Virtua Fighter 5 (Goh Hinogami)
By: Alex "Joker" Hall
Started on: April 30, 2007
Completed on: September 8, 2007
E-Mail: [email protected]


-  Well I'll put it simply....I've been working on getting a Virtua Fighter 5
  walkthrough up as a means of my "coming out of retirement" kinda deal.  Well
  I'm still hard at work with it, but I figured as much that I should at least
  put out there some character walkthroughs as well.  I was planning on doing
  this in the first place once I got the full walkthrough up, but I figured
  what the hell....lets do it now.  So with that being said I'm here to give
  you all this guide on Goh Hinogami.

-  As with every other guide that I've wrote, this guide is my own property!  I
  happily made this for all to enjoy and to use, and all that I ask is that if
  you are planning on using this for your site, then just ask me for permission
  ok.  I'm really easy to get along with and generally don't mind it so long as
  you ask for my permission first.  Don't go thinking "Oh he'll never say ok,
  lets just rip the guide and post it anyways" because that's a flawed way of
  thinking.  Just give it a shot sometime and you may be surprised!  My e-mail
  box is always open!

-  A big reminder to everyone out there....if you're looking for updates to this
  guide, then head on over to www.gamefaqs.com.  I write for that site and that
  site only.....or at least, that's where the guide's origins are.  Any update
  that I do will hit there.  I don't really plan on keeping up with how many
  other hundreds of sites have my guides up for their use and have to go and
  update it on their site as well, so save yourself some trouble and headache
  and check my guide out at GameFAQs ok.  I really don't want to deal with a
  million e-mails asking me about updates and info and such when I'm telling
  you now what to do.



*Goh Hinogami*
 = Backstory and Stats
 = Move Set
 = Costumes and Clothes Sets
 = Personal Opinion
(User Created Tactics)
(Credits)



*** Goh Hinogami ***

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-  Backstory  -

-  Goh found himself in an old, abandoned dojo.  This was a former J6 training
  facility, where Goh had spent much of his youth.  As he layed on the ruined
  tatami mats, sunlight filtered in from the holes in the ceiling to play
  across Goh's face.  His orders had been to assassinate certain fighters
  taking part in the Fourth World Fighting Tournament, but he had failed
  completely. He had explained to his superiors that Dural's interruption of
  the final match had disrupted his plans as well as the tournament itself, but
  the organization had done little to hide its disappointment in him.  He could
  not afford to fail again.  The Fifth World Tournament is his last chance to
  redeem himself.

-  Stats  -

  Nationality - Unknown
  Birthday - Unknown
  Hobby - Collecting Silver Accessories
  Height - 176 cm (5'9 1/4)
  Weight - 66 kg (145 lbs)
  Measurements - 105/79/85
  Blood Type - AB
  Occupation - Assassin
  Fighting Style - Judo
  Voice Actor - N/A
  First Game - Virtua Fighter 4: Evolution


-  Move Set -

-  Now it's time to learn how to use Goh properly.  Remember, you can always
  go into Dojo and use Command Training to perfect using these moves properly.

  * Legend *
  P = Punch
  K = Kick
  G = Guard
  => = Forward
  <= = Back
  \ = Forward/Down
  / = Backward/Down
  ^ = Up
  | = Down
  Hold = Hold certain direction and/or button for at least one sec before
         proceeding
  HCF = Half Circle Forward starting from Back
  HCB = Half Circle Back starting from Forward
  UF = Up/Forward
  UB = Up/Back
  FCFC = Full Circle Clockwise Forward
  FCFCC = Full Circle Counter Clockwise Forward
  FCBF = Full Circle Backwards Clockwise
  FCBCC = Full Circle Backwards Counter Clockwise


  * Normal Moves *

  Shouda - P
  Tsurane Shouda - P,P
  Shouda~Kasumigoroshi - P,K
  Shouda~Kasumigoroshi~Turn - P,K,<=
  Hibara'uchi - =>,P
  Rengoku - =>,P,P
  Abara Kudaki - =>,=>,P
  Yomi'okuri - =>,=>,P, then <=,P+G during counter hit
  Kui'uchi - <=,P
  Aragami - <=,P,K
  Urahiji - <=,<=,P
  Soukyu - <=,=>,P
  Sune Kudaki = <=,\,P
  Sune'uchi - |,P
  Raika - \,P
  Kirin - \,\,P
  Inazuma (Migi Hibara) Geri - K
  Tsukikage - =>,K
  Garyu - =>,=>,K
  Kyousengeri (deflect) - <=,=>,K
  Yamibaraigeri - <=,K
  Uchikurubushigeri - |,K
  Ura Inazuma (Migi Hibara) Geri - \,K
  Senryukeri - /,K
  Hayabusa - =>,P+K
  Jun'you - =>,P+K.P
  Fudousatsu Arata - =>,=>,P+K
  Karura - <=,P+K
  Kotetsu - <=,P+K (when fully charged)
  Kokuryusatsu Ichi - <=,=>,P+K
  Kokuryusatsu Ni - <=,=>,P+K,P
  Kokuryusatsu Todome - <=,=>,P+K,P,P
  Kokuryusatsu Arata - <=,=>,P+K,P,=>,P
  Minamobarai - |(or ^) P+K
  Goukitotsu - Hold |,=>,P+K
  Gohou Yuri'ori (delflect) - \,P+K
  Yoroidoshi (deflect) - /,P+K
  Kiribarai - K+G
  Ikaruga - K+G,P
  Raijinsatsu - <=,=>,K+G
  Onikubikari - =>,=>,K+G
  Murakumo - =>,=>,K+G, then <=,P+G during guard or hit
  De'ashibarai - |(or ^) K+G
  Ni'oudaoshi - \,K+G
  Ni'ousatsu - \,K+G, then =>,P+G during counter hit
  Orochinagi - /,K+G
  Tengusatsu - UF,K+G
  Basara - P+K+G
  Basara~Mekira - P+K+G, then <=,\,P+K during hit
  Basara~Mekira~Bikara (Shinshou Sangou) - P+K+G, then <=,\,P+K,=>,P during hit
  Basara~Mekira~Indara (Ura Shinshou Sangou) - P+K+G, then <=,\,P+K,<=,P
                                               during hit
  Zenpou Kaiten Ukemi - =>,P+K+G
  Suigetsugeri - P+K (during Defensive Move)
  Shouda - P (during Offensive Move)
  Keri'age - K (during Offensive Move)

  * Throws *

  Makikomi - P+G
  Tsuchikumo - =>,=>,P+G
  Osotogari - <=,=>,P+G
  Tsuyubarai~Todome - HCF,P+G
  Tachidori~Todome - FCFC(or FCFCC) P+G
  Se'oinage - =>,<=,P+G
  Tai Otoshi - HCB,P+G
  Hiza'ate~Oguruma - FCBC(or FCFBCC) P+G
  Uchimata - =>,|,P+G
  Onigari - \,P+G
  Naraku Otoshi - <=,\,P+G
  Gourai - \,\,P+G
  Hiji'ate~Kuchiki'ori - (on opponent's left or right) P+G
  Kegon Otoshi - (opponent facing away) P+G
  Kuchikitate - (opponent crouching) |,P+K+G
  Orochi - (opponent crouching) \,P+K+G
  Hiji'ate~Kuchiki'ori - (on crouching opponent's left or right) |(or \),
                         P+K+G
  Kegon Otoshi - (opponent facing away and crouching) |(or \) P+K+G

  * Moves from Tsukami *

  Kumite Harai - P+K
  Kumite Harai~Tsukami - P+K,P+G
  Yamibarai - <=,\,P+K
  Yamibarai~Tsukami - <=,\,P+K success, then =>,P+G
  Tsukitobashi - From Tsukami: P+G
  Zenpou Kuzushi - From Tsukami: =>
  Zenpou Kuzushi~Osotogari - From Tsukami: =>,P+G
  Zenpou Kuzushi~Osotoguruma - From Zenpou Kuzushi: =>,P+G
  Zenpou Kuzushi~Se'oi Otoshi - From Zenpou Kuzushi: <=,P+G
  Zenpou Kuzushi~Okuri'ashibarai - From Zenpou Kuzushi: |(or ^),P+G (back side)
  Zenpou Kuzushi~Ashibarai - From Zenpou Kuzushi: |(or ^),P+G (front side)
  Kouhou Kuzushi - From Tsukami: <=
  Kouhou Kuzushi~Tamanage - From Tsukami: <=,P+G
  Kouhou Kuzushi~Osoto Otoshi~Todome - From Kouhou Kuzushi: =>,P+G
  Kouhou Kuzushi~Yashaguruma - From Kouhou Kuzushi: <=,P+G
  Kouhou Kuzushi~Okuri'ashibarai - From Kouhou Kuzushi: |(or ^),P+G (back side)
  Kouhou Kuzushi~Ashibarai - From Kouhou Kuzushi: |(or ^),P+G (front side)
  Uhou Kuzushi - From Tsukami: |(or ^) (back side)
  Uhou Kuzushi~Okuri'ashibarai - From Tsukami: |(or ^) P+G (back side)
  Uhou Kuzushi~Osotogari - From Uhou Kuzushi: =>,P+G
  Uhou Kuzushi~Hizaguruma - From Uhou Kuzushi: <=,P+G
  Uhou Kuzushi~Okuri'ashibarai Gou~Todome - From Uhou Kuzushi: |(or ^),P+G
                                            (back side)
  Uhou Kuzushi~Ashibarai - From Uhou Kuzushi: |(or ^),P+G (front side)
  Sahou Kuzushi - From Tsukami: |(or ^) (front side)
  Sahou Kuzushi~Ashibarai - From Tsukami: |(or ^) P+G (front side)
  Sahou Kuzushi~Osotogari - From Sahou Kuzushi: =>,P+G
  Sahou Kuzushi~Hizaguruma - From Sahou Kuzushi: <=,P+G
  Sahou Kuzushi~Okuri'ashibarai - From Sahou Kuzushi: |(or ^),P+G (back side)
  Sahou Kuzushi~Ashibarai~Gou~Todome - From Sahou Kuzushi: |(or ^),P+G
                                       (front side)

  * Down Attacks *

  Todome - (opponent down) \,P
  Hayate - (opponent down) ^,P
  Matasaki - (opponent lying face up, feet toward you) |(or \),P+G
  Kesagatame - (opponent lying face up, head toward you) |(or \),P+G
  Murasame - (opponent lying face up, right side toward you) |(or \),P+G
  Udehishigi - (opponent lying face up, left side toward you) |(or \),P+G
  Hi'engaeshi - (opponent lying face down, feet toward you) |(or \),P+G
  Enmasatsu - (opponent lying face down, right side toward you) |(or \),P+G
  Udehishigi - (opponent lying face down, left side toward you) |(or \),P+G

  * Back Attacks *

  Tsuki - (opponent behind) P
  Tettsui - (opponent behind) |,P
  Mawashigeri - (opponent behind) K
  Sunegeri - (opponent behind) |,K
  Kouryusatsu - (opponent behind) P+K
  Ouchigari - (opponent behind) K+G


  * Jump Attacks *

  Tobitsuki - (while rising) P
  Tobi Tetsubishi - (in midair) P
  Tobigeri - (while rising or in midair) K
  Tobi Suigetsugeri - (before landing) K


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
  used with:

  *Head*
  Half Mask = 5000G   Use: ABCD
  Black Bandanna = 5000G   Use: ABCD
  Wild Gray Hair = 1000G   Use: ABCD
  Spiky Gray Hair = 5000G   Use: ABCD
  Gray Mohawk = 5000G   Use: ABCD
  Short Gray Ponytail = 10000G   Use: ABCD
  Natural Black Hair = 9000G   Use: ABCD
  Parted Black Hair = 9000G   Use: ABCD
  Blue Bandana = 5000G   Use: ABCD
  Orange Bandana = 9000G   Use: ABCD

  *Face*
  Stubble = 6000G   Use: ABCD
  Black Rimmed Glasses = 1000G   Use: ABCD
  Red Contacts = 10000G   Use: ABCD
  Gray Lens Sunglasses = 10000G   Use: ABCD

  *Upper Body*
  Gold Necklace = 1000G   Use: ABCD
  Shotgun = 6000G   Use: ABCD
  Devil Necklace = 1000G   Use: ABCD
  Skull Choker = 2000G   Use: ABCD
  Gray Judogi = 5000G   Use: A
  Orange Tanktop = 2000G   Use: A
  Brown Hitman Jacket = 9000G   Use: B
  Navy Training Wear = 12000G   Use: C
  Green Training Wear = 12000G   Use: C
  Red Flame Judogi = 8000G   Use: A
  Blue Training Wear = 18000G   Use: C
  Purple Hitman Suit = 13000G   Use: D
  Open Green Shirt = 6000G   Use: D
  Red Hitman Suit = 13000G   Use: D
  Open Red Shirt = 4000G   Use: D
  White Hitman Suit = 13000G   Use: D
  Open White Shirt = 4000G   Use: D
  Blue Tanktop = 2000G   Use: A
  Yellow Flame Judogi = 8000G   Use: A
  Yellow Tanktop = 2000G   Use: A
  Blue Hitman Jacket = 14000G   Use: B
  Blue Hitman Suit = 13000G   Use: D
  Open Orange Shirt = 6000G   Use: D
  White Judogi = 13000G   Use: A
  Purple Tanktop = 6000G   Use: A
  Beige Hitman Jacket = 18000G   Use: B
  Aqua Training Wear = 18000G   Use: C
  Tan Hitman Suit = 18000G   Use: D
  Open Cobalt Shirt = 6000G   Use: D
  Green Flame Judogi = 18000G   Use: A
  Green Tanktop = 6000G   Use: A
  Purple Hitman Jacket = 18000G   Use: B
  Orange Training Wear = 18000G   Use: C
  Yellow Training Wear = 18000G   Use: C
  Moss Hitman Suit = 18000G   Use: D
  Open Lime Shirt = 6000G    Use: D

  *Arms*
  Croc Skin Bracelet = 1000G   Use: ABCD
  White Hand Tape = 10000G   Use: ABCD
  Leather Bracelet = 10000G   Use: ABCD
  White Leather Gloves = 1000G   Use: ABCD
  Black Hand Tape = 10000G   Use: ABCD

  *Lower Body*
  Green Light Plate = 10000G   Use: ABCD
  White Loafers = 1000G   Use: ABCD
  Gray Judo Pants = 3000G   Use: A
  Brown Leather Pants = 6000G   Use: B
  Dark Red Shoes = 1000G   Use: ABCD
  Dark Blue Gym Pants = 8000G   Use: C
  White Gym Pants = 8000G   Use: C
  Silver Sneakers = 10000G   Use: ABCD
  Gold Sneakers = 1000G   Use: ABCD
  Red Flame Judo Belt = 1000G   Use: A
  Red Flame Pants = 5000G   Use: A
  Black/Gray Gym Pants = 12000G   Use: C
  Purple Hitman Pants = 8000G   Use: D
  Red Leather Belt = 1000G   Use: D
  Red Hitman Pants = 8000G   Use: D
  White Leather Belt = 1000G   Use: D
  White Hitman Pants = 8000G   Use: D
  Blue Flame Judo Belt = 1000G   Use: A
  Yellow Judo Belt = 1000G   Use: A
  Yellow Flame Pants = 5000G   Use: A
  Blue Leather Pants = 9000G   Use: B
  Black Leather Belt = 1000G   Use: B
  Brown Leather Belt = 1000G   Use: B
  Orange Training Wear = 18000G   Use: C
  Green Gym Pants = 12000G   Use: C
  Blue Hitman Pants = 8000G   Use: D
  Brown Leather Belt = 1000G   Use: D
  Red Bandages = 9000G   Use: ABCD
  White Judo Pants = 8000G   Use: A
  White Leather Belt = 1000G   Use: B
  Beige Leather Pants = 12000G   Use: B
  Gray Gym Pants = 9000G   Use: C
  Tan Hitman Pants = 12000G   Use: D
  Green Flame Pants = 12000G   Use: A
  Purple Leather Pants = 12000G   Use: B
  Yellow Gym Pants = 12000G   Use: C
  Moss Hitman Pants = 9000G   Use: D


-  Personal Opinion -

-  Ok....here's basically my take on Goh Hinogami:

  I've actually sat down and tried using Goh.....I mean seriously, at first
  glance when you see Goh just by appearance and some of the demo movies that
  have him in it, you'd think that he's a total badass and want to immedieately
  play as him without a second thought.  Well there's a very big problem with
  that....his fighting style!  Goh has a very complex style.  His move set is
  far different than any other character's to say the least.  He has a few
  reliable combos that you can fall back on, but that's not saying much with
  him.  You have to learn how to utilize his complex grapples and advance
  countering system.  I would put Goh up in the Akira range of characters.  Goh
  is yet another character that if you're a total beginner to the game, you
  have to stay away from him.  Alot of hours will be spent in the Dojo trying
  to perfect his style on just the grappling alone.  You have to set up an
  opponent in certain situations in order to start up his advanced techniques.
  Like I said before, he does have a few combos and strikes that you can fall
  back on, but if you try to rely solely on them, you're going to easily get
  dominated by players that are even in the mid-exprienced range.  They don't
  have to be an expert with the characters they are using, they just have to
  know the game well enough to beat you if you use this.  So be prepared to
  spend alot of time learning his countering as well.  His most damaging
  potential is when he does get the opponent in close and starts holding
  control over them with his grabs and counters.  You can easily destroy
  everyone you face simply because Goh offers alot of unblockable grapples and
  grapple combos.  And once you get the timing down to utilize his countering
  game, you are quite possibly one of the most deadliest Virtua Fighter players
  around.  No one can mount a true game plan against an opponent if you keep
  on breaking their's up and surprising them with a few tricks of your own.
  Goh has a very solid defensive game to say the least, so if you're a turtle
  fighter, then here's your character.  If you can learn to time counters
  properly (even to the point that you just win matches solely on using counter
  grabs and counter grapple combos) and use some of the grapple combos and
  grapple moves along with some of his offensive combos and strikes as a mix up
  game, then no person in their right mind can truely say that they can begin
  an offense or even a defense against you.  I'd be hard pressed to say that
  the few expert Goh players I've fought haven't pushed me to my limits.  You
  will only find a challenge presented to you as an expert Goh fighter from
  experts only with other characters since only they would be able to maybe
  figure out a way to finally break your balance of offense/defense/counter
  mix.  So to finally finish this off, spend your time in the dojo training
  with Goh to learn him inside and out, and don't get frustrated if can't get
  things down right on the first try.  The saying holds very true with Goh and
  his style of fighting, patience is a virtue.


(User Character Tactics)

  Ahhhh....the final chapter of this glorious guide of mine....to think I
  finally made it this far.  This part though isn't written entirely by me...
  This part is written by all of you!  That's right....no matter what I say or
  do to tell you things about characters or explaining their ins and outs,
  everyone has their own style and their own way doing things with each
  character.  In that respect I give to all of you this section.  E-mail in
  your tips, tricks, and fighting techs that you find to be useful for the
  given character in the given situation you're in.  The only way this
  section can get bigger, is by all of you, so flood my e-mail box ok!  I know
  it's at the top, but for convienence my e-mail is:

  [email protected]

  I will give full credit to you that send in your tips and tricks, so be a pal
  and help out those around you by contributing to this guide!

  * Goh *




(Credits)

-  First and foremost I give credit to Sega for coming out with one kick ass
  fighter.  I've never been so jaw dropped before by a fighting game with all
  that it shows off.  I'm still going strong with it, so I think I'm now
  turning into a Virtua Fighter fan!  Way to go Sega, by making an addictive
  game like this!

-  Secondly I'd like to give creds to all of those out there that asked for me
  to come back and make more walkthroughs.  You have no clue how much I missed
  doing these, and just because I'm in the Marines, doesn't mean I have to
  retire from walkthrough writing!  Thank you for all the support and e-mails
  that all of you have sent telling me how good my past walkthroughs were and
  that you all wanted to see more.  Without the support, I think the drive and
  the love for walkthrough writing would of left me a long time ago.

-  If there's anything that you wish to add or correct in my walkthrough, then
  by all means, shoot me an e-mail at [email protected].  I'll take
  your comments and concerns seriously and get back to you as fast as I can.
  You will be given the proper credit as well for contributing to my guide.

  Thanks again, and I'll sees yas all later!

  Alex "Joker" Hall
  Sanctuary Remix