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|********Cobra1's "Dragon's Lair" FAQ/Walkthrough for the Commodore 64********|
|***********(Or "How to beat Dragon's Lair without being Singed")*************|
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|********************************Table Of Contents****************************|
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1. Your Quest(#story)
2. Your Controls(#controls)
3. Level By Level Walkthrough(#walkthrough)
* 3A. Level 1 : Falling Platforms(#platforms)
* 3B. Level 2 : Skull Hallway(#skull)
* 3C. Level 3 : Burning Ropes(#ropes)
* 3D. Level 4 : The Weapons Room(#weapons)
* 3E. Level 5 : Ramps And Giddy Goons(#goons)
* 3F. Level 6 : The Tentacle Room(#tentacle)
* 3G. Level 7 : The Second Platform(#platform2)
* 3H. Level 8 : The Deadly Checkerboard(#checkerboard)
* 3I. Level 9 : The Dragon(#singe)
4. FAQ History(#history)
5. Credits(#credits)
6. Copyrights(#dibs)
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|****************************1. Your Quest(#story)****************************|
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There once was a peaceful kingdom with a good king named Aethelred. This king
had many treasures, but none so great as his beautiful daughter, Daphne. Many
came for her hand in marriage, but she loved another......
Dirk the Daring, the king's Champion. Unfortunately, the peace did not
last....
A terrible and greedy dragon named Singe came and demanded the king hand over
his kingdom. When the king refused, Singe kidnapped Daphne and imprisoned her
in a crystal sphere, then took the sphere to the dungeons in his castle. He
then sent a message to the king....
"Relinquish your kingdom before the sun sets or your daughter will
perish....."
The kingdom was plunged into despair, for all loved Daphne....
But Dirk, who knew no fear, agreed to rescue Daphne or die trying.
Guide Dirk on his quest with your joystick. Lead him safely past the dangers
and perils of Singe's lair.
Lead on adventurer........
Your quest awaits........
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|**************************2. Your Controls(#controls)************************|
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The controls are fairly simple. There are two types of controls, however.
Controls for action stages and controls for puzzle stages. :
***Action Stage Controls***
Joystick direction = Moves Dirk in that direction.
Fire button = Causes Dirk to swing his sword or jump(depends on the level).
Pushing the Space Bar will cause Dirk to jump in the direction he is facing
on the Ramps And Giddy Goons stage.
***Puzzle Stage Controls***
Same as the action stages, BUT you must push the direction/fire button at the
right time or nothing will happen. Usually, the safest thing to do is to
rapidly tap the stick or button until something does happen.
* Just to clarify, levels 1(Falling Platforms), 3(Burning Ropes), 5(Ramps And
Giddy Goons), 7(More Falling Platforms), 8(The Deadly Checkerboard) and 9(The
Dragon) are action stages.
Levels 2(Skull Hallway), 4(The Weapons Room) and 6(The Tentacle Room) are
puzzle stages.
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|*******************3. Level By Level Walkthrough(#walkthrough)***************|
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*******************************************************************************
********************3A. Level 1 : Falling Platforms(#platforms)****************
*******************************************************************************
This game doesn't pull any punches at the start. Hold left while tapping up as
you start and press fire near the edge of the "diving board" to leap onto the
circular platform. The reason for tapping up is Dirk will not run directly
left, but at a slight angle. Once you are on the platform, run towards any
white clouds that appear lest they blow you off into the abyss. Once the cloud
flashes, you've gotten close enough and should immediately return to the middle
of the platform.
Repeat this process until another "diving board" appears on the right....ignore
it. After the gust IMMEDIATELY following the second diving board, run to the
upper-right edge of the platform and press the fire button when the third one
appears. Then hold right while tapping up to exit the stage. The reason I
didn't count gusts is it is much easier to simply wait for a third diving board
than counting clouds, nor is there any penalty for doing so.
*******************************************************************************
***********************3B. Level 2 : Skull Hallway(#skull)*********************
*******************************************************************************
Here's the correct pattern for navigating the hallway(with the reason for doing
so in parentheses) : Up(skulls), Fire(skeletal hand), Up(skulls again),
Fire(skeletal hand), Fire(skeletal hand), Down(bats), Right(bats),
Left(slimes(?)), Up(slimes), Right(slimes).
*******************************************************************************
***********************3C. Level 3 : Burning Ropes(#ropes)*********************
*******************************************************************************
This level is easy. Just walk to the edge of each platform and press fire to
leap to another platform. To grab a rope, press fire when the rope is close to
Dirk. Now count each swing. When he touches the next place he should go(rope
or platform) three times, press fire and he will grab that rope/land on that
platform. If he reaches a rising platform, just wait until Dirk is on the same
or slightly above the next level. Just repeat this to the end and you will
have no problems...
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********************3D. Level 4 : The Weapons Room(#weapons)*******************
*******************************************************************************
Here's the pattern : Fire(mace), Left(some weird crossbow or axe-like item),
Fire(statue), Right(statue's axe), Right(shield), Fire(statue),
Left(statue's axe), Fire(shield), Up(spear...I think), Right(flame).
*******************************************************************************
******************3E. Level 5 : Ramps And Giddy Goons(#goons)******************
*******************************************************************************
This level is a nightmare unless you've had practice. You must slice every
Giddy Goon as you reach them. Leave one behind and you fail. Since the Giddy
Goons' movements are slightly random, you will have to anticipate where they
move next. If you can, try to strike at the Giddy Goons on the future
platforms(the one you will jump to next). You can occasionally hit them from
the platform you are on, making the jump much easier. But don't dawdle on
cheap hits...You usually have just enough time for one or two more swings
than you need before the platform vanishes under your feet!
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*******************3F. Level 6 : The Tentacle Room(#tentacle)******************
*******************************************************************************
The correct pattern is : Fire, Left, Up, Fire, Fire, Right, Right.
(I think you can figure out what you will be dodging by this level's
name.....)
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*****************3G. Level 7 : The Second Platform(#platform2)*****************
*******************************************************************************
This is almost a carbon-copy of Level 1. The only differences are that the
diving board is on the left side instead of the right, there are more gusts
before the second diving board and they are more powerful. Use the same
strategy from Level 1, substituting the upper-right edge for the upper-left,
and you'll do just fine.
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**************3H. Level 8 : The Deadly Checkerboard(#checkerboard)*************
*******************************************************************************
Nice name, eh? Well, your target is the black-armored Phantom Knight. He won't
damage you directly, however. Instead, he'll send out waves of "red squares".
If one touches Dirk, you die. Oddly, you can leap off one sometimes with no
loss of life....however, this is not guaranteed. You have to get close to the
Knight and pound that fire button. Each time you hit him with your sword, he
gets weaker. The weaker he gets, the longer he stays green when he appears.
When waiting for him, wait in the middle of the board as he appears on the
edges more often. This means you will be close enough to attack him, but far
enough to avoid the red squares(which start from the square he appears on).
As for the red squares themselves, just watch closely as they have a distinct
pattern. Trust me, he's not that hard. Anyway, hit him while he's green and the
gate will open. Stay back after you kill him, as the red squares will stick
around until after the gate opens completely. Just hop through the gate to
finish the level.
*******************************************************************************
***********************3I. Level 9 : The Dragon(#singe)************************
*******************************************************************************
This is what you have been waiting for! If you got stuck here, don't feel bad.
I was stuck here for over a year trying to figure out how to reach the sword...
.Then I tried something suicidal upon a suggestion.....Well, first things
first....That dragon in the center will be breathing fireballs at you. The
boulders will provide protection from the blasts, but only for three hits each
and then they are gone. However, there is a hidden nugget of gold under one of
the boulders worth 999 points. To get it, the correct boulder has to be
destroyed. Unfortunately, the boulder must be completely destroyed to reveal it
and which boulder it's under is random with each life.
Let's get on with our mission, shall we? You need the magic sword to kill this
guy, but there's a large amount of green muck in the way. Here's the suicidal
part. You must stand very close to the muck and wait for Singe to breathe a
fireball at you. When he does, RUN FOR COVER! If you were close enough to the
muck, the fireball will burn the muck away, giving you a path to the sword.
Hurry up the path(careful, it's a tad narrow) and grab the sword. Now run back
down to that small yellow platform. Dirk will automatically make use of the
blade to make a shish kabob out of Singe. And with that, he proceeds to rescue
Daphne whereupon they both escape from the lair. Congratulations!
*****MISSION COMPLETE!*****
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|***************************4. FAQ History(#history)**************************|
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11/20/2002, Version Unknown : First release...Dear ye retro, did it look ugly!
09/05/2006, Version 1.5 : Nearly four years later...Added the History section
as well as shortcuts. Also split up the walkthrough into nice and easy to read
sections. I also cleared a lot of the bad-looking headers and ToC references.
Now the FAQ is at least CLOSE to readable. :)
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|*****************************5. Credits(#credits)****************************|
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* I'd like to give thanks to all those Commodore users still out there.
* I'd also like to give a big thanks to my dad. He has never played the game,
yet he was the one who suggested the burning of the muck in the last level.
* I'm also giving thanks to an author on GameFAQs.com by the name of "fekkot".
You gave me inspiration to type this when I noticed you asked for help vs.
Singe. Hope you can see the ending now!
* Thanks also go to GameFAQs.com, for putting this walkthrough up in the first
place.
* Lastly, I thank the makers of Dragon's Lair for creating a great game(my
manual said it was Electronic Arts, but the company isn't mentioned in the
game...hmmm...)
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|*****************************6. Copyrights(#dibs)****************************|
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I am here to state that taking credit of this here FAQ/Walkthrough without
permission will cause terrible things to happen to your family, as well as
other spooky things...
For those looking for the actual legal wording :
"This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright."
Good, one-quarter of you understand that...
Seriously, though. Don't copy this and claim it as your own work. It took me
long enough to beat this game and it would hurt severely if someone were to
plagiarize it. You can butcher it when you save it to your own hard drive. Just
make sure that you don't use it for profit or personal gain and the like, okay?
If you want it on your site for any reason what-so-ever, give me an E-Mail
first and we can talk.
Thank you kindly, for reading the walkthrough and all this legal stuff.
Copyright(and created) on 11/20/2002 via Cobra1.
* Last update was on 09/05/06.
E-Mail :
[email protected]