War : Final Assault -Mission FAQ v1.7
by Seven <[email protected]>

This FAQ is for private and personal use only.  It can only be reproduced
electronically, and if placed on a web page or site, may be altered as long as
this disclaimer and the above copyright notice appears in full.  This FAQ is not
to be used for profitable/promotional purposes; this includes being used by
publishers of magazines, guides, books, etc. or being incorporated into
magazines, etc. in ANY way. This FAQ was created and is owned by me, Seven
<[email protected]>. All copyrights and trademarks are acknowledged that
are not specifically mentioned in this FAQ.  Please give credit where credit is
due.

War: Final Assault and all related characters are (c) Atari Games Corp.


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                           Welcome Soldiers!!!
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                   ------------Contents-----------

                I.   ----Intro--------------------------
                II.  ----Story--------------------------
                III. ----Level-Keys-&-Boss-Strategies---
                IV.  ----Special-Thanks-----------------



                           ==================
                               I. Intro
                           ==================


 For all the beginners out there (and possibly some that would like to be
better at their current skill), I have compiled a rather complete guide for the
location of all six PentaBolt Keys.  Plus I felt generous enough to toss out
some tips about the big bad bosses (the easiest and quickest ways to turn them
inside-out).  I haven't found much other War info out there, so I felt compelled
to provide some War Master wisdom for any needing assistance. I will continue
updating this as I see fit.  Any and all questions or 'constructive' criticism
is highly appreciated!:)




                           ==================
                               II. Story
                           ==================

      <The following section has been reproduced here thanks to Atari Games
Corp...  It can be seen in it's original format at
http://www.midway.com/arcade/atari/war/premise.html>



      The Russian Federation is in economic chaos. The Irkutsk Free Republic, a
tiny nation in the Siberian Mountains, has declared its independence. The
charismatic general Uri Alienov has rallied the populace to his cause with the
credo "Prosperity Through Force."

      Republic armies wage open attack on surrounding Russian nations. Despite
being hopelessly outnumbered, Republic forces win surprisingly easy victories.
Reports of previously unknown technology - armored robots, laser strike
technology, and other advances - send Russian and NATO advisors scrambling. The
Russian Federation launches full-scale ground and air assaults only to be thrown
back with ease.

      Satellite photos show nothing out of the ordinary. One surveillance plane
manages to slip briefly through the Republic air defense, and the resulting
images show a horrifying transformation. The once languid region is now filled
with gigantic factories, laboring around the clock to produce the Republic's
deadly new machines. Massive numbers of troops and armored vehicles indicate
that Alienov is prepared to wage global war.

      Russian leaders agree that a preventative nuclear strike is needed. An
attack is launched, but a strange electromagnetic counter-pulse causes the
missiles to implode harmlessly. The situation looks desperate.

      You are a member of a crack team of mercenaries and military personnel
assembled by the Russian Federation to infiltrate the Irkutsk base. Once you
determine the source of the new technology, you are to eliminate Alienov. While
you are a seasoned veteran, this will be your biggest job yet. If you are
successful, you can name your own reward. But first you must survive.





                    =================================
                    III. Level Keys & Boss Strategies
                    =================================


---- Key 1/Level 1 ----

      From the beginning of the game, go through the first huge doors.  Turn
right and "shoot your enemies".  Stay in that room and look left at the large
stack of boxes at that wall.  Jump up to the top and fall in the hole.  This
passage takes you straight to the first key.  Ride the elevator back up.

[Boss Strategy]
      Close to the end, there should be a red barrel all by itself in front of
a wall of boxes, use it to jump onto the top.  Drop down and fight two Orange
Solders for the Grenade launcher.  Use this big gun to destroy the sword-
wielding freak and the smaller men with him.  If you don't get the Grenade
Launcher, or if you run out of ammo, just use the boxes in the corner to the
left of the door as cover while you unload on him.  His bullets almost never
shoot over the boxes.  Keep shooting and stay out of arms-reach and he should be
absolutely no problem.

---- Key 2/Level 2 ----

      From the start, fight your way through to the exit of the cave you're in.
After destroying the 'Red Pod Robot', leap down onto the white ground.  Shoot
the first crater you come to (it should be smoking a bit).  Hop in the hole, but
watch out for the Black Soldiers and for anyone that might have followed you
down.  Continue on the path, destroy the Armored Turret, and don't deep-fry
yourself in the radioactive sludge as you leap your way across.  The second key
should be just ahead.

[Boss Strategy]

      Towards the end, there is a Missile Launcher hiding behind a group of
boxes in a corner.  Grab it and make your way for the boss.  As soon as he
appears, get a lock on him and fire 3 missiles, strafe to the side, move back to
the center, fire 3 more, strafe to the opposite side, move back to the
center...etc.  Continue this until you run out of ammo, then just keep strafing
and firing on him with your normal weapon.  Ignore all Orange Soldiers, but keep
moving to avoid their shots.  Keep this up and you'll be on to the next stage...
(You can grab his Missile Launcher and take it with you right after he dies if
you're quick enough...)

---- Key 3/Level 3: The Arena ----

      Make your way up the first flight of stairs, then the second, but instead
of entering the door, look right.  Jump up onto the banister of the stairs and
run across the ledge in front of you.  A secret door should open in the wall.
Be cautious when you go for the third key; a few Black Soldiers will try to
ambush you.

[Boss Strategy]

      After killing the Green Soldier, take his Grenade Launcher with you into
the door.  Look right and start strafing left.  As soon as you move directly in
front of the tank, launch it.  Keep strafing left and right after every shot it
fires, only pausing to get rid of Soldiers that rush you.  Move up on the tank
slowly and keep firing Grenades.  If you hit it with each shot, it should be
destroyed by the last hit.

---- Key 4/Level 4: The Barracks ----

      From the beginning, go either way you wish (but the right path has the
Missile Launcher and Full-Health Powerup).  A bit further into the level, you
will come upon a wide hallway with boxes, and enemies galore.  There should also
be a Black Soldier carrying the Laser.  When the room is cleared, move to the
end of this hallway and turn right.  There should be a door blocked by two red
barrels and a couple of boxes.  Blow up the barrels and enter the door.  Getting
the fourth key also sends an ambush of Black Soldiers to take you out, so be
carrying that Laser.

[Boss Strategy]

      As you go up the final set of stairs, kill the Black Soldier at the top
and take his Mine Launcher.  Take it with you into the next area, but DO NOT
fire it.  Drop it and take out the enemies the 'hard' way, then pick it up, grab
the Full-Health Powerup to the left and make your way to the boss.  He's
invinsible until he walks out in the center, so get behind him.  When he starts
firing with his Machine Gun, unload your Mine Launcher on him.  Strafe hard to
avoid his missiles and kill the Black Soldiers for their big guns.  Just keep
moving and cracking on him until he falls apart.

---- Key 5/Level 5: Factory Gates ----

      In the courtyard, before the first tank sees you, look 90 degrees left
and shoot the wall.  Hurry inside and up the path.  Following the path all the
way will take you to the ledge with the Full-Health Powerup and maybe a couple
more goodies.  But about halfway up, shoot the left wall in this tunnel and it
will open another entrance.  From here, just kill the Black baddies, blow up the
next tank, and keep moving. Take the elevator up, grab the fifth key, drop down
the hole and you'll be back in the courtyard again.

[Boss Strategy]

      Upon entering the final room, run to the far right door against the front
wall.  It will open and some Yellow Soldiers will scurry out.  Kill them quick
and position yourself to the right of this door with your right shoulder against
the wall.  Black Soldiers with special weapons will come out of the left door.
Take their guns to use on the Clawed Orange Tank Robot.  Anything that makes a
big boom works best (Grenade Launcher, Mine Launcher).  Just stay next to him
against that wall and he should miss with his laser and other weapons every
time.

---- Key 6/Level 6 ----

      Just about the trickiest key to find:  As you enter the Red area, you
will come to a door on your right.  Do NOT enter it.  There should be a door
around to the left.  Enter that one.  Going down the path will bring you to a
green room with two huge radioactive 'cauldrons'.  Kill the two frozen Yellow
Workers, then make your way down the stairs and left.  Jump up to the path in
the far right corner.  Turn right and run all the way up the stairs.  Now jump
to the edge of the first Green pit, then to the second.  Fall INTO the second
pit.  Survive this ambush of Yellow Soldiers and finding the sixth key should be
obvious.

[Boss Strategy]

      After you get the 6th key, re-enter the green room and there should be a
thin bridge that makes a 'T' over green waste.  Make your way across this, but
watch for the Black Soldier to the right with the Mine Launcher.  Behind him is
a very handy Missile Launcher.  Saving the ammo for this will pay off against
Alienov in his huge Tank.  Unload it on him while hiding behind crates when the
crossfire goes off.  There are some goodies in the two nearest corners that
should help a bit, as well as the Black Soldiers that carry weapons.  Watch your
sides and just keep shooting... {For a pretty freaky sight, go all the way
against the left or right wall and turn your character with the joystick until
you see 'through' the wall... You'll see an unbelievably funky picture of a
man/woman/monkey.  Shall we call it, the Manwomonkey?  Or maybe the Monkeyman
girl...?  I would enjoy any emails with suggestions for the name of this fugly
creature... ([email protected])}

---- Level 7: Hive Ship ----

      Beat all 6 levels and you'll follow Alienov into his ship.  There are no
more keys from here on, so do whatever it takes to survive.  The worst enemies
are the big ugly Aliens that really don't want to be your friend.  The Purple
ones fire deadly green shots at you, and are a bit tougher to kill.  The Red
ones don't shoot, and they only take a few hits to get rid of, but don't let
them stampede you (one swing from that arm can land you flat on your back with
more than a bruise).

[Boss Strategy]

      There's 2 parts to General Alienov.  The first is in his human form.
He'll use just about any weapon against you.  Then there is the Alien form...
He's bigger, badder, and meaner in this transformation.  Just about all of the
big guns are available for the taking, so feel free to use whatever you want
against him (if you can get close enough to get one).  The best way to defeat
him semi-quick and easy is to stay behind the far right pillar.  Grab the
Missile Launcher and strafe right, fire 3 missiles, hide, strafe right, fire 3
missiles, hide... Keep an eye on the Full-Health Powerup too.  Grab it everytime
you need it (don't worry, it respawns every 20 seconds or so...).  When the
spiders attack, drop your big gun and take them out with your normal weapon
(they usually come in groups of 3).  As for the 'blimp' aliens, take them out
when you first see them high in the air (usually in groups of 2).  A single
missile does quite well on them.

---- Level 8 ----

      Right... The LAST last level.  If you follow directions well, you should
have all 6 PentaBolt Keys.  Now to follow Alienov into space.  There's half the
gravity, which makes jumping and falling last much longer.  Just like the last
level, no big keys or items here; just survive.

[Boss Strategy]

      Back for more?  Towards the end of the level, there are three holes to
fall into.  All three take you the final battle Alienov.  He's just like the
first one, so jump to those big guns and take his head off.  The purple floor
can hurt you a bit, but it's not anything to worry about.  His purple tracking
beam is his most painful attack.  If you let him touch you with this, pray to
live.  There are two respawning Full-Health powerups, so leap for them when
you're in the red....




                           ==================
                           IV. Special Thanks
                           ==================

      I would like to thank the following for making this FAQ possible:

   - Atari/Midway Games <http://www.midway.com>:  Without you, what games would
I be                                                               writing
about...?

   - Brandi <aka HotStuff>: The only female I've ever seen play this game.
                            Thanks for your help on remembering most of this
stuff...

   - Jack <aka Fox>: The best competition I've seen, especially for his age.
                     All that time at the arcades is bound to have an impact...

   - GameFAQs <http://www.gamefaqs.com>: Without you, how would people find
this FAQ...?

   - You: For playing War and reading this FAQ...



=============================================================================
|-------For more details, tips, and strategies on War: Final Assault,-------|
|-----please view my DeathMatch FAQ, found at <http://www.gamefaqs.com>.----|
=============================================================================


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            +++It's War : Kill your friends for about a buck+++
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                This document Copyright 1999 M.J. <Seven>