Virtua Fighter 5 (Jeffry McWild)
By: Alex "Joker" Hall
Started on: April 30, 2007
Completed on: September 16, 2007
E-Mail:
[email protected]
- Well I'll put it simply....I've been working on getting a Virtua Fighter 5
walkthrough up as a means of my "coming out of retirement" kinda deal. Well
I'm still hard at work with it, but I figured as much that I should at least
put out there some character walkthroughs as well. I was planning on doing
this in the first place once I got the full walkthrough up, but I figured
what the hell....lets do it now. So with that being said I'm here to give
you all this guide on Jeffry.
- As with every other guide that I've wrote, this guide is my own property! I
happily made this for all to enjoy and to use, and all that I ask is that if
you are planning on using this for your site, then just ask me for permission
ok. I'm really easy to get along with and generally don't mind it so long as
you ask for my permission first. Don't go thinking "Oh he'll never say ok,
lets just rip the guide and post it anyways" because that's a flawed way of
thinking. Just give it a shot sometime and you may be surprised! My e-mail
box is always open!
- A big reminder to everyone out there....if you're looking for updates to this
guide, then head on over to www.gamefaqs.com. I write for that site and that
site only.....or at least, that's where the guide's origins are. Any update
that I do will hit there. I don't really plan on keeping up with how many
other hundreds of sites have my guides up for their use and have to go and
update it on their site as well, so save yourself some trouble and headache
and check my guide out at GameFAQs ok. I really don't want to deal with a
million e-mails asking me about updates and info and such when I'm telling
you now what to do.
* Jeffry McWild *
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
(User Created Tactics)
(Credits)
*** Jeffry McWild ***
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- Backstory -
- Jeffry had entered the Fourth World Fighting Tournament to raise funds to buy
a fishing research vessel with high-end radar, but when he returned home, he
heard from the local fishermen that the Devil Shark had been captured by J6.
His rival, captured? Jeffry couldn't believe his ears. "I'm the only one
who can defeat the Devil Shark! No one else can touch him! No one! Driven
by obsession, Jeffry tried to find out everything he could about J6, but even
after spending all of his prize money from the tournament, all he learned was
that J6 was the organization behind the tournament itself. Unsure of what to
do next, Jeffry's next move is decided for him when he receives an invitation
to the fifth tournament.
- Stats -
Nationality - Australian
Birthday - 02/20/1957
Hobby - Reggae Music
Height - 183 cm (6'0)
Weight - 111 kg (244 lbs)
Measurements - 121/93/97
Blood Type - A
Occupation - Fisherman
Fighting Style - Pancratium
Voice Actor - N/A
First Game - Virtua Fighter
- Move Set -
- Now it's time to learn how to use Jeffry properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.
* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
\ = Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back
* Normal Moves *
Straight Knuckle - P
Double Knuckle - P,P
Double Knuckle~Upper - P,P,P
Straight Knuckle~Body Blow - P,=>,P
Straight Knuckle~Body Blow~Threat Stance - P,=>,P,P+K+G
Head Cut Smash - P,=>,P,P
Knuckle Kick - P,K
Combo Pile Bunker - P,K,P
Elbow Butt - =>,P
Elbow Hammer - =>,P,<=,P
Dash Elbow - =>,=>,P
Dash Elbow Upper - =>,=>,P,P
Violence Body Blow - =>,<=,P
Violence Face Stamp - =>,<=,P,K
Elbow Stamp - <=,P
Double Impact - <=,P,P
Kenka Hook - <=,=>,P
Tornado Punch - <=,=>,=>,P (can be charged)
Double Hammer Down - <=,\,P
Rising Hammer - <=,\,P,P
Low Knuckle - |,P
Vertical Upper - Hold |,\,P
Smash Upper - \,P
Double Upper - \,P,P
Full Swing Upper - \,\,P
Upper Kick - K
Killing Knee Kick - K,K
Killing Knee Hammer - K,K,P
Killing Knee Kick Splash Mountain - K,K then |,\,=>,P+G
Knee Attack - =>,K
Kenka Kick - =>,=>,K
Knee Push - <=,K
Knee Push Bottle Cut - <=,K,P
Toe Kick - |,K
Toe Kick Hammer - |,K,P
Toe Kick Splash Mountain - |,K then |,\,=>,P+G
Vertical Kick - Hold |(or /) K
Side Kick - \,K
Jumping Heavy Kick - UF,K
Heavy Low Kick - /,K+G (can be charged)
Body Stab - P+K
Double Stab - P+K,P
Buzzsaw Kick - P+K,P then =>,P+G during counter hit
Middle Hell Stab - =>,P+K
Hell Claw - =>,=>,P+K
Choke Slam - =>,=>,P+K then P+G during hit
Hell Dunk Hammer - =>,<=,P+K
Heavy Back Knuckle - <=,P+K
Heavy Back Knuckle~Threat Stance - <=,P+K,P+K+G
Stomach Destroyer - <=,P+K,K
Head Attack - <=,=>,P+K
Full Swing Double Hammer - <=,=>,=>,P+K
Megaton Knuckle - <=,\,P+K
Power Hammer - HCF,P+K
Hell Dunk Elbow - |,P+K
Hell Dunk Knee - |,P+K,K
Tidal Wave Combo 1 - \,P+K
Tidal Wave Combo 2 - \,P+K,P
Tidal Wave Combo 3 - \,P+K,P,P
Tidal Wave Combo 4 - \,P+K,P,P,P
Megaton Fist Drop - /,P+K
Destruction Wave - K+G
Heel Drop - =>,K+G
Ducking Low - |,K+G
Heel Scythe Kick - \,K+G
Rolling Heel Attack - UF,K+G
Running Body Press - Hold =>,P+K (while running)
Running Hip Attack - Hold =>,K+G (while running)
Turn Straight - P+K (during Defensive Move)
Body Hook - P (during Offensive Move)
Quick Knee - K (during Offensive Move)
* Moves From Threat Stance *
Threat Stance - P+K+G
Catch Blow - From Threat Stance: P
Heavy Knee Strike - From Threat Stance: P then =>,P+G during guard
Counter Side Kick - From Threat Stance: K
Spear Straight From Threat Stance: P+K
Rising Rush - From Threat Stance: P+G
* Throws *
Knee Smash - P+G
Power Slam - =>,P+G
Head Butt - <=,=>,P+G
Head Crush - From Head Butt: <=,P+G
Double Head Butt - From Head Butt: =>,P+G
Triple Head Butt - From Double Head Butt: =>,P+G
Head Crush - From Double Head Butt: <=,P+G
Front Backbreaker - HCF,P+G
Machine Gun Hammer - /,=>,P+G
Body Lift - <=,P+G (change throw direction with | or ^)
Go To Sleep - HCB,P+G
Spine Buster - |,P+G
Sharkbite Tackle - \,P+G
Splash Mountain - \,\,P+G
Back Throw - /,P+G
Machine Gun Tackle - (wall behind opponent) <=,\,P+G
Wall Back Flip - (wall in back) \,P+G
Wall Back Flip - (wall behind opponent) \,P+G
Number One Buster - (on opponent's left or right) P+G
Only One Buster - (on opponent's left or right) <=,=>(or =>,<=) P+G
Backbreaker - (opponent facing away) P+G
Choke Sweeper Swing - (opponent facing away) |,P+G
Iron Claw - (opponent crouching) |,P+K+G
Machine Gun Knee Lift - (opponent crouching) |,=>,P+K+G
Power Bomb - (opponent crouching) \,P+K+G
Tidal Wave Bomb - (on crouching opponent's left or right) |(or \ or |,=>)
P+K+G
Backbreaker - (opponent facing away and crouching) |(or \ or |,=>) P+K+G
Air Catch Bomb - (opponent falling, face up with feet in the air) UF,P+G
Air Catch Backdrop - (opponent falling, face down with feet in the air)
UF,P+G
Air Catch Power Slam - (opponent falling, face down with head in the air)
UF,P+G
Crash Down Slam - (opponent falling, face up with head in the air) UF,P+G
* Down Attacks *
Stomping - (opponent down) \,K
Body Press - (opponent down) ^,P
Raiden Drop - (opponent down) ^,K+G
Devil Reverse Claw - (opponent lying face up) |,P+G
Devil Reverse Claw - (opponent lying face down) |,P+G
Neck Hanging Bomb - (opponent lying face up) \,P+G
Face Crusher - (opponent lying face down) \,P+G
* Back Attacks *
Spin Knuckle - (opponent behind) P
Back Double Hammer - (opponent behind) |,P
Back Kick - (opponent behind) K
Back Heel Kick - (opponent behind) |,K
* Jump Attacks *
Hammer Down - (while rising) P
Step Knuckle - (in midair) P
Step Kick - (while rising) K
Heel Drop - (in midair) K
Pushing Kick - (before landing) K
* Wall Moves *
Jumping Knee - (wall in front) <=,P+K+G
- Costumes and Clothes Set -
- All Costume Items that can be bought and the costume types that they can be
used with:
*Head*
Purple Headband = 5000G Use: ABCD
Straw Hat = 9000G Use: ABCD
Brown Tied Dreads = 1000G Use: ABCD
Brown Heavy Dreads = 5000G Use: ABCD
Brown Hair Headband = 10000G Use: ABCD
Black Bandana = 5000G Use: ABCD
Green Bandana = 9000G Use: ABCD
Slicked Brown Hair = 10000G Use: ABCD
Black Headband = 5000G Use: ABCD
*Face*
Slmageeburns = 5000G Use: ABCD
Black Sunglasses = 1000G Use: ABCD
Fishing Sunglasses = 4000G Use: ABCD
Red Contacts = 10000G Use: ABCD
*Upper Body*
Three Skull Necklace = 1000G Use: ABCD
Yellow Heavy Tanktop = 7000G Use: C
Blue Heavy Tanktop = 7000G Use: C
Red Wheel Tanktop = 10000G Use: C
Blue Wingfish Vest = 19000G Use: D
Black Leather Vest = 13000G Use: D
Orange Leather Vest = 13000G Use: D
Gray Aloha Shirt = 14000G Use: B
Green Wheel Tanktop = 10000G Use: C
Green Wingfish Vest = 19000G Use: D
Green Aloha Shirt = 19000G Use: B
Brown Heavy Tanktop = 10000G Use: C
Purple Leather Vest = 19000G Use: D
Purple Tropics Shirt = 19000G Use: B
Orange Wheel Tanktop = 10000G Use: C
Yellow Wingfish Vest = 19000G Use: D
*Arms*
Roman Shoulder Pads = 10000G Use: ACD
Leather Bracelet = 10000G Use: ABCD
Black Fire Gloves = 10000G Use: ABCD
Yellow Bead Bracelet = 1000G Use: AC
Orange Heavy Gloves = 1000G Use: ABCD
Rust Elbow Braces = 4000G Use: D
Black Elbow Braces = 4000G Use: D
Orange Elbow Braces = 4000G Use: D
Brown Elbow Braces = 4000G Use: D
Red Leather Bracelet = 10000G Use: ABCD
*Lower Body*
Great Sword = 5000G Use: AC
Double Axe = 5000G Use: AC
Roman Leg Guards = 10000G Use: ABD
Green Light Plate = 10000G Use: ABCD
Gray Beach Sandals = 6000G Use: ABCD
Brown Linen Pants = 10000G Use: A
Yellow Foot Guards = 1000G Use: A
Aqua Foot Guards = 1000G Use: A
Green Baggy Pants = 13000G Use: C
Black Baggy Pants = 13000G Use: C
Orange Rope Belt = 1000G Use: A
Blue Wave Pants = 15000G Use: A
Blue Foot Guards = 1000G Use: A
Mohogany Shorts = 9000G Use: B
Green Bead Belt = 1000G Use: C
Black Gym Pants = 20000G Use: C
Red Noble Shorts = 13000G Use: D
Black Anchor Shorts = 8000G Use: D
Black Kick Guards = 1000G Use: ABCD
Orange Anchor Shorts = 8000G Use: D
White Rope Belt = 1000G Use: A
Gray Wave Shorts = 9000G Use: B
Brown Gym Pants = 20000G Use: C
Purple Bead Belt = 1000G Use: C
Orange Beach Sandals = 10000G Use: ABCD
Yellow Beach Sandals = 10000G Use: ABCD
Brown Noble Shorts = 13000G Use: D
Purple Rope Belt = 2000G Use: A
Green Linen Pants = 20000G Use: A
Blue Shorts = 13000G Use: B
Pink Baggy Pants = 20000G Use: C
Green Anchor Shorts = 13000G Use: D
Pink Rope Belt = 2000G Use: A
Beige Wave Pants = 20000G Use: A
Brown Wave Shorts = 13000G Use: B
Navy Bead Belt = 2000G Use: C
Blue Gym Pants = 20000G Use: C
Yellow Noble Shorts = 13000G Use: D
- Personal Opinion -
- Ok....here's basically my take on Jeffry:
The hulking huge powerhouse of the game, equaled only by Wolf. Even though
he's all strength like Wolf, the two of them differ in many ways. While Wolf
retains a sort of techinical aspect, Jeffry is all about beating the living
tar out of people. Jeffry is a popular character that the computer and alot
of people love to use him. He has incredible reach that for alot of
characters, poses a big problem of getting in close to him to even begin
attacking him. One of the biggest and probably his most glaring flaw from
the start is his speed. Jeffry is not a very mobile guy compared to most of
the other characters. He's still pretty quick for a big guy, but when you
put him up against the likes of El Blaze....yeah....his lack of speed becomes
extremely apparent. Since he's basically the slowest in the game though,
that gives him the stereotypical over the top strength factor. All a good
Jeffry player has to do is land like 2 or 3 strikes to basically either win
the match or come real close. As I said before, Jeffry isn't a techinical
character, nor does he have a finesse of sorts....he's all about huge strikes
and powerfully devestating throws. You could say that he's a beginner's
character, but then again you could say that he's an expert only character as
well. The way you could see him as a beginner character is because it
doesn't take much to learn him at all. He does have some simplistic combos
but it's not like you have to learn them and use them religiously to win
matches. Just learning some big throws and his quick hard hitting strikes
alone will be what makes you win matches. Now as to why he should be an
expert character is because only someone with a firm grasp on the game's
mechanics and such could be able to compensate for Jeffry's slow speed and
lumbering strikes to make his fighting style become something more than just
simple hit or miss style. I've seen expert Jeffry players use a tremendous
amount of set up strikes and situations with walls, the enviroment, or just
pop ups to set up combos with him that I would of never even thought of that
he was capable of pulling off. So I'm going to put Jeffry out there as a
character to approach no matter who you are. There's not going to be a huge
amount of learning with the game's mechanics with him, but there is a comfort
zone that you can find with him in relatively little time. Just think of
Jeffry as a character that you play as solely to abuse opponents and to just
have some good old fun with rather than become a techinical player and learn
the Virtua Fighter 5 game with. One of the cheesiest things that you can do
with Jeffry that he has going for him is his throws. You can easily toss
people over walls and get many ring out victories over opponents. A very
effective way to annoy people and get on their bad sides. All in all Jeffry
is a character that is something more or less that you have to play as to get
your own sense of feel with and can have a total amount of freedom and fun
with, rather than trying to learn a set amount of long combos and strikes
and get an in-depth gameplan with to win matches.
(User Character Tactics)
Ahhhh....the final chapter of this glorious guide of mine....to think I
finally made it this far. This part though isn't written entirely by me...
This part is written by all of you! That's right....no matter what I say or
do to tell you things about characters or explaining their ins and outs,
everyone has their own style and their own way doing things with each
character. In that respect I give to all of you this section. E-mail in
your tips, tricks, and fighting techs that you find to be useful for the
given character in the given situation you're in. The only way this
section can get bigger, is by all of you, so flood my e-mail box ok! I know
it's at the top, but for convienence my e-mail is:
[email protected]
I will give full credit to you that send in your tips and tricks, so be a pal
and help out those around you by contributing to this guide!
* Jeffry *
(Credits)
- First and foremost I give credit to Sega for coming out with one kick ass
fighter. I've never been so jaw dropped before by a fighting game with all
that it shows off. I'm still going strong with it, so I think I'm now
turning into a Virtua Fighter fan! Way to go Sega, by making an addictive
game like this!
- Secondly I'd like to give creds to all of those out there that asked for me
to come back and make more walkthroughs. You have no clue how much I missed
doing these, and just because I'm in the Marines, doesn't mean I have to
retire from walkthrough writing! Thank you for all the support and e-mails
that all of you have sent telling me how good my past walkthroughs were and
that you all wanted to see more. Without the support, I think the drive and
the love for walkthrough writing would of left me a long time ago.
- If there's anything that you wish to add or correct in my walkthrough, then
by all means, shoot me an e-mail at
[email protected]. I'll take
your comments and concerns seriously and get back to you as fast as I can.
You will be given the proper credit as well for contributing to my guide.
Thanks again, and I'll sees yas all later!
Alex "Joker" Hall
Sanctuary Remix