Virtua Fighter 5 (Goh Hinogami)
By: Alex "Joker" Hall
Started on: April 30, 2007
Completed on: September 8, 2007
E-Mail:
[email protected]
- Well I'll put it simply....I've been working on getting a Virtua Fighter 5
walkthrough up as a means of my "coming out of retirement" kinda deal. Well
I'm still hard at work with it, but I figured as much that I should at least
put out there some character walkthroughs as well. I was planning on doing
this in the first place once I got the full walkthrough up, but I figured
what the hell....lets do it now. So with that being said I'm here to give
you all this guide on Goh Hinogami.
- As with every other guide that I've wrote, this guide is my own property! I
happily made this for all to enjoy and to use, and all that I ask is that if
you are planning on using this for your site, then just ask me for permission
ok. I'm really easy to get along with and generally don't mind it so long as
you ask for my permission first. Don't go thinking "Oh he'll never say ok,
lets just rip the guide and post it anyways" because that's a flawed way of
thinking. Just give it a shot sometime and you may be surprised! My e-mail
box is always open!
- A big reminder to everyone out there....if you're looking for updates to this
guide, then head on over to www.gamefaqs.com. I write for that site and that
site only.....or at least, that's where the guide's origins are. Any update
that I do will hit there. I don't really plan on keeping up with how many
other hundreds of sites have my guides up for their use and have to go and
update it on their site as well, so save yourself some trouble and headache
and check my guide out at GameFAQs ok. I really don't want to deal with a
million e-mails asking me about updates and info and such when I'm telling
you now what to do.
*Goh Hinogami*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
(User Created Tactics)
(Credits)
*** Goh Hinogami ***
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- Backstory -
- Goh found himself in an old, abandoned dojo. This was a former J6 training
facility, where Goh had spent much of his youth. As he layed on the ruined
tatami mats, sunlight filtered in from the holes in the ceiling to play
across Goh's face. His orders had been to assassinate certain fighters
taking part in the Fourth World Fighting Tournament, but he had failed
completely. He had explained to his superiors that Dural's interruption of
the final match had disrupted his plans as well as the tournament itself, but
the organization had done little to hide its disappointment in him. He could
not afford to fail again. The Fifth World Tournament is his last chance to
redeem himself.
- Stats -
Nationality - Unknown
Birthday - Unknown
Hobby - Collecting Silver Accessories
Height - 176 cm (5'9 1/4)
Weight - 66 kg (145 lbs)
Measurements - 105/79/85
Blood Type - AB
Occupation - Assassin
Fighting Style - Judo
Voice Actor - N/A
First Game - Virtua Fighter 4: Evolution
- Move Set -
- Now it's time to learn how to use Goh properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.
* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
\ = Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back
FCFC = Full Circle Clockwise Forward
FCFCC = Full Circle Counter Clockwise Forward
FCBF = Full Circle Backwards Clockwise
FCBCC = Full Circle Backwards Counter Clockwise
* Normal Moves *
Shouda - P
Tsurane Shouda - P,P
Shouda~Kasumigoroshi - P,K
Shouda~Kasumigoroshi~Turn - P,K,<=
Hibara'uchi - =>,P
Rengoku - =>,P,P
Abara Kudaki - =>,=>,P
Yomi'okuri - =>,=>,P, then <=,P+G during counter hit
Kui'uchi - <=,P
Aragami - <=,P,K
Urahiji - <=,<=,P
Soukyu - <=,=>,P
Sune Kudaki = <=,\,P
Sune'uchi - |,P
Raika - \,P
Kirin - \,\,P
Inazuma (Migi Hibara) Geri - K
Tsukikage - =>,K
Garyu - =>,=>,K
Kyousengeri (deflect) - <=,=>,K
Yamibaraigeri - <=,K
Uchikurubushigeri - |,K
Ura Inazuma (Migi Hibara) Geri - \,K
Senryukeri - /,K
Hayabusa - =>,P+K
Jun'you - =>,P+K.P
Fudousatsu Arata - =>,=>,P+K
Karura - <=,P+K
Kotetsu - <=,P+K (when fully charged)
Kokuryusatsu Ichi - <=,=>,P+K
Kokuryusatsu Ni - <=,=>,P+K,P
Kokuryusatsu Todome - <=,=>,P+K,P,P
Kokuryusatsu Arata - <=,=>,P+K,P,=>,P
Minamobarai - |(or ^) P+K
Goukitotsu - Hold |,=>,P+K
Gohou Yuri'ori (delflect) - \,P+K
Yoroidoshi (deflect) - /,P+K
Kiribarai - K+G
Ikaruga - K+G,P
Raijinsatsu - <=,=>,K+G
Onikubikari - =>,=>,K+G
Murakumo - =>,=>,K+G, then <=,P+G during guard or hit
De'ashibarai - |(or ^) K+G
Ni'oudaoshi - \,K+G
Ni'ousatsu - \,K+G, then =>,P+G during counter hit
Orochinagi - /,K+G
Tengusatsu - UF,K+G
Basara - P+K+G
Basara~Mekira - P+K+G, then <=,\,P+K during hit
Basara~Mekira~Bikara (Shinshou Sangou) - P+K+G, then <=,\,P+K,=>,P during hit
Basara~Mekira~Indara (Ura Shinshou Sangou) - P+K+G, then <=,\,P+K,<=,P
during hit
Zenpou Kaiten Ukemi - =>,P+K+G
Suigetsugeri - P+K (during Defensive Move)
Shouda - P (during Offensive Move)
Keri'age - K (during Offensive Move)
* Throws *
Makikomi - P+G
Tsuchikumo - =>,=>,P+G
Osotogari - <=,=>,P+G
Tsuyubarai~Todome - HCF,P+G
Tachidori~Todome - FCFC(or FCFCC) P+G
Se'oinage - =>,<=,P+G
Tai Otoshi - HCB,P+G
Hiza'ate~Oguruma - FCBC(or FCFBCC) P+G
Uchimata - =>,|,P+G
Onigari - \,P+G
Naraku Otoshi - <=,\,P+G
Gourai - \,\,P+G
Hiji'ate~Kuchiki'ori - (on opponent's left or right) P+G
Kegon Otoshi - (opponent facing away) P+G
Kuchikitate - (opponent crouching) |,P+K+G
Orochi - (opponent crouching) \,P+K+G
Hiji'ate~Kuchiki'ori - (on crouching opponent's left or right) |(or \),
P+K+G
Kegon Otoshi - (opponent facing away and crouching) |(or \) P+K+G
* Moves from Tsukami *
Kumite Harai - P+K
Kumite Harai~Tsukami - P+K,P+G
Yamibarai - <=,\,P+K
Yamibarai~Tsukami - <=,\,P+K success, then =>,P+G
Tsukitobashi - From Tsukami: P+G
Zenpou Kuzushi - From Tsukami: =>
Zenpou Kuzushi~Osotogari - From Tsukami: =>,P+G
Zenpou Kuzushi~Osotoguruma - From Zenpou Kuzushi: =>,P+G
Zenpou Kuzushi~Se'oi Otoshi - From Zenpou Kuzushi: <=,P+G
Zenpou Kuzushi~Okuri'ashibarai - From Zenpou Kuzushi: |(or ^),P+G (back side)
Zenpou Kuzushi~Ashibarai - From Zenpou Kuzushi: |(or ^),P+G (front side)
Kouhou Kuzushi - From Tsukami: <=
Kouhou Kuzushi~Tamanage - From Tsukami: <=,P+G
Kouhou Kuzushi~Osoto Otoshi~Todome - From Kouhou Kuzushi: =>,P+G
Kouhou Kuzushi~Yashaguruma - From Kouhou Kuzushi: <=,P+G
Kouhou Kuzushi~Okuri'ashibarai - From Kouhou Kuzushi: |(or ^),P+G (back side)
Kouhou Kuzushi~Ashibarai - From Kouhou Kuzushi: |(or ^),P+G (front side)
Uhou Kuzushi - From Tsukami: |(or ^) (back side)
Uhou Kuzushi~Okuri'ashibarai - From Tsukami: |(or ^) P+G (back side)
Uhou Kuzushi~Osotogari - From Uhou Kuzushi: =>,P+G
Uhou Kuzushi~Hizaguruma - From Uhou Kuzushi: <=,P+G
Uhou Kuzushi~Okuri'ashibarai Gou~Todome - From Uhou Kuzushi: |(or ^),P+G
(back side)
Uhou Kuzushi~Ashibarai - From Uhou Kuzushi: |(or ^),P+G (front side)
Sahou Kuzushi - From Tsukami: |(or ^) (front side)
Sahou Kuzushi~Ashibarai - From Tsukami: |(or ^) P+G (front side)
Sahou Kuzushi~Osotogari - From Sahou Kuzushi: =>,P+G
Sahou Kuzushi~Hizaguruma - From Sahou Kuzushi: <=,P+G
Sahou Kuzushi~Okuri'ashibarai - From Sahou Kuzushi: |(or ^),P+G (back side)
Sahou Kuzushi~Ashibarai~Gou~Todome - From Sahou Kuzushi: |(or ^),P+G
(front side)
* Down Attacks *
Todome - (opponent down) \,P
Hayate - (opponent down) ^,P
Matasaki - (opponent lying face up, feet toward you) |(or \),P+G
Kesagatame - (opponent lying face up, head toward you) |(or \),P+G
Murasame - (opponent lying face up, right side toward you) |(or \),P+G
Udehishigi - (opponent lying face up, left side toward you) |(or \),P+G
Hi'engaeshi - (opponent lying face down, feet toward you) |(or \),P+G
Enmasatsu - (opponent lying face down, right side toward you) |(or \),P+G
Udehishigi - (opponent lying face down, left side toward you) |(or \),P+G
* Back Attacks *
Tsuki - (opponent behind) P
Tettsui - (opponent behind) |,P
Mawashigeri - (opponent behind) K
Sunegeri - (opponent behind) |,K
Kouryusatsu - (opponent behind) P+K
Ouchigari - (opponent behind) K+G
* Jump Attacks *
Tobitsuki - (while rising) P
Tobi Tetsubishi - (in midair) P
Tobigeri - (while rising or in midair) K
Tobi Suigetsugeri - (before landing) K
- Costumes and Clothes Set -
- All Costume Items that can be bought and the costume types that they can be
used with:
*Head*
Half Mask = 5000G Use: ABCD
Black Bandanna = 5000G Use: ABCD
Wild Gray Hair = 1000G Use: ABCD
Spiky Gray Hair = 5000G Use: ABCD
Gray Mohawk = 5000G Use: ABCD
Short Gray Ponytail = 10000G Use: ABCD
Natural Black Hair = 9000G Use: ABCD
Parted Black Hair = 9000G Use: ABCD
Blue Bandana = 5000G Use: ABCD
Orange Bandana = 9000G Use: ABCD
*Face*
Stubble = 6000G Use: ABCD
Black Rimmed Glasses = 1000G Use: ABCD
Red Contacts = 10000G Use: ABCD
Gray Lens Sunglasses = 10000G Use: ABCD
*Upper Body*
Gold Necklace = 1000G Use: ABCD
Shotgun = 6000G Use: ABCD
Devil Necklace = 1000G Use: ABCD
Skull Choker = 2000G Use: ABCD
Gray Judogi = 5000G Use: A
Orange Tanktop = 2000G Use: A
Brown Hitman Jacket = 9000G Use: B
Navy Training Wear = 12000G Use: C
Green Training Wear = 12000G Use: C
Red Flame Judogi = 8000G Use: A
Blue Training Wear = 18000G Use: C
Purple Hitman Suit = 13000G Use: D
Open Green Shirt = 6000G Use: D
Red Hitman Suit = 13000G Use: D
Open Red Shirt = 4000G Use: D
White Hitman Suit = 13000G Use: D
Open White Shirt = 4000G Use: D
Blue Tanktop = 2000G Use: A
Yellow Flame Judogi = 8000G Use: A
Yellow Tanktop = 2000G Use: A
Blue Hitman Jacket = 14000G Use: B
Blue Hitman Suit = 13000G Use: D
Open Orange Shirt = 6000G Use: D
White Judogi = 13000G Use: A
Purple Tanktop = 6000G Use: A
Beige Hitman Jacket = 18000G Use: B
Aqua Training Wear = 18000G Use: C
Tan Hitman Suit = 18000G Use: D
Open Cobalt Shirt = 6000G Use: D
Green Flame Judogi = 18000G Use: A
Green Tanktop = 6000G Use: A
Purple Hitman Jacket = 18000G Use: B
Orange Training Wear = 18000G Use: C
Yellow Training Wear = 18000G Use: C
Moss Hitman Suit = 18000G Use: D
Open Lime Shirt = 6000G Use: D
*Arms*
Croc Skin Bracelet = 1000G Use: ABCD
White Hand Tape = 10000G Use: ABCD
Leather Bracelet = 10000G Use: ABCD
White Leather Gloves = 1000G Use: ABCD
Black Hand Tape = 10000G Use: ABCD
*Lower Body*
Green Light Plate = 10000G Use: ABCD
White Loafers = 1000G Use: ABCD
Gray Judo Pants = 3000G Use: A
Brown Leather Pants = 6000G Use: B
Dark Red Shoes = 1000G Use: ABCD
Dark Blue Gym Pants = 8000G Use: C
White Gym Pants = 8000G Use: C
Silver Sneakers = 10000G Use: ABCD
Gold Sneakers = 1000G Use: ABCD
Red Flame Judo Belt = 1000G Use: A
Red Flame Pants = 5000G Use: A
Black/Gray Gym Pants = 12000G Use: C
Purple Hitman Pants = 8000G Use: D
Red Leather Belt = 1000G Use: D
Red Hitman Pants = 8000G Use: D
White Leather Belt = 1000G Use: D
White Hitman Pants = 8000G Use: D
Blue Flame Judo Belt = 1000G Use: A
Yellow Judo Belt = 1000G Use: A
Yellow Flame Pants = 5000G Use: A
Blue Leather Pants = 9000G Use: B
Black Leather Belt = 1000G Use: B
Brown Leather Belt = 1000G Use: B
Orange Training Wear = 18000G Use: C
Green Gym Pants = 12000G Use: C
Blue Hitman Pants = 8000G Use: D
Brown Leather Belt = 1000G Use: D
Red Bandages = 9000G Use: ABCD
White Judo Pants = 8000G Use: A
White Leather Belt = 1000G Use: B
Beige Leather Pants = 12000G Use: B
Gray Gym Pants = 9000G Use: C
Tan Hitman Pants = 12000G Use: D
Green Flame Pants = 12000G Use: A
Purple Leather Pants = 12000G Use: B
Yellow Gym Pants = 12000G Use: C
Moss Hitman Pants = 9000G Use: D
- Personal Opinion -
- Ok....here's basically my take on Goh Hinogami:
I've actually sat down and tried using Goh.....I mean seriously, at first
glance when you see Goh just by appearance and some of the demo movies that
have him in it, you'd think that he's a total badass and want to immedieately
play as him without a second thought. Well there's a very big problem with
that....his fighting style! Goh has a very complex style. His move set is
far different than any other character's to say the least. He has a few
reliable combos that you can fall back on, but that's not saying much with
him. You have to learn how to utilize his complex grapples and advance
countering system. I would put Goh up in the Akira range of characters. Goh
is yet another character that if you're a total beginner to the game, you
have to stay away from him. Alot of hours will be spent in the Dojo trying
to perfect his style on just the grappling alone. You have to set up an
opponent in certain situations in order to start up his advanced techniques.
Like I said before, he does have a few combos and strikes that you can fall
back on, but if you try to rely solely on them, you're going to easily get
dominated by players that are even in the mid-exprienced range. They don't
have to be an expert with the characters they are using, they just have to
know the game well enough to beat you if you use this. So be prepared to
spend alot of time learning his countering as well. His most damaging
potential is when he does get the opponent in close and starts holding
control over them with his grabs and counters. You can easily destroy
everyone you face simply because Goh offers alot of unblockable grapples and
grapple combos. And once you get the timing down to utilize his countering
game, you are quite possibly one of the most deadliest Virtua Fighter players
around. No one can mount a true game plan against an opponent if you keep
on breaking their's up and surprising them with a few tricks of your own.
Goh has a very solid defensive game to say the least, so if you're a turtle
fighter, then here's your character. If you can learn to time counters
properly (even to the point that you just win matches solely on using counter
grabs and counter grapple combos) and use some of the grapple combos and
grapple moves along with some of his offensive combos and strikes as a mix up
game, then no person in their right mind can truely say that they can begin
an offense or even a defense against you. I'd be hard pressed to say that
the few expert Goh players I've fought haven't pushed me to my limits. You
will only find a challenge presented to you as an expert Goh fighter from
experts only with other characters since only they would be able to maybe
figure out a way to finally break your balance of offense/defense/counter
mix. So to finally finish this off, spend your time in the dojo training
with Goh to learn him inside and out, and don't get frustrated if can't get
things down right on the first try. The saying holds very true with Goh and
his style of fighting, patience is a virtue.
(User Character Tactics)
Ahhhh....the final chapter of this glorious guide of mine....to think I
finally made it this far. This part though isn't written entirely by me...
This part is written by all of you! That's right....no matter what I say or
do to tell you things about characters or explaining their ins and outs,
everyone has their own style and their own way doing things with each
character. In that respect I give to all of you this section. E-mail in
your tips, tricks, and fighting techs that you find to be useful for the
given character in the given situation you're in. The only way this
section can get bigger, is by all of you, so flood my e-mail box ok! I know
it's at the top, but for convienence my e-mail is:
[email protected]
I will give full credit to you that send in your tips and tricks, so be a pal
and help out those around you by contributing to this guide!
* Goh *
(Credits)
- First and foremost I give credit to Sega for coming out with one kick ass
fighter. I've never been so jaw dropped before by a fighting game with all
that it shows off. I'm still going strong with it, so I think I'm now
turning into a Virtua Fighter fan! Way to go Sega, by making an addictive
game like this!
- Secondly I'd like to give creds to all of those out there that asked for me
to come back and make more walkthroughs. You have no clue how much I missed
doing these, and just because I'm in the Marines, doesn't mean I have to
retire from walkthrough writing! Thank you for all the support and e-mails
that all of you have sent telling me how good my past walkthroughs were and
that you all wanted to see more. Without the support, I think the drive and
the love for walkthrough writing would of left me a long time ago.
- If there's anything that you wish to add or correct in my walkthrough, then
by all means, shoot me an e-mail at
[email protected]. I'll take
your comments and concerns seriously and get back to you as fast as I can.
You will be given the proper credit as well for contributing to my guide.
Thanks again, and I'll sees yas all later!
Alex "Joker" Hall
Sanctuary Remix