Sorcerer - Walkthrough
The first part starts in the forest. You can explore a bit if you
want to or just go west immediately. Later in the adventure, please
do sleep whenever you have to; if you don't you tend to forget the
spells you memorized and you can't carry as much.
w, stand, frotz me, w, w
look behind hanging, open drawer, open box
get key and amulet and journal, open journal, read journal
Note the 'current code' at the end of the journal; you'll need it.
You start with a bunch of spells, most of which aren't that useful.
But you can frotz just about everything, and vezza provides some nice
random scenes including some from Spellbreaker.
e, s, w, get scroll, gnusto gaspar
The Gaspar spell will resurrect you if you die; at least in most
situations. Kind of a nice feature.
e, s, w, get matchbox, get vial
e, open mailbox, put matchbox in mailbox, open vial, drink potion
This potion makes sure you don't need to eat or drink any more,
which was so annoying in the first game :)
e, get scroll, gnusto meef, drop vial and key and journal
Now wait until the doorbell rings.
w, open mailbox, get vial, d
Now look up the code in your manual. Since this game probably counts
as abandonware by now (and since the manual can be downloaded from
the underdogs anyway), try these codes:
Bloodworm: white, gray, black, red, black
Brogmoid: red, purple, red, black, purple
Dorn: gray, purple, black, gray, white
Dryad: black, gray, white, red, red
Grue: black, black, red, black, purple
Hellhound: purple, white, gray, red, gray
Kobold: red, purple, black, purple, red
Rotgrub: gray, red, gray, purple, red
Surmin: black, black, purple, red, black
Yipple: gray, purple, white, purple, black
Press the appropriate buttons and the strongbox should open. By the
way just for fun look up a lot of junk in the Encyclopedia and try
aimfiz'ing there (e.g. the Wizard of Frobozz; Duncanthrax; Flathead;
Krill; Frobar; Helistar). Alternately, wait until you're tired and go
back to sleep. Sorry, but you've got a world to save. Another joke is
meef'ing the plant outside; you'll notice at the end of the game!
By the way aimfiz is the reverse of Enchanter spell zifmia.
get scroll, aimfiz belboz (or jeearr)
Now for the second part which starts in the same forest, but for
real this time.
ne, memorize izyuk and pulver, e, izyuk me, ne
pulver river, d, ne, get scroll and guano, gnusto fweep
Note that you don't need the vial in this room, nor the next one
you'll come across. However you should try drinking the second one :)
d, s, w, u, memorize izyuk, w, w, izyuk me, ne, se
e, pull rope, look at flag, get vial
e, look in cannon, put guano in cannon, get scroll, gnusto fweep
w, w, memorize izyuk, izyuk me, nw, sw, w
d, d, s, w, memorize fweep and gaspar, gaspar, fweep, w, w, n
Wait until the fweep spell wears off
get coin, s, e, jump over chasm
There's a random chance you'll die here; that's what the gaspar
spell was for. Alternately save and restore until you get it right.
get all, e, s, sw, w, pay coin
w, w, s, open aqua vial, drink potion, drop aqua vial
get ball, throw ball at bunny, gnusto malyon
n, w, memorize gaspar, gaspar, pull lever
Repeat (again) until you get a coin from the machine. Again there's
a random chance of you dying so we gaspar again.
e, e, e, ne, n, ne, ne, e, e
wake gnome, pay coin, e
There's a floor waxer to the south; I have no clue why.
e, sleep, memorize fweep, fweep and fweep, drop all, n
For some fun try malyon'ing the statue in here.
n, e, fweep, n, e, s, s, w, d, e, e, n, n, u, u, s, e
get scroll, put scroll down hole, w, fweep
The short way to get out of here is to have gaspar active and just
have the dorn beast kill you. However, for completeness's sake,
w, s, e, d, d, w, w, u, u, n, n, d, e, s, e
fweep, n, d, w, s, w, u, w, s, s, get all, e
get scroll, gnusto swanzo, memorize malyon
w, w, w, w, w, sw, sw, s, s, yonk malyon, malyon dragon, s, e
Ready for the final part? It starts with the best puzzle I've ever
seen in an adventure game! Try this on for size. Listen closely to
the number your twin tells you, we'll refer to it as XX. Note that your
twin won't actually appear if you don't drink the vial!
open vial, drink potion, wait, give book to twin
drop amulet and all vials down lower chute
If you are carrying anything else, drop it down the chute as well.
e, turn dial to XX, open door, e
get rope, u, sw, tie rope to timber, nw, w
drop timber, drop rope down chute, climb down
get scroll, golmac me
open compartment, get smelly scroll, e
tell twin "combination is XX"
Wait a second and your twin will give you your spellbook. Note that
if you do this wrong, you'll cease to exist! (and you get the death
message that 'if you still existed, your score would be ...')
d, gnusto vardik, wait until potion wears off, sleep
memorize meef and meef, drop book, e, d
meef weed, rezrov crate, get amulet and suit
Any other possessions you dropped down the chute will be here as well.
It's even possible to get the rope and timber down here if you want
to, but they won't be of any use. Nor will the spray and lantern.
u, w, get book, ne, n, meef vine, memorize yomin and vardik and
swanzo, w, w
Ah, and for the stunning climax. If you've cast a bunch of vezza spells
during the adventure, you know which door to open. If not, take your
best guess, or save and restore a bunch. No, gaspar'ing won't help you
here. But it's obviously the white door.
open white door, yomin belboz
Now you have three options. Oh wait, four if you count waking Belboz,
but if you just yominned him you know why not to.
1.get dagger, kill belboz with dagger
This is the obvious choice if you neglected part of the adventure and
don't have the vardik spell handy (which is rather hard to obtain
anyway). It gives the best written ending, but also the worst possible
and you'll score all of -99 points.
2.vardik me, get dagger, kill belboz with dagger
Ah, that's a lot better. It's also quite possible to have missed the
swanzo spell somewhere along the way, or maybe to have wasted it. Still
you should score pretty good and you will have saved the world.
3.vardik me, swanzo belboz
There you go. 400 points, and you're now the head of the Circle of
Enchanters. Now good luck with part three, Spellbreaker.
Walkthrough by Radiant
http://crystalshard.net