Enchanter - Walkthrough

The game starts at a junction. Note that you can gnusto just about
every scroll in the game (except filfre, kulcad and guncho, that is)
but most are needed only once so this solution attempts to save the
moves.
  ne, n, open oven, get bread and jug, blorb lantern
  s, ne, se, ne, fill jug
  sw, se, sw, sw, s, gnusto rezrov
  ne, ne, e, e, learn rezrov, rezrov and nitfol
  rezrov gate, e

Now you're in the castle. A lot of things can now be done in any
order, mainly to arm you with spells. Also you can use the Kulcad
spell in at least three different ways, only one of which lets you
complete the game.
  n, n, u, get egg
  d, e, e, e, e, e, rezrov gate
  n, get scroll
  e, nitfol frog, look under lily pad, get scroll, gnusto cleesh
This puzzle got me stumped for a long while because it's very
intolerant of your syntax.
  w, s, s, look at tracks, reach in hole, gnusto gondar, n
The egg puzzle is a bit of a joke. To my knowledge there's no
correct way of opening the egg, whichever way you do it will tear
the scroll inside apart. Alternatively, you can rezrov it.
 push handle, knob, slide, crank and button, krebf scroll

This puzzle is also kind of mean since there's no clues or anything
as to what you have to do.
 w, w, w, w, w, w, s, s, s, s, e, drop all, e
 move lighted painting, get scroll and candle, ozmoo me
 w, n, n, e, e, wait, d
If you were carrying anything useful at this point, you can find it
to the south. The kulcad spell is an alternative way of opening the
box, but it'd be a waste of your only kulcad spell.
 w, w, s, s, get all, n, cut rope with dagger
 get scroll, melbor me
This puzzle is very nice though, since the bed is the clue. You
can also rezrov the post open, by the way.
 s, w, u, sleep on bed
 stand look at post, push button, get scroll
 d, e, d, open door, n, move block, e, get scroll
 learn nitfol
Instead of employing the turtle, you can make it through the chamber
by exex'ing yourself. But you'll never make it back!
 w, s, u, e, e, s, se, nitfol turtle
 turtle, follow me
 nw, n, e, u, exex turtle
 turtle, se then take scroll then nw then drop scroll
 get scroll, d, w, n, n, n, n, n, w
Now wait or walk back and forth among the Hall of Mirrors until the
adventurer appears. Instead of the egg, you can show him the spoon
or another valuable object.
 zifmia adventurer, vaxum adventurer, show adventurer egg
Move all the way east if you were further along. You can also open
the door with kulcad, but again this is a waste of the kulcad.
 e, e, adventurer, open door
 n, drop dagger and egg, get pencil and map
If the adventurer has taken the pencil or the map, ask him to give
them to you, which he will do.
 s, w, s, s, s, s, s, w, w
This is the puzzle I love best in the game, other than the final
battle with the evil Krill...
 connect P and F, d, d, erase M and V
 erase B and R, connect B and K
 se, ne, se, se, sw, get scroll
 ne, nw, nw, sw, nw, u, u, e, e, n, n, n, e, sleep

Now we're ready for the final battle!
 learn gondar and cleesh
 e, kulcad stairs
 izyuk me, e
 gondar dragon
 cleesh being
 guncho krill

There you go. 400 points, and you're now a member of the Circle of
Enchanters. Now good luck with part two, Enchanter.

Walkthrough by Radiant
http://crystalshard.net