *
*1  *       *       *   **
1                       *
**************************

This is a pretty paint by numbers level, but there are a lot of numbers to
paint. You should be able to build 1 and 2 pretty easily, then fall right and
wait around a bunch. You will always have somewhere to fall to corner the
enemy, and getting the ladders is low risk. However, it may be tricky to get
the ankh where you build #4. You basically place ladders U or UR and then
fall right to work on the next ones, and you'll get there. You can take the
ankh over the #4 last, or take two trips to get it, if you are nervous about
the time you have.

Map for level 043.

**$*****$****$****$*****$*
                        *
 5     *3   4   6*-    7*
 5    ***3  4  6***    7*
 5   **^**3 4 6**v**   7*
 5  **   **345**   **  7*
 5 **     **3**     ** 7*
 4      *   2   *      6*
 4     *   2*    *     6*
 *3   *   2***    *   6**
  *  *   2** **    *  * *
   *    2**   **     *  *
    *  2**     **   *   *
      1**       **      *
     1**         **     *
1   1**           **    *
1 + 1                   *
**************************

This level requires some trickery. You don't need the 2-high ladder to start
but it makes the rest of your job easier. You should be able to place #1 then
#2 and then you need the enemy to follow you as you fall right. It will be a
close thing but when you go DL there will be plenty of time to recharge and
get on the ladder. Stop to pick up the ankh while filling in #3 and then fall
over the left edge for more refills. The next bit is pretty straightforward.
Just keep looping with #4 and #5. #6 may force you to go to the top right of
the 6's so the enemy falls down left. You can fall left and get ahead of the
enemy as he falls right down the center triangle, and then you can get #7 and
win the level.

Map for level 044.

*$**$****$****$**$***$****
               -        *
**3*8*4* 4* **5**7** 8** *
* 3*8*4**** * 5**7***7** *
 3 3 4       5  6   7   *
**2*3*** **4*4***6***7** *
 2*3  * *****   6  *7 * *
*2*** *  * ** **6* **** *
 2              6       *
^ *2** **  **** *6* ***v *
** 2**  * * *   *5*      *
**1*** ** *   * *5**** * *
 1              5       *
**1* * * ** **  *** ** * *
**1* * * **     *      * *
*1*** *  * ***** **** * *
 +                      * 1
**************************

Build the 1's and 2's first and quickly. You need to do this so you can get
the ladders for 3 and place them. Then fall right--this may take 2 tries.You
want to leave out part of the UL ladders because otherwise you may get stuck
where you don't want to be. The 4's and 5's are pretty easy as you can just
fall onto the row 3U of the bottom to play the corner game. The rest is just
knowing where to place the pieces. You don't have to pick up ankhs right away
and can in fact sweep them up just before placing the final UR #8 ladder bit.

Map for level 045.

*****$*****$*****$*****$**
***   ***   ***   ***   *
^ * 3*  * 4*  * 4*  * 5*-*
*  3***  4***  4***  5****
3*3 * 3*3 * 4*4 * 5*5 * *
2***   ***   ***   ***   *
v *  *  *  *  *  *  *  * * 2
*2  ***   ***   ***   ****
2*  *  *  *  *  *  *  * *
2***   ***   ***   ***   *
2 *  *  *  *  *  *  *  * *
*1  ***   ***   ***   ****
1*  *  *  *  *  *  *  * *
1***   ***   ***   ***   *
1 *  *  *  *  *  *  *  * *
*1  ***   ***   ***   ****
1+                      *
**************************

Pretty easy to get the first two ladder extensions built. Then you have a
tight squeeze waiting for the enemy to get near, then you go right and drop
down the crosses. From there it is pretty simple as you can wait at the end
of a ladder and push down to send the enemy falling towards you, then fall a
bit slower than he does(or he may block) before getting the next stairs.
Pause when you pick up the ankh so you don't drop and leave a ladder ahead of
that.

Map for level 046.

****$***$***$***$***$*****
                        *
   3   5  4*-  5   7    *
   3   5 4* *  5   7    *
   3   54*   * 4   6    *
   2   4*     *4   6    *
   2  3*  * *  *   6    *
   2 3*  *^ v*  *  6    *
   23*  *     *  * 6    *
   2*  *  * *  *  *6    *
   2               5    *
  1******** ********    *
 +*                 *   *
1*  *  *  * *  *  *  *  *
1  *  *  *   *  *  *    *
1 *  *  *     *  *  *   *
1                       *
**************************

Build the #1 and #2 ladders. Then go left of the chute, wait, drop and get
the DL ladder. Make the #3 stair going up and climb down when the enemy falls
left off the 1. Then make the rest of the 3's next time up. The 4's will get
you over the hump, after which you can wait rigt of the center pit. From
there it is pretty easy to get ahead of your enemy and drop the ladders where
you need to.

Map for level 047.

$*****$*****$*****$*****$*
           -            *
**********33* 4***********
********* 3***3 **********
         3   3          *
******** 2*****  *********
******* 2*******  ********
       2                *
****** 2*********  *******
***** 2***********  ******
^     2                 v*
**** 1*************  *****
*** 1***************  ****
   1                    *
** +*****************  ***
* 1*******************  **
 1                      *
**************************

This is a pretty easy level as long as you start out right. Fall left and go
3R and wait for the enemy to fall. He will go right along the bottom platform,
leaving you to build 1. Then let him follow you again along the bottom
suspended platform and place 2. After that you may need to go to the DR to
avoid him, but you can outrun him left to get #3 and drop all the ladders
where you need to, left to right. Let him follow you to the DR again and loop
around twice so you are way ahead of him. Then go to the top, go left for the
ankhs and go back right. You will go into a dead end, but that is okay, since
these are the last ankhs.

Map for level 048.

*****$***$******$***$*****
                        *
    *5 *5      4* 4*    *
   * 5* 5      3 *4 *   *
  *  5 3*     3*  4  *  *
 *   5 3 *   3*   4-  * *
    *5 2  * 3*    4*    *
     * 2   **     *     *
      *2         *      *
     ^*2         *v     *
     * 2   **     *     *
 +  *  2  *  *     *    *
 *     1 *    *       * *
  *    1*      *     *  *
   *  *1         *  *   *
    *  *1       *  *    *
1       1               *
**************************

This one requires a lot of squirming. Place the 1's left to right and then
outrun the enemy up the stairs. Quickly place the 2's and then move down and
left. You should have just enough time to slip under. Then make the #3's as
otherwise you may wind up trapping the enemy in the top V-pit. You should
still lead him there or make him fall. Right of the pit you can fall into a
bunker where you can play the corner game, get on the 1-stair and make the
4's. Get the right ankhs. Then you can again get a ladder. Place the 5's and
then you can get the remaining ankhs.

Map for level 049.

*$*$******************$*$*
                        *
3 3                  4 4*
***3                4****
   3                4   *
  v***2          4***^  *
      2          4      *
      ***2    3***      *
         2    3         *
        2******         *
        2       -       *
     1***      ***      *
     1                  *
  1***            ***   *
 +1                     *
***1                 ****
   1                    *
**************************

Drop the #1s quickly and you can either let the enemy follow you right of the
top 1, or you can fall back left quickly. In any case the way to refill is
falling on the ladders with the enemy just right. The rest is pretty simple
though you may need 2 passes through with the 3s and you may need to string
the enemy out 1R of the top right #3. The #4s are a dead end where you
complete the level.

Map for level 050.

**********$*$**$**********
                -       *
         3 4  4         *
         3 3  4         *
         3 3  4         *
         2 3  4         *
        2***  4         *
      2**   *******     *
2*******  *             *
2* * * *            *   *
2^* *  *    *   v*   *  *
1*******************  * *
1          +**   **    **
1          ***  **  * * *
1                  * *  *
1                 * *   *
1                  *    *
**************************

Build the #1s then the #2's. Wait 2R of the UR one and fall right when the
enemy sees you. Fall right 2x more then left all the way. Get the ladders and
build #3's. Wait again. Then fall right, etc. as before. If you don't delay
you can sneak under the enemy as he goes right, but I don't recommend trying
the timing. The #4's are last and easy enough to place.

Map for level 051.

****$$$***$****$***$$$****
      ^** **** **v      *
   344   5    9  -987   *
   344**5**  **9**887   *
   334  4      9  887   *
   23** **    ** **87   *
   23              77   *
   2** **      ** **6   *
   2                6   *
   **2**        **6**   *
     2            6     *
  **1**          **6**  *
 +  1              6    *
 **1**            **5** *
   1                5   *
**1**              **5***
  1                  5  *
**************************

This is a straightforward level that mirrors itself. The right side is easier
than the left as you have more ways around the enemy. You can build the #1s
and quickly go back for the #2s, or you can wait 1R2U of the DL and push left
for refills. Build the ladder and you can fall left and then keep slowly
building the ladders up from left to right. Fall right when he is following
you after you get to the top left ankh(you should be able to clear everything
off the top pretty easily) and start working your way up the other way. You
can fall left when the enemy is DL and right when he comes back DR(climb up
#1) and eventually you can build up the ladders on the right as necessary.

Map for level 052.

****$*$*$*$***$*$*$*$*****
                        *
   3 4 4 5   5 6 6 7    *
   33* 45* ^5* 6-* 7    *
   33 *44 *5*  6*  7    *
   23  *4  *  5*   7    *
   2*   *  *  *   *7    *
   2 *   * * *   * 7    *
   2  *         *  6    *
  2*   ***   ***   *    *
  2   *         *       *
  1  *   * * *   *      *
  1 *   *  *  *   *     *
  1    *   *   *        *
  1   *   * *   *       *
  1  *   * v *   *      *
 +1                     *
**************************

This one is pretty straightforward. Fall right from #2 after building #1 and
it to play the corner game. Same for 3 and 4. 5 is a bit tricky--wait at the
right run til he falls and don't get ahead of him or he'll block. For 6 you
need to calculate a bit--fall right when he is 2 squares left of you. Then
you can just build 7 and win.

Map for level 053.

*****$***$*****$***$******
** **  *  ** **  *  ** ***
*** 6***4 *** 5***6 *** *
 * 6** **4 * 5** **6 *  *
   6     4   5     6    *
 * 3**3**34* 4**5**5-*  *
***3 *** 3***4 *** 5*** *
** **3 *  ** **  *  ** ***
    2                   *
** **22*  ** **  *  ** ***
*** 2***  ***  ***  *** *
 * 1** **  *  ** **  *  *
   1                    *
 * 1** **2 *  ** **  *  *
^***1 *** 2***  ***  ***v*
** **1 *  ** **  *  ** ***
 +  1                   *
**************************

The 1's and 2's can go up pretty quickly. Go up the 2 then down to play the
corner game. Let the guy almost get you at the UR 3, then fall down and loop
around the 1/2 way ahead of him. Go up the right 2 stair again to sucker him
right. Complete the 4's and 5's the same way. If you don't bring the enemy
over, he is liable to block you. The 6's should be completed right side first
so you get to the dead end in the UL to complete the level.

Map for level 054.

****$$*****$*$*$*****$$***
                        *
   33     4*4*5  -  67  *
   3* 3*  4 * 5 6*6 *6  *
  3* 3*   4   5 6 *6 *  *
 2*  *  * 4* *55*  *  * *
2*  *  * 4*   *5 *  *  **
2  *  *  *     *  *  *  *
2 *  *  *       *  *  * *
2      *^       v*      *
2 *  *  *       *  *  * *
1  *  *  *     *  *  *  *
1*  *  *  *   *  *  *  **
1 *  *  *  * *  *  *  * *
1  *  *           *  *  *
1   *  *         *  *   *
1+                      *
**************************

Straightforward left to right level though you need to be temporally precise
with #1/2 ie no false moves(climb down after placing the top #1, fall left
after placing the top #2.) You'll always have a lower ledge you can land on
to send the enemy to the DL, though after #3 you want to drop right.

Map for level 055.

**$*******$*$*$*******$***
  *** ***     *** ***   *
^4  * *  7 5 7  * *  -v * 8
***4* * ***5*** * *8*** *
*  4* *   *5*   * *8  * *
*2*** *** *5* *** ***8* *
*2        *5*        8* *
***2    ***5***    7*** *
   2       4       7    *
 2*** ***  4  *** ***7  *
 2  * *    4    * *  7  *
***1* * ***3*** * *6*** *
*  1* *   *3*   * *6  * *
*1*** *** *3* *** ***6* *
*1        *3*        6* *
***1    ***3***    6*** *
 + 1       3       6    *
**************************

Drop on the refills here, having the enemy follow you. #1 and #2 are easy to
build. Then you can fall right twice to get out of the mess and have the guy
follow you. and then make ladder 3. Make the right part of ladder 4 next,
outrunning the enemy, then make the UL part and get an ankh. 5 should be easy
o make too, then the 6's so you aren't stuck between the brackets. Take care
of the 7's at the top next, then crawl up the right to complete the job.

Map for level 056.

*****$***$*******$***$****
                        *
    *3 3*       *6 6*   *
    ^*3*v        *5*    *
      3           5  -  *
   *  3  *    4*  5  *  *
    * 2 *     4 * 5 *   *
     *2*   4* 4  *5*    *
 *    2   3* *4   5    **
  *  2*   *   *   *   * *
   * 2   *     *     *  *
 *  *2  *  * *  *   *  **
  *  *1*  *   *  * *  * *
   *  1  *     *     *  *
    * 1 *       *   *   *
     *1*         * *    *
1+    1                4*
**************************

You can afford an extra ladder at each bottom part, and it doesn't
appreciably affect the pattern if you do things differently. In fact you have
3 ladders to waste. This will assume the tightest pattern with notes on if
you use a couple extra ladders for safety.

Build #1 then loop the enemy and build the #2 and then the #3. You must let
the enemy follow you over to the right as you fall R of the right ankh. Then
loop again and place the 4's. Note you will want a 2-high instead of a 4-high
if you are playing for security. Then you can build the 5's straight up the
center and use the 6's to pick off the remaining ankhs.

Map for level 057.

******$******$******$*****
 *       *     *       **
  *  7  * 3*4*- *  6  * *
   * 7 * 3* 3 *  * 6 *  *
    *6* 3*^ * v*  *6*   *
   * 6 *3 *   *  * 5 *  *
  *  6  *3 * *  *  5  * *
 *   *4  *2    *  5*   **
    * *4  2      5* *   *
 *   * 42*2   4* 5 *   **
  *    2* 2* *4 *5    * *
   *  1*  *   *  *   *  *
    *1*  *  *  *  * *   *
   * 1 *  *   *  *   *  *
  *  1  *  * *  *     * *
 *   1   *     *       **
  +  1                  *
**************************

Place the first #1 quickly. Climb on the ladder and fall left to get the
maximum jump as you go down then left and right. #2 should follow before the
enemy reaches you. Fall onto the single block in the center and then go left.
When the enemy is 3 from the right fall right and left, and you can get the
ladder refills just in time. Completing 3 should be no problem.

You need to place #4 just like so, so that you are not trapped on the right
with the enemy blocking you.  Place 5 to go to the top and then wait for the
enemy to come by, then go down 5. Fall right, and when the enemy is under you,
fall left. You could make a big cycle as before to get the ladder refill. 6
is a bit tricky--the second part at lest. It's best to loop around the long
way and you may wish to drop left of the 4-tall #2's to get that much more of
a jump. You should be able to fall right a bunch to get away from the enemies
with a big enough lead. Then get the final ladder and place the 7's.

Map for level 058.

***$*******$********$****
                       ^*
*********3 3******  -**** 3
*******  3******  3**** *
*****    3       ****  v*
***   ******2  ****    **
*   ******  2****    ****
  ******  2****    ******
******    2      ********
****   ****2   **********
**   ****  2 ************
   ****   1**************
 ****   1****************
***   1******************
*   1********************
  +********************** 1
1************************
**************************

The main trick here is getting the timing right to place the 1-ladders. You
must place them in succession without wasting any time, and you need to
develop a rhythm so it works. But once you do, the rest is almost insultingly
easy. After placing all of 2 and leading the enemy to fall left, you just
need to make a way to the top, then grab the ankhs. You should have enough
time to get the left ankh and sweep back, but if not, lead the enemy to fall
left again.

Map for level 059.

**$*********$*********$***
                  -     *
 3* * *^* *8* *v* * *5  *
 3* * * * *8* * * * *5  *
 3* * * * *8* * * * *5  *
 2* * * * *7* * * * *5  *
 2* * * * *7* * * * *5  *
 2  * * * *7* * * *  5  *
2** * * * *7* * * *4**  *
2     * * *7* * *  4    *
2**** * * *7* * *4****  *
1       * *6* *  4      *
1****** * *6* *4******  *
1 +       *6*  4        *
1******** *6*3********* *
1          6 3          *
1          6 3          *
**************************

The board is symmetrical but the solution isn't. #1 and #2 are easy to build
but then you need to fall right, wait for the guy to run right, and make the
final fall right to double back for the ladders. Now work up the right side.
Hang on the right edge and lure the guy, then go back left. Repeat twice.

To build the ladder up the center, go right of the bottom 3-ladder and wait,
lure the enemy, fall right and then build the ladder up the center. Get
refills left, then go back near the right edge and up the center, then build
the center ladder once more.

Map for level 060.

***$***$***$***$***$***$**
                        *
  4   4   5   5   5   5-*
* ***3***3***3***4***4****
  * 3 * 3 * 3 * 4 * 4 * *
* * * *2* * * * * * * * *
* * * *2* * * * * * * * *
*   *  2*   *   *   *   *
*** ***2*** *** *** ***  *
^      2                v*
* ***2*** *** *** *** ****
  * 1 *   *   *   *   * *
* *1* * * * * * * * * * *
* *1* * * * * * * * * * *
*  1*   *   *   *   *   *
***1*** *** *** *** ***  *
 +1                     *
**************************

You even have 2 ladders left over if you mess up here. But you don't want to
mess up at the start. #1 should be placed pretty quickly, then #2. Fall right
onto the T and wait til the enemy hits bottom. He'll go right. You go left.
Get ladders and place the 3's right to left. You may wish to wait for the
enemy to fall after placing the right 3 as he will go to the bottom and not
block you from going to the left. Then place the 4's and get some ankhs. You
can go down on the 4-ladders to chuck the guy to the bottom, then fall right
from the top of the #2, twice, to get the guy to fall to the bottom where you
can clean up the top ankhs. Get the center ones first and push down on the
right 2-high ladders if he gets close, then complete the circuit once you've
shaken him off.

And you even have 2 ladders left over at the end of this!

Map for level 061.

****$****$****$****$***$**
                        *
  *3*   9   *5*-  8  8* *
 * 3 *  9  * 5 *  8 8*  *
*  3  * 9 *  4  * 88*   *
*   *3  *9*^ 4*  v*7*   **
    3   9   4     7     *
  * *2  5  4* *   7   * *
 *   *2 5 4*   *  7  *  *
*     *234*     * 7 *   *
*   *   *2*   *   *7*   **
        1         6     *
  * *   1   * *   6   * *
 *   *  1  *   *  6  *  *
*     * 1 *     * 6 *   *
* 2 *   *1*   *   *6*  5**
 +      1         6   5 * 2
**************************

Place 1 ASAP then place the 2-ladder for #2 and make the diagonal. Then come
back to place more of #3. You can place the bottom as you climb the ladder.
Remember ladder 2 in the SW makes it easier to flip the enemy around. Get all
ankhs as you find them.

After placing 4, fall left behind the enemy and then right so that when he
falls off the block he goes right. That'll allow you back left. #5 is a bit
tricky as you may need to loop twice onto the single #3 ladder from where you
got the ankh, but it makes the rest easier. With the remaining 2 of #5 you
can make a ladder for looping in the DR. Get #6 and now go up #1 and quickly
fall right from 4 to make the #6 ladder. Use the #5 DR to flip and then get
#7 and #8 and drop them in the same way as #6. For the grand finale grab the
refills and go up the ladder to the left, using most of refill 9.

Map for level 062.

**$**$*$****$****$*$**$***
  *                 *   *
 4  3 5    5    8 9  a  *
***43 5** 5*- **8 99*** *
   434** 5* *  **879    *
*** 423*  ** **  *879 ****
   423  *** ***  879    *
  **23 **** **** 87**   *
   v*2*         *7*^    *
  ** 2 **** **** 7 **   *
     2  *** ***  6      *
***   1*  ** **  *6   ****
     1**  * *  **6      *
***  1 **  *  ** 6  *** *
     1           6      *
  *  1           6  *   *
 +   1           5      *
**************************

This is a long level but it isn't too bad. You can place #1 and #2 without
much hassle. Then you need to fall to the left of 2 and sucker the enemy over
that way. Once you do that, get the refills and lead him around. #4 and #5-#7
should be the same--for the right side you can just fall to the right and
then go up to loop your enemy to the left. #8 is a bit trickier as you may
need to goad the enemy left of 8. 9 is also tough as you may need to get a
big jumpand fall right to kill off the remaining--or complete #9's 2 ladders
separately, going left after the first 2-ladder. That leaves one trip back
for the final ladder.

Map for level 063.

***$*******$**$*******$***
                        *
  4       3  7       6  *
  4       3  6    -  6  *
  **4*   3* 3*    *6**  *
  * 4 *  2 **    * 6 *  *
    4    2         6    *
  * 3    2*  *     5 *  *
   *3   2*    *    5*   *
    *2***^ ** v***5*    *
   * 2   *    *   5 *   *
  *  1    *  *    5  *  *
     1            5     *
  *  1*    **    *4  *  *
  **1*    *  *    * **  *
    1                   *
  + 1                   *
**************************

To play for minimum ladders you can/should avoid placing one in the top pit
but you can place one in both squares to eliminate nuisances later. The
walkthrough below is for perfect play but you can be a lot more careless
using an extra ladder. Also, delay getting the center left ankh til just
before the center right, and you can fall left from the UL for refills, and
you can fall left from #5 to get the refills and make it to the ladder, but
it is risky.

The 2-wide in the bottom center is the best place to rest to fake enemies out.
You will want to place 1 quickly and 2 is next, then fall right. #3 requires
quickness and the enemy will probably get to you before the last two, in
which case don't place them--that would trap him at the top. Instead build
ladder #4 with the virtual free pass you get. The DR #4 is critical as it
lets you play the corner game.

Then keep building ladders. If an enemy gets stuck in the top, just go to the
top of a ladder and he will fall out. The last bit is tricky as you need to
get way ahead of the enemy before placing the final ladder from #6(and
descend to #5 before placing #6-R,) then #7 is easy.

Map for level 064.

***$****$*$****$*$****$*$*
* * **** * **** * **** * *
 *3*   3*4*   5*6*   7*8*
***3*3****4*5****6*7****8*
  3 3    4 5    6 7    8*
** *2****4*5****6*7****8**
^  *2*   4*5*   6*7*   -**
****2* ****5* ****7* *****
v   2      4      6      *
*** *2**** * **** * **** *
   *2*    * *    * *    *
****1* **** * **** * ****
    1                   *
****1* **** * **** * ****
*   1* *    * *    * *  *
*1**** * **** * **** * **
 +                      * 1
**************************

There are many ways the enemy can really fall off the pace and make your job
much easier but we will assume he plays as smart as he can. Don't count on it,
but watch out for where he may fall out of the picture.

This level is another that just requires repetition after a quick start.
Build 1 then 2. Try to go right and you should be able to goad the enemy
right. But if he follows you up #2, then fall right an dleft and fall left
some more onto the ladder. You can just build #4 first--you may have to build
the bottom ones first, but you will definitely be able to fake the enemy
right. Build half of 5 then.

But otherwise you can get #3 and 2 ankhs--you'll have plenty of time, if not
the first time, then the next through. Keep covering a set of 6 an dropping
to parallel with the v so the enemy runs after you. When he falls you can
fall left a bit to get a jump on him to clear the next bit. You can always go
down the ladders to force him, or you can start in on 7 firt instead of the
upper 6 as you did for 4/5.

Map for level 065.

**$*********$********$****
                        *
*33*      5*      6*6 * *
 *3 *    5* *    6* 6*  *
  *3 *  5*   *  6*  *   *
   *3 * 4 * *  5*  *    *
    *3 *4     5*  *     *
     *2 *4* *5*  *      *
      2  *^ v*  -       *
      *2  * *   *       *
     * 2*     *  *      *
    * 1*  *4*  *  *     *
   * 1*  * 4 *  *  *    *
  * 1*    *4*    *  *   *
+* 1*      *      *  *  *
* 1*           2   *  * *
  1            2        *
**************************

Use the diagonals to post #1 and #2(first 2). Fall left after completing 2 of
#2 and complete a 2-high ladder. This is necessary so you get refills at the
right time. Complete #2 and fall left. This'll be a close jump but #3 should
be easy and you don't have to time a fall left because your enemy will fall
left from the #2. This makes going to complete #4 rather easy. And the enemy
can always follow you up 3 before you fall left and he falls left off 2.

#4 should make sure you can get out of the left pit, then #5 gets the top
ankh, then go UR with #6 for the UR. You can always use the ladder to flip
the enemy around. It can be anywhere in the bottom right center.

Map for level 066.

**$**$**$**$**$**$**$**$**
                        *
**6**3**3**4**4**5**5**6**
 *  3  *  4  *  5  *  5 *
** **3** **4** **4** **5**
    3     3     4     5 *
* **2**2** ** ** ** ** ***
*  2  *     *     *    -*
* **2** ** ** ** ** ** ***
   2                    *
v**2** ** ** ** ** ** **^*
*  1  *     *     *     **
**1** ** ** ** ** ** ** *
  +                     *
**1** ** ** ** ** ** ** **
 1  *     *     *     * *
 1                      *
**************************

Place #1 quickly then #2. Wait right of the final ladder and fall right when
he is 2 squares away. Get the refills and fill in 3. Move 1R before his final
fall so he goes to the DR, then go to the DL and place ladder 4.

You may be able to sucker the enemy into a pit here or you may need to fall
left a bunch--he will loop back left from the DR, see you and fall right in
the worst case. If he gets stuck on top, appear at the top an then go D R D
so he follows. He may get stuck once more or he may follow you--in any case
you know what to do for #5 and #6.

Map for level 067.

**$**$**$***$***$**$**$***
        *** ***         *
 3  3***   7   ***7  7  *
 3***      7      ***6  *
3*      ***5***      *6 *
2    ***   5   ***    6 *
2 ***      5      *** 6 *
2*      ***4***      *6 *
2-    **^  4  v**     6 *
2*      ***4***      *5 *
2 ***      4      *** 5 *
1    ***   4   ***    5 *
**1     ***4***      ** *
  ***1     3      ***   *
     ***1  3   ***      *
        ***1***         *
 +         1            *
**************************

Place ladder 1 immediately, then fall left when the enemy's near and place 2.
Fall left again and sweep up to the top. You can clean out the ankhs since
the enemy will fal left first. Wait at the top of the ladder you made and
fall left and then place 2 ladders up the center. Back down quickly and go
left. Wait and create #4, then fall left/right etc and fall off the left edge
for the materials for the two #5. Staggering them makes building the right
side easier. But you may have to loop the enemy around the right first as
otherwise he may block you from the left.

Once you get refill #6 you can just build things up. He may come at you from
the left but you can fall right, then fall left off 1. You can outrun him to
get the 7's in the center then go to the UR for the final three ankhs in the
UR.

Or you can get the UR first, making the enemy fall when he is on the center
ladder.p

Map for level 068.

****$*******$*******$*****
                        *
   6   ^   5   v   5   -*
*   6   *   5   *   4   **
   6       5       4    *
   *6     2*      4*    *
   *5     2*      4*    *
  * *5   2* *    4* *   *
**   **2**   **4**   ** *
  * *  2  * *  3  * *   *
   *   2   *   3   *    *
   *   1   *   3   *    *
       1       3        *
*      1*       *       **
      1                 *
3     1                 *
3+    1                 *
**************************

Place the #1s quickly then the #2's and fall right onto the single square.
You have 2 extras(you COULD place the 2's on the 6-5-5 and goad the enemy
right behind you but that's a lot of trouble) so use them in the DL. From
there it is pretty much by the numbers going to the root of 3, falling left
and placing the ladders where they should be. You should always have enough
of a head start to take care of what you need to, and the base of 3 works
well to distract the enemy. You may need a couple passes through to place
ladders #5 but take your time. Safety is worth it.

Map for level 069.

*****$**$**$**$**$**$*****
  **    **    **    **  *
 ** 3 4** 4 5** 6 6**   *
**  33**  45**  66**    *
   **3  4**4  5**6   **^*
    **3 4 **  5 **-   ***
     **32  ** 5  **    **
  **   2**   5**    **  *
 **   2**    **    **   *
**   2**    **    **    *
  2**2   **    **    **v*
  1 **    **    **    ***
  +  **    **    **    ** 1
  **1   **    **    **  *
 ** 1  **    **    **   *
**  1 **    **    **    *
    1                   *
**************************

First, you should wait for the ankhs til the end, as the top bit is congested.
Take a couple trips just to be sure.

Place #1 and #2 quickly. Fall R L R and then loop the enemy around ladder 1
for #3(you may be able to fall R L and let him pass underneath too, but I've
shown the long way for just in case.) Repeat for #4, or the basic idea--fall
right if needed to get him behind you so you can fall left with him behind
onto the refills. You may have to break off the pattern while you still have
a few ladders, then finish the rest later, but how to get places should be
pretty clear from the diagram. It's more busy work than anything.

Map for level 070.

******$******$******$*****
                        *
     6      3      5    *
 *   6   *53* 4*4  5   **
  *  6  * 3* *4 *4 5  * *
   * 6 * 3* - *  *45 *  *
*    *6* 3*  *  *  *4*   *
*    * 3*  * *  *  *    *
 *     2  *   *       ^**
  *    2 *     *      * *
 *     2  *   *       v**
*   1* 2*  * *  *  *    *
*   1* *2 *  *  *  * *   *
  1*   *  *   *  *   *  *
 +*     *  * *  *     * * 1
1*       *  *  *   5   **
1                  2    *
**************************

An interesting puzzle as you need enough ladders to get out of the pits, and
at the right time. #1 should be done quickly, then #2 as well, pulling down
and dropping a 1-ladder in the DR. 3 follows--the 1-ladder lets you loop just
enough. Place the 4's so you can get in and out of the right. Unload the 5's
so you can get a fresh set of ladders with which to get the UL ankh. You have
2 pieces left over, too.

Map for level 071.

*$*****$***$**$***$*****$*
-          v^           *
**4  3*** ****3***   5***
***4 3 **  ** 3**   4****
****43  **   3**   4*****
*****2   ******   4******
******2   ****    *******
*******2   **    ********
       2                *
************2 ************
           2            *
 1********************  *
1*                    * *
1 +********  ********   *
1 *                  *  *
1*   **************   * *
1                       *
**************************

I got fooled here thinking you needed two ladders down in the center.

Get the ladder and run just right of center. When the enemy drops, build
ladders #1 and #2. You should have time to fall right after building #2 since
the enemy falls left first. When he's to the left of you on the main wide
platform, fall right and get the ladders for #3. Fall right after getting the
ankhs now available and look to fall off the right edge again. Do similarly
for #4(maybe fall left if he approaches from the right once you get the UL
ankh) and for the last single ladder in #5.

Note if the enemy gets stuck in the top center bit you can always outrun him.

Map for level 072.

*********$*******$********
 *     * *     * *     **
  *   * 5 *   * 6 *   * *
   * *  4  * *  6  * *  *
    *  4*   *  6*   *   *
   *^* 4   * * 6   *v*- *
  *   *3  *   *6  *   * *
 *     *3*     *5*     **
2   *   3   *   5   *   *
2*    2*3*    4*5*     **
2 *  2* 3 *  4* 5 *   * *
1  *2*  3  *4*  5  * *  *
1   *   *   *   *   *   *
1  * *     * *     * *  *
1+*   *   *   *   *   * *
1*     * *     * *     **
1                       *
**************************

Drop #1 in quickly, then #2. Let the enemy follow you to the first diamond.
Get the new ladder and go up #1 to the top. The enemy will fall and you can
fill in #3. It's tricky to inch up/down so the enemy chases you and you can
evade him, but you need to now that you've build more of a ladder. Once you
do it's not bad to put down the #4's and you can wait for the enemy to come
over. Get one ankh with the first 5(flushes the enemy right,) then go right
and place the other 5's. Stand parallel to the dots to move the enemy right
so you can get in. Go up 1 and down it to force the enemy to the bottom.

Map for level 073.

****$***$***$***$***$*****
                        *
   7   3   7   6   6    *
***7***3***7***6***6*** *
*  7  *3*  7  *6*  6  * *
  ***  3  ***  5  ***   *
*     *3*v   ^*5*    -* *
*** ***3*** ***5*** *** *
       2       5        *
       2       5        *
 +     2       5        *
*** ***2*** ***4*** *** *
*     *2*     *4*     * *
1 ***  2  ***  4  ***   *
*     *1*     *4*     * *
***1***1*** ***4*** *** *
   1   1       4        *
**************************

You can finish with 3 extra ladders this way but for safety you may want to
take the 1's and threat them through the DL box to make more space between
you and the enemy.

Go right, build the 3-ladder of 1's and come back left. Wait 1R of the refill
and fall left when the enemy is near. The #2s are tricky so you may wish to
put up 3 2's, 3 4's, then go to the top. Any order you can get to the top is
okay--you'll have to do it for ankhs 2 and 4. Then you just need to make 3-
tall ladders below the other ankhs. You can always fall left from where you
stopped building the long ladders(unless 9 up) assuming you place rungs 3 at
a time. And you can always let the enemy chase you falling onto the refills.

Map for level 074.

*****$*******$*$**$*******
               *        *
    3       44*  5      *
    3       3*   4      *
    3       3    4      *
    3      2**-  4      *
   2*************4      *
  2*  *          *      *
 2*    *          *     *
2*                 *    *
2  ***************      *
1  *  *          *      *
1  *  *          *      *
1  *  * ^*  ***  *      *
1  *  * **  ***  *      *
1  *  * *v       *      *
1+                      *
**************************

Pretty straightforward compared to other levels at least. It helps the guy
falls left off the left ladder chasing you. Drop #1s in, then #2s and wait
for him to come over and fall right. 3's are easy to place next, and wait
right of the 2-high ladder to fall right again and lead the enemy around
again.

The rest is more leading the enemy around again. The #4s fall next and you
may need to position yourself on the right ladder correctly so he will come
after you. Then just fall right and loop the loop once more for old time's
sake to get the right ankh.

Map for level 075.

********$***$***$*********
                        *
       43* 33* 4        *
       43 *3*  4        *
       3*  *  *4        *
       2 *   * 4        *
      2*  *^*  *        *
      2 *  *  *         *
     2*  *   *  *       *
     2 *  *v*  *        *
    2*  *  *  * -*      *
    1 *  *   *  *       *
*   1  *  * *  *       **
 * 1*   *  *  *    *  * *
  *1 *   *   *    *  *  *
   1  *   * *    *      *
+  1                    *
**************************

You can win this with 2 extra ladders. #1 quickly then drop right. Wait til
he's 2 squares from the corner, drop right and left and get the ladder, then
build the 2's and drop back left. You may have time to go just right of #1
but if not, fall right of #2 and let him loop again.

Now you can collect the ladder and place the 3's and fall right 4x then left
to near the bottom. The enemy goes into the corner, giving you enough time to
place the #4s and win easily.

Map for level 076.

***$*$*****$**$*****$*$***
                        *
  5 5     3- 3     7 8  *
  5 *4    3**3    7* 8  *
  5  4    3  3    7  7  *
  5* 4   2*^v*    6 *7  *
  5  4   2        6  7  *
  *  4 2**    **  6  *  *
     4 2          6     *
 *   2**        **6   * *
     2            6     *
*  1**            **   **
   1                    *
* 1**                **  *
+1                      *
**1                   ***
  1                     *
**************************

Build #1 and then fall left twice so you can fall onto the ladder refills
once your enemy drops by. You can then fall right when the enemy is near and
then run left, loop U L D for the ladder refills and build the #3s. You
should be able to fall right to build the right #3 and make the enemy fall.
Then fall left and get the ladders--if you clearly have time to walk in, do
that--and build #4.

The rest is not terribly difficult. Build 6 ladders, then either play the
corner game or let the enemy follow you falling on the ladder. For the right
side just fall left when he passes under. You can afford the caution of the
small loop to get the ladders safely, so use it if there's any doubt.

Map for level 077.

*********$*********$******
********* ********* ******
*   ^*   4*    *   5*  - *
* ** * **4* ** * **5* ** *
* *  * * 4* *  * * 5* *  *
* * ** *3** * ** *5** * **
 *    *3   *    *4   *  *
** * **3* ** * **4* ** **
       3         4      *
*********3********* ******
*    *   3*    *    *    *
* ** *2**2* ** * ** * ** *
*  * *2 *2*  * *  * *  * *
** * **1*2** * ** * ** * *
  *   1*2   *    *    *v*
*1** *1** * ** * ** * ***
 +    1                 * 1
**************************

A surprising amount of preparatory work is needed here before getting to the
harvesting. You can place #1 and #2 quickly before the enemy arrives. Go up
the right stair, then down and fall right, and go up the left #1. Go 1L and
fall left just as he gets to the top. Start too late and he catches you, too
soon and he blocks. You can't quite go left from the base of the 3's so you
do need the 2 1's on the left. Build the 3-ladder and the enemy actually goes
right in the center bit. Loop around then place the 4's and do the same for
the 5's. The main difficulty here is maneuvering in tight quarters.

Map for level 078.

*$***********$********$***
        -               *
3^* * * * * *5* * * *7*v*
3 * * * * * *5* * * *7* *
3   * * * * *5* * * *7  *
***2* * * * *5* * * *6***
   2  * * * *4* * *  6  *
*2*** * * * *4* * *6*** *
*2      * * *4* *  6    *
*2* *** * * *4* *6*** * *
*2*       * *4*  6    * *
*1* * *** * *4*5*** * * *
*1* *       *3 5    * * *
*1* * * *** *3*** * * * *
*1* * *      3    * * * *
*1* * *   *****   * * * *
 +                      * 1
**************************

You need to build #1 and #2 and have more than enough time to do so. Stand on
top of #2 to lure the enemy more quickly, then fall and refill and place #3.
The enemy will fall left this time, letting you fall right til you're 1R of
the center ankh. Then start building. You may wish for the enemy to come back
left and go up the stairs so he is following you and does not eventually
block you to the left after placing the right 3's.

After the next refills just build the 4's any which way. You won't get
trapped because he will "see" you on the top rung, but you need to move down
quickly and you should be able to make it left, and if not, wait and fall
right. #5 is similarly easy. Grab the ankh and fall right and build. Then #6
and #7 only require a bit of patience to complete the level.

Map for level 079.

***$**$**$*$*$*$**$**$****
*           *           **
  3**3**3 4 5 6**6**-   * 6
  ** 3 ** 4 55** 6 **   *
 **  3  **3 5**  6  **  *
**   2   **5**   6   ** *
    2*     5     *      *
**  2    **4**       ** *
 ** 2   ** 4 **     **  *
  **2  **  4  **   **   *
^   **2**   4   ** **   v*
*     1     *           **
   **1**       ** **    *
  ** 1 **     **   **   *
+**  1  **   **     **  *
**  1*   ** **   *   ** *
    1                   *
**************************

Build the 1's and 2's quickly. The first jump is the hardest as you will need
to be at the top rung of the ladder and immediately go right. Then fall and
go left so you fall on the refills whth the enemy behind.

The rest is relatively easy, as you can ang out 2U from the bottom and the
enemy will go into the right corner and you can go to the left. This applies
for placing #3, #4 and #5. It's probably best to place ladders first and just
sweep for the ankhs when you are making the final move for #6. Incidentally,
you wind up saving a couple ladders with this pattern.

Map for level 080.

****$$$*******$$$*******$*
*         *         *    *
 ***3***   ***4***  5****
****3**** ****4****5*****
*** 3 *** *** 4 ***5*** *
    *2       4*    5 -  *
***  2***3***3  ***4*** *
 ***2*** 3 *** *** 4 ****
*  **2**^ * v** **  *  ***
 ***2***   *** ***   ****
*** 2 *** ***   *** *** *
   1*         *         *
***1  *** ***   *** *** *
****1**** **** **** *****
 ***1***   *** ***   ****
*  **1**  *  ** **  *? ***
 +  1               ?   *
**************************

You can wind up with 2 extra ladders here or you can play safe and dump 2 of
the 3's in the DR so you have somewhere to cycle around--you will go left of
#1 to get the enemy to follow you in any case. Placing the 2 extra ladders is
probably easier than constantly relying on being just ahead of the enemy and
saves time. But I wanted to point out the optimal solution.

So, place #1 and #2. Let the enemy follow you as you fall right, then left
from #1. It's important to fall left as soon as he is up the ladder since you
need to duck in. Place 3's at the top and get the ankhs. You din't have to
make the enemy follow you, but whatever you do you'll need to slip around #1.
Placing #4 and #5 should not be hard either. For the second bit of #4 you can
go up and fall left, or you can just wait for him to come around at the top
of the right #4 if you really lose the thread.

Map for level 081.

***$****$*$*$*$*$****$****
 *  *             *  *  *
  *7 * 5 5 *-  4 * 4*   * 3
   *6 *5 5* *3 4* 4*    *
    6  5 *   *34  4     *
    6  5*  *  *3  2     *
    6  *  * *  *3 2     *
    6 *  *^ v*  *32     *
    6*  *     *  *2     *
    *  *  ***  *  *2    *
                   2    *
   *****************1   *
 +*                 *1  *
 *  *  *  * *  *  *  *1 *
*  *  *  *   *  *  *  *1*
  *  *  *     *  *  *  1*
                       1*
**************************

Your main concen here may be getting too far ahead of your enemy. Get the
ladder and go right. Wait a bit at the bottom so that when you build #1 the
enemy doesn't turn around. Then wait on the left, fall left for refills,
build #2 and climb down quickly. Make him follow you over refills and build 3,
then get a big head start falling left to build the #4's. The rest is the
same--get a head start and build ladders. There's nothing tricky and you
should be shielded from the enemy by the big triangle anyway. Just be sure
not to fall too quickly left or the enemy will take the ladder down.

Map for level 082.

****$$$$$$$$$$$$**********
                        *
   3345667acdea         *
  3*345567abdea -**     *
  3 *35567abde9 ****    *
  2***45678bce9******   *
  2+***4678bce9*******  *
  2*****478bcd9****^    *
  2v*****48bcd9****     *
  2*******8acd9****     *
  2 ***************     *
  1  **************     *
  1   *************     *
  1    ************     *
  1     ***********     *
  1      *********      *
  1                    8*
**************************

You need to perform some extreme faking out here, but fortunately it's mostly
repetition. But the first bits are placid enough. Just fill #1 through #7 and
then drop right when the guy is at the left of his run, place #8 and run up
and place the last ladder in the DR--through this, fall left off the big
ladder so he does not follow you. Get the refills and make him follow you and
use the DR to sucker him, where you can place ladder 9. Ladder 9 lets you
fake him out to get more refills. Then you need to use ladder 8 in the DR to
fake him out, use ladder 9 and get more refills. Use ladder 9 and place the
a's. Repeat this procedure and you will be able to fill the rest in. Leave
the 2nd right ankh for last because you need to keep the gap with the ladder
on the far right.

Map for level 083.

****$***$***$***$***$***$*
**  **  **  **  **  **  *
** 7** 6** 5** 3** 4** 5**
* 7** 6** 5** 3** 4** 4***
 7   6   5   3   3   4  *
^**6 **6 **52** 3** 4** v*
** 6** 5** 2** 3** 4** -**
*  **  ** 2**  **  **  ***
 **  ** 2**  **  **  ** *
        2               *
**  ** 2**  **  **  **  **
*  ** 1**  **  **  **  ***
 ** 1**  **  **  **  ** *
    1                   *
** +**  **  **  **  **  ** 1
* 1**  **  **  **  **  ***
 1                      *
**************************

If you ever seem to get into a tangle, note you can head for the DL and then
get the enemy to follow you up 2 flights, then fall right and he will go back
down, then you can play the corner game with him. Oh and you have two extra
ladders if you use this walkthrough.

Nevertheless you need to start out expediently. #1 must be build quickly, but
after building #2 you can fall right and left onto the top of a diagonal slab,
and you can wait. He will head right at the bottom. Get refills and make #4.
You should have the time to get ankhs on the way, but if not, you can always
fake your enemy out by jumping off the right diagonals as above. And if you
are squeezed on the top, you can always, in the worst case, fall right when
he gets near then fall left.

#5 is a bit trickier on the left. You need to go to the top of #5's ladder
and fall down and left quickly, then right. He has to walk left to get you,
which saves you. Fall right off the 1 ladder then loop. You can approach #6 a
bit differently. You can sucker the enemy over to the left and have him
follow you directly. Then fall left and go up 2 and fall right and play the
corner game to get the refills.

Map for level 084.

****$*****$*****$*****$***
                        *
   6     3     5     7  *
*^ 6  *  3  *  5  *- 7 v*
** 6 *** 3 *** 5 *** 7 **
*  3  *  2  *  4  *  6  *
   *3   2*    4*    6*  *
  * *3 2* *  4* *  6* * *
 *   *2*   *4*   *5*   **
  * * 2 * * 4 * * 5 * * *
   *  2  *  4  *  5  *  *
*    1*     *     *     *
**  1***   ***   ***   **
*   1 *     *     *     *
    1                   *
    1                   *
 +  1                   *
**************************

Another level, another two extra ladders. Build #1 quickly and then build 2
and fall right onto the cross. The enemy will follow and go to the DR. Get
the refills and place the 3's for the ankh first, then when the enemy goes DR
place the others.

You should be able to fall right but if not you can wait and fall left, which
is a bit riskier, but in any case refills #4 should not be hard to get. Sit
at the base of the cross to fake him out, then build #4 and sit at the base
again if need be. Then build #5 after you shake the enemy again. You may need
to go back to the base of #4 to have enough time and space for the next
refills. Then get the UL ankh with #6 and then it's another case of probably
having enough time to fall right, but you can bail left. Place the right 6's,
ducking on successive crosses again if necessary. Get the 7's and place them
to win.

Map for level 085.

*$***$*$*$***$*$*$***$*$**
                  -     *
*3***4*4*5***6*6*6***7*7**
3* *4 * 5* *5 * 6* *7 * *
*3***4*^*4***5*v*6***7* **
3   3   4   5   6   7   *
***2*3* *** *5* *** *7* **
* *2 *  * *  *  * *  *  **
***2* * *** * * *** * * **
  2                     *
*2*** * * *** * * *** * **
1* *  *  * *  *  * *  * *
*1*** * * *** * * *** * **
1                       *
***1*2* *** * * *** * * **
* *1 *  * *  *  * *  *  **
  +                     *
**************************

Build #1 and #2 quickly and fall into the pit where you place the last #2.
Make sure the enemy either falls on top of you or is close on the left before
falling right. He will get stuck there, allowing you to run past and build te
3-ladders, left first. You want to be close to falling right so that when he
gets to the top, you can build the ladders and fall back onto the single #2.
You may need 2 tries if your timing is off. #4 actually is easier because you
can make it to an isolated place where he will fall after you, and then you
can play the corner game with him.

The other ladders are similarly easy, with the only trick being to fall right
except at the bottom, where you fall left, so you are not stuck in any holes.
You should be able to outrun him easily on getting refills, but if there's
any doubt, the single 2 ladder is a reliable way to sidetrack him.

Map for level 086.

***$*$*$***$*$*$***$*$*$**
                        *
  3 4 4   5 6 7   7 9 9 *
  3 4 3*  4 5 6  *- 8 9 * 7
  *3**** 4*5*6* 7****8* *
   3    *4 5 6 7*    8  *
 * 3     * 5 6 *     8 **
 * 2       5 6       8 **
  *2       * *       8* *
   *2* * * ^*v * * * *  *
  * 2      * *        * *
 *  2                  **
 *  2    *     *       **
    +   *       *       * 1
  *1****  * * *  **** * *
1  1   *         *      *
1  1                    *
**************************

It's possible to save a ladder here but for safety you may wish to place one
in the DR. You should build 1 and 2 quickly, as you can fall right when the
enemy comes up for you by #2, then have him follow as you go down. The 1 on
the left should fake him out well enough. Now is a good time to place the 1-
ladder in the DR, but this walkthrough will assume you haven't. If you have,
you don't need to wait for the enemy to approach.

Place the 3's and fall left so that he follows you. Place the 4-s and go up
the stairs so he falls right after you. Fall right once he's in the center
and he will go to the DR. Repeat for #5 and #6. With #7 you may need to wait
longer, or you may need to let him fall to the DR twice. Don't let him rush
you. For #8 you will want to build the ladder in the pit--if you placed a DR
ladder then place the 5-tall, so you can walk back up and lure him over.
There's a very real chance of getting trapped. #9 is just one last try and of
course you don't have to worry about getting trapped, as even if you missed
an ankh you can pick it up on the sweep U and R.

Map for level 087.

*******$*$*****$*$********
                        *
      4 3**3**4 4       *
      4 ** 3 ** 4       *
      3**  3  **4       *
      **   3   **       *
     **    2    **      *
    **     2     **     *
   **   +**2**-   **    *
  **    **^2v**    **   *
 **    **  2  **    **  *
**    **   2   **    ** *
*    **    1    **    * *
    **    1*     **     *
   **    1***     **    *
  **    1** **     **   *
1       1               *
**************************

Place the 1's and wait for him to get near to fall right. Then get refills
and hook around the DL 1. Place the #2's and fall right to get the extra time
you need for refill #3, then go to the DL and get it and swim past the enemy
again. Place #3 and you may have to wait here if you don't let the enemy
follow you left(you can place the top 3 but must wait for the bottom one.) If
that doesn't work, the best bet is to fall to 1R of the DL, so falling left
gets you refills. The enemy will fall at you from the central stairs. Then #4
is easy enough to place. Go to the left and go down and the enemy will fall.
Get the ankh at the top then fall left when he "sees" you and you can hook
around him without the tight DL quarters.

Map for level 088.

***$********$*$********$**
            *         - *
 3***     5***7    6*** *
 3*       5 * 7    6  * *
 3        5 * 7    6    *
 2        5 * 7    6    *
 2        5 * 7    6    *
 2*       3 * 7    6  * *
2**********  5***********
2v*         *4        *^*
2           *4          *
1           *4          *
1           *4          *
1 *         *4        * *
1 ***      ***4     *** *
1           * 3         *
1 +           3         *
**************************

With some clever counting you can put this level aside without too much
hassle--and two extra ladders too. Build to the top with #1 and #2, then fall
right and to the center on the platform. This plays the corner game. Place 4
#3's and when the enemy is 3L of the DR, fall left and go right and place 2
ladders. Then back down and go left.

With the next refills, #4 allows you to loop over from the right, and falling
left gets you to the safe zone. So from there you just need to get ladders,
outrun the enemy by going over the top, and place more ladders. You need to
do a bit of clean up in the UL with #5 but you should be way ahead of the
enemy, so that is not a problem.Then #6 and #7 are similar. You can fall left
off #6 if it seems you might get stuck.

Map for level 089.

****$*****$***$***$**$**$*
                        *
** 8***77*6**55*57  3*35*
** 8***77*6**5**47 4**-5* 3
** 8******6*****464****3*
** 8******6*****44*****3*
**********6************3*
***********************2*
                       2*
**********2    2**********
         2    2         *
   1****************    *
   +                    * 1
 1***v            ^***  *
 1                      *
1**                  ** *
1                       *
**************************

This level makes ordering very important and so you will find you need to do
something over here, then something over there, etc. It starts out easily
enough, placing 1's and going D and waiting to the right. Fall right and go
left. The 2's are trickier. Place the bottom 4 then fall right and get a big
head start before placing the UR 2's. You should probably loop twice to get
the full length of the big platform as a head start. #3, you need a similar
lead-off. You may wish to complete the last single ladder of #3 with another
walk around. The #4's are next, and you can let the enemy come in to the UR.
This is a tricky maneuver--go UR to goad him, then top of the 4 stairs, then
back UR and pick up whatever's next.

Place the 5's and now it should be an easier jump than the last time with a
longer ladder, and the 6's are next. You will need to place one ladder as you
fall, or you can let the enemy out and loop around again. Having a bit of
distance makes it a bit easier again. 7 is the toughest--place from right to
left nad make sure the enemy does not get above the top where he can see you.
You'll want a full lead for this. The best way to place 7's is, both at the
bottom, then go up and left/right and place, then horiz then place and run R
U R and wait at the ladder's top. Now you just need to fake the enemy and you
can dead-end yourself to win the level.

Map for level 090.

******$*$**$***$***$*$****
                        *
     3 4  4   5   5 6   *
     3 4  4   5   5 6   *
     3 4  4   5   5 6   *
   2********3*********  *
   2*  *    3*  *  - *  *
   2* *     3 * * ** *  *
   2* * *   * * *    *  *
   2**         ** ** *  *
   2      *     * v^ *  *
   1**  *   *  **    *  *
   1* *  * *  * * ** *  *
   1* *   *   * * ** *  *
   1*  *     *  *    *  *
   1****** ********* *  *
   +                    *
**************************

A little on the silly side but you probably needed that after the previous
level. Place the 1s quickly, then the 2's. Go to the right and wait and when
he sees you, drop. He'll shortcut to get to you, but that won't matter.
You'll have plenty of time and speed. Now place the ladder to bridge to the
far right--this gives you even more space when you drop right--and start
collecting ankhs. You may just want to fall off after placing the connecting
ladder, as the enemy will be close behind. The order isn't critical, but I
recommend plcing something in the left and working right so you can trip the
enemy up with stairs. You should have enough time falling off the far right
but it can't hurt to have more.

Map for level 091.

****$***$***$***$***$*****
 *   *   *   *   *   *  *
***6***3***4***5***8*** *
 * 6 * 3 * 4 * 5 * 8 *  *
   6   3  4*   5   8    *
^* 62* 34*4 4* 56* 7 *v *
***2***3*** ***5***7*** *
 * 2 * 3 *   * 5 * 7 *  *
   2   *       *   7    *
 * 2 *   *   *-  * 7 *  *
***2*** *** *** ***7*** *
 * 1 *   *   *   * 6 *  *
  1*               *    *
 *1  *   *   *   *   *  *
***1*** *** *** *** *** *
 * 1 *   *   *   *   *  *
  +1                    *
**************************

A level with little room for error as you squirm about. As before, there will
be some implied goading if you do not have the necessary space for a refill,
generally using #1 and #2 here. Place the 1's and wait on the ledge left.
Fall to goad the enemy then get the refills. Place the 2's and stand to the
right. Goad right, then fall left from by the 1's. Then place the 3's next.
You can sit at the bottom of where you place it and start stacking when the
enemy falls at you. Then he will climb over as you climb down and you can
fake him out again. Same for 4--he will come over but not in time. You can
fall after him. 5 is much the same but he'll fall down the chute between the
4's and you can have enough room for no fakes if you fall left, then fall
just when he goes under.

You should have the time to build 6, then go right to build t some more. Be
sure he is following or at least makes it to the 4's so that you won't be
stuck by him blocking you on the left. Then build the #7 ladders--this time
no reasons for tricks as standing in the UR will bring the enemy over--then
get the #8.

Map for level 092.

*$*******$*$**$*$*******$*
                        *
3         *3*4*4       4*
3**********3*4***********
3          3*4          *
2************************
2           *      -   ^*
2********** * ***********
2         * * *        v*
2******** * * * *********
2       * * * * *       *
1****** * * * * * *******
1     * * * * * * *     *
1**** * * * * * * * *****
1+  * * * * * * * * *   *
1** * * * * * * * * * ***
1                       *
**************************

Not sure why you need 27 for this. I used 24, and relatively easily, too. The
trick is to have 5 ladders to use at once in the UR, which can trap you if
you're not careful.

Build #1 and #2 up, then go down and right and let the guy follow you. The
3's follow next, right one first. Be sure the enemy follows you right before
starting. Then fall left for refills and go up the 1 ladder and right. Fall
right and climb back up. Then go up the right 3 and drop down and build
ladders for #4. Go right, fall, build and go to the right edge and build. Get
the ankh and wait. Loop the enemy and go left. Get whatever ankhs you didn't.
Fall left and build the final ladder under the final ankh.

Map for level 093.

**$******$******$******$**
                        *
*****43***** 3***** 4*****
    43      3      4    *
3*************************
3                 -      *
*2 *********  *********  *
2                       *
***2 ****************  ***
^  2                    v*
*****2 *****  *****  *****
    2                   *
*******1 ********  *******
      1                 *
*********1 *  *  *********
        1               *
1 +     1               *
**************************

Place the 1's, retreat, refill, loop over the enemy in the DL, then place the
2's. Again loo over him falling right and taking the stairs. Climb back up.
Place the 3's and you can lead him right before cutting back left. Refill a
final time and take everything on the left. You should be way ahead of him
when you get to the top, so collecting the ankhs should be no problem. The UR
is a dead end so get it last, of course.

Map for level 094.

****$*****$*****$*****$***
                        *
  *3*  * 44* 4*5*  * 6 **
 * 3 *  *4* 4* 5 *  *6* *
* 3*  *  4  *  *  *  5  *
 *2  * 3*3*  *   * -*5* * 5
  *2*  * 3 *  * *  * 5 **
   2  *  *  *     *  *  *
  *2*  *   *  * *  *   **
 * 2 *  * *  *   *  * * *
* 2* ^*     *  * v*     *
 *1  *  * *  *   *  * * *
  *1*  *   *  * *  *   **
   1  *  *  *     *  *  *
 +*1*  *   *  * *  *   **
 * 1 *  * *  *   *  * * *
   1                    *
**************************

Build ladder #1 quickly, go down and fall left with the enemy right behind.
Then build ladder #2 and fall left from that one to so you are chased. Same
for #3, but wait 1R of it and fall right and build a ladder. Fall right,
cycle around again and build the rest of #3. That's the last close call you
need. Build #4 and the enemy will be able to see you at the top. Then fall
right for the other #4. You can fall down where you'll place #5 and the enemy
will go the wrong way. Go to the bottom and go left--you should be able to
get refills if the enemy is in the corner, but you can also go up/down from
the 3/4 ladder to be safe. From there #5 is a little tricky--again  bring the
enemy over to the #4s, but build the #5s quickly and get to the bottom. You
won't be able to get a great head start when he passes DR but you can still
go up the big ladder and on 3/4 again to send him to the DR.

Map for level 095.

***$***$****$****$****$***
                   -    *
  ********* **********  *
  *                  *  *
  *                  *  *
  *^       2        v*  *
  *********2**********  *
           2            *
           2            *
           2            *
    *      2       *    *
    *1************ *    *
    *1  *      *   *    *
    ***1*      * ***    *
    * *1*      * * *    *
    *+*1*      * * *    *
       1                *
**************************

With only 15 ladder pieces you can't waste any getting to the top. That means
you have to go up through the center, after which it's pretty clear tere's
only one way that can possibly work. Fortunately it does.

Place the #1s and go to the right edge. Fall right when the enemy sees you,
then fall left and go left. Climb back up and loop the enemy again so you
have more than enough time for #2. You probably will need to loop twice after
this to get the last ladder--remember you need every bit of the time that
being on the right end of the table gives. Get the ankhs to the right and
fall and now the paths to the anks on the left should be unobstructed--the
enemy will go right.

Map for level 096.

*$*********$***$********$*
* ********* *** ******** *
*7*********5***5********6*
*7*********5***5********6*
*7*********5***3********6*
*7*********5-  3********6*
*7^**********3*********v6*
*6           3          4*
*****2*******3*******4****
**** 2 ***** 3 ***** 4 ***
*****2*******2*******4****
*****1*******2*******4****
**** 1 ***** 2 ***** 4 ***
*** 1*  ***  *  ***  *  **
** 1***  *  ***  *  ***  *
* 1***** * ***** * ***** *
 +                      * 1
**************************

The #1 must be completed very quickly and then #2 will follow, though you may
need to loop twice to clear everything. Stay at the base of #2 to put the
enemy in the DR corner and then use the time gained to build the rest of it.
The base of #2 will be useful in general to move the enemy to the bottom,
which you particularly need for the UL. Same with #4--you can drop an enemy
there, then move to #2 later to get the head start you need.

You should be able to fill 5 and 6 once the enemy is bounced to the bottom,
though 6 may take 2 loops by the enemy. #7, being a dead end close to the
ladder where the enemy comes up, should be the last.

Map for level 097.

***$******$*****$****$****
            -          ^*
 3* * * *5* * *7 * *9* **
 3  * * *5* * *7 * *9* **
3* ** * *5* * *7 * *9* **
2     * *5* * *7 * *9* **
2****** *5* * *6 * *8* **
2       *5* * *6 * *8* **
2****** *4* * *6 * *8* **
2        3* * *6   *8* **
2*******3** * *6* **8* **
1       3   * *6    8* **
1********** * *4****7* **
1 +           *4    7  **
1*********** **4***** *v*
1              4        *
1              4        *
**************************

Build 1 and 2 quickly. Then head right on the lowest platform and wait til
the guy is about to drop on you. Then drop right. Instead of going to the
ladder, he will follow you as you fall. Remember that trick. Place 3 and the
enemy will fall left before trying to reach you. Take the time you gained to
go down and fall right a bit and start working up to the next ankh over. Get
refills, deflect the enemy as before and now a detour will leave you less
pressed for time to complete the ladder to the ankh(#5). Just go to the DR
and use the rest of your ladders on #4. Then refill #5 makes it to the top
easily. Let the enemy follow you as before--though you have a way out with
the #4 ladder if you slip up--and work on the right.

In fact when building #6 you will want to deflect the enemy right, so when he
makes the 2nd-last fall, feint left so he takes the ladder. Then 6 is easy,
as is 7--just fall left if it gets close. #8 looks like there might be a jam
but if you have enough of a lead the enemy will go up ladder #6. So land, let
him follow you right and loop around(fall right) and #9 should be easy.

Map for level 098.

*****$*$*****$*$*****$*$**
***** * ***** * ***** * **
    3*3     5*5  -  6*7 *
* * *3*3* * *4*5* * *6*7**
 *  3 3  *  4 5  *  6 6 *
* *2***** *4***** *6******
^ *2      *4      *6     *
* *2* * * *4* * * *5* * **
  2  *    4  *    5  *  *
*****2* ***** * ***** * **
    2*       *       *  *
* * *1* * * * * * * * * **
v *  1    *       *      *
* *1***** * ***** * ******
 *1      *       *      *
* *1* * * * * * * * * * **
+ 1                     *
**************************

The key here is finding a passage to the top that doesn't waste any ladders,
and that is outlined here. If you need to buy time, wait right of 1 and then
fall right when he sees you to refill safely. After building #2 you can in
fact fall right twice to totally fool him and then the rest is jus a matter
of repeating that until you're through. With the later ladders there is a
risk of him going right when you might want to go left, but that is not so
bad because you can just wait and fall left later. There isn't even a really
dangerous dead end here.

Map for level 099.

*****$****$*$$*$****$*****
                        *
    3    4 56 6    7    *
    *3   4 55 6   7*-   *
   * 3 4*4 55 6*  7 *   *
  *  33* 45** 6 * 7  *  *
 *   3*  4*^v*6  *7   * *
*   2*   *    *   *    **
   2*   *      *   *    *
*  *2  *          *   *  *
   2*   *      *   *    *
*1 2 *   *    *   *    **
 *12  *   *  *   *    * *
  *1   *        *    *  *
   *1   *      *    *   *
    *1             *    *
 +   1                  *
**************************

You get 1 more ladder than you need here.

You need to drop off the left edge a lot here and it will be close, but
fortunately there aren't TOO many ladders. Place #1 and #2 will follow
quickly after you fake the enemy out. Fall left to get away from him and then
drop left on the refills again when he is close. There are no precise
instructions to follow elsewhere other than to get him to follow you even if
it takes an extra loop around. The only time you need to let him get
dangerously close is when you are falling onto the refills.

For #3 you can place the DR one before the rest as you should have enough of
a lead, but use 2 trips if you feel unsafe. For 4 it's not hard to let him
hook around either, but go to the bottom of #4 before reaching the top, and
don't get the ankh if he's close. #5 doesn't need much preparation since you
can just go to the top and lead him, then fall right and wait. He will go
under you. #6 is similar, and #7 is of course the last, so there is nothing
to worry about.

Map for level 100.

***$******$****$*****$****
                        *
  4      3    6     8   *
  4      3    6     8   *
  4      3    6     -   * 7
  3 ***3 3    6  7*7*   *
  *******2    6****7    *
    ***  2    6 ***7    *
    ***  2   5**  *7    *
     *   2   5  ****    *
 **v*****2   5    ***   *
  *****^**1  5    *     *
    * *   1  5  ****    *
    * ****1  5 *    *   *
   +*   **1  4**     *  *
   **     1  4      **  *
2         1  4          *
**************************

Working left to right leaves you a few short, but there is a way. Place the
1's quickly then the 2 in the DL will help you save a few ladders on the left
structure/guy. Drop right from the 2 stairs when he is near the top and you
will be able to climb down and beat him to the bottom. Loop him in the DL and
go back up the stairs. Fall left and make stairs and start making stairs
under the left ankh. You can use the UL to be sure you outrun your enemy at
the cost of a bit of time.

The 4's are next to place--get the ankhs if you haven't since you are moving
the the UR now. Fall left from the #4 stair on completing 4 and 5 and 6--for
6, the enemy falls left before getting you. For 7, start building to the
right. You can get the enemy to fall after you to the right, then get the
final ladders. Place them on #8 and you are finished here.

Congratulations. You're halfway through!

Map for level 101.

*****$*$*$*$***$*$*$*$****
            *           *
    4 4 c d   - a 6 8   * b
    3 4 cd* * *aa 6 7   *
    3 4 cc  *  aa 6 7   *
    3 4 *c* * *a* 6 7   *
    3 2  c* * *9  6 7   *
    32* *b* * *9* *67   *
    32  *b* * *9*  57   *
    *2^ *b* * *9* v5*   *
     2*  b* * *9  *5    *
     2  *b  *  9*  5    *
     1   8*   *8   5    *
     1   8  *  8   5    *
   + 1   1     8   4    *
  1*******************  *
  1                     *
**************************

Placing the 1's as started is important since they don't have to be in any
order and a 4-high ladder is hard to wriggle right out of. Once the fun
starts, it's pretty easy to build skyscrapers, loop right and left, get
refills and build some more. You just need to be sure you have a safe place
to fall right. The enemy may chase you to the top but you should have plenty
of time to right-fall-left in any case. Note leaving the 4 DR is a way to
start the right side without wasting the extra ladder bit. The enemy may be
close to you when you complete 5-6 but you can still outrun him to refills
and back without having to loop on the bottom.

Fill in the 8 ladders so he has one additional place to trip himself up for
the next bit. Creating ladder 9 means you need to back down and you might get
tangled up a bit, so the ladders as they are buy time. Place #a as you should
have a great jump. then fall left after placing the b to get the ankh--be
sure the enemy is coming up 8-9-a. b now fits nicely on 8 and you can just
build the c's and d's at your leisure. You may have to fall left off the c
then right off 1-2 but that is the only real inconvenience.

Map for level 102.

****$***$$***$***$$***$***
                        *
   5  *55*  7  *9a*  c  *
   5 * 34 * 7 * 9a * c  *
   5   34   7   9a   c  *
  *2*  34  *6*  9a  *b* *
 * 2 * 34 * 6 * 7a * b **
*  2  *34*  6  *79*  b  *
   2   34   6   79   b  *
   2   **   6   **-  b  *
   2  * ^*  6  *^ *  b  *
   + *    * 5 *    * a  * 1
   *1       *        *  *
  * *1     * *      * * *
 *   *1   *   *    *   **
*     *1 *     *  *     *
       1                *
**************************

First note that you can waste a ladder or two if the enemy traps you in the
DL or DR, since this pattern gives you two extra.

The placement looks very straightforward but at this late a level of course
there will always be a hitch. Here it is that you will have a choice between
making one split second judgement or another. You can fall off the left onto
a ladder refill or stand right of the 1-ladder, fall left when the guy is 1
1/2 squares from the edge, and run left and right. Both leave little room for
error but the second is a bit faster.

#1 and #2 require you to fall left, but on #3 you can wait for an enemy to
see you and fall before building a ladder. Fall right then left and wait.
Repeat for #4. Get way ahead of the enemy for #5 as you go up the stairs--you
can either do so right after a refill or go up there instead of faking him
out--and fall right and place two more ladders. Be sure he comes after you
before dropping right from the top to place 5. You won't ned him to follow
for #6 but go to the top of 7 to get him to move over. You can't run rght for
the refills after falling left from the right 7, but you can move into the
right position. 8-9-a act like 3-4-5 and then b is last. You need to have the
patience to play the corner game then fake the enemy out for refills.

Map for level 103.

******$***$****$****$*****
                        *
     4   4    3    3    *
     4   4    3    3    *
    ***************3*   *
    *              3*   *
    *^ -           2*   *
    *************  2*   *
                   2*   *
                *  2*   *
   **************  2*   *
   *               2*   *
   * 1***************   *
   * 1*v                *
   * 1                  *
   ***********1         *
1+            1         *
**************************

Pretty straightforward--just place the right 1's first then the last as you
retreat. Loop over the enemy and place the 2's. Fall left when he is under,
retreat, loop and place the 3's. Fall left when he sees you and then place
the 4's for a leve that's a bit of a break, and you get two extra ladders to
boot.

Map for level 104.

****$*****$*****$*****$***
                        *
 ^ 7     7     7     7 v*
 * 44*3*44 * * 66*5*66 **
  *4* 3 *4*   *6* 5 *6* *
   *  3  *     *  5  *- *
  * * 3 * *   * * 5 * * *
 *   *3*   * *   *5*   **
      3           5     *
   2*****************   *
   2                    *
1* 2 * *   * *   * *2  **
1 *2*   * *   * *   *2* *
1  *     *     *     *  *
1 * *   * *   * *   * * *
1*   * *   * *   * *   **
1 +                     *
**************************

After the first bit you have a whole lot of waiting to do. In fact once you
place each ladder you need to wait at the right of the center platform and
fall only when you see a guy on the left.

Build #1 then #2. Waiting, of course. The rest should be pretty easy as you
should have more than enough time when the enemy falls left off 1. You need
to position the ladders so you can get in the triangular pits and out and
with a limited number of ladders you can't afford to have too many 6-wides.
There's no right way to do this, but the way above conclusively avoids the
pit becoming a dead end.

Map for level 105.

*$****$****$****$****$****
                        *
4   *4   *4   *3 -3*3   *
4*** 4*** 4*** 3*** 3****
*    *    *   3*    *   *
              2         *
    *    *   2*    *    *
^***  *** 2***  ***  ****
*    *   2*    *    *   *
         2              *
    *   2*    *    *    *
^*** 1***  ***  ***  ****
*   1*    *    *    *   *
    1                   *
   1*    *    *    *    *
1***  ***  ***  ***  ****
+                       * 1
**************************

You have to rely on your opponent's stupidity a bit here to complete the
level with one ladder less than the maximum. I think they want you to place a
ladder in the DR early on and use it as a loop, but actually building 1 and
going down and waiting anywhere at the bottom makes the enemy try to fall on
you, after which you can just work UR and ten fall left onto a 1-square, when
the enemy will get turned around and drop to the bottom and go in the corner.

It should be no problem to keep working your way up and to eventually go back
left. If you are able not to use the DR square, that is one less refill you
will need.

Map for level 106.

****$*******$$*******$****
                        *
********5*****5******** *
       *5     5*        *
       *5     4*     -  *
******* *4     4*  *******
       *2*****4*        *
       *2     4*        *
********2     4******** *
       *2     3*        *
       *2     3*        *
******* *1*****3*  *******
       *1     3*        *
       *1     3*        *
       *1     3*        *
    ***^***1***v***     *
2  +       1            *
**************************

The walkthrough above is how to get through without getting trapped against
two walls once you run out of ladders. A more direct approach is ok and maybe
a bit quicker but this avoids stupid traps that shouldn't really work.

Place #1, wait above the ladder and move/fall right as the enemy comes over.
Then go to the bottom and place 2 in the DL as a safety valve. Go up the left
to place 2, wrap around and place the 3's. Place most of the 4's then left
and place the other. You can always fake out the enemy below you, so that
isn't a problem. Place the 5's on the left and get the ankhs to the right.
Fill in the other two and you can get the UR ankh, wait and fall and climb up
and go to the UL to get the last one.

Map for level 107.

**$**********$**********$*
                  -     *
 3* * * * *5* * * * * * *
 3* * * * *5* * * * * * *
 3* * * * *5* * * * * * *
 3  * * * *5* * * * *   *
 **2* * * *5* * * * * ***
 ^ 2  * * *5* * * *    v*
 ****2* * *4* * * * *****
     2  * *4* * *       *
 ******2* *4* * * *******
       2  *4* *         *
 ********1*4* * *********
  +      1 4*           *
 **********1* ***********
           1            *
1          1 3         3*
**************************

You've seen this level before, but without a safety valve that makes it much
easier. However, you have a lot more ladders. It's possible to exit with only
using 43, but I will use 44 because it is much easier that way and avoids the
sort of annoying errors that don't really test puzzling skill.

The first one, on the diagonal, is pretty easy Leaving a ladder in the DL
helps it go smoothly, and #2 will be built up further. Part of #3 gets the
first ankh, then you can fall right and go to the bottom. Use two ladders at
the bottom right to prepare for later. Now be prepared to fall off the bottom
left to get the enemy as far behind as possible and then place 6 ladders up
the center-right shaft, then come back down and repeat. This time you don't
need a huge lead.

Now for the next bit you need to build UR-wards, going to the DR once you are
out of ladders and pushing left. With dexterity it's possible to loop over
the enemy when he challenges you at the bottom, but it can get you stuck too.
Repeat until you make it to the UR.

Map for level 108.

*$*$***$*$*$***$*$*$***$**
* * *** * * *** * * *** **
*c*a***3*4*5***6*8*9***a**
*b*a***3*4*5***6*7*9***a**
b a   3 4 5   6 7 8   a *
*b***2*4*5***6*7*8***9* *
*b***2*3*5***6*7*8***9* *
*b***2*3*4***6*7*8***9* *
^ b   2 3 4   5 7 8   9 v*
* ***2* * *** * * *** * **
* ***2* * *** * * *** * **
* ***1* * *** * * *** * **
    1                 - *
***1* * *** * * *** * * *
***1* * *** * * *** * * *
***1* * *** * * *** * * *
 + 1                    *
**************************

The drop left of ladder 1 is where you can psyche the enemy out here, and
once you learn that, the rest of the level falls pretty easily. Also, later
on you can climb 2 levels and fall right to play the corner game, and that
will give you enough of a head start to get any ankh or place any ladder.
There are no ways for the enemy to block you so the worst case is you may
have to play a corner game twice. Therefore this one is difficult in neither
execution nor theory, especially based on the straightforward ladder
placement above. The only annoyance is that you can't build to stuff right
away. Patience.

So build 1, wait, fall left(you can sneak back down but why risk it) and then
start chipping away. Then build 2 to get to the top, and the enemy should
have no clue where you are. If he sees you at the top, drop and build a
ladder if need be. You don't even need to keep right of his final drop place,
since he'll hook back to the DL. For the stuff on the left you also have the
chute left for more ladders and a timely slab to complete the very last
ladder from refill c.

Map for level 109.

****$***$***$***$***$***$*
                        *
* *3* *4* *6* *7* *9* *b*
  v3   4   5   7   8^ -b*
***3***4***5***7***8***a*
   2   4   5   6   8   a*
* *2* *4* *5* *6* *8* *a*
* *2* *3* *5* *6* *7* *a*
* *2* *3* *5* *6* *7* *a*
   2   3   4   6   7   a*
*2*** *** *** *** *** *9*
 1                     9*
*1* * * * * * * * * * *9*
*1* * * * * * * * * * *9*
 +                     9* 1
***1*** *** *** *** ***8*
   1                   8*
**************************

Place the 1's and move down. When he pops up right, fall left. Then place the
2's. You should have enough time so that even if you get jammed, you can
still move to a ledge and fall left and get to the bottom of the stairs where
you fell before. You can also fall right of the 1's and go back up and fall
left for breathing room.

#3 through #7 should be relatively trivial. You can get on a 3-slab and
probably sneak the refills without any tricks, except for 7 where you may
want to play it safe and fake him out. Note for 8 you don't want to get the
ankh yet. Instead, make a safety valve in the DR. Then complete that ladder
and you'll probably need to fall on the refills before you keep working on
the far right ladder so you don't get trapped at the end. The next two
placements are trivial enough and need no comment other than that #b can be
expedited since the other ladder makes him run around more crazily.

Map for level 110.

***$***$******$*******$*$*
                        *
3*3*3*3*     4       6 6*
3*******     4       6 6*
3*****  4    4     5*6*6*
2* * * **4   4     5*****
2***** ************5*****
2***** * *** ***-**5*****
2***** ************5*****
2***** ***         5    *
2***** ************** ***
1***** *** *********  ***
1***** *** *^* * *v* ****
1***** ***            ***
1***** *** ** * * * * ***
1***** *** **************
1+                      *
**************************

Here chucking an extra ladder at the right time makes the solution seem much
clearer. You need 18 for the left and at least 16 for the right, and you
don't have time to go up the middle shaft. So:

Quickly make #1 and #2. Then make #3, filling the gaps in with ladders. You
don't need to take the ankhs right now. Drop right then left with the enemy
right behind. Get the refills and drop right from the top. The enemy can be
anywhere. Place the #4 ladders and go to the top of #4. Fall left when he is
under and run left for refills. You can let the enemy rot in the holes when
you fill 5, but go to the top of 4 so he is not blocking you when you come
back around. Then get one more set of ladders and use the 6's for the UR
stuff.

Map for level 111.

**$*$*$**$*$*$**$*$*$*****
                        *
^ 7 6 6  3 4 4  5 5 5 - v*
**7***6**3***3**4***5** **
**7***6**3***3**4***5** **
**7   6**2   3**4   5**  *
 6  **  2  **  4  **    *
*** **2*** ** *** ** ****
*** **2*** ** *** ** ****
      2                 *
** ***2** *** ** *** ** **
** ***1** *** ** *** ** **
**    1**     **     **  *
+  1**     **     **    *
***1** *** ** *** ** ****
***1** *** ** *** ** ****
   1                    *
**************************

Not a bad level though the weird shapes make it tricky to avoid being
blocked...unless you find the right way up. Place the #1s and you can get
down and outrun the guy to the #2s but it is really safer and easier to wait
left of the 1's and drop when he shows up. Make the 2s and fall right. He'll
go into the DR and you can go left and walk in. Similarly for 3's though you
will need to fall where you put the 4's, and for the 4's you can just go to
the bottom of the stairs. For the 5's you may have to fall right and come
back and drop on the ladder refill--you can't afford to wait near the bottom.
The 6's are pretty eas to place, and you can fall onto the area where a left
fall gets refills, so 7 can wrap it up nicely.

******$*****$*****$*******
             -          *
     33*4* 55*6* 6      *
     33*4 *5* 6* 6      *
    3***4  4  6***      *
    2   4  *  5         *
*  2*   4  *  5   *   * *
 * 2*   3  ^  5   *  *  *
  *2   *** * ***    *   *
 * 2*      v      *  *  *
*  2*      *      *   * *
   1       *            *
   1 ***       ***      *
   1   *  * *  *        *
   1   * *   * *        *
   1                    *
  +1                    *
**************************

A pretty straightforward level with lots of places to play the corner game.
No huge rush to build the 1's but don't dawdle. Build the 2's and fall right
and he goes to the corner. Build #3's and fall left and wait again. Build the
#4's and fall right and wait. Same with #5. then #6 can just win it.

Map for level 113.

****$*******$$*******$****
                  -     *
*******3***54***4********
*******3***44***4********
 ***** 3** 33 **4 ***** *
*  *** 3**  **  **  ***  *
**  * 2**  ****  **  *  **
***  2**  ******  **   ***
****2*** ******** *** ****
^   2                   v*
****2*** ******** *** ****
*** 2 **  ******  **   ***
**  *1 **  ****  **  *  **
*  ***1 **  **  **  ***  *
 *****1 **    **  ***** *
*******1***  *** ********
 +     1    1           *
**************************

Vicious level with basically one turnabout but it is very tricky. Place the
1's as below, right to left, and wait UL. Fall left. Then place the first 4
2's, climb down and wait right. Drop right just as the enemy exits the ladder.
Place 1 2, then get the head start again to place the other one. This
requires pinpoint timing.

But once it's done the rest is not so bad. Fill in the 3's and let the enemy
follow as you drop right. Then fall left down the triangle to recharge and
fill in the 4's--again let the enemy follow. One more to go to get the final
ankh. Saving the right ladder til last would result in your enemy blocking
you, so you have to stagger things a bit.

Map for level 114.

*********************$****
 * *************** * * **
 * *             * *7* **
 * *3***********4* *7* **
 * *3*  55     *4* *7* **
 * *3* ******5 *4* *7* **
 * *3* * 66 *5 *4* *7* **
 * *3* *7**6 5**4* *7* **
 * *3* *7* 6*5  4*^*7* **
 * *2* *7* 6****** *7* **
 * *2* *7* 6      -*7* **
 * *2* *7***********7* **
 * *2* *7           7* **
1* *2* *************** **
1* *2*                v**
1* *1********************
1 + 1                   *
**************************

Cool looking level, cool concept--painful execution. Waste 4 blocks first
then start into the center. You need to kick te enemy to the bottom and not
the 2nd-bottom. 1-4 are pretty easy to place, but for 5, you want to give the
enemy an excuse to be able to fall left from the 5's together--which are
wasted to make a new ladder out of there with the 6's. When you climb down
the 3s, he will fall.

Only put down 3 6's at first, then go U R D R U quickly and the enemy will go
up the 5's. Then L and down the 3 and he falls in. Then place the other 6's.
The 7-8-9 is easy enough to place as the enemy is out of the way.

Map for level 115.

***$**$***$***$***$*******
                        *
                        *
                        *
                        *
                        *
                        *
               ***      *
               **-***   *
  ******************^   *
 *   ************      **
     ***********      ***
     *        *      ****
     *        *       ***
     *        *      v***
     **       **     ****
+                       *
**************************

Nothing fancy, original, creative or sadly terribly interesting about this
level. But at least it is a break and looks kind of cute. Build 1/2 and wait
at the base of 2 for the enemy to show, then fall right. Start building the
ladders and getting the ankhs, waiting at 2's base and falling right, until
the final ones where you just run up and place the remaining ladders. You
have to do it twice due to the number of ladder pieces, but oh well.

To save time, let the enemy follow you to the base of ladder 1 so he does not
loop up ladders. This goes along with the reason why I leave the 2nd-right
ankh for last. There's no mess just before the end as with the far right.

Map for level 116.

**$$***$*$**$**$*$***$$***
       *       *-       *
 33  4***6 6 7***9  aa  *
 3***4 * 6***7 * 9***a  *
 3*  3   6   6   9  *9  *
 2*  3   5   6   8  *9  *
 2   *  5*   *  8*   9  *
 *2    ^5      v8    *  *
***2   *5  *   *8   *** *
 * 2    5       8    *  *
   2    5       8       *
  *1 *  4*   *  7*  *   *
  *1    4       7   *   *
  ***14*4 *** 7*7 ***   *
     1***     ***       *
     1 *       *        *
 +   1                  *
**************************

I got by with only 57. Yay me. Ad there are a lot of safe spaces to hide--
parallel with the tips of the lower crosses.

But first you have ti make a quick #1 ladder and then build #2, go to the
base of the left ladder, and fall left with the enemy around. Build #3 and
fall left from the base--he will falll left to keep up and thus you can fall
left onto the ladders one last time.

From there you can fall over the 1-unit to the 3-unit in the center till you
move right. Then you need to fall left from the DR cross and then get on the
3-wide and retry. You can clear out the whole board doing this though you
will need to go to the mirrored L after placing #9.

Map for level 117.

*$*********$**$*********$*
*           **          -*
***4     3******6     7***
***4     3******6     7***
*  3     3  ^v  6     7  *
  3 **2 3      6 6** 7  *
  ******2      6******  *
  ******2      5******  *
    **  2      5  **    *
*        2  **  5        *
***      2******5      ***
***      1******5      ***
*        1  **  5        *
    **  1      4  **    *
  ******1      4******  *
  ******1      4******  *
 +      1      4        *
**************************

Placing 1 and 2 is easy but the squirming for the rest of this is obnoxious.
The first part is hardest--fall L R L from 2 and sneak in to grab things.
Push left just before he reaches the top.

Placing 3 should make things easier. You will have enough of a lead you can
fall from the top, but you need to get the ankh later, probably after getting
4(recharging is always tricky though now you can go up the stairs and gain a
bit of time falling left) but in any case, #4 needs you to get the refill, go
right and place the 4-ladder, then fall left and place the UL 4 ladder. You
need to joggle up and down the 3 ladder(push down when he starts to come
over) and fall down and I'd advise first getting the refills and then making
it to the right. You can put 6 down this way and get an ankh. You can fall
right from the 5 to get the enemy to come right safely and then you should be
able to get the ankh at the top center left.

Then circle through the DL to gain enough time to get the UL ankh. Then you
can get the final refill and take out #7.

Map for level 118.

*******$*****$*****$******
-*  *  *  *  *  *  *  * *
*  * 6*  * 5*  * 4*  *  *
*  * 6*  * 5*  * 4*  *  **
    6     5     4       *
* 2*63* 3*53* 4*4 *  *  *
 *2 *3 *3 *3 *4 *  *  * *
 ^*2 *  *  * v*  *  *  **
   2                    *
 * 2*  *  *  *  *  *  * *
* 2*  *  *  *  *  *  *  *
* 1*  *  *  *  *  *  *  **
+1                      *
*1 *  *  *  *  *  *  *  *
 *1 *  *  *  *  *  *  * *
  *1 *  *  *  *  *  *  **
   1                    *
**************************

You can finish 2 under the given number of ladders. Fill the 1's and wait
left of them. Fall left when the enemy gets near, reload and fill the 2's. Go
1R and fall right whenhe is near. Fall to the bottom and fall left. Place the
3's next. You should have time to sneak to the bottom rung and fall right
when the enemy is 1 1/2 squares from the corner to grab the DL refills. Then
make 4. You may need to fall left from the 1's to refill, but for after 5 you
won't. 6 would be a tricky dead end, but since it's the last one it is no
problem.

Map for level 119.

***$*****$*****$*****$****
 * * * * * * * * * * * **
* 7 *** 4 *** 6 *** 7-***
 *7* * *4* * *6* * *6* **
  7     3     6     6   *
*7*7*3*3*3*4*5*5*5*6* * *
 *** 3 *** 4 *** 5 ***^ *
* * *3* * *4* * *5* * * *
     2     4     5      *
 *2*2* * * * * * * * * **
* 2 ***   ***   ***   ***
 *2* * * * * * * * * * **
  2                     *
*1*1*1* * * * * * * * * *
 *** 1 ***   ***   ***v *
* * *1* * * * * * * * * *
 +   1                  *
**************************

A key problem here is knowing which holes to fill in and there is also the
possibility of getting stuck if you are not careful, with pits all around.
But overall this is not too taxing if you time things decently. Until you get
far enough right you need to go left of the 1 and wait and fall left and make
sure the enemy does not catch you--at least for best results. Fortunately you
can put 2 ladders right of 1 and continue on that way(this may adjust the
pattern other ways) letting the enemy get stuck where he may.

In that case you will want to hold off on what would be the top 2 4's. And in
general you want to avoid filling the top bits unless you need to regenerate
a ladder. Count ladders so you can fill in what is 2-3 and 4 and 5(4 tall)
and the spaces around them.

You can see how to fill the other ladders. The enemy just wanders around but
you can drop to the bottom of a 4-ladder and pop back up--or fall left in an
emergency--and slowly sweep right. Once you're far enough right, the guy may
play the corner game after falling right off the 1's.

Map for level 120.

*$**********$*$*********$*
* -          *           *
****4     4*****3    3****
*******4***********3******
      4           3     *
**********3*****2*********
^         3     2       v*
*************2************
            2           *
**********2***** *********
         2              *
*******1*********** ******
      1                 *
****1***************** ***
 + 1                    *
*1********************** *
1                       *
**************************

This is a straightforward one that requires a bit of patience. Place the #1s
and, if you can, the #2. You can string the enemy to the right and run back
left to save a bit of time.

Now for the run around. It is best to be almost a full screen width ahead of
the enemy. If you are, you can place 3's and get both of the anks in the UR,
but if not, getting 1 and trying again is good enough. Then go left and place
ladders. No rush here though if the enemy follows closely you can probably
place both ladders. Why risk it, though. Go back down and lure him right on
the 2nd-lowest platform, then get the ladders. You don't have to worry about
looping when you get the next ladders because the UL is all there is left.

Map for level 121.

******$****$*$****$*******
                        *
   **3**  3 6  **6**-   *
  *  3  * 3 6 *  6  *   *
 *   3   *3 6*   6   *  *
*    2    * *    5    * *
    2*          5*      *
*   2     * *   5     * *
 *  2    *   *  5    *  *
  * 2   *     * 5   *   *
   **2**       **5**    *
     1           4      *
   **1**       **4**    *
  *^ 1  *     *  4 v*   *
+*   1   *   *   4   *  *
*   1*    * *   4*    * *
    1           4       *
**************************

This is not a particularly treacherous level and you don't need to be exact
with timing. You have time to get the refills without going left of #1 and
falling, but you have an extra space there anyway. #2 is slightly trickier as
you must fall right when the enemy approaches, and you need to move down the
ladder and left right quickly. To be extra cautious, save the top 2 and put
it at the bottom 4 in case you get jammed on #1.

Then 3 is easy to fill in. Stay at the top to make the enemy chase you, then
you can fall right and even walk to get the DL refill. Then work your way up
the right. Same instructions as before except you need to let the enemy
follow closely and fall left onto the refills. Oh and fall left from the
right ankh.

Map for level 122.

****$***$*******$***$*****
     *           *-     *
   8***7 *^ v* 4***6    *
  7*****6 * * 4*****6   *
 7*******6 * 4*******6  *
7*********4 4*********6 *
7***********4***********5*
7           3           5*
***2*****3*****3*****5****
** 2 *** 2 *** 3 *** 5 ***
*  2  *  2  *  3  *  5  **
  +     2     3     5   * 1
  *1    *     *     *   *
 ***1  ***   ***   ***  *
*****1***** ***** ***** *
     1                  *
     1                  *
**************************

Extra ladder here. If you want you can chuck it in the DR but there is no
real reason for it. You can fall left onto the ladder with the enemy close by
but it may be easier, once you've built to the right, to fall/climb down the
2nd right gap and fall left to get the ladders with the enemy in the corner.
You may need a couple passes to complete the right ladder 2--you need the
enemy running after you at the top, and he may fall on you before you get the
top rung in. But then fall left onto the refills with the enemy behind and
now build the 3's. Let the enemy walk down #2 and now you can sneak in again
when he is at the corner. You can also walk along the top and climb down the
left stair. And tere's always falling left from 1 in an emergency.

4 should be easy to place as should 5--for 5 you may wish to sucker the enemy
down and move above 3 so you can walk in for the refills. Place the right 6
first and climb down 5(he's trapped in the center this way) and then place
the other 6's. You may again want to wait at the top of the stair of 3's.
Then build the 7 after he falls. Be sure to stand on the 3-4 ladder when he
falls so he goes right and you have time to build the tricky left part. One
more time--fake him out as you choose, then pick up the dead-end gold with
the final ladder.

Map for level 123.

**$***$***$***$***$***$***
*   *   *   *   *   *   **
*4* *3* *5* *6* *7* *8* *
* 4 * 3 * 5 * 6 * 7 * 8 **
 4   3   4   6   7   8  *
-*4 2*  4*  5*  7*  8*  *
* *2* *3* *5* *6* *8* * *
 * 2 * 3 *^5v* 6 * 7 *  *
   2   3   5   6   7    *
*  2*   *   *   *   *   **
*2* * * * * * * * * * * *
* 1 *   *   *   *   *   **
 1                      *
+*1  *   *   *   *   *  *
* *1* * * * * * * * * * *
 * 1 *   *   *   *   *  *
   1                    *
**************************

This level is pretty straightforward. Fall left after placing 1--be sure to
stand 1R of the ladder til the enemy falls your way. Then place 2, wait at
the top and fall right. Placing 3 allows you some breathing room. You can go
down the right sstair and wait, and the enemy will fall to the bottom and go
in the corner. For #4 I placed the left hand stuff then dropped to the bottom
of 3 and placed the right. You'll find dropping and going right is a good
strategy in general. You can get big enough head starts if you fall left when
the enemy is twl squares from the DL, enough that you don't need to fake him
around #1 or(more safely) go back up to ladder 3 and do it again. But that is
always a safety valve if you don't want to risk it.

#5 through #8 should then pose no signiicant problems.

Map for level 124.

*$****$****$***$****$***$*
                      - *
*****4    3   3    6*****
     4   3*****    6    *
******4  3 ^ v    6******
      4  2 ***    6     *
*******4 2       5*******
       4 2       5      *
********32      5********
        32      5       *
*********2     5*********
         1     5        *
**********1    **********
  +       1             *
1********************** *
1                       *
1                       *
**************************

Another pretty smooth level. Place the 1's then fall left when he's near.
Then place the 2's and fall left. You should be able to do so before he
climbs the 2's. Same for the 3's. Fall rright from the top when he makes it,
then fall right making sure he's running at you, so you can get the ladders
to build 4. Again let him catch up, then let him follow you so you can widen
the lead, fall right from the top center, and drop onto the right side to
fill in 5's with no hassle. Loop around again to get the 6's and the dead end
ankhs without fear of being trapped.

Map for level 125.

***$*****$**$$**$*****$***
*   * *   *  *   * *   **
**5** **5**66**7** **7***
* 5 * * 5 *66* 6 * * 7 **
  5     5  4-  6     7  * 4
****2*3***3**3***4*4*** *
    2 3   3  3   4 4    *
*   *2*   *  *   * *   **
** **2** **  ** ** ** ***
*^  *2*   *  *   * *  v**
     2                  *
****1* *** ** *** * *** *
    1                   *
*  +* *   *  *   * *   ** 1
**1** ** **  ** ** ** ***
* 1 * *   *  *   * *   **
  1                     *
**************************

Head left for the ladders, then place 1. At the top, fall left when he
arrives and build 2/3. The rest is rather easy as you can go down any ladders
you built or chutes you'll fill the next ladders in with. Just, if you fall
to the left, make sure the enemy is close behind or he may block you. You
don't have any spare ladders.

I suggested building 3 just to establish a passage to the right so you can
play the corner game. The order doesn't really make a difference. It can help
fractionally to be able to kick the enemy to the bottom while you remain on
top, but overall there isn't much faking out to do and it's never in tight
quarters. Fill stuff in as you go along, and drop to the top of a T to see
which way the enemy goes, and you can almost always run in for refills.

Map for level 126.

**$*$*$*$*$*$$*$*$*$*$*$**
                        *
 9 8 8 7 7 76 6 6 6 5 5 *
 9 8 7 7 3****- 6 6 5 4 * 3
 9 8 7 3********3 5 5 4 *
 9 8 3************3 5 4 *
 8 2****************4 4 *
 2******* **** *******4 *
2******* * ** * ******* *
2* ****************** * *
2* ********  ******** * *
1  ** ************ **   *
1  ***   ^    v   ***   *
1    * *        * *     *
1      **********       *
1        ******         *
1+                   2  *
**************************

I ended up with 4(!) extra ladders here. You just need one tricky fake out
and the rest is getting the guy to follow. 1's quickly, then 2's, but save
one for the DR where you can fake the enemy out. Use the 3's to get over the
hump and now you should start building the stairs down if you want to save
time. It's annoying if you place stuff on the left and he goes up-down-up-
down it. If you want you can make the DR ladder bigger but you can always get
him to follow you, so why bother. The solution above works from right to left.
You need him to follow you as you place 4, but after that you can just go to
the top of the last ladder that reaches to the top, then go down and fall
right. You don't need the big lead, but you might as well take it.

Map for level 127.

*$*******$***$*****$****$*
-                        *
***************  *********
            *  *   *  * *
*********** *  *   *  *  *
^             *   *  *  **
*********** **   *  *  * *
v               *  *  *  *
*********** ** *  *  *  **
*                *  *  * *
* ********* ****   *  *  *
* *              *   *  **
* * ******* *****  *   * *
* * *     +       **  *  *
* * * ***** *******     **
* * * *   ***       **** *
                        *
**************************

This is a suicide-squeeze sort of level where you know what to do(the top is
a dead end, so get it all at once) but it is hard to make time to do it.
Build the first three 1's and wait for the enemy to fall through before
building the next. U L wait, fall left when he sees you, place 2's and come
back down. Now fall left again at the top of the 2's and place whatever 3's
you can. Two stairs are best. Take what time you need for 3--fall left then
go right(having one less square to run after you get refills makes a
difference, so loop around.)

You will want to place 2 stairs and go back down quickly before looping the
enemy again. Go to the UR, place the ladders, go back left, place as you fall
and U L wins. Just be sure to grab the ankhs as you go past.

Map for level 128.

**$****$*****$*****$****$*
                        *
 3    6    *5*    7    9*
 3    6   * 5 *   7    9*
*3    6  *  5  *  7    8*
 *3   6 *  *5*- * 7   8**
  *3  6*  * 5 *  *6  8* *
*  *3 *  *  5  *  * 8*  *
    2   *   4   *   8   *
    2       4       8   *
*  *2 *  *  4  *  * 7*  *
  * 2*  *  *4*  *  *7 * *
 * 2*  *  * 4 *  *  *  **
* 2*  *  *^ 4 v*  *  *  *
 1*  *  *   1   *  *  * *
 1  *  *    1    *  *   *
 +          1           *
**************************

Place the right 1's then the left 1's. The enemy will freeze on the right,
giving more than enough time. Place the 2's and move down and left, then fall
left for the enemy to follow you. #3s are next and you don't have to wait for
the enemy to get next to you, because he has to zigzag down. You'll repeat
this swim up the stairs then fall left and go back right a bit, and for
starters build #5. Bring the enemy to the top where he can follow you so you
can drop #6 and then have him follow you as you fall right to start on the
right side--otherwise he will block you.

Again fall right when you have the guy near to complete ladder 7. If you
think you need 2 trips up the long stair, use them. #8 in the right is okay,
too. Go to the top of it and the enemy will fall right off the main stair. Go
to the bottom and get the final ladder which you will use in the UR once you
outrun him once more.

Map for level 129.

**$*****$*******$$*****$**
-                        *
************************3*
                       3*
**********   3***********
********* 2**3 **********
******** 2****  *********
******* 2******  ********
****** 2********  *******
***** 2**********  ******
**** 2************  *****
*** 1**************  ****
** 1****************  ***
* 1******************  **
 1********************  *
1**********^v********** *
1+                      *
**************************

This level really is as easy as it looks. You can place #1 pretty slowly,
then #2 and fall right when the guy gets to the top. Then place #3. You will
run into a dead end but of course you are at the top where you can get all
the ankhs. Only thing baffling here is why was this level included so late.

Map for level 130.

***$*****$***$***$*****$**
                        *
  9     4   9   6     a *
  9     4  5*5  6     a *
  9     44*5*5*66     a *
  9    3*4*5*5*6*     a *
  9  3*3*4*****6*7*   8 *
  22*3*3***   ***7*7* 8 *
  *2*3***   *   ***7* - * 8
  *2***   * * *   ***8* *
  *2*   * ***** *   *8* *
  *2  * ***   *** *  8* *
   1* ***   *   *** *7  *
+1*1***   * * *   ***7* *
*1***   * ***** *   *** *
*1*   * ***^*v*** *   * *
 1                      *
**************************

Fill in the 1s and then the 2s. Fall left and wait 4U2R of the refills, then
fall left and fall left. While you could get the refills unmolested if he
traps himself 3U3R, you'll still need to fake him out, so why not sooner
instead of later.

This sort of fake out will be necessary as you place 3 and 4--for 3 he runs
under for some reason, and use 4's ladder to fall left over the enemy. Then 5
and 6(go to the top here) can be used next---you have the time to get back to
4, if he goes under or falls left as he should. Then build 6 and fall left
over him, then lead him over the hump and fall right so he goes down 6. Then
build the 7's. Get the refill and go up 4 and fall right over the enemy and
lead him to the right. Place 8. Build the 9s and circle around the enemy and
get the final refill. Run for the a's and place them.

Map for level 131.

*$*$***$***$***$***$***$**
 *   *   *   *   *   *  *
4 *3  *5  *5  *6  *7  *8*
^*4 3*3 4*  5*  6*  7*  8*
* 4 * 34*  5*  6*  7*  8**
 4*  3*  5*  6*  7*  7* *
*3  *2  *5  *6  *7  *7  *
 *   *2  *   *   *   *  *
v  *   *2  *   *   *   * *
*   *   *2  *   *   * - **
 *   *  2*   *   *   *  *
*   *  2*   *   *   *   *
   *  1*   *   *   *   **
  *  1*   *   *   *   * *
 *  1*   *   *   *   *  *
*  1*   *   *   *   *   *
 + 1                    * 1
**************************

The first move here was tricky enough to make me go to 1/2 speed on the
emulator. And you have to do it--no spare ladders and moving to the DR
doesn't get enough time. If you use the joystick it may be easier. #1 is the
toughest--place L to R and go up the stairs, fall left 2x when he is under,
climb down and go up the left 1. Drop right and go up the stairs. Fall left
off #2 when he's near. Build the #3s and wait on the left one so you can fall
left when he does. Put the 4's down on the right, then fall right when he is
near and put down the left ones. Stay 1U1L of the 3 and fall left to get
around the enemy again.

The rest is not so bad. Place the 5's and when he goes to the corner, get the
ladder--worst case, go back to the UL ladder. You can always sucker the enemy
over near to you and then head under him when he goes to the DR after you go
to the bottom of a ladder. You may have to loop around him in 2 parts but
it'll get done.

Map for level 132.

*$***$*$***$*$***$*$***$**
                        *
b   b b   8 b   b -   7 * 7
*****a*****6***** *****7*
*^* *a* * *6* * * * *v*7*
* * *a* * *5* * * * * *7*
*   *a* * *5* * * * * *7*
* *2 a* * *5  * *   * *6*
* *2*a  * *5* * * * *  6*
* *2*9* * *5* * * *   *6*
* *2*9* *  5* *   * * *6*
* *2*9* *8*3*   * * * *4*
*  2*9* *8*3* * * * * *4*
*1*1*9*  8*3* * * *   *4*
*1*1*9*8*8*3* * * * * *4*
*1*********3***********4*
 +         3           4* 1
**************************

You need to juggle the ladders a bit as you can't afford to waste one, but
all the same the first refills are pretty easy. Fall left at the top of 2 and
go down when the enemy gets near, so he is trapped in the cul de sac. Make
sure he stays there as you place 3-7. He may go left, but pause on the
ladder(usually an upper part) so he turns back right and climbs after you.

#8 is the first one where you count ladders. You need a way out when you drop
down the one chute. You'll do so twice, the second time releasing the enemy
to find you. But he is largely irrelevant as you can just fall left if need
be to get way away from him. You probably have time to get the 3rd-left ankh
before turning left, but if there's any doubt, don't rush. However, it's also
very likely he'll get trapped down below, so if you can do that, the above is
irrelevant. Still, there's danger he could get released.

Map for level 133.

$*****$*****$*****$*****$*
 * *   * *   * *   * *  *
3*   *4*   *6*   *7* - *9*
3  *  4 5*  6 6*  7 8*  9*
3     4 5   5 6   7 8   8*
3*2 3*4*4 5*5*6 6*7*7 8*8*
3 *2* 4 * * 5 * * 7 * * 8*
*  2  *     *     *     **
^  2                    v*
 *2*   * *   * *   * *  *
* 2 * *   * *   * *   * *
 1*     *     *     *   *
 1                      *
*1  * *   * *   * *   * *
 *1*   * *   * *   * *  *
*  1  *     *     *     **
  +                     * 1
**************************

Map for level 134.

This level is not terribly tricky. You just need to start quickly(stop me if
you heard this before...) and drop off the left after #2 with the enemy
following. You may need 2 tries to build #3 on the left since you'll fall to
start. You can get the ankh later as it will be a close call. Go up 3 and
down to lure the enemy left, then start filling stuff in to the right. You
can always stand just at the top of, say, the 1-high 5 and wait for the enemy
to come. You should be able to sneak in before you get too far to the right,
but at the riight edge after filling in #8 you need to go up the 1-stair and
wait and then fall when the enemy is at the 6-stair, giving you time to fall
and get to his left before he goes in the DL. Then go back and left of 2 to
grab the final refill.

*****$**$*$**$**$*$**$****
   * *     * *     * *  *
   *6* 6 6 *5* - 7 *7*  * 5
 ** 6 **6** 5 **5** 7 ***
    *5  6  3*   5  4*   *
 **2 3**3**3 4**4**4  ***
   *2*  3  * *  4  * *  *
   *2*  3  * *  4  * *  *
    2   *       *       *
   *2*  ^  * *  v  * *  *
   *2*     * *     * *  *
 ** 1 ** **   ** **   ***
 + 1*       *       *   *
 **1  ** **   ** **   ***
   *1*     * *     * *  *
   *1*     * *     * *  *
    1                   *
**************************

You should have a ladder left over after this, so if you get in a jam you can
waste one. You can also place it in the DL after placing #2 to speed up
refilling--instead of going to the top you can work in the DL--but it is
probably better as a safety valve if you do use it.

While you must be quick placing #1 so you have time to place #2(fall left
from #1 to save time,) the rest is pretty uneventful. Climbing and falling
left from 2 should get you plenty of time to get refills, if you can't just
outrun the enemy anyway. The big trick is, once 3 is filled, you need to go
left of 2 and cut back DR so he can see you.

You'll notice the ladders are somewhat staggered. Again this is due to making
sure there is a way out. Pushing the 3's right lets you cut back left easily.
The 4's give you a clear path across, and you may not be able to get the DL
refills without looping, but you have the major holes covered. Placing the 5s
gets a few ankhs and makes placing the 6's easier. You can fall left if the
enemy almost pins you at the top, but that shouldn't happen--so you can
probably just go right. USe the single 4-ladder--stand on it and go down--to
move the enemy towards you and have him fall through. The 7's are really
nothing tougher than the previous.

Map for level 135.

**$***$***$***$***$**$**$*
                   -    *
********* ************** *
**     ^* **             *
** ** *** ** *************
**    *      *           *
** ** * **** * ***********
** ** *      *           *
** ** ******2*** ******* *
*           2*** *     * *
* **********2    * ***v* *
*          *1*** * ***** *
********** *1*** *       *
*       ** *1*** ****** **
*2*****    *1*           *
*2***** ****1* ***********
2 +        1            *
**************************

This level feels like it is missing a little something that would make it
really clever, but it is fun nonetheless. Build 1 and let him follow you.
Fall right and left. Build the 2's to loop then more 2's. Loop again with the
2's after refilling. Then build the 3's. Don't worry about the dead end ankhs
as we'll get them later. Go right. Fall right when he's on top. Get refills.
Loop around 2. Go to the UR and place 2 ladders to get the UR ankh. When the
enemy arrives at the top, loop under him to get the dead-end ankhs.

Map for level 136.

***$*******$*******$******
**   *****   *****   *****
*  *4 *** 3*  *** 4*  ****
 ***4 * 3***  * 4***  *^*
*****4 3*****  3*****   *
*** ***2*** ***3*** *** **
***** 2 ***** 3 *****   *
 *** 2*- ***  *  ***  *v*
*  * 2***  *  ***  *  ****
**  2*****   *****   *****
***2*** *** *** *** *** **
** 1 *****   *****   *****
*  *1 ***  *  ***  *  ****
+***1 *  ***  *  ***  * *
*****1  *****   *****   *
** ***1*** *** *** *** **
      1                 *
**************************

You can solve this whth an extra ladder, but there's nowhere constructive to
put it. I also recommend 50% speed for this level if you are emulating,
because it is that zigzaggy.

Place 1, wait, fall left, then place 2, wait, fall right and go to where 1
was. Then fall left, refill, place 3 and sit on the base of the 2-stair. Fall
left when the enemy falls right and cross over him. Refill and get the UR
ankh with the first two 4's. Then get the UL one after letting the enemy pass
by again. You would do well to get this last as it is in a dead end and you
can't quite loop the enemy to get around him if you got the ankh with the 3rd
refill. Crossing over him may provide enough time, but why not decrease risk
when you can.

Map for level 137.
*$**$*$**$**$**$**$*$*$***
                        *
i  5 4  i b*  h  e e f  *
6  5 3 8*9a*  h  e - f  * c
6  5 3 8*9a*  h  ec* e  *
6  *43 7*9a*  *g ec* d  *
6  *4*37*9a*  *gb*c* d  *
6  *4*37*9a*  *gb*c* d  *
+  *4*37*9a*  *gb*c* d  * 6
*5 *4*27^***  *gbv**d*  *
*5 ** 27   *  *gb  *d*  *
*5 *  21   *  *f8  **   *
 ***  21   *** f8  *    *
   *  21   *   f8  *    *
      21       f8       *
1********************** *
1                       *
**************************

3 cacti make for a thorny level here(sorry!) You'll be doig a lot of looping
around the bottom and calculation too, so you don't wind up on the prickles
of a cactus. The 1's and 2's are straightforward to fill in and you should be
able to fall right safely from 3 with no problem. Drop into the cactus branch
for the left of 4 then use the UR one for your first ankh. USe #5 to get the
second and fall left. Oddly the enemy seems to search right for you no matter
where you fall, but for safety you can fall left when he gets 1-2 squares to
the right. Ladder out and build #6 to get close. Ankhs aren't important here-
-having 6 high ladders to dig out of tough spots is. So build 7(remember the
safety valve left) and loop around after building 8 so you are way ahead when
you build 9. Do the same for a.

You can drop the enemy in the left cactus for a bit if you want by the way in
several parts of the level. It means fewer chases as long as you keep low. If
you can keep him from falling off, the rest of the level is much smoother.
Suckering him and constantly moving up and down ladders seems to work for me.

But the main thing is to have 3+ ladders left when you drop in the c pit and
2 for the d's. You need all 6 for 9/a, 5 for 4 and 4 for the 5's. Everything
else is okay but the earlier you can do these the better. Yes, my walkthrough
isn't perfect, but it is pretty straightforward.

Map for level 138.

**$**$*$$****$****$$*$**$*
                        *
 5  53*5    6    4* 6  8*
 5 3*3 *    6   4* 6*  8*
 5 3 *  *   6  4*  *   8*
 23*  *  *  6 4*  *  * 8*
 23 *  *  * 54*  *  *  8*
 2*  *  *  *4*  *  *  *7*
 2 *  *  *  *  *  *  * 7*
 2  *  *  * * *  *  *  7*
 2   *  *   ^   *  *   7*
 1    *  +*****-  *    7*
 1       *******       7*
1*****  **  v  **  ******
1      **  ***  **      *
1***** ** ***** ** ******
1                       *
**************************

The key to this level is bridging the center gap. You don't want to waste
ladders there. Just count them a bit.

Place the 1's, go right, wait and fall right and go back left to refill once
the enemy sees you. Place 2 and fall right onto the island. Wait and go left
when it's free. Place #3's and go down and fall right. Fall back left to
outflank the enemy and then use the diagonal to make ladders out of #4.
Passage to the other side! Be sure the enemy is not trying to get to the top
before you fall right. Just camp out on the 2nd top rung and he will fall. On
top of the shell is safe as the enemy is not blocked.

From here on order is less important, so sweep left to right. Making sure the
enemy doesn't drop in the center, however, is, but for that you can shake him
off as before. #5 fills in some ankhs you didn't get. #6 wipes out two more
ankhs and #7 and #8 get the side one.

Map for level 139.

*$*$**$*************$*$*$*
    *  -                *
8 3 ***************3 6 5*
8 3 *              3 6 5*
8 3               3* 6 5*
7 2***************** 6 5*
7 2               ^* 6 5*
7 *2                 6 5*
7 *******************2 4*
7 *v                 2 4*
7                   2* 4*
1********************* 4*
+                    * 4* 1
*1                     4*
***********************1*
*                      1*
                       1*
**************************

For this one there is a bit of waiting, but for starters you should be able
to build #1 and wait for the enemy to get close, then fall left and build #2.
Fall left to #1 again and wait to fall, then build the #3's left to right.
The opponent will probably flake out and fall, allowing you into the dead end,
which will save time for later. If not, just jump around him to get to on top
of 1 where you can fall left.

For the next bit you just go up the right side with ladders and go back to on
top of 1, then build on top of 2--you'll be way ahead of him. Fall right from
the 6's then get on the 1's and fall left off the 7's when he gets close. 8's
are last and, if need be, fall right and get the dead end ankhs.

Map for level 140.

****$*****$******$****$***
                        *
   5     5      5    -  * 5
 ***************5********
               *5*      *
 ************* *4* ******
             * *4* *   ^*
 *********** * *4* * ****
           * * *4* * * v*
2********* * * *4* * * **
2        * * * *4* * * **
1******* * * * *3* * * **
1      * * * * *3* * * **
1*****2* * * * *3* * * **
1 +  *2* * * * *3* * * **
1*** *2* * * * *3* * * **
1     2         3       *
**************************

If all levels were this action packed and twisty, this would be an awesome
game. It doesn't last too long but forces you to pull some original moves.

Make the 1's then the 2's. Let him follow you up the stairs and fall right.
You want to have him just miss seeing you when you fall right of 2 so you can
start building 3. You will make him go up the bottom 2 and fall right, and
you'll have just enough time to sneak back left.

Loop around similarly to place the 4's, pinning the enemy on the left stair.
Line up with the top of 2 so he runs right, towards you. Go under him and get
the ladders. Loop around him once and then get to the top where it's easy.

You should be able to isolate him on the left ladder, but if not you can
still probably get the UR first. Worst case, fall off the UL and come around
again to win.

Map for level 141.

****$******$****$******$**
                     -  *
   3      3 3************
^ 3***********v          *
**3                      *
 ****3                  *
     ****3              *
         ****2          *
             ****2      *
                 ****2  *
                     2***
                 1****  *
             1****      *
         1****          *
  +  1****              *
 1****                  *
 1                     2*
**************************

#1s are easy. Place the first #2 in the DR. Strictly speaking you don't have
to. But it is good insurance. Flip the enemy in the DR and run up with
ladders. At the top, fall right and run past the enemy and go down the stairs.
You should be able to grab the ladders to the left, but if not, go right and
up and wait then go back left. From there, it's a pretty easy trip back up to
the dead end, grabbing the ankhs as you go. You'll be way ahead of him.

Map for level 142.

*****$***$***$***$***$****
                        *
    6   6   6   7   7   *
   *4*  6 4*4*  7 5*7*  *
  * 3 * 64* 4 * 65* 7 * *
 *  *3 *4*  *  *5*  *  **
   * *3 *  * *  *  * *  *
  *   *3  *   *   *   * *
 *     *3*     * *     **
   *2*  3 2* *5    * *  *
  * 2 * 22* - *5  *   * *
 * 1*  *2*  *  *5*  *  **
  1*^*  *  * *  *  *v*  *
 +*   *   *   *   *   * * 1
1*     * *     * *     **
1                       *
1                       *
**************************

You get a current world record FOUR extra ladders if you do everything right
here.
Place the 1's, fall right and outrun the enemy to get the DL refills. Place
the 2s quickly and he will fall to the right and go to the DR. Let him go and
place the 3's. You can save time here waiting on the middle 2 square so he
falls at you from the left, then you can place the first two 3s and he will
search to the right for you. Place all the #3s and get a new ladder, then
place the #4s. Again, the 2/3 ladder is a good place to spin your enemy
around. Repeat if necessary for #5. You need to have counted correctly so you
can get out of the pit. And you may be able to sucker the enemy right on the
middle 5 rung.

This sets the table for the rest of the ladders, which are easy to place now.
You know the drill so you don't need a close-shave jump for refills.

Map for level 143.

$*$*$*$*$*$*$*$*$*$*$*$*$*
                      - *
c*c*b*b* *5*5*6*6*8*8*9*9*
**c***b***5***6***8***9***
^*c* *a* *4* *6* *7* *9*v*
*c* *a* *4* *6* *7* *9* *
*c* *a* *4* *6* *7* *9* *
*b* *a* *4* *5* *7* *8* *
*b* *a* *4* *5* *7* *8* *
 b   a 3 4   5   7   8  *
* * *2*2*3* * * * * * * **
* * *2*1*3* * * * * * * **
* * *2*1*3* * * * * * * **
* * *2*1*3* * * * * * * **
* * *2*1*3* * * * * * * **
*** ***1*** *** *** *** **
  +   1                 *
**************************

Here you can end up with 7 extra guys! The trick is based on a weird AI quirk.
Place the 1's quickly then the 2's. The enemy will be right of you, so go U L
and he will go down stairs 2 leaving you free to make stairs 3. You may not
be able to make the single stair, but you can loop around for that. Note if
all else fails, pin the enemy in the 2- or 3- ladder when you need to go DL
for refills.

With the enemy at the bottom, grab more ladders and build 4. The weird thing
here is that the enemy will go under you and fall right! Go back down and
fall left so he falls in 2. Get more ladders and build the 5's. Keep working
right. You can always either drop right or bring the enemy to the top. The
#8's are a bit tricky. You need to bring the enemy over so he goes down the
single ladder and cannot go to the DR corner and make a tricky jump for you.
Then shake him as you please to place the 9's.

Go up ladder 4 and right to make him fall right and go right on the bottom,
next. Then you can double back and fall left to get refills--or just stick
him in a ladder. Then get b similarly and you can make the enemy fall in the
single b ladder. One more to go--go to the top of 4/5 and make him fall right
after you get refills. Then place the ladders for c.

Map for level 144.

****$*********$*********$*
                  -     *
   *3  ***  3*  4***  4**
    3       3   3     4 *
**** ****3**** **** **** *
**** ****2**** **** **** *
        2               *
  ***   *2  ***   *    **
         2              *
**** ****2**** **** **** *
**** ****2**** **** **** *
        ^         v     * 1
   *  1***   *   ***   **
 +    1                 *
****1**** **** **** **** *
****1**** **** **** **** *
   1                    *
**************************

This level is pretty easy once you figure how to economize ladders(which is
not trivial--the top only looks symmetrical and it does make a difference
where you come up) and you can probably guess the walkthrough from the layout.
Place the 1's and you may need to avoid the enemy by going right, then
looping and falling right from the top 1. That plays the corner game. You can
continue this with the next installments of the ladder as a way to fake the
enemy out. Place the 2's, and you can drop left left right in an emergency,
or you can lure the enemy as before. It may take going to the bottom, but
once you've placed the 3's you just need to turn the crank with the loop once
more to win.

Map for level 145.

**$**$***$**$*******$***$*
                        *
 33****-4 4*****  4****4*
^**3   ****4    ***4   ***
** 3**3   *****   ****  v*
  ** 3**2    ***    *****
 **  ** 2**    ****    **
**  ** 2**  **    ****  *
*  ** 2**  **  **    ** *
  ** 2**  **  **  **    *
 ** 2**  **  **  **  ** *
** 1**  **  **  **  **  *
** 1**  **  **  **  **  **
 1** +**  **  **  **  ***
1**  **  **  **  **  ****
*1*  **  **  **  **  *****
1                  ******
**************************

The loops here are easy to find but annoying to go through. Build 1 quickly,
then 2. Fall right then left a bunch. Get the ladder then go up. Build the
3's(if he's too close, build the first 4 instead) and then go to the top and
have him follow you down to the right. You get more time after this loop, so
just build the ladders and pick up the ankhs as you go into the dead end.

Map for level 146.

**$***$***$***$***$***$***
*     * *     * *     * *
***4*** ***4*** ***6*** *
  *4*     *4*     *6*  -*
*   4  3*   4  5*   6   **
  *2* 3  3*3* 5  5*5*   *
***2*** ***3*** ***5*** *
*  2  * *  3  * *  5  * *
^ 2*       *       *  v *
* 2   * *     * *     * *
***2*** *** *** *** *** *
  *1*     * *     * *   *
*   1   *       *       **
  *1*     * *     * *   *
***1*** *** *** *** *** *
*  1  * *     * *     * *
   +                    * 1
**************************

One extra ladder here and it's not terribly useful.

Build #1, then #2 and fall left when the enemy is just by, so you can get
refills. Build #3. Let him follow you to the left 3, then go down. He will
fall and go DR, and you can get ladders and build 4 easily. Don't get the
ankhs on the left yet, but the center ones are fair game after you pull the
enemy down again. You may be able to run in for refills but you can always go
back to the base of 3 and move up/down.

For #5 you can pull the enemy down similarly but then you may wish to follow
him down and fall right off the single block so you can walk in for the next
piece. That is #6 and you can pull down on 5 if the enemy is near. Then drop
down the same chute as before and outrun the enemy to get the ankhs in the UL,
which would have been a dead end before.

Map for level 147.

*****$****$****$****$*****
                        *
*    4   3*    5   -*    *
**   4  3***   4  5***   *
***  4 3*****  4 5*****  *
**  2* 3 ***  4* 5 ***   *
*  2***3  *  3***5  *   **
 2*****  ^  *****  v  ***
* 2 ***   *   ***   *   **
**2  *   ***   *   ***   *
***2    *****     *****  *
** 1 *   ***   *   ***   *
*  +***   *   ***   *   ** 1
 1*****     *****     ***
 1 ***       ***       **
 1  *         *         *
 1                      *
**************************

Theplan to get through this sort of level is probably pretty clear by now,
but again you have some tricky moves to make to get the refills. 1 quickly,
then 2, and fall right and a few falls which may lose you time before you get
#3. Don't get the nearest ankh but, rather, get the next one right. That way
you have a bit easier fall and the enemy will be wrong footed if you fall
almost to the bottom.

Get the refills and pick up #4 and then a similar sort of move should let you
get the refills for #5 easily before finishing it.

Map for level 148.

*$**********$*********$*$*
                   -    *
***********3***********6*
*        ^*3*v        *6*
           3           6*
***** *****3***** *****5*
*         *3*         *5*
           3           5*
****   ****2****   ****5*
*         *2*         *5*
           2           5*
***     ***2***     ***4*
*         *2*         *4*
           2           4*
**1      **1**       **4*
* 1       *1*         *4*
  +        1           4* 1
**************************

This level is pretty Mister Rogers. Just go right, place the right 1 then
place the left 1, which you'll use to loop the enemy and fall left onto the
refills. Build 3 up the center and then get the ankhs and fall left when the
enemy's there. Then build the right side--again you'll need to get the enemy
over and fall left, then loop him in the DL--but there's nothing profound
stopping you from building all the way up the right side. In fact you may be
able to walk to the ladders and not need to loop.

Map for level 149.

*****$**$**$**$**$**$**$**
                        *
    9  4  5  9  9  9  a *
*^ *93*34*45*66*77*88*9 *
v*  *3 *4 *5 *6 *7 *8 * *
     3  4  5  6  7  8 - *
 * 2*3 *4 *5 *6 *7 *8 * *
* 2* 2* 3* 5* 6* 7* 8*  *
* 2*  *  *  *  *  *  *   *
 2                      *
*2 *  *  *  *  *  *  *  *
 *1 *  *  *  *  *  *  * *
  1                     *
 *1 *  *  *  *  *  *  * *
* +*  *  *  *  *  *  *  *
* 1*  *  *  *  *  *  *   *
 1                      *
**************************

The good news: you have 5 extra ladders and can actually use 2 to keep the
level plan in sync. Basically, don't place the 4/5 ladders til MUCH later.

Brutal start, easy plan to finish. The big problem is stair #2. Fall right to
drop the final ladder and have the enemy chase. Loop around and fall right
again--here it's a good idea to have everything at 50% speed so you don't
waste any time falling before you get the ladder. Once you get the ladder,
place the 3's--except the last--and fall right to get the enemy to follow.
This extra space will make the falls easier this time around. From there the
strategy you see is pretty obvious. Just keep building ladders and going
right. The "stray" 4 is just to make things that much easier to drop 6
ladders and move over. Always let the enemy come after you. Fall right and
with each successive time you have more room to run, making the run to the DL
easier.

Map for level 150.

**$*$*****$*$*****$*$*****
*     * *     * *     * **
* ba* * * bb* * * 76* * **
 aa* *** bb* *** -6* **** 7
8*a*    9*9*    6*6*    *
8*a*    9*9*    5*6*    *
*8*a*   *9*9*   *5*6*   **
*8***   *7***   *5***   **
*8    * *7    * *5    * **
*8    * *7  ^ * *5  v * **
*2 2* * *7  * * *5  * * **
1+2* ***3  * ***4  * ****
1*2*    3* *    4* *    *
*1*2*    3* *    4* *    *
*1*2*   *3* *   *4* *   **
*1***   *3***   *4***   **
1       3       4       *
**************************

Here you need to trap the enemy in the pits with ladders. Of course you need
enough ladders to get out of the pits, but it's a nice change on the usual
chasing strategy.

Build the 1's then the 2's. Fall right at the top and down when he reaches #2.
Now he is trapped, so start building on the right. This isn't the only way,
just the safest. #3 then #4-#6(loop back after #5 and re-trap him) and you
get an ankh and also a safety valve. Bring the enemy up to the top and drop
him in. Now you can muck around some more without much worry. But first place
the UR 7's and wait in the UR, then drop right. He's trapped i na higher
place now and so you can clean up some more lower stuff.

7 and 8 fall and 9 releases him, but you can put him back inside with a--just
fall right. Then clear more with b. The guys in the center fall, and the
enemy comes at you. Fall right and go to the UL for the final b and to win
this one. Halfway there, some more. Whew...

Map for level 151.

***$***$***$******$***$***
                        *
  3 * 4*  4 5* 5*66* 7* *
  3*  4 4*45* 5* 6*  7  *
  3  *3 * 4*  *  6  *6 **
^*3 * 2*  *     *5 * 6* *
* 3* 2*     *  * 5*  * v*
  *  2  *  *  *  *     **
    *2 *  *  *     *  * *
*  * 2*  *    -*  *  *  *
  * 2*     *  *  *  *   *
 *  1  *  *  *  *     * *
  +*1 *  *  *     *  *  *
  * 1*  *     *  *  *  **
 * 1*     *  *  *  *  * *
*  1  *  *  *  *     *  *
   1                    *
**************************

50% speed is good here. 1's first. Fall left and reload with him following.
You need 2 trips through to place 2's. The second is needed because you get
more distance falling left from the 2's than the 1's, and you can scoot back
down just in time.

Place the 3-ladders(full speed now) and get the ankh. Wait at 3's bottom to
fall left with a big lead. Now you can place the 4's and let the enemy chase
you to te right when you get the ankh. Outrun him and place the 5's and let
him move over so he falls off the middle 5's and then fall to move when he
gets in the corner. Then run left/right. For #6 you probably need to loop
around--left off the top of 3 is the safest. Then you just need to collect
and place #7.

Map for level 152.

*$****$****$**$****$****$*
                        *
5    3    c  a    8    d*
5    3    c  a    7    d*
5    3    c  a    7    -* d
*5   2    *c9*    7   d**
^*5  2   * c9 *   7  8*v*
  *3 2  *  c9  *  7 8*  *
   *32 *   b9   * 76*   *
    32     b9     66    *
****2* ****b9**** *6*****
    1      b8      6    *
   *1  *   b8   *  6*   *
  * 1   *  b8  *   5 *  *
+*  1    * a4 *    4  * *
*   1     *a4*     4   **
    1      a4      4    *
**************************

Place the 1's, D L, place the 2's and fall left to get around him. Fall off
the left edge when he sees you and is past the ladder--this will be a common
tactic throughout the level. This should give you enough time to place the
3's bottom to top, after which you can fall left off the 3's and go left.
Then place the 4's and drop left. Place the 4's on the bottom to loop your
enemy around and prepare for the future. Fall left for refills then left from
the UL 5 and place the next 5. The 6-7-8 should not be bad as once you place
the 6/7 the 8 won't leave you very far to fall--you should be way ahead of
the enemy. 9/a gets one ankh, b/c gets another. Then take d to get the dead
end in the UR.

Map for level 153.

***$***$***$***$***$***$**
                        *
* 9 * 8 *7a * d * b * c *
* 9 * 8 *7a * d * b * c *
* 9 * 8 *7a * d * b * c *
* 9 * 8 *7a * c * b * c *
^* 9 * 8 *79 * a * b *-cv*
***4***8***7***a***5***5**
  4   6   6   6   5   5 *
  4   6   6   6   5   5 *
* ***2*** ***3*** ***4****
  * 1 *   * 3 *   * 4 * *
  * 1 *   * 2 *   * 4 * *
  * 1 *   * 2 *   * 3 * *
  * 1 *   * 2 *   * 3 * *
  * 1 *   * 2 *   * 3 * *
 +  1   b   2       3   *
**************************

Well the solution looks easy but the finagling back and forth is tough. Place
the 1's, return, and place the 2's. Fall left from the 2's and left from the
1st ladder, when he sees you, to get refills and place the 3's. Fall left
over him when he climbs, then fall left again in the UL. Then go to the right
and get the 4-ladder on the right, then run back left when he sees you to
place the other ladder. It's a close call to get refills right away, so just
loop around for insurance. Then loop around again--having a few extra steps
makes a lot of difference as you go to place the 3-highs for #5.

Now get another ladder set and place the 7's, 8's and 9's. Fall over the 7's
to place the 8's and the 9's. Then place the remaining ladder above the 7's
and get more refills. Get the 3rd-left ankh, then loop to the left and place
the two remaining stairs. Loop again to the left and get a refill, then loop
around again without getting the refill, and go all the way right. The enemy
will just catch the middle stairs and you can place the 5 ladders where you
wish. Place ladder b as you go back and then get more refils and place the
c's. Fall left with the final c in the UL then go above the a's and place the
c there. Note the single ladder trips the enemy up just enough. Get the
ladders once more and then complete the task with the final refills.

Map for level 154.

***$**$**$**$****$**$**$$*
                        *
  9  73**  8   4*- 5  76*
  9  33 ** 8  4*** 5  76*
  9 3** ***8 4*****5  76*
  8 2 * **^84*******  76*
  8 2 * ** 4********* 76*
2****** ** 3 ********6***
2****** *  *   ******5***
2******   **** ******5***
2******  ***** ******5***
1*****  ****** ****  4***
1****  *******   ** *****
1***  ********** ** *****
1** +********       *****
1*v ********* ***********
1  3                    *
**************************

This is a pretty intricate level, and it requires a good deal of patience.
Building 1 and 2 is okay, then when he gets to the top of 2, fall left twice
and place the bottom 3. Hook around him and back up top. Place the 3's and be
ready to fall right when he gets near. Place 3 at the bottom of your fall and
go left. 4's are next. You can get way ahead of him to place the 4's so that
he doesn't go dow the tunnel with the 3's and get stuck on the ladder below.
He will come over the top for you. Fall right to keep him following and place
the 4 in the DR. The 5's are next. Again, lure him right when at the top of
the 5's, then fall right and place the ladders. This may take two tries.

The 6's are next. Again you can pull him right as you can fall left over him
when you get the UR ankh. #7 is next, and then #8--it will slow him down as
he tries to reach the top. Then the 9's complete the deal. ??recheck uneasy

Map for level 155.

****$***$***$***$***$*****
                       -*
* ***3***4***5***5*** ***
* * *3* *4* *4* *5* * *^*
* * *3* *3* *4* *5* * * *
* * *2* *3* *4* *5* * * *
  *  2*  3*  4*  5*   * *
***2*** *** *** *** *** *
   2                    *
   2                    *
*2*** *** *** *** *** ***
*1* * * * * * * * * * *v*
*1* * * * * * * * * * * *
*1* * * * * * * * * * * *
*1  *   *   *   *   *   *
***1*** *** *** *** *** *
 + 1                    *
**************************

A bit of a break after the previous one. Placing #1 and #2 in quick
succession should give enough time to get out of the mess, but you can loop
around for additiontal time/space for #3. Then it is a matter of falling
right then left(the only dangerous way to fall for refills) and once you do
that, you can fall to the center then right and he will follow under. This
leaves you to get the refills for the ladders and build the upper bit. Later
you can fall left to save time.

Map for level 156.

$*****$***$*****$***$*****
** **     ** **     ** **
3  *  44* 5  *  66* 7  * *
3  *  44* 5  *  66* -  * * 6
*3   4** **    6** **    *
3 *24  *   5* 5  *    * *
3 *23  *   5* 5  *    * *
** **2 ^  ** **  v  ** **
  *  2 *    *    *    * *
  *  2 *    *    *    * *
*    2** **     ** **    *
  * 1  *    *    *    * *
+ * 1  *    *    *    * *
** **1    ** **     ** **
  *  1      *         * *
  *  1      *         * *
     1                  *
**************************

This looks a bit sticky but if you think it out you'll see where the ladders
go. Build 1 quickly, then 2. Fall left so he follows, refill and get 3. Use
the 3-high ladder to goad the enemy over to refill safely. Build the 4's next
and fall right. No need for a big chase. Fall left right and wait for when he
is near the corner to walk to the refills. For 5 you need to loop on ladder 3
or pull what you did for 4. You won't have time to get to the DL. For the 6's,
same thing. It isn't hard to place the ladders or wait around.

Map for level 157.

***$*$*$**$****$**$*$*$***
                     -  *
  *333*  7    8  *666*  *
   *3*  7*    *8  *6*   *
    3   7 *  * 8   6    *
   *2*  7*    *8  *5*   *
  * 2 * 7      7 * 5 *  *
*   2  3*      *6  5   **
 *  2  *^      v*  5  * *
  * 2 *          * 5 *  *
   *2*   *    *   *5*   *
    1     *  *     4    *
  +*1*   *    *   *4*   *
  * 1 *          * 4 *  *
 *  1  *        *  4  * *
*   1   *      *   4   **
    1              4    *
**************************

Four extra ladders here. Build 1/2 quickly and you may want to slow things
down for the fall left off 2 with the enemy right behind then right of 1.
Place the following 3's before falling right:

--3
3
3

Now use the ladder DR to go U R L and wait. You can sneak in and get ladders
by walking. Then fill in 4 and 5 and 6, mirroring what you did on the right.
The 7's and 8's are slightly tedious mop up work but you can move your
opponent around enough.

Map for level 158.

****$****$****$****$****$*
**** **** **** **** **** *
*   7*   6*   5*   4*   9*
* **7* **6* **5* **4*8**8*
* * 7* * 6* * 5* * -*8* 8* 4
* *7** *6** *5** *4**8* **
 *7   *6   *4   *4  8*  *
****7****5****3****3*****
    6    5    3    3   ^*
********* *********3******
*    *    *    *   3*    *
*1** * ** * ** * **2*  * *
*1 * *  * *  * *  *2*  * *
**1* ** * ** * ** *2** * *
 1*    *    *    *2   *v*
*1**** **** **** ****2****
1+                  2   *
**************************

Lots of looping all the way back to #1 here but after you get 1, go to the
top and fall right and place 2, then go back to 1. Now note there is always a
safe way down. You need to get the enemy to the bottom and then place ladders
at the top, then loop him if need be by the 1 to get refills(or over the 3.)
The majority of this will be easy to fill and #8 is not really so bad as the
enemy goes left at first to search for you, so there's no risk of being
trapped. Except maybe on #7 if he gets close. Let him follow you closely for
that one.

Map for level 159.

****$*****$*****$*****$***
                        *
* *5*5*5*6*6*6*7*7*7*8*-*
 * 5 * * 6 * * 7 * * 8 **
   4     5     7     8  *
*4*4*4  *5*   *6*   *8*^*
 * * *4* * * * * * * * **
      4     7           *
*3*3*3*3*3*6* * * * * *v*
 * * * * 3 * *   * * * **
         2              *
*2*2*2*2*2* * * * * * * *
 * 1 * * * * * * * *   **
   1                    *
 +*1* * * * * * * * * * * 1
1* * * * * * * * * * *  *
1                       *
**************************

You'll be sticking him in a lot of 1-pits here that you fill up with ladders.
I got away with 4 extra ladders here.

Place the 1's quickly and go right for the 2's. Fall left over the advancing
enemy and place the left 2. Go up and fall left so he lands in that ladder
pit. Make the 3's next, sticking him in the far left one. Then make the 4's.
You may need two trips for this. Make him fall left to follow you so you can
place the top of the 4's. Then have him fall left after you--you can also
goad him down to the 3's and stick him in that ladder. Build the 5's,
sticking him in one of the 1-ladders at the top. Then place the lower 6, go
to the top and drag the enemy back down to the 3's. Swoop in for the top
6's(leave him in one of the top ladders) and then pull the enemy over to the
left again in order to place the 7's. Here you should wait after falling on
the 6 til he falls at you, giving time to place the ladders--chuck the last
one for refills--and get back to where you can sink him in a ladder(say, #2
on the left) and get the final refills to fall and get that ankh.

Map for level 160.

**$*****$**$**$**$*****$**
                        *
^3     8  8  8  9     9v*
***3   8  4  5  9   9****
   3   3  4  5  9   9   *
   ***23  4  5  87***   *
      23  4  5  87      *
      ***24  57***      *
         24  57         *
         2****7         *
         2    7 -       *
      ***1    6***      *
         1    6         *
   ***   1    6   ***   *
 +       1    6         *
***      1    6      ****
         1    6         *
**************************

A symmetrical level where the left isn't hard and you just need to gauge the
dead end on the right. You can always use the DL platform as somewhere to
fall and then get refills from. Lead the enemy on so he doesn't get bright
ideas and fall right. Then you should be able to pile up each of the ladders
with few problems--falling left directly from 3 and also falling off a tall
ladder when you need to avoid him. For the right side you can fall right in a
pinch, let him follow and go up the big left stair. #8 requires some wiggling
and falling but it shouldn't be too tricky, setting the table for #9 and the
dead end ankh.

Map for level 161.

**$*$*****$*$*****$*$*****
*   * * *   * * *   * * *
* 5*5 * * 3*3 * * 4*- * ** 4
 * *4 * 3* *  * 4* *  * *
^* * *4 3* * *  4* * *  v*
* * * *2* * * *3* * * * **
* * * 2 * * * 3 * * *   *
 * * 2*  * *  *  * *  * *
*  * 2* *  *  * *  *  * **
*  2* * *   * * *   * * *
* *2* * * * * * * * * * **
* 1 * * *   * * *   * * *
*  *1 * *  *  * *  *  * **
 * *1 * +* *  *  * *  * *
* * *1  * * *   * * *   *
 * * *1* * * * * * * * **
      1                 *
**************************

I ended up with an extra ladder but it's possible to wind up with three. Just
not convenient. Run this at half speed because of all the turns, if you can.

Place the 1's. Fall left and get followed. Place 2,s fall right and get
followed, place the 3's and go down the stairs and when he hits the bottom,
fall left a bunch. Fall left for #4's and place them as indicated. You can
place the #4s in the UL(you should have time--and if not, fall from the 3's)
or you can just waste 2 of them at the bottom, saving a trip.

Because the last refill gives you 5 ladders, of which you need 4 to get the
UL ankhs in the dead end.

Map for level 162.

*$****$*****$*****$****$**
                        *
3    4    5*     7    8 *
*3   4   5* *-   7   8* *
 *3  4  5*^ v*   7  8*  *
*  *3 4 4*  *  *  7 8*  **
*  *334*  * *  * 78*  * *
 *  *2*  *   *  *7*  *  *
*     2     *     6     **
*     2     *     6     **
 *  *2*2 *   *  *6*  *  *
*  * 1 *2 * *  * 6 *  * *
*  *  1  *  *  *  6  *  **
 *   1   *   *   6   *  *
*    1    * *    5    * *
     1     *     5      *
  +  1           5      *
**************************

Fill in the 1's quickly, then the right 2 #2's. Let the enemy fall right and
place the other 2's. You may be able to get away with going into the corner
here or you can wait and let the enemy fall right. Get refills(you can goad
him and fall just ahead) and fill in the 3's, then fall again with him right
behind. Build the 4's to the right first then the upper ones--use the side 2
ladders to ensure you have enough time. You can keep using them for #5 too
although after that the enemy will turn back quicker.

So you need to goad him into falling after you as you get the ladders for 6
and 7(fall on top of then from the left) and finally 8, which is the dead end
ankh you save for last.

Map for level 163.

**$*$*$***$*$*$***$*$*****
^* * * *** * * *** * * ***
 c*b*b   b*a*a-  8*a*   *
*c*b***5*5*a***7*8*a*** *
*c*b   5*5*a   7*8*9    *
*c***3*4*5***6*7*8***9* *
*b   3*4*5   6*7*8   9* *
*****3*4*****6*7*****9* *
    *3*4    *6*7    *9*v*
** * *3*** * *6*** * *9***
  * *3    * *6    * *8  *
*2* ***1* * *** * * *** *
*2*    1* *     * *     *
*2*****1* ***** * ***** *
*2    *1*     * *     * *
***2* *1*** * * *** *4* *
+  2   1             4  *
**************************

Four ladders left over at the end if this interesting twisty mess.
This one starts off pretty easily building #1 then #2--you may have to goad
the enemy left at first after completing #2, then climb up #3 and goad the
enemy right. You may be able to get up ladder 2 quickly enough that he goes
up 1, in which case wait at the top and fall left, then fall right off the
bottom 2 to loop over him. This is a common trick when available--and it
should be after placing #3, even if you fall right.

Place the DR #4 when you get them, then the other 4. The loop in the DR
allows you to walk to the refills. #5 through #7 should provide no problems
but #8 is tricky--he could possibly block you. So let him follow you and drop
the remaining 8 at the bottom. You can still outrun him to refills. However,
with the ladders in you should be able to get the ankhs with the a's and not
worry about falling--you can walk back now. The b's are next and again you
want to get the enemy to fall(go down ladder 6 and retreat) and then get the
final refill and use the c for the semi dead end ankh.

Map for level 164.

*$***********$******$***$*
    *               *** *
    * ******4  ****     *
**           4* **** * ***
****3********4*     -* ***
   3*       4* ****** ***
* *2* ******3*          *
*  2* ******3********** *
***2* ******3********   *
***2    *   3         * *
***2* *** *********** * *
   2* *** **********  * *
**1*** ^*v            *  *
**1*** ********* **** * **
**1*** ********* **** * **
 1+                    **
11***********************
**************************

Waste a ladder to save time here. You still need to be quick to get 1/2/3rd
refill before the enemy comes by but there aren't many bends. Stay at the
root of the right 3 to get the enemy to fall right, then fall left and wait
to fall right til he's in the corner. Build #4(right) and go down to the base.
When he falls, get the UL. Refill as you did for #4 and place the first 5 #5s.
With the enemy following you(wait at the top,) place the final 5 and get 6-
refills and loop to the UR for the final ankh.

Map for level 165.

*******$$$*******$*$*$*$**
                        *
    3****       5 5 5 6 *
    3 **        4 5 5 5 *
    3 **       4******* *
    2 **       4     -  *
    2 **       4 *   *  *
    2 **       4 * * *  *
    2****      4 *** *  *
   2**************** ** *
  2*********     *** ** *
  1 ****************    *
  1 *****     ********* *
  1*^*************v**** *
 +*    * * * *     * *  * 1
1*      *   *     3 *   *
1       3         3     *
**************************

The levels keep chugging along(groan.) You need to waste a few ladders
here(again) to make things work right. Place the 1's and 2's and wait at the
top. Fall left til you get the ladders, then place the 3's to loop him back.
With a full complement of ladders you can now go inside the train. Drop the
4's and drop right. Use the 3's to loop. Place the 5's as you'll have time to
let the enemy over, but be sure to fall right when he is near so he does not
block you. You could just stay at the ladder bases so he falls, then loop at
the bottom, but this is easier. Then get the final ladder and place it,
collecting any ankhs you forgot along the way.

Map for level 166.

*$***$*$***$*$***$*$***$**
                    -   *
*a*9*8*6*6*5*5*6*7*9*9* *
*a*9*8*6*6*5*5*6*7*9*9* *
*****8*****5*****7***** *
     8     5     7      *
* * *8* * *4*4* *7* * * *
^* * *8* * *4*4* *7* * *v*
** ***** *****4***** *****
             4          *
* * * * *3*3*3* * * * * *
* * * * *3*3*3*2* * * * *
**** *****2*****2***** ***
    +    2     2        *
* * * *1*1*1*1*2* * * * *
***** *****1***** ***** *
           1            *
**************************

The first move is the most critical one. Build a way up the stairs and thben
go right, drop a ladder, and drop the two ladders to the left. Be sure to
leave the enemy stuck in the left one. Now you will need to be clever-
dropping 2 ladders on the left and 4 on the right, most likely going 3-right
2-left 1-right, sticking the enemy on the outside ladder each time. This is
the trickiest bit. The enemy is pretty dumb for most of the rest and gets
stuck in #2.

Then build #4 which should be easy--even if he catches you you can fall right.
Then build some more as you can just run UL and the enemy will drop on the
ladder to the right. Go up the stairs and repeat. It's a bit tortuous to fake
the enemy to the left edge, get the refills, fake to the right ladder pit,
and go up, but you will get there. Note that from all ladders placed you can
always back out. You just need to count correctly to fill the 6-high holes.
Plus you need to fake the enemy to the left ladder pit, refill and fake him
to the right a lot. Zzz.

Map for level 167.

**$**$***$**$***$***$**$**
                        *
 3  5   6 +**- 7   9  b * 6
 3  5   66**** 7   8  b *
 3  5   6******7   8  b *
 2  4   6      7   8  b *
 2  4  5********   8  b *
 2  4 5**********  8  a *
 2  45************ 8  a *
 2  4**************7  a *
 2  4              7  a *
 1 3****************  a *
 1 3                  a *
 13*****        ***** 9 *
 1*******      *******9 *
 1      ^*    *v      9 *
 1         **9        9 *
**************************

An arduous and marginally symmetrical level. Unless--unless! You can
eliminate the enemy for a while. Just duck under the long platform a few
squares in after falling left. Wait a bunch. He will fall into the right.

#1-#8 are easy to place, then for #9 place the top, fall right, place the DL
one and get on the long platform, right side. Fall right when he sees you and
build 9. Wait in the DR, then run left and refill and place the a's after a
similar wait. You'll just make it. Then get the final refill and just go up
the dead end to the final ankh.

Map for level 168.

$$***$*$*$*$$$*$*$*$****$*
-                        *
*a   *7  9  8b   b6*   3**
a    *7 9  8b   6*    3 *
a     *79  8b  6*     3 *
a      *7  8b 6*      3 *
a       *7 8b6*       3 *
a        *786*        3 *
*9* * * *  *5*  * * * *2**
9        *^5v*        2 *
9       *  5  *       2 *
4      *   5   *      1 *
4     *    5    *     1 *
4    *     5     *    1 *
2  +*      4      *   1 *
*2  *       4       *  1**
2          4          1 *
**************************

This is rather straightforward with the main trick being getting into the
center. Build on the right(1) then the left so you can loop and back right
and to the top(2/3). Don't get the ankh right away unless you have time. Then
use the 4's to start up the center and the 5's. Back up downwards and fall
left. With the next refills, go UR and get the UR ankh.

You can get the #6 and then fall R L and wait below, loop to get the 7's(UL
in the center) and then the 8-s straight up. Fall left and get the 8's, go up
the center and fall L R. Place the 9's, fall left and place the others. Then
the a's up the left. You should have time for the ankhs.

Fall right from placing the long b's to get to the UR and then mirror that
with the c's and the d's are the final refill.

Map for level 169.

**$****$*****$*****$******
                        *
*4*** *5*** *6***8* *** *
*3  *  5*   *6  *7  *   *
*3* * *4* * *6* *7* * * *
*3* * *4* * *6* *7* * * *
 3*   *4  *  6*  7*   * *
*3* * *4* * *5* *7* * * *
*3  *  4*   *5  *7  *   *
*2*2***** * *5* ***** * *
 2*2  *   *6 5*   * - * *
***2* * * ***** * * * ***
*  2*   * ^ * v *   *   *
* *1* * * * * * * * * * *
+ *1  *   *   *   *   * *
*1***1* *** * *** * *** *
 1   1                  *
**************************

Place the 1's right to left and fall left onto the ladder refill with the
enemy behind. Then place the 2's and wait at the top of the left stair for
them to come at you and down. Place the 3's and go 1D1R and wait. Fall right
and go down to shake the enemy and you can fake him again several different
ways for refills. Place the 4's and you can fall right and he will go to the
left--but if he doesn't you can sneak along the bottom.

Fill in the 5's and let him fall in the loop with the 4-5, ie wait before
falling right. Then push down after posting the final 5 to fall right and get
more ladders. Falll right when the enemy sees you to the right and lead him
down to the next area. Chuck the spare ladder and get the ankh, falling back
left if need be to avoid him following you right.

Again jump under the enemy with your new ladders(#7) and then the last one at
#8 amd mpw ypu cam get the final gold.

Map for level 170.

*$**********************$*
 ********************** *
5**********************3*
5**********************3*
5**********************3*
5^********************v3*
5  ******************  -* 3
**5******************2***
  4  **************  2  *
****4**************2*****
    4  **********  2    *
******4**********2*******
      4  ******  2      *
********4******1*********
 +      3  **  1        *
**********1  1***********
          1  1          *
**************************

This level looks like you have a dead end to the right, and you do, but the
enemy can't chase you there. In fact if you go 2 2-ladders up he runs away.
This gives a relatively straightforward solution to an awkward looking puzzle.

Place the left 1's and go up and run left. Wait. Drop left when he sees you
and build the UR 1's. When he falls left, go down and back up the UL 1's.
Wait for him to see you and get refills. Build #2. Repeat as before to build
#3, then get out. Place #3 and run off left to get more refills, then run UL
and place the 4's as you go. Fall left when he sees you, get the final ladder
and place it.

Map for level 171.

***$***$***$***$***$***$**
 *   *   *   *   *   *  *
***4***4***3***5***5***6**
  4   4   3   3   5   6 *
* ***4***3***3***5***6****
 *  4*  2*  3*  5*  5* -*
*** ***2*** *** *** *** **
*   *  2*  x*   *   *   **
* ***2***x*** *** *** ****
^    2   x              v*
*** ***2***x*** *** *** **
*   *  1*  x*   *   *   **
* ***1*** *** *** *** ****
 *  1*   *   *   *   *  *
***1*** *** *** *** *** **
  1                     *
  +                     *
**************************

There's a cheap way to do this with 2 ladders to spare. I'll provide it--the
honest is to move the 4th-lowest ladder 8R and place another 2D2L of it. You
need to send the enemy way afield in the DR corner to place UR and get a new
ladder if you wish to fake him out honestly. Then it's the same as below.

But either way you need to get 1 quickly. Fill in 2. The alternate route is
x-ed in. But in the given, the enemy falls right. Keep looping him
around(fall right, double back left and you just make it) til you get to the
top, then you can stand away from him where he'll run at you and fall and you
can go to the DL. Fall right from the rightmost 3 to get it started. Keep
going back there to continue the racket. Start your path by cleaning out the
troublesome 4's in the UL--they are potential dead ends. Then sweep right
with the next two refills.

Map for level 172.

***$***$***$***$***$***$**
**  **  **  ***  **  **  *
* 9** 8** 8** **6 **6 **a*
 9   8  8**   **-  6   9* 6
**97** 8**  *  **66** 9**
* 7** 8**  ***  **5 **9 *
 7**  **  ** **  **5 ** *
 7   **           **5   *
**7 ** 2** 2* 3**3 **5 **
** 7** 2** 2***2 **3 **5 *
* 4** 2**  ** **  **3 **5*
 4  1**  **^ v**  **3  4*
**41**  **  *  **  **34**
** 1**  **  ***  **  **4 *
 +**  **  ** **  **  ** *
1**  **  **   **  **  ***
1                       *
**************************

Drop the 1's quickly and wait to drop right so he follows you when you place
the final 2. Place the 3's and watch the enemy go falling. Remember that
strategy. Then place 3 4's on the left then the right. Now work on the right.
You will need to pull the enemy over and get ahead of him but that shouldn't
be bad. You can go down 3 and back up to fake him down the DL slide too--if
you don't do that before placing the end of each set of ladders, he may find
you on the right.

Don't complete the right, though. Chip away at the left. See the 7's(fall
right from between the 2's and go left for a shortcut) and 8's. He tends to
be rather obtuse about you being in the UR but you still have outs anyway.
With 9 you will fill in the left and then make sure you don't get stuck on
the right. Then get the final ladder and cash in.

Map for level 173.

******$*$*$**$**$*$*$*****
                        *
* * * *5*3*3 4*4* * * * *
* * * *5*3*3 4*-* * * * * 4
* * * *5***354*** * * * *
* * * *5** 354 ** * * * *
* * * ****2*** **** * * *
* * * **  2      ** * * *
* * ****2******* **** * *
* *^**  2          **v* *
* ****2*********** **** *
* **  2              ** *
****1*************** ****
**  1                  **
**1******************* **
  1                     *
 +1********************** 1
**************************

There's some risk of getting trapped along the sides here so you may wish to
loop around a bunch before taking out the 4-deeps and 6-deeps. As before a
little counting works out well. You have 1 extra ladder, which I waste so you
don't have to mash the arrows quite so much and because it makes it easier to
know what to do with refills. Place 1 and then wait at the right of the
bottom suspended platform. Fall right and go left and loop around once so you
can get to the ladder safely. The rest of the level will be similar to this.
Loop around twice for the 4- and 6-deep but only once for everything else.
You may wish to detour for refills after the first loop too.

First, fill in the 2-pits. Then loop twice and fill in the 4-pits first, then
the stuff in the center. One pit at a time. The final bit is not too bad as
long as you have a very long lead when you fall right and loop back L-U. Note
you don't need a big lead for the last one since getting it finishes the
level.

Map for level 174.

****$***$***$***$***$*****
                        *
   6   4   4   3   5    *
   6   *4  4  3*-  5    *
   6  * *3 4 3* *  5    *
   *6  * *343* *  5*    *
  * 6   * *2* *   5 *   *
 *  6    * 2 *    5  *  *
*******   2*    ******* *
 *^     2*2  *      v*  *
  *    2* * * *     *   *
   *  1* *   * *   *    *
     1* *     * *       *
     1 *       *        *
     1                  *
     1                  *
 +   1                  *
**************************

Build the 1's quickly(enemy will try to block you on the right) and then the
2's. Fall right when he's near. Fall left when he is 2L of the arrow bottom.
Refill. Build  and go over the top. You don't need him to follow though you
will need to wait at the base of the upper 2 to fall right to start the
wheels turning again. Place 4, top part first, then fall left just in time,
then back right and to your hiding hole with the enemy close behind. Two more
times--once, for the 5's on the right, where you can stay at the ladder base
and then move to your other hidey hole, then for the 6's on the left for
which you can be careless.

Map for level 175.

**$**$**$**$**$**$**$**$**
                        *
***7 7*********7 *6***** *
****77****   ^****6   ****
**********  **  - ***6   *
*              *********6*
* ****** *** *****      6*
* *******          * **6**
*     2   ***   ****   5 *
******2** ***  *****   5**
******2** ***  **   ***5**
******2   ***  *     **5**
******2   ***    3**4**5**
***   1*2 ***   3***4  5v*
***1*11**3     3****4**4**
** +******3    3****4***** 1
 1*****************4    *
**************************

The 1's and 2's are no problem as the enemy is not released. Use the 3's at
the bottom to release, climb up the 2 and fall right. Then go UR to place the
3's and fall left at the top to make it by the guy chasing you. Refill, use
the 2 to loop, build the 4's(start from the bottom when the guy's at the left
of his run) and refill again. #5 is similar, then # brings you up further.
The enemy may chase you here, and you can run him around, being sure to leave
him where you started. Or you can just jump off ladder 3 to the left. Then
get the right ankhs and the dead end ankhs to the left with #7.

Map for level 176.

*****$$*$$*******$$*$$****
   *     *     *    -*  *
  * *6 6* *   * *7 7* * *
* *   *6*   * *   *6*   **
*     4     *     6     *
   *4 4  *3   5*5 6  *  *
  * *44 *^*3 5*v*55 * * *
* *   *4*   *3*   *5*   **
      *     3     *     *
* *   * *   *3*   * *   **
  * *   * * 3 * *   * * *
   *  1  *  2  *     *  *
*!   1*2   2*     *     *
* *! 1* *2 2* *   * *   **
  *1*   *2*   * *   * * *
   1     *           *  *
  +1                    *
**************************

Wow, 9 ladders left over if you do it right. But it's not easy! I went on
half speed for this one. Maybe I did something they felt was impracticable at
full speed.

First after placing 1, you should quickly get refills to place #2. Fall right
when the enemy is in that valley. Get refills, climb diagonally up from 1 and
fall right over the enemy. Keep falling right and you'll make it. Place #3
and at the top, fall right twice again and go down. Fall left and go UL DL to
get more refills. Walk over the enemy as before and drop #4 in--leave the top
for last after you go down the stairs and back up. The enemy will fall right
and now you can get #5. Place the left two first, then loop around clockwise
so you just barely outrun the enemy to get back to the top of the right
ladder, or your enemy will trap you.

Run down the 2/3 ladder and fall left to trap the enemy in the valley and
then run past him to the right, leading him off the edge. Then go right into
the UL in one motion. If you do it right he'll be stuck under you--or if you
wait til he is at the top of a wave and you are, too, go to the top and he
will wander in the right, giving you enough time to clean up the UL before
falling left and trapping him.

The alternative is to use the 6's as 2 ladders to break out and run past the
guy if he guards back under you, then rinse and repeat etc. If you really
want, you can waste ladders to complete the UR, but with my way--luring the
guy over a bit--you can trap the enemy for good.

Map for level 177.

*************$$*******$$$*
         **             *
            **7 -    443*
              7**    443*
              7   ** 443*
              6      **3*
              6        3*
              6       3**
              6     **2 *
              6  **   2 *
             6**      2 *
           **5^v      2 *
        **   5        2 *
     **      5        2 *
+ 1**         5        1 *
**1           5        1 *
 1           5        1 *
**************************

You can complete this with 2 fewer ladders than given but the easy way is
more fun. Instead of 3 on the left you can go with one. But that's too risky.
Build up the ladder on the right side--fall from it, get the DL refill, fall
from the left 1. You should have a huge lead, making 1-4 easy. For 5 you can
get a bit more of a head start, falling left before he sees you, but for 6 go
to the right ladder to make sure after you place them. Then #7 gets the
remaining ankhs.

Map for level 178.

***$*****$*****$*****$****
                      - *
**3**3**4**5**5**6**7** *
 *3* 3 *4* 5 *5* 6 *7*  *
 *3* 3 *4* 5 *5* 6 *7*  *
  *  2  *  4  *  6  *   *
  *  2  *  4  *  6  *   *
 *** 2 *** 4 *** 6 ***  *
*    2*     *     *     **
 ***2  ***   ***   ***  *
  * 2   *     *     *   *
 ^* 1   *     *     *v  *
 * *1  * *   * *   * *  *
 * *1  * *   * *   * *  *
** **1** ** ** ** ** ** *
     1                  *
  +  1                  *
**************************

Build #1 up quickly then build #2. Fall right when he gets near--he'll follow,
then loop L U and fall left when he sees you. Place #3. Go up and fall left
when he makes it to the top. This traps him in #3. You'll have a lot of this
now. Get refills, place #4 and fall right so he goes down the top #4.

Get refills, go down the #3 and let him fall in the right #3 so he runs at
you and falls when you're at the bottom of the ladder. Go up and right. Place
ladders. Let him fall from #5 and then go back to fall on the ladder from the
right when he is near. Place #6 when he falls down the 4/5 lader and go back
again. Get the final refills after falling left and then place #7 to win.

Map for level 179.

$$****$**$**$*$*$**$*$*$**
                     -  *
**6*6*7*8****8*8**** *** *
*5*6*7*8*   8 8   * * * *
*5*6*7*7* *** * * * * * *
*5*6***7* *^* * * * * * *
*5*6   7*v* * * * * * *4*
*5********* * * * * * *4*
*5          * * * * * *4*
*2* ********* * * * * *4*
*2*         * * * * * *4*
*2***2*****1* * * *** *4*
*2   2    *1* * *     *3*
***********1*** ****   3*
+          1       *3*3**
******1********* ***3****
      1             3   *
**************************

I tried to build a trail up the middle, which doesn't quite make it. You have
to do it the long way to save 2 extra ladders.

Put the 1's in place and go left and hold it there. Fall left when he chases
and place the 2's. Stay in the UL and then drop right when he comes over. Get
the #3 and #4 and fill them in. When you go down be sure the enemy is going
to the left corner so he does not get out of his pen when he "sees" you
briefly.

Lure the enemy out, go D L, wait and fall left. Get used to doing this--
you'll be doing it a lot. Loop around and place the 5's, then fall right from
the 2's to bring the enemy back in. D L U fall-R to seal him back in. Repeat
for 6, 7 and 8.

Depending on where he shows up from here you may have to make one more juke
but it shouldn't be a problem. You can just take #9 and plaster it in the UR
FTW.

Map for level 180.

****$*******$*$*******$***
  *  *   *  *  *   *  * *
 *^*4 * * 5* *5 * * 6*v**
*   *4 * 5*   *5 * 6*   *
     3   5  -  5   6    *
  * 3*  3* 4* 4*  6*  * *
 * *3 *3* 4* *4 *6*  * **
*   *3 *  *   *  *  *   *
 * * 2* *  * *  * *  * **
  * 2*   *  *  *   *  * *
    2                   *
*2  *2 *  *   *  *  *   *
 *2* 1* *  * *  * *  * **
  * 1*   *  *  *   *  * *
+* *1 * *  * *  * *  * **
*   *1 *  *   *  *  *   *
 1   1                  *
**************************

Drop the 1's left to right then drop the 2's. Only the bottom 4 to be safe.
Then drop the other 2's. Now your home base will be the pit with the 2's and
he will fall into it, leaving you to do wnat you will, at least for a bit.
You need to stay just to the right of it, though. When he is on the right
edge, make a move up and place the #3's. He will be trapped to the right til
you get the ankh with the 4's.

This allows you to push right a bit. After placing the 4's, go up the right
one, then down and fall right when he gets next to you. Drop him in the pit
and fall left from it. Get the 5's next and use the same trap door--just be
sure he does not get stuck in the pit with the 3's.

Map for level 181.

********$$$$$*************
                        *
       ** **-           *
      *     *           *
     *^     v*          *
     *                  *
     *                  *
      *                 *
       ** ***           *
             *          *
              *         *
              *         *
     +        *         *
     *1      *          *
      *1 1  *           *
       **1**            *
1        1              *
**************************

Get the #1 and place one in the DL then move right and drop it in the UL. The
#1 can be used as a pivot as you refill. Then fall and go right and up using
the #2. Fall right when the enemy sees you at the top of 2. Then use the
pivot in the DL again and go all the way up. Get all the ankhs as you go to
the left. Wait for the guy to be all the way up before falling, so you don't
have to pivot one last time.

Map for level 182.

***$*$*$***$*$*$***$*$*$**
                        *
*e* *f* * *b*9* * *6*4* *
*e  *f  *  b*9  *  6*4- *
*e* *f* * *b*9* * *6*4* *
*e* *f* * *b*9* * *6*4* *
^e*  f*   *b 9*   *6 4* *
*d* *f* * *b*8* * *6*3* *
*d  *e  *  a*8  *  5*3v *
*d* *d* * *a*8* * *5*3* *
 d*  d*   *a 8*   *5 3* *
*1* *c* * *a*7* * *5*2* *
*1  *c  *  a*7  *  5*2  *
*1* *c* * *a*7* * *5*2* *
+1*  c*   *9 7*   *4 2* *
*1* *c* * *8*7* * *3*2* *
 1   c     8 7     3 2  *
**************************

Where to place the ladders is pretty obvious--6 straight up--but how is a
different matter. It's actually best not to go straight up, so I have the
order I like listed above. You may like something different. Build up the
ladders so you have a safety valve on either side before moving, and then
fall off the left onto the right to clean up. Of course you have to start by
making something on the left, but a few good moves and it is easy. For the
right, for instance, build 2 and fall left. Build 3, fall left and build up a
bit and go down. Then get 4 and let the enemy loop behind you as you fall
left. Place a ladder and come back. You can put 6 ladders up for #5--just be
sure to push a nonmovement key before placing the last one so you can fall
left easily without having to back down. You'll be way ahead of your enemy.
Then use the loop by the 1 again and run up with the 6's to get whatever
ankhs remain.

The middle guys are very similar to the right. Same strategy etc. and maybe
not quite as much a head start, but you really don't need it.

You need to do some looping in the last bit beyond the usual. Build the left
ladder up four and then fall left when the enemy is close. Build the right up
and fall right. You don't have to let the enemy get close--you can go up a
big ladder and fall for total safety(you'll probably have to loop twice
anyway for refills since you're so close,) though it seems to waste time.
Pause a bit before placing the right e, then fall rirght and then after the
final refill, motor to the top.

Map for level 183.

******$*****$*****$*****$*
***** ***** ***** ***** *
  *     *     *  9  *  7*
* * *3* * *a* * *8* * *6*
     3     a    -8     6*
* * *3* * *a* * *8* * *6*
  *  3  *  a  *  8  *  6*
*****3*****a*****8*****6*
  *  3  *  a  *  8  *  6*
* * *2* * *9* * *7* * *5*
^    2     9     7    v5*
* *1*2* * *9* * *7* * *5*
 +*1 2  *  9  *  7  *  5*
*****1*****9*****7*****5*
  *  1  *  4  *  4  *  5*
* * *1* * *4* * *4* * *2*
     1     4     4     2*
**************************

A lot of drops left from the top of 1 here. Fill in the 1's, wait and fall
left so he follows. Fill in the 2's on the left(4) and loop by the DR.  Then
fill in the 3's and drop left when he gets to the top--stand to the side--and
work your way down. Then 4's are next. Place a single ladder while immobile
at the top of each pair to make sure you don't get stuck anywhere. Now go up
the right side, staying left of the ladder and dropping when the enemy gets
close. Do this for 5 and 6. Then grab the ankh with your head start and scoot
to the side. Work on the next part over the same way. Build 9/a similarly to
7/8/9 but without getting the ankh. You have to loop for that. Then with the
b's, get the one ankh in the UL(go to the UR 7 and fall left and run D L U
and that'll be enough) then flip the enemy with ladder 1 once more to get the
final ankh where a dead end is no problem.

And you have three ladders left over!

Map for level 184.

*******$***$***$***$******
            *           *
 * * *3*4*4* *8*8*7* * **
      3 4 *   * 877  -  *
 * * *3*4* * * *7*7* * **
      3 *       * 7     *
 * * *3* * * * * *6* * **
      3           6     *
 * *2*2* * * * * *6* * **
    * 2   *   *   6 *   *
 *2* *2* *^* *v* *6* * **
  *   2 *       * 6   * *
 * *1*1* * * * * *5*5* **
    1 *     *     * 5   *
 * *1* * * * * * * *5* **
    1               5   *
4+  1           4   5   *
**************************

You can get two extra ladders easy here, and if you take a chance, three
extra ones are doable if you are quick. There's a wasted ladder at the end.

Put #1 down very quickly. Then get the 2 and push left when he is 2 squares
away, then fall left a couple of times and your enemy will fall in the UR
where he will be stuck. Take 3 and push it to the top. Then place 2 4's so
they will be single ladders later. The 5's will work without any interference
and you don't have to be too quick to place the 6's. Then loop over the enemy
and back. Waste a ladder in case he gets to you in the UR. Then you can loop
him. Although it is possible to put him back in the hole too to make things
quicker. Then the 8's will go easily last.

Map for level 185.

********$*$*$*$*$*********
                        *
****** 5 5 - 4 4 ****** *
*     * *4*****4*4*     **
     *  *     * 3*      *
     *          3*      *
*****  **** *3****  ******
     *     *3    *      *
*****^ **** ****3v***** *
     *     *    3*      *
*****  **** *2****  ******
     *      2    *      *
     * 2*2  22*  *      *
     *1* ***** * *      *
*     *1          *     **
******1         1****** *
      1    +    1       *
**************************

Six extra ladders here. Not a bad level.

Place the 1s, DR first. Then place the left 2's. Use the DR 1's to pivot the
enemy and then place the bottom 2s and move up. Move down when the enemy
comes over and fall right. Then get more ladders and lure the enemy out again.
Maze the ladders up to the right. You don't have to pause before the last 3-
ladder because the enemy searches left. Then fall left after he does, and go
to the DL. Loop him over again. Then get the DL ladder and place the 4's the
same way. One more wait for the loop and then place the 5's to win.

Map for level 186.

****$*****$*****$*****$***
                       -*
3**4**4**4**6**7**7**7***
3* 3 *4* 4 *6* 7 *7* 7 **
3* * *** * *6* * *** * **
3* * *^* * *6* * *v* * **
3* * * * * *6* * * * * **
2* * * * * *6* * * * * **
2* * * * * *5* * * * * **
2* * * * * *5* * * * * **
2* * * * * *5* * * * * **
2* * * * * *5* * * * * **
2* * * * * *5* * * * * **
1* * * * * *5* * * * * **
1* * * * * *4* * * * * **
1* * * * * *1* * * * * **
1 +         1           *
**************************

First part is the trickiest. You need to place the 1's in the center, then
move D L U and wait for the enemy to get stuck. Fall left, get the ladder and
go right back up. Repeat and fall right and put the final 3. Fall left and
get the 4's. The enemy will come after you, so climb to the top and you
should have plenty of time to put everything at the top and then place all
the ladders. Even if he falls, you can go down to the bottom and lure him
over. You can dump him in the 2-high ladder pit to get the refills, go to the
top and then drop into the center and fall so he falls into the center again,
leaving you to dump the ladders. Repeat. Now with the center filled you can
lure the enemy out of the pit and make him drop either way. The 7's complete
the level with 2 ladders to spare.

Map for level 187.

**$*****$***$$***$*****$$*
                        *
* *8* *3* * **4*4* * * *7*
  6   3      4 4       7*
  6*63* 3*  -4*4 *  *  7*
  * 2*  * 3**3 *  *  * 7*
 * 2*  *  *^v*  *  *  *7*
  2*  *  *    *  *  *  7*
 2*  *  *  **  *  *  * 6*
2*  *  *  *  *  *  *  *6*
2  *  *  *    *  *  *  6*
1 *  *  *  **  *  *  * 5*
1*  *  *  *  *  *  *  *5*
1  *  *  *    *  *  *  5*
1 *  *  *  **  *  *  * 5*
1*  *  *  *  *  *  *  *5*
1+                     5*
**************************

Build the 1's then the 2's quickly. Build the first 3 3's, fall right and
build another of the 3's. Fall left to get back, then fall onto that 3 and
right. It's tricky to time when to fall because the enemy pauses up. You'll
have to repeat this again when you come around to place the final 3, which
you can just fall and place. Climb up then down and get him to go DR. That
allows you to get refill #4. Then get #5 the same way after placing 4--you
don't need him to trail closely. Fall right of the top of the 4's as you have
fewer diagonals to cover. Do this several tmes, each time knocking off a few
more ladders. Have the enemy follow you for the last 2-3. You want to leave a
set of 6 to get to the top immediately.

Put the 6's in the UL and fall left to get the new ladder. No faking out is
necessary--L D R U and fall left in the UR to get the enemy to follow you,
then grab the 8 and win the UL ankh.

Map for level 188.

$*******$***$*$**$******$*
*******   * *    ****** *
7     ****9*8 ***      - *
***7**    9**8**** *******
** 7**9******8 **  ****  *
 7***9 ******8*  **   ***
3******9 *    7*   * * ***
3   ****9***7*** *   * ***
***3+  *8** 5   ******6*^*
** 3** *8  5*         6* *
**3***  5**5*5*6******** *
**3* ******5*4*6***   ** *
* 2*   ** ***4*6*** *    *
*1**1*2 *    4*6    *** **
*1  1**2**2**4***** *** **
***1***2  2**4***** *** v*
  1*********4          **
**************************

Just fill in everything that looks like it needs filling and you've got it.
Wait to release the enemy of course. The first 3 are uneventful. Drop on 4
when the guy is going to the DR. Then sucker him to between the 2's. Get the
ladder and lead him left before climbing up 1/2/3 to place the 5's. He's now
trapped again, for a bit. Place the 6's--move quickly U D on the right so as
not to release him. Then do release him after getting the UL ankh with the 7s.
He's good in the DR. You can clear out the center ankhs while he dawdles, and
you get get to the 2-stairs in time to keep reloading. Go up the right 7-
stair and fall D R D to get around him.

Fall right and sucker the guy between the 2's(climb down the 6 stairs, go
right.) Go to the sincle left 2 and he'll come at you, then go D U quickly.
Place the a's. Goad the enemy right and down the 6-ladder then go left and
make the final move. Leave him by the 2's again.

Map for level 189.

*****$$**************$$***
^                        *
*3*3 44              44 v*
*3************************
*3  -                    *
************3*************
*           3            *
*           2           **
*2************************
*2                       *
************2*************
*           2            *
*1*1        2            *
*1************************
*1                       *
************1*************
+          1            *
**************************

More speed and accuracy than anything else. Build the 1's, reload, jump over
the enemy at the single stair, build the 2's, fall left and go back down,
walk back up and without any false steps, make the 3-ladders and fall into
the pit to place the next ladder. If all goes well the enemy will go right.
Go back all the way down, get the ladders, run past the enemy and use the
remaining ladders to get the ankhs. If you slip up when moving, stay at the
top of the 2 ladder and double back.

Map for level 190.

**$*******$******$******$*
                        *
 5       5      6      3*
 -       5      6      3* 5
****4     5      6      3*
^******4 5      6      3*
     ******4    6      3*
         ******44      3*
             ******4   2*
                 **2**22*
                   2*****
                1*****v *
            1******     *
        1******         *
  + 1******             *
1******                 *
1          2            *
**************************


Rather straightforward. Place the 1s then the DR 2 which you will use to loop
around as you get further up. You also need to fall over the enemy when on
the top and when he comes at you but that is all the risk there is. You
should be familiar with the strategy by now so I'll let the nmbers do the
talking.

Map for level 191.

***$**$**$**$*$**$**$**$**
                        *
  *53* 4* 4*4* 5*-5*56*^*
v* 3* 4* 4* 4 *5 *5 *6 **
* 3*  *  *  *  *  *  *  *
 3*  *  *  * *  *  *  * *
3*  *  *  *   *  *  *  **
2 *  *  *   *  *  *  *  *
*2 *  *  * *  *  *  *  **
 *2 *  *  *  *  *  *  * *
  *2 *  *   *  *  *  *  *
*  *2 *  * *  *  *  *  **
 *  *2 *  *  *  *  *  * *
  *  *1 *   *  *  *  *  *
   *  *1 * *  *  *  *   *
**1 *  *1 *  *  *  *  ***
+ 1     1   3           *
**************************

I had an extra and this is comfortable once you don't give in to temptation
and grab the UL ankh. Make the diagonal 1's then the 1's. Then loop in the DL,
get the ladders and make the 2's. When the enemy falls left after you, go
right and place the single 3 then the 3 diagonals. That leaves you in shape
to flip the enemy on the DR(he doesn't go up the ladders) on #3 and get the
#4s so you can fall right of the diagonal vortex and loop the enemy again.
You can't quite get 2 extras though it looks like you could--the number don't
work whether you get the UL ankh or no. But the enemy is out of it, so place
the UL ankh and use one 5 a throwaway to get to the single 3 to loop, loop in
the DL, and get the final #6 ladders for the UR ankh.

Map for level 192.

*$*$*$*******$******$*$*$*
                      - *
4*7*8*******9****** * * *
4*6*8*      9     * * * *
4*6*8* *****9**** * * * *
3*6*8* *    9   * * * * *
3*6*7* * ***8** * * * * *
3*6*7* * *  8 * * * * * *
3*6*7* * * ** * * * * * *
3*5*7*^* * *  * *v* * * *
3*5*7* * * **** * * * * *
2*5*1* * *      * * * * *
2*5*1* * *** **** * * * *
2*5*1* *          * * * *
2*5*1* ***** ****** * * *
2*4*1*              * * *
2 + 1              4    * 4
**************************

Pretty clear you need to fill the 6 columns and the spiral but it's easy to
get stuck. Fortunately, sticking the enemy in the spiral helps, but you can't
do it til half past the level. Still it's very satisfying and cuts down the
repetition.

You should be able to build 1 and 2 quickly, then fall left for the 3's and
get back up before the other guy finds you. Repeat til you are at the top,
then let the guy follow you up the stairs. Fall and place the rest of 4 as
below. Now let him follow you up the stairs after you get refills(flip him
around 4,) then fall right and fill up the second column. Repeat til he's
full, then go to work on the next column over. Then the spiral column. You
can always get the enemy to fall. Then when he "sees" you 1R of the 1-high 4,
fall right. He will go down the stairs and attempt to fall into the spiral.
He'll get trapped. If this fails, the try is low risk as you can always loop
around him and just have him drop on you in te 4th colum for a while. But
that is much slower.

From there you8 just get stuff in the DL and go U R D.

Map for level 193.

*****$***$****$****$***$**
                       -*
 *******4*********6******
 * * * *4* *^*v* *6* * **
   * * *4  * * * *6  * **
     * *3  *   * *6  *  *
     *  3  *   *  6  *  *
        3      *  6     *
        3         5     *
        3         5     *
        3      *  5     *
     *  1  *   *  5  *  *
  2  * *1  *   * *5  *  *
  2* * *1  * * * *5  * **
2*2* * *1* * * * *4* * **
2*******1*********4******
2+      1         4     *
**************************

A snap once you figure the trick, and 4 extra ladders are possible, but there
is one execution snag. Build the 1's quickly then the 2's. He will come over-
-you can fall left twice and just get the ladder before going left. Build 3,
fall right when he's close at the top, then sneak under him and go back for
the ladders. This is the toughest move in the whole level. Then walk over him
again(you have 4 extra ladders you may want to use--well, only 3 to start
here because otherwise you won't make it to the top) and go to the top. Goad
him left if you like(you can ruin L/R later but it's an unnecessary risk,) to
loop him, then right--place the ladders after you fall. You should be able to
get 3+ per fall. Just make sure you bring the enemy over. If you didn't put
anything above the 2-ladder, though, don't worry about this for the last bit.

Map for level 194.

*$*$*$*$*$*$*$*$*$*$*$*$**
                        *
3 5 8 m k i i b c d f n *
3 5 8 l k ii* b a d e n *
3 5 7 l k ih* b a d e n * j
3 4 7 l k *h* *ba d e n *
2 4 7 l k *h* *ba c e n *
2 4 7 lk* *h* *a* c e m *
2 4 7 lj* *h* *a* c e m *
2 4 7 *j* *h* *a* *cd m *
2 4 5 *j* *g* *9* *cd m *
2 35* *j* *g* *9* *6* m *
1 35* *j* *g* *9* *6* f *
+ *1* *j* *g* *9* *6*f* * 1
***1* *i* *g* *9* *6*f***
*^*1* *g* *8* *9* *6*f*v*
   1   8   8   8   6 f  *
**************************

Note you may have to adjust how to get the ladders once the left fills in. Go
up the left ladder then down and the enemy will go left and come over to you.
It's actually a bit safer. Later on if the guy goes up the 2nd-left of your
long ladders from the ground, you can always beat him back to the left one,
so watch for that as a time saver.

Go along the bottom row next after getting the 2 8's in the UL in place.
Place the 3 8's then loop twice and on the way right add to the center ladder.
Now a guy who goes there will be trapped. Refill and build the center ladder
with 9/a/b/c. Then work on the 6-ladder similarly. For f you will want to
drop right first, fill that bit in and then get the ankh--but maybe save it
til last due to the dead end potential if an enemy "sees" you climbing and
falls right. Then come back and you should be able to sneak g up one ladder
shaft, then work on the center ladder with the enemy to the left immobilized-
-looping at the right as necessary. Move right then loop and go left to start
filling in the final column, though once you place the j's you won't need to.
Then more looping to pick off the final column. Lots of patience and
repetition needed.

Through all this you might not notice you've got 2 ladders left over! Maybe
you can trade them in for a free ziggurat when you win this game.

Map for level 195.

**$***$***$***$***$***$***
                        *
* 3** 4** 4** 5** 5** 6***
3** 3** 4** 4** 5** 5** *
*3 **3 **4 **4 **5 **5 ***
**3 **  **  **  **  **- **
**3 **  **  **  **  **  *
** 2**  **  **  **  **  **
* 2**  **  **  **  **  ***
2**^ **  **  **  **v ** *
*2 **  **  **  **  **  ***
**+ **  **  **  **  **  ** 2
**1 **  **  **  **  **  *
** 1**  **  **  **  **  **
* 1**  **  **  **  **  ***
1**  **  **  **  **  ** *
1  1                    *
**************************

The relooping in this level is a bit tedious but you can probably see what to
do pretty quickly. Place the DR 1 so the enemy is blocked from getting to you
once you get the 1's and come down for the 2's. He'll sit there and will
chase you when you get the 3's. Now you may be only able to drop one ladder
when you fall right with him chasing you. Take two turns to do so. Drop the
first 4 4's then fall right 1 square. He will chase after you, and you want
to keep behind him as he goes down so he doesn't block you. But he will go
right, leaving you free to get the ladder without any tough risky moves.
Repeat with 5 what you did for 4. But once you've done that, get refill 6
where you don't need to worry about distractions at all.

Map for level 196.

*****$***$***$***$****$***
                        *
*   *5 3*  4* 4*5 5* 6 **
   * 53*  4*  4 * 5 *6  *
  *  3*  4*  4*  *5  *^ *
v*  3*   *   *    *-  * *
*  3*   *   *  *   *   **
 2*3  *   *     *   *   *
 2 *   *   * *   *   *  *
*2  *   *     *   *   * *
 *2  *   *  *   *   *   *
  *2  *    *   *   *   **
+  *1  *  *   *   *   * *
*   *1  *    *   *   *  *
 *   *1  *  *   *   *   *
  *   *1   *   *   *   **
1      1                *
**************************

Place the 1's, move back and place the 2's. You'll have plenty of time for
the 2's before you fall left from them and get the ladders for the 3's. Then
you can place the 4's whenever you please--going to the bottom makes the
enemy fall under you. No chance he'll block. The rest is pretty paint by
numbers--you just have to flip the enemy over with the ladder in the DL and
you will be okay.

Map for level 197.

*****$$***$*$***$$********
                        *
    55   4 6   67       *
    55 3*4*5*- 67       *
    53** 4 4 **67       *
    3*   3 4   *6       *
    2*   3 4   *6       *
   2*  * * * *  *       *
   2*  *  *  *  *       *
   2*  *  *  *  *       *
   2*  *  *  *  *       *
   2*   *^ v*   *       *
   1 *         *        *
   1           *        *
   1  **3    **         *
   1    *****           *
1+ 1                    *
**************************

An unremarkable and straightforward level. Pretty much wherever you think
something should go, it will. Fall left from the top of the 2's to shake the
enemy and then fall into the center of the circle. You need to dig your way
out, but the enemy will "see" you from the left and go into the DR chasing
you. This leaves you an easy passage to more refills and lets you place 5/6
rather easily--the only catch with 6 being that you need to let him come to
the right for the last two ladders. When he crosses the 2nd center ladder,
fall and click 2 ladders in place. If you're really cautious, put them in one
at a time. Then get the final refill and put it at #7.

Map for level 198.

*****$***$*$*$***$********
                        *
^    3   5   7   9     v *
***  3   5* *7   8   *** *
    3  *5   7*  8       *
    2*  5* *7  *8       *
    +   5   6   8       *
   2*  *4   6* 8*       *
   2    4 * 6  8        *
   2*3 *4   6* 7*       *
   2 *3 4   6 7*        *
   1  *34* *6 *         *
   1   *4 - 5*          *
   1    *****           *
   1                    *
   1                    *
   1                    *
**************************

Once you "rescue" the enemy from the center, you can use it as a refuge to
misdirect him to the DR. But first, the easy bits. 1-2-3 can be placed
without waking your enemy. Drop right to place 4 and go up the stairs when
he's on the right. Fall left and get the very left stair and fall right when
he is on it. Pull down and go DR down the 3's. He falls right. Go back up and
fall left when he passes the right edge of his former cage. This will always
make it safe to get the DL ladder refill, and you have a rather big margin of
error.

From there you just need to fill things efficiently. Stay 2U from the bottom
when he comes back left so you can run left and be on the 3's to fall left
when he passes just over halfway. Wait and adjust if need be so you can run U,
fall left and get the ladders and return. Before placing 5-9, make sure the
enemy has fallen right, too. You'll always have time to duck down and even if
he gets in the structure, you can always fall to the outside and get to the
ladder above 2 where you faked him out before.

Map for level 199.

******$**$**$**$**$**$****
                        *
     3  4  4  -  5  5   * 5
     3  44*****5*****   *
     3  34*    5    *   *
     3  34*    5        *
     **2**** ***    *   *
     * 2  *    *    *   *
     * 2  *    *   ^*   *
     * 2  *** *******   *
       2       *        *
     * 2      v*        *
     ***1*******        *
        1               *
        1               *
        1               *
+       1               * 1
**************************

Go right, place the 1s and come back to place the DL one. Then loop the enemy
and place the 2's. Same for the 3's--right side first. For the 4s start at
the bottom and work up. You may be able to fall left before the enemy climbs
up, so try to move quickly. One more loop to get the final extra ladder bits
and it's easy to outrun the enemy to drop them in place.

Map for level 200.

$*$*$*$*$*$*$*$*$*$*$*$*$*
                        *
         4 b b b a - a a* a
********b4* 4** b*******a*
  **   54*^4** b**     a*
  **   54***** 7****** 9*
  **   53*  ** 7**     9*
  **   53*  ** 7**     9*
  **   53*  ** 7*******9*
 +     53      7       9*
2*******3 *** *7 ******9*
1**     3 *** *6 *** **8*
1****** 2 * * *6 *** **8*
1**     2 * *v*6 *** **8*
1**     2 * ***6 *** **8*
1*******2 * ***6 ******8*
1       2      6       8*
**************************

Not exactly the most powerful final level but it looks cool and you can be
clever without mashing the keyboard. High on finesse, I guess.

Make the 1's quickly and place the 2. Walk right to fall where you build the
2's and you will need to loop twice with the guy running and falling at you
from behind and all. You can get the DL refill though after the second time
and build #3 after which you fall left twice to get refills and climb up the
long ladder. Build the 4's and wait at the UR of them. When the enemy falls
in, run right.

Now you can clear the right side and other parts to mop up with 5-6-7-8-9-a.
That doesn't leave a lot. Loop over the enemy to get to the DL and now clear
the upper center with the b's. The way they are in the diagram, you just need
a refill to sweep to the UL dead end and not have to jump back right to take
care of anything else.

I didn't get an ending scene after this, but oh well. It's an accomplishment
to get through this game.

Score with perfect play is 620000.

Map for level 201.

****$$$*****$$$*****$$$***
                      - *
  *773*   *786*   *9aa* *
  *773*   *786*   *9aa* *
  **3**   **6**   **9** *
  * 3 *   * 6 *   * 9 * *
  * 3 *   * 6 *   * 9 * *
  **3**   **6**   **9** *
  * 2 *   *^5^*   * 8 * *
  * 2 *   * 5 *   * 8 * *
  **2**   **5**   **8** *
  * 2 *   * 5 *   * 8 * *
    1 *     5 *     4 * *
  **1**   **5**   **4** *
  * 1 *   * 4 *   * 4 * *
  * 1 *   * 4 *   * 2 * *
+   1       4       2   * 1
**************************

You can wind up with 7 extra ladders here although you may want to build up
the DL one to be safe. 1's quickly, then 2's--move back down and then fall
left when he follows then go right. This allows you to build a ladder to the
top while building an outlet on the right. Build 3 and go to the top, then
fall right and go back left. Build the 4's so you have a way out to the right.
Then take the 5's and get the ankhs and when you fall right you should be
able to get enough of a jump to complete more of the center ladder before
going back left. You can move back down the ladder and left and he won't
quite get to you. You'll have a few squares' lead from him having to
backtrack just as he is near the ladder at the top. Then fill in 6.

Climb above to get the 7's and the 8's too. You can lead the enemy over the
top in the UL to fill in the 8's and then you can move down quickly. The 9's
get you an ankh, then fill in the rest. You can do this with more ladders but
you have to count, and you can make it to the right before he gets to the
center if you fall off the UL. That allows you to come up one short as you
fill the UR in as he will be in the center stairwells.

Map for level 202.

*$**$**$**$***$**$**$**$**
* ** ** ** *** ** ** ** **
^3  3  3  3-  4  4  4  4^*
************3*************
           3            *
************2*************
           2            *
***********2*********** *
           2            *
************2*************
           2            *
***********1*************
           1            *
************1*************
           1            *
***********1*********** *
+          1            *
**************************

Lots of timing here but it's nothing esoteric. Build the 1's in the center
quickly then go left. Let him follow then go up and fall left. Get a big lead
so you can place the 2's then go down and fall left when he sees you. Get the
3's, loop around and you should be able to place 2 or 3 3's on the left after
getting to the top--he will turn right. Take one turn back down and up for
each of the 2nd-left and left if you need to--you will for the left. You need
to go down when he is 1L of the right.

Then go to where you fall to the bottom and get the last ladders. The 4's
should be done on a sprint though you may want to get as much space as
possible.

Map for level 203.

*$$$**$$****$****$$**$*$**
    *             *     *
44*3 *7    6    -* 9* 9 * 6
44 *3 *7   6   5* 9* 9* *
4*  *3 *7  6  5* 8*  *  *
4 *  *3 *7 6 5* 8*  *   *
*  *  *3 *765* 8*  *  * *
^*  *  *3 *5* 8*  *  *^ *
        2  5  8         *
 *  *  *2 *2* 8*  *  *  *
*  *  * 2* 2 *7 *  *  * *
  *  *  *  2  *  *  *   *
 *  *  *   1   *  *  *  *
* +*  *    1    *  *  * *
  *  *     1     *  *   *
    *      1      *     *
1          1            *
**************************

This one is not difficult except for a few crazy leaps over your enemy.
Building the 1s and the 2s is not bad though you need the DL loop a bit. Stay
at the bottom of the left 2's to push the enemy to fall so he is not blocking
you. Then loop around him and get him to follow after you place 3, so you can
fall dow again to the left. He doesn't have to get too close as you can
outrun him across the bottom or, worst case, loop with the 1. Place the 4s
and fall left again to get way ahead.

The 5's are next and you have lots of time to fall left and go back down the
stairs for a recharge there. Falling down a few stairs gives a it more of a
time edge. The 6's are tricky. Go to the top, fall down and go UR. You may
not get the ankhs so you may have to come back later. For the 7's it's the
same sort of thing but you have a bit more time as you go to the top, grab
the ankhs and fall right. Then place the first 7 to the right.  Here you can
toss a 7 so you don't have to loop the enemy to the right. You then just pick
up the 8's and fake the enemy going to the bottom of the placed ladder, then
get the 9's and win the level.

Map for level 204.

***$**$**$***$***$**$***$*
                      - *
  *4 *33*  *6* 6* 7* 7*7*
 * 4* 3*  * 6 *6 *7 *7 **
*  * 3*  *  6  *  *  *  *
  * 3*  *  *6*  *  *  * *
 * 3*  *  * 5 *  *  *  **
* 2*  *  *^ 5 ^*  *  *  *
  2         5           *
* 2*  *  *  5  *  *  *  *
 *2 *  *  * 5 *  *  *  **
+ *2 *  *  *5*  *  *  * *
*  *2 *  *  4  *  *  *  *
 *  *1 *  * 4 *  *  *  **
  *  *1 *  *4*  *  *  * *
      1     4           *
1     1     1          ?*
**************************

6 extra ladders here and I recommend wasting one for just in case. Place the
first five loop around to place the last 1. Get refills and go upstairs. You
should be able to do it in time but if not you can place a ladder in the DR
corner--or try again. The DR makes placing ladders 4-5-6 easier.

Place 3's and you can fall left if you didn't place the DR, or let the enemy
follow you right if you did. Use the DL to loop around. Place the 4's and let
him go over the top as you get the ankh. Fall left and then go up the center
with #4. He should get stuck on your first ladder with the lead you have.
Loop over him(possible without the DR, much easier with) and repeat for #5
then #6. For #6 let him follow you over the edge and go down and back to the
UL so you don't have a narrow turn to make. Place the 7's next and it's a
dead end, but so what, you're through. Note wasting a ladder still lets the
7's be last.

Map for level 205.

*****$*******$*******$****
                        *
   *3*    3*8*     *8*  *
*** 3 ***** 8 ***** 8 ***
    3       5       8 -^*
***23 ***** 5 ***** 7 ***
   *2*     *5*     *7*  *
*** 2 ***** 5 ***** 7 ***
    2       5       7   *
*** 2 ***** 5 ***** 7 ***
   *2*     *4*     *7*  *
*** 1 ***** 4 ***** 6 ***
 +  1       4   ^   6  ^*
*** 1 ***** 4 ***** 6 ***
   *1*     *4*     *6*  *
    1       4       6   *
    1       3       6   *
**************************

No extra ladders here but it is rather easy to take the enemy out of
commission if you notice the pits at the top and how to use them.

Place the 1's quickly. Place the 2's, wait for him to show and drop for the
3's. Place the 3's and get the ankh. Fall right and ladder out. Fall right.
He's trapped for a while. You can fill in 4-7 without him coming back, but
once you fill in 8 he may come out. If you can run up just as he goes to the
left edge you won't let him out, but if you do, no big deal. You're so far
ahead of him already that it is really no problem to outrun him.

Map for level 206.

*$***$*$*$***$*$*$***$*$**
* *** * * *** * * *** * **
*p***o*o*o***m*l*l***k*k**
*p***o*o*o***m*l*l***k*k**
^p   m m m   m l l - k k^*
*2***h*h*j***j*c*d***e*5**
*2***h*h*j***j*c*d***e*5**
*2***h*h*j***j*c*d***e*5**
2   g g i   i c d   e 5 *
*2***f*f*i***g*6*7***8*4**
*2***f*f*i***g*6*7***8*4**
*1***f*f*i***g*6*7***8*4**
1   e e i   g 6 7   8 4 *
*1***a*a*9***d*6*7***8*3**
*1***a*a*9***d*6*7***8*3**
*1***a*a*9***b*5*3***4*3**
1+  9 9 9   b 5 3   4 3 *
**************************

This level has obvious traps it can be exhausting to avoid--the key ones
being a dead end as you complete the ladders. There's a shelf every 4 ladders
so let's take that into account. While you don't have to complete this level
in any order, you may want to meet in the middle to give yourself as much run
around time as possible. Build 1-2 and fall right when he sees you to get #3.
Build #3 so you have time to loop back to the left. You can loop back after
placing #4 too although you may need to go down and back up. This is pretty
easy once you are able to place the 2 base ladders. 6-7-8 also fall into
place nicely.

For 9/a do something different. Fill in 2 1-ladders as you go by then climb
up, then get refills and place as follows, leading the enemy around if
necessary. You will get enough time to walk in for a ladder and go back. Now
you can start filling in the center with b. The enemy gets distracted.

You can shuffle ack and forth similarly for up to h, but for i, place the
first 4, go right and place, then R U wait L and place the other as you run.
On placing j you've covered the bottom rungs. Now you can outrun the enemy
and start picking off ankhs. k's first--the enemy should go into a dead end.
Then l's next over, then place the m's so that you can distract the enemy
when you do go up. For the next part you may have to lead him into the DR
then loop to the top, go D L and up ladders to place the n's. The o's are a
dead end but so what.

Map for level 207.

$**$*$***$*$***$*$***$****
   *     *     *     *  *
*b** **5** **8** **a** ***
b  *  5  *  8  *  a  *  *
3     5     8     a     *
3 2*  5  *  7  *  a- * ^*
*2** **5** **7** **a** ***
2  *  5  *  7  *  a  *  *
2     4     7     9     *
2  *  4  *  7  *  9  * ^*
*2** **4** **7** **9** ***
1  *  4  *  6  *  9  *  *
1     4     6     9     *
1+ *  4  *  6  *  9  *  *
*1** **3** **6** **8** ***
1  *  3  *  6  *  8  *  *
1     3     6     3    8*
**************************

The 1's need to be placed quickly, then go 1R of the 2's and wait and fall
right. Get more ladders and place the 3's left to right. You'll use the DR as
a pivot. Now you can just loop around the enemy to place the 4-5-6-7. He'll
block you till you get to the bottom and go DR.

For the 8's you have to divide things up but you'll be far enough ahead of
the enemy you can place the ladder in the DR. Then the 9's and a's work as 4-
7, just using the far DR.

Now get the final ladder refill and use the b's to pick off the dead end--go
left first.

Map for level 208.

**$*****$***$***$*****$***
  *                 *   *
 8 *   9  *4*  4   * 6  *
 8  *  *9 *4* 4*  *  6  *
 8   *  *9*4*4*  *   6  *
*8*      **3**  -   *6* *
* 8 *  *****3*****  * 6 **
^ 8         3         5 ^*
* 7 *  *****2*****  * 5 **
*7*      **2**      *5* *
 7   *  * *2* *  *   5  *
 7  *  *  *2*  *  *  5  *
 7 *      *2*      * 5  *
 7*        2        *3  *
 6         1         3  *
 1         1         3  *
 1+        1         1  *
**************************

Five extras here. The trick is to find the right way to start things off so
the enemy doesn't trap you and the 1's as above allow you to loop over him.
From the DR go left, loop at the 2-high and go up with the 2s. Fall left when
he sees you(loop around to get distance) and you can get the ladder without
having to do any tricky fakes. Then go fall right(you may want to loop him
around) and place 3 ladders there, then loop around left a few times to place
the central ladders safely--falling left as he sees you ensures you have
enough time.

You can keep running/falling left with the lead but you won't have to. Fill
in the 4's and let him drop in the UR. He is stuck now! You can place the 5's
and 6's and even though he will escape, you can go right back up to the top.
Then fill in 6-7-8. He'll come by again but you'r eright near the refills and
the final 3 9's will be easy with him chasing you.

Map for level 209.

******$$$$*$$$$$*$$$$*****
         *     *        *
     3445**bbb**aa99    *
     3344***b***aa99    *
     3344 **b** a9-8    * 9
     3***  *b*  ***8    *
     2^***  a  ***^8    *
     2  *** 7 ***  8    *
     2      7      8    *
     2  *** 7 ***  8    *
     2+***  6  *** 7    *
     2***  *6*  ***7    *
     1    **6**    7    *
     1   ***6***   5    *
     1   ** 6 **   5    *
     1   *  6  *   5    *
1    1      5      5    *
**************************

You can start off pretty simply with the 1's and 2's, then 3-4 just need you
to get the enemy to follow you. Place a 5 in the center so you can fall left
in the right. Then let the enemy follow you up as you place 6, then fall to
the side.

7 is probably the trickiest one. For it, fall right from 3/4 before the enemy
gets to the top. Fake him out on 5 if need be. Place 3 7's, fall right, and
place the others. He will come down, then up and fall right. Motor D L and
you will make it under him--remember jumping over is tricky with the controls.

Grab the 8's and fake him out and go up the right--now you have a way left.
Proceed similarly for the 9's and a's. You can outrun the enemy to place the
final a--just pause yourself before placing it. Fall to the center so he
isn't following you, then clean out the center.

Map for level 210.

****$*$*$*$*$$*$*$*$*$****
*^* * * *-*  * * * * *^**
* *q*o*n*l*75*k*j*h*g* **
* *q*o*n*l*75*k*j*h*g* **
* *q*o*m*l*75*j*j*h*g* **
* *q*o*m*l*74*j*i*h*f* **
* *p*o*m l 74 j i*h*f* **
* *p*n*m*k 74 e*i*h*f* **
* *p*n m k 64 e i g*f* **
* *p*n*m k 64 e i*g*f* **
* *p n l k 64 e i g f* **
* *p*d c b 63 a 9 8*e* **
*  o d c b 63 a 9 8 e  **
*2*2 d c b 63 a 9 8 1* **
+2 2 d c b 53 a 9 8 1   *
*1 2 d c b 53 a 9 8 1  **
 1 2 d c b 53 a 9 8 1   *
**************************

This is a maddening level with lots of opportunities for dumb mistakes. You
basically want to make sure you have enough side ladders built when you go up
the columns. Fall left for a ladder if you need to, though looping by staying
at the DR and letting him follow lets you move fast enough to refill easily.
You can also win with just 152 ladders but for your own sanity I recommend
placing 2 extra ladders in the DL above the 1's.

No specific order here but I like filling up the center so the enemy gets
blocked up quickly. So 1's, then 2's let you fall right after refills without
risk of being caught(let him get very close) then 3-7 gets you up the center.
You can fall left 'til 7, then at 7 you can go right and when he is 1/2 way
up the final rung, go down. You may want to use the DR to loop.

Next fill 8-e so that when you go up stairs it will take forever for him to
get to you. Note how everything fills in from f to g from left to right so
the enemy will get stuck near you. Similarly k, l and m on top of b, c and d.
Now you may need to loop to the DR and go back up for the next bits, filling
stuff in right to left.

Map for level 211.

******$******$******$*****
 *       *     *       **
  *  9  *  *5*- *  9  * *
   * 9 *  * 5 *  * 9 *  *
    *8*  *^ 5 ^*  *8*   *
   * 8 *  * 5 *  * 8 *  *
  *  8  *  *5*  *  7  * *
 *   8   *  5  *   7   **
     4      4      7    *
 *2  4   *  4  *6  7   **
  *2 4  *  *3*  *6 7  * *
   *24 *  * 3 *  *67 *  *
    *1*  *  3  *  *6*   *
   * 1 *  * 3 *  * 6 *  *
  *  1  *  *3*  *  6  * *
 *   1   *  3  *   2   **
  +  1      2      2    * 1
**************************

I completed this with 7 extra ladders and a big headache. It's important to
use precise movements and counting to dispatch this one. The 1's are not bad
and the 2's allow you to start ladders and get safety valves. You'll be
falling left when the enemy is 2 squares away when UL of 2. Then use the DL
ladder to flip him. You need to fall left of 4 and go left, then go up and
build 4 in the center and fall left. That allows you to build 5 to the top.

Then build 6, which allows an escape from the right, then 7. The last bit is
tricky as you need to build the 8's as follows. Fall left from 6 and then
fall down and go up the left stair--you should just make it up when the enemy
goes up the center ladder. He'll fall down but you'll have time to get the DL
ladder and then go to the right and clean up despite the dead end.

Map for level 212.

**$$$$***$$$**$$$***$$$$**
                        *
 664*   cdd  aa9   *566 *
 64*    cdd  aa9    *56 *
 4*     *cc  a9*     *5 *
2*       *c  9*    -  *5*
2   *     *c9*     *   5*
2    *     b9     *    5*
2          b8          4*
2    ^     b8     ^    4*
2    *     b8     *    4*
1+  *     *b7*     *   3*
1*       * b7 *       *3*
1 *     *  a7  *     * 3*
1  *       87       *  3*
1   *      87      *   3*
1          87          3*
**************************

There is a bit of a counting problem with getting stuck at the top if you do
things in the wrong order. So here is the right one. Place 1 and 2 and wait.
Fall left and go under and place 3. Then fall left when he comes and place
4's on the left, fall and place them on the right.

Now fall left, get the ladder and go up the right for the 5's. He'll follow,
leaving you free for the 6's in the UL and the 6's in the UR. Now you can
complete the center and not have a remainder if you chip at the sides. The
pattern shouldn't be hard. Fall right after 7 for a huge lead, then fall
right from the #1 to start placing 8. Fall back left and then place the 9's
and fall right. You can make it under the enemy if you are very clever, but
just fall right and go on ladder 3 to fake him out. For a, see 9. For b, stay
still for the final ladder then fall left. For c you can fall left, then d is
mop up where you're way ahead.

Map for level 213.

****$*$$$$$***$$$$$*$*****
                        *
   7 77999   98884 6    *
   5 *377*3 4*88-* 6    * 4
   5  *37 *3* 84*  6    *
   5   *3  ^  4*   6    * 3
   5*   *  2  *   *6    *
   5 *   * 2 *   * 6    *
   5  *    2    *  4    *
   *       2       *    *
      *    2    *       *
     *   * 2 *   *      *
    *   *  1  *   *     *
       *   ^   *        * 1
      *   *1*   *       *
     *   * 1 *   *      *
1+         1            *
**************************

You can leave 3 extra guys here. The first move is key--get the ladder and go
right of center, then build. Build the DL of the 1's last, then build the 2's
and refill in the DL, then the 3's. You can always loop the enemy in the DL
and the diagram should show what to do once you do. If stuck on the very left,
fall right when the enemy is under you(ie if left of DR 4) and you may pass.
There's mostly patience for this level--fall left from placing 5 or 7 once
the enemy goes back right, etc. Go to the bottom 3/4 to make the enemy fall
off the center ladder.

Map for level 214.

****$$*****$*$*$*****$$***
                        *
   55     4 7 6  -  88  *
   5*5 *4 4 7 6 7* 7*8  *
   * 5* 4 4 5 6 7 *7 *  *
  *  *  *34*3*66*  *  * *
 *  *  * 3* 3 *6 *  *  **
   *  *  *  3  *  *  *  *
  *  *  *   3   *  *  * *
       ^    2    ^      *
  *  *  *2  2   *  *  * *
   *  *  *2 2  *  *  *  *
 *  *  *  *21 *  *  *  **
  *  *  *  *1*  *  *  * *
   *  *     1     *  *  *
    *  *    1    *  *   *
1+          1           *
**************************

The first move needs to be quick--place the DL 1 second--then place the #2s
UL first, then straight up. Placing the 3s as above makes the enemy fall at
you and gives you time to go back to the corner and refill and loop. You can
go down on 3 to make the 4's easy to pick off and do similarly for the 5's--
after which you can fall left in the UL and get the refills with room to
spare. You can use the UL after that too. For instance, fill in the bottom 6
and work your way up then go across the UL and that should give enough time
to fill in the 7's in the center and fall right too, to get the others. You
can hide near the DR and wait to play the corner game, then get the final
ladder--looping in the DL saves time but the UL is a bit safer--then fill in
the 8's to win.

Map for level 215.

*****$***$*******$***$****
                        *
    *5 5*       *8 8*   *
     *5*         *8*    *
      5           8  -  *
   *3 5  *     *  8  *  *
    *33 *       * 8 *   *
 2   *3*   ^ ^   *7*    *
 *2   3   7* *6   7    **
  *2  3   *   *6  7   * *
   *2 2  *   4 *6 7  *  *
 *  *21 *  * *4 *67 *  **
  *  *1*  *   *4 *6*  * *
   *  1  *     *4 6  *  *
    * 1 *       *45 *   *
     *1*         *4*    *
2+    1           4     *
**************************

This is a very good level emphasizing counting and doing something useful
right away and you also have a few ladders to waste and places where it's a
good idea if you slip up elsewhere. It took a few plans for me to figure this.

Place the 1s and then the 2's. You may wish to place the non-diagonal 2 on
the next trip round. 3's--see the 2's. Move to the right to complete the 4's.
You'll fake the enemy out pretty well too. For the 5's you need to goad the
enemy to the right at the top and come back left. There's one left over
ladder. It needs to go in the DR so that the 6's are placeable without much
trouble. If you don't put it there it's possible to complete the level but
you have to place the 7's after wasting 5 ladders. The 7's are next and for
that go to the top and fall right from he 5's. This buys enough time to ge to
the right and place the ladders you need. Then he 8's fall although you do
have to loop the enemy once more.

Map for level 216.

***$$$***$***$$$***$***$$*
                        *
  *3*   d   *8*-  b   *5*
 * 3 *  d  * 8 *  b  * 5*
*  3  * d *  8  * b *  5*
*^  2   *c*   7   *a*   5*
   2    c    7    a    5*
  *2*   c   *7*   a   *5*
 * 2 *  c  * 7 *  a  * 4*
*  2  * c *  7  * a *  4*
*^  2   *c*   7   *a*   4*
   1    b    6    9    4*
  *1*   b   *6*   9   *4*
 * 1 *  b  * 6 *  9  * 4*
*  1  * 8 *  6  * 9 *  3*
*   1   *8*   6   *9*   3*
 + 1    8    6    9    3*
**************************

Lots of extra ladders here. I got 12 but chucking one for a safety valve is
very convenient.

Build 1, then 2. Fall right and when the enemy falls right at you, fall right
down the sinkhole, then hide right of 1. This is a good place to play the
corner game. Then build the 3's and 4's and 5's, looping to the right then
the left, hiding near #1 again. For #6, same sort of thing. You can now go to
the UR and drop left when he is near and make it to the ladder. If you want
you can put a safety valve in the DL but it is not necessary. Build up 7 and
8 and fall left to drop in the 8's. It may take a couple times. Then build
the 9's by falling left and building up. You can then fall right from 3 and
drop onto the 8 and go up the 6 and fall right to complete the 9's. You can
place the a's similarly, and the b's, you can fall right from 3 when he is 2
squares away.

To isolate the c's, go to the UR, fall left and go down, left and up. That
should get you enough time to move up and down, sticking the enemy on ladder
6. You'll have to use the UR once more to pick up the new ladders and get the
final dead-end ankh.

Map for level 217.

**$**$*$****$****$*$**$***
  *                 *   *
 4  4 8    6    7 b  a  *
***33 8**8 6-7**7 ba*** *
   33 ** 8*6*7 ** ba    *
*** 33 *  **6**  * ba ****
   22   ***6***   aa    *
  **2  ****5****  9**   *
   ^*2     5     9*^    *
  ** 2 ****5**** 9 **   *
     2  ***5***  9      *
***   1*  **5**  *9   ****
     1**  *5*  **8      *
***  1 **  4  ** 8  *** *
     1     4     7      *
  *  1     4     7  *   *
 +   1     4     6      *
**************************

You don't need a valve here strictly speaking but it can be trickier and
longer without one. You need to build the 1 quickly, falling left as you
build rung #6, to be sure you get back in time. You can see how to place the
2's efficiently before falling off the left. Note you don't want to get the
ankh with the 3's right away--you need an escape hatch. Then clean up the
left and go up the center. Pause before the top of #4--or you can just put
the last 4 in the DR--then loop over the enemy. Get a head start for #5--you
can loop falling left then DR/U before placing the last two ladders so you
have the time to go D/U again or you can even place the 5's in the DR--then
the 6's allow you up so you can fall to the side.

For the 7's the fall right helps you build more of the right ladder, then let
the enemy follow you right as you build  the 8s in the DR then go UL. The 9's
are not bad--you can have him follow you right, or even play a corner game,
falling left when he is under. Then build the bottom 2 a's next time around
then work your way up. One more loop nets the b's.

Map for level 218.

**$*********$********$****
                        *
*6 *5      6      4*6 * *
 *6 *5    *5*    4* 6*  *
  *  *3  * 5 *  4*  *   *
   *  *3  *5*  4*  *    *
    *  *3  5  4*  *     *
     *  *3*3*4*  *      *
         *^3^*  -       *
      *   *2*   *       *
     *  *  2  *  *      *
    *  *  *2*  *  *     *
   *  *  * 1 *  *  *    *
  *  *    *1*    *  *   *
+*  *    2 1      *  *  *
*  *     2 1       *  * *
 1       2 1            *
**************************

I finished with 13 extra ladders and didn't even have to cheat. This
solution's pretty cool. Place the 1's quickly then retreat and refill and
place the 2's on the bottom, then flip the enemy around and place the 2's
above. The enemy can't fall right because he is blocked from doing so! Then
go to the bottom to lure him over, up and fall left and loop back right. You
can complete 3-6 pretty much this way with the caveat that the left 6's
should be finished last.

Map for level 219.

**$$*$$*$***$***$*$$*$****
        *** ***         *
 55 5***   4   ***6 6   *
 5***      4      ***6  *
5**     4***3***      **6*
5    4***   3   ***     6*
4 4***      3      ***  6*
***         3         ****
^ -         3           ^*
***         3         ****
  ***2     2      ***   *
     ***2  2   ***      *
**1     ***2***      ** *
  ***1     2      ***   *
     ***1  1   ***      *
        ***1***         *
 +         1            *
**************************

Looks symmetrical, but--not quite. You have a dead end to fill in with refill
6. Don't fill in the top of the 3-ladder of 1's on the first pass. Be sure to
let the enemy follow you as you fall left onto the refills. Then build the
2's--go up, fill in, fall left and fill the UL, then fall back right. You
need exactly 2 on the left--3 and you come up short at the dead end, and 1
doesn't buy enough time. Refill with the 3's and go up, place everything and
move down and fall left. Go UL and fall right to get by the enemy, then fall
onto the refill again.

Fall left from the top of the 3's to place some 4's and hang around the
middle rung to make him fall left, then get the gold at the very top with the
remaining ladders. Go back to the middle rung, and when the enemy falls at
you, U R D and go UL on the #1's. Get the enemy to fall again and work your
way to the top. You shouldn't need to work too quickly to avoid getting
trapped in the UL but fall left after getting the rightmost ankh and go back
down. Wait again at the one rung and loop for the final refill. Use it in the
UR dead end.

Map for level 220.

***$$$*****$$$*****$$$****
                        *
  555  ^  caa  ^  9aa  -*
  554     aa8     999   *
  444     888     799   *
  4*3     8*6     7*7   *
  4*3     8*6     7*7   *
  * *3    * *6   7* *   *
**   **3**   **6**   ** *
  * *  3  * *  6  * *   *
   *   3   *   6   *    *
   *   2   *   5   *    *
       1       2        *
       1       2        *
       1       2        *
       1       2        *
1+     1       2        *
**************************

5 guys left over here. I don't think you have the time for 6. So place the
1's, retreat and place the 2's. Now the 3's are easy to place, and fall left
to get the enemy following you. After you place the 4's you'll have enough
room to avoid the enemy as you wish. Complete the 5s in 2 trips if you need
to, falling left each time when the enemy is at the top. Use a 5 on the right
ladder and now you can build it to fall left. Use 6 to make 7's where you can
fall right.

From there you have a lot of flexibility--you can loop over the 1 or fall
from the top left to get refills. I suggest not building anything too high at
once and just repeating what you did for the 5's. You'll need to take a few
times as you'll probably get trapped at the top of one structure with 2
ladders to place. Then you only need one ladder from the last refill to win
this.

Map for level 221.

****$$$****$$$****$$$*****
                        *
   966    cbc    778    *
*  966 5* bbc *4 778 -* *
 * 9665*  *b*  *4778 *  *
*  *955*  * b *  *448*  **
^*  *5*  *  b  *  *4*  *^*
 *  5  *  *a*  *  4  *  *
    3    * a *    3     *
    3   *  a  *   3     *
    3    * a *    3     *
 *  1  *  *a*  *  2  *  *
*  *1*  *  a  *  *2*  * *
*  * 1 *  * 9 *  * 2 *  **
+*  1  *  *9*  *  2  *  *
*   1   *  8  *   2   * *
    1      8      2     *
**************************

You can do this without a safety valve and have two ladders left over. To
fake the enemy out, stay 3R of 1 on the ledge and fall as the guy climbs to
the 3rd rung. This will distract him enough for you to get refills. A safety
valve is nice but not critical. Then 4's and 5's can be built so you can
escape easily. Then build up the 6's and 7's--each doable in one trip, but be
aware dawdling is a virtue. The 8's can be done but once they are you can't
hide 3R of #1. You have to get him next to you and fall left from #1. Now the
center 9's must be built right after falling and you should move up and down
quickly. Then the a's can build you through the center hole, b's get you to
the top and c's(R to L) finish the job.

Map for level 222.

****$$$**$**$$$**$**$$$***
 *^    * *     * *    ^**
  *ccc* b *eee* 9 *ddd* *
   *c*  b  *d*  9  *d*  *
    c   b   d   9   c   *
   *2*  b  *6*  9  *4*- *
  * 2 * b * 6 * 9 * 4 * *
 *  2  *b*  6  *9*  4  **
    2   a   6   8   4   *
 *  2  *a*  6  *8*  4  **
  * 2 * a * 6 * 8 * 4 * *
   *1*  a  *5*  8  *3*  *
    1   a   5   8   3   *
   *1*  a  *5*  8  *3*  *
 +* 1 * 7 * 5 * 7 * 3 * *
 *  1  *7*  5  *7*  3  **
    1   7   5   7   3   *
**************************

You have 6 extra ladders here but a safety valve won't do much, and you don't
really need it--though chucking 3 ladders near the end speeds things up.
Place 1 and 2 quickly with a niche 3R of 1. Then you can fall left from 3(use
extra time to move down) and  4 to get back. You can fall left from 5 and 6,
too. But now you need the enemy to trail you closely when you refill. Fall
left/right from 6 to place the 7's. Then you can just go up the 7-ladders.
The ankhs look like dead ends but you can run right to fill 8/9 and he goes
up 6. Run right, fake and run left to go up 7/a/d with him stuck on 5/6.

Now the last bit is tricky but really the same concept. You can waste a c and
a d wherever to save a bit of time running around(otherwise trips up the
ladder mean you must place 1/2 guys and come back) but I wanted to show the
most ladder-efficient solution. Run right after the first recharge then left.
Go up the left stair and fill everything in. Get the ankhs. Go down, fill up
and go up the right ladder and fill in. Then do the same for the center.

Map for level 223.

*****$$$$$$*$*$$$$$$******
          ^ ^           *
    44566* 99*aabde     *
    44566 *9* 9abce     *
    3456*  9  *abce     *
    3255 * 9 * abce     *
    325*  *8*  *bce     *
    324 *  8  * ace     *
    32*  * 8 *  *cd     *
    32 *  *8*  * bd     *
    2*  *  8  * -*d     *
    1 *  * 8 *  * d     *
    1  *  *7*  *  d     *
   1*   *  7  *   *     *
   1 *   * 7 *   *      *
   1  *   *7*   *       *
+  1       7           6* 7
**************************

Eleven extra ladders here.

Nothing special here but good idea to have safety valves on both sides. For
starters you can just lie around 1L of the center and he will fall right, and
that saves time when you try to mess around. You can run under him and fall
back at the very lowest bit too. Place the 6 in the DR, and with the refills
place 7. Try to move back DL as far as possible before the enemy returns in
each case.

This works well until you place a ladder down the center. Then you need to
fall from above to place it, as the enemy can block you from falling right.
It will take a few trips around but it is worth it. With the center ladder in
place, just work your way down the DR side of the tree. You can let the enemy
follow you to save a bit of time once you complete placing the ladders. It is
just left to right work here, then you loop in the DL.

Map for level 224.

****$$$**$$$**$$$**$$$****
                       ^*
 ***3***bbb***8***689****
****3****b****8****6*****
*** 3 ***b*** 8 ***5*** *
    3    b    8    5 -  *
***23 ***b*** 8 ***5***^*
 ***2*** a ***7*** 5 ****
  **2**  a  **7**  5  ***
 ***2*** a ***7*** 5 ****
*** 2 ***a*** 7 ***4*** *
    2    a    7    4    *
***11 ***a*** 7 ***4*** *
****1****9****6****4*****
 ***1*** 9 ***6*** 4 ****
  **1**  9  **6**  4  ***
 +  1    9    6    3    *
**************************

I finished with a spare ladder and a lot of room to spare here. You can trap
the enemy in the ladder columns for a relatively easy ride. First you need to
waste a couple of ladders with the #1s and #2s so the enemy falls left after
you as you refill. Then from the 3's fall right and place a ladder. Loop
around and fall left onto the refills. Repeat for 4 and 5, moving down right
away so you can stay left. Loop the enemy again just to be sure and then with
#6 you can fall and place a ladder and move up. He won't reach the ground
before you do, so he is stuck on the side.

Now at parts of this you may be able to stick the guy on a ladder so you
don't have to loop. Don't gun for it but be aware with good moves that it is
possible to save time that way.

Repeat for 7 and 8, placing one ladder under an ankh to pick that up.
Continue on--be sure to sucker the enemy below you for the UR 9, then fall
left to place the 9. Repeat the fall from above and loop for a and b. You
don't have to go all the way right this time. You should be shielded long
enough to get the ankhs above the 8, then you can place the b ladders, go R U
L and sweep the ankhs up.

Map for level 225.

***$$***$*$*$*$*$***$$****
 *  *             *  *  *
  *5 * 4 3 3-6 6 * 7*   *
   *5 *4 3*3*5 6* 7*    *
    5  4 * 3 * 6  7     *
    5  4*  3  *6  7     *
    5  *  *2*  *  7     *
    4 *  *^2^*  * 7     *
    4*  *  2  *  *6     *
    *  *   2   *  *     *
           2            *
           2            *
           1            *
   +*  *  *1*  *  *     *
   *  *  * 1 *  *  *    *
  *  *  *  1  *  *  *   *
1          1            *
**************************

Nothing fancy here as you can just use the DL for a loop and hide out 2U of
the bottom for an enemy to loop around you and avoid blocking. If you really
mess up on the right you may be forced to go near the corner, where you can
fall right when you are over him in the very DR ledge. Then business as usual.
For 4/5/6/8 you may also want to go to the ladder bottom to shake off a
chasing enemy temporarily.

Map for level 226.

****$*****$*****$*****$***
                        *
  *3*  * 6 *  *8*  * b **
 * 3 *  *6*  * 8 *  *b* *
*  3  *  6  *  8  *  b  *
 * 3 *  *5*  * 8 * -*a* *
  *3*  * 5 *  *8*  * a **
   3  *  5  *  8  *  a  *
  *2*  * 5 *  *7*  * a **
 * 2 *  *5*  * 7 *  *a* *
*  2 ^*  5  *  7 ^*  a  *
 * 2 *  *4*  * 7 *  *9* *
  *2*  * 4 *  *7*  * 9 **
   2  *  4  *  7  *  9  *
 +*1*  * 4 *  *6*  * 9 ** 1
1* 1 *  *4*  * 6 *  *9* *
1  1     4     6     9  *
**************************

Maybe this level looks hard but actually it is very easy. Perhaps it is
doable with only 60 but using 63(5 extra) is more than easy enough. You can
probably guess the pattern from looking at the map, and the best thing is,
the 1-stair allows you plenty of time to loop after you get the ladder. Stay
down and go up when he crosses the other one, then go right. Push right and
up a bit more each time, and eventually you will make it to the right. Notice
how you can always fall back left and trap the enemy up enough to have a big
lead to get to the refills. Go up the DL ladder, then down, and go up when he
gets near, then UR R-fall and work again.

The only exception to this is for #6. For this you need to pull down quickly,
and if that is really a problem, then you can just place a ladder off to the
side and with the b's, place one to the left, fall and clean up the 6's later.

Map for level 227.

****$$**$$$*$$*$$$**$$****
                        *
   43  eed ca 999  66   *
   3*  edd ca 899  *-   * 5
  3*   e*d ca 8*9   *5  *
  2    * d c8 8 *    5  *
 *2      d*c8*8      5* *
* 2  *   * c7 *   *  5 **
  2 *   *  b7  *   * 5  *
  2        b7        4  *
  2 *   *^ b7 ^*   * 4  *
* 1  *   * b7 *   *  4 **
 *1       *b7*       4* *
  1    *   b6   *    4  *
  1*    *  a6  *    *3  *
  1 *      a6      * 3  *
 +1        a6        3  *
**************************

Place 1's and 2's quickly and wait to fall left when the enemy gets near so
he follows you falling. Then place the 4 UL 3's and famm right. Here he'll go
to the DR allowing you easy access to ladders. Don't get the UL ankh as that
forces you to place a ladder in the center. Just use the 3s so that you can
fall back left, then build the 4's and 5's up. With the 6's you have to place
something in the center, then you'll need to fall left from the UL bit for
the goods--you may be able to fall from the UR at the 6's but this takes a
lot of time.

Placing the 7-9 should be straightforward--fall left from 7 and if necessary
right from 8-9. Then place the a's and fall left, the b's and climb and fall
right, and the c's/d's/e's have no particular complications.

Map for level 228.

**********$$$$$$$*********
                        *
         4**4**-        * 4
         ** 4 **        *
        **  4  **       *
           *4*          *
      *** 2 3   ***     *
     ***  2*3*   ***    *
    ***  2* 3 *   ***   *
   ***  2*  3  *   ***  *
    *   2*  3  *    *   *
   ***  2 * 3 *    ***  *
    *** 1  ***    ***   *
    ^***1        ***^   *
      ***1      ***     *
       *****1*****      *
1+          1           *
**************************

This looked like a very easy level of going up the left and across--til I saw
the pti in the center--and the low ladder count. You have a few tricky moves
early on and a ladder to waste but it is not really that difficult. Drop a
safety valve and go into the structure. Fall right twice to get to the bottom
and then place the 2's to get rid of them so the 3's can go inside the center
circle. Again you need to fake the enemy out. For the 3's you may wish to be
at the bottom, let the enemy fall at you, and go up and 1D from the top and
right. Let the enemy see you and you can outrun him to the bottom for refills
on #4. Loop over him and you'll make it to the top very easily--he'll fall
down behind you. Just fall off the edge, build a ladder and sweep the other
way.

Map for level 229.

**$**$***$*$*$***$**$*****
*    ***     ***    *** *
 5  4   **4**   5  5   **
 -****4   4     5****   * 5
**    ***44  5***    ****
         **3**          *
   ****3   3      ****  *
***    ***33   ***    ***
          **3**         *
    ****2   2      **** *
 ***^   ***22   ***   ^**
*          **2**        *
     ****1   2      *****
  ***    ***11   ***    *
**          **1**       *
              1         *
 +            1         *
**************************

Another level that is pretty easy to stomach. It has a repeating pattern and
you just need to lure the enemy over and be sure to leave the dead end UR for
last.

For 1 it is easy to lure the enemy over but if you place 2/3 too quickly the
enemy may be stuck. So come back down. Similarly for 4--there you should be
able to get the ankhs in the center in one swoop, but you can always just go
to one side, which doesn't really lose time since you need to make two trips
with refill #5(left side first) and wait for the enemy to catch up.

Map for level 230.

****$*****$*****$*****$***
                        *
 ^ 6     4     8     8  ^*
 *66 *3* 44* *77 *7* 8 **
  *6* 3 *4*   *7* 7 *8* *
   *  3  *     *  7  *- *
  * * 3 * *   * * 6 * * *
 *   *3*   * *   *6*   **
      2           5     *
      2           5     *
      2           5     *
 *2  *1*   * *   *5*   **
  *2* 1 * *   * * 5 * * *
   *  1  *     *  5  *  *
  * * 1 * *   * * 4 * * *
 *   *1*   * *   *4*   **
  +   1           3     * 2
**************************

Eight extra ladders here--not bad.

Trap him in the top to make things a lot easier. Build #1, come down and flip
him over with the DL #2. Place other ladders left and let him drop in, then
build the left ladder some more. The enemy will fall left and sucker him back
in the pit. Grab more ladders and go back in the pit. You have plenty of time
to place 3 and get him back in the pit. I placed the last rung in the DR but
you may find a more efficient way.

4's are next--let him fall in the top and this will allow you to build a lot
more. 5's will be undisturbed and he will jump out as you build the 6's in
the UL, but drop him in the 6-pit and it's all good.

Get the 7's and he will run at you. Let him go down the center, and when he
touches bottom, follow him left. Sucker him into the 4-pit and now you have
plenty of time to go up the right ladder and complete the level using the 8's.

Map for level 231.

***$***$***$***$***$***$**
   *   *   *   *   *   **
^ 5*  3*  6*  7*  9*  -* * a
*5*  3*  6*  7*  8*  a*  *
5   3   6   7   8   a   *
4*  2*  5*  7*  8*  9*  *
4 * 2 * 5 * 7 * 8 * 9 *^*
4  *2  *5  *6  *8  *9  **
4   2   4   6   8   9   *
3*3 2*  4*  6*  7*  9*  *
* 32*   *   *   *   *   *
*  1*   *   *   *   *    *
+ 1                     *
*  1*   *   *   *   *    *
* 1 *   *   *   *   *   *
 *1  *   *   *   *   *  *
  1                     *
**************************

After a tricky start, this is pretty straightforward as long as you avoid
getting blocked back left. Two extra ladders too. You may have to drop down
and play the corner game twice, once to get 3R of #1 and once to get the next
ladder refills.

Place the #1's and get the #2's. Fall right off the top twice and he will
fall right and go in the corner. You have plenty of time to stock up the #3s
and go each way to get the first ankh. For the next part you can do the same
thing--fall from the same place to get the ladders--but only place some of
the 4's to the left. Make him fall at you when you place the right 4's. You
should have enough time to get to the UL corner with the #5s and you don't
have to time it exactly. Then retreat and fill in the right.

The rest is straightforward but for #7 be sure to go 1U so he falls at you.
Then as you go further right you won't have the time to shake him off with
perfect comfort in the end unless you fall when he is under the 2nd of the
blocks just above the bottom. But you can still fall right from 1 and wait.
Then it is easy.

Map for level 232.

******$****$$$****$*******
                        *
   **6**  889  **5**-   *
  *  6  * 889 *  5  *   *
 *   6   *889*   5   *  *
*    6    *7*    4    * *
     6     7     4      *
*    6    *7*    4    * *
 *   2   *^7^*   4   *  *
  *  2  *  7  *  4  *   *
   **2**   7   **4**    *
     1     5     3      *
   **1**   5   **3**    *
  *  1  *  5  *  3  *   *
+*   1   * 3 *   2   *  *
*    1    *3*    2    * *
     1     3     2      *
**************************

No extra ladders here but nothing too taxing. See how you fill the left up
immediately--work quickly. It's possible you can outrun the enemy falling
left of 1 and then going up the right ladder later, but while this start is
tricky it makes your path clear. Because there are no spare ladders you have
to use the beginnings of necessary ones at the beginning of the level. Move
down quickly after building 2 and fall right and loop around the enemy. Fall
right from the 1's to build the 3's. You should have the time, but if it
takes twice, do it. Then build the 3's on the right. Basically, falling right
from the 1's you should be able to outrun the enemy. You don't need him right
behind. Then you can get to the #2-ladder before he gets to #3 and build that.
When at the top, go all the way down to lure the guy from the center to the
right and dump a ladder in there.

You can then fall left from 1 with him nearby to get the top ankh, then fall
left and get more ladders--you can fall right from 6 when he is following to
build the center safely. Go D R U and have him follow and fall left from the
1 and then stick him on the left as before to clear out 8/9.

Map for level 233.

***$*****$*****$*****$****
 * *   * *   * *   * *  *
* 3 * * b * * 7 * * - * * b
*  3  *  a  *  7  *  b  **
*  3  *  a  *  7  *  b  **
^* 3 * * a * * 7 * * 9 *^*
 *3*   *a*   *7*   *9*  *
  3     a     7     9   *
  2     a     6     9   *
 *2*  2*5*   *6*  6*9*  *
* 2 *2* 4 * * 6 *6* 9 * *
*  1  *  4  *  6  *  8  **
*  1  *  4  *  5  *  8  **
* 1 * * 4 * * 5 * * 8 * *
 *1*   *4*   *5*   *8*  *
  1     4     5     8   *
  +     2     5     8   * 1
**************************

The key point to this level is that when you go up for the ankhs the other
guy must be on another big ladder you already created. You can also trap him
between the diamonds but you only have four ladders to spare. So #1 and #2
are pretty clear---fall into the pit and use ladders to get out and trap him
there. The #3's should be easy to get without losing time. You can also place
the 4-5-6 and at the end he will fall into 6's pit. Do for 7 as you did for 6.

Fall right from 6 to trap him back in. Then place the 8's and 2 9's and let
him out. Loop him back to 2 and let him fall in, then place more 9's. Let him
fall in the 6 and then place the a's. Note he goes up the 9's instead of
running after you. Get the final refill and dump him back in the 6's if need
be. You may have to loop him around again after getting the 2nd-left ankh(via
the pit of 2's) and then place the b's in the dead end to complete the level.

Map for level 234.

****$***$***$***$***$*****
  * *     * *     * *   *
  *3*  8  *8* -b  *d*^  *
** 3 **8** 8 **a** d ** *
   3   8   8   a   d    *
**23 **5** 7 **a** d ** *
  *2*  5  *7*  a  *d*   *
  *2*  5  *7*  a  *c*   *
   2   5   7   a   c    *
  *2*  5  *7*  9  *c*   *
  *2*  5  *7*  9  *c*^  *
** 1 **4** 6 **9** c ** *
 + 1   4   6   9   c    *
** 1 **4** 6 **9**bb ** *
  *1*  4  *6*  9  *b*   *
  *1*  4  *6*  3  *b*   *
   1   4   6   3   b    *
**************************

I survived with two extra ladders here. With counting I bet you could do me
one better ie fill 4 of the a's up on the 2nd-right, then fill the right up
with two a's(falling as the enemy follows you,) but this appears the most
straightforward way.

Fill in the 1's and 2's quickly. Fall left, get the ankh and fall left and go
right. The 3's on the right are a loop. Then fall right for the 4's. If you
went left as he went over the single ladder, you'll be able to build the 4's
and similarly the 5's. Same for the 6's and 7's though you will have to back
up to the 3-ladder. Then the 8's can pick off two ankhs in the same way.

Shift right to get the 9's--go to the botton and up and left to shake the
enemy, then fill in with the a's the same way. For the b's, chuck a ladder,
as the way they shake out you will be trapped. Bring the enemy over then left.
Same thing as before to use the c's and d's to get the final ankh.

Map for level 235.

**$**$$$$****$****$$$$**$*
                        *
 8  66*9    8    7*99  5*
 4 6*6 *    8   7* 9*  5*
 4 6 *  *   8  7*  *   5*
 46*  *  *  8 7*  *  * 5*
 45 *  *  * 87*  *  *  5*
 4*  *  *  *7*  *  *  *2*
 4 *  *  *  *  *  *  * 2*
 3  *  *  * * *  *  *  2*
 3   *  *   ^   *  *   2*
 3    *  +*****-  *    2*
 3       *******       2*
 3      **  ^  **      1*
 3     **  ***  **     1*
 1     ** ***** **     1*
 1                     1*
**************************

Some counting here but nothing drastic. Build the 1's on each side, then the
2's on the right and the 3's/4's/5's. Don't get the left ankh but place a 5
on the left. Place the 6's and pow! You can now refill to get out of the
center V. By the way the center structure is a great place to play the corner
game. With the next bit you can get a big head start from the right ladder or
corner game and fill in the 8's--make sure the enemy runs at you so you don't
trap him up there--then the 9's can be done at your leisure.

Map for level 236.

*****$***$***$***$***$****
                        *
    3   7   6   7  -9   *
   *3*  7 4*6*  7 6*9*  *
  * 3 * 74* 6 * 76* 9 * *
 *  2  *4*  5  *6*  8  **
   *2*  *  *5*  *  *8*  *
  * 2 *   * 5 *   * 8 * *
 *  2  * *  5  * *  8  **
   *2*     *5*     *8*  *
  * 2 *   * 5 *   * 8 * *
 * 1*  * *  4  * *  *  **
  1*^*  *  *4*  *  *^*  *
 +*   *   * 4 *   *   * * 1
1*     * *  3  * *     **
1           3           *
1           3           *
**************************

Fill the 1's in and then the 2's. Fall left when he is near--not right near--
and fall until you get the ladder. Go right and build the 3's at the bottom
then the ones at the top.

Then fall left for refills, loop on the DR 3 and fill the 4's in, making the
enemy fall in. You can then build the 5's without bother and the 6's--fall
right when done although if you don't want to risk things you can run right
after building two 6's and leave the last one for later(note falling right of
the 6's and staying allows a corner game.) Leave the enemy in the 6's and
then use the 7's to get the ankhs. From there you need to get the 8's. Same
corner game to refill and get the 9's.

Map for level 237.

***$***$***$***$***$***$**
                        *
* f * e * d * c * b * a *
* f * e * d * c * b * a *
* f * e * d * c * b * a *
* f * e * d * c * b * a *
* f * e * d * c * b *-a^*
***f***e***d***c***b***a**
  8   8   8   9   9   9 *
  8   8   8   9   9   9^*
***7***7***2***6***4***3**
* 7 * 7 * 2 * 5 * 4 * 3 *
* 7 * 6 * 2 * 5 * 4 * 3 *
* 7 * 6 * 2 * 5 * 4 * 3 *
* 1 * 6 * 1 * 5 * 4 * 3 *
* 1 * 6 * 1 * 5 * 4 * 2 *
 +1   6   1   5   3   2 *
**************************

Place the right 1's first then the left. He'll climb the right, giving you
time for refills. More looping with the 2's. Fall right when he sees you from
the ledge up to get refills and place the 3's. Order isn't important here but
I think this first step is a good idea--establish the far right ledge as
somewhere you can go.

Then start placing the 4's. The basic plan is to fill in the ledges and then
fill 2 ladders above each ledge so that if the enemy follows you up when he
is to the side, he is trapped. To place the 2-highs just get a big separation
between you and the enemy(make them fall and cut back at them) and then make
separation again to make a 6-high ladder to an ankh.

Map for level 238.

***$*$*$**$****$**$*$*$***
                     -  *
  *aaa*  7    9  *bbb*  *
   *a*   7    9   *b*   *
    a    7    9    a    *
   *4*   6    9   *3*   *
  * 4 *  6    9  * 3 *  *
*   4   *6    9*   3   **
 *  4  *^6    8^*  3  * *
  * 4 *  6    8  * 3 *  *
   *4*   6    8   *3*   *
    1    5    8    2    *
  +*1*   5    8   *2*   *
  * 1 *  5    8  * 2 *  *
 *  1  * 5    7 *  2  * *
*   1   *5    7*   2   **
    1    5    7    2    *
**************************

The first part is the hardest. Build 1, hide 3R, wait, build 2 and now you
can build 3/4 the same way. Now build the 5's and fall right and go up and
fall left and climb up the 1's. The enemy should only make it to the 5 ladder,
which means you can wait on the bottom ledge falling left, then let the guy
follow you up the stairs and fall right. Build 7-8-9 this way, though you may
have to fall left then sneak right under 2 from 7/8/9.

Once these are built you can build the a's and b's--chuck the extra ladder if
you want. You have 4 extra ladders and so that is a good use.

can fall left from 1 and make it to the corner without worrying about timing-
-it takes him time to loop back, and you will be able to use that time
effectively.

Map for level 239.

**$$$$***$$$**$$$***$$$$**
                        *
 444*   cdd  ccc   *666 *
 44*    cdd  aaa    *66 *
 4*     *bc  99*     *6 *
3*       *b  8*    -  *5*
3   *     *b8*     *   5*
3    *     b8     *    5*
3          b8          5*
3    ^     b8     ^    5*
3    *     a8     *    5*
1+  *     *a7*     *   2*
1*       * a7 *       *2*
1 *     *  97  *     * 2*
1  *       97       *  2*
1   *      97      *   2*
1          97          2*
**************************


Nothing fancy here. Build up the left with 1/2 then the right with 3, then
come back and fill the left. You should never have a close encounter with the
ladder refills as you can hide right of 1. Fill the right as you did the left.
The enemy may get close as you stumble back down but it should be okay. After
building 5/6 work on the center with 7/8. Fall left, then use 9/a/b/c to fill
ladders row-by-row to the top. You can just fall off the right when you are
done and at the end you can pick off ankhs as you'll have enough of a lead on
the enemy. Then you need to go back left with c and d.

Map for level 240.

*$****$*****$*****$****$**
                        *
3    9     6     8    a *
*3   9    *6*-   8   9* *
 *3  9   *^6^*   8  8*  *
  *3 9  *  5  *  7 8*   *
*  *39 *  *5*  * 78*  * *
 *  *3*  * 5 *  *7*  *  *
     2     5     7      *
     2     5     7      *
 *  *2*  * 5 *  *7*  *  *
*  * 1 *  *4*  * 6 *  * *
  *  1  *  4  *  6  *   *
 *   1   * 4 *   6   *  *
*    1    *4*    2    * *
     1     4     2      *
  +  1     4     2      *
**************************

Finished with 15 extra here. You can always use a safety valve in the DL but
if you don't want to, then build 1 up quickly then the 2's. Hide right of the
1's in the middle of this and then build the 3's to fall off. Go left from
the ladder top just when he starts up the one just DR and you'll make it.

Now you can make passage up the middle. You have just enough space to do so.
It is not hard, just repetitive. Once you've filled that in, get to work on
the right side. Fill in the UR diagonal as much as you can. Keep getting
refills by luring the enemy over to the right and falling left and going to
the UL if need be.

For 9 you obviously need to make 2 trips. Get the left ankh first and fall
left, then loop and place the 9. Let the enemy come over the top after you
and while it's risky to walk to the DL, just one more loop and you can place
the a ladder.

Map for level 241.

$****$*$*$*$$$*$*$*$****$*
-                        *
*3   *ac d c9b b 87*   8**
3    *a d c9b b 7*    8 *
3     *ad c9b 87*     8 *
3      *a c9b 7*      5 *
3       *ac987*       5 *
3        *a97*        5 *
2         *6*         5 *
2        *^6^*        5 *
2       *  6  *       5 *
2      *   6   *      4 *
2     *    6    *     4 *
2    *     6     *    4 *
1  +*      1      *   4 *
*1  *       1       *  4**
1          1          4 *
**************************

Rock back and forth to start. The 1's then build up the left side, then the
right, then finally to the center, duck down and fall left and build once
more in the center to the UR. That takes care of 1-7, then build the 8's so
you reach to the very UR. The rest can be even more free form. You don't even
have to let him get close to loop around and get to the spare ladders.

Map for level 242.

****$***$***$***$***$*****
                        *
   8   8       8        *
   6   *8     7*-       *
   6  * *8   7* *       *
   *5  * *8 7* *   *3   *
  * 5   * *7* *     *3  *
 *  5    * 7 *       *3 *
*****5     7      *****3*
 *^  5   *66 *      ^* 3*
  *  5  * *6* *     *  3*
   * 4 * * 6 * *   *   2*
     1* *  4  * *      2*
     1 *   4   *       2*
     1     4           2*
     1     4           2*
1+   1     4           2*
**************************

I wound up with 8 extra ladders and that was with a safety valve in the DL.
The way through is not bad. Build 1, then go back and build 2. Loop back then
build 3. You can now climb up 1 after getting the ladder and fall right
quickly, but first just build once, fall left and build the right 4's and
loop. Then build the 5's and 6's. You may have to let him get close and fall
over an edge for these. Then push upwards with 7 and you can loop over the
enemy.

You will need 2 tries--falling left and right--from the center to nail down
the 8's, then get the 9's and clear out the center, fall right and clear out
the right--almost. That valve means you need one more refill. Get it.

Map for level 243.

*****$$$$$*$$$$$*$$$$$****
   *     *     *    -*  *
  * *aaa* *777* *989* * *
* *   *9*   *6*   *8*   **
      9     6     8     *
   *  9  *  6  *  8  *  *
  * * 9 *^* 6 *^* 8 * * *
* *   *2*   *6*   *8*   **
      2     6     7     *
* *   *2*5  *5*   *7*   **
  * * 2 *5* 5 * * 7 * * *
   *  2  *  5  *  4  *  *
      2     5     4     *
* *   *1*  1*3*4  *4*   **
  * * 1 *1* 3 *4* 4 * * *
   *  1  *  3  *  3  *  *
  +   1     3     3     *
**************************

It's all in how you waste the six ladders you need to, and the sooner you do
so efficiently, the easier it is on you. Place the 1s and fall right so he is
trapped. Place the 2s and go down and fall right to trap him again. Place the
3s and move down to keep him,then place the 4s and fall left as he goes up,
then place the 5s and fall. Keep him on the left in the 4-pit when possible,
replacing him when he gets out, at least until you've cleared the right--then
move him to the DL.

6's will fall and the enemy will follow you up. To play safe, go D U and fall
left so he follows you to 4. Repeat with the 7's and 8's then move him down
to the 9's. You can fall right from there and the enemy gets pinned in the DL,
where you can just walk up and down and trap him again.

You may not strictly need the extra 4-ladders but it's a lot easier than
judging a jump loop over the enemy.

Map for level 244.

***$*****$*****$*****$****
                      - *
**8**4**4** **7**7**8** *
 *8* 4 *4*   *7* 7 *8*  *
 *8* 3 *4*   *7* 7 *8*  *
  *  3  *     *  6  *   *
  *  3  *     *  6  *   *
 *** 3 ***   *** 6 ***  *
     3           6      *
 ***23 ***   *** 6 ***  *
  * 22  *     *  6  *   *
 ^* 21  *     *  5  *^  *
 * *21 * *   * * 5 * *  *
 * *21 * *   * * 5 * *  *
** **1** ** ** **5** ** *
     1           5      *
  +  1     4     5      *
**************************

Not very taxing once you start. You need to chuck a ladder but that is the
only real trick. Place the 1s quickly then the 2's-move right after #3 to
place one 2 then fall left, but if you don't have the time, loop to the left
as he follows. 3, fall left twice, 4 and go up and fall right. Drop the
ladder. Place the 5's at the bottom and follow up with the 6's and 7's. Go up
and fall left when he gets near so he falls into the 7-ladder pit. Get the 8s
and go to the UR and stick him in the right 8-ladder, then go to the left for
the final ankh.

These following levels are not officially in the flow of play as seen on the
Touch of Class crack where I got the disk image from, but they are on the
disk.

Map for level 245*.

*$**$**$**$**$**$**$**$***
                       -*
 XX XX XX XX XX XX XX XX*
 X   X X   X X   X X   X*
 X   XXX   X X   XXX   X*
 X   X X   X X   X X   X*
 X   X X   X X   X X   X*
 X   X X   X X   X X   X*
 X   X X   X X   X X   X*
 X   X X   X X   X X   X*
 X   X X   X X   X X   X*
 X   X X   X X   X X   X*
 X   X X   X X   X X   X*
 X   X X   X X   X X   X*
 X   X X   X X   X X   X*
 X   X X   X X   X X   X*
  +                     *
**************************

You need to build a ladder up the left immediately, so that you can work
around the enemy and then fall right when he gets near. You just need to keep
working right, building up ways to the top where you can fall off first. For
the one down the narrow chute, be sure the enemy follows you, and take a
couple times through if need be to place a ladder, go up quickly and place it,
and move down and left.

Map for level 246*.

*$*$*$*$*$*$*$*$*$*$*$****
                        *
 X X X X X X X X X X X X*
                     -  *
 X X X X X X X X X X X X*
                        *
 X X X X X X X X X X X X*
                        *
 X X X X X X X X X X X X*
                        *
 X X X X X X X X X X X X*
                        *
 X X X X X X X X X X X X*
                        *
 X X X X X X X X X X X X*
                        *
 +                      *
**************************

This is about what you'd expect--build a 3-ladder on the left, go right,
build one there and just build to the top on the left. Then build a 3-ladder
at the next-left, then a 3 at the next-right. Once you get the bottom filled,
just use ladders to get to the top.

End of FAQ Proper

================================

 5. VERSIONS

0.2.5: sent to GameFAQs 8/1/2007, first 50 levels done
0.3.8: sent to GameFAQs 8/3/2007, through level 76
0.5.6: sent to GameFAQs 8/5/2007(PM), through level 112, with bonus
introductory bits telling you how to actually play the game, too!
0.7.5: sent to GameFAQs 8/7/2007(AM), through level 150
1.0.0: sent to GameFAQs 8/8/2007(AM), through level 200. Worry about the
bonus levels later.
1.0.6: sent to GameFAQs 8/14/2007(AM), through level 213. Needed a break, got
it, chipping away again now.
1.2.0: sent to GameFAQs 8/15/2007, through level 240. Almost there.
1.2.2: sent to GameFAQs 8/15/2007(AM), done as much as it can be. Apparently
there are no levels 245-250 so I will just put them aside. I could poke
through the disk for more levels but don't want to right now.
1.2.3: sent to GameFAQs 2/11/2007, updated 2 more levels.

 6. CREDITS

gamebase64.com for having the disk image of this old fun game.
honestgamer for the chat that led to this FAQ & reminding me I wanted to see
what happened on the later levels too.
Thanks to the people whose names I forgot, who gave me the disk(well they
gave my parents the disk and I got wind of it, so my parents couldn't pitch
it) for Lode Runner before they moved back to Germany, and even if I
remembered them I'd forget where to put the umlaut. I do remember their last
name had an umlaut.
Thanks to the usual GameFAQs gang, current and emeritus. They know who they
are, and you should, too, because they get/got some SERIOUS writing done.
Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow
Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog,
honestgamer and others I forgot. OK, even Hydrophant in his current not-yet-
banned message board incarnation. I am not part of his gang, but I want him
to be part of mine.
Thanks to GameFAQs for making this a FAQ of the month.