__       __     _______         _______        ___________     ___       __
|  |     |  |   |       \       |       \      |           |   |   \     |  |
|  |     |  |   |   ___  \      |   ___  \     |   _____   |   |    \    |  |
|  |     |  |   |  |   \  \     |  |   \  \    |  |     |  |   |     \   |  |
|  |     |  |   |  |___/  /     |  |___/  /    |  |     |  |   |      \  |  |
|  |     |  |   |        /      |        /     |  |_____|  |   |  |\   \ |  |
|  |     |  |   |       /       |        \     |           |   |  | \   \|  |
|  |     |  |   |  |\   \       |   ___   \    |   _____   |   |  |  \      |
|  |     |  |   |  | \   \      |  |   \   \   |  |     |  |   |  |   \     |
|  |_____|  |   |  |  \   \     |  |___/   /   |  |     |  |   |  |    \    |
|           |   |  |   \   \    |         /    |  |     |  |   |  |     \   |
|___________|   |__|    \___\   |________/     |__|     |__|   |__|      \__|


_______   _    _   ______   ___    ___   ______   _   ______   __         _
|       | | |  | | |      | |   \  /   | |      | | | |      | |  \       | |
|  ___  | | |  | | |  __  | | |\ \/ /| | |  __  | | | |  __  | |   \      | |
| |   | | | |  | | | |  | | | | \  / | | | |  | | | | | |  | | | |\ \     | |
| |   |_| | |__| | | |__| | | |  \/  | | | |__| | | | | |  | | | | \ \    | |
| |       |      | |      | | |      | | |      | | | | |  | | | |  \ \   | |
| |    _  |  __  | |  __  | | |      | | |  ____| | | | |  | | | |   \ \  | |
| |   | | | |  | | | |  | | | |      | | | |      | | | |  | | | |    \ \ | |
| |___| | | |  | | | |  | | | |      | | | |      | | | |__| | | |     \ \| |
|       | | |  | | | |  | | | |      | | | |      | | |      | | |      \   |
|_______| |_|  |_| |_|  |_| |_|      |_| |_|      |_| |______| |_|       \__|

Copyright Nintendo 1984
Written By Brian P. Sulpher
E-mail: [email protected]
Version 1.6
Dates Written: January 15th to January 16th, 2003

I dedicate this to anyone who is unskilled enough to require an FAQ for this
unbelievably simplistic and somewhat moronic game.  Keep in mind I used to
play this quite a bit, so I do not hate this game.

Also, for Cougar, Howler, and Koonce.  I miss you, and I hope you are living
it up in the afterlife as you did in this world.  You will always be in my
memories, and you will never be forgotten.

-----------
Version 1.0
-----------

-Submitted guide on 16th of January, 2003

-----------
Version 1.2
-----------

-Submitted guide on 20th of March, 2003
-Changed the format of the guide slightly
-Added information on "winning" the game

-----------
Version 1.3
-----------

-Submitted guide on 22nd of November, 2003
-Tweaked the format a little

-----------
Version 1.5
-----------

-Submitted guide on 15th of July, 2004
-Altered format to make the FAQ flow better and easier to read

-----------
Version 1.6
-----------

-Submitted guide on 30th of October, 2005
-I added in Retronintendo and Honestgamers as sites allowed to use my FAQs
-Altered the format to make it easier on the eyes of the reader

----------------------------------------------------------------------------
------------------------------Table Of Contents-----------------------------
----------------------------------------------------------------------------

1) Introduction
2) Controls
3) Using Moves Effectively
4) Stamina
5) The Interference
6) Final Word

----------------------------------------------------------------------------
-------------------------------Introduction---------------------------------
----------------------------------------------------------------------------

1) Welcome to the toughest brawler to ever come out on the NES.  Well, it
  was the toughest fighter released in the 1980's at least, right?  Well,
  ok, it had to be the GREATEST street fighting game released in 1984!

  In this game, you are a street tough who is out to prove that you have
  the toughness to knock any opponent out.  You begin with three "lives"
  in reserve, which means when you lose your third scuffle (a single round
  of fighting), your game ends.  You can tell when you or an opponent is
  close to stopping their fighting ways because of the open sewer (where a
  vanquished street tough is tumbled into).  Keep going till your body can
  not fight any longer.  Such is the call of the street!

  However, to truly be considered the Urban Champion, you must get the
  Round Counter to total 99.  From this point on, you will be the true
  Urban Champion due to the Round Counter never surpassing the number
  ninety-nine.

----------------------------------------------------------------------------
--------------------------------Controls------------------------------------
----------------------------------------------------------------------------

2) This section will go over what the controls do for you in the fights on
  the street.


D-Pad   : UP and DOWN control where your fighter will throw his punch (high
         or low) and block incoming punches (high and low).  LEFT and RIGHT
         will walk your character in the corresponding direction pressed.
         LEFT and RIGHT will also allow your character to lean back to
         avoid punches when engaged with your opponent.

SELECT  : Moves cursor between One Player/Two Players on the starting
         screen.

START   : Confirms starting screen selection, and it will also pause/unpause
         the game.

B Button: This throws a heavy punch, but this punch takes a little longer
         to throw.

A Button: This throws a light punch, but this punch is quite fast.

----------------------------------------------------------------------------
------------------------Using Moves Effectively-----------------------------
----------------------------------------------------------------------------

3) This section will discuss the moves listed above, and when they are the
  most effective move to use.


                            o----------o
                            | Punching |
                            o----------o

a) Punches can be thrown both high and low.  High punches require that the
  player has pressed UP before they throw the punch.  Low punches require
  that the player has pressed DOWN before they throw a punch.

b) The player will continue to throw punches at the high or low until they
  change it to the other.  This can be used to confuse your human opponent
  when you are separated as you can toggle back and forth rapidly to not
  let them know whether you will throw high or low.

c) Light Punches will fly out of your wind up fast, but they do little
  damage.  These quick jabs are useful however, when you opponent is just
  trying to throw Heavy Punch after Heavy Punch in your direction.  By
  rapidly peppering them, you will not only halt their haymakers in
  mid-flight, but you will also steadily deplete their Stamina as you back
  them closer to knocking them off the screen (removing one of their
  lives).

d) Heavy Punches are devastatingly powerful (one hit will send an opponent
  tumbling), but they are also devastatingly slow as well.  These punches
  are best used to catch an opponent on the chin just as they are stepping
  into range.  They are also quite useful for after you block an opponent's
  punch (your opponent is not able to move momentarily after the block),
  and this will often be your preferred method of hitting your opponent
  with these haymakers.


                            o------------------o
                            | Blocking/Dodging |
                            o------------------o

a) Blocks can be done both high and low.  High Blocks will stop any High
  Punch headed you way, and it is done by pressing UP before that High
  Punch lands.  Low Blocks will stop any Low Punch headed you way, and it
  is done by pressing DOWN before that Low Punch lands.

b) Dodging is accomplished when the two fighters are close to one another,
  and just as your opponent starts to punch, you have to tap the same
  direction as you are on the screen.  If you are on the left side, tap
  LEFT.  If you are on the right side, tap RIGHT.

----------------------------------------------------------------------------
------------------------------------Stamina---------------------------------
----------------------------------------------------------------------------

4) This section will look into what stamina is, and how you go about losing
  stamina.


                                o---------o
                                | Stamina |
                                o---------o

This is the stuff that tells you how much "gas" is left in your fighter.  If
this runs out while you are brawling, you will be temporarily winded.  Once
you recover, you will still be extreme low on Stamina until one of you is
knocked off the screen (this resets your total to 200 each).


                            o-----------------o
                            | Loss Of Stamina |
                            o-----------------o

a) Punching removes 1 Stamina from your total.

b) A potted plant to the skull removes 5 Stamina from your total.

c) A landed Light Punch removes 1 Stamina from your total.

d) A landed Heavy Punch removes 9 stamina from your total, as it will send
  you rolling backwards.

e) A backwards roll will remove 9 Stamina from your total.

----------------------------------------------------------------------------
----------------------------The Outside interference------------------------
----------------------------------------------------------------------------

5) This section will look at the other beings and forces that tend to
  influence your battles against the other street scum like yourself.


                          o------------------------o
                          | The Apartment Dwellers |
                          o------------------------o

These people live in the neighbourhoods where the street brawlers get down
and do their thing.  It appears that these residents have had enough of the
constant annoyances of swearing, violence, and public disturbances.  They
are going to fight back, and try to dissuade this behaviour from happening
ever again!  During a tussle, these people will often pop out of a window to
see yet another fight, so they will be infuriated to the point of dropping a
potted plant out the window!  If this makes contact with a fighter's head
(you or your opponent), you will be dazed, leaving a wide open chance for
your opponent to land a heavy punch to your unprotected body.  This effect
wears off rather quickly, so deck your opponent at first opportunity when
this occurs to score a free hit!


                                 o--------o
                                 | Police |
                                 o--------o

Ah yes, the great equalizer in any street brawl anywhere in the world!  You
or your opponent could be one heavy punch away from knocking their
opponent's teeth down the others throat as they roll off the screen, but
both will immediately separate to walk to opposite ends of the sidewalk when
the siren wail reaches them.  Of course, being the brainless fighting idiots
that they are, instead of just standing around looking normal, they will
instead look off into the sky and whistle (a dead giveaway of guilt), which
just screams, "We broke the law!  Arrest us!".  Anyway, once the clueless
men in blue finish touring through the screen, the fight will resume, so run
back into the middle of the war zone to wallop your opponent upside the
head once more to set-up that bloody chiclet smear you were aiming for
earlier!

----------------------------------------------------------------------------
---------------------------------Final Word---------------------------------
----------------------------------------------------------------------------

6) As is the usual, this walkthrough is copyright property of Brian P.
  Sulpher, 2003.  The only website, group, person, etc. to have access to
  post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
  www.honestgamers.com.  You must ask for permission before posting this,
  as doing so without consent is a violation of international copyright
  law.

  If you liked it, hated it, have anything to add, then please E-mail me at
  [email protected].  You can also contact me through MSN messenger
  through the same E-mail address.

  Street Fighter this ain't!  Still, it can be somewhat fun if you decide to
  play another human who is willingly playing it themselves (no forcing them
  to play).  It still has some cool little features that were advanced for a
  game released in 1984, but it is one to play once or twice before moving
  to something new.  A game that has not aged gracefully as many other NES
  titles have managed to do.  However, read the next paragraph before you
  start writing viscious e-mails to hear my thoughts on why I have this
  opinion.

  I hope you do not take my relative dislike of this game as a knock because
  it truly is not.  Play it, have some fun, beat on your friends a little
  bit, but do not get too wrapped up in it as it is more of an occasional
  play at best.