Jeff-Maru
[email protected]
Anti-Chicken Gaming Page:
http://www.geocities.com/TimesSquare/Arcade/3777


                                               AKIRA INSTANT DEATH COMBO

  No bullsh*t and no fish-tale. One of our ACPC members has discovered
  an instant death Akira combo!!! At first, we were skeptical...I mean,
  instant death??? It had better not be a TT attack --> run into the
  subway trick...but it wasn't. This is an authentic instant death
  combo, though the requirements are rather stringent. Rather than
  posting this combo up blindly, the ACPC took it upon themselves to
  thoroughly test out this combo for themselves to see if it
  worked...and it did, though admittedly only sometimes.

  Here is the original letter submitted by Alex Yeh, one of our newer
  ACPC members:

  "Hi, my name is Alex Yeh. I am an Akira player in Taiwan.... I think
  you may like this Akira's "wall" combo..... This combo can take away
  all the life, not kidding, ALL THE LIFE...... Here is the combo:
  reverse bodycheck (b, d/f+P+G), single standing palm (b,f+P), DLC.....
  Akira has to stand between wall and the opponent with a specific angle
  so that after reverse bodycheck, the opponent is right beside
  Akira.... If you make this combo come out, you will see the opponent
  is like to be stuck on the wall and hit by full DLC with max
  damage...... It's a really cool combo...... try, you will find
  out...... Alex"

  Thus, the combo is initiated by Akira's reverse bodycheck (b,d/f+P+G).
  Akira should initiate the reverse bodycheck when he is between the
  wall and the enemy at a roughly 45 degree angle so that Akira will end
  up directly behind the opponent's back with the opponent facing the
  wall. The standing palm (b,f+P) should be executed immediately
  (because the opponent is stuck between the wall and Akira, he cannot
  run away), and if done right, the opponent should kinda smack against
  the wall producing a quasi-float supported by the wall. At this point,
  DLC immediately and each hit should produce a similar effect, where
  the opponent bounces against the wall in slow motion and does not fall
  to the ground. Done right, all hits should hit at maximum damage.
  After the DLC, if the opponent is still alive, a ground punch
  afterwards (d/f+P) will usually connect afterwards. This combo will
  not work all the time, and sometimes doesn't take off all life.
  Obviously, nobody can do this combo perfectly so if you delay a hit by
  even a fraction (especially the crucial standing palm), the the combo
  will not hit at full power. Nevertheless, this is a damn powerful and
  cool combo and is guaranteed to take off at least 80% damage. It's by
  far the strongest combo in the game, and definitely one of the most
  difficult to execute due to the requirements of the combo. This combo
  in a Gamest Mook (probably in Act 3! ^^) would undoubtedly score five
  stars.

  For all of you who still can't believe that a simple five hits can
  destroy the whole health bar, I humbly submit the following
  statistics:

    Reverse Bodycheck = b,d/f+P+G --> 40 damage points

    Standing Palm = b,f+P --> 20-65 damage points

    1st hit of DLC = d/f+K+G --> 19 damage points

    2nd hit of DLC = f+P --> 20 damage points

    3rd hit of DLC = b,f,f+P+K --> 20-80 damage points

    Ground punch = d/f+P --> 12 damage points

    Standard VS CPU life bar --> 200 points

    Standard VS Human life bar --> 250 points

  Thus, if everything hits at MAXIMUM, then the total damage would
  amount to 224 damage points...more than enough to wipe out the CPU's
  life in a single combo. And against a human, the almost guaranteed
  ground punch will add on another 12 damage points resulting in 236
  damage points total...which is really, practically an instant death
  combo.

  Gamers, you heard it here first, the ACPC Gaming Page. No doubt
  shortly after the posting of this combo here on this website this info
  will rapidly proliferate to every nook and cranny on the Net. Some
  people will claim this combo as their own. But true gamers know
  better. This combo is an ACPC combo!!! And hence, if you use this
  combo or post it up elsewhere, we would damn appreciate it if you
  could give us the proper credit.

  We are the new generation of Virtua Fighter, and nothing can stop us.
  Bwahahahahahaaa!!!

                                   - The Anti-Chicken Players' Committee


   Special kudos goes to Alex Yeh, the founder of this combo. Welcome to
                                          the ACPC Alex. We kick butt!!!