.--. .-.          .-.  .-.       .-.   .-.                .-.
  : .--': :         .' `..' `.      : :   : :               .' `.
  : : _ : `-.  .--. `. .'`. .' .--. : `-. : :   .--.   .--. `. .' .--. .--.
  : :; :: .. :' '_.' : :  : : ' .; :' .; :: :_ ' .; ; `._-.' : : ' '_.': ..'
  `.__.':_;:_;`.__.' :_;  :_; `.__.'`.__.'`.__;`.__,_;`.__.' :_; `.__.':_;


                               a.k.a: Street Beat
                                  Commodore 64
                                     FAQ
                              Written by KindarSpirit

********************************************************************************
* Written By: KindarSpirit ([email protected])                            *
*    Website: Kirby's Rainbow Resort (http://www.classicgaming.com/kirby       *
*                                                                              *
*      Created: 4.19.01                                                        *
*      Updated: 11.7.03                                                        *
*      Version: Final                                                          *
*                                                                              *
*                                                                              *
* This FAQ is free to post on websites, HTMLize.. whatever you want to do with *
* it. Just as long as the actual text is not altered in anyway.  Thanks! =D    *
********************************************************************************

                                 -+ Contents +-
                                 1. Story
                                 2. Controls
                                 3. Batteries and Repair
                                 4. Characters
                                 5. Getting the Tapes
                                 6. Getting People to Dance
                                 7. Map for Ghettoblaster
                                 8. The Ending
                                 9. Closing


****************************************************************************
1. Story
****************************************************************************

At last Rockin' Rodney's big break. He's finally got a job as a messenger
for a record company. He has to deliver ten demo tapes to interdisc's head
office on Funky Street before the end of the day. It's also part of Rockin'
Rodney's job to turn the locals on to the sounds and get them dancing as he
finds his way through Funky Town. His Ghettoblaster is a prototype of the
ultimate in powerful playback. Each note is so beautifully reproduced that
most people fall into a Dance Trance as soon as they hear it. If Rockin'
Rodney takes too long to do his job, Interdisc will keep him on his toes
by telling him to make even more people dance.

There's plenty going on in Funky Town to divert a boy, not to mention some
pretty mean characters to avoid. He must be careful not to get too carried
away making pedestrians strut their stuff or he could get lost downtown.
All this and keep on the right side of the law.

At the costs he must find those tapes, get the town groovin' and deliver to
Interdisc before the rev counter on his Ghettoblaster reaches 999. The future
of music is at stake!

****************************************************************************
2. Controls
****************************************************************************

Joystick in Port two only.

Rockin' Rodney can walk and shoot the notes in horizontal, vertical and
diagonal directions.

Position Rockin' Rodney in front of the a door and push the joystick up to
enter a house, push down to exit.

Action                   What It Does
------                   ------------
F1                       Turn up the volume
F3                       Turn down volume.
F5                       Turn on Ghettoblaster
F7                       Turn off Ghettoblaster
<-                       Change color of Rockin' Rodney
Q                        Quit current game
SPACE                    Pause game

****************************************************************************
3. Batteries and Repair
****************************************************************************

Batteries
---------
You will start with no batteries, but just go south of where you stand for a
Electrical Supply. When you use your Ghettoblaster and have the volume up too
high, it will drain your battery. You can keep it low, and people will still
dance. It doesn't matter how high the volume is.

Repair
------
Repair is only necessary when, erm, interesting people do pretty mean things
to your jam box. Repair doesn't cost anything - except time!

****************************************************************************
5. Characters
****************************************************************************

The characters in this game, are very diverse and very interesting. As you
play the game, you'll easily be able to point them out as they come along..
sometimes.

Tone Deaf Walkers
-----------------
You'll probably see these guys first. They wear a black and white striped
shirt, They don't like tone, and they will destroy your blaster! They run
VERY fast and it can be hard loose them. If you go south of the screen
(cross the street) they cannot follow you this way. If a tone deaf walker
does strike you (and they will!) Just run over to the repair shop.

Psycho Killer
-------------
The Psycho Killer is not cool, and he's one of the three characters that can
kill you in this game. He's got some problem or another with you, maybe
he's a rival, but whatever it is he is stalking you to find you and kill you.
To look for him, he's wearing white pants and a black shirt with big hair.
They way I find it easy to remember, is he looks like Robert Smith from The
Cure!

Cop
---
These fat police don't seem to care about the psycho killers and lunatics
running amok about this town, but they care about the volume on your
Ghettoblaster. Have it too loud, they'll run over and turn it
down for you. Shoot music at them, same thing.

Bandit of the Beat
------------------
A rival of you and your company, who will try and intercept you delivering
the tapes... by stealing them! All that hard work finding them down the drain.
Has brown hair, black cap and wears all black.

Gangster of Groove
------------------
Yet another rival, who will steal your tapes. Has blonde hair and wears
all black.

Pusher Man
----------
He's a big guy with a blonde beard, who wears a black hat with wings, and
dressed in all black. He runs VERY fast so you'll have to loose him fast,
as he won't give up on your tail quite easy. He's a pusher, well... pushing drugs.
Let him touch you and your dead. Like it says in the game... sniffing
up the white lines.

Jolly Green Giant
-----------------
Near your last tape delivery, you will have to go in the Moonlit Drive park
and collect the tape. However, there are many, many guys called the Jolly
Green Giants who will kill you if you touch them. They are only in the park,
and hard to avoid as there are usually 10-20 of them floating around.

Chameleon
---------
When you see these guy, you'll know. He's a flashing outline of a person,
with no features. He's the most dreaded, because he'll steal your tape and
send you to a location very far from your current one, screwing up all your
progress. The problem is, in the later parts of the game, he's everywhere,
and very, very fast.

Jumpin' Jack Flash
------------------
Well, all those bad people, there is actually one person very helpful to
you. His name is Jumpin' Jack Flash and he'll get you on the right track.
He wears a black hat, and a black and white striped shirt that flashes.
Touch him, and he'll teleport you to Interdisc, or a location of a tape!
"Jumpin' Jack Flash it's a gas, gas, gas!"

****************************************************************************
6. Getting the Tapes
****************************************************************************

The hardest part, is finding the tapes. They could be anywhere, and everytime
the game is started, it randomly generates where they will be placed! Just
look for blinking doors, and enter to recieve the tape. Run into Jumpin'
Jack Flash to get a little closer to the right place.

Once you have a tape, you must get people to dance. You can do this
by sending out music notes and shooting people with them. Watch the top
of the screen for the people you need to get dancing and the amount
you already have dancing. Once you have met the requirement, you can
drop the tape back off at Interdisc and hunt for the next one.

Some alleys lead nowhere, while some will take you to places you can't get
to normally. Travel and far and wide if you have to, but always remember
how you got there. It can be hard to find your way back.

One of the last tapes will always be in Moonlit Drive's Park. Oh, but it
is so much harder than it sounds... there are Jolly Green Giants everywhere
and just one touch sends you to Tone Deaf heaven. This is difficult, and
all that hard work you've just put into the whole game could be over within
a second.

Once you have gotten all the tapes, head back to where you started
(the Interdisc on Funky Street) and enter Interdisc with the last tapes. This
will end the game.

****************************************************************************
7. Getting People to Dance
****************************************************************************

It's not very hard getting the people to dance, it's just those annoying guys
running around trying to foil you. You'll have a requirement of people that
need to dance at the top of the screen, and people who are dancing.

Tips:

Try and stay near Interdisc! People will come by eventually, shoot them and
when you have enough, run into Interdisc. Eventually, you will seem to run
out of people, and you'll have to go hunting for them.

If you shoot more people then you need to, you'll always have to do a few
more then the last number you got, even if you exceed the minimum.

If you are looking for a challenge and want to get people dancing, go to the
New Inn when they need a DJ and you'll get like 15 to even 20 people dancing
at once.

Keep an eye on those batteries! If they die, the Ghettoblaster dies, the tape
doesn't play, and all those people you got dancing won't be dancing anymore.


****************************************************************************
8. Map for Ghettoblaster
****************************************************************************

Here is the map, as best as I could draw it, for Ghettoblaster,
thanks to the Remember 64 map.



----------            ------1-------
|         |-----2-----|            |
3         |           |            |
|         |           |     5      |
|----4----|           |            |
|         |       ----|-----6------|----
|         |       |   |            A   B
|         |       8   9          D-|   |
|         |       |   |            |   |
|----7----|       |---|--------E---|----
|         |           |            |
|         |           |            |
C         C           |-----F-------
|         |                    |
|     |---|----H------K---I----G-------------
|     J   |           |                    |
|     |   |           |                    L
|     --M-|-----N-------------O-------------
|         |
------P----

Key
---

1 = Moonlit Drive     A = Pleasant Street       J = Cypress Avenue
2 = Ain't No Way      B = Positively Fourth     K = Holdme Close
3 = Desolation Row    C = Electric Avenue       L = Blackberry Way
4 = The Walk          D = Stoney End            M = McArthur Park
5 = Itchycoo Park     E = Sunny Goodge Street   N = Quiet Place East
6 = Baker Street      F = Tobacco Road          O = Blueberry Hill
7 = Gasoline Alley    G = My Way                P = Route Sixty Six
8 = Love Street       H = Quiet Place West
9 = Funky Street      I = Strawberry Fields

****************************************************************************
9. The Ending
****************************************************************************

If you have beat the game, it's a bit disapointing, but the game makes up for
it by just being so cool. The scrolling text goes by saying:

"Hey Wow, you've actually done it... you now join the ultra select
band of blaster masters."

Then it goes back to the title screen... so you can go through all
that hard work again hehe.


****************************************************************************
10. Closing
****************************************************************************


While many won't have the patience for this game, I must say I thourougly
enjoyed it and wanted to write an FAQ for it, because I remember being a bit
confused when I first played it.

Any questions, please contact me at [email protected].

My Kirby website: http://www.classicgaming.com/kirby

Special Thanks: to you! Thanks for reading!

Bye bye!!

                                     `-.    .-'
                                        :  :
                                     K--:--:--S
                                        :  :
                                     .-'    `-.

                                     THE    END