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*                    Wrestlefest FAQ v3.0                          *
*                     Technos Japan 1991                           *
*         Format: CoinOp, Genre: Wrestling, Players: 1-4           *
********************************************************************

From: black2 -> [email protected]
Date:01/09/99 20:17

WRESTLEFEST! The first and last wrestling game to contain Demolition - and
sorely missed they are. Though Crush, Smash and Ax have left us, we still need
to know the secrets of this great four player game. To be honest, there aren't
many. Even the special moves come out without any special effort, all that
remains is the sneaky double-teaming and move rotas. So let's go!

* SECTION 1 - FAQ *

Q. What's a FAQ?
A. Frequently Asked Questions, newbie. The term FAQ these days is a loose one;
it is now used to apply to any helpful file for a game.

Q. How do you pick the Legion of Doom?
A. You can't. Sorry.

Q. How do you taunt?
A. You can't. Sorry.

Q. Why is it sometimes I play 4 matches before the LoD, and sometimes 5?
A. This is a modifiable dipswitch in the arcade which the owner can change.
Those of you who have Raine are able to change this manually. For you techies
who like this sort of thing, it's the first switch of Dipswitch B (11h). (No
falling asleep at the back!)

Q. No, seriously. How do you pick the LoD?
A. You REALLY can't!

Q. When was Wrestlefest made?
A. Hmm. Smash and Crush are here, and THAT didn't last very long. Judging by the
fact that Mr. Perfect is still here and at the same time as Sgt. Slaughter, I
would presume that Warrior is the champ and this is set just after WrestleMania
VI/just before SummerSlam that year - Summer 1990.

Q. What is the square root of 7,988?
A. 89.375612 to 6dp.

Q. This is a great game! Are there any other great WWF games about?
A. Why, I'm glad you asked. There is WWF Superstars, which if you have Raine is
available at www.emux.com amongst others. The other arcade game is originally
called Wrestlemania - The Arcade Game. It's okay, but uses a naff MK3 sort of
combo-fighting. It's very odd, and I'm glad Acclaim have come back to the more
'traditional' wrestling games.

Q. What about other formats?
A. Well, here goes... (let me know if I've missed any)
  Microleague Wrestling (Amiga/ST/C64D)
  WWF SuperStars (Arcade)
  WWF Wrestlemania (NES)
  Wrestlefest (Arcade)
  WWF European Rampage (Amiga/ST/C64/Amstrad CPC/Spectrum 48k/PC)
  WWF Super Wrestlemania (SNES/MD)
  WWF Royal Rumble (SNES/MD)
  WWF Superstars (Gameboy)
  WWF Rage in the Cage (M-CD/Game Gear)
  WWF Raw (SNES/MD/Gameboy/Game Gear)
  WWF Survivor Series (32X)
  WWF In Your House! (Saturn/PSX)
  WWF Super Wrestlemania - The Arcade game (Arcade/MD/Saturn/PSX)
  WWF Warzone (PSX/N64)
  WWF Attitude (PSX/N64)

Q. Can I pick Demolition individually?
A. Well you CAN pick Crush and someone else... Go to Demolition, then sort of
mash Up, Down and Left at the same time. Try it a few times, it'll work! Your
cursor will highlight the 'blank' at the bottom right where Crush is in the
Royal Rumble select. Press a button and crush will be selected, leaving you free
to pick someone other than Smash. (Thanx to [email protected] for that one.)

Q. Can you pick the LoD?
A. Well, actually... see Section 9.

* SECTION 2 - Legend *

U = Up
D = Down
L = Left
R = Right
P = Punch
K = Kick

Wrestlers' finishers are in BLOCK CAPS.

<= S indicates that it is a submission move, that is, the move will continue
draining energy until one of three things happen:
 1. The opponent breaks out of it
 2. The move is broken up by outside interference
 3. All the opponent's energy is drained, causing a submission & a win.

There are two prone positions: horizontal and diagonal. When your opponent lies
diagonally they are nearing the end of their energy bar.

Each wrestler has four grapple moves which are performed two at a time in
rotation, eg. when starting on a fresh wrestler Hulkster will do a Body Slam
followed by a Snap Mare until their energy reaches a certain level. Then he will
switch between an Atomic Drop and a Suplex. This does not always apply to the
CPU, and it can get confused in a Rumble as well.

* SECTION 2 - The Characters and Moves *

HULK HOGAN
Weight         : 303lbs
>From           : Venice Beach, CA
Birthday       : August 11
Trademark Hold : Legdrop off the ropes
"Whatcha gonna do when Hulkamania runs wild on YOU?"
 The Great Orange One returns to menace people with his flowing locks.
Seriously though, he maintains a great offense, you've just got to keep up.

Stationary
Punch = P
Kick  = K
Run   = P+K

Whilst Running
Shoulder Tackle = P/K
Clothesline     = P/K (When weaker)

In Grapple
Headlock   = P
       From Headlock: Body Slam
                      Snap Mare
                      Atomic Drop
                      Suplex
Irish Whip = K

Against Running
Back Body Drop = P/K
Big Boot       = P/K (When weaker)

Ground Attacks (Horizontal)
Pick Up     = P (By Head)
Stomp       = P (By body)
Elbow Drop  = P+K (By Head)
Boston Crab = P+K (By Feet) <= S
Pin         = K

Ground Attacks (Diagonal)
LEGDROP = P
Pin     = K

Behind Opponent
Sleeper Hold = P <= S
Restrain     = K

>From Turnbuckle Against Standing
Bionic Elbow = P/K

>From Turnbuckle Against Prone
Knee Drop = P/K

MR PERFECT
Weight         : 257lbs
>From           : Minnesota
Birthday       : March 28
Trademark Hold : Perfect-plex
"I am absolutely... PERFECT!"
 A great scientific wrestler who can get down and dirty with the worst of them.
The Perfectplex, a fisherman's suplex, is a stylish finisher that always comes
out too early.

Stationary
Punch = P
Kick  = K
Run   = P+K

Whilst Running
Dropkick    = P/K
Clothesline = P/K (When weaker)

In Grapple
Headlock   = P
       From Headlock: Standing Dropkick
                      Snap Mare
                      Back Suplex
                      PERFECTPLEX
Irish Whip = K

Against Running
Back Body Drop     = P/K
Reverse Knife Edge = P/K (When weaker)

Ground Attacks (Horizontal)
Pick Up             = P (By Head)
Stomp               = P (By body)
Elbow Drop          = P+K (By body)
Figure-Four Leglock = P+K (By feet) <= S
Pin                 = K

Ground Attacks (Diagonal)
Knee Drop = P
Pin       = K

Behind Opponent
Sleeper Hold = P <= S
Restrain     = K

>From Turnbuckle Against Standing
Axehandle = P/K

>From Turnbuckle Against Prone
Knee Drop = P/K

JAKE "THE SNAKE" ROBERTS
Weight         : 249lbs
>From           : Stone Mountain, GA
Birthday       : May 30
Trademark Hold : DDT
"Trust me..."
 An underpowered wrestler who surprisingly flourished in a time of muscle-bound
maniacs. More cunning than anything else. Very average in Wrestlefest.

Stationary
Punch = P
Kick  = K
Run   = P+K

Whilst Running
Spinning Elbow = P/K
High Knee      = P/K (When weaker)

In Grapple
Headlock   = P
       From Headlock: Body Slam
                      Snap Mare
                      Gut Wrench Suplex
                      DDT
Irish Whip = K

Against Running
Back Body Drop       = P/K
Standing Clothesline = P/K (When weaker)

Ground Attacks (Horizontal)
Pick Up             = P (By Head)
Stomp               = P (By body)
Elbow Drop          = P+K (By body)
Figure-Four Leglock = P+K (By feet) <= S
Pin                 = K

Ground Attacks (Diagonal)
Knee Drop = P
Pin       = K

Behind Opponent
Sleeper Hold = P <= S
Restrain     = K

>From Turnbuckle Against Standing
Bionic Elbow = P/K

>From Turnbuckle Against Prone
Knee Drop = P/K

EARTHQUAKE
Weight         : 460lbs
>From           : Canada
Birthday       : June 22
Trademark Hold : Earthquake Vertical Splash
"Raaaaah!"
 Discovered after being called out of the crowd to duff up Hercules Hernandez,
the big guy literally crushed most of his opponents, most prominently the
Hulkster. Good fun in Wretlefest.

Stationary
Punch = P
Kick  = K
Run   = P+K

Whilst Running
Gut Smash   = P/K
Clothesline = P/K (When weaker)

In Grapple
Headlock   = P
       From Headlock: Body Slam
                      Headbutt
                      Powerslam
                      Bear Hug <= S
Irish Whip = K

Against Running
Reverse Knife Edge = P/K
Big Boot           = P/K (When weaker)

Ground Attacks (Horizontal)
Pick Up     = P (By Head)
Stomp       = P (By body)
Elbow Drop  = P+K (By body)
Boston Crab = P+K (By feet) <= S
Pin         = K

Ground Attacks (Diagonal)
VERTICAL SPLASH = P
Pin             = K

Behind Opponent
Sleeper Hold = P <= S
Restrain     = K

>From Turnbuckle Against Standing
Bionic Elbow = P/K

>From Turnbuckle Against Prone
Splash = P/K

SERGEANT SLAUGHTER
Weight         : 318lbs
>From           : South Carolina
Birthday       : May 25
Trademark Hold : The Cobra Clutch
"Give me 20 you maggots!"
 A crafty and skilled guy, with the dubious esteem of once being voted the most
hated man in the Universe. Where and why they invented his finisher from, I
don't know. For one thing, he doesn't call it the Cobra Clutch (Slaughter is
supposed to do a CAMEL clutch) and the move he demonstrates ISN'T a Cobra Clutch
anyway! (The Million Dollar Dream is a Cobra Clutch).

Stationary
Punch = P
Kick  = K
Run   = P+K

Whilst Running
Shoulder Tackle = P/K
Clothesline     = P/K (When weaker)

In Grapple
Headlock   = P
       From Headlock: Body Slam
                      Noogie
                      Chestbreaker
                      COBRA CLUTCH <= S
Irish Whip = K

Against Running
Back Body Drop = P/K
Knee Smash     = P/K (When weaker)

Ground Attacks (Horizontal)
Pick Up     = P (By Head)
Stomp       = P (By body)
Knee Drop   = P+K (By body)
Boston Crab = P+K (By feet) <= S
Pin         = K

Ground Attacks (Diagonal)
Elbow Drop = P
Pin        = K

Behind Opponent
Sleeper Hold = P <= S
Restrain     = K

>From Turnbuckle Against Standing
Axehandle = P/K

>From Turnbuckle Against Prone
Splash = P/K

"THE MILLION DOLLAR MAN" TED DiBIASE
Weight         : 260lbs
>From           : Seasonal Residences
Birthday       : January 18
Trademark Hold : The Million Dollar Dream
"Every man has his price."
 A superb wrestler with a great wrestling heritage. Full of technical and
brawling skills, DiBiase's only problem is what to use next.

Stationary
Punch = P
Kick  = K
Run   = P+K

Whilst Running
Spinning Elbow = P/K
Knee Smash     = P/K (When weaker)

In Grapple
Headlock   = P
       From Headlock: Backbreaker
                      Piledriver
                      Suplex
                      THE MILLION DOLLAR DREAM <= S
Irish Whip = K

Against Running
Clothesline = P/K
Powerslam   = P/K (When weaker)

Ground Attacks (Horizontal)
Pick Up             = P (By Head)
Stomp               = P (By body)
Elbow Drop          = P+K (By body)
Figure-Four Leglock = P+K (By feet) <= S
Pin                 = K

Ground Attacks (Diagonal)
Fist Drop = P
Pin       = K

Behind Opponent
Sleeper Hold = P <= S
Restrain     = K

>From Turnbuckle Against Standing
Bionic Elbow = P/K

>From Turnbuckle Against Prone
Elbow Drop = P/K

THE ULTIMATE WARRIOR
Weight         : 275lbs
>From           : Parts Unknown
Birthday       : Unknown
Trademark Hold : Gorilla Press
"Come with me, little Warriors!"
 A sheer force in the ring, unstoppable. Ferocity personified. Indomitable in
Wrestlefest. His Double Clothesline in particular is devestating, capable of
taking out as many people as are standing in front of you.

Stationary
Punch = P
Kick  = K
Run   = P+K

Whilst Running
Clothesline        = P/K
Double Clothesline = P/K (When weaker)

In Grapple
Headlock   = P
       From Headlock: Snap Mare
                      Body Slam
                      Piledriver
                      GORILLA PRESS
Irish Whip = K

Against Running
Clothesline = P/K
Powerslam   = P/K (When weaker)

Ground Attacks (Horizontal)
Pick Up     = P (By Head)
Stomp       = P (By body)
Elbow Drop  = P+K (By body)
Boston Crab = P+K (By feet) <= S
Pin         = K

Ground Attacks (Diagonal)
WARRIOR SPLASH = P
Pin            = K

Behind Opponent
Sleeper Hold = P <= S
Restrain     = K

>From Turnbuckle Against Standing
Axehandle = P/K

>From Turnbuckle Against Prone
Knee Drop = P/K

THE BIG BOSS MAN
Weight         : 357lbs
>From           : Cobb County, GA
Birthday       : May 2
Trademark Hold : The Boss Man Slam
"You're gonna serve hard time, punk!"
 Given a low profile in this game but is far more fearsome than this suggests.
He benefits from a lot of grapple moves.

Stationary
Punch = P
Kick  = K
Run   = P+K

Whilst Running
Gut Smash  = P/K
Knee Smash = P/K (When weaker)

In Grapple
Headlock   = P
       From Headlock: Body Slam
                      Noogie
                      Piledriver
                      Gut Wrench Suplex
Irish Whip = K

Against Running
Back Body Drop = P/K
BIG BOSS SLAM  = P/K (When weaker)

Ground Attacks (Horizontal)
Pick Up     = P (By Head)
Stomp       = P (By body)
Elbow Drop  = P+K (By body)
Boston Crab = P+K (By feet) <= S
Pin         = K

Ground Attacks (Diagonal)
Running Splash = P
Pin            = K

Behind Opponent
Sleeper Hold = P <= S
Restrain     = K

>From Turnbuckle Against Standing
Bionic Elbow = P/K

>From Turnbuckle Against Prone
Big Splash = P/K

SMASH (DEMOLITION)
Weight         : 285lbs
>From           : Parts Unknown
Birthday       : Unknown
Trademark Hold : Suplex
"Grrrrrrraaaaah!"
 A great tag team, sadly missed. Why can't they do Demolition's double team
move? And why has Smash got such a limp "Finisher"? The Suplex?! Even Hogan
could do that one!

Stationary
Punch = P
Kick  = K
Run   = P+K

Whilst Running
Shoulder Tackle = P/K
Clothesline     = P/K (When weaker)

In Grapple
Headlock   = P
       From Headlock: Body Slam
                      Backbreaker
                      Powerslam
                      SUPLEX
Irish Whip = K

Against Running
Back Body Drop = P/K
Knee Smash     = P/K (When weaker)

Ground Attacks (Horizontal)
Pick Up     = P (By Head)
Stomp       = P (By body)
Elbow Drop  = P+K (By body)
Boston Crab = P+K (By feet) <= S
Pin         = K

Ground Attacks (Diagonal)
Knee Drop = P
Pin       = K

Behind Opponent
Sleeper Hold = P <= S
Restrain     = K

>From Turnbuckle Against Standing
Axehandle = P/K

>From Turnbuckle Against Prone
Big Splash = P/K

CRUSH (DEMOLITION)
Weight         : 315lbs
>From           : Parts Unknown
Birthday       : Unknown
Trademark Hold : Backbreaker
"Gnaaaah!"
 At least Crush has a decent finisher. A seriously strong dude.

Stationary
Punch = P
Kick  = K
Run   = P+K

Whilst Running
Shoulder Tackle = P/K
Dropkick        = P/K (When weaker)

In Grapple
Headlock   = P
       From Headlock: Body Slam
                      Atomic Drop
                      Neckbreaker
                      SHOULDER BREAKER
Irish Whip = K

Against Running
Back Body Drop = P/K
Clothesline    = P/K (When weaker)

Ground Attacks (Horizontal)
Pick Up     = P (By Head)
Stomp       = P (By body)
Knee Drop   = P+K (By body)
Boston Crab = P+K (By feet) <= S
Pin         = K

Ground Attacks (Diagonal)
Elbow Drop = P
Pin        = K

Behind Opponent
Sleeper Hold = P <= S
Restrain     = K

>From Turnbuckle Against Standing
Axehandle = P/K

>From Turnbuckle Against Prone
Knee Drop = P/K

THE LEGION OF DOOM
Gene Okerlund : "It's time to fight with a powerful team."
Animal        : "Hehehe! We snack on danger, dine on death!"
Hawk          : "We bury every gerbil-faced stinkweed we face. Raaaaaah!"
 Another awesome tag team that have hit the slide. In Wrestlefest there really
is no suggestable tactics aside from repeated double-teaming and frequent
excursions to the outside. Other than that, have your coins ready!

HAWK
Weight         : 287lbs
>From           : Chicago, IL
Birthday       : Unknown
Trademark Hold : Neckbreaker

Standing Dropkick
Back Suplex
Back Breaker
Neck Breaker

ANIMAL
Weight         : 285lbs
>From           : Chicago, IL
Birthday       : Unknown
Trademark Hold : Press Slam

Atomic Drop
Body Slam
Piledriver
Gorilla Press

THE DOOMSDAY DEVICE
Animal hoists you onto his shoulders while Hawk flies off the tope rope with a
massive clothesline. If they do this, start praying or paying!

* SECTION 3 - Double-Teaming *
 There are three ways to double-team:
   1. After the Restrain move (K from behind). Your partner (in tag mode) will
be allowed in and can kick or punch the opponent.
   2. When the opponent is in a headlock (P in grapple), you are free to wander
about, wrestler firmly embedded in armpit. If you roam over to your corner and
tag(P or K), your partner will leap from the turnbuckle and smash 'em over the
head. This also allows both wrestlers in the ring for a brief period.
   3. If you tag your partner then press P+K by a prone opponent's legs, they
are free to do any ground attacks. (In 1P mode, just dump your opponent near
your corner with their feet pointing at your corner. The CPU should do the rest)

* SECTION 4 - Out Of The Ring *
 Possibly the bizarrest application of fighting outside of the ring is used in
Wrestlefest. With a quick Body Slam, Back Body Drop or Animal's Press Slam you
are transported to a different zone. The steps and the metal case are up for
grabs, both of which do great damage. If your opponent stays in the ring, take
the opportunity to double-team his partner. Let your mate do the grappling, and
just when the other guy gets up, lay the Smack down with a foreign object.
Beware however, as the CPU will always grab an object if he is standing over it.
Weirdest of all, as soon as both of you are back inside the ring, the ring is
reset, as if nobody had been outside and you are even plucked from the top rope
were you contemplating it.
 A great tactic is to climb the top rope immediately after hurling someone
outside. If you leap at the earliest possible moment, they will stand still
awaiting your clobbering attack!

* SECTION 5 - The Royal Rumble *
"Choose 1 wrestler and beat wrestlers one after another come to fight with. Get
them out of the ring get fall, and be a champion." <sic>
 The Royal Rumble has a simple flaw which is exploitable with anyone except Ted
DiBiase and Mr Perfect. Right at the start or for any fresh wrestlers, grab and
smack 'em in a headlock. Walk them to the nearest ropes. When you reach them,
turn around and press a button. This will send them soaring over the ropes with
a Body Slam (this is why the two mentioned above cannot do it - they do not have
a Body Slam)! Do not be put off if they Snap Mare or something, just pick 'em
right back up again and repeat.

* SECTION 6 - Saturday Night's Main Event *
"Choose 2 wrestlers and make team. Use combination play and keep beating some
games. Finally fight with 'WWF Wrestlefest' champion 'Legion Of Doom'." <sic>
 There is no 'easy' technique to get you through this part of the game, but it
helps to rely on double-teaming and fast tags - energy regenerates quickly for
the partner outside of the ring. Whenever possible throw the CPU scum out of the
ring for double-teaming malarkey. Watch for the words 'Power Up' in the illegal
man's energy bar - this means that they will win every grapple and inflict
double damage. Tag them in as soon as possible; they will shake the ropes to
alert you to this fact. NB. Going outside of the ring loses the Power Up.

* SECTION 7 - Less Obvious Move Descriptions *

Atomic Drop - After hoisting them up over his head, the wrestler then drops the
small of their back onto his knee.
Back Body Drop - Ducking his head, the opponent is vaulted over the wrestler's
back.
Back Breaker - The opponent is lifted into the air then the back is drpaed over
the outstretched knee.
Back Suplex - After dashing behind the opponent, he is then lifted up and
backwards all the way over.
Body Slam - The opponent is scooped up over the wrestler's head and slammed
back-first onto the mat (hence Scoop-Slam).
Boss Man Slam - (AKA Sidewalk Slam) The Big Boss Man catches a running opponent
with a mighty bicep and slams them down onto the mat.
Boston Crab - The wrestler first grabs the pone opponent's legs under his arms
and then turns over sitting down.
Chestbreaker - The wrestler is slammed chest first over the outstretched knee.
Clothesline - (AKA Lariat) The wrestler sticks out his outstretched arm to
collide with the opponent's neck.
Cobra Clutch - Slaughter grabs his opponent's skull and proceeds to drive his
knuckle into their temple.
DDT - Jake wraps his arm around their head and falls backwards.
Earthquake Splash - Earthquake bounces off the ropes and then drops his entire
weight onto their chest, bum first.
Figure-Four Leglock - After grabbing one prone leg, the wrestler spins around to
wrap the leg around their own and then drops to the floor, bracing the
opponent's legs with each other (?).
Gorilla Press - The opponent is hoisted high into the air and allowed to fall to
the mat in a heap.
Gut Wrench Suplex - After wrapping their arms around an opponent they are then
flipped over onto their back by the stomach.
Irish Whip - Simply pushed in a desired direction.
Legdrop - Draping a leg across a prone opponent.
Million Dollar Dream - (In reality, a Cobra Clutch - see Section 9) Standing
behind the opponent, one arm (in Dibiase'e case his right) snakes under the same
arm on the opponent's side and clenches the carotid artery on the opposite side
of the neck. The wrestler's other arm grabs the opponent's other arm to clench
the opponent and provide pressure (phew!).
Neckbreaker - The opponent's head is grabbed under an armpit then rotated 180
degrees. This paces the head on top of the wretler's shoulder. They then simply
drop to the floor.
Noogie - (AKA Russian Haircut) Grab the opponent's head and pound their spam
repeatedly.
Perfectplex - (AKA Fisherman's Suplex) Lock the head under the armpit and throw
their arm over the wrestler's head. Then the opponent's leg is grasped with the
free arm and the wrstler then performs a backward bridge, placing the opponent
in a pinning predicament.
Piledriver - Placing the opponent's head between the wreslter's legs, the rest
of their body is then pulled vertical and the whole bundle falls head first to
the ground.
Powerslam - The opponent is grabbed about the body and then hurled over the head
onto their back.
Shoulder Breaker - The opponent is hoisted over the wrestler's head and then
their shoulder is brought down sharply onto an outstretched knee.
Sleeper Hold - From behind the opponent one arm goes around the neck to seize
the carotid artery while the other wraps around the forehead and pressurise the
temple.
Snap Mare - (AKA Flying Mare) With the opponent behind the wrestler, the arms go
back to snatch the opponent's head and flip them over the wrestler's shoulder
onto their back.
Suplex - With the opponent's head under one arm, the wrestler grabs the
opponent's trunks and hoists the opponent over their own head and down onto the
floor back-first.

* SECTION 8 - Commentary *
What that over-excited guy REALLY says...

"...Climbs up on the top rope!" NOT "...Donna's on the top rope!"
"Warrior - Gorilla Press!" NOT "Warrior - Milk Crate!"
"Animal - bear hug!" NOT "Animal - big frog!"
"Suplex!" NOT "Shoot him!"
"Earthquake - vertical splash!" NOT "Earthquake - terribly fat!"
"Hulkster..." NOT "Toaster..."
"Sanp Mare!" NOT "Body Rake!"
"Slaughter..." NOT "Rraff!"
"Sleeper Hold!" NOT "Super Hold!"
"Back Suplex!" NOT "Mashed Souffle!"

NB. These annotations are all based on personal observations or overhearing
someone else getting it wrong, so don't mail me telling me how deaf I am!

* SECTION 9 - Action Replay Cheats *
Note that you are only able to do these if you possess Raine, the Wrestlefest
rom and legally own it... >;)

Enter Raine, load Wrestlefest and select:
Game Setup
Action Replay
New
 a box should appear with the following fields:
 Name:
 Addr:
 Data:
 Info:
Name & Info are irrelevant to the Computer, so put anything helpful to you.
'Name' is what the cheat will be called in the list, so name it well! Edit the
fields with the addr(ess) and data given from the list. Enjoy!

Character Select (P1):
Addr : 001c0607
Data : xx
 where 'xx' is one of the following:
 00 Hulk Hogan
 01 Jake Roberts
 02 Ultimate Warrior
 03 Big Boss Man
 04 Hawk*
 05 Animal*
 06 Sgt Slaughter
 07 Mr. Perfect
 08 Earthquake
 09 Ted DiBiase
 0a Smash
 0b Crush

Character Select (P2):
Addr : 001c0191
Data : xx
 where 'xx' is from the list above.

*YES! They are finally selectable! With a couple of drawbacks...

Hawk's grapple movelist is:
Body Slam
Standing Dropkick
Back Breaker
Back Suplex
(Neckbreaker)

Animal:
Body Slam
Atomic Drop
Bear Hug
Gorilla Press
(Piledriver)
(Hoist)

The moves in brackets are performed by obtaining a headlock and then pressing K
(as opposed to P - the other characters are indifferent to your button presses).
Beware of Animal's 'Hoist' (the set-up to the Doomsday Device) - if you are
positioned incorrectly Hawk will not jump and you will effectively have to
reset. Animal will keep the opponent on shoulders indefinetly.

 It seems to me that they WERE intended to be selectable as they have unfinshed
portraits. But they must have been pulled late on. Why, Tecmos, why? Note that
you have LoD Champ Energy (approximately 2.5 times longer than a normal energy
bar!).

* SECTION 10 - The Cobra Clutch *
 You would not believe the amount of emails I get describing why this move is
called so! Some believe it's to do with the North African Cobra's killing
technique, others give lengthy descriptions of the political environment of the
WWF at the time, some speak of Slaughter's then recent return, and one bloke
warbled on about "there being a lot of Camels in Asia so that's why..."

* SECTION 11 - Special Thanx *
Thanx to [email protected] and [email protected] for some top-hole input, and to
everyone else who mails me with their thoughts. They really are appreciated.

***
1999 Copyright [email protected]
Please do NOT reproduce without my permission - you know it makes sense. Please
email me if you can suggest modifications, point out errors, etc.
This FAQ in a text file format can be found at www.GameFAQs.com - THE site for
your gaming and playing hints, tips, strategies and Q&A.
Big thanx to Antiriad & Co. @ Raine - www.rainemu.com

***

"This is a nightmare!" - Ted DiBiase