Virtua Fighter 5
By: Alex "Joker" Hall
Started on: April 30, 2007
Completed on:
E-Mail: [email protected]


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-  Yes people!  I have returned!  Just as I said before in my last guide (Rumble
  Roses for the PS2...which I never did finish....but eh oh well) I joined the
  Marine Corps and I have been gone for quite some time.  I'm currently
  stationed out here in Japan and have been for the past two years.  It's been
  a real eye opening exprience and I can't say that I won't miss things out
  here when I leave.  But getting to the guide stuff....needless to say that it
  would seem that alot of big time games that have come out are without a
  proper walkthrough writer these days.  I've watched GameFAQs put up alot of
  bounties and most wanteds and such of walkthroughs to games that you would
  figure alot of people would be fighting to get.  And that's where I come in!
  Alot of people have asked me to return to the walkthrough writing scene, even
  though I had "retired" from it.  Well....I must say that I did miss doing
  this and I missed writing up for GameFAQs and other sites out there.  Never
  knew that a person could get a fanbase (albeit a very small one) for the
  guides that they write.  So....I am here to bring the guide for the game that
  should of had one a long time ago.  I'm of course talking about Virtua
  Fighter 5!  Now since being out here in Japan, I've seen alot of games hit
  the arcades and consoles way before it ever made it to the states.  One day,
  I was walking around in an arcade, and then I noticed a special, different
  machine in the corner, with a Luchador picture above the machine.  I raised
  an eyebrow and went to check it out.  I was never too big into the Virtua
  Fighter series, though I did play a few of the titles in the past.  But when
  I started playing as El Blaze....I was hooked.  Number one, hispanic fighters
  aren't normally seen in many games....let alone hispanic characters either!
  So playing as a new fighting style of Lucha Libre and a hispanic fighter
  (such as me...I'm of Nicaraguan decent) I was dead set at becoming a master
  at this game.  I played against the japanese all the time out here, and
  whooped their asses big time once I got the hang of things.  Now that I got
  a PS3 and the game as well....well I've got a ton of time to practice all
  the time!  And with this game coming out as well on the 360, I'll get it on
  that console too.  Hopefully on the 360, they'll put in online multiplayer
  since there is none on the PS3.  Still this game kicks ass no matter what!
  And with this guide, I'll cover the arcade, the Playstation 3, and when it
  finally comes out for the system, the XBox 360 respectively.  So lets get
  this show on the road!  It's been far too long since I've been away....and
  retirement is for pansies!  The return of Sanctuary Remix is here!

-  As with every other guide that I've wrote, this guide is my own property!  I
  happily made this for all to enjoy and to use, and all that I ask is that if
  you are planning on using this for your site, then just ask me for permission
  ok.  I'm really easy to get along with and generally don't mind it so long as
  you ask for my permission first.  Don't go thinking "Oh he'll never say ok,
  lets just rip the guide and post it anyways" because that's a flawed way of
  thinking.  Just give it a shot sometime and you may be surprised!  My e-mail
  box is always open!

-  A big reminder to everyone out there....if you're looking for updates to this
  guide, then head on over to www.gamefaqs.com.  I write for that site and that
  site only.....or at least, that's where the guide's origins are.  Any update
  that I do will hit there.  I don't really plan on keeping up with how many
  other hundreds of sites have my guides up for their use and have to go and
  update it on their site as well, so save yourself some trouble and headache
  and check my guide out at GameFAQs ok.  I really don't want to deal with a
  million e-mails asking me about updates and info and such when I'm telling
  you now what to do.

*** Version 1.0 ***
-  This walkthrough will go into detail on how to play the game properly, how
  each character works and their background, basic gameplay mechanics
  explained, details on how the game modes work, how to unlock all secrets and
  cheats, and how to work with the game.

-  Next version update should include the following:

  Detailed listing of each character's clothing items
  In-Depth coverage of Playstation 3 Quest Mode


*** Constant Updater Info ***
-  I will always constantly update this guide despite what version it is that I
  have out.  This is due to the fact of the User Tactics Section of this guide.
  Whenever I am e-mailed with a tip from someone on a tactic that they find
  useful in certain or any situation, then it will be posted up as fast as I
  can possibly get it up.  This along with whenever I find any tactics that I
  can come up with myself.  So always be on the look out for that!



- Table of Contents -

1)  Story
2)  Controls
     *Arcade Controls*
     *Playstation 3 Controls*
3)  The Basics
     *Arcade Basics*
     *Playstation 3 Basics*
4)  Game Modes
     *Arcade Game Modes*
     *Playstation 3 Game Modes*
5)  The Characters
     *Akira Yuki*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *El Blaze*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Eileen*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Pai Chan*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Lei-Fei*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Aoi Umenokouji*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal opinion
     *Goh Hinogami*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Kage-Maru*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Sarah Bryant*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Jacky Bryant*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Brad Burns*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Shun Di*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Lau Chan*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Jeffry McWild*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Vanessa Lewis*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Wolf Hawkfield*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Lion Rafale*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
     *Dural*
       = Backstory and Stats
       = Move Set
       = Costumes and Clothes Sets
       = Personal Opinion
6)  Quest Mode
     *The Arcades*
        - Sega World North
        - Sega World South
        - Sega World Route 101
        - Club Sega Downtown
        - Club Sega Bay Area
        - Sega Arena Coast
        - Sega Arena East
        - Special
     *Gaining Exprience*
     *Official Titles*
     *The Opponents*
        - Sega World North
        - Sega World South
        - Sega World Route 101
        - Club Sega Downtown
        - Club Sega Bay Area
        - Sega Arena Coast
        - Sega Arena East
        - Special
     *Tournaments*
     *The Ins and Outs*
         * Home *
           - Customize
              = Costume Settings
              = Item Shop
              = Change Ring Name
              = Personal Comment Settings
              = Emblem Settings
           - Status
           - Quest Settings
           - Save
     *Tips and Tricks*
         * The Sega Balloon *
         * Arcade Tournaments *
         * Orb Discs *
         * Emblem Unlocking *
         * Making Money *
         * Win or Lose *
         * Accessing the Special Arcade Fighters *
         * Treasure Chest Icons *
         * Quick Arcade Search *
7)  Cheats, Secrets, and Such
      * Old School Sega! *
      * The Sega Balloon *
      * Unlocking Dural *
      * Various Background Trivia *
      * Unlocking Costumes C and D *
      * Watch Mode *
      * Unlocking the Dojo Stages *
      * Playing Route B in Arcade Mode *
      * Custom Characters in VF TV *
      * Downloading the Soundtrack *
      * Knowing Your Virtua Fighter and Where to go for It *
8)  User Character Tactics
      * Akira *
      * El Blaze *
      * Eileen *
      * Pai Chan *
      * Lei-Fei *
      * Aoi Umenokouji *
      * Goh Hinogami *
      * Kage-Maru *
      * Sarah Bryant *
      * Jacky Bryant *
      * Brad Burns *
      * Shun-Di *
      * Lau Chan *
      * Jeffry McWild *
      * Vanessa Lewis *
      * Wolf Hawkfield *
      * Lion Rafale *
      * Dural *
9)  Credits




1)  The Story of Virtua Fighter 5

-  Now I'm not an expert as to the whole story of Virtua Fighter, so I'm going
  to go off of what info I can get ahold of and go from there.

-  The Fourth World Fighting Tournament had come to one fianl bout between
  Kage-Maru and Shun Di.  But as Kage-Maru launched his final offensive, the
  glowing, silver form of Dural interrupted the match.

  "Mother..." Kage-Maru whispered, facing the transformed being that had once
  been Tsukikage.  Knowing full well that it was too late to save his mother,
  Kage-Maru destroyed her with his own hands.  But when he looked at her face,
  his expression froze.  "This is..."

  Concerned by Dural's defeat, J6 captured Vanessa for the next step of the
  Dural program.  But before they could turn her into the next Dural, she
  disappeared - apparently with inside help.  But they had already transplanted
  her combat data into the production-model Dural, and thus J6 announced the
  Fifth World Fighting Tournament to test the abilities of the new V-Dural and
  to determine the identity of any traitors within J6.

  What is J6?
  Judgement 6, or J6, is made up of six global corporations.  Together, they
  exert enormous influence over areas ranging from weapons development to
  international politics.  J6's goal is to complete their subtle form of world
  domination.

-  So basically from what I've gathered is that each fighter has their own
  reason to fight....just like any other fighting game.  Now some of the
  fighters have ties to J6 and hold a personal vendetta against them.  While
  others are in it for their own reasons.  For the most part there has not been
  a clear cut hero in the story, nor has their been a real consecutive winner
  of each tournament like Liu Kang of Mortal Kombat fame.  Most people seem to
  think that Akira is the big man to beat in the game with winning all the
  tournaments.  This is not true.  Akira (from what I've gathered canonically)
  has only won the Second World Fighting Tournament, even though he is
  prominently displayed on the cover art of each title and given that whole
  main good guy look to him.  So basically this is a game where it is possible
  that any character could very well be the official winner of each tournament.
  As far as the whole background of the entire Virtua Fighter universe goes,
  well as I said before....I just don't know.  If anyone has info on the story
  of the past games or parts of the Virtua Fighter universe that are
  significant and worthwhile, then e-mail the info to me and I'll put it up
  with the credit going to you.


2)  Getting to Know Your Controls

-  Arcade Controls  -

-  Well it's pretty cut and dry with the arcade controls.  The console versions
  can really spoil you due to the layout, but still...the arcade comes with
  classic controls that one can quickly get use to.

-  The joystick is what you'll use to move about the place.  It's an 8-way
  joystick.  Just move it in the direction you desire to move about. Basically
  it's like this:

                             \  |  /

                             -  O  -

                             /  |  \

-  I haven't seen any arcade machine with more than 3 buttons so far for this
  game.  All you need is three anyways, so unless you're playing some version
  of it that I don't know about, then you'll run into just 3 button for
  playing.  The buttons are as follows:

  The Punch button allows your character to throw a punch
  The Kick button allows your character to throw a kick
  The Guard button allows your character to put up a block

  When using the buttons, you'll want to mix up the directions you input them
  in with the joystick so that you'll get various results from your attacks.
  You'll learn more as you move on to the characters.

-  Here's the control techniques you can do with the arcade controls:

  Dash
  Double tap the joystick either forward or backward to make the character do
  a quick dash

  Run
  Double tap and hold the joystick forward to make your character do a run

  Throw
  By pressing the Punch and Guard buttons together, you can make your character
  grab your opponent for some damage.  Check out the characters section in this
  guide to see what throws they can do and how to do them

  Crouching Dash
  Double tap the joystick at a downward angle either forward or backward to
  make your character dash while crouching

  Walk
  Just hold the joystick in the direction you want them to move.  To make them
  move toward the camera, quickly tap down twice and on the second tap, hold
  down on the joystick

  Throw Escape
  By pressing the Punch and Guard buttons at the same time in correspondence to
  your opponent's grab, you can escape their grab.  You must also use the right
  direction at times depending on the grab trying to be used on you

  Down Attack
  This one is universal for all characters, even though they all have many
  unique down attacks as well.  To do the simple one for each, just hold up on
  the joystick and then press the punch button

  Quick Recovery
  By pressing the Punch, Kick, and Guard buttons at the same time just before
  you hit the ground, you will do a quick recovery.  This is extremely helpful
  so that you can avoid someone taking advantage of you by using a Down Attack,
  or by setting up their next offensive on you

  Recovery
  If you're flat on your back, hit the Punch and Guard buttons by button
  mashing to make your character get up faster

  Rising Attack
  While you're getting up from being knocked down, hit the Kick button to make
  your character do a Rising Attack.  You can also use a low Rising Attack by
  holding down on the joystick and pressing the Kick button while your
  character is getting up

  Defensive Move
  By pressing down or up on the joystick quickly, you can make your character
  do a Defensive Move.  This sets them up to either reverse an attack, or get
  into a better position to avoid a combo or move that your opponent is trying
  to use on you

  Offensive Move
  By pressing down or up on the joystick quickly and pressing the Punch, Kick,
  and Guard buttons together, your character should do a quick sidestep while
  closing in on your opponent.  This sets them up to start a combo of your own
  or get in a good grab move if you're fast enough

  Staggering
  Some attacks performed by a character will make your opponent stagger
  backward off balance.  During this time you can take advantage of a good
  opportunity to hit them with a big move or combo

  Stagger Recovery
  If you are put into Stagger status you will be prompted to recover faster by
  a joystick icon in the corner.  Just start moving the joystick back and forth
  quickly to make your character regain their balance and continue the fight



-  Playstation 3 Controls  -

-  As I stated above, the Playstation 3 controls can really spoil you with the
  way you can layout your controls.  With the ability to lay the buttons out
  however you want it, you'll have a better feel and control over the game.
  Try out different layouts til you're comfortable with what you want.

-  You use the D-Pad in this game to move about.  The joystick is disabled
  during the game.  With the D-Pad though, you have a direct feel over the
  character I think.  You still have the same 8 direction basic movement with
  the D-Pad just like you did with the Arcade joystick.

-  The default button layout for the Playstation 3 is as follows:

  Triangle = Punch
  Circle = Kick
  Square = Guard
  X = Punch
  L1 = Punch+Guard
  L2 = Punch+Guard+Kick
  R1 = Punch+Kick
  R2 = Kick+Guard

  I recommend using this layout though.....it has a better feel for the
  controls and I think it helps to keep the action flowing and smooth.  You
  don't have to keep it like this though.  Like I said....experiment til you
  find something that you're comfortable with.  This is my layout scheme:

  Triangle = Kick
  Circle = Guard
  Square = Punch
  X = Guard
  L1 = Punch+Guard
  L2 = Punch+Guard+Kick
  R1 = Punch+Kick
  R2 = Kick+Guard

  As you can see, there's not too much of a change from the default settings.
  I just think that with the Punch and the Kick setup like that, you have a
  better way of keeping things flowing, and with a quick thumb roll, you can
  easily guard when you need it.  Keeping two guard buttons does help when you
  start to panic under pressure.

  When using the buttons, you'll want to mix up the directions you input them
  in with the joystick so that you'll get various results from your attacks.
  You'll learn more as you move on to the characters.

-  Here's the control techniques you can do with the Playstation 3 controls:

  Dash
  Double tap the joystick either forward or backward to make the character do
  a quick dash

  Run
  Double tap and hold the joystick forward to make your character do a run

  Throw
  By pressing the Punch and Guard buttons together, you can make your character
  grab your opponent for some damage.  Check out the characters section in this
  guide to see what throws they can do and how to do them

  Crouching Dash
  Double tap the joystick at a downward angle either forward or backward to
  make your character dash while crouching

  Walk
  Just hold the joystick in the direction you want them to move.  To make them
  move toward the camera, quickly tap down twice and on the second tap, hold
  down on the joystick

  Throw Escape
  By pressing the Punch and Guard buttons at the same time in correspondence to
  your opponent's grab, you can escape their grab.  You must also use the right
  direction at times depending on the grab trying to be used on you

  Down Attack
  This one is universal for all characters, even though they all have many
  unique down attacks as well.  To do the simple one for each, just hold up on
  the joystick and then press the punch button

  Quick Recovery
  By pressing the Punch, Kick, and Guard buttons at the same time just before
  you hit the ground, you will do a quick recovery.  This is extremely helpful
  so that you can avoid someone taking advantage of you by using a Down
  Attack, or by setting up their next offensive on you

  Recovery
  If you're flat on your back, hit the Punch and Guard buttons by button
  mashing to make your character get up faster

  Rising Attack
  While you're getting up from being knocked down, hit the Kick button to make
  your character do a Rising Attack.  You can also use a low Rising Attack by
  holding down on the joystick and pressing the Kick button while your
  character is getting up

  Defensive Move
  By pressing down or up on the joystick quickly, you can make your character
  do a Defensive Move.  This sets them up to either reverse an attack, or get
  into a better position to avoid a combo or move that your opponent is trying
  to use on you

  Offensive Move
  By pressing down or up on the joystick quickly and pressing the Punch, Kick,
  and Guard buttons together, your character should do a quick sidestep while
  closing in on your opponent.  This sets them up to start a combo of your own
  or get in a good grab move if you're fast enough

  Staggering
  Some attacks performed by a character will make your opponent stagger
  backward off balance.  During this time you can take advantage of a good
  opportunity to hit them with a big move or combo

  Stagger Recovery
  If you are put into Stagger status you will be prompted to recover faster by
  a joystick icon in the corner.  Just start moving the joystick back and forth
  quickly to make your character regain their balance and continue the fight



2)  The Basics to the Game

-  This section will talk about various aspects of the game for that respective
  system.  Certain things that would not be in the other sections of this
  walkthrough will be put here.


-  Arcade Basics  -

-  Here's where to learn about a few odds and ends of playing at the arcades out
  there.  Now number one, I'm here to tell you that I've only played out in the
  Japanese Arcades and I haven't had a chance to see if they're out in the
  States or not.  So from what I'll go on about here is what to expect while
  playing in the Japanese Arcade.  Once I've done some research and found any
  Virtua Fighter 5 US Arcade games out there, then this section will cover that
  as well.

-  First off when you play some of the game systems out here in Japan, you will
  notice that some of them have card readers.  I have found machines that do
  not have card readers as well, so basically it depends on your location and
  the arcade itself as to whether it will have a card reader or not.  Arcades
  out here are plentiful and all over the place from a professional setting to
  underground.  But I'm getting off subject....the card reader is meant for a
  special card that you can buy from certain vending machines within the arcade
  itself.  They allow you to create character data that will save your settings
  from a previous time playing the game.  So basically if I was playing as
  El Blaze, then the card would be burned with the data of how I did at that
  time and act accordingly by recording my wins and losses and making a small
  memory of how I fought.  I'm not totally sure on this either since I can't
  read japanese, but everytime I've seen a card used, it brought up a small
  antenna power signal on the bottom of the screen.  Now I've used cards before
  on other games out here like Tekken and what appears to be a Romance of the
  Three Kingdoms game, and when I do, it will find opponents for me that are
  playing in another arcade somewhere else.  So basically it's an online match
  in the arcades.  I'm not entirely sure that this works with Virtua Fighter 5
  or not, but I'd say it's a safe bet that it does.  Also with the card, there
  is a way to go online with it and save info to it that will give you a
  customed character type of option.  I've seen it work on Tekken, but I have
  not yet seen if this is true of Virtua Fighter 5 yet.  The last thing that I
  think that this card does as well is feed your character information (i.e.
  fighting style, win/loss record, etc) to the system.  This leaves a memory of
  what you've done thus far from what the card has recorded on the machine you
  were playing at.  On a score attack game, depending on how you fight with
  your character and you current record with them, your character data will be
  placed in a certain standing for someone to fight.  So if you play as a newb
  or noob then your character data can be shown relatively early on for someone
  to fight against.  If you play as an expert or veteran, then it will reflect
  and it would be quite sometime before anyone has a chance to fight your
  character data.  So for the most part the card does a few little extra quirks
  to the arcade that you didn't think possible.  If any of this info is wrong
  or not complete, then by all means e-mail in the correct information and it
  will be corrected.

-  One thing that should catch your eye is that the machine (at least in Japan)
  is played on a big plasma screen tv.  The machine layout is comfortable too,
  and if you want to challenge someone, they're on the other side of the
  machine, out of sight and hard to hear.  The music and sounds are loud enough
  that you'll have a hard time distinguishing if your opponent is cussing or
  screaming at you for winning.  This game looks beyond amazing with a machine
  that's made to solely run it.  You'll feel at home as well with the simple
  control layout and comfortable arm rests that the machine provides as well.

-  I'm not sure what the current version for the arcades is, but I do know that
  the game does receive some updates, via online capabilities.  I've seen the
  version number and letter rise from time to time, so the people at Sega must
  be working out some bugs with it and making this game run alot smoother than
  before.  Honestly, I've never encountered any bugs or issues so far in the
  game, but if I do find any or find out about any, I'll be sure to let all of
  you know.


-  Playstation 3 Basics  -

-  There's not too much to hit on on the Playstation 3 from what I can tell
  right now.  There is no online capabilities to speak of, so if you were
  hoping to fight others online....think again.  There's also no downloadable
  material for the game either, so all that you can earn in the game is all
  that you can get.  I do know that playing this game on a plasma or HD TV does
  wonders for the graphics on this game.  This was a game that was meant to be
  played in high definition.  I played a floor model of the Playstation 3 with
  Virtua Fighter 5 on a floor model HD TV and wasn't sure if this game looked
  better here or on the arcade.  I honestly think that it's better on the
  Playstation 3 in terms of graphics.  Now you can notice the difference when
  this is on a regular TV and an HD TV....trust me!  So if you're the kind of
  person that's all up in arms about graphics and the details of the game, then
  play it on an HD TV and you won't be disappointed.

-  One thing about this game is that you have to create character data for the
  most part to play most modes.  Once you've selected a character, that's it,
  no do overs.  You can go to the Customize menu and change your display name
  and many other aspects to the character data there.  This helps to keep a
  personal record of how you do with that character and to show the progress
  you make with them.  Now in most modes you don't have to play with character
  data, but in Quest Mode you have to....there is no choice.


4)  Game Modes


-  Arcade Game Modes  -

-  Knockout Mode  -

-  Knockout Mode is basically you choosing a path out of three choices of
  randomly drawn opponents.  You are allowed to see all that you are going to
  fight in each path, but which ever path you choose, they will not go in order
  from left to right.  Instead the computer randomly picks an opponent from the
  path that you've chosen and keeps going on as such til you either lose or
  have beaten all opponents on your path.  Now in each path you can end up
  fighting the same fighter more than once.  Just look carefully at all the
  paths there are and you will see that sometimes the face of one fighter
  appears more than once.  If you truely hate fighting against that character,
  then avoid that path.  There is no score count or any type of ranking count
  for playing Knockout Mode, so you're playing this one for fun really.  This
  isn't a story mode either.  So like I said before....this is basically for
  fun.  Once you've defeated all the opponents of the path that you've chosen,
  then the credits will roll and you will have beat game....that's it.  There's
  not even an extra credit for you to play again just for winning either.
  It's all pretty much just get up and leave so the next person can play.

-  Score Attack  -

-  Score Attack is just as its name implies....a means of getting ranked on the
  machine.  You're not given any kind of path to choose from, and you just run
  through a gauntlet of opponents that progressively get harder and harder.  I
  have never seen an actual end to this mode, so basically you just keep going
  until you get your ass royally handed to you and you run out of money to play
  any more.  If you've broke a record on the machine, then you get the chance
  to leave your name behind for all to see.  From what I can tell, the machine
  has a memory bank, so your score won't be erased when the machine is turned
  off.  If you're really trying to put up a good score to impress everyone,
  then you better know what you're doing since this mode gets hard real fast.

-  Common Themes in all Arcade Modes -

-  One thing about each mode, no matter what you play, the game gets harder and
  harder with each passing fighter.  It starts off relatively simple, but by
  the time you've reached the 4th match at least....you're basically playing
  the game on hard mode on crack it seems.  The computer will basically seem
  to almost know everything you're going to do before you do it, and the only
  way to win is by becoming unpredictable and figuring out tactics that just
  seem cheesy and underhanded at times.

-  You're not allowed to select a new character during a continue.  Once you've
  chosen a character, make sure that it's the one you want to use for the
  remainder of the time that you're playing.  I believe that if you lose during
  a multiplayer match, then you get the option to chose a new character at the
  continue, so I think that this is the only exception.

-  You can be interrupted by another player in any mode of play to start up a
  Versus match.  Always be ready for a challenger at any time!


-  Playstation 3 Game Modes  -

-  Arcade Mode  -

-  This is the basic way to play the game.  It's set up to the supposed story
  mode of this game, even though there's really nothing there in a story that
  lets you know what's going on.  Every character has two routes that they can
  go on in this mode, so you don't always have the same character order that
  you have to fight.  At the end of everyone's routes though (including
  Akira's) you will always face Akira in the final battle.  After that, you
  will be given a chance at a bonus fight against Dural.  You only have one
  shot against Dural at this time.  Whether you win or lose the fight, the
  game will be over after it is done.  Then your character data will be
  entered into your own personal high score rankings and that's that.  That's
  all there really is about Arcade Mode.

-  Versus  -

-  This is pretty self explanatory really.  It's the only multiplayer aspect of
  the game.  You have a few friends over?  Well get to challenging them!  You
  can't go online in this game, so you have to do things the old fashioned way
  of inviting everyone over your place to begin owning them.  Just make sure
  you have 2 controllers, both of you pick characters, and then just keep
  fighting til you two are at each other's throats in real life.

-  Quest Mode  -

-  In order to actually come up with something of an extra challenge, the guys
  at Sega decided to put this in.  This is basically you (yes you....they meant
  for this to be all based on YOU as the main character) going around to
  various arcades in a small island like area and proving that you are the
  best of the best at Virtua Fighter 5.  In this mode you can unlock items and
  clothes to further expand on your character's customization.  Though I have
  been playing this mode for awhile, the one way to beating it for sure from
  what I can tell is by winning all the official tournaments.  Though I will
  put out an entire section later detailing everything about Quest Mode, this
  is where I'm just going to elaborate on it.  Each Arcade has it's own set
  amount of players that goes to it.  Each Arcade also holds it's own special
  tournaments that aren't official and won't really hurt you if you lose them.
  All that the Arcade tournaments offer is special items that are usually hard
  to find, or a large sum of money so you can buy more clothes.  You can check
  your status and who you've fought and how much and many people and items
  you've collected or fought here as well.

-  Dojo  -

-  Here is where you can get in some practice before heading out to Arcade Mode
  or Quest Mode.  You have two types of practice you can do.  They are Free
  Sparring, which gives you free reign over what you want to do and how you
  want to practice, and there's Command Training, which gives you each
  character's move set that you must get through as it shows up on the top of
  the screen.  I suggest using Command Training at first so you can learn all
  the character's move sets and then go into Free Training to get that
  perfection down with the character.  In Dojo, you also have the Time Trial
  Mode.  This is where you try to set how fast you can get through your
  selected character's basic move set as fast as you can.  The first time you
  do this, you're basically setting the time.  From there on out, it's all
  about seeing how fast you can get it all done in faster than your previous
  time.

-  V.F. TV  -

-  Simply put...you just come here to watch some videos that the creators of the
  game put in for your enjoyment.  There's nothing to unlock to watch later in
  this section and everything you see there is what you get.  You have two
  promo videos and two videos starring the two new characters El Blaze and
  Eileen.

-  Customize  -

-  Here you can go into your character data that you've made and start changing
  the way your character looks and the tagname that you want that character
  data to go by.  This is basically where you go to change up the whole look of
  your data and what you want to use while in battle.  It's not going to change
  the strength or weakness of your character, but you can make them to look
  smooth while kicking someone's ass!

-  Options  -

-  Here's where you go to tweek all the aspects of gameplay to this game to suit
  your needs.  I'll go through everything so you know what to do and expect.

  Game Settings

  Arcade
  Difficulty - Change how hard or easy the game is from very easy to very hard
  Round Count - Change how many rounds before victory from 1 to 5
  Time Limit - Change how long rounds will last from 15 seconds to 60 seconds
  Max Health Bar: Player - Change how much your life bar will start off with
                           during gameplay from 160 to 300
  Max Health Bar: CPU - Change how much the computer's life bar will start off
                        with during gameplay from 160 to 300
  Commentary - You can put on announcers during gameplay that will make it seem
               like you're playing on live tv during gameplay.  An interesting
               feature to try out at first, but it just annoyed me after awhile

  Versus
  Round Count - Change how many rounds will before victory from 1 to 5
  Time Limit - Change how long rounds will last from 15 seconds to 60 seconds
  Max Health Bar: Player 1 - Change how much P1's life bar will start off with
                           during gameplay from 160 to 300
  Max Health Bar: Player 2 - Change how much P2's life bar will start off
                        with during gameplay from 160 to 300
  Stage Select - Change whether or not you want to change stages after each
                 battle or not.
  Commentary - You can put on announcers during gameplay that will make it seem
               like you're playing on live tv during gameplay.  An interesting
               feature to try out at first, but it just annoyed me after awhile

  Controller Settings

  Here you can map out how you want your controller's button functions to work.
  The default layout is seen as such:

  Triangle = Punch
  Circle = Kick
  Square = Guard
  X = Punch
  L1 = Punch+Guard
  L2 = Punch+Guard+Kick
  R1 = Punch+Kick
  R2 = Kick+Guard

  Find your own comfortable setting so you can kick some ass properly!

  Screen Settings

  Here you can alter the way the screen will appear on your tv.  If you're
  having problems reading something or you feel that the screen is too far to
  the left, then come here and change the way that it is displayed.  You can
  also change the detail settings here as well.

  Sound Settings

  Here you can change how loud you want the game to be.  You can alter three
  different categories.  They are sound effects, music, and commentary.  Each
  respective category alters how loud or soft the sound will be compared to
  the others.  Leaving it all on 20 is the default and best recommended for
  this game, unless you're one of those people that just doesn't like hearing
  the music or sound effects during battle.

  Save Data

  Here you can choose to save all your data that you've done or load data from
  a previous game.  Here you can also turn on or off the autosave feature of
  this game.  You can also delete saved data from here as well.

  Rankings

  Here you can view the games rankings and see where you stack up.  If you play
  with enough people that come over your place, let them try to get up on a few
  rankings to see if you're better or worse than they are.

-  And there you have it.  Everything explained for the Options of this game.


5)  The Characters

-  Ok....lets get down to it.  You want to know how to fight with each character
  and what they can do.  Well here's the layout of all to know for each
  character and their respective backgrounds.

*** Akira Yuki ***

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-  Backstory  -

-  Akira left the Fourth World Fighting Tournament in the semifinals, defeated
  by Kage-Maru.  With only disappointment to show for his efforts in the third
  and fourth tournaments.  Akira began to doubt himself.  But one day, as he
  continued his training deep in the mountains, Akira's gaze dropped to a creek
  nearby.  A single leaf rode the current and spun around a boulder in the
  middle of the stream, avoiding it neatly.  "The leaf spins because it rides
  the stream, not trying to resist the flow..."  With a new epiphany fresh in
  his mind, Akira resumed his training.  And now, as his training nears its
  close, an invitation for the fifth tournament arrives.  "Now I should be able
  to hold my own-and more-against him."

-  Stats  -

  Nationality - Japanese
  Birthday - 9/23/1968
  Hobby - Kung-Fu
  Height - 180 cm (5'11)
  Weight - 79 kg (173 lbs)
  Measurements - 105/90/94
  Blood Type - O
  Occupation - Kung Fu Teacher
  Fighting Style - Hakkyoku-Ken
  Voice Actor - Miki Shinichirou
  First Game - Virtua Fighter


-  Move Set -

-  Now it's time to learn how to use Akira properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back


  * Normal Moves *

  Chusui - P
  Hacimon Kaida - P,P
  Kansuitai - P,K
  Shousui - =>,P
  Shousui~Tanheitou - =>,P,<=
  Shousui~Tanheitou~Anshou - =>,P,<=,P
  Shousui~Tanheitou~Anshou Chouchu - =>,P,<=,P,P
  Shousui~Teirou Kanpo - =>,P,P+K+G
  Rimon Chouchu - =>,=>,P
  Yakuho Chouchu - =>,=>,=>,P
  Jouho Senshou - <=,=>,P
  Fukko - <=,\,P
  Fukko~Shichiseiho - <=,\,P,|(or ^)
  Fukko~Shichiseiho~Chouchu - P during Fukko~Shichiseiho
  Fukko~Shichiseiho~Chouchu~Ouda - P,P during Fukko~Shichiseiho
  Housui - |,P
  Mouko Kouhazan - Hold |, =>,P
  Mouko Kouhazan~Kakuda Chouchu - Hold |, =>,P then P during guard or hit
  Byakko Soushouda - Hold |, <=,=>,P
  Koboku - |,/,<=,P
  Youhou - \,\,P
  Shoutai - K
  Youteitou - =>,K
  Kenhou - =>,K,P
  Utankyaku - =>,=>,K
  Renkantai - =>,=>,K,K
  Fujinkyaku - |,K
  Youzentai - Hold |(or /),K
  Sokutai - \,K
  Kinkei Tourei - P+K
  Youho Shousui - P+K,P
  Renkan Toushou - P+K,=>,P
  Suisou - P+K,P+K
  Senzankou - =>,=>,P+K
  Senzankou~Shichiseiho - =>,=>,P+K,|(or ^)
  Senzankou~Shichiseiho~Chouchu - P during Senzankou~Shichiseiho
  Senzankou~Shichiseiho~Chouchu~Ouda - P,P during Senzankou~Shichiseiho
  Hazan Ryoutenchi - =>,=>,P+K,P
  Chouzan Housui - <=,=>,P+K (can be charged)
  Tetsuzankou - <=,=>,=>,P+K
  Maho Shoukou - Hold |, =>,P+K
  Gaimon Chouchu (deflect) - |,/,<=,P+K
  Souka Housui - \,P+K
  Hekisui - \,\,P+K
  Zanshu - K+G
  Youshi Saiken - K+G,P (can be charged)
  Teishitsu Dantai - K+G (release G after 1 frame)
  Ryusoushiki - \,K+G
  Ryusoushiki~Maho Chouchu - \,K+G,=>,P
  Ryusoushiki~Maho Chouchu~Kyoho - \,K+G,=>,P,| (or ^)
  Ryusoushiki~Maho Chouchu~Tetsuzankou (Shura Ha'ou Koukazan) - \,K+G,=>,P,P+K
  Ryusoushiki~Maho Chouchu~Tetsuzankou (Shura Ha'ou Koukazan) -
                                                       \,K+G,=>,P,<=,=>,=>,P+K
  Fujinkyaku - |,K+G
  Fujinkyaku~Jouho Choushitsu - |,K+G,K
  Fujinkyaku~Jouho Choushitsu~Fukko (Fujin Shoushitsu Fukkogeki) - |,K+G,K,=>,P
  Houken - P+K+G
  Houken~Youshi Senrin - P+K+G, then <=,\,P+G during hit
  Houken~Youshi Senrin~Soushou (Hougeki Unshin Soukoshou) -
  P+K+G,then <=,\,P+G,=>(or <=),P during hit
  Gekiho Honko (stagger) - |,P+K+G
  Kaiko (stagger) - =>,P+K+G
  (during stagger) Mouko Kouhazan - |,=>,P (during stagger)
  (during stagger) Byakko Soushouda - |,<=,=>,P (during stagger)
  (during stagger) Utankyaku - =>,=>,K (during stagger)
  Geimon Tessen - <=,=>,P+K+G
  Hougekishu (deflect) - \,P+K+G
  Hougekishu~Gaimon Chouchu - \,P+K+G,P
  Tenzankou - P+K (during Defensive Move)
  Toushou - P (during Offensive Move)
  Juji Toutai - K (during Offensive Move)

  * Moves from Teirou Kanpo *

  Teirou Kanpo - /,P+K+G
  Teirou Kanpo~Choushinchu - From Teirou Kanpo: P
  Teirou Kanpo~Shousui - From Teirou Kanpo: P (delayed)
  Teirou Kanpo~Shousui~Teirou Kanpo - P,<= (delayed)
  Teirou Kanpo~Jashin Hisei - From Teirou Kanpo: K
  Teirou Kanpo~Hakkaku Chuten - From Teirou Kanpo: K, then P+G during hit
  Teirou Kanpo~Honshin Shouten - From Teirou Kanpo: P+K
  Teirou Kanpo~Honshin Shouten~Shouten Housui - From Teirou Kanpo:
                                                       P+K, success, then =>,P

  * Throws *

  Toushin Soutai - P+G
  Kaikyusei - =>,P+G
  Kaikyu Tenshin Touda - =>,P+G,| (or ^)
  Daiden Housui - <=,=>,P+G</pre><pre id="faqspan-2">
  Shin'iha - /,=>,P+G
  Junshin Honko - =>,<=,P+G
  Junshin Honko~Shin'iha - P+K (during Junshin Honko)
  Junshin Honko~Chinho - | (or ^)(during Junshin Honko)
  Chinho~Kouzanheki - P+K(during Chinho)
  Junho Honko (stagger) - <=,|,P+G
  Shishi Hougetsu - \,P+G
  Youshi Senrin - <=,\,P+G
  Shinporiko - /,P+G
  Shishi Hougetsu - (wall in back) \,P+G
  Kyuho Chouchu - (on opponent's left or right) P+G
  Daisekkou - (opponent facing away) P+G

  * Reversals *

  Youhou - <=,P+K (vs. right high punch)
  Gaimon Chouchu - <=,P+K (vs. left high punch)
  Tan'yokuchou - <=,P+K (vs. high kick)
  Youhou - /,P+K (vs. right mid punch)
  Gaimon Chouchu - /,P+K (vs. left mid punch)
  Tan'yokuchou - /,P+K (vs. mid kick)
  Gaimon Chouchu - /,P+K (vs. elbow)
  Jouho Shoukou - /,P+K (vs. right side kick)
  Haiho Richu - /,P+K (vs. left side kick)
  Senpu Soushou - /,P+K (vs. knee)
  Shoutenkou - /,P+K (vs. somersault)
  Honshin Tanda - |,P+K (vs. low punch)
  Souhakushu - |,P+K (vs. low kick)
  Tsutenhou - <=,P+K+G
  Tsutenhou~Mouko Kouhazan - <=,P+K+G success, then =>,P

  * Down Attacks *

  Soukahou - (opponent down) \,P
  Gekihousui - (opponent down) ^,P

  * Back Attacks *

  Kenhaisui - (opponent behind) P
  Hairakuheki - (opponent behind) |,P
  Haitai - (opponent behind) K
  Hashitsutai - (opponent behind) |,K
  Chisentai - (opponent behind) Hold |,K
  Tetsuzankou - (opponent behind) P+K
  Haishin Ponken - (opponent behind) P+K+G

  * Jump Attacks *

  Rakuho Shasui - (while rising) P
  Rakuhosui - (in midair) P
  Choushitai - (while rising or in midair) K
  Choushitai - (before landing) K

  * Wall Moves *

  Hekiyakutai - (wall in front) <=,P+K+G



-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Long Wild Brown Hair = 5000G    Use: ABCD
  Long Brown Hair = 10000G   Use: ABCD
  Short Gray Hair = 5000G   Use: ABCD
  Brown Ponytail = 5000G   Use: ABCD
  Wild Brown Hair = 1000G   Use: ABCD
  Gray Pigtail = 9000G   Use: ABCD
  Long Gray Bangs = 9000G   Use: ABCD
  Purple Headband = 1000G   Use: ABCD
  White Sports Band = 10000G   Use: ABCD
  Blue Pattern Band = 3000G   Use: ABCD
  Purple Pattern Band = 10000G   Use: ABCD
  Yellow Sports Band = 10000G   Use: ABCD

  *Face*
  Red Contacts = 10000G   Use: ABCD
  Black Rimmed Glasses = 1000G   Use: ABCD
  Gray Sunglasses = 1000G  Use: ABCD
  Thin Eyebrows = 9000G   Use: ABCD
  Wild Moustache = 5000G   Use: ABCD

  *Upper Body*
  Brown Bead Necklace = 2000G   Use: ABCD
  White Bead Necklace = 10000G   Use: ABCD
  White Kung Fu Tunic = 12000G   Use: C
  Blue Kung Fu Tunic = 12000G   Use: C
  Gold Kung Fu Tunic = 12000G   Use: C
  Black Dogi = 6000G   Use: A
  Blue Dogi = 6000G   Use: A
  Orange Dogi = 6000G   Use: A
  Dark Hakkyoku Top = 9000G   Use: B
  Black-Sleeved Tunic = 12000G   Use: C
  Red-Sleeved Tunic = 12000G   Use: C
  Coral Hakkyoku Top = 9000G   Use: B
  Purple Flame Dogi = 9000G   Use: A
  Purple Kung Fu Tunic = 18000G   Use: C
  Black Sweat Shirt = 23000G   Use: D
  Red Training Parka = 15000G   Use: D
  Blue Training Parka = 15000G   Use: D
  Green Kung Fu Tunic = 18000G   Use: C
  Brown Flame Dogi = 9000G   Use: A
  Gray Hakkyoku Top = 14000G   Use: B
  Olive Sweat Shirt = 23000G   Use: D
  Teal Dogi = 9000G   Use: A
  Green Hakkyoku Top = 9000G   Use: A
  Orange Kung Fu Tunic = 9000G   Use: C
  Yellow Gym Parka = 15000G   Use: D
  Yellow Flame Dogi = 6000G   Use: A
  Purple Hakkyoku Top = 6000G   Use: B
  Yellow Kung Fu Tunic = 12000G   Use: C
  Orange Sweat Shirt = 23000G   Use: D

  *Arms*
  White Bead Bracelets = 10000G   Use: ABCD
  White Wristbands = 1000G   Use: AB
  Brown Bead Bracelets = 1000G    Use: ABCD
  White Bandages = 3000G   Use: ABCD

  *Lower Body*
  White Belt = 1000G   Use: A
  Indigo Kung Fu Belt = 1000G   Use: C
  Blue Belt = 1000G   Use: A
  Purple/White Belt = 1000G   Use: A
  Brown/White Belt = 1000G   Use: A
  Yellow/Black Belt = 1000G   Use: A
  Gray Hakkyoku Belt = 1000G   Use: B
  Yellow Nunchaku = 1000G   Use: ABCD
  Wooden Sword = 10000G   Use: ABCD
  Three Section Staff = 5000G    Use: ABCD
  Red Nunchaku = 10000G   Use: ABCD
  White Kung Fu Pants = 8000G   Use: C
  Blue Kung Fu Pants = 8000G   Use: C
  Black Pants = 4000G   Use: A
  Blue Pants = 4000G   Use: A
  Orange Pants = 4000G   Use: A
  Dark Hakkyoku Pants = 6000G   Use: B
  Coral Hakkyoku Pants = 6000G   Use: B
  Purple Flame Pants = 6000G   Use: A
  Gold Kung Fu Pants = 8000G   Use: C
  Black Sweat Pants = 15000G   Use: D
  Red Training Pants = 10000G   Use: D
  Blue Training Pants = 10000G   Use: D
  Green Kung Fu Pants = 8000G   Use: C
  Brown Flame Pants = 6000G   Use: A
  Gray Hakkyoku Pants = 9000G   Use: B
  Olive Sweat Pants = 15000G   Use: D
  Teal Pants = 6000G   Use: A
  Green Hakkyoku Pants = 6000G   Use: B
  Orange Kung Fu Pants = 6000G   Use: C
  Yellow Gym Pants = 10000G   Use: D
  Yellow Flame Pants = 4000G   Use: A
  Purple Hakkyoku Pants = 4000G   Use: B
  Yellow Kung Fu Pants = 8000G   Use: C
  Orange Sweat Pants = 15000G   Use: D
  Purple Kick Guards = 4000G   Use: ABCD
  Red Sneakers = 6000G   Use: ABCD
  White Kung Fu Shoes = 1000G   Use: ABCD
  Green Light Plate = 50000G   Use: ABCD


-  Personal Opinion -

-  Ok....here's basically my take on Akira:

  First of all, if you didn't notice from his move sets, he's an extremely
  advanced character to try and master.  So this guy is in no way a character
  to start off as until you know the ins and outs of this game.  He may have
  that whole Ryu simplistic look to him, but don't be fooled....this guy takes
  FOREVER to actually get just some of his moves down right.  I'd say that once
  you've mastered a character or two in this game and you want to use Akira as
  your main character of choice....then go for it.  But be prepared for the
  long haul with him.  I haven't actually met anyone that has mastered playing
  with him in the arcades on the home system yet.  Everytime someone picks him,
  it's usually a newb that just barely gets off a simple punch with him right.
  Needless to say, without practicing extensively with him, you'll just be
  easy pickings for anyone that has played this game, even for just a few
  minutes with another character.  I have somewhat of a problem with his fight
  style as well.  I think that he kinda telegraphs his moves before he uses it.
  I just say that because I can usually block or dodge with relative ease any
  of his moves when playing against him.  Now that's not to say that he's a
  complete failure of a character and to just leave him alone.  No....like I
  said before....if you can get good with him and master him, then you'll see
  that this guy is a complete powerhouse.  His combos are extremely devistating
  in strength, and just doing a few simple moves or one strong lunging elbow
  takes off damn near what a 5 hit combo would do with some characters in the
  game.  If you ever meet an Akira master, then just stand there and let them
  beat you is all I can say....mainly because they had to of put in a lot of
  time and effort to getting as good as they did with him.  So basically what
  I can say of him is that though his fighting style is somewhat too slow for
  my taste and too complicated that I don't even want to attempt to getting
  into even the mid level moves, he is still a strong offensive and defensive
  fighter, being able to dish out major damage in just a few simple moves and
  taking a beating while at it as well.



*** El Blaze ***

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-  Backstory  -

-  Unrivaled in the light-heavyweight division, El Blaze viewed Wolf's victories
  with envy and jealousy.  In order to surpass Wolf and finally put these
  feelings behind him, El Blaze decides to enter the Fifth World Fighting
  Tournament.

-  Stats  -

  Nationality - Mexican
  Birthday - N/A
  Hobby - N/A
  Height - N/A
  Weight - N/A
  Measurements - N/A
  Blood Type - N/A
  Occupation - N/A
  Fighting Style - Lucha Libre
  Voice Actor - N/A
  First Game - Virtua Fighter 5


-  Move Set -

-  Now it's time to learn how to use El Blaze properly.  Remember, you can
  always go into Dojo and use Command Training to perfect using these moves
  properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back


  * Normal Moves *

  Jab - P
  Quick Hook - P,P
  Keen Edge Combo - P,P,P
  Burnout Combo - P,P,P,K
  Burnout Combo~Combo Rocket Discharge - P,P,P,K, then => during guard or hit
  Jab~High Kick - P,K
  Jab~Low Kick - P,|,K
  Shadow Strike - =>,P
  Shadow Fang - =>,P,K
  Back Knuckle - <=,P
  Shadow Spin Kick - <=,P,K
  Shadow Spin Kick~Combo Rocket Discharge - <=,P,K, then => during guard or hit
  Shadow Storm Combo - <=,P,K,P
  High-Speed Jab - <=,=>,P
  Shouda - <=,=>,P,P
  Rising Back Spin Kick - <=,=>,P,P,K
  Back Spin Low Kick - <=,=>,P,P,|,K
  Flame Toe Kick - <=,=>,P,K
  Inferno Savate - <=,=>,P,K,K
  Inferno Savate~Turn - <=,=>,P,K,K,<=
  Inferno Savate~Combo Rocket Discharge - <=,=>,P,K,K, then => during hit
  Rolling Low Knuckle - /,P
  Sit Jab - |,P
  Body Blow - \,P
  Fake Roll - HCF,P
  Venus - From Fake Roll: P
  Venus Diversion - From Fake Roll: P, then K during hit
  Jumping Elbow - UF,P
  High Kick - K
  Shadow Spear - =>,K
  Shadow Spear~Combo Rocket Discharge - =>,K, then => during hit
  Shadow Lance - =>,=>,K
  Shadow Lance~Combo Rocket Discharge - =>,=>,K then => during guard or hit
  Toe Kick - <=,K
  Shadow Slash - <=,K,P
  Face Smash - <=,K,P,P
  Darkness Savate - <=,K,P,K
  Darkness Savate~Turn - <=,K,P,K,<=
  Darkness Savate~Combo Rocket Discharge - <=,K,P,K, then => during hit
  Head Smash Kick - <=,=>,K
  Head Smash Kick~Combo Rocket Discharge - <=,=>,K, then => during hit
  Low Kick - |,K
  Hook - |,K,P
  Face Hit - |,K,P,P
  Quick Savate - |,K,P,K
  Quick Savate~Combo Rocket Discharge - |,K,P,K, then => during hit
  Slide Low Kick - Hold | (or /),K
  Death Scythe Slash - ^,K
  Death Scythe Slash~Combo Rocket Discharge - ^,K, then => during guard or hit
  Middle Kick - \,K
  Fade Roll Kick - UB,K
  Fade Roll Kick~Combo Rocket Discharge - UB,K,=>
  Drop Kick - UF,K
  Drop Kick~Combo Rocket Discharge - UF,K,then => during hit
  Volcano Knee - K (while rising from a crouch)
  Elbow - P+K
  Double Elbow - P+K,P
  Combo Elbow Upper - P+K,P,P
  Straight - =>,P+K
  Quick Combo - =>,P+K,P
  Shadow Hammer - Hold |,=>,P+K
  Hammer Smash - <=,=>,P+K
  Short Upper - \,P+K
  Combination Blow - \,P+K,P
  Shutdown Knee - \,P+K,P,K
  Darkness Smash - <=,\,P+K
  Handsome Scratch Rush - <=,\,P+K, then =>,P+G during hit
  Handsome Scratch Rush~Combo Rocket Discharge -
  <=,\,P+K, then =>,P+G,=> during hit
  Volcano Upper - <=,P+K
  Darkness Hammer - |,P+K
  Jumping Hammer Knuckle - ^,P+K
  Rolling Body Press - UB,P+K
  Demon Dance - UF,P+K
  Demon's Tail - From Demon Dance: K
  Demon's Tail~Combo Rocket Discharge - From Demon Dance:
  K, then => during guard or hit
  High Spin Kick - K+G
  Jumping Savate - =>,K+G
  Jumping Savate~Turn - =>,K+G,<=
  Jumping Savate~Combo Rocket Discharge - =>,K+G, then => during hit
  Darkness Sword - \,K+G
  Darkness Sword~Combo Rocket Discharge - \,K+G, then => during hit
  Low Spin Kick - |,K+G
  Low Drop Kick - /,K+G
  Tornado Spin - P+K+G
  Heartbreak Smash - From Tornado Spin: P
  Fake Savate - From Tornado Spin: K
  Darkness Flame - From Tornado Spin: K, then P+G during hit
  Quick Back Spin - P+K (Defensive Move)
  Quick Back Spin Kick~Combo Rocket Discharge -
  P+K (during Defensive Move), then => during hit
  Quick Body - P (during Offensive Move)
  Quick Knee - K (during Offensive Move)

  * Moves from Rocket Discharge *

  Rocket Discharge - =>,P+K+G
  Backfire - =>,P+K+G
  Flying Cross Chop - From Rocket Discharge: P
  Drop Kick - From Rocket Discharge: K
  Drop Kick~Combo Rocket Discharge - From Rocket Discharge: K,
                                     then => during hit
  Low Drop Kick - From Rocket Discharge: |,K
  Tope Mortal - From Rocket Discharge: K+G
  Demon Dance - From Rocket Discharge: P+K
  Fake Roll - From Rocket Discharge: P+K+G
  Deja Vu - From Rocket Discharge: P+G

  * Throws *

  High-Speed Brain Buster - P+G
  Decapitation - =>,P+G
  Whirlwind - HCF,P+G
  Just Face Lock - P+G (during Whirlwind)
  Screw Drag - <=,P+G
  Hole Drag - =>,<=,P+G
  Swing DDT - HCB,P+G
  44 - <=,|,P+G
  Astro Scissors - \,P+G
  Head Scissors - \,\,P+G
  Hammer Through - /,P+G
  Hammer Through~Combo Rocket Discharge - /,P+G,<=
  High-Speed Huracan Rana - UF,P+G
  Tope Invertida - (wall behind opponent) <=,=>,P+G
  Swing DDT - (wall behind opponent) =>,<=,P+G
  Rebs Cutter - (wall behind opponent) \,P+G
  Thunderclap - (on opponent's right) P+G
  Falchion - (on opponent's left) P+G
  Stinging Leap - (on opponent's right) <=,=>(or =>,<=),P+G
  Strike Back - (on opponent's left) <=,=>(or =>,<=),P+G
  Mysterious Rana - (opponent facing away) P+G
  Rolling Clutch - (opponent crouching) |,P+K+G
  Fantasma - (opponent crouching) \,P+K+G
  Spread Wing - (opponent crouching) \,\,P+K+G
  Thunderclap - (on crouching opponent's right) |(or \),P+K+G
  Falchion - (on crouching opponent's left) |(or \),P+K+G
  Diamond Dust - (opponent facing away and crouching) |(or \),P+K+G

  * Down Attacks *

  Tread Smash - (opponent down) \,K
  450 Splash - (opponent down) ^,P
  Personal Elbow - (opponent down) \,P
  Rolling Body Press - (opponent down) UB,P+K

  * Back Attacks *

  Shouda - (opponent behind) P
  Darkness Hammer - (opponent behind) |,P
  Behind Heel Kick - (opponent behind) K
  Rebs Low Kick - (opponent behind) |,K
  Meteor Impact - (opponent behind) ^,K
  Back Knuckle - (opponent behind) P+K
  Stab Blade - (opponent behind) K+G


  * Jump Attacks *

  Step Hammer - (while rising) P
  Rock Punch - (in midair) P
  Toe Crush - (in midair) K
  Hammer Edge - (before landing) K


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Orange Blaze Mask = 5000G   Use: ABCD
  Blue Scorpion Mask = 10000G   Use: ABCD
  Blue Fire Mask = 5000G   Use: ABCD
  Red Blaze Mask = 1000G   Use: ABCD
  Red Fringe Mask = 9000G   Use: ABCD
  Green Beetle Mask = 9000G   Use: ABCD

  *Face*
  Red Contacts = 10000G   Use: ABCD
  Moustache = 15000G   Use: ABCD

  *Upper Body*
  White Chain Necklace = 1000G   Use: ABCD
  Black Bead Necklace = 4000G   Use: ABCD
  Red Elbow Braces = 3000G   Use: A
  Amber Training Shirt = 3000G   Use: B
  Orange Tanktop = 4000G   Use: B
  Yellow/Black Braces = 5000G   Use: A
  Green/Black Braces = 5000G   Use: A
  Purple Tanktop = 4000G   Use: B
  Brown Elbow Pads = 3000G   Use: C
  Green Elbow Pads = 3000G   Use: C
  Apricot Shirt = 4000G   Use: B
  Yellow Tanktop = 4000G   Use: B
  Dark Red Sweatshirt = 8000G   Use: B
  Brown Denim Vest = 10000G   Use: C
  Black Denim Vest = 10000G   Use: C
  Del Sol Denim Vest = 15000G   Use: C
  Flame Shirt = 23000G   Use: D
  Green Formal Shirt = 15000G   Use: D
  White Formal Shirt = 15000G   Use: D
  Purple Del Sol Parka = 11000G   Use: B
  Tan Denim Vest = 15000G   Use: C
  Blue Flame Shirt = 23000G   Use: D
  Apricot Sweatshirt = 23000G   Use: B
  Orange Denim Vest = 23000G   Use: C
  Purple Formal Shirt = 23000G   Use: D
  Aqua Del Sol Parka = 23000G   Use: B
  Purple Del Sol Vest = 23000G   Use: C
  Orange Flame Shirt = 23000G   Use: D

  *Arms*
  Purple Arm Cloth = 5000G   Use: AC
  Tribal Tattoo = 6000G    Use: AC
  Arm Scars = 5000G   Use: AC
  Green Arm Strings = 10000G   Use: AC
  Mexican Bracelets = 10000G   Use: ABCD
  Spiked Bracelet = 1000G   Use: ABCD
  Leather Bracelt = 10000G   Use: ABCD
  Green Wristbands = 1000G   Use: ABCD
  Blue Open Gloves = 1000G   Use: ACD
  Black Gloves = 4000G   Use: ABCD
  Red Open Gloves = 1000G   Use: ACD
  Black Fire Gloves = 10000G   Use: ACD
  White Hand Bandages = 10000G   Use: ABCD

  *Lower Body*
  Brown Fringe Belt = 3000G   Use: ACD
  Red Nylon Belt = 1000G   Use: C
  Green Leather Belt = 1000G   Use: D
  White Leather Belt = 1000G   Use: D
  Brown Nylon Belt = 1000G   Use: C
  Green Nylon Belt = 1000G   Use: C
  Purple Leather Belt = 1000G   Use: D
  Amber Leather Belt = 1000G   Use: D
  Red Azteca Belt = 2000G   Use: A
  Black Nylon Belt = 2000G   Use: C
  White Azteca Belt = 2000G   Use: A
  White Nylon Belt = 2000G   Use: C
  Navy Leather Belt = 1000G   Use: D
  Flame Loincloth = 9000G    Use: A
  Maracas = 10000G   Use: ABCD
  Purple Loincloth = 1000G   Use: A
  Red Ring Pants = 7000G   Use: A
  Gray Sweatpants = 5000G   Use: B
  Blue Jeans = 7000G   Use: C
  Gray Jeans = 7000G   Use: C
  Nazca Red Jeans = 10000G   Use: C
  Blue Formal Pants = 10000G   Use: D
  Green Formal Pants = 10000G   Use: D
  White Formal Pants = 10000G   Use: D
  Green G. Pants = 10000G   Use: A
  Purple Sweatpants = 8000G   Use: B
  Nazca Teal Jeans = 10000G   Use: C
  Purple Formal Pants = 10000G   Use: D
  Olive Ring Pants = 10000G   Use: A
  Apricot Sweatpants = 10000G   Use: B
  Purple Jeans = 10000G   Use: C
  Citrus Formal Pants = 10000G   Use: D
  Purple G.Pants = 10000G   Use: A
  Aqua Sweatpants = 10000G   Use: B
  Nazca Yellow Jeans = 10000G   Use: C
  Aqua Formal Pants = 10000G   Use: D
  Blue Ring Shoes = 1000G   Use: ABCD
  Red Ring Shoes = 1000G   Use: ABCD
  Green Enamel Shoes = 1000G   Use: ABCD
  Green Light Plate = 50000G   Use: ABCD


-  Personal Opinion -

-  Ok....here's basically my take on El Blaze:

  What can I say about El Blaze?  He's a total badass for starters!  It's about
  damn time that we hispanics got a decent video game fighting character for
  once.  And before anyone says that there was Christy from Tekken, let me just
  point out that she was nothing more than a character model swap for Eddy....
  I mean they have the same exact move sets for christs sake!  The only thing
  that separated the two was that they made Christy into a stereotypical latina
  by making her big breasted and with a big ass...not to say that that's wrong
  mind you, but I'm just saying.  But now....now we get a truely decent latin
  fighter in El Blaze with a great fighting style that did originate in Mexico.
  I really do hope that the guys at Tekken take note of the lucha fighting
  style and make a luchador of their own....THAT'S HISPANIC, NOT JAPANESE!!!
  With that said, El Blaze is easily a great character to start off with if
  you're new to the series.  His move set is simple enough to pick up on in no
  time, yet still offering quite alot in terms of advanced fighting.  El Blaze
  can seem like a beginners character at first, but once you get to the core
  of his fighting style, then you find a very tricky character to use.  Now El
  Blaze is not a powerhouse by no means, and he's certainly not a defensive
  character either.  What El Blaze shines in is his speed, move diversity, and
  what I like to call "Blitz Tactics".  What that means is that if you can
  switch up enough with him quickly enough, then you find yourself with a total
  offensive character.  El Blaze is not a turtle users dream by no means.  You
  don't want to actually stay on offense too long.  Hell even most if not all
  of El Blaze's reversal techniques immedieately require you to start launching
  an offensive and keep it going.  El Blaze from what I've seen has an answer
  for everything in terms of fighting.  For those that love to push offensive
  pressure onto you, you can push it back onto them easily enough, throwing
  their game off.  For those that love to turtle and stay in crouching blocked
  or just avoidance of you, El Blaze can immedieately run after an opponent at
  the drop of a hat, and with an extensive throwing set, he can catch turtlers
  in any position.  As stated before, if you are a beginner to the Virtua
  Fighter series, then El Blaze is a great character for you to at least learn
  some of the basic ropes without worrying too much about things.  If you feel
  that your loyalty lies with another character after using El Blaze at first,
  then move on.  For those that love the style that El Blaze brings to the
  table though, veterans and pros will come to love the diversity and
  simplicity that El Blaze can offer in terms of advanced fighting.  I just
  hope that in terms of canon in the Virtua Fighter storyline, that El Blaze
  does defeat Wolf and places high if not wins the 5th World Tournament.


*** Eileen ***

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-  Backstory  -

-  After losing both her parents at a young age, Eileen was raised by her
  grandfather, a martial arts master.  In addition to her grandfather's
  training she also spent much time studying with a Beijing opera troupe.  One
  day, she happened to see a martial arts demonstrationby Pai Chan, and was
  amazed by the beauty of her movements.  Since then, Eileen thinks of little
  else besides finding some way to approach Pai.

-  Stats  -

  Nationality - Chinese
  Birthday - N/A
  Hobby - N/A
  Height - N/A
  Weight - N/A
  Measurements - N/A
  Blood Type - N/A
  Occupation - N/A
  Fighting Style - Kou-Ken
  Voice Actor - N/A
  First Game - Virtua Fighter 5


-  Move Set -

-  Now it's time to learn how to use Eileen properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back


  * Normal Moves *

  Shusshou - P
  Enkou Rensou - P,P
  Enkou Rensou~Koushi Choukan - P,P then |\=> P during guard or hit
  Enkou Rensou~Taisei Honsou - P,P then |/<= P during guard or hit
  Enkou Rensou~Taisei Chouzan - P,P then |\=> K during guard or hit
  Enkou Rensou~Taisei Dakka - P,P then |/<= K during guard or hit
  Enkou Rensou~Zenkuhon - P,P then |\=> P+K during guard or hit
  Enkou Rensou~Enkou Nyudou = P,P then |/<= P+K during guard or hit
  Enkou Rensou~Rakuchi Bougetsu = P,P,| P+K+G
  Enkou Rensou~Rakuten Hagetsu = P,P,^ P+K+G
  Rensou Hekizan = P,P,P
  Rensou Hekizan~Koushi Choukan = P,P,P then |\=> P during guard or hit
  Rensou Hekizan~Taisei Honsou = P,P,P then |/<= P during guard or hit
  Rensou Hekizan~Taisei Chouzan = P,P,P, then |\=> K during guard or hit
  Rensou Hekizan~Taisei Dakka = P,P,P then |/<= K during guard or hit
  Rensou Hekizan~Zenkuhon = P,P,P then |\=> P+K during guard or hit
  Rensou Hekizan~Enkou Nyudou = P,P,P then |/<= P+K during guard or hit
  Rensou Hekizan~Rakuchi Bougetsu = P,P,P,| P+K+G
  Rensou Hekizan~Rakuten Hagetsu = P,P,P,^ P+K+G
  Rakuho Senpukyaku = P,P,P,K
  Renkan Zensou Senpu = P,P,P,|,K,K
  Enkou Gekisou = P,P,=>,P
  Renkan Chouten = P,\,P
  Renkan Chouten~Koushi Choukan = P,\,P then |\=> P during guard or hit
  Renkan Chouten~Taisei Honsou = P,\,P then |/<= P during guard or hit
  Renkan Chouten~Taisei Chouzan = P,\,P then |\=> K during guard or hit
  Renkan Chouten~Taisei Dakka = P,\,P then |/<= K during guard or hit
  Renkan Chouten~Zenkuhon = P,\,P then |\=> P+K during guard or hit
  Renkan Chouten~Enkou Nyudou = P,\,P then |/<= P+K during guard or hit
  Renkan Chouten~Rakuchi Bougetsu = P,\,P,| P+K+G
  Renkan Chouten~Rakuten Hagetsu = P,\,P,^ P+K+G
  Shoukou Yakutou = P,\,P,K
  Rententai = P,K
  Douchu = =>,P
  Jouho Chu'um = =>,P,P
  Jouho Chu'um~Koushi Choukan = =>,P,P then |\=> P during guard or hit
  Jouho Chu'um~Taisei Honsou = =>,P,P then |/<= P during guard or hit
  Jouho Chu'um~Taisei Chouzan = =>,P,P then |\=> K during guard or hit
  Jouho Chu'um~Taisei Dakka = =>,P,P then |/<= K during guard or hit
  Jouho Chu'um~Zenkuhon = =>,P,P then |\=> P+K during guard or hit
  Jouho Chu'um~Enkou Nyudou = =>,P,P then |/<= P+K during guard or hit
  Jouho Chu'um~Rakuchi Bougetsu = =>,P,P,| P+K+G
  Jouho Chu'um~Rakuten Hagetsu = =>,P,P,^ P+K+G
  Matsumen Soubi = =>,P,P,|,K
  Enkou Nyurin = =>,=>,P
  Soumensou = <=,P
  Juji Kimensou = <=,P,P
  Juji Kimensou~Koushi Choukan = <=,P,P then |\=> P during guard or hit
  Juji Kimensou~Taisei Honsou = <=,P,P then |/<= P during guard or hit
  Juji Kimensou~Taisei Chouzan = <=,P,P then |\=> K during guard or hit
  Juji Kimensou~Taisei Dakka = <=,P,P then |/<= K during guard or hit
  Juji Kimensou~Zenkuhon = <=,P,P then |\=> P+K during guard or hit
  Juji Kimensou~Enkou Nyudou = <=,P,P then |/<= P+K during guard or hit
  Juji Kimensou~Rakuchi Bougetsu = <=,P,P,| P+K+G
  Juji Kimensou~Rakuten Hagetsu = <=,P,P,^ P+K+G
  Enkou Yurin = <=,P,P,K
  Nichigetsu Tenkan = <=,<=,P
  Enkou Kenka = <=,=>,P
  Fukushinshou = |,P
  Koushi Choukan = |\=>,P
  Taisei Honsou = |/<=,P
  Taisei Rensou = |/<=,P,P
  Hikou Sousou = ^,P
  Enkou Chousou = \,P
  Enkou Chousou~Koushi Choukan = \,P then |\=> P during guard or hit
  Enkou Chousou~Taisei Honsou = \,P then |/<= P during guard or hit
  Enkou Chousou~Taisei Chouzan = \,P then |\=> K during guard or hit
  Enkou Chousou~Taisei Dakka = \,P then |/<= K during guard or hit
  Enkou Chousou~Zenkuhon = \,P then |\=> P+K during guard or hit
  Enkou Chousou~Enkou Nyudou = \,P then |/<= P+K during guard or hit
  Enkou Chousou~Rakuchi Bougetsu = \,P,| P+K+G
  Enkou Chousou~Rakuten Hagetsu = \,P,^ P+K+G
  Enkou Santen = \,P,P
  Hikou Hagetsu = \,\,P
  Tenshin Rinheki = /,P
  Tenshin Rinheki~Koushi Choukan = /,P then |\=> P during guard or hit
  Tenshin Rinheki~Taisei Honsou = /,P then |/<= P during guard or hit
  Tenshin Rinheki~Taisei Chouzan = /,P then |\=> K during guard or hit
  Tenshin Rinheki~Taisei Dakka = /,P then |/<= K during guard or hit
  Tenshin Rinheki~Zenkuhon = /,P then |\=> P+K during guard or hit
  Tenshin Rinheki~Enkou Nyudou = /,P then |/<= P+K during guard or hit
  Tenshin Rinheki~Rakuchi Bougetsu = /,P,| P+K+G
  Tenshin Rinheki~Rakuten Hagetsu = /,P,^ P+K+G
  Rinheki Hairen = /,P,K
  Hikou Bokushoku = UF,P
  Tonhi Yakuboku = UB,P
  Tentai = K
  Kousokuhon = K (while rising from a crouch)
  Hikou Niki = =>,K
  Hikou Senshi = =>,=>,K
  Hairenkyaku = <=,K
  Kousokutan (deflect) = <=,=>,K
  Kasettai = |,K
  Taisei Chouzan = |\=>,K
  Taisei Renteki = |\=>,K,K
  Taisei Kouten = |\=>,K,K, then K during hit
  Taisei Dakka = |/<=,K
  Hikou Choukan = ^,K
  Sokutantai = \,K
  Tanhikyaku = UF,K
  Tonhi Toutai = UB,K
  Dokuritsu Sougan = P+K
  Jinraishou = =>,P+K
  Jinraishou~Koushi Choukan = =>,P+K then |\=> P during guard or hit
  Jinraishou~Taisei Honsou = =>,P+K then |/<= P during guard or hit
  Jinraishou~Taisei Chouzan = =>,P+K then |\=> K during guard or hit
  Jinraishou~Taisei Dakka = =>,P+K then |/<= K during guard or hit
  Jinraishou~Zenkuhon = =>,P+K then |\=> P+K during guard or hit
  Jinraishou~Enkou Nyudou = =>,P+K then |/<= P+K during guard or hit
  Jinraishou~Rakuchi Bougetsu = =>,P+K,| P+K+G
  Jinraishou~Rakuten Hagetsu = =>,P+K,^ P+K+G
  Sayu Gekishou = =>,P+K,P
  Sayu Gekishou~Koushi Choukan = =>,P+K,P then |\=> P during guard or hit
  Sayu Gekishou~Taisei Honsou = =>,P+K,P then |/<= P during guard or hit
  Sayu Gekishou~Taisei Chouzan = =>,P+K,P then |\=> K during guard or hit
  Sayu Gekishou~Taisei Dakka = =>,P+K,P then |/<= K during guard or hit
  Sayu Gekishou~Zenkuhon = =>,P+K,P then |\=> P+K during guard or hit
  Sayu Gekishou~Enkou Nyudou = =>,P+K,P then |/<= P+K during guard or hit
  Sayu Gekishou~Rakuchi Bougetsu = =>,P+K,P,| P+K+G
  Sayu Gekishou~Rakuten Hagetsu = =>,P+K,P,^ P+K+G
  Jinrai Santen = =>,P+K,P,P
  Geimenshou = <=,P+K
  Geimen Hashitsu = <=,P+K,P
  Geimen Hashitsu~Koushi Choukan = <=,P+K,P then |\=> P during guard or hit
  Geimen Hashitsu~Taisei Honsou = <=,P+K,P then |/<= P during guard or hit
  Geimen Hashitsu~Taisei Chouzan = <=,P+K,P then |\=> K during guard or hit
  Geimen Hashitsu~Taisei Dakka = <=,P+K,P then |/<= K during guard or hit
  Geimen Hashitsu~Zenkuhon = <=,P+K,P then |\=> P+K during guard or hit
  Geimen Hashitsu~Enkou Nyudou = <=,P+K,P then |/<= P+K during guard or hit
  Geimen Hashitsu~Rakuchi Bougetsu = <=,P+K,P,| P+K+G
  Geimen Hashitsu~Rakuten Hagetsu = <=,P+K,P,^ P+K+G
  Sayu Hashitsu = <=,P+K,P,P
  Taisei Soudou = <=,=>,P+K
  Taisei Soudou~Shukushin = <=,=>,P+K,G
  Enkou Toutou = \,P+K
  Koushi Kouzan = Hold |,\,P+K
  Koushi Kouzan~Koushi Choukan = Hold |,\,P+K then |\=> P during guard or hit
  Koushi Kouzan~Taisei Honsou = Hold |,\,P+K then |/<= P during guard or hit
  Koushi Kouzan~Taisei Chouzan = Hold |,\,P+K then |\=> K during guard or hit
  Koushi Kouzan~Taisei Dakka = Hold |,\,P+K then |/<= K during guard or hit
  Koushi Kouzan~Zenkuhon = Hold |,\,P+K then |\=> P+K during guard or hit
  Koushi Kouzan~Enkou Nyudou = Hold |,\,P+K then |/<= P+K during guard or hit
  Koushi Kouzan~Rakuchi Bougetsu = Hold |,\,P+K,| P+K+G
  Koushi Kouzan~Rakuten Hagetsu = Hold |,\,P+K,^ P+K+G
  Koushi Renzan = Hold |,\,P+K,P
  Shashin Sousou = /,P+K
  Rigou Tenshintai = K+G
  Honshin Senputai = =>,K+G
  Honshin Senputai~Koushi Choukan = =>,K+G then |\=> P during guard or hit
  Honshin Senputai~Taisei Honsou = =>,K+G then |/<= P during guard or hit
  Honshin Senputai~Taisei Chouzan = =>,K+G then |\=> K during guard or hit
  Honshin Senputai~Taisei Dakka = =>,K+G then |/<= K during guard or hit
  Honshin Senputai~Zenkuhon = =>,K+G then |\=> P+K during guard or hit
  Honshin Senputai~Enkou Nyudou = =>,K+G then |/<= P+K during guard or hit
  Honshin Senputai~Rakuchi Bougetsu = =>,K+G,| P+K+G
  Honshin Senputai~Rakuten Hagetsu = =>,K+G,^ P+K+G
  Hikou Rantsui = =>,K+G,|,K
  Hansenpu Tenshin = <=,K+G
  Renkan Touku Kouhaikyaku = <=,K+G,K
  Kesshi Hanbi = <=,=>,K+G
  Zensoutai = |,K+G
  Zensou Senpu = |,K+G,K
  Honshin Kousoutai = \,K+G
  Goku Shicchi = =>,P+K+G
  Goku Kouzan = From Goku Shicchi: P
  Goku Santeki = From Goku Shicchi: K
  Zenkuhon = From Goku Shicchi: P+K
  Enkou Choushou = =>,=>,P+K+G
  Goku Senshin = <=,P+K+G
  Goku Honshin = /,P+K+G
  Goku Hekitai = From Goku Honshin: K
  Goku Kouhon = \,P+K+G
  Shashin Hon'yaku = P+K (during Defensive Move)
  Shashin Sousou - P (during Offensive Move)
  Shashin Teikyaku = K (during Offensive Move)

  * Moves from Zenkuhon *

  Zenkuhon = |\=>,P+K
  Zenku Soutui = From Zenkuhon: P
  Zenkuhon Rakutai = From Zenkuhon: K
  Rakuchi Bansoutai = From Zenkuhon: |,K
  Rakuchi Senshintai = From Zenkuhon: \,K
  Taisei Soumen = From Zenkuhon: P+G

  * Moves from Enkou Nyudou *

  Enkou Nyudou = |/<=,P+K
  Enkou Shutsudou = From Enkou Nyudou: P
  Shukushin Sokutan = From Enkou Nyudou: K
  Shukushin Zensoubi = From Enkou Nyudou: |,K

  * Throws *

  Kou'ou Enten = P+G
  Kou'ou Touten = =>,P+G
  Kou'ou Gezan = =>,P+G,=>
  Kou'ou Hyou'un = =>,P+G,|(or^)
  Kou'ou Tekikyu = =>,P+G,|(or^),K
  Kou'ou Roukyu = =>,<=,P+G
  Kou'ou Batsuzan = HCB,P+G
  Kou'ou Kouzan = \,P+G
  Kou'ou Haibi = (on opponent's right) P+G
  Kou'ou Touju = (on opponent's left) P+G
  Kou'ou Ryouran = (opponent facing away) P+G

  * Down Attacks *

  Enkou Shousui = (opponent down) \,P
  Enkou Rakuten = (opponent down) ^,P

  * Back Attacks *

  Haishin Gekichou = (opponent behind) P
  Haishin Kasou = (opponent behind) |,P
  Haishin Kouryoutai = (opponent behind) K
  Kasoukyaku = (opponent behind) |,K
  Bateikyaku = (opponent behind) ^,K
  Touho Shikei = (opponent behind) P+K
  Haishin Souyakutai = (opponent behind) K+G
  Haishin Kousou = (opponent behind) |,K+G
  Goku Haishin = (opponent behind) P+K+G


  * Jump Attacks *

  Rakuchisou = (in midair) P
  Toukutai = (in midair) K
  Rakuchi Sokutan = (before landing) K


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Orange Knit Cap = 9000G   Use: ABCD
  Red Flower Ornament = 5000G   Use: ABCD
  Golden Crown = 5000G   Use: ABCD
  Black Short Hair = 1000G   Use: ABCD
  Shaggy Black Hair = 5000G   Use: ABCD
  Brown Ponytail = 10000G   Use: ABCD
  Brown Hair/Headband = 5000G   Use: ABCD
  Pink Pigtails = 9000G   Use: ABCD
  Pink Hair/Bun Caps = 9000G   Use: ABCD
  Pink Flower Ornament = 5000G   Use: ABCD

  *Face*
  Heavy Makeup = 5000G   Use: ABCD
  Nose Bandage = 5000G   Use: ABCD
  Red Rimmed Glasses = 1000G   Use: ABCD
  Hot Pink Sunglasses = 1000G   Use: ABCD
  Brown Rimmed Glasses = 5000G   Use: ABCD
  Blue Rimmed Glasses = 4000G   Use: ABCD
  Red Contacts = 10000G   Use: ABCD

  *Upper Body*
  Goldfish Necklace = 1000G   Use: ABCD
  Black Kung Fu Vest = 5000G   Use: A
  Yellow Kung Fu Top = 2000G   Use: A
  Orange Kung Fu Vest = 5000G   Use: A
  White Kung Fu Top = 2000G   Use: A
  Pink Chinese Shirt = 9000G   Use: B
  Light Blue T-Shirt = 7000G   Use: C
  Light Yellow T-Shirt = 7000G   Use: C
  Red Spiral Top = 3000G   Use: A
  Red Flower T-Shirt = 10000G   Use: C
  Purple Tanktop = 6000G   Use: D
  Blue Shoulder Scarf = 6000G   Use: AC
  Black Half Vest = 13000G   Use: D
  White Tanktop = 4000G   Use: D
  Orange Half Vest = 13000G   Use: D
  Orange Tanktop = 4000G   Use: D
  Gray Kung Fu Vest = 8000G   Use: A
  Black Spiral Top = 3000G   Use: A
  Green Kung Fu Vest = 8000G   Use: A
  Green Shoulder Scarf = 1000G   Use: AC
  Black Chinese Shirt = 13000G   Use: B
  Green Flower T-Shirt = 10000G   Use: C
  Green Half Vest - 19000G   Use: D
  Wine Red Tanktop - 6000G   Use: D
  Wine Red Scarf - 5000G   Use: CD
  Violet Kung Fu - 14000G   Use: A
  Navy Kung Fu Top - 10000G   Use: A
  Purple Chinese Shirt - 14000G   Use: B
  Purple T-Shirt - 10000G   Use: C
  Pink Half Vest - 14000G   Use: D
  Pink Tanktop - 10000G   Use: D
  Pink Kung Fu Vest - 14000G   Use: A
  Pink Spiral Top - 10000G   Use: A
  Orange Chinese Shirt - 14000G   Use: B
  Coral Flower T-Shirt - 10000G   Use: C
  Amber Half Vest - 14000G   Use: D
  Dark Green Tanktop - 10000G   Use: D

  *Arms*
  Carnelian Bracelet = 4000G   Use: ABCD
  Baby Blue Wristbands = 1000G   Use: ABCD
  Pink Wrist Cloth = 4000G   Use: ABCD
  Yellow Open Gloves = 10000G   Use: ABCD

  *Lower Body*
  Feminine Sandals = 1000G   Use: ABCD
  Flower Sandals = 9000G   Use: ABCD
  Green Light Plate = 10000G   Use: ABCD
  Yellow Sash = 1000G   Use: A
  Red Kung Fu Pants = 3000G   Use: A
  Red Kung Fu Shoes = 1000G   Use: AB
  Blue Pants = 13000G   Use: C
  Blue Leather Belt = 1000G   Use: C
  Yellow Pants = 13000G   Use: C
  Brown Leather Belt = 1000G   Use: C
  Pink Sash = 1000G   Use: A
  Maroon Spiral Pants = 5000G   Use: A
  Two-Toned Shoes = 1000G   Use: ABCD
  Low-Rise Jeans = 20000G   Use: C
  Purple Gym Pants = 8000G   Use: D
  Red Flower Sash = 1000G   Use: D
  White Gym Pants = 8000G   Use: D
  Black Flower Sash = 1000G   Use: D
  Black and Blue Sash = 1000G   Use: A
  Black Spiral Pants = 5000G   Use: A
  Purple Jeans = 20000G   Use: C
  Purple Leather Belt = 1000G   Use: C
  Wine Red Gym Pants = 13000G   Use: D
  Yellow Flower Sash = 1000G   Use: D
  Gray Flower Sash = 1000G   Use: D
  Blue Sash = 1000G   Use: A
  Yellow Kung Fu Pants = 9000G   Use: A
  Pink Shorts = 9000G   Use: B
  Black Shorts = 9000G   Use: B
  Pink Leather Belt = 1000G   Use: C
  Moss Green Pants = 13000G   Use: C
  Pink Gym Pants = 13000G   Use: D
  Amber Flower Sash = 1000G   Use: D
  White and Gray Sash = 1000G   Use: A
  Pink Spiral Pants = 13000G   Use: A
  White Shorts = 13000G   Use: B
  White Leather Belt = 1000G   Use: C
  Light Brown Jeans = 13000G   Use: C
  Blue Flower Sash = 1000G   Use: D
  Dark Green Gym Pants = 13000G   Use: D

-  Personal Opinion -

-  Ok....here's basically my take on Eileen:

  Eileen is the other new character to the game.  Now I haven't seen monkey
  style kung fu too much in games....actually the only time I can say I've seen
  it off the top of my head is in Mortal Kombat Armageddon.  But here, we have
  a cute little girl character kicking some ass and taking names with this
  style to say the least.  She is a character that requires almost the same
  game style as El Blaze, but not so much so.  I've seen people use her as a
  turtle character before and play an extremely annoying low game to win
  matches.  She is a great character to learn the ropes with in this game, but
  don't expect much from her in the strength department.  You have to rely on
  her quickness and combos in order to put in some high damage.  All in all
  Eileen is a great character to get to know the game with and quickly master.


*** Pai Chan ***

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-  Backstory  -

-  Pai had entered the Fourth World Fighting Tournament out of concern for her
  sick father, Lau.  But before she could see him, she was defeated and had to
  leave the tournament.  Pai searched for her father afterward, and found him
  just in time to save the weakened Lau from Lei-Fei's killing blow.  Hit with
  the realization that Lau did not have long to live, Pai realized that she
  could do nothing for her father-she had to respect his desire to pursue
  ultimate strength for as long as he lived.  So when Pai learned that Lau was
  participating in the fifth tournament, she decided to enter as well, telling
  herself that the only way she can show her love for her father is to be
  strong, both emotionally and in combat.

-  Stats  -

  Nationality - Chinese
  Birthday - 5/17/1975
  Hobby - Dancing
  Height - 166 cm (5'5 1/2)
  Weight - 49kg (107 lbs)
  Measurements - 85/54/88
  Blood Type - O
  Occupation - Action Star
  Fighting Style - Ensei-Ken
  Voice Actor - Minami Takayama
  First Game - Virtua Fighter


-  Move Set -

-  Now it's time to learn how to use Pai Chan properly.  Remember, you can
  always go into Dojo and use Command Training to perfect using these moves
  properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back


  * Normal Moves *

  Chuken = P
  Renshou = P,P
  Raigekishou = P,P,P
  Renkan Tenshinkyaku = P,P,P,K
  Renkan Haitenkyaku = P,P,P,<=(or UB)K
  Renkan Tenshin Soukyaku = P,P,P,|,K
  Renkan Engeki = P,P,<=,P
  Renkan Kousentai = P,P,<=,P,K
  Renkan Enshi Rantsui = P,P,<=,P,K,|,K
  Renken Toukyaku = P,P,K
  Renken Youkikyaku = P,P,K,K
  Renkentai = P,K
  Renkentai~Bokutai = P,K,|
  Senchuken = =>,P
  Gyokujo Kensho = =>,P,K
  Enshi Soushou = =>,=>,P
  Hi'en Dantai = =>,=>,P,K
  Jouho Souchushou (deflect) = =>,<=,P
  Ensei Soushou = =>,<=,P,P
  Ensei Soushouheki = <=,P
  Henshin Engeki = <=,<=,P
  Souchuken = |,P
  Ensei Kosouha = Hold |,=>,P
  Ensei Raigekiken = Hold |,<=,P
  Soukasui = \,P
  Soukasui~Bokutai = \,P,<=
  Souka Rensui = \,P,P
  Souka Rensuishou = \,P,P,=>,P
  Souka Senpukyaku = \,P,K (can be charged)
  Souka Senpukyaku~Honshin = \,P,K, then G while charging
  Souka Senpukyaku~Haishin = \,P,K, then <= while charging
  Souka Senpukyaku~Shukushin = \,P,K then | while charging
  Rikensui = /,P
  Koushutai = K
  Koushu Kasui = K,P
  Koushu Kasui~Bokutai = K,P,<=
  Koushu Kasui Senpukyaku = K,P,K (can be charged)
  Koushu Kasui Senpukyaku~Honshin = K,P,K, then G while charging
  Koushu Kasui Senpukyaku~Haishin = K,P,K, then <= while charging
  Koushu Kasui Senpukyaku~Shukushin = K,P,K, then | while charging
  Ko'en Senkyaku = K,K
  Koudantai = K (while rising from a crouch)
  Danshitsu = =>,K
  Danshitsu Senshou = =>,K,P
  Shi'en Kousen = =>,K,P,K
  Shi'en Haiten = =>,K,P,<=(or UB)K
  Shi'en Zensou = =>,K,P,|,K
  Koutankyaku = =>,=>,K
  Renkan Tanheki = =>,=>,K,P
  Ensei Haikyaku = <=,K
  Ensei Haikyaku~Bokutai = <=,K,|
  Ensei Toukyaku = <=,=>,K
  Ensei Toukikyaku = <=,=>,K,K
  Hansenpu = <=,<=,K
  Touku Kouhaikyaku = <=,<=,K,K
  Ensei Katai = |,K
  Ensei Katai~Turn = |,K,<=
  Ensei Haijinkyaku = Hold |,<=,K
  Sensaitai = Hold |(or /)K
  Renka Sentai = Hold |(or /)K,K
  Senchutai = \,K
  Senkyaku Chushou = \,K,P
  Hi'en Tankyaku = UF,K
  Hi'en Rekkyaku = UF,K,K
  Haitenkyaku = UB,K
  Rensen Haitenkyaku = UB,K,=>,K
  Ensei Katanheki = P+K
  Hi'en Tenshinshou = P+K (rising from a crouch)
  Chouho Soukasui = =>,=>,P+K
  Chouho Soukasui~Bokutai = =>,=>,P+K,<=
  Kasuishou = <=,=>,P+K (can be charged)
  Ensei Katai = |(or ^)P+K
  Ensei Senpukyaku = K+G
  Enbu Renkyaku = =>,K+G
  Ensei Touku Haikyaku = =>,=>,K+G
  Kochoukyaku = <=,K+G
  Enshu Haitenkyaku = <=,=>,K+G
  Enshu Haiten Renkyaku = <=,=>,K+G,K
  Zensoutai = |,K+G
  Honshin Soukyaku = /,K+G
  Honshin Choutankyaku = Hold =>,K(while running)
  Sokushin Senpuga = P+K (during Defensive Move)
  Sokushin Toushou = P (during Offensive Move)
  Sokushin Danshitsu = K (during Offensive Move)

  * Moves from Bokutai *

  Bokutai~Chuken = From Bokutai: P
  Bokutai~Raigekishou = From Bokutai: P,P
  Bokutai~Kousoutai = From Bokutai: K
  Bokutai~Koushou Soushougeki (deflect) = From Bokutai: K,P
  Bokutai~Kinkei = From Bokutai: P+K
  Bokutai~Zensou Taitoukyaku = From Bokutai: K+G

  * Moves from Meishouho *

  Meishouho = <=,P+K+G
  Meishouho Ryusui Shouda = From Meishouho: P
  Meishouho Gekiryu Shouda = From Meishouho: P,P
  Meishouho Gekiryuha = From Meishouho: P,P,P
  Meiho Zensoutai = From Meishouho: K
  Meishougei Ensenkyaku = From Meishouho: K+G
  Meishougei Enshi Renshou = From Meishouho: K+G,P
  Meishougei Enshi Renshou Soukyaku = From Meishouho: K+G,P,K

  * Throws *

  Toushin Housoukyaku = P+G
  Raishin Nyurin = =>,P+G
  Toushin Inshou = =>,=>,P+G
  Ensei Monka = <=,=>,P+G
  Kuretsu Tenhou = Hold |,=>,P+G
  Shun'en Ryouku = <=,P+G
  Honshin Haisetsukou = =>,<=,P+G
  Senpu Enka = HCB,P+G
  Ensei Houshin Katai = =>,|,P+G
  Sei'en Katou = <=,|,P+G
  Hi'en Honko = \,P+G
  Junsui Suishu = \,\,P+G
  Raishin Nyurin = (wall in back) =>,P+G
  Haishin Choushou = (on opponent's left or right) P+G
  Shun'en Katou = (opponent facing away) P+G
  Zenshu Koutenkyaku = (during Shun'en Katou)
  Hi'en Tenshin Shoukyaku = (opponent crouching) |,P+K+G
  Enfu Rinshou = (opponent crouching) =>,P+K+G
  Ensei Shoutai = (opponent crouching) <=,=>,P+K+G
  Haishin Choushou = (on crouching opponent's left or right) = |(or=>),P+K+G
  Shun'en Katou = (opponent facing away and crouching) = |(or=>), P+K+G

  * Reversals *

  Unshu Soushouha = =>,P+K (vs high punch)
  Senpu Soukyaku = =>,P+K (vs right high kick)
  Senpu Haikyaku = =>,P+K (vs left high kick)
  Raku'en Katou = =>,P+K (vs right high elbow)
  Sousui Sanmon = =>,P+K (vs left high elbow)
  Unshu Soushouha = \,P+K (vs mid punch)
  Senpu Soukyaku = \,P+K (vs right mid kick)
  Senpu Haikyaku = \,P+K (vs left mid kick)
  Raku'en Katou = \,P+K (vs right mid elbow)
  Sousui Sanmon = \,P+K (vs left mid elbow)
  Ryusui Hekiken = \,P+K (vs right side kick)
  Mougyu Kenkaku = \,P+K (vs left side kick)
  Soushitsu Touraku = \,P+K (vs right knee)
  Teishitsu Soukyaku = \,P+K (vs left knee)
  Ensen Hairyu = <=,P+K (vs high punch)
  Rasen Anshou = <=,P+K (vs high kick)
  Honshin Rasen Anshou = P+G (vs opponent Pai's Rasen Anshou)
  Hi'en Hairyu = <=,P+K (vs high elbow)
  Ensen Hairyu = /,P+K (vs mid punch)
  Rasen Anshou = /,P+K (vs mid kick)
  Hi'en Hairyu = /,P+K (vs mid elbow)
  Kakyaku Senten = /,P+K (vs side kick)
  Shitsuten Toukai = /,P+K (vs knee)

  * Down Attacks *

  Rai'in Shouda = (opponent down) \,P
  Enshu Raigeki = (opponent down) ^,P
  Hi'en Youshu = (opponent down) ^,K+G

  * Back Attacks *

  Haishin Housui - (opponent behind) P
  Haishin Kasui - (opponent behind) |,P
  Haishin Kasui~Bokutai - (opponent behind) |,P,<=
  Koushutai - (opponent behind) K
  Zaka Sentai - (opponent behind) |,K
  Zaban Soushou - (opponent behind) P+K
  Haishin Chugeki - (opponent behind) |,P+K
  Haishin Kakyaku - (opponent behind) |,P+K, then P+G during hit
  Zenshu Koutenkyaku - UF,K (during turning attack)
  Meishouho - (opponent behind) P+K+G

  * Jump Attacks *

  Touku Soushou - (while rising) P
  Toudan Kensui - (in midair) P
  Hishitai - (while rising) K
  Sokushutai - (in midair) K
  Sokushutai - (before landing) K

  * Wall Moves *

  Hekika Haishu - (wall in front) <=,P+K+G
  Hekika Haiten - (wall in front) UB,P+K+G


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Brown Pigtails = 1000G   Use: ABCD
  Brown Twin Pigtails = 5000G   Use: ABCD
  Short Brown Hair = 5000G   Use: ABCD
  Brown Hair and Bun = 10000G   Use: ABCD
  Blond Twin Buns = 5000G   Use: ABCD
  Bralmageed Blond Hair = 5000G   Use: ABCD
  Green Newsboy Cap = 10000G   Use: ABCD
  Yellow Hibiscus = 5000G   Use: ABCD

  *Face*
  Yellow Rim Glasses = 1000G   Use: ABCD
  White Sunglasses = 5000G    Use: ABCD
  Silver Rim Glasses = 10000G   Use: ABCD
  Pink Sunglasses = 6000G   Use: ABCD
  Blue Sunglasses = 1000G   Use: ABCD
  Red Contacts = 10000G   Use: ABCD

  *Upper Body*
  Straight Sword = 5000G   Use: ABCD
  Rhinestone Necklace = 1000G   Use: ABCD
  Red Chinese Top = 6000G   Use: A
  Blue Crop Top = 5000G   Use: B
  Blue Chinese Dress = 12000G   Use: C
  Green Chinese Dress = 12000G   Use: C
  White Chinese Dress = 18000G   Use: C
  Aqua Butterfly Shirt = 23000G   Use: D
  Black Chinese Shirt = 15000G   Use: D
  Green Chinese Shirt = 15000G   Use: D
  Purple Chinese Top = 9000G   Use: A
  Yellow Chinese Top = 9000G   Use: A
  Black Crop Top = 8000G   Use: B
  Pink Chinese Dress = 18000G   Use: C
  Pink Butterfly Shirt = 23000G   Use: D
  Green Chinese Top = 23000G   Use: A
  Mint Crop Top = 8000G   Use: B
  Lime Chinese Dress = 18000G   Use: C
  Red Chinese Dress = 23000G   Use: D
  White Flower Top = 23000G   Use: A
  Wine Red Crop Top = 8000G   Use: B
  Yellow Chinese Dress = 23000G   Use: C
  Jade Butterfly Shirt = 23000G   Use: D
  Gold Necklace = 9000G   Use: ABCD

  *Arms*
  Pink Bangle = 1000G   Use: ABCD
  Navy Silk Gloves = 5000G   Use: AC
  Red Silk Gloves = 5000G   Use: AC
  Aqua Silk Gloves = 9000G   Use: AC
  Light Blue Bangle = 1000G   Use: ABCD

  *Lower Body*
  Green Light Plate = 10000G   Use: ABCD
  Red Fish Shoes = 1000G   Use: ABCD
  Red Chinese Pants = 4000G   Use: A
  Red Chinese Shoes = 1000G   Use: ABCD
  Gold Sash = 1000G   Use: A
  Blue Flare Pants = 10000G   Use: B
  Blue Shorts = 8000G    Use: C
  Green Sandals = 4000G   Use: ABCD
  Pink Sash = 1000G   Use: B
  Pink Line Shoes = 1000G   Use: ABCD
  Purple Capris = 15000G   Use: D
  Blue Fish Shoes = 1000G   Use: ABCD
  Black Capris = 10000G   Use: D
  Green Capris = 10000G   Use: D
  Purple Chinese Pants = 6000G   Use: A
  Yellow Chinese Pants = 6000G   Use: A
  Black Flare Pants = 15000G   Use: B
  Orange Sash = 1000G   Use: B
  Purple Shorts = 8000G   Use: C
  Pink Capris = 15000G   Use: D
  Black Leather Whip = 5000G   Use: ABCD
  Blue Sash = 1000G   Use: A
  Maroon Sash = 1000G   Use: A
  Green Chinese Pants = 15000   Use: A
  Mint Sash = 1000G   Use: B
  Green Flare Pants = 15000G   Use: B
  Green Shorts = 8000G   Use: C
  Yellow Capris = 15000G   Use: D
  White Flower Pants = 15000G   Use: A
  Wine Red Sash = 1000G   Use: B
  Gold Flare Pants = 15000G   Use: B
  White Shorts = 15000G   Use: C
  Orange Capris = 15000G   Use: D

-  Personal Opinion -

-  Ok....here's basically my take on Pai Chan:

  Ya know....with the way technology is going nowadays and the way we can make
  3D models look almost human is crazy....especially if you can find a woman
  that looks like her....damn!  A beautiful fighter to say the least, and very
  powerful, she is far beyond the stereotypical female fighter.  She can take
  down people in just a few good hits, and when properly mastered, you can
  destroy people with a blistering offense and a strong defense.  Pai Chan is
  easily enough one character that people would love to master simply because
  of her style of martial arts and the way she destroys the competition in no
  time flat.  Now that's not to say that she doesn't have her down sides.  She
  does take time to master and if you are wanting to end matches in about 3 or
  4 moves....then you're going to have to learn how to time her counters to
  hitting people.  Her counters are the big money makers and sometimes it is
  tough to time them against people, especially if they're veterans of the
  game.  So if you can learn how to bait people into attacking you the way you
  want them to do so, then you'll have no problem destroying everyone that you
  come across in this game.  Pai Chan is beauty and strength all rolled into
  one that you won't regret using once you've mastered.  I would say that she
  is an advanced to intermediate fighter so get some practice with a beginner
  character for a little bit and then move up to her.


*** Lei-Fei ***

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-  Backstory  -

-  Lei-Fei had received orders from his master to put an end to the Ko'en-Ken
  style.  But when he found Lau in the fourth tournament, he saw for himself
  the amazing power of the style, and approached Lau after the tournament as a
  promising student.  Impatient to learn quickly, Lei-Fei attacked Lau, hoping
  to see the secrets of Ko'en-ken.  But the weakened Lau was unable to fight
  back, and survived only because of Pai's sudden appearance.  Lei-Fei had
  failed in his mission to destroy Ko'en-ken and had failed to learn Ko'en-ken
  for himself.  His only choice was to develop the strength required to defeat
  anyone who came after him.  Lei-Fei used the pressure to push himself to new
  heights.  Now, Lei-Fei is ready to enter the fifth tournament.

-  Stats  -

  Nationality - Chinese
  Birthday - Unknown
  Hobby - Praying
  Height - 175 cm (5'9)
  Weight - 63 kg (138 lbs)
  Measurements - 98/85/83
  Blood Type - B
  Occupation - Monk
  Fighting Style - Shoalin-Ken
  Voice Actor - N/A
  First Game - Virtua Fighter 4


-  Move Set -

-  Now it's time to learn how to use Lei-Fei properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back


  * Normal Moves *

  Chugeki - P
  Renken~Dokuritsu Shiki - P,P
  Rengeki Soushouha~Hai Shiki - P,P,P
  Kakushu Suigeki - =>,P
  Kakushu Suigeki~Ura Koko Shiki - =>,P,P+K+G
  Kakushu Suirengeki - =>,P,P
  Toushou - =>,=>,P
  Yushin Kengeki - <=,P
  Rakengeki - <=,P,P
  Souyokugeki - <=,=>,P
  Uryu Banda~Hai Shiki - <=,\,P
  Fukusoushou - |,P
  Toutenshou - Hold |,=>,P
  Chouchu - \,P
  Honrai Konten - \,P,P
  Shatenshou - \,\,P
  Shatenshou~Ura Nehan Shiki - \,\,P,P+K+G
  Shaten Renshou - \,\,P,P
  Haisenkyaku~Hai Shiki - K
  Haisenkyaku~Bokutai - K, then | during guard or hit
  Rigoutai~Koko Shiki - =>,K
  Toukyaku - =>,=>,K
  Toukyaku~Dokuritsu Shiki - =>,=>,K, (hold K)
  Fujinkyaku - |,K
  Shazen Tenshin Haikyaku~Koko Shiki - ^,K
  Tenshin Senputai - ^,K,K
  Bunkyaku - \,K
  Niki Bunkyaku - UF,K
  Kinkei Dokuritsu - P+K
  Kongou Hekiken - P+K,P
  Kongou Hekiken~Ura Nehan Shiki - P+K,P,P+K+G
  Kongou Renshin Houda - P+K.P.P
  Mahosui - =>,P+K
  Mahosui~Ura Nehan Shiki - =>,P+K,P+K+G
  Geimen Soushou - =>,P+K,P
  Zaban Hekishou - =>,=>,P+K
  Chinheki - <=,P+K
  Hekizan Jujikou - <=,P+K,P
  Kyuho Soufuken - <=,=>,P+K
  Goka Zasan - <=,=>,=>,P+K
  Souryu Shukkai - <=,\,P+K
  Soushou~Nehan Shiki - |,P+K
  Haishin Chugeki~Koko Shiki - |,P+K,P
  Kochouheki (deflect) - |,\,=>,P+K
  Katoken - \(or UF)P+K
  Haisetsukou~Koko Shiki - \(or UF)P+K.P
  Sousuigeki - /,P+K
  Sokutankyaku~Dokuritsu Shiki - K+G
  Hansenpu~Ura Nehan Shiki - =>,K+G
  Senpukyaku~Koko Shiki - =>,=>,K+G
  Shouhikyaku - <=,K+G
  Shouhi Renkyaku~Dokuritsu Shiki - <=,K+G,K
  Soushouhi Kousoutai - <=,K+G,K,|,K
  Zensoutai - |,K+G
  Touku Tenshinkyaku - ^,K+G
  Chisen Choukyaku 1 - \,K+G
  Chisen Choukyaku 2 - \,K+G,K
  Fukushin Soukyaku - \,\,K+G
  Toushintai~Suirakan Shiki - \,\,K+G,K
  Toushin Choukyukyaku - \,\,K+G,K,K
  Toushin Sen'enkyaku - \,\,K+G,K,K+G
  Souhikyaku - UF,K+G
  Kousoku Toukyaku~Dokuritsu Shiki - P+K (during Defensive Move)
  Teishitsu Sokushou - P+K,P (during Defensive Move)
  Shaho Toushin - P (during Offensive Move)
  Shaho Shitsuda - K (during Offensive Move)


  * Moves from Dokuritsu Shiki *

  Dokuritsu Shiki - ^,P+K+G
  Senshin Toushou~Hai Shiki - From Dokuritsu Shiki: P
  Juji Toukyaku~Dokuritsu Shiki - From Dokuritsu Shiki: K
  Nikikyaku - From Dokuritsu Shiki: K,K
  Fukushintai~Hai Shiki - From Dokuritsu Shiki: |,K
  Shouhikyaku - From Dokuritsu Shiki: <=,K
  Shouhi Renkyaku~Dokuritsu Shiki - From Dokuritsu Shiki: <=,K,K
  Soushouhi Kousoutai - From Dokuritsu Shiki: <=,K,K,K
  Shinpo Bunkyaku - From Dokuritsu Shiki: K+G
  Sokushin Kousoutai - From Dokuritsu Shiki: |(or ^) K+G (back side)
  Sokushin Zensoutai - From Dokuritsu Shiki: |(or ^) K+G (front side)
  Yasha Sekka - From Dokuritsu Shiki: P+K
  Yasha Sekka~Ura Nehan Shiki - From Dokuritsu Shiki: P+K,P+K+G
  Zenten - From Dokuritsu Shiki: =>,P+K+G
  Zenten~Touku Rensenkyaku - From Dokuritsu Shiki: =>,P+K+G,K
  Zenten~Hou'ou Ten'yoku - From Dokuritsu Shiki: =>,P+K+G,P+G
  Dokuritsu Shiki~Hai Shiki - From Dokuritsu Shiki: | (or <=) P+K+G
  Dokuritsu Shiki~Nehan Shiki - From Dokuritsu Shiki: /,P+K+G
  Dokuritsu Senshou - From Dokuritsu Shiki: (vs high punch/mid punch/low punch/
                                             elbow)

  * Moves from Hai Shiki *

  Hai Shiki - |,P+K+G
  Housui~Hai Shiki - From Hai Shiki: P
  Housui Rengeki~Dokuritsu Shiki - From Hai Shiki: P,P
  Housui Shouheki - From Hai Shiki: P,P+K
  Koudantai~Dokuritsu Shiki - From Hai Shiki: K
  Hai Shiki Zensoutai - From Hai Shiki: |,K
  Senpukyaku~Hai Shiki - From Hai Shiki: K+G
  Senshippo - From Hai Shiki: P+K (can be charged)
  Hai Shiki~Dokuritsu Shiki - From Hai Shiki: ^ (or <=) P+K+G
  Hai Shiki~Nehan Shiki - From Hai Shiki: /,P+K+G

  * Moves from Bokutai *

  Bokutai - From Hai Shiki: |
  Kyuho Koken - From Bokutai: P
  Shinpo Senshinken - From Bokutai: P,P
  Tenshin Ryousou~Ura Koko Shiki - From Bokutai: =>,P
  Fukushin Koushitai~Ura Nehan Shiki - From Bokutai: K
  Senkyutai - From Bokutai: \,K
  Hanshouda - From Bokutai: P+K
  Touku Tenshinkyaku - From Bokutai: K+G

  * Moves from Nehan Shiki *

  Nehan Shiki - /,P+K+G
  Tenshin Housui (deflect)~Ura Nehan Shiki - From Nehan Shiki: P
  Sokushukyaku~Dokuritsu Shiki - From Nehan Shiki: P,K
  Honshin Kouryoukyaku - From Nehan Shiki: K
  Hi'en Senpukyaku~Koko Shiki - From Nehan Shiki: K+G
  Zensoutai - From Nehan Shiki: |,K
  Honsha Teiken (deflect)~Ura Koko Shiki - From Nehan Shiki: P+K
  Renkan Honshin Jousui - From Nehan Shiki: P+K,P
  Renkan Honshin Mahosui - From Nehan Shiki: P+K,P,P
  Nehan Shiki~Hai Shiki - From Nehan Shiki: |,P+K+G
  Nehan Shiki~Dokuritsu Shiki - From Nehan Shiki: ^,P+K+G
  Nehan Shiki~Suirakan Shiki - From Nehan Shiki: |,|

  * Moves from Suirakan Shiki *

  Rakan Dako - From Suirakan Shiki: P
  Rigyo Datei - From Suirakan Shiki: P+K
  Fukuchi Settai~Ura Nehan Shiki - From Suirakan Shiki: K
  Kinkou Sentai - From Suirakan Shiki: K+G

  * Moves from Koko Shiki *

  Renkan Sousui (deflect) - From Koko Shiki: P
  Koushutai (deflect) - From Koko Shiki: K
  Haishin Kasouhsou~Hai Shiki - From Koko Shiki: |,K
  Kasou Rensengeki~Dokuritsu Shiki - From Koko Shiki: |,K,P
  Kasou Rensen Housui - From Koko Shiki: |,K,P,P
  Koko Shiki~Hai Shiki - From Koko Shiki: | (or ^)P+K+G

  *Moves from Ura Nehan Shiki *

  Youho Suishou - From Ura Nehan Shiki: P
  Kouryu Zoubi~Nehan Shiki - From Ura Nehan Shiki: P,P
  Rakan Doushou - From Ura Nehan Shiki: P,P,P
  Kishin Hikyaku - From Ura Nehan Shiki: K
  Kishin Niki - From Ura Nehan Shiki: K,K
  Honshin Soudoutai - From Ura Nehan Shiki: |,K
  Soubunsui - From Ura Nehan Shiki: P+K
  Kishin Senpu~Koko Shiki - From Ura Nehan Shiki: K+G
  Uryu Souchi - From Ura Nehan Shiki: K+G,K
  Ura Nehan Shiki~Hai Shiki - From Ura Nehan Shiki: <= (or |)P+K+G
  Ura Nehan Shiki~Dokuritsu Shiki - From Ura Nehan Shiki: |,P+K+G
  Ura Nehan Shiki~Suirakan Shiki - From Ura Nehan Shiki: |,|

  * Moves from Ura Koko Shiki *

  Jirou Tanzan (deflect) - From Ura Koko Shiki: P
  Touku Kobi - From Ura Koko Shiki: K
  Chouho Tansa~Hai Shiki - From Ura Koko Shiki: =>,K
  Honshin Kousou - From Ura Koko Shiki: |,K
  Tenshin Mouko Shutsudou - From Ura Koko Shiki: P+K
  Taihou Haikyaku~Hai Shiki - From Ura Koko Shiki: K+G

  * Throws *

  Raishin Senbu - P+G
  Kyusen Shouheki - =>,=>,P+G
  Kouryu Haibi - <=,=>,P+G
  Soufu Kanji - HCF,P+G
  Sousai Haiken - From Soufu Kanji: <=,=>,P+G
  Rakan Shintengeki - From Sousai Haiken: |,\,=>,P+G
  Haikyaku Soutou - =>,<=,P+G
  Kinryu Gakkou - \,P+G
  Haizan Toukai -\,\,P+G
  Ryou'in Senshu - (on opponent's right) P+G
  Bokutai Nentou -  (on opponent's left) P+G
  Toushin Soukasui - (opponent facing away) P+G

  * Down Attacks *

  Toushingeki - (opponent down) \,K
  Rakugeki Houda - (opponent down) ^,P

  * Back Attacks *

  Haikengeki - (opponent behind) P
  Haishin Zaban Hekishou - (opponent behind) |,P
  Koushitai - (opponent behind) K
  Zasenshu - (opponent behind) |,K
  Touku Hairenkyaku (deflect)~Hai Shiki - (opponent behind) ^,K
  Haishin Chugeki~Koko Shiki - (opponent behind) P+K
  Haishin Sentai~Hai Shiki - (opponent behind) K+G
  Turn~Hai Shiki - (opponent behind) |,P+K+G
  Turn~Dokuritsu Shiki - (opponent behind) ^,P+K+G

  * Jump Attacks *

  Chouhosui - (while rising) P
  Choudansui - (in midair) P
  Choutotsushu - (in midair) K
  Chouho Totsushu - (before landing) K

  * Wall Attacks *

  Hekika Haishu - (wall in front) <=,P+K+G
  Hekika Haiten - (wall in front) UB,P+K+G


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Yellow Bandana = 10000G   Use: ABCD
  Green Knit Cap = 1000G   Use: ABCD
  Green Worker's Cap = 9000G   Use: ABCD
  Brown Topknot = 5000G   Use: ABCD
  Shaggy Brown Hair = 10000G   Use: ABCD
  Spiky Brown Hair = 5000G   Use: ABCD
  Silver Queue = 9000G   Use: ABCD
  Silver Bun = 9000G   Use: ABCD
  Brown Ponytail = 5000G   Use: ABCD
  Silver Ponytail = 5000G   Use: ABCD

  *Face*
  Black-Rimmed Glasses = 1000G   Use: ABCD
  Round Sunglasses = 1000G   Use: ABCD
  Silver Rim Glasses = 1000G   Use: ABCD
  Red Contacts = 10000G   Use: ABCD

  *Upper Body*
  Trlmageent = 5000G   Use: ABCD
  Monk's Spade = 5000G   Use: ABCD
  Brown Bead Necklace = 1000G   Use: ABCD
  Red Shoalin Robe = 6000G   Use: A
  Blue Bead Necklace = 6000G   Use: BC
  Brown Kung Fu Top = 9000G   Use: B
  Dark Green Necklace = 6000G   Use: BC
  Red Workout Gear = 10000G   Use: C
  Orange Workout Gear = 10000G   Use: C
  Purple Workout Gear = 15000G   Use: C
  Red Surplice = 23000G   Use: D
  Orange Ornate Top = 14000G   Use: B
  Purple Shoalin Top = 9000G   Use: A
  Green Workout Gear = 15000G   Use: C
  Brown Tanktop = 3000G   Use: C
  Blue Surplice = 23000G   Use: D
  Black Bead Necklace = 4000G   Use: ABCD
  Aqua Shoalin Robe = 23000G   Use: A
  White Kung Fu Top = 14000G   Use: B
  Aqua Workout Gear = 23000G   Use: C
  Yellow Surplice = 23000G   Use: D
  Green Shoalin Robe = 23000G   Use: A
  Purple Ornate Top = 23000G   Use: B
  Blue Workout Gear = 15000G   Use: C
  Aqua Surplice = 23000G   Use: D

  *Arms*
  Brown Bead Bracelets = 1000G   Use: ABCD
  Olive Wristbands = 1000G   Use: CD
  Gray Wristbands = 1000G   Use: CD
  Yellow Wristbands = 1000G   Use: CD
  Red Wristbands = 2000G   Use: CD
  Orange Bracers = 1000G   Use: BCD
  Russet Wristbands = 1000G   Use: CD
  Blue Wristbands = 2000G   Use: CD
  Purple Wristbands = 1000G   Use: CD
  Aqua Wristbands = 1000G   Use: CD
  Worn Bracers = 2000G   Use: BCD

  *Lower Body*
  Blue 3-Part Staff = 10000G   Use: ABC
  Dragon Sword = 5000G   Use: ABC
  Red Workout Pants = 7000G   Use: ABC
  Black Monk Shoes = 4000G   Use: AB
  Green Workout Belt = 1000G   Use: C
  Orange Workout Pants = 7000G   Use: C
  Rust Monk Shoes = 1000G   Use: AB
  Purple Workout Pants = 7000G   Use: C
  Brown Chinese Pants = 15000G   Use: D
  Gray Dragon Pants = 10000G   Use: D
  Yellow Dragon Pants = 10000G   Use: D
  Orange Ornate Pants = 9000G   Use: B
  Orange Kung Fu Shoes = 1000G   Use: AB
  Green Shaolin Pants = 4000G   Use: A
  Green Workout Pants = 7000G   Use: C
  Russet Workout Belt = 1000G   Use: C
  Blue Chinese Pants = 15000G   Use: D
  Aqua Shaolin Pants = 15000G   Use: A
  White Kung Fu Pants = 9000G   Use: B
  Aqua Workout Pants = 15000G   Use: C
  Purple Dragon Pants = 15000G   Use: D
  Brown Shaolin Pants = 15000G   Use: A
  Purple Ornate Pants = 15000G   Use: B
  Blue Workout Pants = 7000G   Use: C
  Rust Chinese Pants = 15000G   Use: D

-  Personal Opinion -

-  Ok....here's basically my take on Lei-Fei:

  Lei-Fei is the assholes dream character I'd say.  He's doing things all his
  way and he doesn't care who he hurts to achieve his goals.  He's a strong
  character to use and has an extremely big mix up game.  Alot of his style and
  damaging combos requires him to transition into one stance to another.  He
  does have some simplistic and good moves for his basic stance that you start
  off with at the beginning of each round, but using this is just a beginner's
  strategy.  For a person to become great with Lei-Fei, it'll require alot of
  practice and perfection.  You have to learn the ins and outs of all his
  stances and when the right time to use them is.  One of the biggest downfalls
  that Lei-Fei has is that in most, if not all, of his stances is that he is
  unable to block until he's set back to his basic stance.  So don't get
  discouraged in the beginning of learning him.  You have to learn how to keep
  a huge offensive going with Lei-Fei without allowing people to break it.  If
  you have to try and mount a defense with Lei-Fei, then the first thing you
  need to learn is to get back into his basic stance and then learn how to
  counter from this stance.  This way you have a means to block at least and
  with some practice, a means to begin your offensive again.  Lei-Fei can be a
  great character to use and learn, but he is definitely a character that a
  beginner couldn't bring out all of the potential and abilities just right off
  of the bat.  Lei-Fei isn't a character like Akira that requires perfection
  and to be a veteran at the game or the series of the game, but Lei-Fei is a
  character that a pro at the game could use and love.  So basically get some
  getting to know the game with a simple character at first, and then move on
  over to Lei-Fei once you have a feel for the game, then spend alittle bit of
  time in the Dojo to perfect your technique with Lei-Fei.  A great Lei-Fei
  fighter can definitely win matches and tournaments with very little stress or
  effort.


*** Aoi Umenokouji ***

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-  Backstory  -

-  Aoi left the fourth tournament with only frustration and anger.  She had to
  endure a slew of pick-up lines before her match, and the match itself was a
  complete loss.  Her opponent's nimble footwork and powerful kicks were more
  than impressive, but his tendency to come on to any woman he saw only angered
  Aoi.  Even after the tournament ended, Aoi thought about her opponent often.
  There had never been any fighters like that in the previous tournaments, and
  he had made a strong impression on her.  Aoi found herself training harder
  because she wanted to show him a thing or two.  Now that the invitation to
  the Fifth World Fighting Tournament has arrived, Aoi can barely contain her
  desire to enter the tournament and see him again.

-  Stats  -

  Nationality - Japanese
  Birthday - 3/14/1979
  Hobby - Ikebana
  Height - 162 cm (5'3 1/2)
  Weight - 47 kg (104 lbs)
  Measurements - 83/53/86
  Blood Type - A
  Occupation - Student
  Fighting Style - Aikijutsu
  Voice Actor - N/A
  First Game - Virtua Fighter 3


-  Move Set -

-  Now it's time to learn how to use Aoi properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back
  FCFC = Full Circle Clockwise Forward
  FCFCC = Full Circle Counter Clockwise Forward
  FCBF = Full Circle Backwards Clockwise
  FCBCC = Full Circle Backwards Counter Clockwise


  * Normal Moves *

  Datotsu - P
  Nirentotsu - P,P
  Nirentotsu Ouchu - P,P,P
  Rentotsu Kodachi - P,P,P,K
  Rentotsu Kodachi~Tenchi In'you - P,P,P,K,P+K+G
  Rentotsu Kusanagi - P,P,P,|,K
  Rentotsu Kusanagi~Sundome - P,P,P,|,K,G
  Rentotsu Kusanagi~Tenchi In'you - P,P,P,|,K,P+K+G
  Nirentotsu Ouda - P,P,=>,P
  Nirentotsu Ouda~Sundome - P,P,=>,P,G
  Rentotsu Kinuguruma - P,P,=>,P,P
  Rentotsu Kinuguruma~Sundome - P,P,=>,P,P,G
  Rentotsu Ryusen - P,P,|(or ^),P
  Rentotsu Ryusen~Sundome - P,P,|(or ^),P,G
  Rentotsu Ryusen~Ryubu - P,P,|,(or ^),P,<=
  Rentotsu Ryusen Soushou - P,P,|(or ^),P,P
  Rentotsu Ryusen Shoshou~Sundome - P,P,|(or ^),P,P,G
  Nirentotsu Kugikyaku - P,P,K
  Shougerigasane - P,K
  Chudan Hiji'ate - =>,P
  Tsumujisakura - =>,P,P
  Tsumujisakura~Sundome - =>,P,P,G
  Koromoguruma - =>,=>,P
  Koromoguruma~Sundome - =>,=>,P,G
  Ougibarai (deflect) - =>,<=,P
  Ougibarai~Kasane'ate - =>,<=,P success, then P
  Ougibarai~Tenkai - =>,<=,P success, then P, then P+G during hit
  Ougimai - <=,P
  Ougimai~Tachikaze - <=,P,K
  Ougimai~Tenchi In'you - <=,P,P+K+G
  Kasane'ate - <=,=>,P
  Tenkai - <=,=>,P, then P+G during hit
  Usumaki Shutou - <=,<=,P
  Ryoushi - <=,\,P
  Gedan Shouda - |,P
  Musouha - Hold |,\,P
  Sodeguruma - Hold |,\,P, then <=,P+G during counter hit
  Hou'oushu - \,P
  Sunekudaki - /,P
  Uegeri - K
  Uegeri~Datotsu - K,P
  Uegeri~Datotsu~Abarakudaki - K,P,K
  Kusarigami - K,K
  Raijinha - =>,K
  Raijinha~Tenchi In'you - =>,K,P+K+G
  Kumogeri - =>,K,K
  Sou'unha - =>,=>,K
  Kamageri - <=,K
  Kasumigeri - |,K
  Kasuminagi - |,K,P
  Kasumi Renshou - |,K,P,P
  Gedan Keri'ate - Hold |(or /),K
  Maegeri - \,K
  Hirate 1 - P+K
  Hirate 2 - P+K,P
  Hirate 3 - P+K,P,P
  Ouda - =>,P+K
  Oushu Hiji'ate - =>,P+K,P
  Oushu Hiji'ate~Sundome - =>,P+K,P,G
  Sanseigan - =>,=>,P+K
  Ouka - =>,=>,P+K,P
  Namigaeshi - =>,<=,P+K
  Iwaodome - =>,<=,P+K,P
  Soushouda - <=,=>,P+K
  Jousei Ryusenshou - <=,<=,P+K
  Jousei Ryusenshou~Sundome - <=,<=,P+K,G
  Inshou - <=,\,P+K
  Shinchuzuki (deflect) - |,\,=>,P+K
  Tengu Otoshi - Hold |,\,P+K
  Tengu Otoshi~Kaname'uchi - Hold |,\,P+K,P
  Tengu Otoshi~Kaname'uchi~Sundome - Hold |,\,P+K,P,G
  Ryusen - \(or /),P+K
  Ryusen~Sundome - \(or /),P+K,G
  Ryusen~Ryubu - \(or /),P+K,<=
  Ryusen Soushou - \(or /),P+K,P
  Ryusen Soushou~Sundome - \(or /),P+K,P,G
  Sodeshinken - \,\,P+K
  Sodeshinken~Sundome - \,\,P+K,G
  Sodeshinken~Tenchi In'you - \,\,P+K,P+K+G
  Shigure - K+G
  Joudan Keri'ate - =>,K+G
  Suigetsutotsu (deflect) - =>,K+G,P
  Ogamigeri (deflect) - <=,K+G
  Kusanagi - |,K+G
  Kusanagi~Sundome - |,K+G,G
  Kusanagi~Tenchi In'you - |,K+G,P+K+G
  Mikawashi Ouda - P+K (during Defensive Move)
  Abara'uchi - P (during Offensive Move)
  Hiza'ate - K (during Offensive Move)

  * Moves from Tenchi In'you *

  Tenchi In'you - <=,P+K+G (can be charged)
  Ryuka - From Tenchi In'you: <=
  Ryusui - From Tenchi In'you: |(or ^)
  Ryusen - From Tenchi In'you: |(or ^),P

  * Throws *

  Ko'ate - P+G
  Hikichigai - =>,P+G (change throw direction with <= or | or ^)
  Okurite Mawashi - <=,=>,P+G
  Wakigarami - HCF,P+G
  Itomaki - =>,^(or <=,^) P+G (during Wakigarami)
  Yumigatame - =>,|(or <=,|) P+G (during Wakigarami)
  Ebi'ori - |,^,P+G (during Yumigatame)
  Kaibiki - ^,|,P+G (during Yumigatame)
  Taiboku Taoshi - FCFC (or FCFCC) P+G
  Taiboku Kudaki - HCF,K+G (during Taiboku Taoshi)
  Aikinage - Hold |,=>,P+G
  Okuri Otoshi - =>,<=,P+G
  Chougarami - HCB,P+G
  Itomaki - =>,^(or <=,^) P+G (during Chougarami)
  Yumigatame - =>,|(or <=,|) P+G (during Chougarami)
  Ebi'ori - |,^,P+G (during Yumigatame)
  Kaibiki - |,^,P+G (during Yumigatame)
  Kiri'e Otoshi - FCBC (or FCBCC) P+G
  Morotebiki - Hold |,<=,P+G
  Konoha Otoshi - \,P+G
  Oboroguruma - \,\,P+G
  Hangetsuha - /,P+G
  Ayatetori - (on opponent's right) P+G
  Samidare - (on opponent's left) P+G
  Sugi Taoshi - (opponent facing away) P+G
  Tekime Toushin - (opponent crouching) |,P+K+G
  Shin no Kurai - (opponent crouching) /,P+K+G
  Ayatetori - (on crouching opponent's right) /(or |) P+K+G
  Samidare - (on crouching opponent's left) /(or |) P+K+G
  Sugi Taoshi - (opponent facing away and crouching) /(or |) P+K+G

  * Reversals *

  Uzuneri - <=,P+K (vs right high punch)
  Tenshin Nyushin - <=,P+K (vs left high punch)
  Edasaki - <=,P+K (vs right high kick)
  Kusabi Otoshi - <=,P+K (vs left high kick)
  Ryu no Agito - <=,P+K (vs high elbow)
  Konami - <=,P+K (vs high full spin kick)
  Ryuokoromo - <=,P+K (vs high two-handed attack)
  Tsumuji - <=,P+K (vs high two-footed attack)
  Uzuneri - /,P+K (vs right mid punch)
  Tenshin Nyushin - /,P+K (vs left mid punch)
  Edasaki - /,P+K (vs right mid kick)
  Kusabi Otoshi - /,P+K (vs left mid kick)
  Ryu no Agito - /,P+K (vs mid elbow)
  Konami - /,P+K (vs mid full spin kick)
  Ryoukoromo - /,P+K (vs mid two-handed attack)
  Tsumuji - /,P+K (vs mid two-footed attack)
  Ougisaki - /,P+K (vs right side kick)
  Tsutakazura - /,P+K (vs left side kick)
  Fusharin - /,P+K (vs right knee)
  Ochibamai - /,P+K (vs left knee)
  Ouzu - /,P+K (vs somersault)
  Tasuki Shichijou - /,P+K (vs shoulder)
  Chidori - /,P+K (vs mid head attack)
  Oroshi Ha'ori - /,P+K (vs back)
  Tsumuji - |,P+K (vs low two-footed attack)
  Chidori - |,P+K (vs low head attack)
  Konami - |,P+K (vs low full spin kick)
  Senryu - |,P+K (vs low punch)
  Kaede Otoshi - |,P+K (vs low kick)
  Ura Kotegaeshi - /,P+K (opponent behind, vs mid punch)
  Ura Senryu - /,P+K (opponent behind, vs mid kick)
  Mamorimino - P+K (lying face up with head toward opponent, vs punch down
                    attack)
  Hasami Okuri - P+K (lying face up with feet toward opponent, vs punch down
                        attack)
  Hasami Okuri - P+K (lying face up with feet toward opponent, vs kick down
                        attack)
  Ryuseishu - From Tenchi In'you: (vs high punch/mid punch/elbow)
  Ha'oboro - From Tenchi In'you: (vs high kick/mid kick)
  Hangetsuguruma - From Tenchi In'you: (vs side kick)
  Hangetsuguruma - From Tenchi In'you: (vs knee)

  * Down Attacks *

  Tate Shutou - (opponent down) \,P
  Kusei Komashutou - (opponent down) ^,P
  Kusei Gatosugeri - (opponent down) ^,K+G
  Edakudaki - (opponent lying face up, feet toward you) |(or \) P+G</pre><pre id="faqspan-4">
  Fuyoujin - (opponent lying face up, head toward you) |(or \) P+G
  Fuyoujin - (opponent lying face up, side toward you) |(or \) P+G
  Unsui - (opponent lying face down, feet toward you) |(or \) P+G
  Fudoujin - (opponent lying face down, head toward you) |(or \) P+G
  Fudoujin - (opponent lying face down, side toward you) |(or \) P+G

  * Back Attacks *

  Shutou Mawari - (opponent behind) P
  Mawari Shutou - (opponent behind) |,P
  Sokutougeri - (opponent behind) K
  Ura Kasumigeri - (opponent behind) |,K
  Mawari Shitageri - (opponent behind) Hold |,K
  Oboro Shutou - (opponent behind) P+K
  Oborotsumuji - (opponent behind) P+K,P
  Oboroharai - (opponent behind) P+K,P,P
  Oboroharai~Sundome - (opponent behind) P+K,P,P,G
  Namigaeshi - (opponent behind) P+K,P,<=,P
  Iwadome - (opponent behind) P+K,P,<=,P,P
  Ura Kusanagi - (opponent behind) |,K+G
  Ura Kusanagi~Sundome - (opponent behind) |,K+G,G
  Ura Kusanagi~Tenchi In'you - (opponent behind) |,K+G,P+K+G
  Ryuou - (opponent behind) |(or ^) P+K+G
  Ryuoyouha - (opponent behind) |(or ^) P+K+G,P

  * Jump Attacks *

  Tobi Shutou - (while rising) P
  Tobi Shutou - (in midair) P
  Tobi Moegeri - (while rising) K
  Tobi Kakatogeri - (in midair) K
  Tobi Kakatogeri - (before landing) K


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Brown Low Ponytail = 1000G   Use: ABCD
  Brown High Ponytail = 5000G   Use: ABCD
  Brown Hair and Bow = 5000G   Use: ABCD
  Bobbed Brown Hair = 10000G   Use: ABCD
  Short Blonde Hair = 10000G   Use: ABCD
  Flipped Blonde Hair = 10000G   Use: ABCD
  Blue Chime Earrings = 6000G   Use: ABCD
  Short Brown Pigtails = 10000G   Use: ABCD
  Silver Pigtails = 10000G   Use: ABCD
  Yellow Hair Ornament = 5000G   Use: ABCD

  *Face*
  Glasses = 1000G   Use: ABCD
  Black Rimmed Glasses = 1000G   Use: ABCD
  Moles = 5000G   Use: ABCD
  Red Rimmed Glasses = 1000G   Use: ABCD
  Blue Rimmed Glasses = 1000G   Use: ABCD
  Red Contacts = 10000G   Use: ABCD

  *Upper Body*
  Pink Umbrella = 6000G   Use: ABCD
  Light Pink Fan = 1000G   Use: ABCD
  White Kimono = 6000G   Use: A
  Pink Bikini Kimono = 9000G   Use: B
  White Aiki Top = 12000G   Use: C
  Maroon Aiki Top = 12000G   Use: C
  Black Aiki Top = 12000G   Use: C
  Fancy White Kimono = 9000G   Use: A
  Red Aiki Top = 18000G   Use: C
  Formal Black Dogi = 23000G   Use: D
  Purple Dogi = 15000G   Use: D
  Red Dogi = 15000G   Use: D
  Fancy Pink Kimono = 9000G   Use: A
  Black Bikini Kimono = 14000G   Use: B
  Green Aiki Top = 18000G   Use: C
  Formal Red Dogi = 23000G   Use: D
  Aqua Kimono = 23000G   Use: A
  Green Bikini Kimono = 14000G   Use: B
  Violet Aiki Top = 14000G   Use: C
  Yellow Dogi = 14000G   Use: D
  Fancy Black Kimono = 23000G   Use: A
  Blue Bikini Kimono = 14000G   Use: B
  Citron Aiki Top = 14000G   Use: C
  Formal Aqua Dogi = 14000G   Use: D

  *Arms*
  Blue Aiki Gloves = 1000G   Use: D
  Purple Aiki Gloves = 1000G   Use: D
  Red Aiki Gloves = 1000G   Use: D
  Brown Aiki Gloves = 1000G   Use: D
  Gray Aiki Gloves = 1000G   Use: D

  *Lower Body*
  Bare Feet = 3000G   Use: ABCD
  Bamboo Water Bottle = 9000G   Use: ABCD
  Green Light Plate = 10000G   Use: ABCD
  Japanese Flute = 1000G   Use: ABCD
  Brown Skirt = 4000G   Use: A
  Navy Skirt = 4000G   Use: A
  Pink Bikini Kimono = 9000G   Use: B
  Violet Sandals = 1000G   Use: ABCD
  Orange Flower Skirt = 8000G   Use: C
  Gray Flower Skirt = 8000G   Use: C
  Blue Skirt = 4000G   Use: A
  Pink Flower Sash = 2000G   Use: A
  Garnet Skirt = 4000G   Use: A
  Purple Sandals = 4000G   Use: ABCD
  Shiny Purple Skirt = 12000G   Use: C
  Gold Skirt = 15000G   Use: D
  Purple Wing Skirt = 10000G   Use: D
  Purple Strap Sandals = 5000G   Use: ABCD
  Red Wing Skirt = 10000G   Use: D
  Elegant Gray Skirt = 9000G   Use: B
  Black Sandals = 10000G    Use: ABCD
  Shiny Yellow Skirt = 12000G   Use: C
  Ivory Skirt = 15000G   Use: D
  Blue Folding Fan = 5000G   Use: ABCD
  Black Sash = 1000G   Use: A
  Lazuline Skirt = 15000G   Use: A
  Elegant Plum Skirt = 9000G   Use: B
  Blue Flower Skirt = 9000G   Use: C
  Crimson Wing Skirt = 9000G   Use: D
  Red Flower Sash = 1000G   Use: A
  Pearl Skirt = 15000G   Use: A
  Elegant Pink Skirt = 9000G   Use: B
  Shiny Brown Skirt = 9000G   Use: C
  Moss Skirt = 9000G   Use: D
  Olive Sandals = 1000G   Use: ABCD
  Azure Sandals = 5000G   Use: ABCD
  Pink Sandals = 5000G   Use: ABCD
  Aqua Wind Chime = 5000G   Use: ABCD

-  Personal Opinion -

-  Ok....here's basically my take on Aoi Umenokouji:

  Aoi is a character that can be a beginner's and an expert's dream.  Aoi's
  combo game is something that can be easily learned and can cause anyone to
  cringe and rethink strategies.  Being that said her combos string together
  long and what seems to be damaging.  In reality though her combos aren't as
  strong as one would think.  They seem damaging because of all the hits she
  can string together.  So for beginnners, they can at least get vets to even
  back off for a moment and rethink strategies should they be able to land a
  few of these combos, simply because seeing a long combo like what she is
  capable of does tend to psychologically make a person say "What the hell
  already?"  She has a few strong attacks as well that can be abused like crazy
  that beginners will love as well.  Now as far as for experts, they will love
  the advanced repetoire that she has in her arsenal.  She is a master at
  counter attacks and can use a very damaging and lethal mix up game from low
  to mid to highs back down to lows all over again.  In the hands of an expert,
  this woman can make your life a living hell.  With a devestating counter game
  accompanied by a strong mix up game will leave any veteran and expert pulling
  out all the stops and cursing your name without shame.  The only downside to
  her is that she is relatively weak.  Once a vet has seen her ins and outs and
  can tell what you are trying to use against them, especially if you're a
  beginner with her and using the same old set of moves over and over, then
  she'll be extremely vulnerable.  People will learn when the openings on her
  combos can be exploited and since she can't take a hit as well either, then
  she'll be gone in no time flat.  So when you start off as a beginner with
  her, try not to get comfortable with her basics and strive to move on to her
  advanced techniques.  This is a character that can only be put to the
  greatest of use once you've mastered her move set and put some time to
  learning how to time her counter moves properly.  It's not that she's a
  character that is designated specifically for pro, vet, and expert players...
  it's just that in order to realise her full potential, you have to learn a
  balance of pressure offense and counter defense with her to win matches
  flawlessly.  No matter if you're picking up this game for the first time or
  you've spent countless hours playing it, you can feel comfortable playing
  with Aoi.


*** Goh Hinogami ***

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-  Backstory  -

-  Goh found himself in an old, abandoned dojo.  This was a former J6 training
  facility, where Goh had spent much of his youth.  As he layed on the ruined
  tatami mats, sunlight filtered in from the holes in the ceiling to play
  across Goh's face.  His orders had been to assassinate certain fighters
  taking part in the Fourth World Fighting Tournament, but he had failed
  completely. He had explained to his superiors that Dural's interruption of
  the final match had disrupted his plans as well as the tournament itself, but
  the organization had done little to hide its disappointment in him.  He could
  not afford to fail again.  The Fifth World Tournament is his last chance to
  redeem himself.

-  Stats  -

  Nationality - Unknown
  Birthday - Unknown
  Hobby - Collecting Silver Accessories
  Height - 176 cm (5'9 1/4)
  Weight - 66 kg (145 lbs)
  Measurements - 105/79/85
  Blood Type - AB
  Occupation - Assassin
  Fighting Style - Judo
  Voice Actor - N/A
  First Game - Virtua Fighter 4: Evolution


-  Move Set -

-  Now it's time to learn how to use Goh properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back
  FCFC = Full Circle Clockwise Forward
  FCFCC = Full Circle Counter Clockwise Forward
  FCBF = Full Circle Backwards Clockwise
  FCBCC = Full Circle Backwards Counter Clockwise


  * Normal Moves *

  Shouda - P
  Tsurane Shouda - P,P
  Shouda~Kasumigoroshi - P,K
  Shouda~Kasumigoroshi~Turn - P,K,<=
  Hibara'uchi - =>,P
  Rengoku - =>,P,P
  Abara Kudaki - =>,=>,P
  Yomi'okuri - =>,=>,P, then <=,P+G during counter hit
  Kui'uchi - <=,P
  Aragami - <=,P,K
  Urahiji - <=,<=,P
  Soukyu - <=,=>,P
  Sune Kudaki = <=,\,P
  Sune'uchi - |,P
  Raika - \,P
  Kirin - \,\,P
  Inazuma (Migi Hibara) Geri - K
  Tsukikage - =>,K
  Garyu - =>,=>,K
  Kyousengeri (deflect) - <=,=>,K
  Yamibaraigeri - <=,K
  Uchikurubushigeri - |,K
  Ura Inazuma (Migi Hibara) Geri - \,K
  Senryukeri - /,K
  Hayabusa - =>,P+K
  Jun'you - =>,P+K.P
  Fudousatsu Arata - =>,=>,P+K
  Karura - <=,P+K
  Kotetsu - <=,P+K (when fully charged)
  Kokuryusatsu Ichi - <=,=>,P+K
  Kokuryusatsu Ni - <=,=>,P+K,P
  Kokuryusatsu Todome - <=,=>,P+K,P,P
  Kokuryusatsu Arata - <=,=>,P+K,P,=>,P
  Minamobarai - |(or ^) P+K
  Goukitotsu - Hold |,=>,P+K
  Gohou Yuri'ori (delflect) - \,P+K
  Yoroidoshi (deflect) - /,P+K
  Kiribarai - K+G
  Ikaruga - K+G,P
  Raijinsatsu - <=,=>,K+G
  Onikubikari - =>,=>,K+G
  Murakumo - =>,=>,K+G, then <=,P+G during guard or hit
  De'ashibarai - |(or ^) K+G
  Ni'oudaoshi - \,K+G
  Ni'ousatsu - \,K+G, then =>,P+G during counter hit
  Orochinagi - /,K+G
  Tengusatsu - UF,K+G
  Basara - P+K+G
  Basara~Mekira - P+K+G, then <=,\,P+K during hit
  Basara~Mekira~Bikara (Shinshou Sangou) - P+K+G, then <=,\,P+K,=>,P during hit
  Basara~Mekira~Indara (Ura Shinshou Sangou) - P+K+G, then <=,\,P+K,<=,P
                                               during hit
  Zenpou Kaiten Ukemi - =>,P+K+G
  Suigetsugeri - P+K (during Defensive Move)
  Shouda - P (during Offensive Move)
  Keri'age - K (during Offensive Move)

  * Throws *

  Makikomi - P+G
  Tsuchikumo - =>,=>,P+G
  Osotogari - <=,=>,P+G
  Tsuyubarai~Todome - HCF,P+G
  Tachidori~Todome - FCFC(or FCFCC) P+G
  Se'oinage - =>,<=,P+G
  Tai Otoshi - HCB,P+G
  Hiza'ate~Oguruma - FCBC(or FCFBCC) P+G
  Uchimata - =>,|,P+G
  Onigari - \,P+G
  Naraku Otoshi - <=,\,P+G
  Gourai - \,\,P+G
  Hiji'ate~Kuchiki'ori - (on opponent's left or right) P+G
  Kegon Otoshi - (opponent facing away) P+G
  Kuchikitate - (opponent crouching) |,P+K+G
  Orochi - (opponent crouching) \,P+K+G
  Hiji'ate~Kuchiki'ori - (on crouching opponent's left or right) |(or \),
                         P+K+G
  Kegon Otoshi - (opponent facing away and crouching) |(or \) P+K+G

  * Moves from Tsukami *

  Kumite Harai - P+K
  Kumite Harai~Tsukami - P+K,P+G
  Yamibarai - <=,\,P+K
  Yamibarai~Tsukami - <=,\,P+K success, then =>,P+G
  Tsukitobashi - From Tsukami: P+G
  Zenpou Kuzushi - From Tsukami: =>
  Zenpou Kuzushi~Osotogari - From Tsukami: =>,P+G
  Zenpou Kuzushi~Osotoguruma - From Zenpou Kuzushi: =>,P+G
  Zenpou Kuzushi~Se'oi Otoshi - From Zenpou Kuzushi: <=,P+G
  Zenpou Kuzushi~Okuri'ashibarai - From Zenpou Kuzushi: |(or ^),P+G (back side)
  Zenpou Kuzushi~Ashibarai - From Zenpou Kuzushi: |(or ^),P+G (front side)
  Kouhou Kuzushi - From Tsukami: <=
  Kouhou Kuzushi~Tamanage - From Tsukami: <=,P+G
  Kouhou Kuzushi~Osoto Otoshi~Todome - From Kouhou Kuzushi: =>,P+G
  Kouhou Kuzushi~Yashaguruma - From Kouhou Kuzushi: <=,P+G
  Kouhou Kuzushi~Okuri'ashibarai - From Kouhou Kuzushi: |(or ^),P+G (back side)
  Kouhou Kuzushi~Ashibarai - From Kouhou Kuzushi: |(or ^),P+G (front side)
  Uhou Kuzushi - From Tsukami: |(or ^) (back side)
  Uhou Kuzushi~Okuri'ashibarai - From Tsukami: |(or ^) P+G (back side)
  Uhou Kuzushi~Osotogari - From Uhou Kuzushi: =>,P+G
  Uhou Kuzushi~Hizaguruma - From Uhou Kuzushi: <=,P+G
  Uhou Kuzushi~Okuri'ashibarai Gou~Todome - From Uhou Kuzushi: |(or ^),P+G
                                            (back side)
  Uhou Kuzushi~Ashibarai - From Uhou Kuzushi: |(or ^),P+G (front side)
  Sahou Kuzushi - From Tsukami: |(or ^) (front side)
  Sahou Kuzushi~Ashibarai - From Tsukami: |(or ^) P+G (front side)
  Sahou Kuzushi~Osotogari - From Sahou Kuzushi: =>,P+G
  Sahou Kuzushi~Hizaguruma - From Sahou Kuzushi: <=,P+G
  Sahou Kuzushi~Okuri'ashibarai - From Sahou Kuzushi: |(or ^),P+G (back side)
  Sahou Kuzushi~Ashibarai~Gou~Todome - From Sahou Kuzushi: |(or ^),P+G
                                       (front side)

  * Down Attacks *

  Todome - (opponent down) \,P
  Hayate - (opponent down) ^,P
  Matasaki - (opponent lying face up, feet toward you) |(or \),P+G
  Kesagatame - (opponent lying face up, head toward you) |(or \),P+G
  Murasame - (opponent lying face up, right side toward you) |(or \),P+G
  Udehishigi - (opponent lying face up, left side toward you) |(or \),P+G
  Hi'engaeshi - (opponent lying face down, feet toward you) |(or \),P+G
  Enmasatsu - (opponent lying face down, right side toward you) |(or \),P+G
  Udehishigi - (opponent lying face down, left side toward you) |(or \),P+G

  * Back Attacks *

  Tsuki - (opponent behind) P
  Tettsui - (opponent behind) |,P
  Mawashigeri - (opponent behind) K
  Sunegeri - (opponent behind) |,K
  Kouryusatsu - (opponent behind) P+K
  Ouchigari - (opponent behind) K+G


  * Jump Attacks *

  Tobitsuki - (while rising) P
  Tobi Tetsubishi - (in midair) P
  Tobigeri - (while rising or in midair) K
  Tobi Suigetsugeri - (before landing) K


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Half Mask = 5000G   Use: ABCD
  Black Bandanna = 5000G   Use: ABCD
  Wild Gray Hair = 1000G   Use: ABCD
  Spiky Gray Hair = 5000G   Use: ABCD
  Gray Mohawk = 5000G   Use: ABCD
  Short Gray Ponytail = 10000G   Use: ABCD
  Natural Black Hair = 9000G   Use: ABCD
  Parted Black Hair = 9000G   Use: ABCD
  Blue Bandana = 5000G   Use: ABCD
  Orange Bandana = 9000G   Use: ABCD

  *Face*
  Stubble = 6000G   Use: ABCD
  Black Rimmed Glasses = 1000G   Use: ABCD
  Red Contacts = 10000G   Use: ABCD
  Gray Lens Sunglasses = 10000G   Use: ABCD

  *Upper Body*
  Gold Necklace = 1000G   Use: ABCD
  Shotgun = 6000G   Use: ABCD
  Devil Necklace = 1000G   Use: ABCD
  Skull Choker = 2000G   Use: ABCD
  Gray Judogi = 5000G   Use: A
  Orange Tanktop = 2000G   Use: A
  Brown Hitman Jacket = 9000G   Use: B
  Navy Training Wear = 12000G   Use: C
  Green Training Wear = 12000G   Use: C
  Red Flame Judogi = 8000G   Use: A
  Blue Training Wear = 18000G   Use: C
  Purple Hitman Suit = 13000G   Use: D
  Open Green Shirt = 6000G   Use: D
  Red Hitman Suit = 13000G   Use: D
  Open Red Shirt = 4000G   Use: D
  White Hitman Suit = 13000G   Use: D
  Open White Shirt = 4000G   Use: D
  Blue Tanktop = 2000G   Use: A
  Yellow Flame Judogi = 8000G   Use: A
  Yellow Tanktop = 2000G   Use: A
  Blue Hitman Jacket = 14000G   Use: B
  Blue Hitman Suit = 13000G   Use: D
  Open Orange Shirt = 6000G   Use: D
  White Judogi = 13000G   Use: A
  Purple Tanktop = 6000G   Use: A
  Beige Hitman Jacket = 18000G   Use: B
  Aqua Training Wear = 18000G   Use: C
  Tan Hitman Suit = 18000G   Use: D
  Open Cobalt Shirt = 6000G   Use: D
  Green Flame Judogi = 18000G   Use: A
  Green Tanktop = 6000G   Use: A
  Purple Hitman Jacket = 18000G   Use: B
  Orange Training Wear = 18000G   Use: C
  Yellow Training Wear = 18000G   Use: C
  Moss Hitman Suit = 18000G   Use: D
  Open Lime Shirt = 6000G    Use: D

  *Arms*
  Croc Skin Bracelet = 1000G   Use: ABCD
  White Hand Tape = 10000G   Use: ABCD
  Leather Bracelet = 10000G   Use: ABCD
  White Leather Gloves = 1000G   Use: ABCD
  Black Hand Tape = 10000G   Use: ABCD

  *Lower Body*
  Green Light Plate = 10000G   Use: ABCD
  White Loafers = 1000G   Use: ABCD
  Gray Judo Pants = 3000G   Use: A
  Brown Leather Pants = 6000G   Use: B
  Dark Red Shoes = 1000G   Use: ABCD
  Dark Blue Gym Pants = 8000G   Use: C
  White Gym Pants = 8000G   Use: C
  Silver Sneakers = 10000G   Use: ABCD
  Gold Sneakers = 1000G   Use: ABCD
  Red Flame Judo Belt = 1000G   Use: A
  Red Flame Pants = 5000G   Use: A
  Black/Gray Gym Pants = 12000G   Use: C
  Purple Hitman Pants = 8000G   Use: D
  Red Leather Belt = 1000G   Use: D
  Red Hitman Pants = 8000G   Use: D
  White Leather Belt = 1000G   Use: D
  White Hitman Pants = 8000G   Use: D
  Blue Flame Judo Belt = 1000G   Use: A
  Yellow Judo Belt = 1000G   Use: A
  Yellow Flame Pants = 5000G   Use: A
  Blue Leather Pants = 9000G   Use: B
  Black Leather Belt = 1000G   Use: B
  Brown Leather Belt = 1000G   Use: B
  Orange Training Wear = 18000G   Use: C
  Green Gym Pants = 12000G   Use: C
  Blue Hitman Pants = 8000G   Use: D
  Brown Leather Belt = 1000G   Use: D
  Red Bandages = 9000G   Use: ABCD
  White Judo Pants = 8000G   Use: A
  White Leather Belt = 1000G   Use: B
  Beige Leather Pants = 12000G   Use: B
  Gray Gym Pants = 9000G   Use: C
  Tan Hitman Pants = 12000G   Use: D
  Green Flame Pants = 12000G   Use: A
  Purple Leather Pants = 12000G   Use: B
  Yellow Gym Pants = 12000G   Use: C
  Moss Hitman Pants = 9000G   Use: D


-  Personal Opinion -

-  Ok....here's basically my take on Goh Hinogami:

  I've actually sat down and tried using Goh.....I mean seriously, at first
  glance when you see Goh just by appearance and some of the demo movies that
  have him in it, you'd think that he's a total badass and want to immedieately
  play as him without a second thought.  Well there's a very big problem with
  that....his fighting style!  Goh has a very complex style.  His move set is
  far different than any other character's to say the least.  He has a few
  reliable combos that you can fall back on, but that's not saying much with
  him.  You have to learn how to utilize his complex grapples and advance
  countering system.  I would put Goh up in the Akira range of characters.  Goh
  is yet another character that if you're a total beginner to the game, you
  have to stay away from him.  Alot of hours will be spent in the Dojo trying
  to perfect his style on just the grappling alone.  You have to set up an
  opponent in certain situations in order to start up his advanced techniques.
  Like I said before, he does have a few combos and strikes that you can fall
  back on, but if you try to rely solely on them, you're going to easily get
  dominated by players that are even in the mid-exprienced range.  They don't
  have to be an expert with the characters they are using, they just have to
  know the game well enough to beat you if you use this.  So be prepared to
  spend alot of time learning his countering as well.  His most damaging
  potential is when he does get the opponent in close and starts holding
  control over them with his grabs and counters.  You can easily destroy
  everyone you face simply because Goh offers alot of unblockable grapples and
  grapple combos.  And once you get the timing down to utilize his countering
  game, you are quite possibly one of the most deadliest Virtua Fighter players
  around.  No one can mount a true game plan against an opponent if you keep
  on breaking their's up and surprising them with a few tricks of your own.
  Goh has a very solid defensive game to say the least, so if you're a turtle
  fighter, then here's your character.  If you can learn to time counters
  properly (even to the point that you just win matches solely on using counter
  grabs and counter grapple combos) and use some of the grapple combos and
  grapple moves along with some of his offensive combos and strikes as a mix up
  game, then no person in their right mind can truely say that they can begin
  an offense or even a defense against you.  I'd be hard pressed to say that
  the few expert Goh players I've fought haven't pushed me to my limits.  You
  will only find a challenge presented to you as an expert Goh fighter from
  experts only with other characters since only they would be able to maybe
  figure out a way to finally break your balance of offense/defense/counter
  mix.  So to finally finish this off, spend your time in the dojo training
  with Goh to learn him inside and out, and don't get frustrated if can't get
  things down right on the first try.  The saying holds very true with Goh and
  his style of fighting, patience is a virtue.


*** Kage-Maru ***

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-  Backstory  -

-  Kage-Maru had entered the fourth tournament to save the soul of his mother,
  Tsukikage, who had been transformed into Dural by J6.  He made it to the
  final round, but the finals were interrupted by the sudden intrusion of
  Dural.  Kage-Maru tried to reach whatever was left of Tsukikage, but realized
  that it was too late.  He destroyed Tsukikage and Dural with his own hands.
  Afterwards, however, he realized that the destroyed Dural he held in his arms
  was not Tsukikage, but one of the production model Durals.  After further
  investigation, Kage-Maru found that J6 continued the Dural Project with a new
  model with Vanessa's abilities.  Kage-Maru decides to enter the fifth
  tournament - to stop J6, and to save Tsukikage.

-  Stats  -

  Nationality - Japanese
  Birthday - 06/06/1970
  Hobby - Mah-Jong
  Height - 178 cm (5'10)
  Weight - 66 kg (145 lbs)
  Measurements - 101/89/90
  Blood Type - B
  Occupation - Ninja
  Fighting Style - Hagakure-ryu Ju-Jutsu
  Voice Actor - N/A
  First Game - Virtua Fighter


-  Move Set -

-  Now it's time to learn how to use Kage properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back


  * Normal Moves *

  Danken - P
  Resshou - P,P
  Sandangeki - P,P,P
  Sanden Urageri - P,P,P,K
  Sandan Fujinkyaku - P,P,P,<=(or UB) K
  Resshou Rasengeki - P,P,<=,P
  Resshou Rasengeki~Hagakure-ryu You Jumonji - P,P,<=,P (hold P)
  Resshou Rasengeki~Hagakure-ryu In Shippujin - P,P,<=,P,P+K+G
  Sandan Rasen Urageri - P,P,<=,P,K
  Rekkukyaku - P,P,K
  Rekku Renkyaku - P,P,K,K
  Hagasane - P,K
  Hagasane~Hagakure-ryu In Shippujin - P,K,P+K+G
  Hiji'uchi - =>,P
  Hiji'uchi~Hagakure-ryu You Jumonji - =>,P (hold P)
  Hiji'uchi~Hagakure-ryu In Shippujin - =>,P,P+K+G
  Rasen - <=,P
  Rasen~Hagakure-ryu You Jumonji - <=,P (hold P)
  Rasen~Hagakure-ryu In Shippujin - <=,P,P+K+G
  Rasen Urageri - <=,P,K
  Rakujin Gaeri - <=,<=,P
  Jizuridan - |,P
  Hagakure-ryu In Yougeki - Hold |,\,P
  Fusenjin - \,P
  Shippuzan - \,\,P
  Sokudan - /,P
  Sokudangasane - /,P,K
  Sokudangasane~Hagakure-ryu In Shippujin - /,P,K,P+K+G
  Zenten - HCF,P
  Kouten - HCB,P
  Zenten 2 - From Zenten or Kouten: HCF,P
  Kouten 2 - From Zenten: HCB,P
  Shinsodan - From Zenten 2 or Kouten 2: HCF,P
  Kaiten Jizurikyaku - From Zenten or Kouten: K
  Kaiten Kageyaiba - From Zenten or Kouten: =>,|,\,P+K
  Kaiten Ryugakuha - From Zenten or Kouten: K+G (can be charged)
  Kaiten Ryugakuha~Cancel - From Zenten or Kouten: K+G, then G while charging
  Kaiten Rairyu Hishoukyaku - From Zenten or Kouten: HCF,P+K+G
  Tsukikaeshigeri - K
  Surigeri - |,K
  Fushin Hizageri - Hold |,=>,K
  Doukudaki - =>,K
  Ryu'eikyaku - =>,=>,K
  Ryu-eikyaku~Cancel - =>,=>,K,G
  Kodachinuki (deflect) - <=,K
  Kodachinuki~Hagakure-ryu You Jumonji - <=,K (hold K)
  Kodachinuki~Hagakure-ryu In Shippujin - <=,K,P+K+G
  In Senpugeri - From Kodachinuki~Hagakure-ryu In Shippujin: UF,K
  Ryubigeri - <=,K,K
  Tenshin Agokudaki - <=,K,K,K
  Ura Tsumujigeri - <=,<=,K
  Kuruwageri - <=,=>,K
  Kuruwageri~Hagakure-ryu You Jumonji - <=,=>,K (hold K)
  Nakageri - \,K
  Rasen Fujin - \,K,P
  Rasen Fujin~Hagakure-ryu In Shippujin - \,K,P,P+K+G
  Rasen Kouryujin - \,K,P,P
  Jibashiri - /,K
  Senpugeri - UB,K
  Tobimaegeri - ^(or UF) K
  Bosatsushou (stagger) - P+K
  Hagakure-ryu In Raijingeki - <=,=>,P+K
  Hagakure-ryu In Raijingeki~Hagakure-ryu In Shippujin - <=,=>,P+K,P+K+G
  Rakusenjin Gaeshi - =>,P+K,P
  Kasumi Yaiba - =>,=>,P+K
  Kage Yaiba - =>,|,\,P+K
  Hishou Nichirinzan - =>,|,\,P+K then P during guard or hit
  Hishou Rendan - =>,|,\,P+K then K during guard or hit
  Hagakure-ryu In Suzaku Hishoukyaku - =>,|,\,P+K,P,K,then K during hit
  Naraku Otoshi - =>,|,\,P+K,K
  Senpujin - |,P+K
  Senpujin~Hagakure-ryu In Shippujin - |,P+K,P+K+G
  Fujin Urasuisha - |,P+K,K
  Fujin Urasuisha~Hagakure-ryu You Jumonji - |,P+K,K (hold K)
  Rakuyou Senpudan - ^,P+K
  Souhajin - \,P+K
  Rasengeri - K+G
  Fusen Renkyaku - =>,K+G
  Hagaryu - =>,=>,K+G
  Gen'you - <=,K+G
  Gen'you Otoshi - <=,K+G then <=,P+G during guard or hit
  Ryubisen - <=,<=,K+G
  Tsumujigeri - |,K+G
  Ryugakuha - |,\,=>,K+G (can be charged)
  Ryugakuha~Cancel - |,\,=>,K+G, then G while charging
  Urasuisha - \,K+G
  Urasuisha~Hagakure-ryu You Jumonji - \,K+G (hold K+G)
  Suishageri - UB,K+G
  Engetsugeri - UF,K+G
  Rairyu Hishoukyaku - =>,=>,P+K+G
  Sokuten - <=,<=,P+K+G
  Sokuten~Hagakure-ryu You Jumonji - <=,<=,P+K+G (hold P+K+G)
  Sokuten~Hagakure-ryu In Shippujin - <=,<=,P+K+G,P+K+G
  Jisuberibashiri - Hold =>,K (while running)
  Hagakure Senjin - P+K (during Defensive Move)
  Ryusuizan - P (during Offensive Move)
  Ryusui Urageri - K (during Offensive Move)

  * From Hagakure-ryu You Jumonji Kamae *

  Hagakure-ryu You Jumonji Kamae - P+K+G
  Juji Danken - From Hagakure-ryu You Jumonji Kamae: P
  Jumonji Hagasane - From Hagakure-ryu You Jumonji Kamae: P,K
  Jumonji Hagasane~Normal Stance - From Hagakure-ryu You Jumonji Kamae: P,K
                                                                      (hold K)
  Hagakure-ryu In Kama'itachi - From Hagakure-ryu You Jumonji Kamae: P,K,K+G
  Hagakure-ryu You Kusabi'uchi - From Hagakure-ryu You Jumonji Kamae: =>,P
  Suigetsugeri - From Hagakure-ryu You Jumonji Kamae: K
  Hagakure-ryu In Dounuki - From Hagakure-ryu You Jumonji Kamae: =>,K
  Hagakure-ryu In Dounuki~Normal Stance - From Hagakure-ryu You Jumonji Kamae:
                                          =>,K (hold K)
  Suimengeri - From Hagakure-ryu You Jumonji Kamae: |,K
  Hagakure-ryu In Suigetsuhou (deflect) - From Hagakure-ryu You Jumonji Kamae:
                                          P+K
  Hagakure-ryu In Suigetsuhou~Normal Stance - From Hagakure-ryu You Jumonji
                                              Kamae: P+K (hold P+K)
  Hagakure-ryu You Hi'en - From Hagakure-ryu You Jumonji Kamae: K+G
  Hagakure-ryu You Hi'en~Normal Stance - From Hagakure-ryu You Jumonji Kamae:
                                         K+G (hold K+G)
  Fushin Randangeki - From Hagakure-ryu You Jumonji Kamae: P+G
  Fushin Randangeki~Normal Stance - From Hagakure-ryu You Jumonji Kamae:
                                                         P+G (hold P+G if fail)
  Hagakure-ryu You Jumonjibashiri - From Hagakure-ryu You Jumonji Kamae: =>,=>
  Hagakure-ryu In Kabutowari - From Hagakure-ryu You Jumonjibashiri: K
  Hagakure-ryu In Kagenui - From Hagakure-ryu You Jumonjibashiri: \,K+G
  Hagakure-ryu In Ryubigaeshi - From Hagakure-ryu You Jumonjibashiri: \,K+G,
                                                            then P+G during hit
  Ryu'eiten - From Hagakure-ryu You Jumonji Kamae: |(or ^)
  Hagakure-ryu In Chinryu - From Hagakure-ryu You Jumonji Kamae: (vs high/mid
                                                                  punch)
  Hagakure-ryu In Myou'oujin - From Hagakure-ryu You Jumonji Kamae:
                                                       (P+K+G vs mid/side kick)
  Hagakure-ryu In Shippujin - From Hagakure-ryu You Jumonji Kamae: <=,P+K+G
  Juji Uraha - (opponent behind) From Hagakure-ryu You Jumonji Kamae: P
  Ura Tachigeri - (opponent behind) From Hagakure-ryu You Jumonji Kamae: K
  Ura Tachigeri~Normal Stance - (opponent behind) From Hagakure-ryu You Jumonji
                                Kamae: K (hold K)
  Ura Shutou Rin - (opponent behind) From Hagakure-ryu You Jumonji Kamae: |,P
  Ura Shutou Rin~Normal Stance - (opponent behind) From Hagakure-ryu You
                                 Jumonji Kamae: |,P (hold P)
  Ura Minamogeri - (opponent behind) From Hagakure-ryu You Jumonji Kamae: |,K
  Ura Minamogeri~Normal Stance - (opponent behind) From Hagakure-ryu You
                                 Jumonji Kamae: |,K (hold K)
  Ura'ate - (opponent behind) From Hagakure-ryu You Jumonji Kamae: P+K
  Ura'ate~Normal Stance - (opponent behind) From Hagakure-ryu You Jumonji
                          Kamae: P+K (hold P+K)
  Zan'eiten - (opponent behind) From Hagakure-ryu You Jumonji Kamae: |(or ^)
  Yamigasumi - (opponent behind) From Hagakure-ryu You Jumonji Kamae: P+G
  Hagakure-ryu You Raimeizan - (opponent behind) From Hagakure-ryu You Jumonji
                               Kamae: P+G,P
  Amatsukitsune - (opponent behind) From Hagakure-ryu You Jumonji Kamae: P+K+G
  Amatsukitsune~Normal Stance - (opponent behind) From Hagakure-ryu You Jumonji
                                Kamae: P+K+G (hold P+K+G)

  * From Hagakure-ryu In Shippujin *

  Hagakure-ryu In Shippujin - <=,P+K+G
  Hagakure-ryu In Fujin - From Hagakure-ryu In Shippujin: P
  Hagakure-ryu In Shinsokujin - From Hagakure-ryu In Shippujin: P,P
  Hagakure-ryu In Shinsoku Renjin - From Hagakure-ryu In Shippujin: P,P,P
  Hagakure-ryu In Kumobarai - From Hagakure-ryu In Shippujin: P,K
  Hagakure-ryu In Shouryuzan - From Hagakure-ryu In Shippujin: \,P
  Hagakure-ryu In Kusanagigiri - From Hagakure-ryu In Shippujin: =>,P
  Hagakure-ryu In Shippukyaku - From Hagakure-ryu In Shippujin: K
  Hagakure-ryu In Ryubibarai - From Hagakure-ryu In Shippujin: |,K
  Hagakure-ryu In Ryubi Renkyaku - From Hagakure-ryu In Shippujin: |,K,K
  Hagakure-ryu In Ryujin - From Hagakure-ryu In Shippujin: P+K
  Fushin Randangeki - From Hagakure-ryu In Shippujin: P+G
  Hagakure-ryu In Ura Fujin - (opponent behind) From Hagakure-ryu In Shippujin:
                              P
  Ura Shutou - (opponent behind) From Hagakure-ryu In Shippujin: |,P
  Gyakugeri - (opponent behind) From Hagakure-ryu In Shippujin: K
  Hangetsugeri - (opponent behind) From Hagakure-ryu In Shippujin: |,K
  Hairyusou - (opponent behind) From Hagakure-ryu In Shippujin: ^,K
  Ura Senpugeri - (opponent behind) From Hagakure-ryu In Shippujin: UB,K
  Tachi Shutou - (opponent behind) From Hagakure-ryu In Shippujin: P+K
  Tachi Shutou~Hagakure-ryu In Shippujin - (opponent behind) From Hagakure-ryu
                                           In Shippujin: P+K,P+K+G
  Shin'youshu - (opponent behind) From Hagakure-ryu In Shippujin: P+K,K
  Yamigasumi - (opponent behind) From Hagakure-ryu In Shippujin: P+G
  Hagakure-ryu You Raimeizan - (opponent behind) From Hagakure-ryu In
                               Shippujin: P+G,P
  Amatsukitsune - (opponent behind) From Hagakure-ryu In Shippujin: P+K+G

  * Throws *

  Taitou - P+G
  Jungyaku Jizai - =>,P+G
  Kagegasumi - <=,=>,P+G
  Tomoenage - <=,P+G
  Ko'enraku - =>,<=,P+G
  Izuna Otoshi - =>,<=,P+G,^,P+G
  Fugasumi - <=,|,P+G
  Katanagasumi - \,P+G
  Fushin Randangeki - UF,P+G
  Hakakure-ryu In Shiranui - (wall behind) <=,|,P+G
  Kirigasumi - (on opponent's left or right) P+G
  Jungyaku Jizai - (on opponent's left or right) =>,P+G
  Ha'uragasumi - (opponent facing away) P+G
  Jungyaku Jizai - (opponent facing away) =>,P+G

  * Reversals *

  Kotegaeshi - <=,P+K (vs high punch)
  Kotegaeshi - /,P+K (vs mid punch)

  * Down Attacks *

  Kakato Otoshi - (opponent down) \,K
  Hi'endan - (opponent down, close range) ^,P
  Asuka - (opponent down, mid range) ^,P
  Hishougeki - (opponent down, long range) ^,P

  * Back Attacks *

  Uraha - (opponent behind) P
  Ura Shutou - (opponent behind) |,P
  Gyakugeri - (opponent behind) K
  Hangetsugeri - (opponent behind) |,K
  Hairyusou - (opponent behind) ^,K
  In Senpugeri - UF,K (during turning attack)
  Ura Senpugeri - (opponent behind) UB,K
  Tachi Shutou - (opponent behind) P+K
  Tachi Shutou~Hagakure-ryu In Shippujin - (opponent behind) P+K,P+K+G
  Shin'youshu - (opponent behind) P+K,K
  Yamigasumi - (opponent behind) P+G
  Hagakure-ryu You Raimeizan - (opponent behind) P+G,P
  Amatsukitsune - (opponent behind) P+K+G
  Amatsukitsune~Hagakure-ryu You Jumonji - (opponent behind) P+K+G (hold P+K+G)

  * Jump Attacks *

  Shutou - (while rising) P
  Tobi Seiken - (in midair) P
  Tsukikakatogeri - (while rising or in midair) K
  Jitsumuji - (before landing) K

  * Wall Moves *

  Kaimon Kousui - (wall in front) <=,P+K
  Boukeshu - (wall in front) <=,P+K+G


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Brown Topknot = 1000G   Use: ABCD
  Samurai Helm = 5000G   Use: ABCD
  Brown Ninja Hood = 1000G   Use: A
  Black Ninja Hood = 1000G   Use: A
  White Ninja Hood = 1000G   Use: A
  Brown Helmet = 1000G   Use: B
  Gray Helmet = 1000G   Use: B
  Shaggy Black Hair = 9000G   Use: ABCD
  Green Shinobi Hood = 1000G   Use: C
  Purple Shinobi Hood = 1000G   Use: C
  Red Ninja Hood = 1000G   Use: A
  Green Camo Hood = 2000G   Use: C
  Silver Ninja Helm = 2000G   Use: D
  Black Topknot = 9000G   Use: ABCD
  Silver Ponytail = 5000G   Use: ABCD
  Long Silver Hair = 10000G   Use: ABCD
  Red Battle Hood = 1000G   Use: D
  Yellow Battle Hood = 1000G   Use: D
  Yellow Ninja Hood = 1000G   Use: A
  Blue Helmet = 2000G   Use: B
  Orange Camo Hood = 2000G   Use: C
  Blue Ninja Helm = 2000G   Use: D
  Purple Ninja Hood = 4000G   Use: A
  Green Helmet = 4000G   Use: B
  White Shinobi Hood = 4000G   Use: C
  Gray Battle Hood = 4000G   Use: D
  Orange Ninja Hood = 4000G   Use: A
  Red Helmet = 4000G   Use: B
  Violet Camo Hood = 4000G   Use: C

  *Face*
  Green Shinobi Mask = 1000G   Use: C
  Purple Shinobi Mask = 1000G   Use: C
  Navy Shinobi Mask = 1000G   Use: C
  Ryusui Battle Mask = 2000G   Use: ACD
  Red Battle Mask = 1000G    Use: ACD
  Mauve Shinobi Mask = 1000G   Use: C
  Black Shinobi Mask = 1000G   Use: C
  Blue Battle Mask = 2000G   Use: ACD
  Yellow Ninja Mask = 5000G   Use: ABCD
  Teal Ninja Mask = 2000G   Use: ABCD
  White Shinobi Mask = 4000G   Use: C
  Red Contacts = 10000G   Use: ABCD
  Gray Battle Mask = 2000G   Use: ACD
  Purple Battle Mask = 2000G   Use: ACD
  Violet Shinobi Mask = 2000G   Use: C
  Spectacles = 1000G   Use: ABCD

  *Upper Body*
  Black Ninja Sword = 1000G   Use: ABCD
  Huge Throwing Star = 5000G   Use: ABCD
  Brown Ninja Suit = 6000G   Use: A
  Brown Scarf = 1000G   Use: A
  Black Ninja Suit = 6000G   Use: A
  Black Scarf = 1000G   Use: A
  White Ninja Suit = 6000G   Use: A
  White Scarf = 1000G    Use: A
  Brown Armor = 8000G    Use: B
  Gray Armor = 8000G   Use: B
  Green Shinobi Armor = 12000G   Use: C
  Purple Shinobi Armor = 12000G   Use: C
  Red Ninja Suit = 9000G   Use: A
  Red Scarf = 1000G   Use: A
  Orange Undershirt = 3000G   Use: B
  Green Camo Armor = 18000G   Use: C
  Purple Battle Suit = 19000G   Use: D
  Ryusui Battle Collar = 2000G   Use: D
  Red Battle Suit = 13000G   Use: D
  Red Battle Mail = 4000G   Use: D
  Yellow Battle Suit = 13000G   Use: D
  Yellow Battle Mail = 4000G   Use: D
  Yellow Ninja Suit = 9000G   Use: A
  Blue Armor = 11000G   Use: B
  Blue Undershirt = 3000G   Use: B
  Orange Camo Armor = 18000G   Use: C
  Blue Battle Suit = 19000G   Use: D
  Purple Ninja Suit = 12000G   Use: A
  Green Armor = 12000G   Use: B
  White Shinobi Armor = 6000G   Use: C
  White Shinobi Mail = 3000G   Use: C
  Gray Battle Collar = 2000G   Use: D
  Gray Battle Suit = 6000G   Use: D
  Orange Ninja Suit = 12000G   Use: A
  Red Armor = 12000G   Use: B
  Red Armor Scarf = 2000G   Use: B
  Orange Scarf = 2000G   Use: A
  Violet Camo Armor = 12000G   Use: C
  Grape Battle Suit = 12000G   Use: D
  Violet Battle Collar = 2000G   Use: D

  *Arms*
  Brown Gauntlets = 6000G   Use: ABCD
  Black Arm Guards = 1000G   Use: ABCD
  Navy Arm Guards = 2000G   Use: ABCD
  Gold Armlet = 1000G    Use: D
  Amber Battle Bracers = 2000G   Use: ABCD
  Black Hand Tape = 2000G   Use: ABCD
  Red Battle Bracers = 1000G   Use: ABCD
  Gold Gauntlets = 10000G   Use: ABCD
  Purple Armlet = 1000G   Use: D
  Green Armlet = 1000G   Use: D
  Red Arm Guards = 1000G   Use: ABCD
  Gray Armlet = 1000G   Use: D
  Violet Arm Guards = 2000G   Use: ABCD

  *Lower Body*
  Black Short Sword = 9000G   Use: AB
  Green Light Plate = 10000G   Use: ABCD
  Coin Roll = 4000G   Use: ABCD
  Brown Ninja Pants = 4000G   Use: A
  Black Ninja Pants = 4000G   Use: A
  White Ninja Pants = 4000G   Use: A
  Brown Armor Pants = 5000G   Use: B
  White Belt = 1000G   Use: A
  Red Armor Belt = 1000G   Use: B
  Gray Armor Belt = 1000G   Use: B
  Gray Armor Pants = 5000G   Use: B
  Gray Armor Sandals = 1000G   Use: ABCD
  Green Shinobi Pants = 8000G   Use: C
  Purple Shinobi Pants = 8000G   Use: C
  Black Belt = 1000G   Use: A
  Red Ninja Pants = 6000G   Use: A
  Purple Armor Sandals = 1000G   Use: ABCD
  Green Camo Pants = 12000G   Use: C
  Navy Battle Belt = 2000G   Use: D
  Purple Battle Pants = 13000G   Use: D
  Ninja Battle Greaves = 4000G   Use: ABCD
  Red Battle Belt = 1000G   Use: D
  Red Battle Pants = 8000G   Use: D
  Black Leg Tape = 1000G   Use: ABCD
  Yellow Battle Belt = 1000G   Use: D
  Yellow Battle Pants = 8000G   Use: D
  Amber Battle Greaves = 1000G   Use: ABCD
  Brown Belt = 1000G   Use: A
  Yellow Ninja Pants = 6000G   Use: A
  Blue Armor Belt = 2000G   Use: B
  Blue Armor Pants = 5000G   Use: B
  Green Tabi Boots = 1000G   Use: ABCD
  Orange Camo Pants = 12000G   Use: C
  Blue Battle Belt = 2000G   Use: D
  Blue Battle Pants = 13000G   Use: D
  Purple Ninja Pants = 8000G   Use: A
  Green Armor Pants = 8000G   Use: B
  White Shinobi Pants = 4000G   Use: C
  Gray Battle Belt = 2000G   Use: D
  Gray Battle Pants = 4000G   Use: D
  Orange Ninja Pants = 8000G   Use: A
  Orange Armor Belt = 2000G   Use: B
  Red Armor Pants = 8000G   Use: B
  Violet Camo Pants = 8000G   Use: C
  Violet Ninja Greaves = 1000G   Use: ABCD
  Grape Battle Belt = 2000G   Use: D
  Grape Battle Pants = 8000G   Use: D


-  Personal Opinion -

-  Ok....here's basically my take on Kage-Maru:
</pre><pre id="faqspan-5">
  Kage-Maru is kinda funny in terms of character difficulty and such.  Normally
  a ninja character is one of the most frustrating, confusing, and extremely
  difficult characters in the roster to learn and master their moves with.  But
  that's not necessarily the case with Kage-Maru.  I don't know if it's because
  he's one of the characters that has ended up in the finals often enough in
  previous games, or if he's the one that's suppose to be the main character of
  the game despite the fact they keep giving Akira that appearance.  Whatever
  the case may be, Kage-Maru is a character that anyone no matter what their
  skill level is, can pick up Kage and find a comfort zone with him.  Beginner
  players will love the fact that he has some simple and extremely reliable
  combos and strike moves that will give you a sense of satisfaction and means
  of getting use to the game.  Expert players will love Kage's advance
  repetoire of moves that, just like any other ninja character, range from
  tricky to deadly.  It's hard to find a reason not to like him.  As a
  beginner, I'd recommend that you use Kage-Maru to try and learn the game
  with.  Kage is a character that offers you the opportunity to learn and
  easily progress into expert techniques without too much stress and worry.
  Kage's move set allows a beginner to move up at a nice and even pace,
  learning advanced to expert move sets with just a little difficulty.  The
  only problem with Kage would be that if you are a beginner and get over
  confident with him thinking that you would be able to immdieately take on his
  expert moves without learning the basics.  It is very easy to think you're
  greater than everyone else with Kage's moves, plus the fact that he's a ninja
  as well probably has something to do with it too.  Just remember to hold back
  your overconfidence and make sure to learn the basics properly and progress
  at a normal pace.  Just alittle but of time in the dojo is all that is needed
  with Kage as well.  Kage offers up a nice balance of speed and damage.  Kage
  isn't exactly a defensive kinda character.  He has the means of being a
  counter character, just not to the extent of Goh.  Kage can counter with
  strikes and combos which does make him dangerous if you have put in the time
  to learn his counters properly.  Kage can have an answer for anyone and
  anything that you throw at him, just so long as you're not trying to rely on
  him being a tank that can easily take damage like it's nothing.  An expert
  Kage player can become a huge annoyance to anyone.  If you push pressure on
  your opponent with Kage and take a few breathers to either let them offer up
  a chance for a counter or to allow the opponent to give up an opening to push
  more pressure onto them and finish them off.  One big thing that Kage has
  going for him is arsenal of launchers.  Kage is by far one of the easiest
  characters that can throw people over walls no matter the height.  As said
  before....Kage has an answer for everything.  You can become a true nightmare
  with punishing combos and strikes, or you can become the cheesiest guy
  around.....either way, Kage can offer up a ton of victories in your books if
  you use him to your advantage.


*** Sarah Bryant ***

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-  Backstory  -

-  Sarah had entered the Fourth World Fighting Tournament in the hopes that
  surpassing her brother would allow her to put her past behind her.  But while
  she was able to push Jacky to the edge, she was unable to defeat him.  In
  addition, Sarah was faced with the sudden disappearance of Vanessa, who had
  been protecting her.  Then one day, Sarah heard that Jacky had resumed his
  training in order to destroy J6 itself.  Sarah decided that if she could
  destroy J6 first, she could both surpass her brother and prevent anyone else
  from becoming a victim of the evil organization.  But Sarah knew too little
  of the power of J6.  Her efforts to infiltrate J6 play neatly into their
  hands, and danger threatens her once again...

-  Stats  -

  Nationality - American
  Birthday - 7/04/1973
  Hobby - Sky Diving
  Height - 173 cm (5'8)
  Weight - 55 kg
  Measurements - 90/57/90
  Blood Type - AB
  Occupation - College Student
  Fighting Style - Martial Arts
  Voice Actor - N/A
  First Game - Virtua Fighter


-  Move Set -

-  Now it's time to learn how to use Sarah properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back
  FCFC = Full Circle Foward Clockwise
  FCFCC = Full Circle Foward Counter Clockwise
  FCBC = Full Circle Backwards Clockwise
  FCBCC = Full Circle Backwards Counter Clockwise


  * Normal Moves *

  Straight Lead - P
  Jab Straight - P,P
  Flash Piston Punch (A) - P,P,P
  Combo Rising Knee - P,P,P,K
  Combo Somersault Kick - P,P,P,<=(or UB) K
  Combo Scarecrow - P,P,P,^,K
  Flash Piston Punch (B) - P,P,<=,P
  Combo Somersault Kick - P,P,<=(or UB) P,K
  Flash Piston Punch (C) - P,P,^,P
  Combo Somersault Kick - P,P,^,P,K
  Combo Back Spin Kick - P,P,K
  Combo Reverse High Kick - P,P,K,K
  Serpent Tail - P,P,|,K
  Serpent Bite - P,P,|,K, then K just before hit
  Punch High Kick - P,K
  Punch Knee Kick - P,<=,K
  Rising Elbow - =>,P
  Elbow Side Chop - =>,P,P
  Double Joint Butt - =>,P,K
  Elbow Hook Kick =>,P,<=,K
  Elbow Hook Kick~Step - =>,P,<=,K,P+K+G
  Back Knuckle - <=,P
  Serpent Rage - <=,P,K
  Serpent Frenzy - <=,P,K, then K during hit or guard
  Tail Sweep - <=,P,K,K+G
  Serpent Claw - <=,P,K,<=,K
  Back Knuckle Turn - <=,<=,P
  Squat Straight - |,P
  Snap Side Chop - \,P
  Setup Combination - \,P,K
  Setup Combination~Step - \,P,K,P+K+G
  Vertical Hook Kick - K
  High Kick Straight - K,P
  Double Thrust Kick - K,K
  Knee Kick - =>,K
  Dash Knee - =>,=>,K
  Switch Kick - <=,K
  Sharpsword - <=,<=,K
  Sharpsword Combo - <=,<=,K,K
  Sharpsword Combo Cancel - <=,<=,K,K,G
  Quick Knee - <=,=>,K
  Jackknife Kick - |,K
  Jackknife Middle Kick - |,K,K
  Low Kick - Hold |(or /) K
  Spin Turn Kick - Hold |,<=,K
  Double Spin Kick - Hold |,<=,K,K
  Middle Kick - \,K
  Mirage Kick - \,K,K
  Dragon Smash Cannon - \,\,K
  Feather Scarecrow - ^,K
  Full Spin Heel Kick - UF,K
  Heel Kick Moonsault - UF,K,P+K+G
  Somersault Kick - UB,K
  Hide Side Kick (deflect) - P+K
  Breeze Shot - =>,P+K
  Wind Knuckle - =>,P+K,P
  Storm Combination - =>,P+K,P,K
  Storm Combination Cancel - =>,P+K,P,K,G
  Rising Upper - =>,P+K,\,P
  Blizzard Kick - =>,P+K,\,P,K
  Blizzard Kick Cancel - =>,P+K,\,P,K,G
  Double Rise Kick - <=,P+K
  Serpent Toe Kick - |,P+K
  Serpent Smash Cannon - |,P+K,K
  Spinning Scarecrow - K+G
  Spinning Scarecrow~Step - K+G,P+K+G
  Crush Tornado - (while rising from a crouch) K+G (can be charged)
  Heel Slash - =>,K+G
  Shadow Slash - =>,K+G,K
  Spear Kick - =>,=>,K+G
  Spear Kick Combo - =>,=>,K+G,K
  Spear Kick Combo Cancel - =>,=>,K+G,K,G
  Crescent Heel - <=,K+G
  Crescent Hell Cancel - <=,K+G,G
  Leg Slicer - |,K+G
  Rising Knee - Hold |,=>,K+G
  Rising Knee Double - Hold |,=>,K+G,K
  Rising Knee Combo - Hold |,=>,K+G, then K (delayed)
  Round Kick - ^,K+G
  Low Spin Kick - \,K+G
  Valkyrie Low - /,K+G
  Valkyrie Sword - /,K+G,K
  Valkyrie Sword~Step - /,K+G,K,P+K+G
  Valkyrie Flight - UF,K+G
  Valkyrie Jab - UF,K+G,P
  Valkyrie Straight - UF,K+G,P,P
  Valkyrie Strike - UF,K+G,P,P,K
  Sword Slash - UF,K+G,K
  Sword Rush Combo - UF,K+G,K,K
  Sword Rush Combo Cancel - UF,K+G,K,K,G
  Moonsault - UF,P+G+K
  Running Knee - Hold =>,K (while running)
  Sidestep Kick - P+K (during Defensive Move)
  Sidestep Slash - P (during Offensive Move)
  Sidestep Knee - K (during Offensive Move)

  * Moves from Flamingo *

  Step-In Menace - From Flamingo: =>
  Cut-In Punch - From Flamingo: P
  Cut-In Chop - From Flamingo: \,P
  Rapid Kick - From Flamingo: K
  Step Kick Combination - From Flamingo: K,K
  High Kick Shift Combination - From Flamingo: K,=>,K
  Low Cut Combination - From Flamingo: K,|,K
  Cannon Combination - From Flamingo: K,K+G
  Guard Crush Sword - From Flamingo: =>,K
  Valkyrie Lancer - From Flamingo: <=,K
  Crush Low - From Flamingo: |,K
  Hand Hold Neck Cut - From Flamingo: |,K, then P+G during hit
  Somersault Kick - From Flamingo: ^(or UB) K
  Cut-In Middle - From Flamingo: \,K
  Switch Low - From Flamingo: /,K
  Fake - From Flamingo: P+K
  Back Knuckle - From Flamingo: =>,P+K
  Back Knuckle Side Kick - From Flamingo: =>,P+K,K
  Back Knuckle Low Kick - From Flamingo: =>,P+K,|,K
  Edge Kick Combo Double - From Flamingo: =>,P+K,|,K, then K during hit
  Edge Kick Combo Triple - From Flamingo: =>,P+K,|,K, then K,K during hit
  Side Neck Cut Sword - From Flamingo: |(or ^) P+K
  Side Neck Cut Sword Cancel - From Flamingo: |(or ^) P+K,G
  Back Spin Kick - From Flamingo: K+G
  Mirage Step - From Flamingo: K+G,|(or ^)
  Reverse High Kick - From Flamingo: K+G,K
  Heel Sword Slash - From Flamingo: =>,K+G
  Low Spin Kick - From Flamingo: |,K+G
  Heel Sword - From Flamingo: \,K+G
  Neck Cut Slash - From Flamingo: \,K+G, then P+G during guard or hit
  Leg Hook Throw - From Flamingo: P+G
  Gatling Kick Beat - From Flamingo: FCFC(or FCFCC) P+G
  Back Roll Escape - From Flamingo: <=,P+K+G
  Moonsault - From Flamingo: UF,P+K+G
  Turn Knuckle - (opponent behind) From Flamingo: P
  Turn Low Straight - (opponent behind) From Flamingo: |,P
  Turn Kick - (opponent behind) From Flamingo: K
  Turn Low Spin Kick - (opponent behind) From Flamingo: |,K

  * Moves From Step *

  Step - From Flamingo: P+K+G
  Step~Cross Straight - From Step: P
  Cross Straight~Hook Kick - From Step: P,K
  Cross Straight~Hook Kick~Step - From Step: P,K,P+K+G
  Step~Toe Kick - From Step: K
  Step~Toe Kick Cancel - From Step: K,G
  Toe Kick~Back Spin Kick - From Step: K,K
  Toe Kick Combination - From Step: K,K,K
  Toe Kick Combination Cancel - From Step: K,K,K,G
  Step~Low Kick - From Step: |,K
  Step~Edge Kick Combo Double - From Step: |,K, then K during hit
  Step~Edge Kick Combo Triple - From Step: |,K, then K,K during hit
  Step~Fake - From Step: P+K
  Step~Round Spin Kick - From Step: K+G
  Tornado Spin Kick - From Step: K+G,K
  Step~Serpent Tail - From Step: |,K+G
  Step~Serpent Bite - From Step: |,K+G, then K just before hit

  * Throws *

  Valkyrie Rage - P+G
  Requiem - =>,P+G
  Requiem~Mirage Step Kick - =>,P+G,|(or ^)
  Neckbreaker Drop - =>,=>,P+G
  Leg Hold Throw - <=,=>,P+G
  Sweet Pain - FCFC(or FCFCC) P+G
  Mermaid Phalanx - <=,P+G
  Front Suplex - =>,<=,P+G
  Falling Angel Throw - =>,/,P+G
  Rolling Face Crush - UF,P+G
  Lighting Knee Smash - (wall behind opponent) <=,P+G
  Shell Break Elbow - (on opponent's left or right) P+G
  Backdrop - (opponent facing away) P+G

  * Down Attacks *

  Soccerball Kick - (opponent down) \,K
  Jumping Knee Stamp - (opponent down) ^,P

  * Back Attacks *

  Turn Knuckle - (opponent behind) P
  Turn Low Straight - (opponent behind) |,P
  Turn Kick - (opponent behind) K
  Dragon Kick - (opponent behind) <=,K
  Turn Low Spin Kick - (opponent behind) |,K
  Turn Rising Kick - (opponent behind) /,K
  Turn Hook Kick - (opponent behind) K+G
  Turn Hook Kick~Step - (opponent behind) K+G,P+K+G
  Moonsault - (opponent behind) P+K+G


  * Jump Attacks *

  Elbow - (while rising) P
  Step Straight - (in midair) P
  Step Hook Kick - (in midair) K
  Step Heel Kick - (before landing) K

  * Wall Moves *

  React Round Kick - (wall in front) <=,P+K+G
  Wall Back Roll - (wall in front) UB,P+K+G


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Purple Star Earrings = 4000G   Use: ABCD
  Leopard Hat = 15000G   Use: ABCD
  Brown Ponytail = 1000G   Use: ABCD
  Parted Red Hair = 9000G   Use: ABCD
  Curled Red Hair = 9000G   Use: ABCD
  Slicked Black Hair = 5000G   Use: ABCD
  Black Slmagee Ponytail = 10000G   Use: ABCD
  Shaggy Black Hair = 5000G   Use: ABCD
  Amber Star Earrings = 10000G   Use: ABCD

  *Face*
  Wild Makeup = 5000G   Use: ABCD
  Eyepatch = 10000G   Use: ABCD
  Gradation Sunglasses = 1000G   Use: ABCD
  Slim Sunglasses = 1000G   Use: ABCD
  Beauty Mark = 10000G   Use: ABCD
  Blue Sunglasses = 1000G   Use: ABCD
  Red Contacts = 10000G   Use: ABCD

  *Upper Body*
  Magic Staff = 5000G   Use: ABCD
  Silver Star Necklace = 1000G   Use: ABCD
  Red Bodysuit = 3000G   Use: A
  Red Camisole = 3000G   Use: C
  Brown Party Dress = 5000G   Use: B
  Black Casual Shirt = 10000G   Use: C
  Pink Casual Shirt = 10000G   Use: C
  Green Bodysuit = 3000G   Use: A
  Blue Floral Shirt = 15000G   Use: C
  White Camisole = 3000G   Use: C
  Black Long Coat = 23000G   Use: D
  Green Long Coat = 15000G   Use: D
  White Long Coat = 15000G   Use: D
  Black Bodysuit = 5000G   Use: A
  Pink Bodysuit = 5000G   Use: A
  Lacy Pink Dress = 8000G   Use: B
  Brown Floral Shirt = 15000G   Use: C
  Yellow Camisole = 3000G   Use: C
  Orange Long Coat = 23000G   Use: D
  Orange Bodysuit = 8000G   Use: A
  Blue Party Dress = 8000G   Use: B
  Maroon Casual Dress = 23000G   Use: C
  Light Blue Camisole = 8000G   Use: C
  Brown Long Coat = 23000G   Use: D
  Light Blue Bodysuit = 8000G   Use: A
  Lacy Orange Dress = 5000G   Use: B
  Beige Floral Shirt = 23000G   Use: C
  Black Camisole = 8000G   Use: C
  Blue Long Coat = 23000G   Use: D

  *Arms*
  Gothic Bangle = 1000G   Use: ABCD
  Black Armwarmers = 9000G   Use: AB
  White Gloves = 1000G   Use: ABCD

  *Lower Body*
  Green Light Plate = 10000G   Use: ABCD
  Leg Holster = 4000G   Use: ABC
  Zebra Leg Warmers = 5000G   Use: ABCD
  Red Fire Long Boots = 15000G   Use: ABCD
  Red Leather Pants = 7000G   Use: A
  Black Jeans = 7000G   Use: C
  Light Blue Jeans = 7000G   Use: C
  White Long Boots = 1000G   Use: ABCD
  Casual Inner Wear = 15000G   Use: B
  Gold Trim Boots = 6000G   Use: ABCD
  Beige Studded Belt = 1000G   Use: C
  Gray Jeans = 7000G   Use: C
  Purple Enamel Shorts = 10000G   Use: D
  Gray Leather Belt = 1000G   Use: A
  Green Enamel Shorts = 10000G   Use: D
  White Enamel Shorts = 10000G   Use: D
  Black Leather Pants = 10000G   Use: A
  Pink Leather Pants = 10000G   Use: A
  Beige Party Boots = 10000G   Use: ABCD
  Pink Studded Belt = 1000G   Use: C
  Brown Jeans = 7000G   Use: C
  Brown Studded Belt = 1000G   Use: C
  Red Enamel Shorts = 10000G   Use: D
  Red Straight Boots = 1000G   Use: ABCD
  Beige Leather Belt = 1000G   Use: A
  Orange Leather Pants = 15000G   Use: A
  Blue Leather Sash = 1000G   Use: B
  Blue Studded Belt = 1000G   Use: C
  Olive Jeans = 15000G   Use: C
  Orange Enamel Shorts = 15000G   Use: D
  Light Blue Pants = 15000G   Use: A
  Orange Leather Sash = 1000G   Use: B
  White Jeans = 15000G    Use: C
  Pink Enamel Shorts = 15000G   Use: D
  Blue Fire Long Boots = 15000G   Use: ABCD


-  Personal Opinion -

-  Ok....here's basically my take on Sarah:

  Well first off other than being a blonde bombshell, Sarah's got a fighting
  style that any beginner can easily take to.  I'm really surprised at how
  simplistic her style is, while still being strong and damaging.  I find that
  hard to believe that she hasn't placed high in the previous game tournaments,
  let alone be able to beat her brother.  Her fighting style does remind me
  alot of Hwoarang's from the Tekken series.  Some Tekken players that use
  him like crazy will find a somewhat familiar ground with Sarah.  Her combos
  are simplistic and with little practice, easily learned.  She is a huge combo
  fighter, so you have to learn head on to use her combos in order to win
  matches.  She does have a few big strikes that can be used to knock around
  opponents, but don't become reliant on them.  A good majority of her big
  strikes are somewhat telegraphed and easily seen ahead of time by alot of the
  veterans and experts in the game.  So take your time learning her mix up game
  properly to keep launching offensives against your opponents.  I find that
  using Sarah as an offensive pressure character is the best way to go.  Sarah
  is strictly a "basics" character you could say.  She doesn't have a huge
  glaring fighting game that distinguishes her, nor does she have any kind of
  "speciality" to her name either.  As I said before, stick to offense with
  only defense in the case that someone starts putting too much pressure for
  you to handle.  She has another stance that she can go into to expand upon
  and mix up with her combo game.  That's her big ticket to winning matches.
  The biggest downside to Sarah I'd say is that because she doesn't have any
  big offensive skills or defensive skills like others, that makes you have to
  resort to using Sarah in a manner that is relatively "basic".  This is to say
  that it just doesn't seem glamourous or worthwhile that you may lose faith
  in the fact that Sarah can dish out quite a bit of pain.  That also means
  once a person becomes a veteran or a pro at this game, then they'll easily
  be able to recognize Sarah's style without hassle and develop a much simple
  and easy gameplan to destroying even a pro with Sarah.  She falls victim easy
  enough to people that use an effective counter game due to her offensive
  nature, and also to other people that are able to put up an even more
  devestating offensive game than her, causing her to shrink back into a very
  limited defensive game of hers.  Sarah though is a truely acceptable
  character to use as a beginner and learn the ropes of this game in no time
  with relative ease and comfort.  For a person to become an expert with Sarah
  would require alot of patience and time to say the least.  You have to learn
  how to keep an offensive game going at all times regardless of who it is and
  what they bring to the table to fight you with.  All in all though...Sarah
  is a great character to hit things off with and learn the ropes with.  A
  dedicated Sarah fan will become an expert with her in no time and figure out
  ways around other characters' fighting styles.  It's not impossible to be
  able to use Sarah in a manner to see through the cracks of another's fighting
  style and break it wide open if you know what you're doing with her.  Besides
  she's so damn gorgeous that at least you'll have something pretty to look at
  while getting your ass kicked or doing the ass kicking!


*** Jacky Bryant ***

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-  Backstory  -

-  Jacky could barely contain his anger against J6, the mysterious organization
  that was after his sister, Sarah.  He was goaded into entering the Fourth
  World Fighting Tournament, but then had to deal with the disappearance of
  Vanessa, who had been guarding his sister.  Even in his races, the continuing
  series of incidents, including sudden pull-outs by his sponsors and
  improbable mechanical breakdowns, seemed to indicate someone tampering with
  his racing career.  J6 was behind everything and unless the organization
  itself was destroyed, there would be no end to Jacky and Sarah's troubles.
  with this new realization, Jacky was determined to put an end to J6.  With
  almost perfect timing, the invitation to the fifth tournament arrives.

-  Stats  -

  Nationality - American
  Birthday - 8/28/1970
  Hobby - Training
  Height - 182 cm (5'11 1/2)
  Weight - 75 kg (165 lbs)
  Measurements - 110/87/92
  Blood Type - A
  Occupation - IndyCar Racer
  Fighting Style - Jeet Kune Do
  Voice Actor - N/A
  First Game - Virtua Fighter


-  Move Set -

-  Now it's time to learn how to use Jacky properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back


  * Normal Moves *

  Straight Lead - P
  Jab Straight - P,P
  Flash Piston Punch - P,P,P
  Double Punch Slash Kick - P,P,K
  Double Punch Slash Kick~Slide Shuffle - P,P,K,<=
  Double Punch Middle Smash - P,P,=>,P
  Combo Smash Back Knuckle - P,P,=>,P,P
  Combo Smash Back Knuckle~Side Slide Shuffle - P,P,=>,P,P,|(or ^),P+K+G
  Combo Smash Back Knuckle Spin - P,P,=>,P,P,K
  Combo Smash Back Knuckle Spin~Slide Shuffle - P,P,=>,P,P,K,<=
  Combo Smash Back Knuckle Low - P,P,=>,P,P,|,K
  Rib Crush - P,P,=>,P,P,P+K
  Combo Smash Sword - P,P,=>,P,K
  Jab Straight Back Knuckle - P,P,<=,P
  Jab Straight Back Knuckle~Side Slide Shuffle - P,P,<=,P,|(or ^),P+K+G
  Combo Back Knuckle Spin - P,P,<=,P,K
  Jab Double Straight - P,P,^,P
  Punch High Kick - P,K
  Punch Side Kick - P,<=,K
  Middle Smash - =>,P
  Middle Smash Back Knuckle - =>,P,P
  Middle Smash Back Knuckle~Side Slide Shuffle - =>,P,P,|(or ^),P+K+G
  Middle Back Knuckle Spin - =>,P,P,K
  Middle Back Knuckle Spin~Slide Shuffle - =>,P,P,K,<=
  Low Slash - =>,P,P,|,K
  Rib Crush - =>,P,P,P+K
  Middle Smash Sword - =>,P,K
  Spinning Back Knuckle - <=,P
  Spinning Back Knuckle~Side Slide Shuffle - <=,P,|(or ^),P+K+G
  Double Back Knuckle - <=,P,P
  Spinning Arm Kick - <=,P,K
  Spinning Back Knuckle Low Slash - <=,P,|,K
  Spinning Slant Back Knuckle - <=,P,/,P
  Side Hook Turn - <=,<=,P
  Squat Straight - |,P
  Smash Upper - Hold |,\,P
  Smash Straight - \,P
  Smash Straight Hook - \,P,P
  Lighting Back Knuckle - \,P,P,P
  Smash Back Knuckle - \,P,P,P+K (can be charged)
  Slant Back Knuckle - /,P
  Rage Kick - /,P,K
  Smash Kick - K
  Forward Kick - Hold =>,K
  Flash Sword Kick - Hold =>,K then G just before hit
  Smash Kick~Back Knuckle - K,P
  Smash Kick~Back Knuckle~Slide Shuffle - K,P,<=
  Smash Kick~Back Knuckle~Side Slide Shuffle - K,P,|(or ^),P+G+K
  Combo Knuckle Spin Kick - K,P,K
  Combo Knuckle Low - K,P,|,K
  Double Spinning Kick - K,K
  Knee Kick - =>,K
  Dash Hammer Kick - =>,=>,K
  Standing Knee Kick - <=,K
  Standing Knee Kick Combo - <=,K,K
  Groin Kick - <=,=>,K
  Spinning Kick Turn - <=,<=,K
  Smash Low Kick - |,K
  Fake Elbow - |,K then P just before hit
  Fake Elbow Back Knuckle - |,K then P,P just before hit
  Low Kick - Hold |(or /) K
  Middle Kick - \,K
  Middle Kick~Jab - \,K,P
  Middle Kick~Jab~Side Slide Shuffle - \,K,P,|(or ^) P+K+G
  Spin Kick Combination - \,K,P,K
  Spin Kick Combination~Slide Shuffle - \,K,P,K,<=
  High Angle Upper Kick - \,\,K
  Somersault Kick - UB,K
  Double Dragon - UF,K
  Beat Knuckle - P+K
  Beat and Back Knuckle - P+K,P
  Beat Spin Kick - P+K,K
  Beat Spin Kick~Slide Shuffle - P+K,K,<=
  Chopping Left - =>,P+K
  Chopping Left~Slide Shuffle - =>,P+K,<=
  Chopping Left~Side Slide Shuffle - =>,P+K,|(or ^) P+K+G
  Chopping Left Combo - =>,P+K,P
  Sway Hook - <=,P+K
  Bil Jee - <=,=>,P+K
  Lighting Kick 1 - |,P+K
  Lighting Kick 2 - |,P+K,K
  Lighting Kick 3 - |,P+K,K,K
  Lighting Kick 4 - |,P+K,K,K,K
  Lighting Kick 5 - |,P+K,K,K,K,K
  Body Blow - \,P+K
  Rage of Dragons - \,P+K then P+G during hit
  Dragon Combination 1 - /,P+K
  Dragon Combination 2 - /,P+K,P
  Dragon Combination 2~Side Slide Shuffle - /,P+K,P,|(or ^) P+K+G
  Dragon Combination 3 - /,P+K+,P,P
  Spinning Kick - K+G
  Spinning Kick~Slide Shuffle - K+G,<=
  Spinning Kick Low Spin Kick - K+G,|,K+G
  Step-In Middle Kick - =>,=>,K+G
  Step-In Middle Kick~Turn - =>,=>,K+G,<=
  Spin Heel Sword - <=,K+G
  Middle Spin Kick - <=,=>,K+G
  Leg Slicer - |,K+G
  Spin Leg Slicer - |,K+G,K
  Jumping Savate - ^,K+G
  Head Hook Kick - \,K+G
  Switch Step - P+K+G
  Switch Spin Kick - P+K+G,K
  Switch Spin Kick~Slide Shuffle - P+K+G,K,<=
  Barrier Kick - P+K (during Defensive Move)
  Sidestep Body - P (during Offensive Move)
  Sidestep Hammer Kick - K (during Offensive Move)

  * Moves from Side Slide Shuffle *

  Spear Elbow - From Side Slide Shuffle: P
  Elbow Back Knuckle - From Side Slide Shuffle: P,P

  * Moves from Side Shuffle *

  Slide Shuffle - <=,P+K+G
  Flash Back Knuckle - From Slide Shuffle: P
  Step-In Sword - From Slide Shuffle: K
  Step-In Sword~Cancel - From Slide Shuffle: K, then G before hit
  Step-In Low Crush - From Slide Shuffle: |,K
  Step-In Low Crush~Slide Shuffle - From Slide Shuffle: |,K,<=
  Step-In Low Slash High - From Slide Shuffle: |,K,K
  Dragon Back Knuckle - From Slide Shuffle: P+K
  Ducking - From Slide Shuffle: \,\
  Ducking~Heavy Body - From Slide Shuffle: \,\,P
  Ducking~Toe Kick - From Slide Shuffle: \,\,K
  Toe Kick Somersault Kick - From Slide Shuffle: \,\,K then P+G during hit
  Ducking~Fire Darts - From Slide Shuffle: \,\,K+G

  * Throws *

  Face Smash Kick - P+G
  One-Inch Blow - =>,P+G
  One-Inch Blow~Switch Back Blow Combo - =>,P+G,|(or ^)
  Dragon Fist - =>,=>,P+G
  Knee Strike - =>,<=,P+G
  Dragon Snap - \,P+G
  Sadistic Hanging Knee - \,\,P+G
  Wall Face Crush - (wall behind opponent) =>,=>,P+G
  Neck Slashing - (on opponent's left or right) P+G
  Face Crusher - (opponent facing away) P+G

  * Moves from Pak Sao *

  Pak Sao - Lever neutral (vs high/mid punch)
  Pak Sao Knuckle - From Pak Sao: P

  * Down Attacks *

  Soccerball Kick - (opponent down) \,K
  Jumping Knee Stamp - (opponent down) ^,P

  * Back Attacks *

  Turn Knuckle - (opponent behind) P
  Turn Slant Back Knuckle - (opponent behind) |,P
  Rage Kick - (opponent behind) |,P,K
  Turn Kick - (opponent behind) K
  Turn Kick~Slide Shuffle - (opponent behind) K,<=
  Turn Low Spin Kick - (opponent behind) |,K
  Blind Back Knuckle - (opponent behind) P+K
  Slide Shuffle - (opponent behind) P+K+G


  * Jump Attacks *

  Elbow - (while rising) P
  Step Straight - (in midair) P
  Step Hook Kick - (while rising or in midair) K
  Step Heel Kick - (before landing) K

  * Wall Moves *

  React Round Kick - (wall in front) <=,P+K+G
  Wall Back Roll - (wall in front) UB,P+K+G


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Black Bead Earrings = 3000G   Use: ABCD
  Spiky Brown Hair = 1000G   Use: ABCD
  Short Brown Hair = 5000G   Use: ABCD
  Long Brown Hair = 10000G   Use: ABCD
  Brown Ponytail = 5000G   Use: ABCD
  Wild Red Hair = 9000G   Use: ABCD
  Red Pompadour = 9000G   Use: ABCD
  Red Racing Cap = 5000G   Use: ABCD
  Blue Beanie Helmet = 10000G   Use: ABCD

  *Face*
  Brown Sunglasses = 1000G   Use: ABCD
  Yellow Sunglasses = 10000G   Use: ABCD
  Black Sunglasses = 1000G   Use: ABCD
  Black Face Paint = 10000G   Use: ABCD
  Dark Sunglasses = 1000G   Use: ABCD
  Blue Face Paint = 10000G   Use: ABCD
  Red Contacts = 10000G    Use: ABCD

  *Upper Body*
  Silver Wing Necklace = 1000G   Use: ABCD
  Red Racing Jacket = 5000G   Use: A
  Red T-Shirt = 2000G   Use: A
  Red V-Neck Shirt = 3000G   Use: B
  Red Tanktop = 7000G   Use: C
  Black Leather Jacket = 8000G   Use: B
  Black V-Neck Shirt = 3000G   Use: B
  Black Tanktop = 7000G   Use: C
  Black T-Shirt = 2000G   Use: A
  Black Skull Tanktop = 10000G   Use: C
  Gold Team Jacket = 19000G   Use: D
  White Eagle Tanktop = 6000G   Use: D
  Navy Eagle Jacket = 13000G   Use: D
  Navy Logo Tanktop = 4000G   Use: D
  Red Eagle Jacket = 13000G   Use: D
  Red Logo Tanktop = 4000G   Use: D
  Olive Eagle Jacket = 8000G   Use: A
  Orange Eagle Jacket = 8000G   Use: A
  White Star Jacket = 11000G   Use: B
  Brown Skull Tanktop = 10000G   Use: C
  Orange Team Jacket = 19000G   Use: D
  Yellow Eagle Tanktop = 6000G   Use: D
  Gold Wing Necklace = 9000G   Use: ABCD
  Green Racing Jacket = 19000G   Use: A
  Green Leather Jacket = 19000G   Use: B
  Blue Tanktop = 4000G   Use: C
  Black and White Jacket = 19000G   Use: D
  White Logo Tanktop = 4000G   Use; D
  Aqua Eagle Jacket = 19000G   Use; A
  Red Star Jacket = 19000G   Use: B
  Indigo V-Neck Shirt = 4000G   Use: B
  Green Skull Tanktop = 4000G   Use: C
  Purple Team Jacket = 19000G   Use: D
  Olive Eagle Tanktop = 4000G   Use: D
  White Scarf = 10000G   Use: ABCD

  *Arms*
  Silver Bracelet = 1000G   Use: ABCD
  Hand Tape = 1000G   Use: ABCD
  Brown Racing Gloves = 4000G   Use: ABCD

  *Lower Body*
  Green Light Plate = 10000G   Use: ABCD
  Gun Holster = 5000G   Use: ABC
  Buffalo Buckle Belt = 1000G   Use: AD
  Wallet Chain = 4000G   Use: AB
  Red Racing Pants = 3000G   Use: A
  Brown Racing Belt = 1000G   Use: A
  Brown Leather Belt = 1000G   Use: ABCD
  Red Work Boots = 1000G   Use: ABCD
  Gray OVeralls = 13000G   Use: C
  Blue Logo Overalls = 20000G   Use: C
  Purple Jeans = 8000G   Use: D
  Yellow Line Sneakers = 6000G   Use: ABCD
  Black Studded Belt = 1000G   Use: D
  Black Jeans = 8000G   Use: D
  Red Studded Belt = 1000G   Use: D
  Red Jeans = 8000G   Use: D
  Red Sneakers = 1000G   Use: ABCD
  Black Cowboy Pants = 5000G   Use: A
  Brown Cowboy Pants = 5000G   Use: A
  Black Logo Overalls = 20000G   Use: C
  Dark Purple Jeans = 8000G   Use: D
  Green Racing Pants = 20000G   Use: A
  Green Leather Pants = 20000G   Use: B
  Orange Overalls = 20000G   Use: C
  Dark Studded Belt = 1000G   Use: D
  Aqua Cowboy Pants = 20000G   Use: A
  Red Star Pants = 20000G   Use: B
  Green Logo Overalls = 20000G   use: C
  Purple Studded Belt = 1000G   Use: D
  Olive Jeans = 20000G   Use: D


-  Personal Opinion -

-  Ok....here's basically my take on Jacky:

  Jacky is by far one of the most popular and well used characters in the
  entire Virtua Fighter cast.  I find him annoying to be honest, but eh.  Jacky
  has a fighting style that beginners can appreciate but his true and best
  potential is seen from an advanced player.  Jacky relies mainly on strike
  attacks and short chain combos.  Jacky has a great defensive/counter game as
  well.  With a blistering offense when used properly and a hell of a defensive
  game, Jacky can destroy and easily decimate any opponent.  I would go so far
  to say that with Jacky you can easily cheese your way through matches and win
  with ease.  A drawback with Jacky though is the fact that even though you can
  get alot with just simple strikes and 2 to 3 hit combos, they're at times
  easily blocked and deflected, leaving Jacky open to a severe butt whupping.
  You have to mix up your offensive strategy to keep your opponents guessing so
  that way you can fully appreciate Jacky's arsenal.  Try not to use too many
  strike attacks only simply because if blocked or deflected properly, it'll
  leave Jacky open for a second or two, giving your opponent the opportunity to
  launch an offensive on you.  Should this happen, then make sure to learn how
  to put up a defensive game with Jacky, or to make use of the few counters
  that he has.  In just a few simple moves, you can easily turn the momentum
  back around and start back up on your opponent.  Jacky is easily a striker
  character, but you have to learn to maintain a slight defensive with him in
  order to not get too carried away.  As a beginner, you could try Jacky out
  and find some comfort in him, but if you put some time and effort into fully
  learning all there is about Jacky, then you'll become a severely deadly force
  to be reckoned with.  A great Jacky fighter can dominate in matches with
  relative ease and even getting perfects over people.  His style doesn't take
  as long as one would think to learn and get down properly, unlike Akira.  The
  only thing is is that Jacky can't just be learned immedieately and start
  kicking butt all over the place.  Just make sure to learn to mix things up
  with a low to mid to high game, and you'll be set to prove your greatness
  against all challengers!


*** Brad Burns ***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=~~~~~~~~~~~~~===================================++
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-  Backstory  -

-  The Fourth World Fighting Tournament was like one big party to Brad - the joy
  of fighting against challenging opponents, and the fact that many of them
  were beautiful women, was almost too much for Brad to take.  But after the
  tournament ended, Brad's life suddenly felt empty.  There were still no
  opponents who could challenge him in the kickboxing ring, and none of the
  women he had met at the tournament were returning his calls.  Then one day,
  Brad received an invitation to the Fifth World Fighting Tournament.  The
  invitation also included the name of a female fighter that Brad didn't
  recognize.  "Hmmm... Looks like I'll have to go meet her."

-  Stats  -

  Nationality - Italian
  Birthday - N/A
  Hobby - Thrill Seeking
  Height - 178 cm (5'10)
  Weight - 68 kg (149 lbs)
  Measurements - 105/78/88
  Blood Type - B
  Occupation - Kickboxer
  Fighting Style - Muay Thai
  Voice Actor - N/A
  First Game - Virtua Fighter 4: Evolution


-  Move Set -
</pre><pre id="faqspan-6">
-  Now it's time to learn how to use Brad properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back


  * Normal Moves *

  Jab - P
  Jab Straight - P,P
  Jab Straight~Ducking - P,P,=>
  Jab Straight~Slipping - P,P,|(or ^)
  Combination Upper - P,P,P
  Combo Double Knee - P,P,P,K
  Combination Low - P,P,K
  Jab~Body Straight - P,=>,P
  Gliding Knee - P,=>,P,K
  Gliding Knee~Catch (Neck Clinch) - P,=>,P,K then P+G during counter hit
  Jab~Spin Kick - P,K
  Elbow Hook - =>,P
  Elbow Hook~Ducking - =>,P,=>
  Elbow Hook~Slipping - =>,P,|(or ^)
  Elbow Hook~Screw High Kick - =>,P,K
  Spine Whip - <=,P
  Spine Whip~Ducking - <=,P,=>
  Spine Whip~Slipping - <=,P,|(or ^)
  Lumpini Combination - <=,P,K
  Lumpini Combination~Ducking - <=,P,K,=>
  Lumpini Combination~Slipping - <=,P,K,|(or ^)
  Lumpini Combination~Catch (Neck Clinch) - <=,P,K then P+G during counter hit
  Sit Jab - |,P
  Rising Upper - Hold |,\,P
  Jolt Upper - \,P
  Dtee Sawk Combination - \,P,P
  Gazelle Upper - \,\,P
  Gazelle Combination - \,\,P,P
  Sharp Shoot - /,P
  Stopping - K
  High Kick - Hold =>,K
  Stopping~Mobility Jab - K,P
  Stopping~Mobility Jab~Ducking - K,P,=>
  Stopping~Mobility Jab~Slipping - K,P,|(or ^)
  Teep Combination - K,P,K
  Teep Combination~Catch (Neck Clinch) - K,P,K then P+G during counter hit
  Knee Upper - =>,K
  Knee Upper~Ducking - =>,K,=>
  Knee Upper~Slipping - =>,K,|(or ^)
  Kao Loy - =>,=>,K
  Stop Kick - <=,K
  Stop Kick~Ducking - <=,K,=>
  Stop Kick~Slipping - <=,K,|(or ^)
  Fake Jab - <=,K then P just before hit
  Fake Jab~Body Crush Middle - <=,K then P,K just before hit
  Fake Jab~Quick Low Kick - <=,K then P,|,K just before hit
  Step Change Knee - <=,=>,K
  Cutting Low - |,K
  Low Kick - Hold |(or /) K
  Double Strike - Hold |(or /) K,K
  Turn Savate - Hold |,<=,K
  Middle Kick - \,K
  Middle Kick~Catch (Neck Clinch) - \,K then P+G during counter hit
  Dtee Sawk Bon - P+K
  Sawk Klab - =>,P+K
  Short Upper - =>,=>,P+K
  Upper Combination - =>,=>,P+K,P
  Upper Combination~Ducking - =>,=>,P+K,P,=>
  Upper Combination~Slipping - =>,=>,P+K,P,|(or ^)
  Short Upper~Phasing Hook - =>,=>,P+K,|(or ^) P
  Step-Out Hook - <=,P+K
  Step-Out Hook~Ducking - <=,P+K,=>
  Step-Out Hook~Slipping - <=,P+K,|(or ^)
  Shovel Hook - |,P+K
  Shovel Hook~Last Shot - |,P+K,=>,P
  Shovel Hook Double - |,P+K,P
  Shovel Hook Double~Last Shot - |,P+K,P,=>,P
  Shovel Hook Triple - |,P+K,P,P
  Shovel Hook Triple~Last Shot - |,P+K,P,P,=>,P
  Phasing Smash - |,P+K
  Destruction Body - \,P+K
  Dtee Sawk Lang - \,P+K,P
  High Spin Kick - K+G
  Tornado Combination - K+G,|,K+G
  Step-In Knee - <=,K+G
  Step-In Knee~Front Kick - <=,K+G,K
  Step-In Knee~Front Kick~Ducking - <=,K+G,K,=>
  Step-In Knee~Front Kick~Slipping - <=,K+G,K,|(or ^)
  Pap Sawk Kao - <=,=>,K+G
  Jaguar Tail - |,K+G
  Over Step Middle - P+K (during Defensive Move)
  Body Blow - P (during Offensive Move)
  Quick Knee - K (during Offensive Move)


  * Moves from Ducking *

  Ducking - =>,P+K+G
  Ducking~Slipping - From Ducking: |(or ^)
  Ducking~Sway Back - From Ducking: <=
  Body Hook - From Ducking: P
  Cross Upper - From Ducking: P,P
  Ducking Knee Upper - From Ducking: K (can be charged)
  Ducking Knee Upper~Catch (Neck Clinch) - From Ducking: K then P+G during
                                                         counter hit
  Hell Trap - From Ducking: P+K
  Gazelle Upper - From Ducking: P+K success, then P
  Middle Spin Kick - From Ducking: K+G

  * Moves from Long Ducking *

  Long Ducking - =>,P+K+G,=>
  Long Ducking~Slipping - From Long Ducking: |(or ^)
  Quick Hook - From Long Ducking: P
  Dtee Sawk Lang Combo - From Long Ducking: P,P
  Dtee Sawk Lang Combo~Ducking - From Long Ducking: P,P,=>
  Dtee Sawk Lang Combo~Slipping - From Long Ducking: P,P,|(or ^)
  Dtee Sawk Lang Combo~Sway Back - From Long Ducking: P,P,<=
  Double Dtee Sawk Lang Combination - From Long Ducking: P,P,P
  Quick Knee Kick - From Long Ducking: K
  Double Knee Combo - From Long Ducking: K,K
  Corkscrew Straight - From Long Ducking: P+K
  Crush Knee Kick - From Long Ducking: K+G
  Arrow Kick - From Long Ducking: =>,K+G

  * Moves from Sway Back *

  Sway Back - <=,P+K+G
  Sway Back~Ducking - From Sway Back: =>
  Sway Back~Slipping - From Sway Back: |(or ^)
  Sway Back Jab - From Sway Back: P
  Sway Back Jab~Ducking - From Sway Back: P,=>
  Sway Back Jab~Slipping - From Sway Back: P,|(or ^)
  Sway Back Middle Kick - From Sway Back: K
  Sway Back Straight - From Sway Back: P+K
  Combo Cutting Elbow - From Sway Back: P+K,P
  Combo Cutting Elbow~Ducking - From Sway Back: P+K,P,=>
  Combo Cutting Elbow~Slipping - From Sway Back: P+K,P,|(or ^)
  Combo Elbow Middle Kick - From Sway Back: P+K,P,K
  Ratchadamnoen Combination - From Sway Back: P+K,P,K then \,K during guard or
                                              hit
  Sway Back Low - From Sway Back: K+G
  Cross Counter Hook - From Sway Back: <=,P+K
  Cross Counter Hook~Ducking - From Sway Back: <=,P+K,=>
  Cross Counter Hook~Slipping - From Sway Back: <=,P+K,|(or ^)

  * Moves from Slipping Right *

  Slipping Right - |(or ^) P+K+G (front side)
  Slipping Right~Ducking - From Slipping Right: =>
  Slipping Right~Slipping - From Slipping Right: |(or ^)(back side)
  Slipping Right~Sway Back - From Slipping Right: <=
  Body Break - From Slipping Right: P
  Piercing Knee - From Slipping Right: K
  Waving Body - From Slipping Right: P+K
  Waving Body~Smash Hook - From Slipping Right: P+K,P

  * Moves from Slipping Left *

  Slipping Left - |(or ^) P+K+G (back side)
  Slipping Left~Ducking - From Slipping Left: =>
  Slipping Left~Slipping - From Slipping Left: |(or ^)(front side)
  Slipping Left~Sway Back - From Slipping Left: <=
  Smash Hook - From Slipping Left: P
  Hunting Middle Kick - From Slipping Left: K
  Hunting Middle Kick~Catch (Neck Clinch) - From Slipping Left: K, then P+G
                                                                during hit
  Waving Body - From Slipping Left: P+K
  Waving Body~Smash Hook - From Slipping Left: P+K,P

  * Moves from Phasing Turn *

  Phasing Turn - |,P+K+G,|(or ^,P+K+G,^)
  Flicker Jab - From Phasing Turn: P
  Flicker Jab~Ducking - From Phasing Turn: P,=>
  Flicker Jab~Slipping - From Phasing Turn: P,|(or ^)
  Chopping Blow - From Phasing Turn: P,P (can be charged)
  Grand Sweep Hook - From Phasing Turn: |,P
  Face Crush Knee - From Phasing Turn: K
  Double Crusher - From Phasing Turn: P+K
  Double Crusher~Ducking - From Phasing Turn: P+K,=>
  Double Crusher~Slipping - From Phasing Turn: P+K,|(or ^)

  * Moves from Neck Clinch *

  Elbow Slash - From Neck Clinch: P
  Gohk Kor Dtae Kao 1 - From Neck Clinch: K
  Gohk Kor Dtae Kao 1~Goh Kor Dtae Kao 3 - From Neck Clinch: K,K+G
  Gohk Kor Dtae Kao 2 - From Neck Clinch: K,K
  Gohk Kor Dtae Kao 2~Goh Kor Dtae Kao 3 - From Gohk Kor Dtae Kao 2: K (or K+G)
  Gohk Kor Dtae Kao 3 - From Neck Clinch: K+G
  Position Change Right - From Neck Clinch: | (or ^)(front side)
  Position Change Back - From Neck Clinch: <=
  Position Change Left - From Neck Clinch: | (or ^)(back side)
  Back Through - (after Position Change)From Neck Clinch: <=
  Right Through - (after Position Change)From Neck Clinch: | (or ^)(front side)
  Left Through - (after Position Change)From Neck Clinch: | (or ^)(back side)

  * Throws *

  Elbow Slash - P+G
  Body Knee Crush - <=,=>,P+G
  Neck Slash - <=,P+G
  Hold Elbow - \,P+G
  Face Fang - \,\,P+G
  Change - /,P+G
  Pap Sawk Kao - (on opponent's right) P+G
  Rehw Impact - (on opponent's left) P+G
  Power Gradation - (opponent facing away) P+G

  * Reversals *

  Death Trap~Elbow - /,P+K (vs right mid kick, right side kick, right mid full
                            spin kick)
  Death Trap~Low - /,P+K (vs left mid kick, left side kick, left mid full spin
                          kick)

  * Down Attacks *

  Gambit - (opponent down) \,K
  Hell Dive - (opponent down) ^,P

  * Back Attacks *

  Spine Whip - (opponent behind) P
  Jutting Elbow - (opponent behind) |,P
  Needle Kick - (opponent behind) K
  Wai Kru Turn - (opponent behind) |,K
  Face Crush Elbow - (opponent behind) P+K


  * Jump Attacks *

  Jump Knuckle - (while rising) P
  Jump Straight - (in midair) P
  Jump Toe Kick - (while rising or in midair) K
  Jump Side Kick - (before landing) K

  * Wall Moves *

  Jumping Knee - (wall in front) <=,P+K+G


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Red Headband = 1000G   Use: ABCD
  Black Felt Hat = 5000G   Use: ABCD
  Ivory Earrings = 3000G   Use: ABCD
  Gray Felt Hat = 5000G   Use: ABCD
  Spiky Brown Hair = 1000G   Use: ABCD
  Brown Ponytail = 5000G   Use: ABCD
  Slick Brown Hair = 5000G   Use: ABCD
  Shaggy Brown Hair = 10000G   Use: ABCD
  Long Blonde Hair = 9000G   Use: ABCD
  White Ten Gallon Hat = 8000G   Use: ABCD

  *Face*
  Black Rimmed Glasses = 6000G   Use: ABCD
  Yellow Glasses = 1000G   Use: ABCD
  Green Sunglasses = 1000G   Use: ABCD
  Red Contacts = 10000G   Use: ABCD

  *Upper Body*
  Tiger Claw Scar = 9000G   Use: ABCD
  Gaudy Necklace = 4000G   Use: ABC
  Square Pendant = 1000G   Use: ABC
  Silver Sun Necklace = 5000G   Use: ABC
  Open White Shirt = 6000G   Use: A
  Open Black Shirt = 6000G   Use: A
  Blue Tanktop = 5000G   Use: B
  Red Tanktop = 5000G   Use: B
  White Jacket = 10000G   Use: C
  Patterned Blue Shirt = 3000G   Use: C
  Brown Jacket = 10000G   Use: C
  Black Shirt = 3000G   Use: C
  Open Brown Shirt = 9000G   Use: A
  Light Blue Shirt = 5000G   Use: C
  Red Rose Jacket = 15000G   Use: C
  White Vest and Shirt = 23000G   Use: D
  Blue Vest and Shirt = 15000G   Use: D
  Red Vest and Shirt = 15000G   Use: D
  Green Zebra Tanktop = 8000G   Use: B
  Beige Shirt = 5000G   Use: C
  Black Rose Jacket = 15000G   Use: C
  Brown Vest and Shirt = 23000G   Use: D
  Open Blue Shirt = 23000G   Use: A
  White Tanktop = 5000G   Use: B
  Moss Green Jacket = 23000G   Use: C
  White Shirt = 5000G   Use: C
  Green Vest and Shirt = 23000G   Use: D
  Open Pink Shirt = 23000G   Use: A
  Moss Zebra Tanktop = 5000G   Use: B
  Yellow Rose Jacket = 23000G   Use: C
  Green Shirt = 5000G   Use: C
  Pink Vest and Shirt = 23000G   Use: D

  *Arms*
  Red Armbands = 5000G   Use: ABC
  Leather Bracelet = 5000G   Use: ABCD
  Black Wrist Tape = 1000G   Use: ABCD
  Black Open Gloves = 1000G   Use: ABD
  Green Gloves = 2000G   Use: ABD
  Purple Gloves = 1000G   Use: ABD

  *Lower Body*
  White Bandages = 1000G   Use: ABCD
  Green Light Plate = 10000G   Use: ABCD
  Red Slacks = 4000G   Use: A
  Red Trunks = 10000G   Use: B
  Red Jeans = 7000G   Use: C
  Black Jeans = 7000G   Use: C
  White Slacks = 4000G   Use: A
  Washed Black Jeans = 10000G   Use: C
  Black Foot Tape = 10000G   Use: ABCD
  White Silk Pants = 15000G   Use: D
  Blue Silk Pants = 10000G   Use: D
  Red Silk Pants = 10000G   Use: D
  Green Stinger Trunks = 15000G   Use: B
  Wallet Strap = 4000G   Use: ABCD
  Washed Beige Jeans = 10000G   Use: C
  Brown Silk Pants = 15000G   Use: D
  Yellow Slacks = 10000G   Use: A
  White Trunks = 10000G   Use: B
  Purple Jeans = 15000G   Use: C
  Green Silk Pants = 15000G   Use: D
  Turquoise Slacks = 15000G   Use: A
  Lemon Stinger Trunks = 15000G   Use: B
  Turquoise Jeans = 15000G   Use: C
  Pink Silk Pants = 15000G   Use: D


-  Personal Opinion -

-  Ok....here's basically my take on Brad:

  Welcome to the Brad Show!  I'm serious....that is one of the greatest lines
  I've ever heard in video game history.  Of course it does scream out loud
  that he is a date rapist....but a date rapist that can kick anyone's ass
  easily enough!  But that's beside the point.  Brad is a great character that
  beginner's can use and learn the game with.  Brad offers up a huge arsenal
  that gives him a big offensive game.  Brad can counter but that's not what
  his game is all about.  Just remember that you have some select counters to
  use with him should you be placed on the defensive with him.  You have to
  keep a strong offense going with him if you want to get anywhere.  Brad's all
  about pressure and evasion.  He has a great mix up game that you can use to
  your advantage, plus a great array of combos that range from the annoyingly
  small and life pecking to the devistatingly strong and life threatening.
  When it comes to defense, he has a few good moves to break up opponents'
  offenses and keep them guessing.  He also delves deep into the evasion game
  that you don't see much from people in this game.  If you use his dodging and
  evasive manuevers to your advantage, you'd be surprised how easily what
  would seem to be a defensive skills set turns into an offensive helper.  But
  as I said before, Brad's biggest strength is his mix-up game with strong
  combo ability.  Another huge plus about him is that he can keep space between
  him and his opponents with long reaching kicks and punches.  You don't have
  to keep opponents close to you to damage them in the least, causing your
  opponents to get frustrated and try to figure out how to land a blow on you.
  Should an opponent finally break your long range game and get close, his
  knee strikes/combos can cause even more stress and heartache for the poor
  sucker.  Either way a beginner all the way to an expert can find some
  greatness and comfort using Brad.  Plus that, a womanizing kickboxer...what's
  not to love?


*** Shun Di ***

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-  Backstory  -

-  Shun had entered the Fourth World Fighting Tournament to look for his young
  student who had been abducted by J6.  Hoping that he would find useful
  information by fighting his way through the competition, Shun fought with
  uncharacteristic energy, and made it to the final round.  But he was unable
  to find anything, and the tournament ended with Dural's intrusion into the
  final round.  Shun returned to his quiet life of retirement, and when he was
  almost ready to give up, an invitation arrived for the Fifth World Fighting
  Tournament, and the sender's name was that of his missing student.  Shun
  enters the fifth tournament, determined to discover the truth behind his
  student's mysterious disappearance.

-  Stats  -

  Nationality - Chinese
  Birthday - 01/02/1912
  Hobby - Drinking
  Height - 164 cm (5'4 1/2)
  Weight - 63 kg (138 lbs)
  Measurements - 88/86/89
  Blood Type - O
  Occupation - Herbal Doctor
  Fighting Style - Drunken Kung-Fu
  Voice Actor - N/A
  First Game - Virtua Fighter 2


-  Move Set -

-  Now it's time to learn how to use Shun properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back
  FCFC - Full Circle Forward Clockwise
  FCFCC - Full Circle Forward Counter Clockwise
  FCBC - Full Circle Backward Clockwise
  FCBCC - Full Circle Backward Counter Clockwise


  * Normal Moves *

  Gyou'inshu - P+K+G
  Chougeki - P
  Rengeki - P,P
  Honshin Tanka - P,P,<=,P
  Saishu Renkangeki - P,P,P
  Renkan Chougeki - P,P,P,K
  Renkan Chougeki~Soukokukyu - P,P,P,K then <= just before hit
  Rengeki Katai - (6 or more drinks) P,P,|,K
  Rengeki Katai~Down - (6 or more drinks) P,P,|,K,G
  Rengeki Koukashutai - (6 or more drinks) - P,P,|,K,K
  Rengeki Koukashutai~Down - (6 or more drinks) P,P,|,K,K,G
  Chougeki Rigoutai - P,K
  Chougeki Rigoutai~Turn - P,K,<=
  Kasen Chugeki - =>,P
  Kasen Denda - =>,P,K
  Kasen Gyou'in - (2 or more drinks) =>,P,P+K
  Kasen Gyou'in~Soukokukyu Turn - (2 or more drinks) =>,P,P+K,<=
  Kasen Soushou - =>,P,P
  Kasen Renkan Denda - =>,P,P,K
  Kasen Gyou'in - (4 or more drinks) =>,P,P,P+K
  Kasen Gyou'in~Soukokukyu Turn - (4 or more drinks) =>,P,P,P+K,<=
  Kasen Renkan Haishu - =>,P,P,P
  Kasenko - =>,P,P,P,K
  Kasen Gyou'in - (6 or more drinks) - =>,P,P,P,P+K
  Kasen Gyou'in~Soukokukyu Turn - (6 or more drinks) =>,P,P,P,P+K,<=
  Ousougeki - =>,<=,P
  Ousou Gyou'in - (8 or more drinks) =>,<=,P,P
  Ousou Gyou'in~Soukokukyu Turn - (8 or more drinks) =>,<=,P,P,<=
  Tenshin Haishu - <=,P
  Suisen Gyou'in - (4 or more drinks) <=,P,P
  Suisen Gyou'in~Soukokukyu Turn - (4 or more drinks) <=,P,P,<=
  Getsuga Gakushu - <=,=>,P
  Getsuga Gyou'in - (2 or more drinks) <=,=>,P,P+K
  Getsuga Gyou'in~Soukokukyu Turn - (2 or more drinks) <=,=>,P,P+K,<=
  Rensai Gakushu - <=,=>,P,P
  Rensai Gyou'in - (4 or more drinks) <=,=>,P,P,P+K
  Rensai Gyou'in~Soukokukyu Turn - (4 or more drinks) <=,=>,P,P,P+K,<=
  Rengeki Gakushu - <=,=>,P,P,P
  Rengeki Gyou'in - (6 or more drinks) <=,=>,P,P,P,P+K
  Rengeki Gyou'in~Soukokukyu Turn - <=,=>,P,P,P,P+K,<=
  Shinho Suikoushu - <=,\,P
  Chougeki Haiten - <=,<=,P
  Fukuchougeki - |,P
  Chouwan Ryouken - |,\,=>,P
  Chouwan Saishu - (6 or more drinks) |,\,=>,P,P
  Getsuga Saigeki - Hold |,\,P
  Gyou'in Haishu - \,P
  Gyou'in Haishu~Soukokukyu Turn - \,P,<=
  Gyou'in Senshu - (8 or more drinks) \,P,P
  Gyou'in Renkan Tankyaku - (8 or more drinks) \,P,P,K
  Gyou'in Renkan Tankyaku~Tentouritsu - (8 or more drinks) \,P,P,K,P+K+G
  Haisenchu - /,P
  Haisenchu - Hold /,P
  Haisenchu Kaikakyaku - /(or Hold /) P,K
  Hiten Hougeki - UF,P
  Koushutai - K
  Koushutai~Choukarou - K (Hold K)
  Renhi Chougeki - K,K
  Renhi Chougeki~Choukarou - K,K (Hold K)
  Renshu Kaishu - K,K,P
  Renshu Haikashou - K,K,|,P
  Renshu Haika Ryukyaku - (16 or more drinks) K,K,|,P,K
  Sokutan Senshu - =>,K
  Gyoushintai - Hold =>,K
  Rentai Kanshu - Hold =>,K,P
  Chubu Soutenkyaku - =>,=>,K
  Gyoushin Suitai - <=,K
  Getsuga Chougeki - <=,K,P
  Toushin Soutanshu - <=,K,K
  Asen Kaikyaku - <=,<=,K
  Gyousentai - |,K
  Kouhi Tentai - Hold |,<=,K
  Ryubikyaku - ^,K
  Sokutankyaku - \,K
  Koushu Katai - /,K
  Koushu Katai~Down - /,K,G
  Koushu Rentai - /,K,K
  Koushu Rentai~Down - /,K,K
  Kuhi Soutanshu - UB,K
  Senshi - UF,K
  Suisenshu - P+K
  Suisen Renkyaku - P+K,K
  Suisen Renkyaku~Tentouritsu - P+K,K,P+K+G
  Tenshin Souchushou - =>,P+K
  Touku Hitenhou - (8 or more drinks) =>,=>,P+K
  Tenshin Getsuga Chougeki (deflect) - (10 or more drinks) <=,P+K
  Dokuritsu Kanpai - <=,=>,P+K
  Gekizan Senchu - \,P+K (can be charged)
  Sourou Tekisen (deflect) - /,P+K
  Kanshoushi - /,P+K,P
  Tanhi Chougeki - K+G
  Tanhi Chougeki~Choukarou - K+G (hold K+G)
  Ousoushu - K+G,P
  Toukyaku - =>,K+G
  Honshin Rensenkyaku - <=,K+G
  Honshin Rensenkyaku~Choukarou - <=,K+G (hold K+G)
  Zensen Soutai - (1 or more drinks) |,K+G
  Renzensen Soutai - (6 or more drinks) |,K+G,K
  Renkan Zensen Soutai - (7 or more drinks) |,K+G,K,K
  Senpu Soutai - \,K+G
  Haitou Rensenkyaku - /,K+G
  Gyoushin Inshu - =>,P+K+G
  Gyoushin Kanshu - =>,P+K+G,P
  Suisen Honda - =>,P+K+G,P then P during guard or hit
  Koushinhi - <=,P+K+G
  Koushinhi Fusshu = <=,P+K+G,P
  Suiho - |(or ^) P+K+G
  Kasen Chugeki - |(or ^) P+K+G,P
  Kasen Renchugeki - |(or ^) P+K+G,P,P
  Kousoku Zenhi - \(or UF) P+K+G
  Kousoku Kouhi - /(or UB) P+K+G
  Kousoku Kouhi Fusshu - /(or UB) P+K+G,P
  Kousoku Kouhi Soushu - /(or UB) P+K+G,P+K
  Touku Hitenhou - Hold =>,P+K (while running)
  Shasoku Renkyaku - P+K (during Defensive Move)
  Sokuhi Kanshu - P (during Offensive Move)
  Sokuhi Teishisu - K (during Offensive Move)

  * Moves from Zanbentetsu *

  Zanbantetsu - |,P+K
  Zanbantetsu~Tentouritsu - From Zanbantetsu: <=
  Zanbantetsu~Oushin - From Zanbantetsu: |,|
  Chubu Rakusenkyaku - From Zanbantetsu: K
  Saiekikyaku - From Zanbantetsu: |,K
  Za'inshu - From Zanbantetsu: P+K+G
  Zanbantetsu~Suiho - From Zanbantetsu: |(or ^) P+K+G
  Zanbantetsu~Tentouritsu - From Zanbantetsu: <=

  * Moves from Tentouritsu *

  Tentouritsu - HCB,P+K
  Chubushin - ^,P+K
  Tentouritsu~Move forward - From Tentouritsu: =>
  Tentouritsu~Move back - From Tentouritsu: <=
  Toushin Renkyaku - From Tentouritsu: K
  Tenshin Suishukou - From Tentouritsu: P+K
  Tenshin Suishukou~Oushin - From Tentouritsu: P+K,G
  Soushoutai - From Tentouritsu: K+G
  Honshin Sousentai - From Tentouritsu: P+G

  * Moves from Oushin *

  Oushin - HCF,P+K
  Nehan Senkyaku - From Oushin: K
  Nehan Shusui - From Oushin: K,P
  Gyoushin Toutai - From Oushin: K,P,K
  Nehan Rengekitai - (10 or more drinks) From Oushin: K,P,|,K
  Nehan Rengekitai~Down - (10 or more drinks) From Oushin: K,P,|,K,G
  Nehan Rengeki Katai - (10 or more drinks) From Oushin: K,P,|,K,K
  Nehan Rengeki Katai~Down - (10 or more drinks) From Oushin: K,P,|,K,K,G
  Nehan Sousoukyaku - From Oushin: =>,K
  Nehan Soukyaku - From Oushin: |,K
  Oushin Inshu - From Oushin: P+K+G

  * Moves from Choukarou *

  Chousuiho (Forward) - From Choukarou: =>
  Chousuiho (Back) - From Choukarou: <=
  Choukarou~Suiho - From Choukarou: |,|(or ^,^)
  Ousou Sengeki - From Choukarou: P
  Choukarou~Suisenshu - From Choukarou: P+K
  Gyoushin Suitai - From Choukarou: P+K,K
  Zensen Soutai - From Choukarou: K+G
  Suisen Toushu Sougeki - From Choukarou: P+G
  Choukarou~Zabantetsu - From Choukarou: P+K+G
  Zenten - From Choukarou: =>,P+K+G
  Zenten~Shinho Suikoushu - From Choukarou: =>,P+K+G,P
  Zenten~Suisen Rensoutai - From Choukarou: =>,P+K+G,K
  Choukarou~Oushin - From Choukarou: |(or ^) P+K+G
  Choukarou~Turn - From Choukarou: G

  * Moves from Soukokukyu *

  Soukokukyu~Suiho - From Soukokukyu: |,|(or ^,^)
  Ha'ou Kanshu - From Soukokukyu: P
  Dokuritsu Kanshu - From Soukokukyu: P,P
  Ha'ou Chouteki - From Soukokukyu: P,P,K
  Kokukyu Danteki - From Soukokukyu: K
  Kokukyu Danteki~Choukarou - From Soukokukyu: K (hold K)
  Kokukyu Zensou - From Soukokukyu: |,K
  Kaibou Honshin (deflect) - From Soukokukyu: P+K
  Kaibou Hanbi - From Soukokukyu: P+K,P
  Kokukyu Toutetsu - From Soukokukyu: K+G
  Kokukyu Gyou'in - From Soukokukyu: P+K+G
  Jouho Gyou'in - From Soukokukyu: =>,P+K+G
  Tenshin Gyou'in - From Soukokukyu: <=,P+K+G
  Soukokukyu~Suiho - (opponent behind) From Soukokukyu: |,|(or ^,^)
  Haishin Bentsui - (opponent behind) From Soukokukyu: P
  Haishin Renkan Chougeki - (opponent behind) From Soukokukyu: P,K
  Haishin Renkan Chougeki~Soukokukyu - (opponent behind) From Soukokukyu: P,K
                                       then <= just before hit
  Haishin Ryoutai - (opponent behind) From Soukokukyu: K
  Rouko Haibi - (opponent behind) From Soukokukyu: |,K
  Kokukyu Honda (deflect) - (opponent behind) From Soukokukyu: P+K
  Kokukyu Ryou'in - (opponent behind) From Soukokukyu: P+K,P
  Haishin Bokuko - (opponent behind) From Soukokukyu: K+G
  Haishin Bokuko~Oushin - (opponent behind) From Soukokukyu: K+G,G
  Haishin Gyou'in - (opponent behind) From Soukokukyu: P+K+G
  Haishin Jouho Gyou'in - (opponent behind) From Soukokukyu: <=,P+K+G
  Haishin Taiho Gyou'in - (opponent behind) From Soukokukyu: =>,P+K+G

  * Throws *

  Suiho Tenshinchu - P+G
  Suiryu Honshin - =>,P+G
  Suiryu Bukazan'un - =>,P+G,|(or ^)
  Rengeki Tenshin Ousoushu - (3 drinks or more) <=,=>,P+G
  Toushu Richu - <=,P+G
  Gouhai Senbu - (10 drinks or more) FCBC(or FCBCC) P+G
  Tenshin Souko - \,P+G
  Tenshin Soukeikyaku - (6 drinks or more) <=,\,P+G
  Toushu Richu - (wall behind opponent) <=,P+G
  Tenshin Toushu Richu - (on opponent's left or right) P+G
  Kanshouri - (opponent facing away) P+G

  * Down Attacks *

  Rasen Suichu - (opponent down) \,P
  Tenchu Rakukyaku - (opponent down) ^,P
  Touchi Hanshousou - (opponent down) UB,P
  Tenchi Chugeki - (opponent down) UF,P

  * Back Attacks *

  Haihanshou - (opponent behind) P
  Haika Hanshou - (opponent behind) |,P
  Haisentai - (opponent behind) K
  Teitoukyaku - (opponent behind) |,K
  Suisenshu - (opponent behind) P+K
  Sentankyaku - (opponent behind) P+K,K
  Koushi Renkyaku - (opponent behind) K+G
  Haisen Koushugeki - (opponent behind) P+K+G
  Haisen Rengekishu - (opponent behind) P+K+G,P
  Haisui Renkoushu - (opponent behind) P+K+G,P,P
  Koushu Gakusai Shugeki - (10 drinks or more, opponent behind) P+K+G,P,P
                           (during hit)
  Haitou Richu - (5 drinks or more, opponent behind) P+G


  * Jump Attacks *

  Touchi Hanshousou - (while rising) P
  Rakuho Chougeki - (in midair) P
  Saikatai - (in midair) K
  Jigentai - (before landing) K


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Yellow Sage Cap = 5000G   Use: ABCD
  Beige Cozy Hat = 5000G   Use: ABCD
  Straight Black Hair = 9000G   Use: ABCD
  Black Ponytail = 9000G   Use: ABCD
  Blond Pigtail = 1000G   Use: ABCD
  Blond Queue = 5000G   Use: ABCD
  Blond Bun = 5000G   Use: ABCD
  Blond Mohawk = 10000G   Use: ABCD
  Brown Knit Cap = 9000G   Use: ABCD
  Brown Cozy Hat = 6000G   Use: ABCD
  Green Cozy Hat = 10000G   Use: ABCD
  Brass Crown = 4000G   Use: ABCD

  *Face*
  Reading Glasses = 1000G   Use: ABCD
  Round Sunglasses = 1000G   Use: ABCD
  Red Contacts = 10000G   Use: ABCD

  *Upper Body*
  Silver Staff = 10000G   Use: ABCD
  Brown Hermit's Cane = 1000G   Use: ABCD
  Red Bead Necklace = 1000G   Use: ABCD
  Red Sage Tunic = 6000G   Use: A
  Blue Sage Tunic = 6000G   Use: A
  Red Chinese Tunic = 9000G   Use: B
  Amber Fighter Tunic = 12000G   Use: C
  Olive Fighter Tunic = 12000G   Use: C
  Brown Floral Tunic = 9000G   Use: A
  Red Fighter Tunic = 18000G   Use: C
  Olive Camo Tunic = 23000G   Use: D
  Black Kungfu Tunic = 15000G   Use: D
  Brown Kungfu Tunic = 15000G   Use: D
  Purple Floral Tunic = 9000G   Use: A
  Ethnic Teal Tunic = 14000G   Use: B
  Blue Fighter Tunic = 18000G   Use: C
  Red Camo Tunic = 23000G   Use: D
  Black Bead Necklace = 6000G   Use: ABCD
  Blue Bead Necklace = 4000G   Use: ABCD
  Green Sage Tunic = 15000G   Use: A
  Blue Chinese Tunic = 15000G   Use: B
  Purple Fighter Tunic = 18000G   Use: C
  Teal Kungfu Tunic = 15000G   Use: D
  Black Floral Tunic = 18000G   Use: A
  Ethnic White Tunic = 18000G   Use: B
  Green Fighter Tunic = 15000G   Use: C
  Orange Camo Tunic = 15000G   Use: D

  *Arms*


  *Lower Body*
  Green Light Plate = 10000G   Use: ABCD
  Golden Gourd = 5000G   Use: ABCD
  Bare Feet = 3000G   Use: ABCD
  Yellow Sage Sash = 1000G   Use: A
  Green Sage Sash = 1000G   Use: A
  Green Sage Pants = 4000G   Use: A
  Pink Chinese Sash = 1000G   Use: B
  Red Chinese Pants = 6000G   Use: B
  Brown Chinese Shoes = 1000G   Use: A
  Yellow Fighter Shoes = 10000G   Use: ABCD
  Light Yellow Belt = 1000G   Use: C
  Olive Fighter Pants = 8000G   Use: C
  Purple Chinese Shoes = 1000G   Use: ABCD
  Teal Sage Pants = 4000G   Use: A
  Yellow Fighter Pants = 8000G   Use: C
  Yellow Belt = 1000G   Use: C
  Red Dyed Sash = 2000G   Use: A
  Brown Sage Pants = 4000G   Use: A
  Ornate Red Belt = 2000G   Use: C
  Red Fighter Pants = 12000G   Use: C
  Olive Camo Pants = 15000G   Use: D
  Black Kungfu Pants = 10000G   Use: D
  Brown Kungfu Pants = 10000G   Use: D
  Yellow Dyed Sash = 2000G   Use: A
  Blue Sage Shoes = 1000G   Use: ABCD
  Amber Dyed Sash = 2000G   Use: A
  Maroon Sage Pants = 4000G   Use: A
  Purple Sage Shoes = 4000G   Use: ABCD
  Ethnic Green Sash = 2000G   Use: B
  Ethnic Teal Pants = 9000G   Use: B
  Ornate White Belt = 2000G   Use: C
  Blue Fighter Pants = 12000G   Use: C
  Tan Fighter Shoes = 1000G   Use: ABCD
  Red Camo Pants = 15000G   Use: D
  Red Sage Pants = 10000G   Use: A
  Light Blue Sash = 2000G   Use: B
  Blue Chinese Pants = 10000G   Use: B
  Beige Belt = 2000G   Use: C
  Purple Fighter Pants = 12000G   Use: C
  Teal Kungfu Pants = 10000G   Use: D
  Brown Sage Sash = 2000G   Use: A
  Purple Dyed Sash = 2000G   Use: A
  Coal Sage Pants = 12000G   Use: A
  Ethnic Black Sash = 2000G   Use: B
  Ethnic White Pants = 12000G   Use: B
  Green Fighter Pants = 10000G   Use: C
  Orange Camo Pants = 10000G   Use: D


-  Personal Opinion -

-  Ok....here's basically my take on Shun-Di:

  He is nothing more than an old borracho....but he still kicks the living hell
  right out of you like it's not even funny!  Shun-Di...even though he doesn't
  look it...is possibly one of the strongest characters in the game.  His
  strength and best techniques come from getting drunk!  The more you pack down
  the stronger he becomes.  He has a great set of moves that can devastate any
  one that he comes across.  They're simple button combinations as well.  It
  could be said that he is a beginner's character, but oh no....you'd be
  wrong!  Despite having a ton of great things going for him, his moves
  themselves are something that take a little while to get use to.  He does
  move all over the place when attacking, and knowing what to use and when to
  use it with him is something that takes awhile to figure out.  He has a ton
  of evasive and low attacking moves and combos that can easily decimate any
  offense and even defense that anyone can put up against you.  But as I said
  before, you have to learn how they work properly and when to use them.  He
  has this habit of leaving himself wide open should he miss or be blocked.
  Any expert at the game can destroy a Shun player by exploiting this weakness,
  especially if you're not an expert Shun player yourself.  So take some time
  to fight in the dojo and learn a thing or two on using some of Shun's combos
  and strikes, and learning where they should apply and how they can be used
  in other ways, not just for offense.  Also learn how to pack away the drinks
  as quick as you can so you can get your strength up and new move sets to use.
  In this sense you also need to learn how many drinks you need to put down
  before you get to use those moves and such.  But it's not like Shun is like
  Akira, and so just alittle time in the dojo is needed, while the rest is just
  basically live and learn.  So for the most part Shun is great for anyone who
  has put a little time into the game and wishes to use a tricky and flamboyant
  character with great moves and combos, plus a drinking habit.  And besides
  that....if you change Shun's clothes set in certain ways, you can make him
  look like Tommy Chong!  And what's better than kicking someone's butt in such
  a way with an old man that no one thinks should be as great as he is?  Why
  kicking someone's butt in such a way that the old man looks like one of the
  greatest stoners in history!  After it's all said and done, you can look at
  your opponent and say "Yo man....you...you really suck man...." in your best
  Chong impression.


*** Lau Chan ***

~~~~~~~~~~~~~~~~~~~~~==~~~~~==~~=~~~~================================+++++++++++
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-  Backstory  -

-  Lau was unable to win the Fourth World Fighting Tournament, but he found a
  worthy successor to his Ko'en-Ken style - Lei-Fei.  Lei-Fei thristed for
  strength, and was obedient to his new master.  As they trained, however, Lei
  Fei suddenly turned on him, and the weakened Lau survived only because of
  Pai's sudden appearance.  Lau realized that the bond between father and
  daughter was there, in spite of everything.  But death was fast approaching,
  there was nothing that he could do for his daughter.  True to the way he had
  lived his life, he disappeared.  One day, an invitation to the fifth
  tournament arrived at what he had thought was a secret hideaway.  He is now
  ready to face the last fight of his life.

-  Stats  -

  Nationality - Chinese
  Birthday - 10/02/1940
  Hobby - Chinese Poetry
  Height - 172 cm (5'7 3/4)
  Weight - 77 kg (169 lbs)
  Measurements - 99/90/93
  Blood Type - B
  Occupation - Cook
  Fighting Style - Koen-Ken
  Voice Actor - N/A
  First Game - Virtua Fighter


-  Move Set -

-  Now it's time to learn how to use Lau properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back


  * Normal Moves *

  Chusui - P
  Renshou - P,P
  Raigekishou - P,P,P
  Renkan Tenshinkyaku - P,P,P,K
  Renkan Haitenkyaku - P,P,P,<=(or UB) K
  Renkan Tenshin Soukyaku - P,P,P,|,K
  Souken Senputai - P,P,K
  Haisen Renshou - P,<=,P
  Tenshin Soukoshou - P,<=,P,P
  Renkentai - P,K
  Renkentai~Kokei - P,K,P+K+G
  Chugeki - =>,P
  Hou'ou Soushou - =>,P,P
  Hou'ou Shoshou~Kokei - =>,P,P,P+K+G
  Kosouken - <=,P
  Kosoushou - <=,=>,P
  Hi'en Tenshinshou - <=,<=,P
  Hi'en Renshou - <=,<=,P,|,P
  Hi'en Soukyaku - <=,<=,P,|,K
  Hi'en Senpukyaku - <=,<=,P,K+G
  Souchuken - |,P
  Fukko Sougeki - Hold |,<=,=>,P
  Shajoushou - Hold |,\,P
  Shajou Chusui - Hold |,\,P,P
  Shajou Chusui~Kokei - Hold |,\,P,P,P+K+G
  Renkan Soushou - Hold |,\,P,=>,P
  Renkan Ko'enshou - Hold |,\,P,P+K
  Shakashou - \,P
  Renshou - \,P,P
  Renkanshou - \,P,P,P
  Renshou Tenshinkyaku - \,P,P,P,K
  Renshou Haitenkyaku - \,P,P,P,<=(or UB) K
  Renshou Tenshin Soukyaku - \,P,P,P,|,K
  Renshou Senputai - \,P,P,K
  Junho Chushou - \,\,P
  Junho Renshou - \,\,P,P
  Junho Renshou~Kokei - \,\,P,P,P+K+G
  Housui - /,P
  Renshou - /,P,P
  Hi'en Nyusou - /,P,P,P
  Jinrai Kokou - /,P,P,|,P
  Renkentai - /,P,K
  Renshu Senpu - /,P,K,K
  Renken Sokushu - /,P,\,K
  Katsumentai - K
  Sokushutai - K (while rising from a crouch)
  Ko'en Tenshinkyaku - K,K
  Ko'en Senshi - =>,=>,K
  Kasoutai - |,K
  Ko'en Kasou Renshou - |,K,P
  Sensaitai - Hold |(or /) K
  Tenshin Risenkyaku - Hold |(or /) K,K
  Senchutai - \,K
  Senkyaku Chushou - \,K,P
  Senkyaku Chushou~Kokei - \,K,P,P+K+G
  Senkyaku Renkan Koshou - \,K,P,P
  Genchi Senpukyaku - ^,K
  Rakuchi Kobikyaku - ^,K,K
  Touku Kosenkyaku - UF,K
  Kokyaku Haiten - UB,K
  Enshishou - P+K (can be charged)
  Enshishou~Kokei - P+K then <= while charging
  Tenshin Senchugeki - =>,P+K
  Souko Sensou - =>,=>,P+K
  Sako Soushou - <=,P+K
  Kosou Renshou - <=,P+K,P
  Kosou Renshou~Kokei - <=,P+K,P,P+K+G
  Ko'en Tenshin Utanchu - <=,P+K,P+K
  Kokuko Ransensou (deflect) - <=,=>,P+K
  Ko'en Souken - |,P+K
  Souko Reppa - \,P+K
  Honshin Hekiken - /,P+K
  Senpuga~Kokei - K+G
  Koryu Tenshinkyaku - =>,K+G
  Enjin Senpukyaku - <=,K+G
  Chisoutai - |,K+G
  Kukokyaku - UF,K+G
  Geimen Tansou (stagger) - =>,P+K+G
  Koushokuhi Ko'enshou - P+K (during Defensive Move)
  Kokuko Toushin - P (during Offensive Move)
  Kokuko Choushitsu - K (during Offensive Move)


  * Moves from Kokei *

  Senshinken - From Kokei: P
  Senshin Shajoushou - From Kokei: P,P
  Senshin Shajou Sougeki - From Kokei: P,P,P+K
  Touho Ryou'inshou - From Kokei: =>,P
  Kou'ou Sakou - From Kokei: =>,P then P+G during hit
  Haisou - From Kokei: <=,P
  Rensou - From Kokei: <=,P,P
  Gako Kin'you - From Kokei: <=,P,P,P
  Touku Renkanshou - From Kokei: UF,P
  Kokyaku Haiten - From Kokei: K
  Kokei~Enshishou - From Kokei: P+K
  Kosou Gekishou - From Kokei: =>,P+K
  Haichuken - From Kokei (opponent behind): P
  Haigo Shakashou - From Kokei (opponent behind): |,P
  Haichutai - From Kokei (opponent behind): K
  Zaka Sentai - From Kokei (opponent behind): |,K
  Gekihouchu - From Kokei (opponent behind): P+K

  * Throws *

  Kensha Touraku - P+G
  Gako Shitsuda - =>,P+G
  Gako Bokushoku - =>,P+G,|(or ^)
  Tenshin Ha'inshou - <=,=>,P+G
  Houshin Soukosoushou - Hold |,=>,P+G
  Ryusha Senten - <=,P+G
  Ryushu Katou - <=,|,P+G
  Raishin Nyurin - \,P+G
  Ko'en Renbu - <=,\,P+G
  Daichi Toushu - \,\,P+G
  Raishin Nyurin - (wall in back) \,P+G
  Ryusha Senten - (wall in back) <=,P+G
  Tenshin Souhashou - (on opponent's left or right) P+G
  Mouko Haishu - (opponent facing away) P+G

  * Down Attacks *

  Toushugeki - (opponent down) \,K
  Kosou Raishu - (opponent down) ^,P

  * Back Attacks *

  Haichuken - (opponent behind) P
  Haigo Shakashou - (opponent behind) |,P
  Haichutai - (opponent behind) K
  Zaka Sentai - (opponent behind) |,K
  Gekihouchu - (opponent behind) P+K
  Kokyaku Haiten - UF,P (during turning attack)
  Touku Haishou - (opponent behind) ^,K+G

  * Jump Attacks *

  Touku Shashou - (while rising) P
  Touku Chuken - (in midair) P
  Touku Chukyaku - (in midair) K
  Tenshin Soutai - (before landing) K

  * Wall Moves *

  Hekika Haishu - (wall in front) <=,P+K+G
  Hekika Haiten - (wall in front) UB,P+K+G


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Green Worker's Cap = 5000G   Use: ABCD
  Brown Pigtail = 1000G   Use: ABCD
  Unbralmageed Brown Hair = 5000G   Use: ABCD
  Shaggy Brown Hair = 10000G   Use: ABCD
  Wild Brown Hair = 5000G   Use: ABCD
  Red Queue = 9000G   Use: ABCD
  Red Bun = 9000G   Use: ABCD
  Red Worker's Cap = 5000G   Use: ABCD
  Blue Hero's Helm = 9000G   Use: ABCD
  Bronze Crown = 10000G   Use: ABCD
  Full Black Beard = 10000G   Use: ABCD
  Full Red Beard = 10000G   Use: ABCD
  Purple Eye Band = 5000G   Use: ABCD
  Golden Crown = 4000G   Use: ABCD

  *Face*
  Monocle = 1000G   Use: ABCD
  Gauze Mask = 5000G   Use: ABCD
  Eyepatch = 10000G   Use: ABCD
  Yellow Sunglasses = 1000G   Use: ABCD
  Green Contacts = 10000G   Use: ABCD

  *Upper Body*
  Dragon Halbred = 1000G   Use: ABC
  Three Point Halbred = 7000G   Use: ABC
  Dragon Broadsword = 6000G   Use: ABC
  Blue Kung Fu Tunic = 6000G   Use: A
  Red Noble Robe = 9000G   Use: B
  Blue Tiger Jacket = 12000G   Use: C
  White Tiger Jacket = 12000G   Use: C</pre><pre id="faqspan-7">
  Brown Kung Fu Tunic = 6000G   Use: A
  Brown Dragon Jacket = 18000G   Use: C
  Red General Armor = 23000G   Use: D
  Black Warrior Armor = 15000G   Use: D
  Purple Warrior Armor = 15000G   Use: D
  Green Master Tunic = 9000G   Use: A
  Purple Master Tunic = 9000G   Use: A
  Black Noble Robe = 14000G   Use: B
  Red Dragon Jacket = 18000G   Use: C
  Brown General Armor = 23000G   Use: D
  White Kung Fu Tunic = 12000G   Use: A
  Teal Noble Robe = 12000G   Use: B
  Lime Tiger Jacket = 12000G   Use: C
  Navy Warrior Armor = 12000G   Use: D
  Red Master Tunic = 12000G   Use: A
  Brown Noble Robe = 23000G   Use: B
  Black Dragon Jacket = 23000G   Use: C
  Teal General Armor = 23000G   Use: D

  *Arms*


  *Lower Body*
  Hero's Sword = 6000G   Use: ABC
  Red Ba Gua Mirror = 2000G   Use: ABCD
  Green Light Plate = 10000G   Use: ABCD
  Great Sabre = 4000G   Use: ABC
  Green Nunchaku = 1000G   Use: ABCD
  Red Noble Pants = 6000G   Use: B
  Blue Tiger Pants = 8000G   Use: C
  Bronze Kungfu Shoes = 4000G   Use: ABCD
  Silver Kungfu Shoes = 1000G   Use: ABCD
  White Tiger Pants = 8000G   Use: C
  Brown Kungfu Pants = 4000G   Use: A
  Brown General Pants = 15000G   Use: D
  Black Warrior Pants = 10000G   Use: D
  Red Warrior Belt = 1000G   Use: D
  White Warrior Pants = 10000G   Use: D
  Green Kungfu Pants = 4000G   Use: A
  Rust Leather Belt = 1000G   Use: A
  Purple Kungfu Pants = 4000G   Use: A
  Tan Leather Belt = 1000G   Use: A
  Gray Noble Pants = 9000G   Use: B
  Red Dragon Pants = 12000G   Use: C
  Brown General Pants = 15000G   Use: D
  Blue Ba Gua Mirror = 5000G   Use: ABCD
  Blue Kungfu Pants = 4000G   Use: A
  Blue Koen Shoes = 1000G   Use: ABCD
  Blue Leather Belt = 1000G   Use: A
  Navy Kungfu Pants = 8000G   Use: A
  Teal Noble Pants = 8000G   Use: B
  Lime Tiger Pants = 8000G   Use: C
  Navy Warrior Pants = 8000G   Use: D
  Red Kungfu Pants = 8000G   Use: A
  Brown Noble Pants = 15000G   Use: B
  Black Dragon Pants = 15000G   Use: C
  Red General Pants = 15000G   Use: D


-  Personal Opinion -

-  Ok....here's basically my take on Lau Chan:

  Seriously.....if you have never played this game before or any in the series,
  then dammit man, this is the guy that you have to play as!  There's nothing
  that he can't do!  He's a complete beginner's dream and an expert's godsend.
  Lau can destroy you flat out in like 2 well placed combos along with one or
  two big strikes to end a round.  He makes quick work of opponents with
  lightning fast strikes and quick long hitting combos to say the least.  He
  has a real simple and quick learning curve which beginners will love, and
  his advanced tactics are easy and a blessing, turning people into experts in
  no time flat.  His strength is flawlessly big, and his speed just doesn't
  seem natural for a character of stature.  He seems to have an answer for any
  situation no matter what it is.  If you use a big pressure offense game, then
  he can use it with the blistering combos.  If your thing is countering people
  into annoyance, then he has the means of putting up a defense and counter
  striking the hell out of your opponents til they cry about your cheesiness.
  He can be used to turtle fight, he can be used to pressure offense, hell he
  can even be used to just stand there and look friggin cool with!  There isn't
  much that you can say about him that's bad.  If you learn how to use his
  arsenal properly, you can use a deadly mix up game from high to low attacks.
  Choose Lau if this is your first time playing the game so you can get the
  hang of this game in no time flat.  In the hands of an expert, Lau can be
  deadly.  I've seen the computer and even human players chain together attacks
  and combos to the point that they get perfects back to back with little to no
  effort.  This is due to the fact that his speed is quick enough that unless
  you're an expert yourself, then you won't be able to see it coming or know
  how to properly defend yourself against him.  If you don't want to be a Lau
  user, then you'd better learn how to put up some means of a gameplan against
  him by learning him.  He's a nightmare to face.  I don't know if it was
  because he's fighting a disease and he's on the last leg in life, but the
  makers of Virtua just seemed to say that "If this is the last game that Lau
  will appear in, then he's going out with a bang!"  Like I said to begin with,
  there's just nothing that he can't do and when you use him, you'll see
  exactly what I mean!


*** Jeffry McWild ***

:::::::::~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=~======================++++++++++++
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-  Backstory  -

-  Jeffry had entered the Fourth World Fighting Tournament to raise funds to buy
  a fishing research vessel with high-end radar, but when he returned home, he
  heard from the local fishermen that the Devil Shark had been captured by J6.
  His rival, captured?  Jeffry couldn't believe his ears.  "I'm the only one
  who can defeat the Devil Shark!  No one else can touch him!  No one!  Driven
  by obsession, Jeffry tried to find out everything he could about J6, but even
  after spending all of his prize money from the tournament, all he learned was
  that J6 was the organization behind the tournament itself.  Unsure of what to
  do next, Jeffry's next move is decided for him when he receives an invitation
  to the fifth tournament.

-  Stats  -

  Nationality - Australian
  Birthday - 02/20/1957
  Hobby - Reggae Music
  Height - 183 cm (6'0)
  Weight - 111 kg (244 lbs)
  Measurements - 121/93/97
  Blood Type - A
  Occupation - Fisherman
  Fighting Style - Pancratium
  Voice Actor - N/A
  First Game - Virtua Fighter


-  Move Set -

-  Now it's time to learn how to use Jeffry properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back


  * Normal Moves *

  Straight Knuckle - P
  Double Knuckle - P,P
  Double Knuckle~Upper - P,P,P
  Straight Knuckle~Body Blow - P,=>,P
  Straight Knuckle~Body Blow~Threat Stance - P,=>,P,P+K+G
  Head Cut Smash - P,=>,P,P
  Knuckle Kick - P,K
  Combo Pile Bunker - P,K,P
  Elbow Butt - =>,P
  Elbow Hammer - =>,P,<=,P
  Dash Elbow - =>,=>,P
  Dash Elbow Upper - =>,=>,P,P
  Violence Body Blow - =>,<=,P
  Violence Face Stamp - =>,<=,P,K
  Elbow Stamp - <=,P
  Double Impact - <=,P,P
  Kenka Hook - <=,=>,P
  Tornado Punch - <=,=>,=>,P (can be charged)
  Double Hammer Down - <=,\,P
  Rising Hammer - <=,\,P,P
  Low Knuckle - |,P
  Vertical Upper - Hold |,\,P
  Smash Upper - \,P
  Double Upper - \,P,P
  Full Swing Upper - \,\,P
  Upper Kick - K
  Killing Knee Kick - K,K
  Killing Knee Hammer - K,K,P
  Killing Knee Kick Splash Mountain - K,K then |,\,=>,P+G
  Knee Attack - =>,K
  Kenka Kick - =>,=>,K
  Knee Push - <=,K
  Knee Push Bottle Cut - <=,K,P
  Toe Kick - |,K
  Toe Kick Hammer - |,K,P
  Toe Kick Splash Mountain - |,K then |,\,=>,P+G
  Vertical Kick - Hold |(or /) K
  Side Kick - \,K
  Jumping Heavy Kick - UF,K
  Heavy Low Kick - /,K+G (can be charged)
  Body Stab - P+K
  Double Stab - P+K,P
  Buzzsaw Kick - P+K,P then =>,P+G during counter hit
  Middle Hell Stab - =>,P+K
  Hell Claw - =>,=>,P+K
  Choke Slam - =>,=>,P+K then P+G during hit
  Hell Dunk Hammer - =>,<=,P+K
  Heavy Back Knuckle - <=,P+K
  Heavy Back Knuckle~Threat Stance - <=,P+K,P+K+G
  Stomach Destroyer - <=,P+K,K
  Head Attack - <=,=>,P+K
  Full Swing Double Hammer - <=,=>,=>,P+K
  Megaton Knuckle - <=,\,P+K
  Power Hammer - HCF,P+K
  Hell Dunk Elbow - |,P+K
  Hell Dunk Knee - |,P+K,K
  Tidal Wave Combo 1 - \,P+K
  Tidal Wave Combo 2 - \,P+K,P
  Tidal Wave Combo 3 - \,P+K,P,P
  Tidal Wave Combo 4 - \,P+K,P,P,P
  Megaton Fist Drop - /,P+K
  Destruction Wave - K+G
  Heel Drop - =>,K+G
  Ducking Low - |,K+G
  Heel Scythe Kick - \,K+G
  Rolling Heel Attack - UF,K+G
  Running Body Press - Hold =>,P+K (while running)
  Running Hip Attack - Hold =>,K+G (while running)
  Turn Straight - P+K (during Defensive Move)
  Body Hook - P (during Offensive Move)
  Quick Knee - K (during Offensive Move)

  * Moves From Threat Stance *

  Threat Stance - P+K+G
  Catch Blow - From Threat Stance: P
  Heavy Knee Strike - From Threat Stance: P then =>,P+G during guard
  Counter Side Kick - From Threat Stance: K
  Spear Straight From Threat Stance: P+K
  Rising Rush - From Threat Stance: P+G

  * Throws *

  Knee Smash - P+G
  Power Slam - =>,P+G
  Head Butt - <=,=>,P+G
  Head Crush - From Head Butt: <=,P+G
  Double Head Butt - From Head Butt: =>,P+G
  Triple Head Butt - From Double Head Butt: =>,P+G
  Head Crush - From Double Head Butt: <=,P+G
  Front Backbreaker - HCF,P+G
  Machine Gun Hammer - /,=>,P+G
  Body Lift - <=,P+G (change throw direction with | or ^)
  Go To Sleep - HCB,P+G
  Spine Buster - |,P+G
  Sharkbite Tackle - \,P+G
  Splash Mountain - \,\,P+G
  Back Throw - /,P+G
  Machine Gun Tackle - (wall behind opponent) <=,\,P+G
  Wall Back Flip - (wall in back) \,P+G
  Wall Back Flip - (wall behind opponent) \,P+G
  Number One Buster - (on opponent's left or right) P+G
  Only One Buster - (on opponent's left or right) <=,=>(or =>,<=) P+G
  Backbreaker - (opponent facing away) P+G
  Choke Sweeper Swing - (opponent facing away) |,P+G
  Iron Claw - (opponent crouching) |,P+K+G
  Machine Gun Knee Lift - (opponent crouching) |,=>,P+K+G
  Power Bomb - (opponent crouching) \,P+K+G
  Tidal Wave Bomb - (on crouching opponent's left or right) |(or \ or |,=>)
                    P+K+G
  Backbreaker - (opponent facing away and crouching) |(or \ or |,=>) P+K+G
  Air Catch Bomb - (opponent falling, face up with feet in the air) UF,P+G
  Air Catch Backdrop - (opponent falling, face down with feet in the air)
                       UF,P+G
  Air Catch Power Slam - (opponent falling, face down with head in the air)
                         UF,P+G
  Crash Down Slam - (opponent falling, face up with head in the air) UF,P+G

  * Down Attacks *

  Stomping - (opponent down) \,K
  Body Press - (opponent down) ^,P
  Raiden Drop - (opponent down) ^,K+G
  Devil Reverse Claw - (opponent lying face up) |,P+G
  Devil Reverse Claw - (opponent lying face down) |,P+G
  Neck Hanging Bomb - (opponent lying face up) \,P+G
  Face Crusher - (opponent lying face down) \,P+G

  * Back Attacks *

  Spin Knuckle - (opponent behind) P
  Back Double Hammer - (opponent behind) |,P
  Back Kick - (opponent behind) K
  Back Heel Kick - (opponent behind) |,K

  * Jump Attacks *

  Hammer Down - (while rising) P
  Step Knuckle - (in midair) P
  Step Kick - (while rising) K
  Heel Drop - (in midair) K
  Pushing Kick - (before landing) K

  * Wall Moves *

  Jumping Knee - (wall in front) <=,P+K+G


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Purple Headband = 5000G   Use: ABCD
  Straw Hat = 9000G   Use: ABCD
  Brown Tied Dreads = 1000G   Use: ABCD
  Brown Heavy Dreads = 5000G   Use: ABCD
  Brown Hair Headband = 10000G   Use: ABCD
  Black Bandana = 5000G   Use: ABCD
  Green Bandana = 9000G   Use: ABCD
  Slicked Brown Hair = 10000G   Use: ABCD
  Black Headband = 5000G   Use: ABCD

  *Face*
  Slmageeburns = 5000G   Use: ABCD
  Black Sunglasses = 1000G   Use: ABCD
  Fishing Sunglasses = 4000G   Use: ABCD
  Red Contacts = 10000G   Use: ABCD

  *Upper Body*
  Three Skull Necklace = 1000G   Use: ABCD
  Yellow Heavy Tanktop = 7000G   Use: C
  Blue Heavy Tanktop = 7000G   Use: C
  Red Wheel Tanktop = 10000G   Use: C
  Blue Wingfish Vest = 19000G   Use: D
  Black Leather Vest = 13000G   Use: D
  Orange Leather Vest = 13000G   Use: D
  Gray Aloha Shirt = 14000G   Use: B
  Green Wheel Tanktop = 10000G   Use: C
  Green Wingfish Vest = 19000G   Use: D
  Green Aloha Shirt = 19000G   Use: B
  Brown Heavy Tanktop = 10000G   Use: C
  Purple Leather Vest = 19000G   Use: D
  Purple Tropics Shirt = 19000G   Use: B
  Orange Wheel Tanktop = 10000G   Use: C
  Yellow Wingfish Vest = 19000G   Use: D

  *Arms*
  Roman Shoulder Pads = 10000G   Use: ACD
  Leather Bracelet = 10000G   Use: ABCD
  Black Fire Gloves = 10000G   Use: ABCD
  Yellow Bead Bracelet = 1000G   Use: AC
  Orange Heavy Gloves = 1000G   Use: ABCD
  Rust Elbow Braces = 4000G   Use: D
  Black Elbow Braces = 4000G   Use: D
  Orange Elbow Braces = 4000G   Use: D
  Brown Elbow Braces = 4000G   Use: D
  Red Leather Bracelet = 10000G   Use: ABCD

  *Lower Body*
  Great Sword = 5000G   Use: AC
  Double Axe = 5000G   Use: AC
  Roman Leg Guards = 10000G   Use: ABD
  Green Light Plate = 10000G   Use: ABCD
  Gray Beach Sandals = 6000G   Use: ABCD
  Brown Linen Pants = 10000G   Use: A
  Yellow Foot Guards = 1000G   Use: A
  Aqua Foot Guards = 1000G   Use: A
  Green Baggy Pants = 13000G   Use: C
  Black Baggy Pants = 13000G   Use: C
  Orange Rope Belt = 1000G   Use: A
  Blue Wave Pants = 15000G   Use: A
  Blue Foot Guards = 1000G   Use: A
  Mohogany Shorts = 9000G   Use: B
  Green Bead Belt = 1000G   Use: C
  Black Gym Pants = 20000G   Use: C
  Red Noble Shorts = 13000G   Use: D
  Black Anchor Shorts = 8000G   Use: D
  Black Kick Guards = 1000G   Use: ABCD
  Orange Anchor Shorts = 8000G   Use: D
  White Rope Belt = 1000G   Use: A
  Gray Wave Shorts = 9000G   Use: B
  Brown Gym Pants = 20000G   Use: C
  Purple Bead Belt = 1000G   Use: C
  Orange Beach Sandals = 10000G   Use: ABCD
  Yellow Beach Sandals = 10000G   Use: ABCD
  Brown Noble Shorts = 13000G   Use: D
  Purple Rope Belt = 2000G   Use: A
  Green Linen Pants = 20000G   Use: A
  Blue Shorts = 13000G   Use: B
  Pink Baggy Pants = 20000G   Use: C
  Green Anchor Shorts = 13000G   Use: D
  Pink Rope Belt = 2000G   Use: A
  Beige Wave Pants = 20000G   Use: A
  Brown Wave Shorts = 13000G   Use: B
  Navy Bead Belt = 2000G   Use: C
  Blue Gym Pants = 20000G   Use: C
  Yellow Noble Shorts = 13000G   Use: D


-  Personal Opinion -

-  Ok....here's basically my take on Jeffry:

  The hulking huge powerhouse of the game, equaled only by Wolf.  Even though
  he's all strength like Wolf, the two of them differ in many ways.  While Wolf
  retains a sort of techinical aspect, Jeffry is all about beating the living
  tar out of people.  Jeffry is a popular character that the computer and alot
  of people love to use him.  He has incredible reach that for alot of
  characters, poses a big problem of getting in close to him to even begin
  attacking him.  One of the biggest and probably his most glaring flaw from
  the start is his speed.  Jeffry is not a very mobile guy compared to most of
  the other characters.  He's still pretty quick for a big guy, but when you
  put him up against the likes of El Blaze....yeah....his lack of speed becomes
  extremely apparent.  Since he's basically the slowest in the game though,
  that gives him the stereotypical over the top strength factor.  All a good
  Jeffry player has to do is land like 2 or 3 strikes to basically either win
  the match or come real close.  As I said before, Jeffry isn't a techinical
  character, nor does he have a finesse of sorts....he's all about huge strikes
  and powerfully devestating throws.  You could say that he's a beginner's
  character, but then again you could say that he's an expert only character as
  well.  The way you could see him as a beginner character is because it
  doesn't take much to learn him at all.  He does have some simplistic combos
  but it's not like you have to learn them and use them religiously to win
  matches.  Just learning some big throws and his quick hard hitting strikes
  alone will be what makes you win matches.  Now as to why he should be an
  expert character is because only someone with a firm grasp on the game's
  mechanics and such could be able to compensate for Jeffry's slow speed and
  lumbering strikes to make his fighting style become something more than just
  simple hit or miss style.  I've seen expert Jeffry players use a tremendous
  amount of set up strikes and situations with walls, the enviroment, or just
  pop ups to set up combos with him that I would of never even thought of that
  he was capable of pulling off.  So I'm going to put Jeffry out there as a
  character to approach no matter who you are.  There's not going to be a huge
  amount of learning with the game's mechanics with him, but there is a comfort
  zone that you can find with him in relatively little time.  Just think of
  Jeffry as a character that you play as solely to abuse opponents and to just
  have some good old fun with rather than become a techinical player and learn
  the Virtua Fighter 5 game with.  One of the cheesiest things that you can do
  with Jeffry that he has going for him is his throws.  You can easily toss
  people over walls and get many ring out victories over opponents.  A very
  effective way to annoy people and get on their bad sides.  All in all Jeffry
  is a character that is something more or less that you have to play as to get
  your own sense of feel with and can have a total amount of freedom and fun
  with, rather than trying to learn a set amount of long combos and strikes
  and get an in-depth gameplan with to win matches.


*** Vanessa Lewis ***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~:::~~=+======================================+++
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-  Backstory  -

-  When Vanessa learned that J6 was targeting Sarah, she volunteered to protect
  her, and infiltrated the Fourth World Fighting Tournament as a security
  officer.  But midway through the tournament, Vanessa suddenly lost contact
  with her team and disappeared.  After a few years passed with no leads on her
  whereabouts, Vanessa was suddenly found unconscious in a room in the Bryant
  home.  When she came to, she could only remember events up to midway through
  the fourth tournament.  Her body, however, showed signs of conditioning and
  training beyond anything she remembered.  As Vanessa struggled with her lack
  of memories, she learned of the fifth tournament.  Hoping to find out what
  had happened, Vanessa decides to enter the tournament.

-  Stats  -

  Nationality - Unknown
  Birthday - N/A
  Hobby - Singing
  Height - 175 cm (5'9)
  Weight - 55 kg (121 lbs)
  Measurements - 93/57/93
  Blood Type - AB
  Occupation - Security Guard
  Fighting Style - Vale Tudo
  Voice Actor - N/A
  First Game - Virtua Fighter 4


-  Move Set -

-  Now it's time to learn how to use Vanessa properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back
  FCFC - Full Circle Forward Clockwise
  FCFCC - Full Circle Forward Counter Clockwise
  FCBC - Full Circle Backward Clockwise
  FCBCC - Full Circle Backward Counter Clockwise


  * Normal Moves (Defensive Style) *

  Jab - From Defensive Style: P
  One Two - From Defensive Style: P,P
  One Two Low - From Defensive Style: P,P,K
  One Two~Swtich Knee Lift - From Defensive Style: P,P,P+K+G
  Shadow Combination - From Defensive Style: P,P,P
  Shadow Combo High Kick - From Defensive Style: P,P,P,K
  Feint Body - From Defensive Style: P,\,P
  Crush Jaw - From Defensive Style: P (while rising from a crouch)
  Back Knuckle - From Defensive Style: =>,P
  Back Knuckle High - From Defensive Style: =>,P,K
  Back Knuckle Stream - From Defensive Style: =>,P,K,K
  Back Knuckle High~Switch Back Blow - From Defensive Style: =>,P,K,P+K+G
  Back Knuckle Toe Kick - From Defensive Style: =>,P,\,K
  Back Knuckle Toe Kick~Front Sleeper - From Defensive Style: =>,P,\,K then
                                        =>,P+G during counter hit
  Back Knuckle Toe Kick~Hold Face Knee - From Defensive Style: =>,P,\,K then
                                         =>,P+G,K during counter hit
  Ducking Body Blow - From Defensive Style: =>,=>,P
  Ducking Body Smash - From Defensive Style: =>,=>,P,P
  Heavy Impact - From Defensive Style: <=,P
  Sit Jab - From Defensive Style: |,P
  Takeoff Elbow - From Defensive Style: Hold |,\,P
  Takeoff Elbow~Switch Knee Lift - From Defensive Style: Hold |,\,P,P+K+G
  Cut Upper - From Defensive Style: \,P
  Defensive Elbow (deflect) - From Defensive Style: /,P
  Front Kick - From Defensive Style: K
  Switch Left Slicer - From Defensive Style: K,|(or ^) K
  Half Moon Kick - From Defensive Style: K (while rising from a crouch)
  Cut-In Knee Kick - From Defensive Style: =>,K
  Cut-In Knee Kick~Front Sleeper - From Defensive Style: =>,K then =>,P+G
                                   during counter hit
  Front Sleeper~Hold Face Knee - From Defensive Style: =>,K then =>,P+G,K
                                 during counter hit
  Shadow Slicer - From Defensive Style: =>,=>,K
  Parrying High Kick (deflect) - From Defensive Style: <=,=>,K
  Parrying Combination - From Defensive Style: <=,=>,K,P
  Stopping Low - From Defensive Style: |,K
  Stopping Low Combo - From Defensive Style: |,K,P
  Stopping Low~Switch Back Blow - From Defensive Style: |,K,P+K+G
  Sit-Dow Low Kick - From Defensive Style: Hold |(or /) K
  Right Angle Toe Kick - From Defensive Style: ^,K
  Bone Crush Middle - From Defensive Style: \,K (can be charged)
  Heavy Hook - From Defensive Style: P+K
  Heavy Hook Combo - From Defensive Style: P+K,P
  Heavy Hook~Switch Knee Lift - From Defensive Style: P+K,P+K+G
  Fake Spin Elbow (deflect) - From Defensive Style: =>,P+K
  Grand Spike - From Defensive Style: =>,P+K,P
  Leopard Strike (deflect) - From Defensive Style: <=,=>,P+K
  Cut-In - From Defensive Style: <=,\,P+K
  Bomber Strike - From Defensive Style: |,P+K
  Boomerang Hook - From Defensive Style: \,P+K
  Guard Crush Tornado - From Defensive Style: K+G
  Heel Kick - From Defensive Style: =>,K+G
  Switch Back Middle - From Defensive Style: <=,K+G
  Back Charge Kick - From Defensive Style: <=,<=,K+G (can be charged)
  Back Charge Set-Up - From Defensive Style: <=,<=,K+G then | while charging
  Step Out - From Defensive Style: <=,<=,K+G then G while charging
  Step In - From Defensive Style: <=,<=,K+G then G before hit
  Low Spin Slicer - From Defensive Style: |,K+G
  Stomach Crush - From Defensive Style: \,K+G
  Stomach Crush~Front Sleeper - From Defensive Style: \,K+G then =>,P+G during
                                hit
  Front Sleeper~Hold Face Knee - From Defensive Style: \,K+G then =>,P+G,K
                                 during hit
  Leg Bomber - From Defensive Style: /,K+G
  Intrude Hook - From Defensive Style: G (hold G) |(or ^) P (front side)
  Intercept Body Blow - From Defensive Style: G (hold G) |(or ^) P (back side)
  Gliding Slicer - From Defensive Style: G (hold G) \(or UF) P (front side)
  Gliding Back Knuckle - From Defensive Style: G(hold G) \(or UF) P (back side)
  Gliding Toe - From Defensive Style: G (hold G) /(or UB) K (front side)
  Gliding Middle - From Defensive Style: G (hold G) /(or UB) K (back side)
  Set-Up (Offensive Style) - From Defensive Style: P+K+G
  Barrier Kick - From Defensive Style: P+K (during Defensive Move)
  Body Hook - From Defensive Style: P (during Offensive Move)
  Smash Toe Kick - From Defensive Style: K (during Offensive Move)

  * Normal Moves (Offensive Style) *

  Step-In Jab - From Offensive Style: P
  Quick Upper - From Offensive Style: P,P
  Straight - From Offensive Style: P,P,P
  Quick Back Blow - From Offensive Style: P,P,P,P
  Machine Gun Combination - From Offensive Style: P,P,P,K
  Double Jab~Switch Back Blow - From Offensive Style: P,P,P+K+G
  Feint Body - From Offensive Style: P,\,P
  Combo Knee Kick - From Offensive Style: P,K
  Smash Straight - From Offensive Style: P,K,P
  Fake Lancer - From Offensive Style: P,K then =>,P+K just before hit
  Smash Upper - From Offensive Style: P (while rising from a crouch)
  Body Blow - From Offensive Style: =>,P
  Body Blow~Bullet Hook - From Offensive Style: =>,P,P
  Stride Combination - From Offensive Style: =>,P,P,K
  Bullet Hook~Switch Back Blow - From Offensive Style: =>,P,P+K+G
  Long Barrel Blow - From Offensive Style: =>,=>,P
  Heavy Impact - From Offensive Style: <=,P
  Heavy Straight - From Offensive Style: <=,=>,P
  Body Straight - From Offensive Style: <=,=>,P,P
  Chopping Right - From Offensive Style: <=,=>,P,P,P
  Assault Combination - From Offensive Style: <=,=>,P,P,P,K
  Blow Back - From Offensive Style: <=,=>,P,P,<=,P
  Crimson Lancer - From Offensive Style: <=,=>,P,P,<=,P,=>,P+K
  Stinger Strike - From Offensive Style: HCF,P (can be charged)
  Tank Buster - From Offensive Style: HCF,P then | while charging
  Leg Guard Crush - From Offensive Style: |,P
  Short Upper - From Offensive Style: \,P
  Bunker Buster - From Offensive Style: UF,P
  High Kick - From Offensive Style: K
  High Kick~Intercept - From Offensive Style: K,P
  Fake Lancer - From Offensive Style: K then =>,P+K just before hit
  Death Scythe - From Offensive Style: Hold =>,K
  Cluster Knee - From Offensive Style: K (while rising from a crouch)
  Knee - From Offensive Style: =>,K
  Knee~Kick - From Offensive Style: =>,K,K
  Knee~Kick~Jab - From Offensive Style: =>,K,K,P
  Knee~Kick~Jab~Hook - From Offensive Style - =>,K,K,P,P
  Blow Back - From Offensive Style: =>,K,K,P,<=,P
  Crimson Lancer - From Offensive Style: =>,K,K,P,<=,P,=>,P+K
  Knee~Kick~Jab~Switch Knee Lift - From Offensive Style: =>,K,K,P,P+K+G
  Landing Knee Kick - From Offensive Style: =>,=>,K
  Landing Knee Combo - From Offensive Style: =>,=>,K,P
  Hunting Kick - From Offensive Style: =>,=>,K,|(or ^) K
  Fake Lancer - From Offensive Style: =>,=>,K then =>,P+K just before hit
  Stop Middle - From Offensive Style: <=,K
  Intruder Step - From Offensive Style: <=,K then => just before hit
  Counter Strike - From Offensive Style: <=,=>,K
  Crimson Lancer - From Offensive Style: <=,=>,K then =>,P+K during counter hit
  Stopping Low - From Offensive Style: |,K
  Stopping Low Combo - From Offensive Style: |,K,P
  Stopping Low Smash - From Offensive Style: |,K,P,P
  Blow Back - From Offensive Style: |,K,P,<=,P
  Crimson Lancer - From Offensive Style: |,K,P,<=,P,=>,P+K
  Stopping Low Combo~Switch Knee Lift - From Offensive Style: |,K,P,P+K+G
  Sit-Down Low Kick - From Offensive Style: Hold |(or /) K
  Stopping Toe - From Offensive Style: \,K
  Flag Back Knuckle - From Offensive Style: \,K,P
  Stealth Body Blow - From Offensive Style: \,K,P,P
  Stealth Body Blow~Switch Knee Lift - From Offensive Style: \,K,P,P,P+K+G
  Stealth Spin Kick - From Offensive Style: \,K,P,K
  Flag Back Knuckle~Intruder Step - From Offensive Style: \,K,P,K then =>
                                    just before hit
  Stopping Toe~Second Impact - From Offensive Style: \,K,K
  Stopping Toe~Intruder Step - From Offensive Style: \,K,K then => just before
                               hit
  Stopping Toe~Switch Back Blow - From Offensive Style: \,K,P+K+G
  HAWK Strike - From Offensive Style: UF,K
  Chopping Hook~Body Smash - From Offensive Style: P+K,P
  Chopping Hook~Switch Back Blow - From Offensive Style: P+K,P+K+G
  Pile Bunker - From Offensive Style: =>,P+K
  Lighting Lancer Tackle - From Offensive Style: =>,=>,P+K
  Lighting Smash - From Offensive Style: <=,=>,P+K
  Lighting Smash~Combo - From Offensive Style: <=,=>,P+K,P
  Russian Hook - From Offensive Style: <=,\,P+K
  Uppercut - From Offensive Style: \,P+K
  Upper Heel Sword - From Offensive Style: \,P+K,K
  Quick Back Knuckle - From Offensive Style: /,P+K
  Guard Crush Tornado - From Offensive Style: K+G
  Leg Slicer - From Offensive Style: |,K+G
  Leg Slicer~Takedown - From Offensive Style: |,K+G then =>,P+G during counter
                        hit
  Heel Kick - From Offensive Style: =>,K+G
  Leg Cut Low - From Offensive Style: =>,=>,K+G
  Leg Cut Low~Takedown - From Offensive Style: =>,=>,K+G then =>,P+G during hit
  Quick Toe Kick - From Offensive Style: <=,K+G
  Leg Crush Hold - From Offensive Style: <=,K+G then P+G during hit
  Back Charge Kick - From Offensive Style: <=,<=,K+G (can be charged)
  Back Charge Set-Up - From Offensive Style: <=,<=,K+G then | while charging
  Step Out - From Offensive Style: <=,<=,K+G then G while charging
  Step In - From Offensive Style: <=,<=,K+G then G just before hit
  Leg Bomber - From Offensive Style: /,K+G
  Set-Up (Defensive Style) - From Offensive Style: P+K+G
  Sidestep Lancer - From Offensive Style: P+K (during Defensive Move)
  Body Smash - From Offensive Style: P (during Offensive Move)
  Quick Knee Kick - From Offensive Style: K (during Offensive Move)

  * Moves from Intruder Step (Offensive Style) *

  Rising Upper - From Intruder Step: P
  Rising Upper~Switch Back Blow - From Intruder Step: P,P+K+G
  Rolling Toe Kick - From Intruder Step: K
  Bunker Crusher - From Intruder Step: P+K
  Spear Tackle - From Intruder Step: P+G

  * Moves from Takedown (Offensive Style) *

  Hammer Knuckle - From Takedown: P
  Hammer Knuckle 2 - After Hammer Knuckle or Body Punch: P
  Hammer Knuckle 3 - After Hammer Knuckle 2 or Body Punch 2: P
  Body Punch - From Takedown: |,P
  Body Punch 2 - After Hammer Knuckle or Body Punch: |,P
  Body Punch 3 - After Hammer Knuckle 2 or Body Punch 2: |,P
  Hammer Knuckle (Finish) - From Takedown P+K
  V1 Armlock - From Takedown: P+G
  V1 Armlock 2 - After Hammer Knuckle or Body Punch: P+G
  V1 Armlock 3 - After Hammer Knuckle 2 or Body Punch 2: P+G

  * Moves from Hand Hold (Defensive Style) *

  Hand Hold - From Defensive Style: Lever neutral (vs high punch/mid punch)
  Face Crush Upper - From Hand Hold: P
  Face Crush Knee - From Hand Hold: K
  Shoulder Breaker - From Hand Hold: P+G

  * Throws (Defensive Style) *

  Canyon Dive - From Defensive Style: P+G
  Elbow Rush - From Defensive Style: =>,P+G
  Army Combination - From Defensive Style: HCF,P+G
  Heaven's Gate - From Defensive Style: FCBC (or FCBCC) P+G
  Hell's Gate - From Defensive Style: =>,|,P+G
  Rolling Arm Crusher - From Defensive Style: <=,|,P+G
  Replace Throw - From Defensive Style: /,P+G
  Wall Kiss - From Defensive Style: (wall behind opponent) =>,=>,P+G
  Judgement: Guilty - From Defensive Style: (wall behind opponent) =>,=>,P+G
                                            =>,P+G
  Stomach Crusher - From Defensive Style: (wall behind opponent) =>,=>,P+G
                                          <=,P+G
  Head Divider - From Defensive Style: (on opponent's right) P+G
  Takedown Blow - From Defensive Style: (on opponent's left) P+G

  * Throws (Offensive Style) *

  Canyon Dive - From Offensive Style: P+G
  Elbow Rush - From Offensive Style: =>,P+G
  Leg Breaker - From Offensive Style: HCF,P+G
  Styx Hole - From Offensive Style: HCB,P+G
  Arm Crush Throw - From Offensive Style: \,P+G
  Triangle Lancer - From Offensive Style: \,\,P+G
  Rampage Drive - From Offensive Style: (wall behind opponent) =>,=>,P+G
  Head Divider - From Offensive Style: (on opponent's right) P+G
  Chinook Strike - From Offensive Style: (on opponent's left) P+G
  Deep Sweeper - From Offensive Style: (opponent facing away) P+G
  Upkeep - From Offensive Style: (opponent crouching) |,P+K+G
  Hellhound - From Offensive Style: (opponent crouching) \,P+K+G
  Head Divider - From Offensive Style: (on crouching opponent's right) |(or \)
                                       P+K+G
  Chinook Strike - From Offensive Style: (on crouching opponent's left) |(or \)
                                         P+K+G
  Deep Sweeper - From Offensive Style: (opponent facing away and crouching)
                                       |(or \) P+K+G

  * Reversals (Defensive Style) *

  Prison Armlock - From Defensive Style: <=,P+K (vs high punch)
  Leg Catch Throw - From Defensive Style: <=,P+K (vs right high kick)
  Leg Hold Throw - From Defensive Style: <=,P+K (vs left high kick)
  Prison Armlock - From Defensive Style: /,P+K (vs mid punch)
  Leg Catch Throw - From Defensive Style: /,P+K (vs right mid kick)
  Leg Hold Throw - From Defensive Style: /,P+K (vs left mid kick)
  Leg Hold Smash - From Defensive Style: /,P+K (vs side kick)

  * Down Attacks (Defensive Style) *

  Soccerball Kick - From Defensive Style: (opponent down) \,K
  Rolling Leg Drop - From Defensive Style: (opponent down) ^,P


  * Down Attacks (Offensive Style) *

  Soccerball Kick - From Offensive Style: (opponent down) \,K
  Bryant's Knee Stamp - From Offensive Style: (opponent down) ^,P

  * Back Attacks (Defensive Style) *

  Back Slash - From Defensive Style: (opponent behind) P
  Turn Defensive Elbow (deflect) - From Defensive Style: (opponent behind) |,P
  Half Moon Turn Kick - From Defensive Style: (opponent behind) K
  Stopping Foul Kick - From Defensive Style: (opponent behind) |,K
  Face Crush Elbow - From Defensive Style: (opponent behind) P+K
  Turn Low Spin Slicer - From Defensive Style: (opponent behind) |,K+G

  * Back Attacks (Offensive Style) *

  Back Slash - From Offensive Style: (opponent behind) P
  Turn Low Straight - From Offensive Style: (opponent behind) |,P
  Half Moon Turn Kick - From Offensive Style: (opponent behind) K
  Stopping Foul Kick - From Offensive Style: (opponent behind) |,K
  Face Crush Elbow - From Offensive Style: (opponent behind) P+K
  Turn Low Spin Slicer - From Offensive Style: (opponent behind) |,K+G

  * Jump Attacks (Defensive Style) *

  Double Knuckle - From Defensive Style: (while rising) P
  Step Straight - From Defensive Style: (in midair) P
  Step Hook Kick - From Defensive Style: (in midair) K
  Step Heel Kick - From Defensive Style: (before landing) K

  * Jump Attacks (Offensive Style) *

  Elbow - From Offensive Style: (while rising) P
  Step Straight - From Offensive Style: (in midair) P
  Step Hook Kick - From Offensive Style: (in midair) K
  Step Heel Kick - From Offensive Style: (before landing) K

  * Wall Moves (Both Styles) *

  React Round Kick - (wall in front) <=,P+K+G
  Wall Back Roll - (wall in front) UB,P+K+G


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Red Hibiscus = 5000G   Use: ABCD
  Headset = 2000G   Use: ABCD
  White Drop Earrings = 10000G   Use: ABCD
  Blond Ponytail = 9000G   Use: ABCD
  Blond Pigtails = 9000G   Use: ABCD
  Medium Brown Hair = 1000G   Use: ABCD
  Short Brown Hair = 5000G   Use: ABCD
  Wild Brown Updo Hair = 10000G   Use: ABCD
  Long Brown Hair = 5000G   Use: ABCD
  Blue Camo Cap = 15000G   Use: ABCD
  Desert Camo Cap = 9000G   Use: ABCD
  Green Beret = 15000G   Use: ABCD
  Pink Drop Earrings = 2000G   Use: ABCD

  *Face*
  Night Vision Goggles = 7000G   Use: ABCD
  Rimless Sunglasses = 1000G   Use: ABCD
  General Sunglasses = 1000G   Use: ABCD
  Light Makeup = 4000G   Use: ABCD
  Black Rimmed Glasses = 1000G   Use: ABCD
  Yellow Sunglasses = 10000G   Use: ABCD
  Red Contacts = 10000G   Use: ABCD

  *Upper Body*
  Turquoise Necklace = 1000G   Use: ABCD
  Red Leather Bra = 2000G   Use: A
  Gray Military Shirt = 5000G   Use: A
  Dark Red Combat Suit = 7000G   Use: C
  Blue Combat Suit = 7000G   Use: C
  Winter Camo Shirt = 8000G   Use: A
  White SP Shirt = 9000G   Use: B
  Green Camo Suit = 10000G   Use: C
  Black Flight Jacket = 19000G   Use: D
  Brown Half Tanktop = 4000G   Use: D
  Blue Guardian Jacket = 13000G   Use: D
  Green Jacket = 13000G   Use: D
  Green Half Tanktop = 4000G   Use: D
  Forest Camo Shirt = 8000G   Use: A
  Green Leather Bra = 2000G   Use: A
  Brown Leather Bra = 2000G   Use: A
  Dark Green SP Shirt = 9000G   Use: B
  Brown Flight Jacket = 19000G   Use: D
  Rust Half Tanktop = 4000G   Use: D
  Pink Camo Suit = 10000G   Use: C
  Ruby Necklace = 6000G   Use: ABCD
  Pink Military Shirt = 19000G   Use: A
  Orange SP Shirt = 19000G   Use: B
  Orange Combat Suit = 10000G   Use: C
  Gray Guardian Jacket = 19000G   Use: D
  Red Half Tanktop = 10000G   Use: D
  Dry Woods Camo Shirt = 19000G   Use: A
  Brown SP Shirt = 19000G   Use: B
  Gray Camo Suit = 10000G   Use: C
  Lilac Flight Jacket = 19000G   Use: D
  Beige Half Tanktop = 10000G   Use: D

  *Arms*
  Leather Bracelet = 2000G   Use: ABC
  Green Combat Gloves = 1000G   Use: ABCD

  *Lower Body*
  Bazooka = 5000G   Use: ABCD
  Green Light Plate = 10000G   Use: ABCD
  Green Military Bag = 10000G   Use: AC
  Red Laced Boots = 1000G   Use: ABCD
  Blue Military Belt = 1000G   Use: A
  Gray Military Pants = 3000G   Use: A
  Black Laced Boots = 1000G   Use: ABCD
  Red Combat Pants = 13000G   Use:  C
  Blue Combat Belt = 1000G   Use: C
  Blue Combat Pants = 13000G   Use: C
  Winter Camo Pants = 5000G   Use: A
  Dark Amber Pants = 9000G   Use: B
  Green Combat Belt = 1000G   Use: C
  Purple Combat Pants = 13000G   Use: C
  Brown Studded Belt = 1000G   Use: D
  Light Blue Jeans = 13000G   Use: D
  Gray Denim Pants = 8000G   Use: D
  Blue Denim Pants = 8000G   Use: D
  Green Military Belt = 1000G   Use: A
  Forest Camo Pants = 5000G   Use: A
  Brown Military Belt = 1000G   Use: A
  Washed Blue Jeans = 13000G   Use: D
  Pink Combat Belt = 1000G   Use: C
  Black Combat Pants = 13000G   Use: C
  Silver Nightstick = 5000G   Use: ABCD
  Pink Military Pants = 13000G   Use: A
  Orange SP Pants = 13000G   Use: B
  Orange Combat Pants = 13000G   Use: C
  Dry Woods Camo Pants = 13000G   Use: A
  Dark Green Pants = 13000G   Use: B
  Navy Combat Belt = 2000G   Use: C
  Olive Combat Pants = 13000G   Use: C
  Blue Fire SP Boots = 15000G   Use: ABCD


-  Personal Opinion -

-  Ok....here's basically my take on Vanessa:

  It's hard for me to place Vanessa in a means of who she is really meant for,
  either a beginner or an expert.  She has quite a few techniques that take
  quite awhile to getting use to, yet when I gave her a spin, she had more
  than enough simple combos and strikes to destroy opponents.  I would put her
  into a Jeffry category, but it's not like you can just haul off and do
  whatever you want and still win matches.  She does require a degree of</pre><pre id="faqspan-8">
  practice in order to finally get down right, especially if you're planning on
  learning her inside and out.  If you're just wanting to pick up on her
  though just to see what she's about, then she still has plenty of the basics
  that seem to put her skills up there with that of a pro player even in the
  hands of a beginner.  A true expert Vanessa player though is a force to be
  reckoned with.  Where Vanessa's strengths lie is in her blitz offense
  tactics, her quick strikes, her counter game, and her solid defense.  You
  could say that she has the total package, and you could be right....but she's
  not without her flaws!  Though she does have the answer for any situation
  given to her, it all depends on the stance that she's in.  That's right.
  You have to switch back and forth between her two stances in order to gain
  either her full offensive tactics or her full defensive tactics.  This can be
  a big pain in the ass given that most of the time if you're using other
  characters, it just becomes second nature to use your offense and defense
  without hindrance.  So basically what you have to do with her is not so much
  learn her inside and out, but learn every other character inside and out!
  This way you'll know what you should use and what to stay in majority of the
  time given whatever character you're faced with.  If you know that by
  fighting Jeffry or Wolf that you have the speed advantage, then stay with her
  offensive stance and stick to using blitz tactics and stringing combos.  Like
  wise if you're fighting against El Blaze or Eileen and know that you're out
  classed in speed and blitz tactics, then switch to primarily using her
  defensive stance and tactics, using her counter game to your advantage.  So
  I would say that basically use Vanessa as you would see fit against likewise
  opponents.  It all basically falls upon your own skill against players and
  the computer when thrown into various situations.  So in the long run when
  using Vanessa it matters more on how you react to players and the way they
  fight more so than learning her inside and out.  You must be ready for
  anything with her and know what techniques to use and how to use them on the
  fly.  So going back to whether or not she is a beginner or an expert
  character.... well the verdict's still out.  An expert can appreciate the
  extremely deep gameplay that she offers up, but be turned off by the fact
  that she's not as fluid a character as just about the rest of the roster is.
  While a beginner will love how much Vanessa can offer and if this is a
  beginner's first character for this game, will be able to learn Vanessa far
  more easily than a person who's been playing the game alot longer than
  others.  Still a beginner can be easily overwhelmed by many given the fact
  that they still lack the knowledge of the game or the other characters and
  what they are capable of since they have no clue how to yet judge other
  players or characters.  I would say approach Vanessa with this knowledge at
  hand and at your own discretion.  She can be a true force to be reckoned with
  yes, but not until you've definitely put in the long haul of time behind her.
  All in all though....a sexy mama like her is more than enough for any one to
  enjoy to the fullest extent....beauty and brawn is something that doesn't
  come around very often!


*** Wolf Hawkfield ***

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-  Backstory  -

-  When Dural appeared during the Fourth World Fighting Tournament, Wolf was on
  hand to watch the final match.  He saw a small mark on Dural's body that was
  very similar to a symbol he had seen in his nightmares - a recurring dream
  of the apocalypse.  Almost as if to confirm the connection, his nightmares
  ended.  Wolf returned to his life as a professional wrestler, and received
  a challenge from El Blaze, and an invitation to the Fifth World Fighting
  Tournament.  Wolf hid a smile, knowing that he'd have something else to look
  forward to besides fighting Akira.

-  Stats  -

  Nationality - Canadian
  Birthday - 2/08/1966
  Hobby - Karaoke
  Height - 181 cm (5'11 1/4)
  Weight - 101 kg (222 lbs)
  Measurements - 123/93/98
  Blood Type - O
  Occupation - Woodman
  Fighting Style - Pro Wrestling
  Voice Actor - N/A
  First Game - Virtua Fighter


-  Move Set -

-  Now it's time to learn how to use Wolf properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back
  FCFC - Full Circle Forward Clockwise
  FCFCC - Full Circle Forward Counter Clockwise
  FCBC - Full Circle Backward Clockwise
  FCBCC - Full Circle Backward Counter Clockwise


  * Normal Moves *

  Straight Hammer - P
  Jab Straight - P,P
  One Two Upper - P,P,P
  Elbow Smash - P,P,=>,P
  Combo Elbow Butt - P,P,=>,P,<=,P
  Combo Double Arm Suplex - P,P,=>,P,/,P+K+G
  Hammer Kick - P,K
  Body Blow - =>,P
  Dragonfish Blow - =>,P,P
  Rolling Back Elbow - =>,P,P+K
  Screw Hook - HCB,P
  Screw Lariat - HCB,P,P
  Elbow Butt - <=,P
  Shoulder Attack - <=,=>,P (can be charged)
  Shoulder Attack~Cancel - <=,=>,P then | while charging
  Clothesline - <=,=>,=>,P
  Rolling Elbow - <=,\,P
  Emerald Flowsion - <=,\,P then HCF,P+G during hit
  Emerald Flowsion Variant - <=,\,P then max input speed HCF,P+G during hit
  Reverse Emerald Flowsion - (opponent facing away) <=,\,P then HCF,P+G during
                             hit
  DD5 - (opponent facing away) <=,\,P then max input speed HCF,P+G during hit
  Low Hammer - |,P
  Vertical Smash - Hold |,\,P
  Reverse Sledgehammer - Hold |,\,=>,P
  Arrow Knuckle - \,P
  Comet Hook - /,P
  Elbow Rush 1 - /,=>,P
  Elbow Rush 2 - /,=>,P,P
  Elbow Rush 3 - /,=>,P,P,P
  Tomahawk Chop - UF,P
  European Elbow - UF,P then =>,P+G during counter hit
  High Kick - K
  Double High Kick - K,K
  Knee Lift - =>,K
  Low Drop Kick - =>,|,K
  Savate - <=,K
  Standing Low Kick - |,K
  Low Smash - Hold |(or /) K
  Face Lift Kick - \,K
  Drop Kick - UF,K
  Level Back Crush - P+K (can be charged)
  Dragon Knuckle - =>,P+K
  Dragon Knuckle Combo - =>,P+K,P
  Dragon Chop - =>,P+K,P,P
  Quick Shoulder - =>,=>,P+K
  Ogre Slash - HCB,P+K
  Half Nelson Suplex - HCB,P+K then P+G during hit
  Short Shoulder - <=,=>,P+K
  Ogre Chop - HCF,P+K
  Burning Hammer - HCF,P+K then P+G during hit
  Burning Driver - (opponent facing away) HCF,P+K then P+G during hit
  Grizzly Larait - \,P+K
  Regret Discharge - \,\,P+K
  Pounding Elbow - UF,P+K
  Death Scythe - K+G
  Rolling Savate - =>,K+G
  Tornado Savate - =>,=>,K+G
  Heavy Toe Kick - <=,K+G
  Toe Kick Side - <=,K+G,K
  Toe Kick Stunner - <=,K+G then P+G during hit
  Front Roll Kick - <=,=>,K+G
  Neck Cut Kick - |,K+G
  Thrust Kick - \,K+G
  Kenka Kick - /,K+G
  Flying Zero - UF,K+G
  Running Shoulder Attack - Hold =>,P+K (while running)
  Jumping Back Elbow - Hold =>,P+K+G (while running)
  Sidestep Catch - P+K (during Defensive Move)
  Body Blow - P (during Offensive Move)
  Dynamic Kick - K (during Offensive Move)

  * Moves from Reject Wall *

  Reject Wall - P+K+G (vs high punch/mid punch/elbow)
  Reject Wall~Knuckle Arrow - P+K+G success, then P
  Reject Wall~Low Drop Kick - P+K+G success, then K
  Reject Wall~Level Back Chop - P+K+G success, then P+K
  Reject Wall~Catch - P+K+G success, then P+G
  Reject Wall~Reject Wall - P+K+G success, then P+K+G

  * Moves from Deadly Move *

  Deadly Move Front - =>,P+K+G
  Deadly Move Back - <=,P+K+G
  Clothesline - From Deadly Move: P
  Jumping Knee - From Deadly Move: K
  Running Shoulder Attack - From Deadly Move: P+K
  Sky High Shoulder Through - From Deadly Move: P+G

  * Throws *

  Face Crush Chop - P+G
  Catch - =>,P+G
  Quebradora Slam - From Catch: P+G
  Push - From Catch: \,P+G
  Schwein - From Catch: /,P+G
  Spiral Bomb - From Catch: <=,P+G
  Change - From Catch: =>,P+G
  One and Only - From Change: P+G
  Push - From Change: =>,P+G
  Calf Branding - From Change: \,P+G
  Dangerous Backdrop - From Change: <=,P+G
  Giant Swing - HCF,P+G
  Giant Swing (fastest input) - (max input speed) HCF,P+G
  KS - FCFC(or FCFCC) P+G
  DDT - <=,P+G
  Turbo Drop Third - HCB,P+G
  Low Sway Tackle - <=,<=,P+G
  F5 - FCBC(or FCBCC) P+G
  Snap Meyer - \,P+G
  Soccerball Kick - From Snap Meyer: <=,=>,K
  Smash Down Bottom - <=,\,P+G
  Jackhammer - \,\,P+G
  Swing Through - /,P+G
  Frankensteiner - UF,P+G
  Wall Body Slam - (wall behind opponent) \,P+G
  Shotgun Chop - (wall behind opponent) <=,\,P+G
  Exploider - (on opponent's right) P+G
  Elimination Slam - (on opponent's left) P+G
  Wrist Clutch Exploider - (on opponent's left or right) <=,=>(or=>,<=) P+G
  German Suplex - (opponent facing away) P+G
  Dragon Suplex - (opponent facing away) |,P+G
  Side Suplex - (opponent crouching) |,P+K+G
  Vertical Tiger Driver - (opponent crouching) \,P+K+G
  Big Bridge Hammer - (opponent crouching) \,\,P+K+G
  Double Arm Suplex - (opponent crouching) /,P+K+G
  Pedigree - (opponent crouching) /,/,P+K+G
  Cross Armbreaker - (on crouching opponent's left or right) /(or | or \)
                     P+K+G
  German Suplex - (opponent facing away and crouching) /(or | or \) P+K+G

  * Reversals *

  Captured - <=,P+K (vs high kick)
  Captured - /,P+K (vs mid kick)
  Dragon Screw - /,P+K (vs side kick)
  Low Punch Cut - |,P+K (vs low punch)
  Low Punch Cut~Slip Behind - |,P+K,<= (vs low punch)
  Low Punch Cut~Shining Wizard - |,P+K success, then =>,P+G

  * Down Attacks *

  Elbow Drop - (opponent down) \,P
  Elbow - (opponent down) ^,P
  Guillotine Drop - (opponent down) ^,K
  Piercing Elbow - (opponent down) \,P+K
  Front Roll Kick - (opponent down) <=,=>,K+G
  Double Claw - (opponent lying face up) |,P+G
  Double Claw - (opponent lying face down) |,P+G
  Ankle Lock - (opponent lying face up, feet toward you) \,P+G
  Final Cut - (opponent lying face up, side toward you) \,P+G
  Armbar - (opponent lying face down, feet toward you) \,P+G
  STF - (opponent lying face down, feet toward you) \,P+G
  Grand Sword - (opponent lying face down, head toward you) \,P+G
  Cross Face Lock - (opponent lying face down, side toward you) \,P+G

  * Back Attacks *

  Rolling Hammer - (opponent behind) P
  Back Low Hammer - (opponent behind) |,P
  Back Kick - (opponent behind) K
  Back Drop Kick - (opponent behind) |,K

  * Jump Attacks *

  Step Hammer - (while rising) P
  Rock Punch - (in midair) P
  Toe Crush - (while rising) K
  Toe Crush - (in midair) K
  Hammer Edge - (before landing) K

  * Wall Moves *

  Jumping Knee - (wall in front) <=,P+K+G


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  White Headband = 10000G   Use: ABCD
  Silver Ponytail = 5000G   Use: ABCD
  Long Silver Hair = 10000G   Use: ABCD
  Silver Pompadour = 5000G   Use: ABCD
  Brown Ponytail = 1000G   Use: ABCD
  Permed Blond Hair = 9000G   Use: ABCD
  Blue Headband = 9000G   Use: ABCD
  Orange Headdress = 7000G   Use: ABCD

  *Face*
  Blue Devil Paint = 10000G   Use: ABCD
  Black Sunglasses = 1000G   Use: ABCD
  Black Face Paint = 5000G   Use: ABCD
  Green Contacts = 10000G   Use: ABCD

  *Upper Body*
  Black Leather Choker = 10000G   Use: ABCD
  Green Necklace = 1000G   Use: ABCD
  Black Elbow Pads = 3000G   Use: A
  Brown Loincloth = 8000G   Use: B
  Red Elbow Pads = 3000G   Use: B
  Red Loincloth = 11000G   Use: B
  Black Classic Gown = 23000G   Use: D
  Red Champion Gown = 15000G   Use: D
  Yellow Champion Gown = 15000G   Use: D
  Purple Elbow Pads = 5000G   Use: A
  White Classic Gown = 23000G   Use: D
  Topaz Necklace = 2000G   Use: ABCD
  Blue Loincloth = 11000G   Use: B
  Yellow Elbow Braces = 3000G   Use: B
  Brown Leather Choker = 1000G   Use: ABCD
  White Bead Necklace = 4000G   Use: ABCD
  Aqua Elbow Pads = 5000G   Use: A
  Black Loincloth = 23000G   Use: B
  Green Champion Gown = 15000G   Use: D
  Smoke Elbow Pads = 5000G   Use: A
  Teal Loincloth = 23000G   Use: B
  Purple Elbow Braces = 5000G   Use: B
  Pink Classic Gown = 23000G   Use: D
  White Elbow Braces = 5000G   Use: B

  *Arms*
  Turquoise Bracelet = 4000G   Use: ABCD
  Rectangle Armlets = 10000G   Use: ABC
  Round Armlets = 3000G   Use: ABC
  Yellow Gloves = 10000G   Use: ABCD
  Black Fringe Bands = 1000G   Use: ABC
  Red Gloves = 1000G   Use: ABCD
  Red Wristbands = 10000G   Use: ABCD
  Green Gloves = 1000G   Use: ABCD
  Green Wristbands = 10000G   Use: ABCD
  Red Leather Bracelet = 3000G   Use: ABCD

  *Lower Body*
  Red Fringe Boots = 10000G   Use: ABC
  Green Light Plate = 10000G   Use: ABCD
  Black Shorts = 7000G   Use: A
  Red Formal Shorts = 5000G   Use: B
  Red Shoes = 1000G   Use: ABCD
  Brown Fringed Pants = 15000G   Use: C
  Black Suede Boots = 6000G   Use: ABC
  Green Fringed Pants = 15000G   Use: C
  Red Maple Shorts = 10000G   Use: A
  Light Blue Jeans = 23000G   Use: C
  Black Classic Tights = 15000G   Use: D
  Black Belt = 1000G   Use: C
  Red Tights = 10000G   Use: D
  Yellow Tights = 10000G   Use: D
  Purple Maple Shorts = 10000G   Use: A
  White Classic Tights = 15000G   Use: D
  Yellow Formal Shorts = 5000G   Use: B
  White Jeans = 23000G   Use: C
  White Belt = 1000G   Use: C
  Yellow Belt = 1000G   Use: C
  Light Blue Shorts = 10000G   Use: A
  Dark Formal Shorts = 15000G   Use: B
  Pink Belt = 1000G   Use: C
  Red Fringed Pants = 10000G   Use: C
  Green Tights = 23000G   Use: D
  Smoke Maple Shorts = 15000G   Use: A
  Purple Formal Shorts = 15000G   Use: B
  Purple Belt = 1000G   Use: C
  Sky Blue Jeans = 15000G   Use: C
  Pink Classic Tights = 15000G   Use: D
  Black Fringe Boots = 10000G   Use: ABC


-  Personal Opinion -

-  Ok....here's basically my take on Wolf:

  Great Jeezamus Christ!  You want pure power and refined technique you say?
  Well look no further!  Wolf gives you by the far the most dangerous mix up
  game in this game!  When used properly, it's extremely tough to figure out
  what anyone will throw at you to defend it properly.  He has a wide variety
  of high to low attacks that devestate on each hit, and if you find yourself
  in the midst of a cheesy or turtle player, well Wolf has quite a few
  surprises for them as well.  Should someone want to use a few cheesy pop
  attacks or low attacks, Wolf has the reach over damn near every character in
  the game, with the exception of Jeffry, to put a boot up someone's ass and
  stop them cold in their place.  As for turtle players that like to block or
  crouch all the time....well don't worry....you can't block throws!  Wolf has
  a wide variety of throws and throw combos that will leave even the greatest
  turtle player trying desperately to figure out what to do against you.  Wolf,
  is simply put, the total package in this game.  His speed is a bit lacking
  in this game, but it's not as bad as Jeffry.  Besides that, Wolf also has
  an impressive defensive capablity to counter like crazy and reverse the
  offensive on other players.  So it's not like you'll need too much speed when
  playing as Wolf if you let them come to you.  One of the biggest and best
  things about Wolf in this game is that he's the character that has the
  strongest attacks in the game.  I'm not kidding.  You can win a match in
  just two attacks only with him....not even a combo is needed, just two simple
  attacks!  Wolf is blessed to have the Giant Swing in his arsenal which takes
  off just about half of the opponent's life bar, and even more so if you're
  able to toss them into a wall...or just win the match by tossing them over
  the wall instead!  In the hands of a true expert, Wolf is by far the most
  deadly and the hardest character to overcome no matter who you are.  One of
  the best things about him as well is the fact that there's very little
  learning curve with him.  A beginner can easily pick up Wolf and go far with
  him in no time at all.  The only thing you really need to worry about doing
  with Wolf is learning when and where is the best times to use certain moves
  in his arsenal.  Also you can't really try to go toe to toe with the faster
  characters in terms of beating them to the punch all the time.  Try to make
  your opponents open up to you and make them play to your game, rather than
  going berzerker on them.  With one of the best move sets in the entire game,
  Wolf is by far the best character for anyone of any skill level that they
  could pick up and just have fun with the game.  His high strength and defense
  levels allow players to take damage and dish it out like it was going out of
  style, and his technical aspects allow players to pick up on the game
  mechanics easily enough, getting a proper feel for the game almost instantly.
  You just can't go wrong with this behemoth of a man, so give him a try at
  least once.


*** Lion Rafale ***

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-  Backstory  -

-  At the end of the Fourth World Fighting Tournament, Lion returned home.  He
  had not been able to win the tournament, but was satisfied with his
  performance and fighting.  His father congratulated him as well, and it
  seemed that his life would continue without incident.  But one day, Lion
  stumbled on the documents that seemed to link his father's company to J6.
  Lion threw himself into his training, trying to forget his suspicions.  Just
  when he could no longer stand to keep quiet, an invitation arrived for the
  Fifth World Fighting Tournament.  Somewhat bothered by the timing of the
  invitation arrival, Lion decides to enter the tournament, in part to learn
  about his father's involvement with J6.

-  Stats  -

  Nationality - French
  Birthday - 12/24/1979
  Hobby - Skateboarding
  Height - 180 cm (5'11)
  Weight - 79 kg (175 lbs)
  Measurements - 90/84/88
  Blood Type - AB
  Occupation - Student
  Fighting Style - Tourou-Ken
  Voice Actor - N/A
  First Game - Virtua Fighter 2


-  Move Set -

-  Now it's time to learn how to use Lion properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back


  * Normal Moves *

  Tousui - P
  Koushu Rensui - P,P
  Renkan Senshou - P,P,P
  Rensui Hachihon - P,P,<=,P
  Rensui Hachihon~Tourou Soufu - P,P,<=,P,P+K+G
  Rensui Mabanshu - P,P,|(or ^) P
  Rensui Mabanshu~Honshin - P,P,|(or ^) P,G
  Rensui Mabanshu~Haishin - P,P,|(or ^) P,<=
  Rensui Soushu - P,P,|,P+K
  Rensuitai - P,K
  Rensuitai Shumen - P,K,P
  Rensuitai~Kanpo - P,K,P+K+G
  Banchu - =>,P
  Banchu Renkanshu - =>,P,P
  Senshippo - =>,=>,P
  In'you - <=,P
  Ni In'you - <=,P,P
  Ni In'you~Tourou Soufu - <=,P,P,P+K+G
  Senshou Haiten - <=,<=,P
  Shinpo Tourou Soushu - <=,\,P
  Katousui - |,P
  Shippo Shousenshu - Hold |,=>,P
  Soukoushu - Hold |,\,P
  Rensou Koushu - Hold |,\,P,P
  Ryusei Koushugeki (deflect) - |,/,<=,P
  Sen'inshou - \,P
  Rakugekishou - \,P,P
  Tougekisui - /,P
  Tougeki Rensui - /,P,P
  Touku Gekishou - UF,P
  Senshintai - K
  Rensentai - K,K
  Koushu Teishitsu - =>,K
  Koushu Teishitsu~Kanpo - =>,K,P+K+G
  Fujinkyaku - =>,=>,K
  Fujin Rentankyaku - =>,=>,K,K
  Sentai - <=,K
  Sentai Shumen - <=,K,P
  Sentai~Kanpo - <=,K,P+K+G
  Koushutai - <=,<=,K
  Tanhikyaku - <=,=>,K
  Attai - |,K
  Zensoutai - |,K,K
  Tousentai - |,K,K+G
  Senputai - ^,K
  Katoutai - ^,K,K
  Dantai - \,K
  Senkyutai - /,K
  Senten Kukyaku - UF,K
  Souji Senpu - P+K
  Tenshin Touho Soushu - =>,P+K
  Tenshin Touho Soushu~Normal Stance - =>,P+K,<=
  Tenshin Touho Soushukyaku - =>,P+K,K
  Soukoushu - =>,=>,P+K
  Tourou Youzan - =>,=>,P+K,P
  Taizan Soukoushu - <=,P+K (can be charged)
  Kouho Hachihonsui - <=,<=,P+K
  Kouho Hachihonsui~Tourou Soufu - <=,<=,P+K,P+K+G
  Ukoushin - <=,=>,P+K
  Ryusei Renkoushu - <=,=>,P+K,P
  Rensansui Banchu - <=,=>,P+K,P,P
  Ryusei Mabanshu - <=,=>,P+K,P,|(or ^) P
  Ryusei Mabanshu~Honshin - <=,=>,P+K,P,|(or ^) P,G
  Ryusei Mabanshu~Haishin - <=,=>,P+K,P,|(or ^) P,<=
  Touho Soushu - |,P+K
  Touho Soushu~Turn - |,P+K,<=
  Takuhi Hoshinshou - Hold |,=>,P+K
  Juchou Senshou - ^,P+K
  Honsui - \,P+K
  Zaban Shuhou - \,\,P+K
  Shaho Shasousui - /,P+K
  Senpukyaku - K+G
  Senpu Renhitai - K+G,K
  Shippu Sanrentai - K+G,K,K
  Tenshin Ryou'inkyaku - =>,K+G
  Kasentai Haiten - <=,<=,K+G
  Senpu Rakukyaku - <=,=>,K+G
  Senpu Haisoushu - <=,=>,K+G,|,P
  Senpu Haisoushu - <=,=>,K+G,/,P
  Senpu Shoukyaku - <=,=>,K+G,|,K
  Kousoutai - |,K+G
  Shicchi Soutai - \,K+G
  Zensou Tenshinkyaku - /,K+G
  Hakotsushu - P+K+G
  Hakotsushu~Senshinho - P+K+G then |(or ^) when successful
  Shazenho - \(or UF) P+K+G
  Shazenho~Honsui - From Shazenho: P
  Shazenho~Shasosui - From Shazenho: P+K
  Shakouho - /(or UB) P+K+G
  Mabanshu - P+K (during Defensive Move)
  Shashin Konryuchu - P (during Offensive Move)
  Shashin Sokusouteki - K (during Offensive Move)

  * Moves from Kanpo *

  Kanpo Chouchu (deflect) - From Kanpo: P
  Tourou Shugan - From Kanpo: P,P
  Kanpo Teishitsu - From Kanpo: K

  * Tourou Soufu *

  Tourou Soufu - =>,P+K+G
  Taitou Bougetsu - From Tourou Soufu: P
  Ousen Soufu - From Tourou Soufu: =>,P
  Naisenkyaku - From Tourou Soufu: K
  Tenshin Senputai - From Tourou Soufu: K,K
  Naisenkyaku~Kanpo - From Tourou Soufu: K,P+K+G
  Juchou Teishitsu - From Tourou Soufu - =>,K
  Roushu Matsumen Senputai - From Tourou Soufu: P+G
  Senpu Renhitai - From Tourou Soufu: K+G
  Shippu Sanrentai - From Tourou Soufu: K+G,K

  * Tourou Maifuku *

  Tourou Maifuku - <=,P+K+G
  Tourou Tansou - From Tourou Maifuku: P
  Tourou Rensou - From Tourou Maifuku: P,P
  Tourou Sanrensou - From Tourou Maifuku: P,P,P
  Tourou Tansenkyaku - From Tourou Maifuku: K
  Maifuku Toubi - From Tourou Maifuku: |,K
  Tourou Soutansou - From Tourou Maifuku: P+K
  Furakukyaku - From Tourou Maifuku: K+G
  Senkutai - From Tourou Maifuku: =>,K+G
  Maifuku Kousou - From TOurou Maifuku: |,K+G

  * Throws *

  Hatoushu Shutai - P+G
  Saishu Houkou - =>,=>,P+G
  Hiten Soukukyaku - <=,=>,P+G
  Goda Renkanheki - HCF,P+G
  Tozan Honshakyaku - Hold |,=>,P+G
  Shichisei Tenbunchu - <=,P+G
  Tenshin Soukoushu - HCB,P+G
  Haika Senten - \,P+G
  Youzan - <=,\,P+G
  Tourou - Chouhi Soukoushu - \,\,P+G
  Bokuho - =>,/,P+G
  Renkan Sakusui 1 - From Bokuho: P
  Renkan Sakusui 2 - From Bokuho: P,P
  Renkan Sakusui 3 - From Bokuho: P,P,P
  Yokudhin - From Bokuho: |(or ^) P+G (left side)
  Rakushu Dantai - From Bokuho: |(or ^) P+G (right side)
  Honshin Teishitsu - (on opponent's left or right) P+G
  Renkoushu Haishu - (opponent facing away) P+G

  * Down Attacks *

  Rakusenshu - (opponent down) \,P
  Hiten Rakutai - (opponent down) ^,P

  * Back Attacks *

  Hairensenshou - (opponent behind) P
  Haiho Soushu - (opponent behind) |,P
  Kousenkyaku - (opponent behind) K
  Kaikakyaku - (opponent behind) |,K
  Haishin Senshou - P+K (during turning attack)
  Haishin Sakusui - (opponent behind) P+K


  * Jump Attacks *

  Touku Haigekishou - (while rising) P
  Rakuho Tousui - (in midair) P
  Touku Shoukyaku - (in midair) K
  Chisou Shoukyaku - (before landing) K

  * Wall Moves *

  Suishou Koukyaku - (wall in front) <=,P+K+G
  Hekikai Honkyaku - (wall in front) UB,P+K+G


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Blue Baseball Cap = 6000G   Use: ABCD
  Dragon Claw Earrings = 6000G   Use: ABCD
  Gold Claw Earrings = 10000G   Use: ABCD
  Silver Mlmagedle Part = 1000G   Use: ABCD
  Permed Silver Hair = 5000G   Use: ABCD
  Slicked Sliver Hair = 10000G   Use: ABCD
  Shaggy Silver Hair = 5000G   Use: ABCD
  Red Mlmagedle Part = 9000G   Use: ABCD
  Red Ponytail = 9000G   Use: ABCD
  Red Baseball Cap = 9000G   Use: ABCD
  Red Headband = 4000G   Use: ABCD
  Black Headband = 10000G   Use: ABCD

  *Face*
  Thin Eyebrows = 5000G   Use: ABCD
  Yellow Sunglasses = 1000G   Use: ABCD
  Orange Sunglasses = 4000G   Use: ABCD
  Slim Sunglasses = 1000G   Use: ABCD
  Pink Sunglasses = 5000G   Use: ABCD
  Red Contacts = 10000G   Use: ABCD

  *Upper Body*
  Black Leather Choker = 1000G   Use: ABD
  Red Sports Vest = 5000G   Use: A
  Red Mesh T-Shirt = 2000G   Use: A
  Black Mesh T-Shirt = 2000G   Use: A
  Red 3/4 Shirt = 9000G   Use: B
  Gray Formal Vest = 12000G   Use: C
  White Formal Vest = 12000G   Use: C
  Black NBR T-Shirt = 3000G   Use: A
  Blue String Vest = 18000G   Use: C
  Red Workout Wear = 23000G   Use: D
  Gray Workout Wear = 15000G   Use: D
  Yellow Workout Wear = 15000G   Use: D
  Brown Camo Vest = 8000G   Use: A
  Gray NBR T-Shirt = 3000G   Use: A
  White Feather Shirt = 14000G   Use: B
  Brown String Vest = 18000G   Use: C
  Teal Workout Wear = 23000G   Use: D
  Orange Sports Vest = 23000G   Use: A
  Moss Mesh T-Shirt = 3000G   Use: A
  Mint 3/4 Shirt = 23000G   Use: B
  Green Formal Vest = 23000G   Use: C
  Orange Workout Wear = 14000G   Use: D
  Yellow Camo Vest = 23000G   Use: A
  Brown NBR T-Shirt = 3000G   Use: A
  Purple Feather Shirt = 14000G   Use: B
  Yellow String Vest = 14000G   Use: C
  Purple Workout Wear = 14000G   Use: D

  *Arms*
  Silver Bracelet = 1000G   Use: ABD
  Black Leather Band = 10000G   Use: AB
  Gold Chain Bracelet = 5000G   Use: ABD
  Green NBR Wristbands = 1000G   Use: A
  Gray NBR Wristbands = 1000G   Use: A

  *Lower Body*
  Green Light Plate = 10000G   Use: ABCD
  Dark Blue Shorts = 3000G   Use: A
  Black Shorts = 3000G   Use: A
  Moss Waist Bag = 10000G   Use: ABCD
  Khaki Scissors Bag = 5000G   Use: ABCD
  Light Brown Slacks = 8000G   Use: C
  Black Slacks = 8000G   Use: C
  White High Tops = 1000G   Use: A
  Black Sting Slacks = 12000G   Use: C
  Tan Leather Shoes = 1000G   Use: ABCD
  Red Workout Pants = 15000G   Use: D
  Gray Workout Pants = 10000G   Use: D
  Moss Green Sneakers = 1000G   Use: ABCD
  Yellow Workout Pants = 10000G   Use: D
  Wine Red Shorts = 3000G   Use: A
  Gray Shorts = 3000G   Use: A
  Gray and White Pants = 9000G   Use: B
  Beige Sting Slacks = 12000G   Use: C
  Teal Workout Pants = 15000G   Use: D
  Green Shorts = 15000G   Use: A
  Khaki Casual Pants = 15000G   Use: B
  Green Slacks = 15000G   Use: C
  Orange Workout Pants = 9000G   Use: D
  Yellow Shorts = 15000G   Use: A
  Blue and White Pants = 9000G   Use: B
  Ochre Sting Slacks = 9000G   Use: C
  Purple Workout Pants = 9000G   Use: D


-  Personal Opinion -

-  Ok....here's basically my take on Lion:

  Well if you're the type that loves to cheese your way out of matches, then
  look no further for your character.  Lion offers up some of the sneakiest
  moves that I've ever seen from a fighting character in any game.  First off
  you have a blazing speed advantage with him, which works extremely well with
  the kind of moves that you'll be performing with him.  Secondly he has a
  tight game of making you guess where he'll strike.  What sometimes may look
  like he's about to go for a high attack to the head, it turns out that he
  is really aiming for your legs with a low attack.  It's more annoying trying
  to figure out how to put up a solid defense against this guy, than it is
  trying to learn how to use him.  Lion can be summed up as a middle tier
  character that you'd want to use.  Give yourself some time to learn alittle
  bit of the game, and get a feel for it before moving on to Lion.  This is
  because his style, while relatively simple in theory, requires you to set up
  opponents more so for deep combo punishment rather than going on blitz
  offensives.  Now you can easily enough go for blitz's with Lion, but the
  majority of them will be low attacks that have great range.  The down side
  you ask?  Well people will eventually catch on to the low game that you're
  playing and then you're screwed if you don't have anything else that you
  can do in terms of being flexible with him.  Lion does offer up a nice set
  countering that does help him to lead into his better combos and big damage
  pay outs, but once again....it's all a matter of being patient with him.  It
  can be easy to get overly excited with Lion since his character is all about
  speed and quick attacks, making yourself cocky enough to want to lash out
  alot at opponents.  But this is a newb's mistake.  Like I said, Lion is best
  handled by players after they've put some time into the game to learn it
  alittle bit and get a feel for things.  If you can master using Lion to
  luring opponents to doing what you want them to do when you want them to do
  it, then people will soon start to hate you like it isn't even funny.  Use
  his low attacks sparringly to say the least so you don't show a pattern that
  your opponents can use against you.  Lion isn't built to take a huge beating
  ya know!  All in all though, if you want to use a smart alecky, fast-paced,
  stylish, and dangerous character, then you've got that and more in Lion!


*** Dural ***

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-  Backstory  -

-  Dural was previously a human woman. Her name was Tsukikage and she was both
  Kage-Maru's mother and a Kunoichi. When the mysterious corporation J6
  noticed her exemplary fighting ability and resilient body, they captured her
  and used her as their prototype for their terrifying Dural project. Arming
  her body with various cybernetic enhancements and brainwashing, she became a
  cyborg, immune to feeling. Technically, she underwent roboticization, though
  this isn't directly stated in the games.  Since then, Kage has attempted to
  retrieve Tsukikage and restore her to her former self, finally succeeding in
  Virtua Fighter 3. However, he needed parts to keep her inhuman body
  operational, and when he retrieved them, she became even less human than
  before. Now Kage enters the 4th tournament to end his mother's suffering and
  return her to normal.  Meanwhile, the J6 corporation has their eyes on Sarah
  Bryant as the subject for their next Dural project.  During the Fourth World
  Fighting Tournament, J6 released their true model; however it was defeated.
  This drove J6 to kidnap Vanessa Lewis. Although Vanessa escaped, her combat
  data was captured and transferred into a new model: V-Dural. J6 is now ready
  to test if their new advanced V-Dural is truly ready to defeat the world's
  best fighters - let the Fifth World Fighting Tournament begin...


-  Stats  -

  Nationality - N/A
  Birthday - N/A
  Hobby - N/A
  Height - N/A
  Weight - N/A
  Measurements - N/A
  Blood Type - N/A
  Occupation - Bio-Weapon
  Fighting Style - Mixture of Fighting Styles
  Voice Actor - N/A
  First Game - Virtua Fighter


-  Move Set -

-  Now it's time to learn how to use Dural properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back


  * Normal Moves *

  Jab - P
  One Two - P,P
  One Two Upper - P,P,P
  Combo Double Claw - P,P,P,P
  Combo Death Wall - P,P,P,P,P+K
  Combo Slash Kick - P,P,P,K
  Combo Low Sweep - P,P,P,|,K
  Intrude Elbow - =>,P
  D Combination 1-Zeta - =>,P,P
  D Combination 1-Theta - =>,P,P,P
  Rising Upper - <=,=>,P
  D Combination 7 - <=,=>,P,P
  D Combination 7-Alpha - <=,=>,P,P,K
  D Combination 7-Beta - <=,=>,P,P,K,K
  D Combination 7-Gamma - <=,=>,P,P,K,K,K
  Low Knuckle - |,P
  Smash Upper - \,P
  Double Smash Upper - \,P,P
  Double Upper Somersault - \,P,P,K
  Heaven's Kick - K
  Hell and Heaven - K,K
  D Combination 10 - K,K,K
  Upper Kick - =>,K
  D Combination 8-Alpha - =>,K,P
  D Combination 8-Beta - =>,K,P,K
  D Combination 8-Gamma - =>,K,P,K,K
  Knee Smash - =>,=>,K
  Leg Smash - |,K
  Swallow Kick - ^,K
  Double Swallow - ^,K,K
  Middle Rapier - \,K (can be charged)
  Shade Palm - P+K
  D Combination 9 - P+K,P
  D Combination 9-Alpha - P+K,P,K
  D Combination 9-Beta - P+K,P,P
  D Combination 9-Gamma - P+K,P,P,K
  D Combination 9-Zeta - P+K,P,P,P
  D Combination 9-Theta - P+K,P,P,P,K
  D Combination 9-Epsilon - P+K,P,P,P,P
  D Combination 9-Eta - P+K,P,P,P,P,K
  Deadly Hook - \,P+K
  Deadly Cross - \,P+K,K
  Step Back Death Wall - <=,<=,P+K
  Step Back Kick - <=,<=,P+K (when fully charged)
  Step Back - <=,<=,P+K then G while charging
  Tornado Kick - K+G
  Tornado Combination - K+G,K
  Clip Middle - =>,K+G
  Edge Blade - =>,K+G,P
  Clip Edge Impact - =>,K+G,P,P
  Tail Kick - |,K+G
  Leg Slash - /,K+G
  Protect Kick - P+K
  Body Hook - P (during Offensive Move)
  Smash Toe Kick - K (during Offensive Move)


  * Throws *

  Learning Throw 1 - P+G
  Learning Throw 2 - =>,P+G
  Learning Throw 5 - <=,P+G
  Learning Throw 6 - \,P+G
  Learning Throw 11 - (on opponent's right) P+G
  Learning Throw 13 - (on opponent's left) P+G
  Learning Throw 17 - (opponent facing away) P+G

  * Back Attacks *

  Stomach Impact - (opponent behind) P
  Spear Kick - (opponent behind) K


-  Costumes and Clothes Set  -

-  There are no costume items that can be bought for Dural.  You can't use her
  in Quest Mode to get new costumes or costume parts.  She has 4 different
  "versions" though from what I can tell.  There are two costumes that you can
  use from the start, Costumes A and C.  I'm still trying to figure out if
  there is a way or not to unlock Costumes B and D if there even is a Costumes
  B and D.  But I believe I know what Costumes B and D are from what I've seen
  of Dural in other modes of play in the game.

  Costume A = Dural's "Platinum Steel" version.  This is the one most often
              seen in all of Dural's promotional pictures and videos all over
              the net and magazines.

  Costume B = Dural's "Black Steel" version.  Now I've only seen this version
              in the game when I was practicing in the Dojo while using Dural's
              Costume A.  She appears even more shiny than her Costume A, and
              gives her a much more sleek appeal than most.

  Costume C = Dural's "Invisible" version.  Now this is what I call impressive!
              I dunno if this version is in the Arcade or not, but if this is
              a way of showing off the PS3's capablities, then damn.  You can
              see through Dural, but not exactly entirely.  The light of the
              area around you bends around her body in a way to show you where
              she is at at all times.  So technically she's not truely
              invisible, but a window you could say.  Still, impressive none
              the less, and using this version could even throw off everyone's
              game of trying to look extremely close at what you're trying to
              do.

  Costume D = Dural's "Stone" version.  This is the version of Dural you see
              during the bonus boss fight at the end of playing through the
              series of opponents during arcade mode in the PS3.  When you goto
              the Sanctuary stage, she seems to be a statue that comes to life
              for the sole purpose of wiping the floor with you.  She isn't as
              visually impressive in this version since no light really bounces
              off her.  This would be a definitive costume for her to play
              against others since it sort of at least puts her on a level
              playing field with the rest of the cast.  Her body doesn't set
              off reflections of light nor is she see-thru.  She's a solid,
              easy to tell target....but that still doesn't take away from how
              deadly she is though!




-  Personal Opinion -

-  Ok....here's basically my take on Dural:

  She's friggin Dural!!!!!  I mean damn already....they talk about her
  constantly as a weapon throughout the story and character bios, so why
  wouldn't she be extremely powerful?  Her strength factor is ridiculously
  high, her defense skills are top notch, her speed is blazingly high, I mean
  there's nothing you can find about her that's wrong!  She has the best of
  everything and to make things worse in her favor, she has the best martial
  arts set in the entire game.  Why do you ask?  Well that's because she has
  every single best move, strike, throw, or combo that's offered up by all the
  cast of characters in this game.  She can defeat opponents in just two moves
  just like Wolf since she has access to his Giant Swing, and some of the
  hardest hitting strikes that can be offered up by any of the other characters
  in the game.  She has the best combos as well used by the likes of Akira,
  El Blaze, etc.  Not only that but her versions of their combos are blazingly
  fast and if you blink, you'll miss the whole combo!  They're hard to block
  simply due to the fact that the first hit is so hard to tell where she's
  trying to aim at because she throws the first hit at an incredible speed.
  There's not even too much of a learning curve with her since all of the
  moves designated to her are put in such a simplistic manner than where they
  originally come from.  If you can't use Dural, then you simple shouldn't be
  playing this game at all.  A beginner can pick her up and own expert players
  like they're nothing at all.  It's hard enough to beat her when playing
  against her as the computer, but when human controlled....in the hands of an
  expert she is by far the most deadly thing in this game.  I highly doubt that
  she's actually tournament legal, but for fun against your friends, go for it!


6) Quest Mode

-  Time to talk about the one thing that the Playstation 3's got that will be
  the most time consuming thing in the game.  This is suppose to simulate in
  ways of taking on arcades of people.  Your main goal in this is to become
  the best of the best Virtua Fighter players around.  This is done by fighting
  and defeating "players" in the various arcades across the map.  Each arcade
  holds different skill level players.  Since there is no difficulty that you
  can set for this, this is the best way to go about doing things in terms of
  how tough you want things to be.  After awhile you'll notice that you gain
  levels in this mode as well.  As you gain levels, tougher opponents will
  appear that you must take on.  After awhile, players of certain skill levels
  will not be open to you anymore due to the level of what you are.  More on
  this will be explained later.  Lets get this ball rolling though in great
  detail as to what you have to do to become the greatest Virtua Fighter player
  in the land!


*** The Arcades ***

-  This is where we shall talk about the various arcades that are scattered
  across the map that you'll play on.  The arcades are basically where you'll
  select your real difficulty when it comes to fighting players.  Each arcade
  lists what kind of players there are in it and the difficulty that they will
  provide you with.  From the beginner difficulty to the expert difficulty, you
  have to learn how to handle them all if you wish to complete the Quest Mode.
  Now when you go to each arcade, depending on what kind of difficulty will
  depend how each person reacts as well.  You could fight a 5th Kyu player in
  a beginner's arcade and he'll be incredibly easy to beat, barely even put up
  a fight even.  But go into an expert arcade and another 5th Kyu player could
  put up a fight against you that would rival a 8th Dan player from that very
  own beginner arcade.  So sometimes you can't really judge the player's skill
  on their title, but rather what the arcade is telling you the types of
  players that frequent that arcade.  There are seven arcades that you have
  access to.  The arcades are as follows:

  * Sega Arena Coast *
  A lively arcade with a welcoming environment and many beginning players.

  (No matter who you fight in here, for the most part you won't have much of
   a problem fighting the players in here.  Until you hit some of the higher
   titles, then you really won't be finding too much of a challenge here.  This
   is a great place to get a feel for things though, and warm up at least
   for later fights and more challenging arcades.)

  * Sega World North *
  A well-known arcade where many advanced players gather.

  (Ok...this is where you'll step into some tough territory.  They're not the
   hardest players in the game mind you, but it'll sure feel that way!  Before
   you decide to head to South, I suggest taking on a few here and getting a
   feel for things before heading there.  This place will push you to go
   beyond the limits that you thought you couldn't break before.)

  * Club Sega Downtown *
  A crowded arcade packed with many beginning and intermediate players.

  (Now here's a place where you can learn how to get better as a player!  You
   have a mixture of players that on a scale of difficulty from one to ten
   stars, you have players that are from one star difficulty to about 5 star
   difficulty.  You can easily be pushed into digging deep to find a more
   in-depth gameplan with yourself and yet be comfortable enough to feel that
   you have control of things here.  A definite place to sit down and play in
   for a good while.)

  * Club Sega Bayarea *
  An arcade with a wide range of skill levels, especially popular among
  intermediate players.

  (Ok....once you've had your fun in Downtown, this where you should head next
   to keep the good vibrations flowing.  For the most part it's all
   intermediate players.  There are a few beginners and advanced players
   roaming around in here, but they don't show up nearly half as often as the
   intermediate players do.  Once you start finding the people here too easy
   for your own good, then you know your ready for the big leagues!)

  * Sega World Route 101 *
  A popular arcade with many players, ranging from novices to advanced
  competitors.

  (This place is a haven for majority advanced players than anything else.
   Yes you do have novices and intermediate players roaming about, but not that
   many as would be suggested.  Still this is a good place to hone your skills
   further and push yourself into learning skills and tricks that you never
   thought possible.  If you can't hang with the players in here, then you are
   going to have one tough time later on when trying to beat the even higher
   ranked players or tournaments.)

  * Sega Arena East *
  An arcade that attracts all skill levels for friendly competition.

  (The random melting pot of various skilled players, ranging from beginners to
   the elite.  If you like sudden spikes in skill levels from your competition
   and never knowing what will be thrown at you next, then this place is the
   place to go.  It's a great place to keep on your toes and to anticipate any
   kind of player that you will come across.)

  * Sega World South *
  An elite arcade frequented by many high-ranked players.

  (The cream of the crop in terms of players.  This arcade houses what is
   considered to be the best of the best, and when you fight them, you'll see
   why.  Only come to this place when you've mastered your character and
   developed your skills to knowing how to do many attacks for any and all
   situations thrown at you without getting stressed out or backing down.)

-  So there you have it.  These are the arcades where you'll head out to to
  gather up the many things in Quest Mode.  Good luck, and remember to develop
  your skills as you continue along with Quest Mode!


*** Gaining Exprience ***

-  Well as I'm sure you've noticed, after fights, you fill your exprience meter
  located at the bottom of the screen.  After filling it up, you're given an
  opportunity on your next fight to prove your ready to move on to the next
  title.  In order to gain proper exprience, you have to fight players of a
  higher or equal value to you.  First I'll explain things and how it works for
  the early titles from 10 kyu to 10 dan.

  Simply put, early on things are quite simple when leveling up and gaining
  exprience.  Any competitor that you face will offer up some form of exprience
  to gain.  What you should keep an eye out for is tougher, higher title
  players so that you gain more than the average sum of exprience in order to
  move up faster.  The higher the title that you're going for, the longer it
  will take to gain that title as well.  Once you've hit 10th Dan, you'll be
  in range for the "Ultimate Titles".  These titles are not in the same respect
  as the kyu and dans in that these really sound like titles more than martial
  art ranking titles.  Once you've reached 10th Dan, your meter should be at
  full to begin with, with only a little bit left to fill.  The only way to
  level up at this point is to take a Master title from a Master player.  This
  is easier said than done to say the least.  Once you have successfully taken
  a Master's title and become a Master yourself, then you are now in line to
  fight the other "Ultimate Title" players yourself.  Also, when you are a
  Master, you have to watch out for other 10th Dan fighters as well.  If you
  lose to them, then you lose the Master title automatically, and they end up
  taking it.  So once you've attained the title of Master, start leveling up
  quickly to the next title, so that you're now a cemented "Ultimate Title"
  player.

  "Ultimate Title" exprience gaining is far different than the simple kyu and
  dan leveling up.  First off the only way to level up is by fighting either
  other "Ultimate Title" players of the same rank that you haven't defeated
  yet, or by fighting other "Ultimate Title" players of a higher rank than you.
  This is also where things get tricky.  Should you lose to a player that is
  of lower rank than you, you can lose exprience and after awhile, be demoted
  to the last title you just held.  So now you're basically playing for keeps.
  You don't want all that hard work you just spent to go to waste do you?  So
  once you've reached an "Ultimate Title" position, you have to be on your game
  in full effect or else you'll stay in the low kyu and dan rankings forever.

  You can usually tell who will give you exprience by watching your bar just
  before the match begins.  If it flashes, then that means you're able to get
  exprience from this player.  This works on all titles no matter the
  placement.

  There is no quick and easy way to keep leveling up either.  You just have to
  keep going through fight after fight and winning matches.  If this were a
  Final Fantasy game, then of course there would be an easier way to level up.
  Sadly though, there's not.  So until I figure out a fast, effective way of
  leveling up (especially at the "Ultimate Title" rankings), then you all have
  to do things the old fashioned way.


*** Official Titles ***

-  Now I'm sure you are all wondering what the titles are that you can gain
  right?  Well I'm going to tell you!  First off, I'm putting down so far what
  I have ok, so bare with me as I'm still playing Quest Mode myself ok.  Each
  title will place from the lowest to the highest.  I will also put down which
  title moves on to what title as well so there's no confusion.

  *Lowest Rank Possible*  10th Kyu => 9th Kyu
                          9th Kyu => 8th Kyu
                          8th Kyu => 7th Kyu
                          7th Kyu => 6th Kyu
                          6th Kyu => 5th Kyu
                          5th Kyu => 4th Kyu
                          4th Kyu => 3rd Kyu
                          3rd Kyu => 2nd Kyu
                          2nd Kyu => 1st Kyu
                          1st Kyu => 1st Dan
                          1st Dan => 2nd Dan
                          2nd Dan => 3rd Dan
                          3rd Dan => 4th Dan
                          4th Dan => 5th Dan
                          5th Dan => 6th Dan
                          6th Dan => 7th Dan
                          7th Dan => 8th Dan
                          8th Dan => 9th Dan
                          9th Dan => 10th Dan
*Highest Lower Tier Rank* 10th Dan = Master
*Lowest Ultimate Tier Rank* Master => Warrior
                          Warrior => Veteran
                          Veteran => Gladiator
                          Gladiator => Vindicator
                          Vindicator => Avenger
                          Avenger => Vanquisher
                          Vanquisher => Conqueror
                          Conqueror => ?????

  In order to gain each title successfully, look to the Gaining Exprience
  section in this chapter.


*** The Opponents ***

-  Time to learn who you'll be facing out there!  These players range from the
  embarrasingly crappy, to the godly elite.  I will put down each arcade and
  what players inhabit that arcade, plus their ranking.  Remember, the easiest
  player of that arcade is the first one, while the last player on the list of
  that arcade is the best one that you can find there.

  Also, when looking at the lists, you'll see stars placed beside player names.
  You may be asking yourself just what does that mean right?  Well this means
  that you have defeated that player at least once already.  You're looking to
  get a star up beside every player's name in order to get a 100% player list
  completion.  So be prepared to spend some time hunting down certain players!

  (Now mind you I haven't unlocked all opponents just yet, but look for later
   updates for the complete list soon!)


  * Sega World North *

  PLAYER NAME                            RANK
  BiG's Ring                             4th Dan
  Volmage                                4th Dan
  Peebles                                6th Dan
  Angry Fist                             8th Dan
  Allossery                              8th Dan
  SPICE5EVER                             9th Dan
  Juko (SPA)                             10th Dan
  Dani                                   10th Dan
  Slmageergian                           10th Dan
  Iron Emu                               10th Dan
  Eileen                                 10th Dan
  ???                                    ???
  ???                                    ???
  Pokey                                  Hunter
  ???                                    ???
  EL-Orochi                              Hunter
  Flipain                                Enforcer
  Al                                     Enforcer
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Ifrit                                  Assassin
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Rahzazu                                Paladin
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Clarkson                               Berzerker
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Jonnie                                 Destroyer
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Astrea                                 Destroyer


  * Sega World South *

  PLAYER NAME                            RANK
  neo kenzu                              4th Dan
  Jander                                 5th Dan
  Milky Pai                              6th Dan
  Flounder                               6th Dan
  Yoopidou                               7th Dan
  WellcooK                               8th Dan
  Nicole L.                              8th Dan
  Renato F.                              8th Dan
  ChiefGutti                             9th Dan
  Danger Den                             9th Dan
  AnakiraNO                              10th Dan
  MEGAMIXER                              10th Dan
  The Animal                             10th Dan
  S.L.                                   10th Dan
  Zoe K.                                 10th Dan
  Bluegirl                               Defender
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Rafael                                 Enforcer
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Overkill                               Slayer
  Target                                 Slayer
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Mil Froid                              Berzerker
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???


  * Sega World Route 101 *

  PLAYER NAME                            RANK
  Old Beast                              8th Kyu
  Kogen                                  3rd Kyu
  Schaufel                               1st Kyu
  Rico Suavez                            1st Dan
  G Radar                                1st Dan
  Tristar                                2nd Dan
  optimusuk                              2nd Dan
  Unicorn                                3rd Dan
  Telomin                                3rd Dan
  Luke S.                                3rd Dan
  Futa-Kun                               4th Dan
  freereign                              4th Dan
  JunoSynth                              4th Dan
  Xander                                 5th Dan
  captin                                 5th Dan
  Dynasty                                6th Dan
  Abel                                   6th Dan
  JOXE                                   6th Dan
  Tartaruga                              7th Dan
  Vincent                                7th Dan
  4Oi4                                   7th Dan
  MsHardlove                             7th Dan
  El Guapa                               7th Dan
  Painani                                8th Dan
  Crocodile                              8th Dan
  Raz3th                                 8th Dan
  Gats                                   8th Dan
  Delta RW                               8th Dan
  Chano                                  8th Dan
  Diegoracg                              9th Dan
  Garbonzzo                              9th Dan
  Iron Hulk                              9th Dan
  Nybec                                  9th Dan
  apple pai                              10th Dan
  Fox Hole                               10th Dan
  Exfoliator                             10th Dan
  RickoSama                              10th Dan
  LeiRunner                              10th Dan
  Zinarc                                 10th Dan
  DirtyRaska                             Defender
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Kinosam                                Enforcer
  Nho                                    Enforcer
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Ei-Ei                                  Sentinel
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Necro                                  Slayer
  ???                                    ???
  Tricky J                               Paladin
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Broughtus                              Berzerker


  * Club Sega Downtown *

  PLAYER NAME                            RANK
  steven jul                             10th Kyu
  WildStyle                              10th Kyu
  AndySwat                               10th Kyu
  Spike                                  10th Kyu
  Pootwaddle                             10th Kyu
  Taiyo                                  9th Kyu
  BlueNinja                              9th Kyu
  INCIDENT                               9th Kyu
  Drunkstyle                             9th Kyu
  MightyAndy                             9th Kyu
  alFrEdo                                9th Kyu
  R4IDEN ES                              8th Kyu
  Xandl                                  8th Kyu
  S Wolf                                 8th Kyu
  eVo                                    8th Kyu
  RustyFrush                             7th Kyu
  Meo FJG                                7th Kyu
  Isabella                               7th Kyu
  BlackErnie                             7th Kyu
  Spinning                               7th Kyu
  Hyperion                               6th Kyu
  Shunto                                 6th Kyu
  FaceMan                                6th Kyu
  juan                                   6th Kyu
  LauTest                                5th Kyu
  I'Oasi                                 5th Kyu
  Stalwart                               5th Kyu
  Asgar                                  5th Kyu
  SethFortuy                             5th Kyu
  HeartNana                              5th Kyu
  Lalilulelo                             4th Kyu
  The Cage                               4th Kyu
  T.Samba                                4th Kyu
  Jieiru                                 4th Kyu
  NightCrow                              4th Kyu
  Victor007                              3rd Kyu
  Wiz                                    3rd Kyu
  calcilin                               3rd Kyu
  Enete                                  3rd Kyu
  Imperival                              3rd Kyu
  doson                                  2nd Kyu
  Vicky                                  2nd Kyu
  LiquidM                                2nd Kyu
  rapideath                              2nd Kyu
  Sefiros                                2nd Kyu
  Lee Thor                               1st Kyu
  Karolus                                1st Kyu
  achosport                              1st Kyu
  FlyMonkey                              1st Kyu
  FROSTY                                 1st Dan
  Shai Pai                               1st Dan
  BrNoMen                                1st Dan
  Alejandro                              1st Dan
  MonkeyFace                             1st Dan
  Tsobanian                              2nd Dan
  JRSonic                                2nd Dan
  The Tank                               2nd Dan
  fanaat                                 2nd Dan
  Garf                                   3rd Dan
  Style cage                             3rd Dan
  Darkness                               3rd Dan
  KiwE                                   3rd Dan
  Kirsche                                3rd Dan
  M4Sh                                   4th Dan
  koso                                   4th Dan
  SegaVega                               4th Dan
  Saiki                                  4th Dan
  Jeffahn                                5th Dan
  LoixArtX                               5th Dan
  SummAh                                 5th Dan
  MAN!AC                                 6th Dan
  Kawaii Aoi                             6th Dan
  Kobun Heat                             6th Dan
  Paul                                   7th Dan
  Agent 002                              7th Dan
  Hkaine                                 9th Dan
  Texas Lion                             10th Dan
  Silks                                  10th Dan


  * Club Sega Bay Area *

  PLAYER NAME                            RANK
  YCSTAGL                                10th Kyu
  Bunny                                  8th Kyu
  Namflow                                7th Kyu
  XyzzySqrl                              6th Kyu
  DFR1975                                4th Kyu
  Lobster                                2nd Kyu
  Tone Mealin                            1st Dan
  Mizume                                 1st Dan
  Payback                                1st Dan
  Plague                                 2nd Dan
  HowBoutSum                             2nd Dan
  Ryuutoushi                             2nd Dan
  miserables                             2nd Dan
  Dolfy Dj                               2nd Dan
  Aleksander                             3rd Dan
  grabber                                3rd Dan
  Raven                                  3rd Dan
  Sniper Woof                            3rd Dan
  jon08                                  3rd Dan
  Lan Di                                 4th Dan
  Tokio                                  4th Dan
  danTHe                                 4th Dan
  Blaze                                  5th Dan
  Lau.VF                                 5th Dan
  Virgius                                5th Dan
  ProdigyOPM                             5th Dan
  Raska                                  5th Dan
  DonMaikeru                             6th Dan
  AndiGotard                             6th Dan
  Lleyton                                6th Dan
  GSPY                                   6th Dan
  EmX                                    7th Dan
  Juseda                                 7th Dan
  Binkleykun                             7th Dan
  Kendi-Z                                7th Dan
  El Bambino                             7th Dan
  Wellencamp                             8th Dan
  Chuck                                  8th Dan
  Feng Shui                              8th Dan
  The Burn                               8th Dan
  Shen Fa                                9th Dan
  AshidoFrou                             9th Dan
  Snapshot                               9th Dan
  OgreBaptL                              9th Dan
  Blue David                             9th Dan
  Selene                                 10th Dan
  srkelley                               10th Dan
  Mena Amore                             10th Dan
  Delighted                              10th Dan
  Jeneric                                10th Dan
  Enforcer X                             Defender
  Diamond                                Defender
  Pepo Feng                              Defender
  Pendekar                               Defender
  Yaeris                                 Hunter
  mis?er?y                               Hunter
  Wrangler                               Hunter
  Oozaru                                 Hunter
  Killa                                  Enforcer
  Tiny                                   Enforcer
  Rpgamer86                              Enforcer
  Wasted                                 Enforcer
  La Selva                               Enforcer
  Pain Chan                              Raider
  Sera                                   Raider
  Socko                                  Raider
  Wilderness                             Sentinel
  Rosemberg                              Sentinel
  Blue Light                             Sentinel
  Oldboy                                 Barbarian
  GUERRO                                 Barbarian
  Benuix                                 Protector
  Relik                                  Protector
  Neko                                   Protector
  Hentoe                                 Assassin
  Bad Baby                               Assassin
  Janet                                  Guardian
  No Escape                              Guardian
  GohTheD                                Slayer
  Si                                     Paladin
  rockboy                                Berzerker


  * Sega Arena Coast *

  PLAYER NAME                            RANK
  SGT. Angry                             10th Kyu
  Buzo                                   10th Kyu
  Qazi                                   10th Kyu
  Zimbette                               10th Kyu
  C. Fodder                              9th Kyu
  Mishaal Q8                             9th Kyu
  The Flame                              9th Kyu
  Srider                                 8th Kyu
  Ryker                                  8th Kyu
  golfitops3                             8th Kyu
  Jcs                                    8th Kyu
  Mossman                                7th Kyu
  negora                                 7th Kyu
  Ghost                                  7th Kyu
  Deckard                                6th Kyu
  Ana                                    6th Kyu
  Corootai                               6th Kyu
  Megan                                  6th Kyu
  Manu FDZ                               5th Kyu
  Rosnerland                             5th Kyu
  dan                                    5th Kyu
  Chan Shun                              4th Kyu
  BludLust                               4th Kyu
  BrodiMAN                               4th Kyu
  MIE                                    4th Kyu
  Sakura Ten                             3rd Kyu
  ChrmnMan0                              3rd Kyu
  Kordalia                               3rd Kyu
  WeaselBack                             2nd Kyu
  Woutst                                 2nd Kyu
  Beauty Aoi                             2nd Kyu
  DeeDawkins                             2nd Kyu
  Nerkin                                 1st Kyu
  Youri                                  1st Kyu
  Mike                                   1st Kyu
  bluecesar                              1st Kyu
  Domen                                  1st Dan
  Ferreti                                1st Dan
  AuRoN                                  1st Dan
  Sander                                 1st Dan
  abiss                                  1st Dan
  GTX RULES                              1st Dan
  Eileen                                 1st Dan
  Luisetex                               2nd Dan
  Masamune                               2nd Dan
  R, Martin                              2nd Dan
  ElectricLeo                            2nd Dan
  MAkAtiEL                               2nd Dan
  Guardian K                             2nd Dan
  Dev1neMerc                             3rd Dan
  Di                                     3rd Dan
  M-Al                                   3rd Dan
  Mr Jones                               3rd Dan
  Lerida's R                             3rd Dan
  KiwE                                   4th Dan
  Serserakos                             4th Dan
  Barcelona                              4th Dan
  ^_^V0mv^_^                             4th Dan
  Mugi                                   4th Dan
  Tetramm                                5th Dan
  The Beast                              5th Dan
  Teh Beast                              5th Dan
  D!zzy120%                              5th Dan
  BurningUp                              5th Dan
  ButtonMash                             6th Dan
  Fernst                                 6th Dan
  Tofu                                   6th Dan
  andiimon                               6th Dan
  Darkshine                              6th Dan
  The Major                              7th Dan
  Muck                                   7th Dan
  Louicifer                              7th Dan
  DaX                                    8th Dan
  EckstEIN                               9th Dan
  Choi - Ryo                             9th Dan
  T - Kustro                             10th Dan
  shinyu                                 10th Dan
  Aoihime                                Defender
  Huntress                               Defender
  Eos                                    Hunter


  * Sega Arena East *

  PLAYER NAME                            RANK
  Zimbo                                  9th Kyu
  Allie                                  7th Kyu
  Jota                                   6th Kyu
  Jerky                                  5th Kyu
  BillyH                                 3rd Kyu
  Cobra                                  1st Kyu
  I<3MySarah                             1st Dan
  Ice                                    1st Dan
  Jileen                                 1st Dan
  Brisal73                               2nd Dan
  MajinJekku                             2nd Dan
  lamps                                  2nd Dan
  Squallmageo                            3rd Dan
  Shank                                  3rd Dan
  Argos 84                               4th Dan
  Golden Boy                             4th Dan
  Cap'N Boat                             5th Dan
  Thrillho                               5th Dan
  Ting Jao                               5th Dan
  Natesh                                 6th Dan
  Pipo                                   6th Dan
  MAN-TITAN                              7th Dan
  xNarKoSith                             7th Dan
  KoD Ladon                              7th Dan
  Axili                                  8th Dan
  Timothy DC                             8th Dan
  Zen Dragon                             8th Dan
  Skilletor                              8th Dan
  kmaso                                  8th Dan
  THR                                    9th Dan
  wild man                               9th Dan
  Laykon                                 9th Dan
  Man o mule                             9th Dan
  gurgleplex                             9th Dan
  MvGariachi                             10th Dan
  Betelqeuze                             10th Dan
  Pepe Silva                             10th Dan
  Z S S                                  10th Dan
  Snowman                                10th Dan
  ChileVerde                             10th Dan
  Sunrise                                10th Dan
  ???                                    ???
  Nickoten                               Defender
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Come Queso                             Hunter
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Pale Blue                              Raider
  ???                                    ???
  ???                                    ???
  Emma F.                                Sentinel
  ???                                    ???
  Rico Blaze                             Sentinel
  Archangel                              Barbarian
  Girgante                               Barbarian
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Jacky Boy                              Assassin
  ChaosAngel                             Assassin
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???


  * Special *

  PLAYER NAME                            RANK
  Konjou Aki                             Master</pre><pre id="faqspan-10">
  Endymion                               Master
  Splendhill                             Master
  Kempy                                  Master
  gambito                                Master
  LouBird                                Master
  2mph                                   Master
  Amor-Ray                               Master
  En Fuego                               Master
  La Mona                                Master
  Junk Shack                             Warrior
  Hans M.                                Warrior
  blondqueen                             Warrior
  NecronoiD                              Warrior
  Cool Lei                               Warrior
  Thomaticus                             Warrior
  singery                                Warrior
  SpoilerCas                             Veteran
  ginji                                  Veteran
  BananaSlam                             Veteran
  najibring                              Veteran
  Slick Ant                              Veteran
  PainBuffet                             Veteran
  MathiusXII                             Veteran
  wolffield                              Gladiator
  VF Kid                                 Gladiator
  Mr. Saki                               Gladiator
  Quickblade                             Gladiator
  Heta Akira                             Gladiator
  Chupalibre                             Gladiator
  wolfman                                Vindicator
  Canary                                 Vindicator
  Blue                                   Vindicator
  Lindie                                 Vindicator
  Damaramu                               Vindicator
  Arno's Bar                             Vindicator
  ???                                    ???
  KreaSe                                 Avenger
  Comicware                              Avenger
  BugleHawkM                             Avenger
  Huppumies                              Avenger
  Emily                                  Avenger
  Archangel                              Vanquisher
  Brucy                                  Vanquisher
  Big Ron                                Vanquisher
  Randomkage                             Vanquisher
  speed kaa                              Vanquisher
  Davook                                 Vanquisher
  Danjah                                 Conqueror
  PaiCrust                               Conqueror
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  Fry                                    Conqueror
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???
  ???                                    ???


*** Tournaments ***

-  Here's where you find out if you truely are the best around.  Some players
  only show up at tournament gatherings as well, so if you're looking for
  certain players, then try heading to a tournament or two to face them.  There
  are two types of tournaments as well.  The official tournaments held at the
  stadium on the map screen, and local arcade tournaments that have special
  rules.  At these tournaments, you can walk away with prizes in hand depending
  on how well you do and where you place in the tournament.  Naturally, a first
  place victory guarantees you the top prize.  First lets take a look at the
  official tournaments.

  The official tournaments of the Quest Mode are (at least in my opinion) the
  means of winning the Quest Mode.  There are a certain number of official
  tournaments that are played and once you've beat them all, you get a special
  credits screen showing you winning matches at the final tournament.  You
  really don't get anything at these tournaments except the ability to go back
  and replay any of the tournaments that you've won at your leisure.  You just
  get a small trophy by the side of the tournament you've won, showing that
  you are a champion in that respect.  The list of official tournaments are as
  follows:

  Beginners' Try
  Participants: 8
  Rounds: 3
  Time: 45

  Amateurs' Tournament
  Participants: 8
  Rounds: 3
  Time: 45

  Challengers' Cup
  Participants: 16
  Rounds: 3
  Time: 45

  Virtua Fighter Championship
  Participants: 16
  Rounds: 3
  Time: 45

  VF Climax
  Participants: 16
  Rounds: 3
  Time: 45

  VF Battle Masters
  Participants: 16
  Rounds: 3
  Time: 45

  Virtua Fighter World Tournament
  Participants: 32
  Rounds: 3
  Time: 45

  Virtua Fighter World Tournament Finals
  Participants: 32
  Rounds: 3
  Time: 45

  As you can see, they all have a sense of structure to them, with the only
  exception of things that the higher up you go in status of tournament, the
  more participants there are.  Now, the number of participants doesn't mean
  that you have to fight that many in order to win it all.  It's done in a
  bracket style with that many players fighting.  So for instance, if you were
  in the Beginners' Try tournament, there are eight participants.  The first
  round is four matches with the winners moving to the next round of two
  matches, with those winners fighting in the finals.  So in all, you'd fight
  three matches in total to win.  The only tournament that doesn't go on your
  list is the Virtua Fighter World Tournament Finals.  This is a special
  tournament that will give you an invitation to fight at it after awhile, and
  when you win, you have "won" at the Quest Mode.  One of the perks though to
  starting up old tournaments from what I can tell is that you have the
  opportunity to weed out players that are hard to find in the arcades since
  they feel they're only good enough to play at tournaments.

  Now moving on to local arcade tournaments.  These are special tournaments
  that offer up prizes to the winner.  The prize is always stated before the
  tournament begins, so you know what you're fighting for ahead of time.
  Gold is usually a high amount in these tournaments, items are usually rare
  ones that can not be bought, and sometimes emblems are given away at these
  tournaments as well.  Whatever the case may be, the biggest factor of these
  local tournaments is that they have their own random rules thrown in.  So
  once a match starts, immedieately look up at the timer and round points to
  see how many rounds you have to fight in what amount of time they give you.
  Sometimes they make you fight for 5 rounds at 15 seconds each, basically
  asking you to try and deal more damage to your opponent in the little amount
  of time and get a default win.  Other times you could be fighting for one
  round only but have a timer of 90 seconds to have a full match.  Whatever
  the case may be, make sure to know what you're up against when you start the
  first match.  Once you know what you're doing, it will stay that way the rest
  of the tournament, so don't worry about it changing constantly on you.

  Whenever a tournament is about to begin, you will be given an invitation
  message after you've won a match against a player during normal play.  It
  will ask you if you wish to stop your current streak in order to go to the
  arcade or the stadium, wherever the tournament is being hosted at.  If you
  choose yes, you are sent back to the map screen to head out to the
  tournament.  If you choose no, you miss the tournament opportunity and
  continue fighting regular players till another tournament invitation shows up
  again.


*** The Ins and Outs ***

  Here I'll explain the menus and such that are used within Quest Mode.  You
  have to know how things work in order to stack things in your favor right?
  Well, lets get started!

  ** Home **

  First things first....when you begin playing the game, you'll notice a house
  icon on the map screen labeled Home.  This is where you'll keep track of all
  of your accomplishments, mess around with options, and check your status of
  all you've done so far.

     * Customize *

  The Customize menu is where you go to alter your character's costume and your
  Ring Name attributes.  You can also access this on the Main Menu of the Main
  Screen.

       - Costume Settings

  When you select Costume Settings you'll have two options to choose from,
  Item edit and Main/Sub costume settings

  In Item edit, you can change the appearance of your character for any
  costume set you've unlocked with any items you've either bought or unlocked
  in Quest Mode.  Just choose between Type A through D and the items you want
  to put on for that Type, then save changes and exit out.  It's that simple.

  In the Main/Sub costume settings menu, you select which costume you want to
  use and which one you want to have on stand by.  The main costume will always
  be on top, so the Type that you choose here will be the default costume.  The
  default costume is always on A to start with.  Whenever you fight an opponent
  that's using the same Type costume as you, or by changing the costume on the
  fly at the character select menu just before a fight, your costume Type will
  be that of the Sub costume.  The Sub costume is always on B to start with.
  If you have trouble remembering what each costume looks like off the top of
  your head, don't worry.  There are pictures of each costume Type that you've
  unlocked at the bottom of the screen to remind you.  Just set them up and
  exit out of the menu to save.

      - Item Shop

  Here's where you'll spend quite alot of time in.  The Item Shop holds up to
  at least 50% of the clothing items that you'll need to unlock for your
  character.  Yes buying clothes here does count toward your overall unlock
  percentage for Items.  As I said, about 50% is in this shop, and depending on
  the character you have, it could be more or less than 50%.  This is also
  where you go to get Orb Discs.  Check out the Tips and Tricks section for
  more info on the Orb Discs.  Pretty much all you do is just save up some
  money earned in the Quest Mode, come here, and purchase items for use in your
  Costume Settings.

      - Change Ring Name

  Pretty much a no-brainer, this is what you use to change the tag name that
  you want to go by in game.  Whatever you put here will be the name of the
  "character" you will use in Quest Mode and the name of the stats that go
  along with the character of the data you are using.

      - Personal Comment Settings

  This is what you will see in a versus match at the bottom of the screen just
  before a fight.  In Quest Mode, you see this alot.  While the game is loading
  it will show yours and your opponent's stats, the character they're using,
  and the comment they put to "intimdate" you just before a match.  You have
  two lines of some limited space to play around with here, so don't try to be
  too elaborate when making a comment.  A comment will also come up should you
  use data in a versus match against any other players that decide to come over
  your place for a few butt whoopings.

      - Emblem Settings

  Throughout the course of playing Quest Mode, you should see players with tiny
  emblems by their names during a match under their life bar.  Those emblems
  can be used by you as well.  This is where you go to set the emblem that you
  want to use, so long as you've unlocked it first.  How do you unlock an
  emblem you ask?  Hit up the Tips and Tricks section to find out!  This is
  also where you can go to check to see which emblems you still haven't
  unlocked yet to getting the 100% Emblems collected.


    * Status *

  Here is where you go to check up on the amount of players defeated, items
  collected, and emblems collected.  This also shows you just how much in total
  you have of Quest Mode completed.  Though I think you techinically "win" at
  Quest Mode once you've defeated the Virtua Fighter 5 Tournament Finals in
  Quest Mode, it would seem that once you've done and collected everything that
  you've truely won at it.  It also shows you your longest win streak that
  you managed to pull off in Quest Mode as well.  From the Status screen, you
  also have access to the Player list and the Emblem list to view who you have
  defeated or earned and who you haven't defeated or earned yet.  Trust me when
  I say that you'll be coming here often enough to check up on your progress.
  One thing that will piss you off....the very slow rise of any of the stats!
  Just be patient and you'll have 100% in no time.


    * Quest Settings *

  Here is where you can change the difficulty and the Commentary for the game.
  To be honest...I don't really see a difference when changing the difficulty
  between opponents.  I just leave it on Normal and don't really bother with
  it.  The Commentary is just that....commentary during a match.  You can turn
  it on here and have some John Madden like announcers commenting how you are
  during the match, what you should do, etc.  I find it annoying really, so I
  just leave it off as well.  Having the Commentary on doesn't affect anything
  at all in game, so this is really a personal preference.


    * Save *

  You have to save the game some time, and here is where you go to do it.  Make
  sure to save quite often in Quest Mode so you don't lose those precious wins
  over opponents that you just knocked the crap out of the first time.  No
  sense in going back to do the work over again right?


  *** Tips and Tricks ***


    * The Sega Balloon *

  During the course of your Quest Mode fighting, you should eventually notice a
  hot air balloon fly across the map screen, usually starting in the upper
  right corner.  This is a good sign!  When the hot air balloon is visible on
  the map screen, go into an arcade, and the next 10 fights you are in will be
  Item Battles.  In the beginning when you have next no items, you can easily
  rack up on small time to rare items with this.  When you hit the later stages
  of your Quest Mode, this is the best way to haul in some money.  The Sega
  Balloon doesn't show up often, and it is random.  Also, don't enter any
  tournaments when you do get the balloon trick going or else your run will
  end right then and there.  You have to keep winning in order to keep the 10
  Item Battles going, so don't quit or lose during the run!

    * Arcade Tournaments *

  I know I know...why isn't this in the Tournaments part right?  Well that was
  to discuss them to let you know the rules and such.  This is where you can
  learn about taking advantage of the arcade rules for yourself.  As I've
  stated before, when an invitation to an arcade tournament arrives to you,
  the tournament is usually govern by a set of custom rules.  These rules vary
  from tournament to tournament and is not usually the fault of the arcade you
  are going to.  These are the types that I've seen the most so far:

    = Normal Tournament =
  This tournament goes by the normal set of default rules that you usually go
  by while playing normally.  This means that the clock is set at 45 seconds
  per round, and goes for 3 rounds to win in total.

    = Quick Draw Tournament =
  This tournament is basically to see who can inflict the most damage the
  fastest before time is up.  The clock is set to 15 seconds, which doesn't
  give you too much time to sit and think.  You have to be quick to get the
  most health knocked off of your opponent and keep yours from being taken
  away as well.  The time limit here is 15 seconds for 5 rounds to win in
  total.

    = One Shot Tournament =
  This tournament is basically an all or nothing type of deal.  You have one
  round to win with clock set to high.  You can pace yourself alittle bit and
  attack when you feel comfortable, but trying to let the clock run out is out
  of the question.  The time limit here is 60 seconds for 1 round to win in
  total.

    = Master Quick Draw Tournament =
  After playing alittle bit more into the Quest Mode, I found a tournament with
  the same rules as Quick Draw, only at three rounds!  That means you really
  have to watch what you do here to win.  The other thing is that you have
  a stacked roster of Conqueror players from the Special list.  That means that
  while you can earn some emblems held only by them, you're going to have one
  hell of a time trying to win this thing.  So do what you can and hold tough!
  If you manage to win at this, you earned it!

  So, how do you go about winning these things in style?  Well that's what we
  are here to tell you!  And yes I do mean we....though I'll list all of my
  thoughts and such to winning these tournaments, they may not be your cup of
  tea.  You yourself may have a way of winning one of these custom tournaments
  and if you e-mail me your tip for this, I'll make sure that proper credit is
  given to you here.  So don't leave all of us hanging!  Help out if you know
  a trick or two!

    = Normal Tournament =

  -  For the most part I treat these tournaments as I would a normal versus
  match in the Quest Mode.  There's not too much that you can do other than
  use the strategy that you have used to keep your wins higher than your losses
  during Quest Mode.


    = Quick Draw Tournament/Master Quick Draw Tournament =

  - One effective way I've found to winning these things is by using long drawn
  out throw moves.  El Blaze for instance.  He has a few throw moves that
  require him to move about and take his time before inflicting the damage on
  the opponent.  Using these throw moves once you've knocked off some of your
  opponent's health, helps to keep you ahead and also helps to draining the
  timer down, leaving your opponent with little to do anything with.

  - If you are playing on a fenceless stage, try anything that you can to push
  your opponent off the edge to get a ring out victory.  It sounds cheesy, but
  I mean seriously....you're here to win this thing right?  You'd be surprised
  how easy it is to win a round in a tournament like this, so take as many
  shortcuts as you can.

  - Turtle fighting sort of helps out here as well.  If you're fighting in like
  the lower kyu's and dan's then this should be a very effective strategy.
  Using this in the Ultimate Title fights though may not prove to work so well.
  I say this because the Ultimate Title fighters will grab you and easily
  break your blocking habit in no time.  So use this technique sparringly when
  you reach those higher levels.

  - The always effective run like a pansy helps out tons in this kind of
  tournament.  If you're using El Blaze, then you're really going to love these
  tournaments.  By hitting the opponent a few times in the beginning, making
  sure that their health is lower than yours, you can now dodge and keep the
  distance between the two of you til the timer runs out.  With El Blaze, this
  is far easier since he is able to turn around and run away with ease.
  Remember, the timer is your friend when using this strategy.  So put that
  cape on and run like the PansyMan that you are!


   = One Shot Tournament =

  - Pretty much you can use your same strategy that you use in the Normal
  Tournament.  Sometimes I use a blistering pressure offense in order to win
  these things and hurry the tournament along.  Now I have lost doing this as
  well.  You may want to gauge your enemy sometimes before pushing a huge
  offensive on them.

  - A strong defense is sometimes better than a strong offense.  By watching
  your opponent and cherry picking the right times to attack, you can slowly
  dwindle their health down til you've won the match.  In this sense, using a
  character that has a huge counter ability going for them will find winning
  these kind of tournaments much easier than others.

  - Once again, take advantage of fenceless stages!  This is a winner take all
  tournament with no room to make up for a lost round in.  Get those opponents
  of yours near the edge and cheese your way to victory!


  *** Orb Discs ***

  Ok....you're wondering how Orb Discs work, what they do, how to get more, and
  so on and so on right?  Well this is the place to find out!  First off when
  start a new Quest Mode with a character, they start off with an Orb Disc.
  This good in the sense that you don't have to buy your first one.

  So how do you fill it up?  Well you have to go around to the arcades and earn
  orbs in the Item Battles.  You can never tell if you're fighting for an orb
  during an item battle, but majority of the time while you're holding an orb
  disc, it'll be an orb.  So when you get ahold of 7 orbs, you'll see a small
  cutscene of the orbs glowing and then shoot into the sky, causing a dragon
  to appear.  Pretty familiar scene right?  ahem (Dragonball) ahem

  Once you have seen this scene you will either of earned a new costume piece,
  or one of your Costume Sets.  Early on you'll earn the new Costume Set to use
  so really after you've earned that, you'll just be earning costume pieces.
  These are pieces that can't be bought and are considered rare.  You know
  you've earned the last piece when you can't buy anymore Orb Discs.

  To buy Orb Discs, just go to the Item Shop and it will be the last category
  that you can select.  So long as there's still an item to be earned from the
  Orb Discs, then they will still be available.

  Each character is different in that the amount of Orb Discs available for
  use varies.  This means that while you may be able to unlock items with 15
  Orb Discs for one character, doesn't mean that the next one will be 15 as
  well.  So you just have to keep buying and earning til it doesn't allow you
  to buy anymore.


  *** Emblem Unlocking ***

  Now here's one of those annoying things to hunt down....emblems.  In a way,
  it's not so bad in the fact that while you're trying to get 100% player list
  completion, you will be earning the emblems as well.

  In order to earn an emblem first you have to find a player that has that
  emblem.  You can tell if they do if you see it just under their life bar
  during a fight.  This will be the emblem you will earn should you win the
  fight against them.  Everytime you win an emblem, when you go back to the
  main screen to choose another arcade or go save, a pop up screen will come up
  just before you can leave the arcade you're in, showing you what emblems you
  earned while fighting.

  You can only set emblems for your own use only if you've unlocked them.  If
  you fought a guy and they won the fight, you haven't earned the emblem then.
  So when you see one that you haven't unlocked yet, fight for all that your
  worth!

  Another way to earning emblems is through Arcade Tournaments.  Sometimes the
  tournament will hold the first place prize as an emblem.  This is usually
  held by a player that's rare or hard to find in the regular arcades, so this
  could very well be your only chance to getting this emblem until another
  tournament begins or you manage to find them in the arcades.


  *** Making Money ***

  I'm sure everyone that checks out this guide for the section on Quest Mode
  is wondering just how in the hell can they earn some easy and fast money?
  Well.....you can't.  There are ways of going about getting some money and I'm
  here to tell you all about those methods.

  First off there's the ever obvious earning them in the Item Battles.  During
  some Item Battles you can earn money.  This is a bit tricky to get in the
  beginning, especially when you're dealing with alot of low level costume
  items and Orb Discs.  When you don't have an Orb Disc in your possession,
  then most of the Item Battles will be fought for money.  So basically the
  more clothing that you earn and the faster you get Orb Discs out of the way,
  the more abundant that you will get money from Item Battles than anything
  else.

  Another easy way is by joining Arcade Tournaments.  Once again, if you are
  starting off and don't have any emblems, you will be plagued with tournaments
  that are using the emblem as its grand prize.  If you want the money rather
  than the emblem, then on the final fight of the tournament, lose on purpose
  and fight the other runner-up for the second place prize of the most amount
  of money.  Now when you go up in rank and have less emblem hunting to deal
  with, then you'll be placed in tournaments that have huge monetary winnings.
  So try to collect emblems as fast as you can in the beginning!

  One way you can some really cheap cash is by losing.  Check out the Win or
  Lose section for more on this.

  Whenever you find a Sega Balloon floating around, go into an arcade and start
  taking advantage of this.  If you don't have to use anymore Orb Discs,
  usually have a high percentage of items earned, and have a high rank, then
  your earnings from the next ten fights should put you up there since all you
  to win from these 10 fights will mainly be money.

  Whenever I can manage to find ways of earning a slew of money really fast,
  then I'll make sure to let you all know.  I'll also post up other ways that
  I've found to earning money in this game as well, even if it's slow.


  *** Win or Lose ***

  Now you may be asking yourself, what does this section have to do with
  anything?  Well I'm here to tell you the ups and downs of winning and losing.
  Now I know you're saying "Oh c'mon...what can be so bad about winning?" Well,
  listen and you'll find out.

  First off lets talk about winning.  Naturally you always want to win.  You
  want to earn exprience and move on to the next level and so forth.  But,
  what if when you won a match, you lost exprience points?  That's right.  I've
  seen it happen before too.  By taking on an opponent that's of an incredibly
  huge gap in title ranking, you can lose exprience.  I don't know if this is
  because you're just taking advantage of this person or that you are really
  fighting outside of your skill level, but it does happen from time to time.
  So you're saying "What should I do to stop this?  I need to beat this guy
  since I have to move on to the next one for a Sega Balloon challenge, or
  I haven't beat him yet!"  Well you're just going to have to take the hit in
  those cases.  If you don't have to win the match, then just quit.  Find out
  more about quitting safely in the Quick Arcade Search section.  Now, as far
  as winning goes when it benefits you, by all means win!  If you see your
  exprience bar flash or you know this is for an item that's rare...then win
  dammit!  Your stats will always look better with a high win column!

  Now moving on to losing.  No one wants to lose a match.  It sucks to lose.
  So how is it that you can earn anything from losing?  Well the makers of this
  game decided that even though you lost the match, you're not walking away
  empty handed.  That's right.  You earn money for losing!  Now it's a measely
  chump change 50, but if you make a habit of losing on purpose....then you see
  where I'm going with this.  The bad thing is that you lose exprience fast if
  get on a losing streak!  The more you lose, the faster your exprience drops,
  and eventually you're saying good bye to that rank you worked so hard to get.
  So when is this acceptable to do?  Maybe in the beginning when you first
  start playing?  If you seriously have the patience to sit down and rack up a
  huge loss streak to earn fast easy money....then that's totally your thing.


  *** Accessing the Special Arcade fighters ***

  Now I'm sure that when you've checked your listings for your player list,
  you've seen that one list that says Special.  You've probably told yourself
  that this list has to have the best of the best on it.  You sir are correct.
  But how do you go about fighting the people on this list in the first
  place?  There's no special arcade on the map.  So how do I find these people
  and bring them to their knees?  Well first thing's first.  You have to first
  reach the level of Master, the lowest tier rank for the Ultimate Titles. This
  shows that you're ready to play with the big boys!  Once you've attained the
  rank of Master, Special Arcade fighters will start to randomly appear in the
  various arcades on the map.  You can never tell who will show up where at
  first, but when you first fight a Special Arcade fighter at a certain
  arcade, then they will most likely reappear there in the future more often
  than other arcades.  They all skip around to various arcades, but they all
  do have a tendency to favor one certain arcade.  So moving about and hunting
  them all down will be hard on you to do, especially with the arcades
  themselves offering up players you haven't fought yet either.  Most of the
  time, Specials will show up in tournaments as well.  So basically, whenever
  you find a Special, pursue them til you defeat them.  You never know when
  you'll get another chance at fighting them again!


  *** Treasure Chest Icons ***

  Ok....this wasn't originally planned to be put in, but I know some dumb fool
  is going to ask me "Durrrr....what does each color mean when you see the
  Treasure Chest come up?" and I'm going to say "Dumbass...read my walkthrough.
  I already answered this there."  So here it is.  It's really simple actually.
  First off lets talk about the Treasure Chest Dragon and Tiger Icon.

  The Dragon and Tiger Icon will come up in 3 different colors from what I've
  seen so far.  The colors are Silver, Gold, and Dynamic Color.  The Silver
  logo means that simple item will be won from this battle, like money, or
  a very cheap costume item, or an orb.  A gold logo means that there's a much
  better item to be had with a win in this fight, such as a bigger amount of
  gold or a much better costume item.  Now a Dynamic Color icon can be told as
  such....it will be in a shiny real time color of the dragon and tiger, and
  the tribal all around them will be a mixture of silver and gold lines.  This
  means that the Dragon will be green and detailed and the Tiger will be orange
  and detailed.  The only item I've won from a fight like this is a rare and
  hard to obtain costume item such as the Hand Green Light Plate.

  Now you may be wondering about those jewel icons when you win a costume item
  as well.  Well this is simple too.  Emerald items are the cheaper, easier
  to obtain items.  These are the items that will probably be an off color
  like purple or green or yellow for like an clothing piece that no one really
  cares about too much like a belt.  Ruby items are the medium ranged items
  that you'll find more enjoyment out of probably, such a new set of pants or
  a shirt or special mask that you can use depending on the character you are
  using.  Now Diamond items are the cream of the crop!  When you hit the rank
  of Master for the first time, you're given the opportunity to win a Hand
  Green Light Plate.  This is a Diamond Item.  Much more flamboyant or detailed
  and better colored pieces of clothing also fall under this category of
  Diamond Item.  These are extremely hard to come by and when you get the
  opportunity to take one...you better not lose the fight!


  *** Quick Arcade Search ***

  The Quick Arcade Search is a means of hunting down players in arcades that
  you haven't fought yet without delibrately losing in a match to leave, or
  without having to wait for an invitation to a tournament to stop you.  This
  is also where I will tell you how to go about hunting down players that you
  don't have a star on them yet too.

  First off, you want to just leave already and stop fighting the same people
  that you beat over and over and over...but you don't want to lose in the
  match to give yourself a loss on your record.  Well just as the announcer is
  telling you the round, get ready to hit start.  When he says Fight! hit start
  and just quit back to the arcade screen.  Don't let the match begin, don't do
  anything, just hit start and quit to the arcade screen.  This will let you
  leave the streak you're on without costing you a loss.

  Now as you're looking at the three arcade machines that have players on them,
  you're saying to yourself "Dammit...I've already beat these guys!  I want to
  play against people I haven't seen yet!"  Well by exiting and entering into
  the arcade, you will reset the machines with new players on them.  This is
  how you will go about hunting down all the players in order to get a 100%
  completion.  Just keep leaving and coming in to the arcade til you see a
  player's name show up without a star by it and take them out!

  So there you have it.  All you have to do is combine the two of these
  together and you have the means to getting the entire list for an arcade
  completed.  Just fight the guy that you haven't fought before, win, wait for
  the next fight to load, quit immedieately, check to see if you have defeated
  that person you just quit on (because when you get back to the arcade screen
  it will show that person you quit on at the arcade machine you just left),
  and if you have, and the other two machines have players you defeated also,
  then exit the arcade and go right back in, repeating til you get a player
  to show up that doesn't have a star by his name.  Simple right?



7)   Cheats, Secrets, and Such

  Welp, as you all know, this game isn't without it's little easter eggs,
  cheats, or the like.  Here I will list everything that you can earn or see
  in this game.  Some may already have shown up in other parts of the guide,
  but if some people weren't idiots and seen that, then I wouldn't have to
  repeat myself.  So for convienence, I'll list them here too!  I'm such a nice
  guy sometimes....


  * Old School Sega! *

  For those of you who have been gaming for a good long time like myself, and
  can remember the old Atari, Nintendo, and Sega systems...then this is a nice
  trip down memory lane.  After you do the intial save game data load when you
  start up the game, hold the O button while it loads up and keep holding til
  it reaches the Sega logo screen.  You should hear the old "SEGA!!!!" from the
  Genesis games.


  * The Sega Balloon *

  Now I know I mentioned this in the Quest Mode section, but people will still
  look here wondering why it's not here and how to get it to show.  For
  starters you can't make it show up when you want.  It's a random event that
  happens only on the Quest Mode Map Screen.  For more information, check out
  The Sega Balloon section in the Quest Mode section.


  * Unlocking Dural *

  Ok....yes you can unlock Dural in this game.  Now the only downside is that
  you can't use her in Quest Mode or unlock costumes and such for her.  What
  you see is what you get.  Now to unlock her, you have to first win at Arcade
  Mode with every single character on the roster.  You don't have to beat
  Dural at the end of Arcade Mode either.  You just have to complete Arcade
  Mode on any difficulty with all the characters.  When you've done so, you
  should get a confirmation message letting you know you've unlocked her.
  To use her, just hit down underneath anyone on the bottom row, and she will
  appear.  She can only be used in Arcade Mode, Dojo, and Versus, and can't
  have Data made for her either.


  * Various Background Trivia *

  From time to time I will notice things in the background of games and say
  "Hey....that's pretty cool...I wonder if other people saw that too?"  Well
  here is a spot that will constantly updated with things that I see in the
  backgrounds of this game.  If you want to contribute to this as well, then
  just e-mail me with the info of what you saw and I'll give you the creds and
  place it in here for all to see.

  - In the background of El Blaze's stage Arena, the scrolling sign is saying
    "Excitement and invigoration are offered to all men."


  * Unlocking Costumes C and D *

  Well you didn't think you just had the two starter outfits for all the
  characters did you?  This game has two more sets that you can use should you
  unlock them.  They have their own items that can be bought for them as well
  so don't think that it's a simple one time earned thing!

  To get Costume C all you have to do is keep leveling up your character in
  Quest Mode, til you reach 1st Dan.  Once you do so, you should have a
  confirmation message show up that says you've earned the costume.

  To get Costume D, just complete your first Orb Disc and you should have it.
  Maybe that's the reason why the first disc was free huh?


  * Watch Mode *

  Tired of fighting yourself and you just want to watch the characters go at
  it without you worrying about getting up each time to choose a match over
  and over?  Well this nifty little secret allows you to put the game into
  Watch Mode, so you can just sit back and enjoy some primo matches of the
  computer going at itself without lag or on easy.  Just premium fighting for
  your entertainment until you say you've had enough watching and want to start
  playing.  First go into VF TV and select Exhibition Match.  When you can
  select the characters, press and hold L1 and R1 and press X.  You should hear
  a confirmation tone that lets you know that you did it correctly.  From hear
  on out...just sit back and enjoy the show!


  * Unlocking the Dojo Stages *

  So you want to play against your friends in the Dojo huh?  Well ok.  It's
  real simple to do.  First off you have to earn them.  This can be done by
  completing a Time Attack.  To enter a Time Attack, start up Command Training
  and you should get the option to begin a Time Attack session.  Basically
  just do what it tells you til you win.  There's no time limit to beat.  You
  should get a confirmation message letting you know you won the two stages
  after you complete a Time Attack.  Now you have them available for use in
  Versus Mode.


  * Playing Route B in Arcade Mode *

  You do know that there's another set of players that can be fought in Arcade
  Mode right?  Well when you get the question of the character that you are
  choosing is correct (the Yes or No part), hold down either the G button or
  the P button until your first match begins.  You should now be on a new set
  of enemies leading up to Akira than the normal bunch you see often enough.


  * Custom Characters in VF TV *

  Pretty much an Easter Egg of sorts to play around with, the costume that you
  spent so much time making and pimping out for El Blaze, Wolf, and Eileen
  can be shown in their demo movies.  This is the Main Costume for the Data
  of those characters that you saved.  In order to view this, first go into
  VF TV and then select Movie Theater.  On either the El Blaze or Eileen Demos
  hold Left on the D-Pad and then hit X.  You should hear a confirmation tone
  if done correctly.  Now you can watch the movies again, only with your custom
  costume on the characters now.


  * Downloading the Soundtrack *

  Yeah...you can thank me later for hunting this down over the net.  It took
  a good long time before I found this place, and a little while longer to
  figure the site out and learn how to use it properly.  So here is the link
  to the Virtua Fighter 5 soundtrack.  I'd grab it before the person who
  uploaded it decides to take it down!  If that does happen, do let me know so
  I can try and figure out a way to uploading the soundtrack myself for all to
  enjoy.

  http://www.filefactory.com/file/228e96/

  My only complaint....it didn't have the Character Select song in it!


  * Knowing Your Virtua Fighter and Where to go for It *

  I'll bet you were all think to yourselves "What the hell is talking about?"
  well what I'm talking about is the website!  The official website for all
  you need on Virtua Fighter is here.  Check it out sometime.

  http://www.sega.com/gamesite/vf5/phase2/index.html



8)  User Character Tactics

  Ahhhh....the final chapter of this glorious guide of mine....to think I
  finally made it this far.  This part though isn't written entirely by me...
  This part is written by all of you!  That's right....no matter what I say or
  do to tell you things about characters or explaining their ins and outs,
  everyone has their own style and their own way doing things with each
  character.  In that respect I give to all of you this section.  E-mail in
  your tips, tricks, and fighting techs that you find to be useful for the
  given character in the given situation you're in.  For examples, goto El
  Blaze's section in here.  That's my main guy in this game, so you can bet
  that I'll leave up quite a few tips for him that I find.  The only way this
  section can get bigger, is by all of you, so flood my e-mail box ok!  I know
  it's at the top, but for convienence my e-mail is:

  [email protected]

  I will give full credit to you that send in your tips and tricks, so be a pal
  and help out those around you by contributing to this guide!


  * Akira *

  - (Here is an Akira tip, brought to you by the one and only Gil Morrison)
  Tip description: Akira advanced techiniques for versus fighting

  Joker is right folks. Akira is a hardcore character to master. Unless you've
  played as him before to some length in other Virtua Fighters then expect to
  look like a lumbering oaf in VF5. The Dojo will be your best friend in
  beginning to understand Akira. Practice his commands every time you start up
  the game so you don't forget his most basic moves. His jumping double kick is
  a great way to catch your opponents off-guard at the start of the fight, but
  don't use it too heavily...people will notice a pattern. Mostly you'll be
  relying on his devastating assortment of lunging punches and shoulder blows.
  The P+K combos will be your best friends. You can chain most of them. Land
  five of them in a row and there goes half of the poor sap's life your
  fighting against. The most useful of these I've found is the =>P+K | PP. If
  you don't land the first punch then you'll be side stepping before your
  opponent can hit you. Another similar combo is <= \ P | PP. The first strike
  may be harder to pull of but is much more powerful. Use the "auto-side steps"
  to make your own combos. Instead of "PP" at the end, throw after the side
  step. Akira's throws are usually not recommended unless the enemy is stunned,
  though some can be very useful for ring outs or massive damage in enclosed
  arenas. Don't neglect his | | P+K either. It results in a knockdown and
  allows you to recompose yourself in hairy encounters. And never forget to
  practice your counters over and over again!!!!

  For 360 owners playing online with Akira can be frustrating because most
  other characters are much easier to use. My first 3 days playing online have
  been filled with cheap wins by people playing as faster, more user friendly
  fighters like Jackie, Sarah, Pai, Lau, Lei Fei, Eileen, and Brad. Don't get
  discouraged. Just know that they are taking the path of least resistance and
  that someday you will house them without being touched. Anyone can hit the
  kick button five times in a row. To see an experienced Akira player fight is
  a thing of beauty and is to be respected. Not to mention rare. Out of all
  fighters I see Akira used the least online.

  P.S. If your a Street Fighter fan you can make Akira look like Akuma. You can
  even give him red eyes!


  * El Blaze *

  - From: Alex "Sanctuary Remix" Hall
    Tip Description: Using El Blaze in Quest Mode or against human players

    When you use El Blaze in Quest Mode, you have to remember that he is an
    offensive blitz machine.  I've found that in the later difficulties of the
    high Dans and the Ultimate Ranks by using his Burnout Combo into Rocket
    Discharge into Deja Vu is an extremely effective tactic.  What I mean by
    this is this.  At the higher levels, the computer will block you crazily.
    They love to counter and hit you fast should you try to grab them. So, with
    that said, if you use the Burnout Combo, you hit them fast and either they
    take the punches, or block them.  This you shouldn't care about though
    hitting with the punches is an added bonus should they land.  What you want
    is for them to block the kick at the end of the combo.  This allows El
    Blaze to go into his Rocket Discharge.  Since he's running full force at
    the opponent at point blank range, immedieately go for a grab since they
    should still be blocking while in Rocket Discharge.  You should then hit
    them with the Deja Vu.  This one move takes off quite a bit of health and
    when used constantly over and over against the computer, you should be
    racking up the wins with little to no hassle so long as you keep the
    pressure going against them.  Remember this move set as your main weapon!
    This also comes in handy for Quick Draw Tournaments as well, eating up alot
    of health from the opponent and taking away alot of time as well, almost
    ensuring your victory should you run away the rest of the time.



  * Eileen *




  * Pai Chan *




  * Lei-Fei *




  * Aoi Umenokouji *




  * Goh Hinogami *




  * Kage-Maru *




  * Sarah Bryant *




  * Jacky Bryant *




  * Brad Burns *




  * Shun-Di *




  * Lau Chan *




  * Jeffry McWild *




  * Vanessa Lewis *




  * Wolf Hawkfield *




  * Lion Rafale *




  * Dural *




9)  Credits

-  First and foremost I give credit to Sega for coming out with one kick ass
  fighter.  I've never been so jaw dropped before by a fighting game with all
  that it shows off.  I'm still going strong with it, so I think I'm now
  turning into a Virtua Fighter fan!  Way to go Sega, by making an addictive
  game like this!

-  Secondly I'd like to give creds to all of those out there that asked for me
  to come back and make more walkthroughs.  You have no clue how much I missed
  doing these, and just because I'm in the Marines, doesn't mean I have to
  retire from walkthrough writing!  Thank you for all the support and e-mails
  that all of you have sent telling me how good my past walkthroughs were and
  that you all wanted to see more.  Without the support, I think the drive and
  the love for walkthrough writing would of left me a long time ago.

-  Next up I give credit to myself for spending long nights and many months just
  working on this guide alone.  The one that's out on store shelves right now
  is crap, and this game just deserves a rightfully made guide....I just pray
  and hope that I lived up to the expectations of everyone that reads this.
  I know that without a shadow of a doubt though, this guide is by far my best
  work yet to this date.  I'm incredibly happy with its progress and even more
  happy with how it has turned out.  At this point in time I know there is
  still much more to go to getting that final version stamp, but with what is
  given alone, gamers should be able to do more than just the basics in this
  game.  I know that I will make many more in the years to come, and I can only
  hope that I achieve the same degree of greatness with those guides that I
  know I did with this guide.

-  If there's anything that you wish to add or correct in my walkthrough, then
  by all means, shoot me an e-mail at [email protected].  I'll take
  your comments and concerns seriously and get back to you as fast as I can.
  You will be given the proper credit as well for contributing to my guide.

  Thanks again, and I'll sees yas all later!

  Alex "Joker" Hall
  Sanctuary Remix