Version: 1.0 released on the 25th of October 2006
Author: odino <ebayer20(at)lycos(dot)com>
This guide is EXCLUSIVELY available at GameFAQs.
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TABLE OF CONTENTS
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Your main controller is the zapper gun. You can play without it, but it would
be a futile attempt.
Controller Pad: (in Port 1)
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A Button: Fire Gun
B Button: Grenade
D-Pad: Move gun sight
START: Starts the game / Continue
SELECT: Set gun sight speed
Light Gun: (in Port 2)
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Trigger: Fire Gun
Trigger
+ B Button: Grenade
Pull the trigger to START the game.
During the game, use START to pause the game and resume later.
How to play:
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Each level has six missions. The object of the game is to defeat every enemy
in a mission and advance to the next one. Each level has prisoners that need
to be rescued. If you finish the Prison Camp without any rescued prisoners,
the game ends.
The levels are the same over and over again, but differ in difficulty such as
enemy speed and accuracy.
Getting hit by an enemy unit reduces your health bar. Collect health boosts to
stay alive, and kill enemies quickly before they get the chance to shoot you.
You get one continue per mission, but not in the Prison Camp or Airport area.
You only have limited amounts of ammo. There are also boosts you can shoot to
fill your supply. If you run out of machine gun ammo it will slowly count up
to 1 to give you the chance to shoot another ammo supply icon. The ammo count
is held over from mission to mission but you do get a full supply after the
ammo dump mission. You start the game with 7 Magazines and 5 Grenades.
Do NOT shoot the children, nurses or prisoners that come across the screen.
You lose parts of your health bar if you do so.
You rescue prisoners in the Prison Camp and Airport missions. They are
automatically rescued when they safely walk across the screen from right to
left but they can still die when they say "Thank You!". Knife Soliders will
hunt them down so take them out first.
You start the game with several magazines and grenades. You can hold a maximum
of nine magazines and nine grenades.
Chicken: Shoot it for a grenade icon.
Dynamite: Blows up when shot.
FREE bullet: 10 second rapid fire
Grenade: Extra grenade
Magazine: Extra 20 bullets
Pig: Shoot it for a magazine icon.
Power Drink: Extra health
Vulture: Shoot it for a magazine icon.
When there are no nurses/children/prisoners around, shot the dynamite lying on
the ground as they can take out a bunch of enemies at once.
Do not fire randomly or keep firing all the time. Ammo is scarce. Watch your
ammo meter, shooting icons regurarly is a must. You never know when there is
a helicopter around the corner.
Don't be silly and shoot civilians.
Prioritize the enemies on screen. Go for the knife soliders first, enemies
about to throw a grenade and also take care of helicopters, cars or boats
quickly.
There are more foot soldiers than the number indicates, but you only need the
required amount. This means that not taking out the armored units regularly
will lengthen the scene with more soldiers coming on-screen.
Prisoners walk across the screen from left to right. There is always a Knife
Soldier after them. Sometimes close behind, sometimes very far behind. Kill
them fast.
During the missions you are sometimes detected by the enemy and need to battle
a number of enemies on the road side.
Enemies: 40
Helicopters: 03
Communications Center:
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Cut off the enemy communications. Don't let them call for help.
Enemies: 55
Helicopters: 04
Armored Cars: 05
Succeeded in demolishing the communication center and cut off the enemy from
rescue.
Jungle:
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Extract information about the prison camp location from the enemy.
Enemies: 60
Gunboats: 08
Amored Cars: 08
General
The location of the prison camp was extracted from the enemy.
<The general is holding a hostage so precision shooting is required.>
Village:
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Defeat all the enemies and then take a rest.
Enemies: 45
Helicopters: 06
Amored Cars: 03
The village is freed and you recover from injury.
Ammunition Dump:
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Take ammunition by force.
Enemies: 50
Helicopters: 07
Amored Cars: 05
The ammunition dump raid was successful. Now you have a new supply.
Prison Camp:
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There are 5 prisoners. Rescue them!
<Remember you need to rescue at least one enemy!>
Enemies: 75
Helicopters: 12
Succeeded in freeing the prisoners.
Airport:
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Rescue the prisoners. Get away in the airplane.
<The number of prisoners you rescued will walk from left to right to escape.
Keep plenty of ammo and/or grenades for the HIND at the end.>
Enemies: 85
Helicopters: 11
Amored Cars: 04
HIND Helicopter
Succeeded in freeing _ prisoners. A successful getaway.
Shooting isn't too accurate and sometimes frustrating to aim correctly. A lot
of stages to go through but they repeat with a slightly more difficulty
setting only. There are random setups and you often get found at different
points in the level.
Graphics: 6/10
A little basic and repetitive. Very smooth with lots of action though.
Sound: 7/10
Quite fitting. A little cheesy perhaps. Very 80s after all.
Overall: 7/10
Pretty good zapper game. Recommded for a quick action rush but playing it
through more than that first level is not a must. Can be quite hard to finish.
Taito for this game. Some info was taken from their manual.
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(o o)
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