X-Men - The Arcade Game
Character Guide version 1.02
By James Irish
[email protected]
Started on 7/18/03
Last Updated on 7/20/03
>Table of Contents<
1. Legal Information and Disclaimer
2. Introduction
3. The Heroes
4. The Villains
5. Updates
6. Acknowledgements
>Legal Information and Disclaimer<
The various characters and concepts found herein are the copyrights and
intellectual properties of Marvel Characters, the division of Marvel Comics
which holds the rights to everyone from Spider-Man to the Hypno Hustler. This
Guide is in no way an attempt to claim these characters or pass them off as my
own, it is simply a work of fandom. All concepts relating to the arcade game
are copyright 1992, Konami. This Character Guide is Copyright 2003 James Irish.
Any attempt to use this guide without my express written consent for any use
other than personal, private use is strictly forbidden.
>Introduction<
This character guide is going to be the first of numerous for GameFAQs, where
I'll be rattling off information on the various characters found in Konami's
X-Men arcade game. Released in 1992 around the same time Capcom was taking
arcades over with the Street Fighter series, the game was based on the Pryde of
the X-Men series pilot, which never became a series, but was apparently good
enough for Konami to base a game on. X-Men also had a major hook that all other
beat-em ups didn't have: it was a 6 player game. Except of course in those
locations that bought the 4 player version, but I digress.
FAIR WARNING: There are SPOILERS of the game ahead, so if you haven't played it
and don't want to be surprised by a plot twist or two, don't read the "In the
Game" sections of text.
The characters seen in this game include, in alphabetical order:
Blob, Bonebreaker, Colossus, Cyclops, Dazzler, Juggernaut, Magneto, Master
Mold, Mystique, Nightcrawler, Professor X, Pyro, Sentinels, Shadowcat, Storm,
Wendigo, White Queen, Wolverine
>The Heroes<
The X-Men - Founded by Professor Charles Xavier, the team exists to promote
peaceful co-existence between Homo Sapiens- regular, everyday human beings; and
Homo Superior- mutants, born with something extra written into their genetic
code. The team has been comprised of almost all mutants since it's inception,
and has had to deal with bigotry from both humans and mutants, as well as any
number of super villains who don't seem to care either way about the conflict.
-------------------------------------------------------------------------------
Player 1: Cyclops
Real Name: Scott Summers
First Appearance: X-Men (vol. 1) #1, 1963
Powers:
Optic Blast - A concussive force of energy Cyclops can fire from his eyes.
Cyclops cannot turn this mutant power "off", so he has to wear some form of
ruby-quartz headgear, be they sunglasses or his distinctive visor, at all
times.
Brief History: Cyclops was the first field leader of the team after, hand
picked by Professor X for that job, and is considered one of the best leaders
in all of Marvel Comics, second only to a few, namely Captain America. An
orphan as a child after a parachuting accident apparently took the lives of his
parents, Scott was one of the first of many to find a surrogate family in the
X-Men, and would call the team his home for many years, with only some
interruptions. His powers were discovered in his mid-teens, and the knowledge
that, if he were to somehow lose control of his powers, people could be hurt
because of him, has never sat well with him. Over the years, Scott would
rediscover his family in his younger brother Alex, now the mutant hero Havok,
and in his estranged father, now Corsair of the intergalactic group the
Starjammers. He's also one half of the mutant world's unofficial "first
couple," along with Jean Grey/Marvel Girl/Phoenix.
In the Game: Cyclops' Optic Blast attack is pretty much at its most basic form
in this game. It's one long, single that goes straight ahead, and its width
only matches that of his visor. The blasts also demonstrate explosive abilities
not seen in the comics. And, strangely, using this power hurts him in the game,
and only won't hurt him if he has 3 or lower health.
-------------------------------------------------------------------------------
Player 2: Colossus
Real Name: Piotr (Peter) Rasputin
First Appearance: Giant Sized X-Men #1, 1975
Powers:
Organic Steel - Colossus can use his mutant power make his body composition go
from your average (while still tall and muscular) flesh and blood person to a
powerful, armored behemoth. While in this form, he has his full flexibility,
but has greatly enhanced strength (able to lift over 100 tons) and durability,
plus enhanced ability to withstand attacks.
Brief History: Over his storied career, Colossus has been many things since
leaving his family's farm in Russia after accepting Professor X's offer to join
the X-Men. He's been a lover (to N'Real of the Savage Land and to the X-Men's
Shadowcat), an artist, an adventurer, and even one of Magneto's Acolytes!
Through it all, one thing has remained certain: Piotr Rasputin is true to
himself and his emotions, especially his love for his younger sister Illyana,
later known as Majik of the New Mutants. Colossus was known equally amongst his
teammates for his huge heart and ability to work well as a team member, in
addition to his considerable strength. It was that heart that led him to the
fateful decision to be the carrier for the antidote to the Legacy Virus, the
same lethal to mutants virus that claimed both the lives of Illyana and his
brother Mikhail. And in being that carrier, Colossus too would die, making the
ultimate sacrifice so other mutants could live.
In the Game: Ouch. Colossus got hurt in this one. Though his throw is vastly
different from any other in the game, Colossus isn't particularly stronger or
tougher than any of the other X-Men. He also has an attack he's never
demonstrated in the comics, and almost certainly could never do: an energy
field that surrounds him as he briefly returns to his flesh form. This attack,
like all other mutant power attacks for the playable heroes, hurts him much of
the time. And sadly, the Fastball Special (an attack where he throws Wolverine
right at their enemies) isn't in the game.
-------------------------------------------------------------------------------
Player 3: Wolverine
Real Name: Born as James Howlett; known today simply as Logan
First Appearance: Incredible Hulk (vol.1) #180, 1974
Powers:
Healing Factor - Wolverine's body heals at a rate that was at first completely
unheard of in his world. Cuts close almost instantly, bones mend rapidly, even
vital organs restore themselves! It also affects his aging, slowing it down to
the point where, though he was born in the Late Nineteenth Century, he only
looks to be in his late 30s, at the very least. If it weren't for this mutant
power, he likely would have never survived the operation that gave him his...
Adamantium Claws and Skeleton - Adamantium is a rare metal that can cut
anything on Earth, even diamonds. During the Weapon X project, this metal was
bonded right to Wolverine's bones and claws, giving him perhaps the ultimate in
close combat weapons.
Super Senses - Wolverine has senses that are on the same level of some animals,
including smell and hearing.
Brief History: Only now is the true story of James Howlett being revealed to
comic readers around the world. A horrible twist of fate involving the death of
his father and the emergence of his mutant powers made he and his companion
Rose escape his family's estate. Rose is the one who gave him the name that
would follow him all his life: Logan. Details after that are shrouded in
mystery, but it is known that somewhere, the Canadian project Weapon X bonded
to him the adamantium that has made his claws even more lethal. Thus, Wolverine
was born, and made his first appearance getting in the middle of a fight
between the Hulk and the Wendigo. A year later, Professor X gave him an offer
to join the X-Men, where his notorious temper and generally ornery attitude did
little to endear himself to the team's field commander, Cyclops. In time,
though, Wolverine made himself one of the most trusted and capable of all the
X-Men. All this is to say nothing of his tangled relationships with the likes
of Sabretooth, Silver Fox, Omega Red, Deadpool and others who came out of or
are related to the Weapon X project...
In the Game: Wolverine, sadly, does not have his healing factor represented
here. In fact, using his mutant power attack hurts him! At that, his mutant
power attack is a burst of curved lasers thrown from his claws as he thrashes
them about, something he could never do in the comics if he tried.
-------------------------------------------------------------------------------
Player 4: Storm
Real Name: Ororo Monroe
First Appearance: Giant Sized X-Men #1, 1975
Powers:
Weather Control - Storm's mutant ability gives her the considerably powerful
talent of controlling the weather. This can manifest itself into gusts of wind;
rain, sleet and snow; adjustments to the humidity and temperature; dispersion
of natural weather effects to create clear conditions; and even bolts of
lightening.
Brief History: Storm had already led an amazing life before being brought into
the X-Men by Professor X. She was the daughter of a Kenyan princess and an
American photojournalist, and only lived 6 months in Manhattan before
relocating to Cairo, Egypt. During a violent conflict that hit that city, Ororo
lost her parents at the tender age of 5 as their home came down around them,
almost burying Ororo herself alive and leading to the acute claustrophobia that
would haunt her all the way through her adult life. The now homeless orphan
became a street thief under the mutant Shadow King, but once she became a
teenager, she found herself called to her native Kenya, where her now fully
developed mutant powers made her a revered goddess. It was here Professor X
found her, and told her the truth about her powers, and offered her a place in
the new X-Men. She has served on the team as both a member and as a formidable
leader almost uninterrupted since then.
In the Game: Storm's mutant powers manifest themselves in the form of a single,
powerful hurricane, destroying everything in its path. Again, like the other
character's mutant power attacks, this hurts her quite a bit. One of her
attacks against a downed opponent also shows some of this power off, sending a
jolt of electricity into her foe through a small scepter I don't think I've
ever seen her use, least of all while wearing her original uniform represented
here.
-------------------------------------------------------------------------------
Player 5: Nightcrawler
Real Name: Kurt Wagner
First Appearance: Giant Sized X-Men #1, 1975
Powers:
Teleportation - With an audible "BAMF!" and a burst of brimstone, Nightcrawler
can enter another dimension and come back out of it any place he can either
physically see or see in his mind. He's always in control of these teleports,
never accidentally returning to find himself in solid matter that would kill
him. After some practice, he could even bring other people with him. The
brimstone is actually part of the atmosphere of the dimension he teleports
into.
Miscellany - Nightcrawler can also cling to any surface, giving him wall-
crawling talents that even Spider-Man would be proud of. He can hang onto
branches and the like with his prehensile tail, and can blend into shadows.
Furthermore, his spine is far more flexible than an ordinary human's, allowing
him to contort his body into numerous positions with ease.
Brief History: At birth, Nightcrawler already had his demonic appearance - deep
indigo hair and fur, luminescent yellow eyes, three fingers on each hand, two
toes on each foot, and a pointed tail. His birth exposed his mother, a
disguised Mystique, as a mutant, and she fled, abandoning the child. He was
adopted by a travelling circus, and he learned there that his mutant powers
were something to be proud of as he plied his trade as an acrobat. His life
would take a dramatic turn of events, however, when following his brother to
investigate a murder, and soon he was accused of a murder himself by the
townspeople who thought him a demon. Professor X halted them in their tracks
and soon offered Kurt a place in the X-Men. There, Nightcrawler became a part
of the team's heart, and would later found Excalibur in England when he
mistakenly thought his teammates to be dead. Today, his focus is on becoming a
Catholic Priest, but he still serves as a stalwart member of the team.
In the Game: This would be Nightcrawler's lone arcade role to this date, but
what an appearance it would be! While he can't do most of his tricks, his
teleport has been beefed up so that he becomes a living homing missile, taking
out all but a few enemies. And, yes, this attack is another of those harmful
mutant power attacks.
-------------------------------------------------------------------------------
Player 6: Dazzler
Real Name: Allison Blair
First Appearance: Uncanny X-Men #130, February 1980
Powers:
Sonic Light - Dazzler can transfer any sound energy near her into light energy.
This gives her an assortment of attacks that includes lasers and strobe blasts,
but can just as typically be used as a light show for her concerts.
Brief History: Dazzler wasn't all that hip to the idea of being a super hero at
first. She just wanted to be a singer. An encounter with the X-Men during their
first brushes with the Hellfire Club amidst the Dark Phoenix Saga would be a
harbinger of change for the would-be pop star, though. An singing contest where
she beat the Asgardian immortal known as the Enchantress would actually plummet
her further into the adventuring world. It wouldn't be until after she was
possessed by Malice of the Marauders that she would join the X-Men and meet
Longshot, the genetically created gladiator turned rebel and X-Man. The two
together would take to his home, the media-crazed Mojoverse, which she would
call home and even apparently start a family with Longshot. That tenure was
interrupted only recently when she was escaping some bizarre hunters and was
recruited by Phoenix to rescue Professor X from Magneto.
In the Game: Dazzler's light energy attacks are her mutant power attack, and
they bear the same energy draining qualities that you're by now sick of hearing
about. She generates a little energy in her hand, and throws it, and it
explodes with a decent sized radius, destroying lesser enemies and weakening
bosses.
-------------------------------------------------------------------------------
Non-Playable Hero: Professor X
Real Name: Charles Xavier
First Appearance: X-Men #1 (vol. 1), 1963
Powers:
Psionics - Professor X is bar none the Earth's most powerful telepath. He can
enter someone's mind and read thoughts, communicate with that person, make them
see illusions, remove or enhance memories, and even do a hostile takeover of it. If
it has to do with the brain and the psyche, Professor X can get at it.
Brief History: At the very heart of the mutant world, there is a dream. A dream
of peaceful co-existence between mutants and humans. That dream first belonged
to Professor Charles Xavier, or Professor X as he came to be known, and he
would share that dream with his students, the X-Men. Over the years, he's been
known as many things, including a step-brother to the villainous Juggernaut, an
active hero amongst his students, a lover to mutant researcher Moira McTaggart,
and even at one time a villain. But Professor X is best known as the
wheelchair-bound mentor of the world's premier group of mutant adventurers.
And his faith in his dream may have been threatened at various points in his
history, and even in one history where he never existed, but never wavered for
long.
In the Game: Professor X is simply the man giving the orders to his team, and
also seems to have the most voice recorded of all the characters.
-------------------------------------------------------------------------------
Non-Playable Hero: Shadowcat
Real Name: Kitty Pryde
First Appearance: Uncanny X-Men #129, January 1980
Powers:
Phasing - Shadowcat's mutant power allows her to walk through solid matter by
making her molecules pass through the molecules in said solid matter. She
phases through the material at the same speed she went into it, and she can
phase for as long as she can hold her breath. Other people can phase with her
so long as they hold onto her hand.
Brief History: Shadowcat was recruited to the team at the same time she was
being sought by the White Queen to draw out the X-Men, and she joined just as
Jean Grey had apparently died as Phoenix. And she wasn't always Shadowcat, she
was first known as Sprite, then Ariel before settling on her feline moniker. In
her very first mission with the team, her body was taken over by a future
version of herself to stop an assassination of a major political figure that
would have sparked a human/mutant war. Since then, she's been a regular
presence in both the X-Men and in offshoot teams, most notably Excalibur. She's
had a number of on and off relationships, including fellow X-Men member
Colossus and Excalibur associate Pete Wisdom, and was most recently seen in the
comics going to college.
In the Game: Sadly, Shadowcat exists only as a damsel in distress. She's not
even named as Shadowcat, just "Kitty."
-------------------------------------------------------------------------------
>The Villains<
Regular Grunts: The Sentinals
Real Names: N/A
First Appearance: X-Men (vol. 1) #14
Powers: Various
Brief History: Mankind has reacted to mutants in all kinds of ways, but perhaps
the most extreme is the Sentinels. Originally created by Bolivar Trask but
later upgraded by numerous others, the Sentinals are giant robotic hunters
programmed to find and capture mutants, these soul-less beings carry out their
work with grim efficiency. In some realities, they have done their job so well
that they have practically become the law. Rarely, though, Sentinals may
possibly gain self awareness and rebelled against their creators. More often,
they are reprogrammed to do the bidding of a new master, most recently
Onslaught. To the X-Men, the Sentinels present the "worst case scenario" of
human bigotry and technology working hand in hand.
In the Game: Well, there's only one Giant Sentinel to speak of here, and all
the rest are the size of any of the other characters in the game. Furthermore,
they're working for Magneto, a mutant. Perhaps he's reprogramed them? Either
way, Sentinels here come in a rainbow of colors, as opposed to just the purples
they've had in the comics for years now.
-------------------------------------------------------------------------------
Regular Grunts: Bonebreaker
Real Name: Unknown
First Appearance: As yet unknown to me
Powers: Cybernetic in origin.
Brief History: Bonebreaker was the leader of an Australian gang of thugs called
the Reavers. When the X-Men arrived in Australia, the gang didn't last that
much longer as it was. That was before Donald Pierce entered the picture, and
made Bonebreaker and company a group of cyborgs. Since then, Bonebreaker has
been a brute whose entire lower body has been replaced by a miniature tank.
More recently he and a few of his Reavers buddies were seen in the employ of
the Shadow King. His general disposition hasn't really changed much; he's still
as mean as they come.
In the Game: This rip-off of GI Joe's Dreadnoks is actually the template used
for two common grunt characters who start appearing later in the game. They're
the fastest common enemies in the game, but that doesn't say much for their
attacking power at all.
-------------------------------------------------------------------------------
Level 1 Boss: Pyro
Real Name: St. John Allerdyce
First Appearance: Uncanny X-Men 141, December 1980
Powers:
Fire Control - Pyro can take control of any heat source he can find. He can't
create fire, so he typically uses a flame thrower. His talents of manipulation,
however, allow him to create claws, hands, and other somewhat whimsical
creations that he can control.
Brief History: Ever since he burst onto the scene with Mystique's new
Brotherhood of Evil Mutants, Pyro has been somewhat enigmatic. Even though his
real name isn't a secret, it's not known what drove him to being a super
villain, especially since he has been a fairly successful writer of romance
novels. Perhaps he was bent on living up to his name, or maybe something else
was afoot. Still, he would stick to Mystique through to the end of the
Brotherhood's run as the government sponsored Freedom Force, and he'd
frequently be her back-up when needed at other times. After that, he lit his
flame for Toad's version of the Brotherhood, and would remain a villain until
he contracted the Legacy Virus and died before the eyes of notorious anti-
mutant legislator Senator Robert Kelly, the reason he turned to villainy dying
with him.
In the Game: Pyro is by and large the weakest boss. He has some impressive fire
attacks, but he'll fall pretty quick. He'll re-appear, apparently cloned, in
the second to last major stage, where a number of Pyros will attack as the mid-
stage boss.
-------------------------------------------------------------------------------
Level 2 Boss: The Blob
Real Name: Fred Dukes
First Appearance: X-Men (vol. ) #3, 1963
Powers:
Mass - The Blob isn't just fat, he's got quite a bit of strength under all that
flab. His skin is so durable, bullets cannot pierce it. Additionally, if he
stands perfectly still in one spot and mentally augments his mass, he is
utterly unmovable.
Brief History: The Blob was a circus freak when he was found by the X-Men,
looking for a new member to add to their ranks. What they found was one
uncouth, rude, disgusting man who would sooner rub someone's nose in the
pavement he'd fallen on than help him get up. However, egged on by the
knowledge that he was super-human, the Blob turned to crime in all it's forms,
and has been a fixture of several incarnations of the Brotherhood of Evil
Mutants. A bully in every sense of the word, the Blob may have spent more time
as a Brotherhood member than any other alumni, but that hardly makes him a
popular member of the team as far as the others have been concerned...
In the Game: "Nothing moves the Blob!" Maybe not, but you actually CAN knock
him off his feet in this game. He falls roundly on his rear end, and then you
can lay on even more punishment. Blob carries around a mace, as if his own
extra large fists weren't enough.
-------------------------------------------------------------------------------
Level 3 Boss: Wendigo
Real Name: Either Paul Cartier, George Baptiste or Francois Lartigue... or
maybe even someone else!
First Appearance: Incredible Hulk #162
Powers:
Transformation - Wendigo, when not in his human form, is a really tall, really
hairy giant of a thing with tremendous strength, good regenerative abilities,
exceptional durability and razor sharp teeth and claws. The only way to reverse
the transformation is through arcane means.
Brief History: The Wendigo is a mystical creature thought to be merely Native
American superstition. The story goes that those who practice cannibalism up
north become the brute. All three men listed above have become just that, and
all desire fresh human flesh. First seen battling the Hulk and the Wolverine,
the curse of the Wendigo has passed to several people, and all of them have
caused quite a stir upon their popping up. Oh, and they seem to share the same
one word vocabulary: it's name.
In the Game: While it's quite appropriate to see Wolverine's first foe in this
game, why is he working for Magneto? Perhaps he's just being goaded by the
promise of food? Either way, he's appropriately strong and difficult to beat in
this game, throwing X-Men like rag dolls with ease.
-------------------------------------------------------------------------------
Level 4 Boss: Master Mold
Real Name: N/A
First Appearance: Unknown to me at this time
Powers: Varies by incarnation, but this one has Super Strength, rocket-powered
feet, and some good metal armor at the very least.
Brief History: This is the lead Sentinel, in theory bigger and badder than all
others. Every generation of Sentinals has had it's own Master Mold, which acts
as the ringleader for all the little underlings. Like their brethren, the
Master Molds more often than not wind up destroyed by the same adventurers who
take down their subordinates, though sometimes they survive. One Master Mold
was incorporated into the futuristic Sentinal called Nimrod, who in turn was
incorporated along with the very first Master Mold into the villainous Bastion.
In the Game: Master Mold is another big brute of a boss, really. Nothing
terribly special that hasn't been seen with Wendigo and Blob.
-------------------------------------------------------------------------------
Level 5 Mid-Boss: The White Queen
Real Name: Emma Frost
First Appearance: Uncanny X-Men #129, December 1979
Powers:
Psionics - White Queen is an expert telepath, fully capable of reading others
minds and influencing their thoughts. She's not on the same level as Professor
X, but she's no slouch.
Diamond Form - The White Queen discovered a few years ago that she can turn her
body into an almost indestructible form that makes her body look like it's
constructed out of diamond. She cannot use any of her telepathic abilities
while in this form, however. She also has absolutely no human compassion while
in this form. This ability, however, did not even exist when the game was
released.
Brief History: The White Queen's story reads like a "how-to" guide for
seduction, manipulation and back-stabbing. She truly believes that only the
strongest will ever survive the battle that she sees life to be. A member of
the Hellfire Club's Inner Circle, she was a key manipulator in the events
leading up to the Dark Phoenix Saga. She was also the headmistress of the
Massachusetts Academy, where she trained her own group of young mutants called
the Hellions, who frequently clashed with the X-Men at her behest. It wasn't
until the Hellions were long dead and the White Queen herself was weakened by
an attack from Trevor Fitzroy that she would sign the Acadamy over to Professor
X, and become headmistress for Generation X. Her education duties continue as
a member of the X-Men's "home" team, where she has discovered her further
mutation resulting in her diamond skin form.
In the Game: Naturally, there's no diamond skin to be found here; that would
actually come about a decade after this game was released. Instead, the White
Queen is a lightweight with a kick and a simple energy attack. Beat her and
move on to...
-------------------------------------------------------------------------------
Level 5 Boss: Juggernaut
Real Name: Cain Marko
First Appearance: X-Men (vol. 1) #12, 1965
Powers:
Mystic Armor - The Juggernaut's powers are derived from the Ruby of Cyttorak,
and after he has read the inscription of the seal next to it, he had found
himself to have armor that can stop anything and the strength to stop
everything else. The only way he can be defeated for long is if his helmet is
removed.
Brief History: Cain Marko's father married Charles Xavier's mother, making the
future Professor X his step-brother. Cain was a brutal, mean-spirited child,
however, and abused his younger stepbrother when he found his own father
favored Charles over him. That resentment followed into their adult lives,
where Cain and Charles would find the abandoned temple of Cyttorak and it's
mystic ruby while both were serving in the military. Enemy bombardment
seperated them and destroyed the temple, and seemingly only Charles escaped.
But Cain was not lost. Cain had used the ruby's power to become the unstoppable
Juggernaut, and bashed his way out of his apparent burial with his newfound
power. Since then, he used his strength as a terrible villain, lashing out
against his stepbrother and his new charges, the X-Men, as well as having
classic battles with the likes of Spider-Man and the Hulk, not to mention
working with another villain with family ties to the X-Men, Black Tom Cassidy,
the brother of Banshee. It would not be until very recently that Juggernaut
would make peace with his foes and in fact join the X-Men himself.
In the Game: Juggernaut is his usual super-strong self, and this time he's even
armed himself with a bazooka. It must have been Konami's way of making it up to
fans by making the unstoppable behemoth and certainly popular villain a lot
more... stoppable.
-------------------------------------------------------------------------------
Level 7 Boss: Mystique
Real Name: Raven Darkholme
First Appearance: Ms. Marvel #16, 1978
Powers:
Shapeshifting - Mystique can assume the size, shape and physical appearance of
anybody she comes in contact with. She can even mimic voices and finger
prints perfectly. However, she cannot duplicate powers, and cannot increase or
decrease her own mass. It is not yet known if she can mimic animals or
non-organic forms.
Brief History: Mystique's life has been one of constant deception. She learned
to control her powers as a child, and blended into a German society until she
gave birth to the obviously mutant child who would grow up to be Nightcrawler
of the X-Men. Attempts to manipulate the peaceful co-existence of man and
mutant proving unsuccessful, Mystique became a bitter woman, leading down to
the path of pure terrorism. To that end, she would found the second Brotherhood
of Evil Mutants, which would eventually become the government sponsored Freedom
Force. She would adopt teenage Brotherhood member Rogue, but after her
accidental permanent absorption the powers and abilities of Ms. Marvel,
Mystique lost another child to fate. To this very day, Mystique continues to
infiltrate political groups, governing bodies, and anything else she believes
she can gain from. Nothing is beneath her, least of all assassination. Though
she has served with X-Factor (against her will) and even once alongside X-Men
members Iceman and Jean Grey, she remains on just one side: her own.
In the Game: Mystique impersonates Professor X after you defeat Juggernaut, and
leads you into a trap. She later, and fairly unsuccessfully, impersonates
Magneto as the last boss you face before you take down the real deal.
-------------------------------------------------------------------------------
Final Boss: Magneto
Real Name: Erik Magnus Lenscherr
First Appearance: X-Men (vol. 1) #1, 1963
Powers:
Magnetisim - Magneto can shape, bend and otherwise manipulate magnetic forces.
Anything metal is his plaything, really. Colossus and Wolverine can barely get
near the guy much of the time. He uses metal in his costume to levitate
himself.
Brief History: Magneto was the first mutant villain to become known to the
public as such. Before all that, he was Erik Leschnerr, a wanderer who wound up
meeting Charles Xavier in Isreal. The two revealed their mutant powers to each
other when defending themselves from terrorists. When Charles told him of his
ideals, Erik scoffed at the idea harshly, believing it was impossible for even
humans to co-exist. Dubbing himself the Master of Magnetisim, he has many a
time tried to create a world where mutants rule supreme over humankind.
Countless times he has clashed with the X-Men, and just about every other super
hero in the Marvel Universe, collecting allies such as the Brotherhood of Evil
Mutants and the Acolytes. Some consider him a savior, others a madman, but one
thing is certain about Magneto; he will do anything to save mutants from
persecution. His current whereabouts are unknown.
In the Game: Magneto is definitely the hardest boss in the game, and it shows.
His Magnetic Shield will stop just about anything, and all his attacks HURT.
Of course, as the most important villain the X-Men have ever faced, this is
rather appropriate.
-------------------------------------------------------------------------------
>Updates<
7/18/03- First version.
7/19/03- MASSIVE spell-check. Should have done that sooner.
7/20/03- Quick update to the legal section.
>Acknowledgements<
www.marvel.com,
http://24.191.192.76:8000/index2.html,
http://www.geocities.com/marvel_villains/, membres.lycos.fr/zcomics, and
www.cerebrosxmen.com, all of which were huge helps in both finding and double
checking the information in the various profiles.
www.gamefaqs.com for hosting this.
Marvel for creating these characters.
You for reading this!