WAKU WAKU SEVEN FAQ
(sega saturn version )
version 1.01 beta
Created and compiled by Eddie Riggs
aka 'AMANO JAKU'
[email protected]
copyright 1997®
HIST0RY
Waku Waku 7 started life as a 259m fighting game created by Sunsoft
this game was originally created for the SNK NeoGeo MVS, first released
on the 21/11/96 and subsiquently a home cartridge version followed
around 1 month after, retailing for ¥29,800 in Japan.
On 20/06/97 Waku 7 was released for the Sega Saturn which weighs in at
479m, this is availible with the RAM cartridge (¥7800) or without
(¥5800), alot of options has been introduced into the Saturn version
that wasn't present in the arcade original.
BREIF DISCRIPTION
Waku 7, like it's predacesor Galaxy Fight has very creative and
interesting character designs and expands upon this by injecting humour
in perfect combination with excellent gameplay mechanics/design.
It seems that Waku 7 is a parody of anime characters and fighting games,
and many of the gameplay mechanics in Waku are inherent in many of the
better 2-D fighting games presently availible.
7 selectable characters are on offer in single player mode, the Bonus
and Boss characters are availible to play in versus player mode.
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INTRODUCTION SEQUENCE
Nice anime style character introducing type of intro,
Here you'll see the 7 characters with thier Waku power gemstones, also
every so often you see character profiles, Hi-score charts and the Waku
calender amid the game demonstraition sequences.
THE WAKU WAKU CALENDER
This calender makes use of the Saturns system clock and appears on the
intro every 3 cycles, each month has a new peice of seasonal character
artwork and a caption which scrolls across it.
The captions from the calender
Jan - A waku new year
Feb - Waku Waku st valentines day
Mar - Waku Waku ohanami party
Apr - Waku Waku fresh new life
May - Waku Waku koinobori
Jun - Waku Waku rain and rainbow
Jul - Waku Waku summer vacation
Aug - Waku Waku hanabi taika
Sep - Waku Waku omaturi festival
Oct - Waku Waku hot sweet potato
Nov - Waku Waku winter season
Dec - Waku Waku merry xmas
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MAIN MENU SCREEN
The first option screen you encounter will contain
Versus, Arcade and Game setting modes.
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GAME SETTING MODE (1)
Game level - RakuRaku, Easy, Normal, Arcade,
WakuWaku, DokiDoki, HaraHara, Limiter cut.
Power charge mode - Normal, Full normal, Auto, Full auto,
Hyper, Full hyper.
Battle time (sec) - 30, 60, 90, No limit
Continue to
character select - On/Off
Visual - On/Off
Key assign - S.punch - Soft punch
H.punch - Hard punch
S.kick - Soft kick
H.kick - Hard kick
Punch x2 - Both punches
Kick x2 - Both kicks
Middle attack - Overhead
Super mode - Waku super power
GAME SETTING MODE (2)
Audio out - Stereo/Mono
BGM test - 41 tracks
SE test - 551 samples
Show how to play - On/Off
CPU random color - On/Off
Wide BG mode - On/Off/X only/Y only
Winning mark - Normal/Special
The Wide BG mode is interesting, in that you are able to turn off
verticle or horizontal background/character scaling which is quite
bazaar, you also have the option to turn the scaling off on both
X and Y which makes for a hugh playing field and small sprites.
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VERSUS MODE
Listed below are the options initially available
Usr vs Usr - Player vs Player - Player selects characters
Usr vs Com - Player vs Computer - Player selects characters
Com vs Com - Computer vs Computer - Player selects characters
Watch mode - Computer vs Computer - Computer selects characters
Once you have selected one of the above (except watch mode)
Power - 1-4 for damage control variations
Power charge mode - Normal, Full normal, Auto, Full auto,
Hyper, Full hyper.
Power stock mode - 1-7 for power bar maximum capacity
Vs stage - Select your own background
1P/2P beat - Keeps track of your won matches
Random select - The computer chooses for you
Selecting a character with X/Y/A/B will give 4 color variations,
unique to the verses mode only is the shadow character color which
is acheived by pressing R.
Also inherent to verses mode, the bonus character Bonus kun and the
Boss character Fernandeath are readily availible on the character
selection line-up, no shadow colors exists for these two.
----------------------------------------------------------------------
SINGLE PLAYER MODE
7 characters are availible to choose from, also present is a small
moves list, which depict how to perform the a small portion of
special moves and DokiDoki attacks.
Starting out you only have capacity to store 1 power bar, but as you
progress, and obtain more power gemstones from the characters you
have beaten and the capacity of your power bar also increases.
After the 3rd fight you will fight a special bonus match, soaring over
Waku city the wandering vagabond dressed in white with a red headband,
yes....'Bonus Kun' who crash lands and challenges you.
The penultimate fight, you have to battle your shadow character before
you tackle the boss Fernandeath.
Upon reaching Fernandeath you readily insert all the gemstones in the
alter, upon which the fairy is released, Fernandeath doesn't take kindly
to this and expands to epic proportions, unhindered the fairy waves
her magic wand casting a growth spell on you, so can battle against
him on more even ground.
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GAMEPLAY MECHANICS
Blocking
Press Bk to guard high and jumping
attacks and press DnBk to guard
against low attacks.
Air blocking
To guard an attack while your airborne
press Bk, note this will not work against
high priority attacks.
Throws
Press Fd/Bk+Y when your close to your
opponant.
(only Arina has a throw with Fd/Bk+B)
Special throws
These are initiated with HCB+B, while
standing close to your opponant.
Mid-air throws
While in mid-air and close to your opponant
press Fd/Bk/Dn+Y.
Throw reversals
As soon as you are thrown, press Fd+Y to
land on your feet with no damage taken.
Pursuit attacks
When you knock your opponant on the floor
you can attack them by pressing Up+X/Y/A/B.
Wake-up escapes
When your lying on the floor, after being
knocked down, press Bk/Fd.
Wake-up attacks
When your lying on the floor, after being
knocked down, press up.
(some wake-up attacks act as an overhead)
Auto dizzy attacks
This is when an automatic dizzy occurs from
the result of being hit by a particular move.
Shake out of dizzyness
Rapidly hit the buttons and waggle the
joystick as fast as you can.
Back dashing
Tap Bk,Bk for a defensive escape.
Foward dashing
Tap Fd,(Fd hold).
Triangle jumps
These are acheived by Jumping towards the side of
the screen and immeadiatly pushing in the opposite
direction.
Chain Combo's
Basically this is where one normal move cancles
into another, for it to be deemed a chain combo
normally 3-hits min are required, for example
Arina - crouching X,A,Y,B = 4-hit chain.
Overheads
These moves hit opponants who block low,
press any combination of P+K to initiate these,
or the R button as an alternative.
Also some chracters posess other overheads
for example Rai's Fd,Fd+Y (2nd hit).
Power moves
These moves knock your opponant right across
the screen and are normally initiated with a
Fd or Fd,Fd+Y/B/throw or at the end of a
multi-hitting move.
Power move reversals
If you get hit by a power move as soon as you
hit the back of the screen you can do one of
two things.
- press X/Y for a defensive landing
- press A/B to spring a counter attack
Some character posess power moves that
hit downwards, these cannot be reversed.
Waku ES special moves
In the same vein as darkstalkers ES special moves,
do the motion for a special move but with 2 punches
or 2 kicks (Z/C) and behold you get a more
powerful version of that special move, this uses
up 1 Waku 'POW' bar, does moderate damage and
can be comboed.
Waku 'POW'er bar
You are able to store up to seven Waku 'POW' bars,
the bars enable you to do either a Waku ES special,
Super power, DokiDoki or HaraHara attack each one
uses up a single bar.
Recharging the 'POW' bar
Filling up the meter can be done two ways
- Every move you do blocked or not adds to the meter
- Every move you block also adds to the meter
When the bar reaches maximum capacity the bar
flashes to acknowledge it.
Waku super power
By pressing L/XYAB you activate your Waku super
power, as soon as you activate, a surge of power
engulfs your character and this interupts any move
your opponant is throwing at you inc HaraHara attacks.
As well as an excellent counter, when flashing yellow
your normal hits do marginally more damage also all
your normal blocked hits do damage as well, and
you take less damage when hit as well, this lasts
until the 'SUPER' icon deflates.
DokiDoki attack
Each character has at least one of these attacks,
usually it is some multi-hit high damage move,
initiation of this attack varies with each character,
some also can be comboed.
HaraHara attack
This is your unblockable attack, it does take a fair
while to start, but does tremoundous damage.
"HARAHARA ATTACK MOTION START" flashes on the screen once
Dn,Dn+Z/C motion has been performed.
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KEY OF TERMS USED
X - Weak punch
Y - Strong punch
A - Weak kick
B - Strong kick
Z - Punch x 2
C - Kick x 2
R - Overhead
L - Super mode
P - Any punch
K - Any kick
Fd - Forwards direction
Bk - Backwards direction
Up - Upwards direction
Dn - Downwards direction
QCF - Quarter circle forwards motion
QCB - Quarter circle Backwards motion
QCDF- Quarter circle downwards from forwards motion
QCDB- Quarter circle downwards from backwards motion
HCF - Half circle forwards motion
HCB - Half circle Backwards motion
SPD - Spinning pile driver motion
DP - Dragon punch motion
RDP - Reverse dragon punch motion
( ) - Propeties
+ - Direction and .....
, - Then ......
N/A - Not applicable
(powermove) - Can be reversed
(powermove)* - Cannot be reversed
(directional) - You can control the direction
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RAI - (red gemstone)
--SPECIAL MOVES--
DP+P - Uppercut
DP+P,P,P,P,P - Uppercut barrage
DP+P,P,P,P,Dn+P - Uppercut barrage downward doublepalm (powermove)
DP+P,P,P,P,Fd+P - Uppercut barrage forwards doublepalm (powermove)*
QCB+K - Lightning fist
QCF+P - Powerwave
Jump QCF+P - Mid-air lightning ball
--WAKU ES SPECIALS--
DP+Z - Super uppercut
QCB+C - Super lightning fist
QCF+Z - Super double lightning balls
Jump QCF+Z - Super mid-air double lightning balls
--THROWS--
Fd/Bk+Y - Headbutt Powerpunch
HCB+B - Helicopter spin throw
--OTHER MOVES--
Fd+Y - Powerpunch (powermove)
Fd,Fd+Y - Back fist (overhead)
Fd+B - Powerkick (powermove)
Fd,Fd+B - Flying powerkick (powermove)
C - Super jump store
UpFd/UpBk/Up - Super jump from Super jump store
Bk on wall - Super triangle wall jump
Jump Dn+B - Mid-air heel kick
R - Hammerfist (overhead)
--DOKIDOKI ATTACK--
Bk,HCB+C - Thunder break
Fd,HCF+C - Raging Rai (15-hit)
--HARAHARA ATTACK--
Dn,Dn+Z/C - Ultra lariet (directional)+(unblockable)
----------------------------------------------------------------
ARINA - (orange gemstone)
--SPECIAL MOVES--
QCF+X(hold X) - Star charge projectile (Fd)
QCF+Y(hold Y) - Star charge projectile (UpFd)
Jump QCF+X(hold X)- Mid-air star charge projectile (Fd)
Jump QCF+Y(hold Y)- Mid-air star charge projectile (DnFd)
The list below - (decending in increasing damage)
- Yellow star - Short distance
- Green star - Medium distance
- Blue star - Far distance
- Pink star - Very far distance
QCB+K (tap K) - Spinning kick (8-hit MAX powermove)
DP+P (tap P) - Arina upper (6-hit MAX)
--WAKU ES SPECIALS--
DP+Z - Super Arina upper
QCB+C - Super spinning kick (powermove)
QCF+Z - Super heart attack
Jump QCF+Z - Mid-air super heart attack
--THROWS--
Fd/Bk+Y - Body toss
Fd/Bk+B - Buttock bounce
Jump Fd/Bk/Dn+Y - Ground slam
HCB+B - Double heel stomp
--OTHER MOVES--
B,B - Double hit Powerkick (powermove)
R - Double swallow kick (overhead)
Dn+P,P - Double punch follow up
--DOKIDOKI ATTACK--
Fd,HCF+C - Raging Arina (17-hit) (powermove)*
--HARAHARA ATTACK--
Dn,Dn+Z/C - Roast Rabbit (directional)
+P,P/K,K - Arina rocket from Roast Rabbit (unblockable)
----------------------------------------------------------------
DANDY J - (blue gemstone)
--SPECIAL MOVES--
QCF+P - High lash
- P,P - Multi lash-(from high lash)
- Bk+P - High pull back twirl-(from high lash)
- SPD+P - Whip flail-(from high pull back twirl)
QCF+K - Low lash
- K,K - Multi lash-(from low lash)
- Bk+K - Low pull back twirl-(from low lash)
- SPD+K - Whip flail-(from low pull back twirl)
jump QCF+P - Mid-air lash
- P,P - Mid-air multi lash-(from mid-air lash)
- Bk+P - Mid-air pull back twirl-(from mid-air lash)
- SPD+P - Mid-air whip flail-(from mid-air pull back twirl)
DP+P - Swing blow
QCB,QCB+P - Cat toss
QCB,QCB+K - Woman toss
--WAKU ES SPECIALS--
QCF+Z - High super whip blast
QCF+C - Low super whip blast
jump QCF+Z - Mid-air super whip blast
DP+Z - Super swing blows
--THROWS--
Fd/Bk+Y - Whip sling (powermove)
Jump Fd/Bk/Dn+Y - Mid-air whip sling (powermove)
HCB+B - Rope choke toss
--OTHER MOVES--
X/Y/A/B - Forward dash instant cancle-(during forward dash)
R - Axe kick (overhead)
--DOKIDOKI ATTACK--
QCF,HCB+Z - Multiple whip flail slam
Fd,Bk,Fd,Bk,Fd+ - Lightning whip
--HARAHARA ATTACK--
Dn,Dn+Z/C - Mega power geyser (unblockable)
----------------------------------------------------------------
TESSE - (yellow gemstone)
--SPECIAL MOVES--
QCF+X(hold X) - Visual thought projectile
QCF+Y(hold Y) - Secret thought projectile
jump QCF+X(hold X) - Mid-air visual thought projectile
jump QCF+Y(hold Y) - Mid-air secret thought projectile
The list below - (decending in increasing damage)
- Cup - Very near
- Plate - near
- Red book - near
- R.C dog - far
- R.C goose - far
- Cactus - near (auto dizzy)
- Bowling ball - far
- Missile -
DP+P - Energy extraction
RDP+P - Energy transfusion
QCF+K - Antannea shock
--WAKU ES SPECIALS--
QCF+Z(hold Z) - Triple projectiles (3 variations)
jump QCF+Z(hold Z) - Mid-air triple projectiles (3 variations)
DP+Z - Super energy extraction
RDP+Z - Super energy transfusion
QCF+C - Super antannea shock
--THROWS--
Fd/Bk+Y - Double palm push (powermove)
Jump Fd/Bk/Dn+Y - Mid-air double palm push (powermove)
HCB+B - Giant swing
--OTHERS--
Fd+X - Arm extention
Fd+Y - Arm extention (powermove)
DnFd+X - Crouching arm extention
DnFd+Y - Crouching arm
R - Twirling frock attack (overhead)
--DOKIDOKI ATTACK--
QCB,Fd+C - Electric shower
--HARAHARA ATTACK--
Dn,Dn+Z/C - Alien abduction blast (unblockable)
----------------------------------------------------------------
POLITANK Z - (light blue gemstone)
--SPECIAL MOVES--
QCF+P(hold P) - explosives attack
The list below - (decending in increasing damage)
- Bomb - very close
- Grenade - close
- Big grenade - near
- Bigger Grenade - far
- Mine - very far
QCF+K - Noixious fumes (auto dizzy)
QCDB+K - Ground burrow suprise
--WAKU ES SPECIALS--
QCF+Z - Bombing raid
QCF+C - Super noixious fumes (auto dizzy)
QCDB+C - Super ground burrow attack
--THROWS--
Fd/Bk+Y - Grab shot
HCB+B - Tank turret fire
--OTHER MOVES--
DnFd (hold) - Tank advance
X,X - Double swing arm
A,A,A,A,A - Bomb spray
B,B,B,B,B - Chainsaw kick leg extention
Fd,Fd+B - Low spin kick
Fd+Y - Drill-bit demolition
Fd+B,B,B,B,B - Creeping chainsaw kick leg extention
jump Dn+B - Atom Bomb drop
R - Low jab (overhead)
--DOKIDOKI ATTACK--
RDP+Z - Airborne cyclone bombing raid (directional)
--HARAHARA ATTACK--
Dn,Dn+Z/C - Napalm chain bombing (unblockable)
----------------------------------------------------------------
MARURUN - (green gemstone)
--SPECIAL MOVES--
QCF+P - Tornado punch
QCB+K - Stomach splash (overhead)
DP+P - Helicopter Lariet (Up)
--WAKU ES SPECIALS--
QCF+Z - Super tornado punch
QCB+C - Super stomach splash (overhead)
DP+Z - Super helicopter Lariet (Up)
--THROWS--
Fd/Bk+Y - Cloud tosser
jump Fd/Bk/Dn+Y - Mid-air cloud tosser
HCB+B - Paw slap
--OTHERS--
Fd+Y - Uppercut
jump Up+Y - Heaven's fist
R - Paw swing (overhead)
--DOKIDOKI ATTACK--
SPD+Z - Super helicopter Lariet (directional)
--HARAHARA ATTACK--
Dn,Dn+Z/C - Sonic bellow (unblockable)
----------------------------------------------------------------
SLASH - (purple gemstone)
--SPECIAL MOVES--
DP+P - Cresent moon slashes
QCF+P - Phycho slash ball (sword hits also at close range)
QCB+P - Sword slash flurry
RDP+X - Mid air backwards teleport
RDP+Y - Mid air above teleport
RDP+A - Mid air forwards teleport
RDP+B - Ground forwards teleport
jump RDP+X - Ground backwards teleport
jump RDP+Y - Ground below teleport
jump RDP+A - Ground forwards teleport
jump RDP+B - Mid air forwards teleport
--WAKU ES SPECIALS--
DP+Z - Super cresent moon slashes
QCF+Z - Multiple spring geysers
QCB+Z - Super sword slash flurry
--THROWS--
Bk/Fd+Y - Double foot spring kick
jump Bk/Fd+Y - Mid-air double foot spring kick
HCB+B - Energy sword thrust
--OTHER MOVES--
R - Overhead slash (overhead)
jump DN+X - High slash
jump DN+Y - Turn slash
jump DN+A - Downward slash
jump DN+B - Power kick (powermove)
Fd+X - Forward lunge
Fd+Y - Double hit slash
Fd+A - Low slash
Fd+B - Power knee (powermove)
Bk on wall - Triangle wall jump
--DOKIDOKI ATTACK--
Fd,HCF+C - Raging slash (16-hit)
--HARAHARA ATTACK--
Dn,Dn+Z/C - Ultra sword slash (unblockable)
----------------------------------------------------------------
BONUS KUN - (bonus character)
--SPECIAL MOVES--
QCF+P - Hadouken
QCB+K - Tatsumakisenpukyaku
DP+P - Shoryuken
--WAKU ES SPECIALS--
QCF+Z - Shinkuu hadouken
QCB+C - Shinkuu tatsumakisenpukyaku
DP+Z - Shoryureppa
--OTHER MOVES--
R - Headslam (overhead)
--DOKIDOKI ATTACK--
Fd,HCF+C - Wheel of fire
--HARAHARA ATTACK--
Dn,Dn+Z/C - Self propelled rocket launcher (unblockable)
----------------------------------------------------------------
FERNANDEATH - (boss character)
--SPECIAL MOVES--
QCF+X - High powerpunch (powermove)
QCF+Y - Low powerpunch (powermove)
QCF+A - High powerkick (powermove)
QCF+B - Low powerkick (powermove)
jump QCF+B - Bigfoot attack
QCB+K - Spheroid counter (auto dizzy)
DP+P - Floating mine upper
--WAKU ES SPECIALS--
QCB+C - Super spheroid counter (auto dizzy)
DP+Z - Super floating mine upper
--THROWS--
Bk/Fd+Y - Tounge flick
HCB+B - Digested stool deposite launcher
--OTHER MOVES--
R - Kiss (overhead)
Dn+P (hold Dn+P) - No tounges please-(from kiss)
jump Dn+Y - Double testicular stomp
--DOKIDOKI ATTACK--
Fd,HCF+Z - Raging energy inflamation
--HARAHARA ATTACK--
Dn,Dn+Z/C - Size 10,000 bowling ball strike (unblockable)
----------------------------------------------------------------
THREAD COLORS
(*R - Special shadow colors, vs mode only)
REI - Main/sleeves ARINA - Main/shoes
X - Light blue/Blue X - Blue/Red
Y - Cream/Red Y - Yellow/Red
A - White/Green A - Red/Blue
B - Light blue/Turquoise B - White/Yellow
*R - Mauve/Dark grey *R - Dark blue/Dark blue
DANDY J - Vest/Trousers TESSE - Hair/Frock
X - White/Green X - Yellow/Purple
Y - White/Grey Y - Brown/Red
A - White/Orange A - Lilac/Green
B - White/Light blue B - Green/White
*R - Grey/Dark grey *R - Dark grey/Purple
POLITANK Z - Main/Limbs MARURUN - Body/Girl
X - Tan/Blue X - Purple/Green
Y - Red/Rlue Y - Orange/Blue
A - Brown/Orange A - Red/Yellow
B - Tan/Green B - White/Red
*R - Brown/Black *R - Dark grey/Grey
SLASH - Coat/Boots BONUS KUN - Body/Headband
X - Blue/Pink X - White/Red
Y - Red/Yellow Y - Red/Yellow
A - White/Red A - Grey/Red
B - Dark Blue/Gold B - Orange/Black
*R - Purple/Violet *R - N/A
FERNANDEATH - Body/Mouth
X - Black/Red
Y - Red/Purple
A - Orange/Green
B - Green/Yellow
*R - N/A
----------------------------------------------------------------
POSSIBLE THINGS FOR THE FUTURE
- Waku Waku background story
- Character background information
- 3 Variations of background interpretation
- Points evaluation
- Combination moves
- Tactics against Fernandeath
- Pre match poses
- Win match poses
- Lose match poses
- Win match symbol interpretation
- Ending sequences explanation
- Wake up attacks hit discription
- Corrections
- Additions
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CORRECTIONS + ADDITIONS
If you have spotted any mistakes or have additions or
reccomendations, please don't hesitste to contact me,
where you'll receive credit for your contribution.
----------------------------------------------------------------
THIS FAQ WAS CREATED BY
Eddie Riggs aka AMANO JAKU, 1997®
[email protected]
Please do not use this faq for commercial use, whereby profit is
gained at other people expence thankyou, regards Eddie.