Virtua Fighter 5 (Wolf Hawkfield)
By: Alex "Joker" Hall
Started on: April 30, 2007
Completed on: September 16, 2007
E-Mail:
[email protected]
- Well I'll put it simply....I've been working on getting a Virtua Fighter 5
walkthrough up as a means of my "coming out of retirement" kinda deal. Well
I'm still hard at work with it, but I figured as much that I should at least
put out there some character walkthroughs as well. I was planning on doing
this in the first place once I got the full walkthrough up, but I figured
what the hell....lets do it now. So with that being said I'm here to give
you all this guide on Wolf.
- As with every other guide that I've wrote, this guide is my own property! I
happily made this for all to enjoy and to use, and all that I ask is that if
you are planning on using this for your site, then just ask me for permission
ok. I'm really easy to get along with and generally don't mind it so long as
you ask for my permission first. Don't go thinking "Oh he'll never say ok,
lets just rip the guide and post it anyways" because that's a flawed way of
thinking. Just give it a shot sometime and you may be surprised! My e-mail
box is always open!
- A big reminder to everyone out there....if you're looking for updates to this
guide, then head on over to www.gamefaqs.com. I write for that site and that
site only.....or at least, that's where the guide's origins are. Any update
that I do will hit there. I don't really plan on keeping up with how many
other hundreds of sites have my guides up for their use and have to go and
update it on their site as well, so save yourself some trouble and headache
and check my guide out at GameFAQs ok. I really don't want to deal with a
million e-mails asking me about updates and info and such when I'm telling
you now what to do.
* Wolf Hawkfield *
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
(User Created Tactics)
(Credits)
*** Wolf Hawkfield ***
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- Backstory -
- When Dural appeared during the Fourth World Fighting Tournament, Wolf was on
hand to watch the final match. He saw a small mark on Dural's body that was
very similar to a symbol he had seen in his nightmares - a recurring dream
of the apocalypse. Almost as if to confirm the connection, his nightmares
ended. Wolf returned to his life as a professional wrestler, and received
a challenge from El Blaze, and an invitation to the Fifth World Fighting
Tournament. Wolf hid a smile, knowing that he'd have something else to look
forward to besides fighting Akira.
- Stats -
Nationality - Canadian
Birthday - 2/08/1966
Hobby - Karaoke
Height - 181 cm (5'11 1/4)
Weight - 101 kg (222 lbs)
Measurements - 123/93/98
Blood Type - O
Occupation - Woodman
Fighting Style - Pro Wrestling
Voice Actor - N/A
First Game - Virtua Fighter
- Move Set -
- Now it's time to learn how to use Wolf properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.
* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
\ = Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back
FCFC - Full Circle Forward Clockwise
FCFCC - Full Circle Forward Counter Clockwise
FCBC - Full Circle Backward Clockwise
FCBCC - Full Circle Backward Counter Clockwise
* Normal Moves *
Straight Hammer - P
Jab Straight - P,P
One Two Upper - P,P,P
Elbow Smash - P,P,=>,P
Combo Elbow Butt - P,P,=>,P,<=,P
Combo Double Arm Suplex - P,P,=>,P,/,P+K+G
Hammer Kick - P,K
Body Blow - =>,P
Dragonfish Blow - =>,P,P
Rolling Back Elbow - =>,P,P+K
Screw Hook - HCB,P
Screw Lariat - HCB,P,P
Elbow Butt - <=,P
Shoulder Attack - <=,=>,P (can be charged)
Shoulder Attack~Cancel - <=,=>,P then | while charging
Clothesline - <=,=>,=>,P
Rolling Elbow - <=,\,P
Emerald Flowsion - <=,\,P then HCF,P+G during hit
Emerald Flowsion Variant - <=,\,P then max input speed HCF,P+G during hit
Reverse Emerald Flowsion - (opponent facing away) <=,\,P then HCF,P+G during
hit
DD5 - (opponent facing away) <=,\,P then max input speed HCF,P+G during hit
Low Hammer - |,P
Vertical Smash - Hold |,\,P
Reverse Sledgehammer - Hold |,\,=>,P
Arrow Knuckle - \,P
Comet Hook - /,P
Elbow Rush 1 - /,=>,P
Elbow Rush 2 - /,=>,P,P
Elbow Rush 3 - /,=>,P,P,P
Tomahawk Chop - UF,P
European Elbow - UF,P then =>,P+G during counter hit
High Kick - K
Double High Kick - K,K
Knee Lift - =>,K
Low Drop Kick - =>,|,K
Savate - <=,K
Standing Low Kick - |,K
Low Smash - Hold |(or /) K
Face Lift Kick - \,K
Drop Kick - UF,K
Level Back Crush - P+K (can be charged)
Dragon Knuckle - =>,P+K
Dragon Knuckle Combo - =>,P+K,P
Dragon Chop - =>,P+K,P,P
Quick Shoulder - =>,=>,P+K
Ogre Slash - HCB,P+K
Half Nelson Suplex - HCB,P+K then P+G during hit
Short Shoulder - <=,=>,P+K
Ogre Chop - HCF,P+K
Burning Hammer - HCF,P+K then P+G during hit
Burning Driver - (opponent facing away) HCF,P+K then P+G during hit
Grizzly Larait - \,P+K
Regret Discharge - \,\,P+K
Pounding Elbow - UF,P+K
Death Scythe - K+G
Rolling Savate - =>,K+G
Tornado Savate - =>,=>,K+G
Heavy Toe Kick - <=,K+G
Toe Kick Side - <=,K+G,K
Toe Kick Stunner - <=,K+G then P+G during hit
Front Roll Kick - <=,=>,K+G
Neck Cut Kick - |,K+G
Thrust Kick - \,K+G
Kenka Kick - /,K+G
Flying Zero - UF,K+G
Running Shoulder Attack - Hold =>,P+K (while running)
Jumping Back Elbow - Hold =>,P+K+G (while running)
Sidestep Catch - P+K (during Defensive Move)
Body Blow - P (during Offensive Move)
Dynamic Kick - K (during Offensive Move)
* Moves from Reject Wall *
Reject Wall - P+K+G (vs high punch/mid punch/elbow)
Reject Wall~Knuckle Arrow - P+K+G success, then P
Reject Wall~Low Drop Kick - P+K+G success, then K
Reject Wall~Level Back Chop - P+K+G success, then P+K
Reject Wall~Catch - P+K+G success, then P+G
Reject Wall~Reject Wall - P+K+G success, then P+K+G
* Moves from Deadly Move *
Deadly Move Front - =>,P+K+G
Deadly Move Back - <=,P+K+G
Clothesline - From Deadly Move: P
Jumping Knee - From Deadly Move: K
Running Shoulder Attack - From Deadly Move: P+K
Sky High Shoulder Through - From Deadly Move: P+G
* Throws *
Face Crush Chop - P+G
Catch - =>,P+G
Quebradora Slam - From Catch: P+G
Push - From Catch: \,P+G
Schwein - From Catch: /,P+G
Spiral Bomb - From Catch: <=,P+G
Change - From Catch: =>,P+G
One and Only - From Change: P+G
Push - From Change: =>,P+G
Calf Branding - From Change: \,P+G
Dangerous Backdrop - From Change: <=,P+G
Giant Swing - HCF,P+G
Giant Swing (fastest input) - (max input speed) HCF,P+G
KS - FCFC(or FCFCC) P+G
DDT - <=,P+G
Turbo Drop Third - HCB,P+G
Low Sway Tackle - <=,<=,P+G
F5 - FCBC(or FCBCC) P+G
Snap Meyer - \,P+G
Soccerball Kick - From Snap Meyer: <=,=>,K
Smash Down Bottom - <=,\,P+G
Jackhammer - \,\,P+G
Swing Through - /,P+G
Frankensteiner - UF,P+G
Wall Body Slam - (wall behind opponent) \,P+G
Shotgun Chop - (wall behind opponent) <=,\,P+G
Exploider - (on opponent's right) P+G
Elimination Slam - (on opponent's left) P+G
Wrist Clutch Exploider - (on opponent's left or right) <=,=>(or=>,<=) P+G
German Suplex - (opponent facing away) P+G
Dragon Suplex - (opponent facing away) |,P+G
Side Suplex - (opponent crouching) |,P+K+G
Vertical Tiger Driver - (opponent crouching) \,P+K+G
Big Bridge Hammer - (opponent crouching) \,\,P+K+G
Double Arm Suplex - (opponent crouching) /,P+K+G
Pedigree - (opponent crouching) /,/,P+K+G
Cross Armbreaker - (on crouching opponent's left or right) /(or | or \)
P+K+G
German Suplex - (opponent facing away and crouching) /(or | or \) P+K+G
* Reversals *
Captured - <=,P+K (vs high kick)
Captured - /,P+K (vs mid kick)
Dragon Screw - /,P+K (vs side kick)
Low Punch Cut - |,P+K (vs low punch)
Low Punch Cut~Slip Behind - |,P+K,<= (vs low punch)
Low Punch Cut~Shining Wizard - |,P+K success, then =>,P+G
* Down Attacks *
Elbow Drop - (opponent down) \,P
Elbow - (opponent down) ^,P
Guillotine Drop - (opponent down) ^,K
Piercing Elbow - (opponent down) \,P+K
Front Roll Kick - (opponent down) <=,=>,K+G
Double Claw - (opponent lying face up) |,P+G
Double Claw - (opponent lying face down) |,P+G
Ankle Lock - (opponent lying face up, feet toward you) \,P+G
Final Cut - (opponent lying face up, side toward you) \,P+G
Armbar - (opponent lying face down, feet toward you) \,P+G
STF - (opponent lying face down, feet toward you) \,P+G
Grand Sword - (opponent lying face down, head toward you) \,P+G
Cross Face Lock - (opponent lying face down, side toward you) \,P+G
* Back Attacks *
Rolling Hammer - (opponent behind) P
Back Low Hammer - (opponent behind) |,P
Back Kick - (opponent behind) K
Back Drop Kick - (opponent behind) |,K
* Jump Attacks *
Step Hammer - (while rising) P
Rock Punch - (in midair) P
Toe Crush - (while rising) K
Toe Crush - (in midair) K
Hammer Edge - (before landing) K
* Wall Moves *
Jumping Knee - (wall in front) <=,P+K+G
- Costumes and Clothes Set -
- All Costume Items that can be bought and the costume types that they can be
used with:
*Head*
White Headband = 10000G Use: ABCD
Silver Ponytail = 5000G Use: ABCD
Long Silver Hair = 10000G Use: ABCD
Silver Pompadour = 5000G Use: ABCD
Brown Ponytail = 1000G Use: ABCD
Permed Blond Hair = 9000G Use: ABCD
Blue Headband = 9000G Use: ABCD
Orange Headdress = 7000G Use: ABCD
*Face*
Blue Devil Paint = 10000G Use: ABCD
Black Sunglasses = 1000G Use: ABCD
Black Face Paint = 5000G Use: ABCD
Green Contacts = 10000G Use: ABCD
*Upper Body*
Black Leather Choker = 10000G Use: ABCD
Green Necklace = 1000G Use: ABCD
Black Elbow Pads = 3000G Use: A
Brown Loincloth = 8000G Use: B
Red Elbow Pads = 3000G Use: B
Red Loincloth = 11000G Use: B
Black Classic Gown = 23000G Use: D
Red Champion Gown = 15000G Use: D
Yellow Champion Gown = 15000G Use: D
Purple Elbow Pads = 5000G Use: A
White Classic Gown = 23000G Use: D
Topaz Necklace = 2000G Use: ABCD
Blue Loincloth = 11000G Use: B
Yellow Elbow Braces = 3000G Use: B
Brown Leather Choker = 1000G Use: ABCD
White Bead Necklace = 4000G Use: ABCD
Aqua Elbow Pads = 5000G Use: A
Black Loincloth = 23000G Use: B
Green Champion Gown = 15000G Use: D
Smoke Elbow Pads = 5000G Use: A
Teal Loincloth = 23000G Use: B
Purple Elbow Braces = 5000G Use: B
Pink Classic Gown = 23000G Use: D
White Elbow Braces = 5000G Use: B
*Arms*
Turquoise Bracelet = 4000G Use: ABCD
Rectangle Armlets = 10000G Use: ABC
Round Armlets = 3000G Use: ABC
Yellow Gloves = 10000G Use: ABCD
Black Fringe Bands = 1000G Use: ABC
Red Gloves = 1000G Use: ABCD
Red Wristbands = 10000G Use: ABCD
Green Gloves = 1000G Use: ABCD
Green Wristbands = 10000G Use: ABCD
Red Leather Bracelet = 3000G Use: ABCD
*Lower Body*
Red Fringe Boots = 10000G Use: ABC
Green Light Plate = 10000G Use: ABCD
Black Shorts = 7000G Use: A
Red Formal Shorts = 5000G Use: B
Red Shoes = 1000G Use: ABCD
Brown Fringed Pants = 15000G Use: C
Black Suede Boots = 6000G Use: ABC
Green Fringed Pants = 15000G Use: C
Red Maple Shorts = 10000G Use: A
Light Blue Jeans = 23000G Use: C
Black Classic Tights = 15000G Use: D
Black Belt = 1000G Use: C
Red Tights = 10000G Use: D
Yellow Tights = 10000G Use: D
Purple Maple Shorts = 10000G Use: A
White Classic Tights = 15000G Use: D
Yellow Formal Shorts = 5000G Use: B
White Jeans = 23000G Use: C
White Belt = 1000G Use: C
Yellow Belt = 1000G Use: C
Light Blue Shorts = 10000G Use: A
Dark Formal Shorts = 15000G Use: B
Pink Belt = 1000G Use: C
Red Fringed Pants = 10000G Use: C
Green Tights = 23000G Use: D
Smoke Maple Shorts = 15000G Use: A
Purple Formal Shorts = 15000G Use: B
Purple Belt = 1000G Use: C
Sky Blue Jeans = 15000G Use: C
Pink Classic Tights = 15000G Use: D
Black Fringe Boots = 10000G Use: ABC
- Personal Opinion -
- Ok....here's basically my take on Wolf:
Great Jeezamus Christ! You want pure power and refined technique you say?
Well look no further! Wolf gives you by the far the most dangerous mix up
game in this game! When used properly, it's extremely tough to figure out
what anyone will throw at you to defend it properly. He has a wide variety
of high to low attacks that devestate on each hit, and if you find yourself
in the midst of a cheesy or turtle player, well Wolf has quite a few
surprises for them as well. Should someone want to use a few cheesy pop
attacks or low attacks, Wolf has the reach over damn near every character in
the game, with the exception of Jeffry, to put a boot up someone's ass and
stop them cold in their place. As for turtle players that like to block or
crouch all the time....well don't worry....you can't block throws! Wolf has
a wide variety of throws and throw combos that will leave even the greatest
turtle player trying desperately to figure out what to do against you. Wolf,
is simply put, the total package in this game. His speed is a bit lacking
in this game, but it's not as bad as Jeffry. Besides that, Wolf also has
an impressive defensive capablity to counter like crazy and reverse the
offensive on other players. So it's not like you'll need too much speed when
playing as Wolf if you let them come to you. One of the biggest and best
things about Wolf in this game is that he's the character that has the
strongest attacks in the game. I'm not kidding. You can win a match in
just two attacks only with him....not even a combo is needed, just two simple
attacks! Wolf is blessed to have the Giant Swing in his arsenal which takes
off just about half of the opponent's life bar, and even more so if you're
able to toss them into a wall...or just win the match by tossing them over
the wall instead! In the hands of a true expert, Wolf is by far the most
deadly and the hardest character to overcome no matter who you are. One of
the best things about him as well is the fact that there's very little
learning curve with him. A beginner can easily pick up Wolf and go far with
him in no time at all. The only thing you really need to worry about doing
with Wolf is learning when and where is the best times to use certain moves
in his arsenal. Also you can't really try to go toe to toe with the faster
characters in terms of beating them to the punch all the time. Try to make
your opponents open up to you and make them play to your game, rather than
going berzerker on them. With one of the best move sets in the entire game,
Wolf is by far the best character for anyone of any skill level that they
could pick up and just have fun with the game. His high strength and defense
levels allow players to take damage and dish it out like it was going out of
style, and his technical aspects allow players to pick up on the game
mechanics easily enough, getting a proper feel for the game almost instantly.
You just can't go wrong with this behemoth of a man, so give him a try at
least once.
(User Character Tactics)
Ahhhh....the final chapter of this glorious guide of mine....to think I
finally made it this far. This part though isn't written entirely by me...
This part is written by all of you! That's right....no matter what I say or
do to tell you things about characters or explaining their ins and outs,
everyone has their own style and their own way doing things with each
character. In that respect I give to all of you this section. E-mail in
your tips, tricks, and fighting techs that you find to be useful for the
given character in the given situation you're in. The only way this
section can get bigger, is by all of you, so flood my e-mail box ok! I know
it's at the top, but for convienence my e-mail is:
[email protected]
I will give full credit to you that send in your tips and tricks, so be a pal
and help out those around you by contributing to this guide!
* Wolf *
(Credits)
- First and foremost I give credit to Sega for coming out with one kick ass
fighter. I've never been so jaw dropped before by a fighting game with all
that it shows off. I'm still going strong with it, so I think I'm now
turning into a Virtua Fighter fan! Way to go Sega, by making an addictive
game like this!
- Secondly I'd like to give creds to all of those out there that asked for me
to come back and make more walkthroughs. You have no clue how much I missed
doing these, and just because I'm in the Marines, doesn't mean I have to
retire from walkthrough writing! Thank you for all the support and e-mails
that all of you have sent telling me how good my past walkthroughs were and
that you all wanted to see more. Without the support, I think the drive and
the love for walkthrough writing would of left me a long time ago.
- If there's anything that you wish to add or correct in my walkthrough, then
by all means, shoot me an e-mail at
[email protected]. I'll take
your comments and concerns seriously and get back to you as fast as I can.
You will be given the proper credit as well for contributing to my guide.
Thanks again, and I'll sees yas all later!
Alex "Joker" Hall
Sanctuary Remix