==========================================
VIRTUA FIGHTER 2.0
GENERAL GUIDE
by Wojciech Dworak <
[email protected]>
version 2.05
==========================================
DISCLAIMER
----------
This FAQ is for private and personal use only. It can only be reproduced or
placed on a web page or site as long as it is unaltered, with this disclaimer
and the copyright notice appearing in full, and with permission granted by the
author. Any information used from this document, quoted or no, should have this
author's name somewhere clearly as acknowledgement. With the above in mind,
feel free to distribute between members of VF community, but this FAQ is not to
be used for profitable or promotional purposes; this includes being used by
publishers of magazines, guides, books, etc. or being incorporated into
magazines, etc. in any way.
Movelist statistics Copyright Sega 1994, Gamest 1995; all rights reserved.
Translation copyright Wojciech Dworak, 1999; all rights reserved.
To view this document, use a fixed-width font (like Courier), otherwise it
will look crappy.
========
CONTENTS
========
0. Introduction
I. Notation
II. The System
a) General Movement
b) Executing Moves
c) Throwing
d) The Round
e) Character Data
III. Characters
a) Akira Yuki
b) Jacky Bryant
c) Jeffry McWild
d) Kage-Maru
e) Lau Chan
f) Lion Rafale
g) Pai Chan
h) Sarah Bryant
i) Shun-Di
j) Wolf Hawkfield
0. INTRODUCTION
===============
This bit was valid when this document used to be just a movelist... so, not
much to say this time ;) As always, comments / suggestions are welcome.
I. NOTATION
===========
The movelist template looks like this:
Move Name Motion
Hit Level Damage Ex-Co-Re Advantage Notes
Motion Delay
Move Name
---------
Pretty self-explanatory; names mostly created by players. >s seperate different
moves/combinations.
Motion
------
All motions must be executed in accordance to your position, not opponent's!
f,b,d,u joystick motions (forward, back, down, up); hold if capitalized
db... diagonals (db,df,uf,ub); again, hold if capitalized
P,K,G press punch, kick or guard buttons, respectively
/ alternate motions, according to the Gamest's list; there may be more
in some cases
+ buttons must be pressed together
, move separator
FC execute from crouching position
FS execute from standing position
n return joystick to neutral
Hit Level
---------
H,M,L,G attack levels; low, mid, high and ground respectively
Ht,Lt throw levels; high and low respectively
Bt back-throw (all grab both crouching and standing characters, except
for Jacky's P+G and Wolf's P+K+G back throws)
Damage
------
Given in points, standardized to Wolf's giant swing throw being 100 points. Not
the percentage of the lifebar.
Ex-Co-Re
--------
Move's execution-coverage-recovery, respectively, in frames. There are 60 in
a second. No execution and coverage times are given for throws and reversals.
All the escapable throws have 3 recovery times: 1st - your recovery if the
throw connects; 2nd and 3rd - yours and opponent's recovery if the throw is
broken. All the tsukame (stumble) throw have 2 recovery times, yours and your
opponent's.
"D" denotes a ground recovery.
Advantage
---------
In frames; the more, the better.
Notes
-----
AKPW move can be reversed by Akira, Kage, Pai or Wolf, respectively
S denotes the stance change.
! move always knocks down, despite its damage being under 30 points
escape the throw can be escaped by P+G (b+P+G for Jeffry's body press)
AtPm Lau's "AutoPalm" possible (refer to explanation below)
+1 DP Shun gains 1 drinking point after connecting with this move
x DP the move requires Shun to have 'x' drinking points to execute
[] time in frames allowed between motions; if motions are in ()s, it
means they have to be executed in the given number of frames
Motion Delay
------------
Time allowed between motion presses, in frames.
Other Notes
-----------
> If a hopping/jumping move has "f+x" in its motion, it can also be done with
"df+x" and "uf+x". Same with "b+x" motion (..."db+x" & "ub+x")
> ~s denote stat range
> Lau's AutoPalm: after certain moves make contact with opponent, it's possible
to execute the upknife by just pressing P - continue with regular upknife-X
strings
II. THE SYSTEM
==============
Refer to earlier General Notation section for explanation on conventions.
This section is also very important. Although I tried to make things as concise
as possible, it's still much to learn. But believe me, it can't be made any
shorter.
a) General Movement
=-=-=-=-=-=-=-=-=-=
to inch: F / B
to dash: f,f / b,b
to crouch dash (CD): df,d,DF or df,d,DF (forward) / db,DB or db,d,DB (backward)
to run: f,F
regular hop: u / uf / ub
regular jump: U / UF / UB
Lion and Shun also have special dodging moves, check their lists for details.
Back facing the opponent:
inch away from opponent F
run away from opponent f,F
back-turned dash (away from opponent) f,f
back-turned dash (towards opponent) hold G, b,b, release G
back-turned crouch dash hold G, db,DB, release G
back-turned backflip* ub
* Jacky, Kage, Lau, Lion, Pai, Sarah & Shun only
turn-towards, standing recovery b
turn-towards, crouching recovery db
Stance:
In other words, characters' feet alignment. There are two types of stance:
closed stance: open stance:
Player 1 Player 2 Player 1 Player 2
-------- -------- -------- --------
left right left right
right left right left
When a character gets knocked down, he/she retains the stance from before being
knocked down.
Tidbits:
* character is considered a standing non-defender during dashes and special
dodges (Lion's and Shun's), and crouching non-defender during crouch dashes;
* dashes, crouch dashes or running can be cancelled by any button input;
* when a move requires the character to be standing, while crouching do
f,f (or b,b) then input the move - everything as one motion. This results
in so-called instant stand and you execute the move like you would normally.
b) Executing Moves
=-=-=-=-=-=-=-=-=-
Try to chain your moves into one flow, mixing them up with dashes, evades and,
most importantly, throws! Easier said than done, especially for VF-newbies, but
as you progress with your play, it will eventually become a habit. There are
some documents available on the net, discussing so-called move flowcharts. I'm
not a big fan of them but you can check them to see what the "chaining" is all
about.
You cannot execute moves while holding guard, but you can buffer the motions.
The move is then executed after releasing the G button. There are some rules
and exceptions to buffering:
* you can only buffer one-hit moves, therefore you cannot buffer multi-hit
sequences like PPK etc.;
* you can buffer moves with complex motions by leaving the last motion out,
for instance: press G, b,f, release G, f+P+K for Akira's body check;
Damage:
It's usually applied in the moment of move's collision detection but:
* in case of some throws, damage isn't dealt until character's body hits the
ground (eg. Wolf's giant swing, Akira's pull-in push-out throw);
Hit levels:
There are 4 hit levels in the game, high, mid, low and ground (H/M/L/G). You
cannot execute pounce-type moves if your opponent isn't on the ground. There
are some exceptions to this - for example, opponent stumbling or executing
a sacrifice move like Shun's db+K,G.
Character's behaviour:
* standing: H/M/L moves hit normally;
* crouching: H moves miss, M moves connect, L moves hit, subject to low
throws;
* standing guard: blocks H/M moves, L moves hit, subject to high throws;
* crouching guard: H moves miss, M moves connect, blocks L moves, subject to
low throws;
* lying on the ground: H/M/L moves miss, G moves hit;
* bouncing on the ground: any move may hit, it largely depends on move's
properties, bouncing height plus other circumstances like angulation etc.;
If you are hit while backfacing the opponent:
* you can crouch under H moves normally, M and L moves hit;
* in case of sequences, like PK/PPP etc., it's possible that first hit pushes
you forward, making the rest of normally guaranteed combo escapable;
* some moves just knock down or float;
Priority hits:
When two moves hit at the same time, which move wins?
1. Rising Attacks always has first priority
2. The attack with the greater damage wins
3. The move with the quicker detection, then execution time hits.
4. If it's still a tie, then both players get knocked down.
Staggers:
If you hit your opponent with mid-level move and it doesn't knock them down,
the character enters the stagger animation (be warned though, as not all the
mid-hitting moves stagger!) You can struggle out of stagger by wiggling the
stick and pressing buttons as fast as possible. Tidbits:
- you cannot be thrown during staggers;
- you cannot buffer any moves, all joystick/button inputs count towards
shortening stagger time;
- all attacks hit normally, although stagger is a special case, the character
is considered standing non-defender;
Countering is either:
* hitting the opponent while he's executing a move, that is, in his execution
phase (major counter - MC), move damage increases by 50%. You cannot throw
as MC.
* hitting the opponent while he's still in his move's recovery phase (minor
counter - mC), move's damage increases by 25%. You can throw as mC.
General minor countering rules:
- if you have +8 frames of advantage, you have a free throw;
- counter with fast moves such as punch combos, elbows etc.;
- frame advantage statistic is your friend, check the movelist section...
consult moves' execution stats to determine which are best used for counters.
In some cases you cannot execute a throw for some reason (weird angle, opponent
stumbles etc.) - learn to recognize and react accordingly.
Reversals:
Techniques that come into action when opponent is executing a move. As the
result, you block the opponent's move with technique of your own, directly
damaging him. Tidbits:
- there are three levels of reversals;
- moves that hit with two limbs, may that be arms or legs, cannot be reversed;
- executing a reversals without your opponent executing an appropriate attack
will result in a different move (which can be used to your advantage, check
the appropriate appendix for details);
c) Throwing
=-=-=-=-=-=
All characters have a regular throw done by inputting P+G and complex throws
that require additional joystick motions. Normally throws are instantaneous,
meaning they have no execution time (but you have to be in range for a throw).
If you enter the throw motion while throwing isn't possible, it results in
other move animation (eg. for P+G, it's a punch). Throwing is usually easier
in closed stance.
You cannot throw when:
- opponent is floated (juggled);
- opponent is executing a move;
- opponent is hopping/jumping;
- opponent is staggered (although after stagger animation ends, there's a
small window when your throw is guaranteed);
- opponent stumbles (including falling out of the ring);
* High throw (Ht): requires opponent to be standing;
* Low throw (Lt): requires opponent to be crouching;
* Back throw (Bt): requires opponent back-facing you; can be either high or
low (exception: Jacky's back throw does not grab crouching characters);
Escaping throws:
* P+G regular throw: input P+G.
* Jeffry's b+P+G: input b+P+G.
You cannot escape anything else. Throw escape must be entered within 10 frames
after opponent's throw motion input. The situation after a throw escapes
differs, usually the escaper has the advantage - nothing is guaranteed though.
d) The Round
=-=-=-=-=-=-
Means of winning the round:
* opponent's vitality bar reaches 0;
* opponent's character falls out of the stage's playing area (if both fall out
at the same time, the first one that touches the ground loses);
* if time runs out, the character with more vitality wins;
* if there's a draw for any reason, both opponents are awarded a round - if
they're tied at the end of the match, it becomes sudden death (fast, 10
second round on a smaller ring);
e) Character data
=-=-=-=-=-=-=-=-=
General weight classes:
* Lightweight - Pai, Sarah, Lion(1), Shun(1)
* Middleweight - Lau, Kage, Jacky, Akira
* Heavyweight - Wolf, Jeffry
* Super-heavyweight - Dural
(1) These characters behave differently in some circumstances.
III. CHARACTERS
===============
a) AKIRA YUKI
=============
Throw Range: 1.4m
Pounce Range: 3.0m
Jump Height: 1.8m
Forward Dash Range: 1.1m (36 frames)
Backward Dash Range: 1.1m (36 frames)
Crouch Dash Range: 1.1m (40 frames)
BASIC MOVES:
> punch P
H 10 9-2-13 -1 AKP
Motion Delay: n/a
> low punch db+P / d+P / df+P
L 10 10-2-8 +4 A
Motion Delay: db [6] P / d [6] P / df [6] P
> roundhouse K
H 30 12-4-22 0 AP
Motion Delay: n/a
> low kick db+K / d+K
L 10 14-2-22 -10 A
Motion Delay: db [6] K / d [6] K
> sidekick df+K
M 23 14-3-25 -4 APW
Motion Delay: df [6] K
HOPPING MOVES:
> hopping hammer ub+P / u+P / uf+P
M 30 44-4-27 - -
Motion Delay: ub [6] P / u [6] P / uf [6] P
> hopping punch ub,P asc. / u,P asc. / uf,P
asc.
M 30 53-3-21 - -
Motion Delay: n/a
> hopkick ub,K asc. / u,K asc. / uf,K
asc.
M 30 33-4-22 - -
Motion Delay: n/a
> landing sidekick ub,K desc. / u,K desc. / uf,K
desc.
M 20 52-4-24 - P
Motion Delay: n/a
JUMPING MOVES:
> jumping hammer UB,f+P / U,f+P / UF,f+P
M 30 83-2-41 - -
Motion Delay: n/a
> take-off kick UB+K / U+K / UF+K
M 30 17-20-60 - -
Motion Delay: n/a
> jumping dropkick UB,f+K / U,f+K / UF,f+K
M 40 77-7-53 - -
Motion Delay: n/a
> in-air kick UB,K asc. / U,K asc. / UF,K
asc.
M 30 10-4-n/a - -
Motion Delay: n/a
> landing kick UB,K desc. / U,K desc. / UF,K
desc.
M 30 77-4-10 - -
Motion Delay: n/a
> backward dropkick UB,b+K / U,b+K / UF,b+K
M 40 81-4-43 - -
Motion Delay: n/a
TURN-TOWARDS MOVES:
> TT high punch P
H 12 12-2-18 - AKP,S
Motion Delay: n/a
> TT hammer d+P
L 14 15-4-19 - -
Motion Delay: d [6] P
> TT punch from crouch db+P / D+P / df+P
H 12 14-5-21 - S
Motion Delay: db [6] P / n/a / df [6] P
> TT roundhouse K
H 30 16-2-24 - AP
Motion Delay: n/a
> TT low kick d[6]+K
L 10 16-3-21 - A,S
Motion Delay: d [6] K
> TT sweep db+K / D+K / df+K
L 30 14-3-33 - A
Motion Delay: db [6] K / n/a / df [6] K
> TT punch-kick P,K
HH 12+30 12-4-22 0 AP
Motion Delay: P [20] K
> TT punch-body blow P,P
HM 12+12 10-2-18 -4 P,S
Motion Delay: P [20] P
SPECIAL MOVES:
> punch-body blow P,P
HM 10+12 10-2-18 -4 P,S
Motion Delay: P [20] P
> punch-kick P,K
HH 10+30 12-4-22 0 AP
Motion Delay: P [20] K
> elbow f+P
M 10 12-2-25 -7 AP
Motion Delay: f [6] P
> knee K+G,G
M 30 15-2-29 -3 S
Motion Delay: K+G [1] G
> single jumping kick f,f+K
M 30 13-3-31 -7 -
Motion Delay: f [16] f [6] K
> double jumping kick f,f+K,K
MM 30+30 11-5-38 -16 -
Motion Delay: f [16] f [6] K [15] K
> dashing elbow f,f+P
M 20~40 10-2-23 -4 (near) AP
-1 (far)
Motion Delay: f [16] f [6] P
> super dashing elbow f,f,f+P
M 20~40 10-2-23 -4 (near) AP,S
-1 (far)
Motion Delay: f [16] f [10] f [6] P
> single palm FC,f+P
M 20~65 11-3-26 -7 (near) AKP
-4 (far)
Motion Delay: FC,f [6] P
> body check b,f,f+P+K
M 20~80 11-3-42 -23 (near) !
-20 (far)
Motion Delay: [ (b,f,f+P+K) 28]
> uppercut df,df+P
M 50 18-6-24 -2 -
Motion Delay: [ (df,df+P) 28]
> double palm FC,b,f+P
M 30~70 11-5-32 -10 -
Motion Delay: [ (FC,b,f+P) 20]
THROWS:
> reaping throw & punches P+G
Ht 20+10+10+10 113;46,46 - escape
Motion Delay: n/a
If escaped, the distance between you and your opponent is 1.13m
> pull-in push-out db,f+P
Ht 60 108 - -
Motion Delay: [ (db,f+P) 15]
> reverse body check b,df+P+K
Ht 40 73 - -
Motion Delay: [ (b,df+P+K) 20]
> close-in ram f,b,f+P+K
Ht 20+15+25 100 - S
Motion Delay: [ (f,b,f+P+K) 30]
> stun palm P+K+G
Ht 15 45 - -
Motion Delay: n/a
> 2/3 stun palm of doom P+K+G,b,df+P+K
Ht 15+35 64 - -
Motion Delay: P+K+G [14] b,df+P+K
> stun palm of doom P+K+G,b,df+P+K,b+P
Ht 15+35+50 52 - -
Motion Delay: P+K+G [14] b,df+P+K [17] b+P
> break guard FS,f+P+G
Ht 0 32,42 - -
Motion Delay: FS,f [6] P+G
> trip I FS,b+P+G
Ht 0 43,55 - -
Motion Delay: FS,b [6] P+G
> trip II FS,d+P+G
Ht 0 43,54 - -
Motion Delay: FS,d [6] P+G
> surprise exchange FS,db+P+G
Ht 0 34,43 - -
Motion Delay: FS,db [6] P+G
> stumbling trip FS,b,d+P+G
Ht 10 69,112 - -
Motion Delay: [ (FS,b,d+P+G) 16]
POUNCES:
> jumping punch (hit) u+P
G 20 42-3-57 - -
Motion Delay: u [6] P
> jumping punch (missed) u+P
G - 42-3-23 - -
Motion Delay: u [6] P
> ground punch df+P
G 12 16-4-35 - -
Motion Delay: df [6] P
REVERSALS:
> high punch reversal G,b+P (closed stance)
H 50 65 - S
Motion Delay: G [6] b [6] P
> high punch reversal G,b+P (open stance)
H 50 49 - S
Motion Delay: G [6] b [6] P
> high kick reversal G,b+P
H 50 51 - S
Motion Delay: G [6] b [6] P
> mid punch reversal G,db+P
M 50 50 - S
Motion Delay: G [6] db [6] P
> mid kick reversal G,db+P (closed stance)
M 50 51 - S
Motion Delay: G [6] db [6] P
> mid kick reversal G,db+P (open stance)
M 50 84 - S
Motion Delay: G [6] db [6] P
> low punch reversal G,d+P
L 50 55 - S
Motion Delay: G [6] d [6] P
> low kick reversal G,d+P
L 50 52 - S
Motion Delay: G [6] d [6] P
RISING ATTACKS - IN PLACE:
> face up, feet towards K,K,K
M 20 34-5-21 - -
> face up, feet towards D+K,K,K
L 20 33-6-31 - -
> face up, head towards K,K,K
M 20 34-4-20 - -
> face up, head towards D+K,K,K
L 20 33-16-21 - -
> face down, feet towards K,K,K
M 20 28-6-26 - -
> face down, feet towards D+K,K,K
L 20 30-6-22 - -
> face down, head towards K,K,K
M 20 34-4-22 - -
> face down, head towards D+K,K,K
L 20 30-6-34 - -
RISING ATTACKS - TWIST AWAY (G,G,G):
> face up, feet towards K,K,K
M 20 20-16-24 - -
> face up, feet towards D+K,K,K
L 20 15-6-31 - -
> face up, head towards K,K,K
M 20 25-13-22 - -
> face up, head towards D+K,K,K
L 20 15-10-15 - -
> face down, feet towards K,K,K
M 20 22-14-24 - -
> face down, feet towards D+K,K,K
L 20 15-10-15 - -
> face down, head towards K,K,K
M 20 27-11-27 - -
> face down, head towards D+K,K,K
L 20 15-6-31 - -
RISING ATTACKS - ROLL AWAY (b,b,b):
> face up, feet towards K,K,K
M 20 17-8-26 - -
> face up, feet towards D+K,K,K
L 20 17-8-25 - -
> face up, head towards K,K,K
M 20 19-5-31 - -
> face up, head towards D+K,K,K
L 20 19-4-32 - -
> face down, feet towards K,K,K
M 20 17-5-33 - -
> face down, feet towards D+K,K,K
L 20 17-4-32 - -
> face down, head towards K,K,K
M 20 17-8-25 - -
> face down, head towards D+K,K,K
L 20 17-7-25 - -
b) JACKY BRYANT
===============
Throw Range: 1.4m
Pounce Range: 3.0m
Jump Height: 1.8m
Forward Dash Range: 1.1m (36 frames)
Backward Dash Range: 1.1m (36 frames)
Crouch Dash Range: 1.1m (40 frames)
BASIC MOVES:
> punch P
H 12 10-2-9 -5 AKP
Motion Delay: n/a
> low punch DB+P / d+P / DF+P
L 10 10-2-8 -4 A
Motion Delay: DB [6] P / d [6] P / DF [6] P
> roundhouse K
H 30 12-4-22 0 AP
Motion Delay: n/a
> low kick db+K / D+K
L 10 16-2-22 -10 A
Motion Delay: db [6] K / n/a
> sidekick df+K
M 25 14-3-29 -6 !,APW
Motion Delay: df [6] K
HOPPING MOVES:
> hopping hammer ub+P / u+P / uf+P
M 30 45-6-24 - -
Motion Delay: ub [6] P / u [6] P / uf [6] P
> hopping punch ub,P asc. / u,P asc. / uf,P
asc.
M 30 51-4-20 - -
Motion Delay: n/a
> hopkick ub,K asc. / u,K asc. / uf,K
asc.
M 30 35-2-21 - P
Motion Delay: n/a
> landing sidekick ub,K desc. / u,K desc. / uf,K
desc.
M 20 52-4-24 - -
Motion Delay: n/a
JUMPING MOVES:
> jumping hammer UB,f+P / U,f+P / UF,f+P
M 30 82-2-43 - -
Motion Delay: n/a
> take-off kick UB+K / U+K / UF+K
M 30 17-5-68 - -
Motion Delay: n/a
> jumping dropkick UB,f+K / U,f+K / UF,f+K
M 40 77-7-53 - -
Motion Delay: n/a
> in-air kick UB,K asc. / U,K asc. / UF,K
asc.
M 30 10-4-n/a - -
Motion Delay: n/a
> landing kick UB,K desc. / U,K desc. / UF,K
desc.
M 30 77-4-10 - -
Motion Delay: n/a
> backward dropkick UB,b+K / U,b+K / UF,b+K
M 40 81-4-43 - -
Motion Delay: n/a
TURN-AROUND MOVES:
> TA punch b,b+P
H 14 13-3-14 +1 AKP
Motion Delay: b [16] b [6] P
> TA high kick b,b+K
H 30 19-3-27 -5 AP,S
Motion Delay: b [16] b [6] K
TURN-TOWARDS MOVES:
> TT punch P
H 20 9-3-31 - !,AKP
Motion Delay: n/a
> TT punch-sidekick P,K (near)
HM 12+19 12-3-21 -3 APW
Motion Delay: P [20] K
> TT punch-crescent P,K (far)
HH 12+30 18-4-18 +4 -
Motion Delay: P [20] K
> TT punch-sweep P,d+K
HL 12+20~40 22-4-34 -15 (near) !
-12 (far)
Motion Delay: P [20] d [6] K
> TT double punch P,P
HH 12+12 8-2-16 -2 AKP
Motion Delay: P [20] P
> TT double punch-kick P,P,K
HHH 12+12+30 14-2-28 -6 AP
Motion Delay: P [20] P [25] K
> TT double punch-backfist P,P,b+P
HHH 12+12+22 14-4-28 -14 KP
Motion Delay: P [20] P [25] b [6] P
> TT double punch-elbow P,P,f+P
HHM 12+12+19 11-2-21 -3 AP
Motion Delay: P [20] P [25] f [6] P
> TT double punch-elbow-heelkick P,P,f+P,K
HHMH 12+12+19+30 14-4-30 -8 AP
Motion Delay: P [20] P [25] f [6] P [33] K
> TT backfist b+P
H 12 22-2-11 - AKP
Motion Delay: b [6] P
> TT hammer d+P
M 14 15-4-25 - -
Motion Delay: d [6] P
> TT punch from crouch db+P / D+P / df+P
H 20 14-2-34 - !,AKP
Motion Delay: db [6] P / n/a / df [6] P
> TT roundhouse K
H 36 14-3-42(85) - AP
Motion Delay: n/a
> TT sweep I d+K
L 36 17-4-25 - -
Motion Delay: d [6] K
> TT sweep II db+K / D+K / df+K
L 36 17-4-23 - -
Motion Delay: db [6] K / n/a / df [6] K
SPECIAL MOVES:
> double punch P,P
HH 12+12 8-2-16 -2 AKP
Motion Delay: P [20] P
> triple punch P,P,P
HHH 12+12+14 11-2-15 0 AKP
Motion Delay: P [20] P [25] P
> punch-sidekick P,K (near)
HM 12+19 12-3-21 -3 APW
Motion Delay: P [20] K
> punch-crescent P,K (far)
HH 12+30 18-4-18 +4 -
Motion Delay: P [20] K
> punch-sweep P,d+K
HL 12+20~40 22-4-34 -15 (near) !
-12 (far)
Motion Delay: P [20] d [6] K
> punch-kick F+P,K
HH 12+30 12-4-22 - AP
Motion Delay: F [6] P [20] K
> double punch-kick P,P,K
HHH 12+12+30 14-2-28 -6 AP
Motion Delay: P [20] P [25] K
> double punch-backfist P,P,b+P
HHH 12+12+22 14-4-28 -14 KP
Motion Delay: P [20] P [25] b [6] P
> double punch-elbow P,P,f+P
HHM 12+12+19 11-2-21 -3 AP
Motion Delay: P [20] P [25] f [6] P
> double punch-elbow-heelkick P,P,f+P,K
HHMH 12+12+19+30 14-4-30 -8 AP
Motion Delay: P [20] P [25] f [6] P [33] K
> elbow f+P
M 19 11-2-21 -3 AP
Motion Delay: f [6] P
> elbow-heelkick f+P,K
MH 19+30 14-4-30 -8 AP
Motion Delay: f [6] P [33] K
> knee f+K
N 30 15-2-29 -7 S
Motion Delay: f [6] K
> hook punch FS,df+P
H 14 11-3-16 -1 AKP
Motion Delay: FS,df [9] P
> backfist b+P
H 22 14-4-14 +6 AKP
Motion Delay: b [6] P
> backfist-backfist B+P,P
HH 22+30 14-4-22 0 KP
Motion Delay: B [6] P [31] P
> backfist-low backfist B+P,db+P
HL 22+22 15-3-25 -5 -
Motion Delay: B [6] P [31] db [6] P
> backfist-crescent b+P,K
HH 22+20~50 25-3-32 -13 (near) -
-10 (far)
Motion Delay: b [6] P [31] K
> backfist-sweep b+P,d+K
HL 22+20~35 29-3-36 -17 (near) !
-14 (far)
Motion Delay: b [6] P [31] d [6] K
> low backfist FS,db+P
L 22 15-3-22 -2 -
Motion Delay: FS,db [6] P
> low backfist-sweep FS,db+P,K
LL 22+20~35 29-3-36 -17 (near) !
-14 (far)
Motion Delay: FS,db [6] P [39] K
> beatknuckle P+K
H 30 14-4-32 (near)-10 AKP
18-3-29 (far)
Motion Delay: n/a
> roundhouse-heelkick K,K
HH 30+30 20-2-34 -12 AP
Motion Delay: K [37] K
> toekick d+K
M 24 18-4-24 -2 P
Motion Delay: d [6] K
> axe kick b+K
H 20 17-3-20 -1 !,AP
Motion Delay: b [6] K
> punt kick f,f+K
M 30 12-4-30 -8 AP
Motion Delay: f [16] f [6] K
> crescent K+G
H 30~50 24-6-24 -2 -
Motion Delay: n/a
> crescent-sweep K+G,d+K+G
HL 30~50+20~40 18-4-40 -21 (near) !
-18 (far)
Motion Delay: K+G [29] d [6] K+G
> low crescent b,f+K+G
M 36 16-3-41 -19 -
Motion Delay: b [20] f [6] K+G
When the move hits, recovery is 125 (taunt)
> 1 lightning kick d+P+K
M 8 9-3-26 - AP
Motion Delay: d [6] P+K
> 2 lightning kicks d+P+K,K
MM 8+8 14-3-24 - AP
Motion Delay: d [6] P+K [16] K
> 3 lightning kicks d+P+K,K,K
MMM 8+8+8 12-3-25 - AP
Motion Delay: d [6] P+K [16] K [22] K
> 4 lightning kicks d+P+K,K,K,K
MMMH 8+8+8+10 15-3-27 - AP
Motion Delay: d [6] P+K [16] K [22] K [20] K
> 5 lightning kicks d+P+K,K,K,K,K
MMMHH 8+8+8+10+30 16-4-31(106) -15 AP
Motion Delay: d [6] P+K [16] K [22] K [20] K [23] K
> kickflip ub+K
M 60 10-4-50(44) -28 -
Motion Delay: ub [6] K
> kickflip-cancel ub+K+G
M 60 10-4-50(44) -28 -
Motion Delay: ub [6] K+G
> shin slicer db+K+G / d+K+G / df+K+G
L 20 18-2-36 -17 A
Motion Delay: db [6] K+G / d [6] K+G / df [6] K+G
> dodging punch G,P
H 14 12-2-16 -1 AKP
Motion Delay: G [19] P
> dodging punch-sidekick G,P,K (near)
HM 14+19 12-3-21 -3 APW
Motion Delay: G [19] P [20] K
> dodging punch-crescent G,P,K (far)
HH 14+30 18-4-18 +4 -
Motion Delay: G [19] P [20] K
> dodging punch-sweep G,P,d+K
HL 14+20~40 22-4-34 -15 (near) !
-12 (far)
Motion Delay: G [19] P [20] d [6] K
> dodging punch-punch G,P,P
HH 14+12 8-2-16 -2 AKP
Motion Delay: G [19] P [20] P
> dodging punch-punch-kick G,P,P,K
HHH 14+12+30 14-2-28 -6 AP
Motion Delay: G [19] P [20] P [25] K
> dodging punch-double punch G,P,P,P
HHH 14+12+14 11-2-15 0 AKP
Motion Delay: G [19] P [20] P [25] P
> dodging punch-punch-elbow G,P,P,f+P
HHM 14+12+19 11-2-21 -3 AP
Motion Delay: G [19] P [20] P [25] f [6] P
> dodging punch-punch-elbow-heelkick G,P,P,f+P,K
HHMH 14+12+19+30 14-4-30 -8 AP
Motion Delay: G [19] P [20] P [25] f [6] P [33] K
THROWS:
> brainbuster P+G
Ht 50 153D;81D,81 - escape
Motion Delay: n/a
If escaped, the distance between you and your opponent is 0.95m
> bulldog P+G
Bt 60 179 - -
Motion Delay: n/a
Will not grab crouchers
> clothesline f,f+P
Ht 40 81D - -
Motion Delay: f [16] f [6] P
> trip & hammer f,b+P+K
Ht 10+50 65 - -
Motion Delay: [ (f,b+P+K) 20]
POUNCES:
> knee slam (hit) u+P
G 30 33-5-70 - -
Motion Delay: u [6] P
> knee slam (missed) u+P
G - 33-5-44 - -
Motion Delay: u [6] P
> heavy knee slam (hit) U+P
G 40 36-2-70 - -
Motion Delay: U [6] P
> heavy knee slam (missed) U+P
G - 36-2-44 - -
Motion Delay: U [6] P
> ground kick df[6]+K
G 15 18-3-48 - -
Motion Delay: df [6] K
RISING ATTACKS - IN PLACE:
> face up, feet towards K,K,K
M 20 34-8-16 - -
> face up, feet towards D+K,K,K
L 20 32-6-18 - -
> face up, head towards K,K,K
M 20 34-6-26 - -
> face down, feet towards K,K,K
M 20 28-6-26 - -
> face down, feet towards D+K,K,K
L 20 25-11-24 - -
> face down, head towards K,K,K
M 20 28-8-29 - -
> face down, head towards D+K,K,K
L 20 33-6-21 - -
RISING ATTACKS - TWIST AWAY (G,G,G)
> face up, feet towards K,K,K
M 20 20-16-24 - -
> face up, feet towards D+K,K,K
L 20 15-10-15 - -
> face up, head towards K,K,K
M 20 25-13-22 - -
> face up, head towards D+K,K,K
L 20 15-10-15 - -
> face down, feet towards K,K,K
M 20 24-12-24 - -
> face down, feet towards D+K,K,K
L 20 15-10-15 - -
> face down, head towards K,K,K
M 20 22-15-23 - -
> face down, head towards D+K,K,K
L 20 15-10-15 - -
RISING ATTACKS - ROLL AWAY (b,b,b)
> face up, feet towards K,K,K
M 20 17-7-26 - -
> face up, feet towards D+K,K,K
L 20 17-7-26 - -
> face up, head towards K,K,K
M 20 19-5-31 - -
> face up, head towards D+K,K,K
L 20 19-4-32 - -
> face down, feet towards K,K,K
M 20 17-5-33 - -
> face down, feet towards D+K,K,K
L 20 17-4-32 - -
> face down, head towards K,K,K
M 20 17-7-26 - -
> face down, head towards D+K,K,K
L 20 17-7-26 - -
c) JEFFRY MCWILD
================
Throw Range: 1.5m
Pounce Range: 2.5m
Jump Height: 1.8m
Forward Dash Range: 0.8m (39 frames)
Backward Dash Range: 0.8m (39 frames)
Crouch Dash Range: 1.1m (40 frames)
BASIC MOVES:
> punch P
H 14 12-2-6 +9 AKP
Motion Delay: n/a
> low punch db+P / d+P
L 10 10-2-8 +4 A
Motion Delay: db [6] P / d [6] P
> roundhouse K
H 36 16-4-20 +2 AP
Motion Delay: n/a
> low kick db+K / D+K
L 17 16-3-25 -8 A
Motion Delay: db [6] K / n/a
> sidekick df+K
M 33 16-3-35 -13 APW
Motion Delay: df [6] K
HOPPING MOVES
> hopping hammer ub+P / u+P / uf+P
M 30 43-4-26 - -
Motion Delay: ub [6] P / u [6] P / uf [6] P
> landing punch ub,P asc. / u,P asc. / uf,P
asc.
M 30 51-4-20 - -
Motion Delay: n/a
> hopkick I ub+K / u+K / uf+K
M 30 39-7-21 - -
Motion Delay: ub [6] K / u [6] K / uf [6] K
> hopkick II ub,K asc. / u,K asc. / uf,K
asc.
M 30 35-2-21 - -
Motion Delay: n/a
> landing sidekick ub,K desc. / u,K desc. / uf,K
desc.
M 22 52-4-24 - P
Motion Delay: n/a
JUMPING MOVES:
> jumping hammer UB,f+P / U,f+P / UF,f+P
M 30 83-2-43 - -
Motion Delay: n/a
> take-off kick UB+K / U+K / UF+K
M 36 17-5-74 - -
Motion Delay: n/a
> landing dropkick UB,f+K / U,f+K / UF,f+K
M 50 77-9-43G - -
Motion Delay: n/a
> in-air kick UB,K asc. / U,K asc. / UF,K
asc.
M 30 10-4-n/a - -
Motion Delay: n/a
> landing kick UB,K desc. / U,K desc. / UF,K
desc.
M 30 77-4-10 - -
Motion Delay: n/a
> backward dropkick UB,b+K / U,b+K / UF,b+K
M 40 81-4-43 - -
Motion Delay: n/a
TURN-TOWARDS MOVES:
> TT high punch P
H 12 12-2-18 - AKP,S
Motion Delay: n/a
> TT punch-kick P,K
HH 12+30 12-4-22 0 AP
Motion Delay: P [19] K
> TT double punch P,P
HH 12+14 9-3-14 +1 AKP
Motion Delay: P [19] P
> TT double punch-uppercut P,P,P
HHM 12+14+28 18-4-26 -4 AKP
Motion Delay: P [19] P [25] P
> TT hammer d+P
L 30 15-5-23 - AKP,S
Motion Delay: d [6] P
> TT punch from crouch db+P / D+P / df+P
H 12 14-5-21 - S
Motion Delay: db [6] P / n/a / df [6] P
> TT roundhouse K
H 30 16-2-24 - AP
Motion Delay: n/a
> TT split kick d+K
L 36 16-7-41 - S
Motion Delay: d [6] K
> TT kick from crouch db+K / D+K / df+K
H 36 19-3-28 - AP
Motion Delay: db [6] K / D [6] K / df [6] K
SPECIAL MOVES:
> punch-kick P,K
HH 14+30 12-4-22 0 AP
Motion Delay: P [19] K
> double punch P,P
HH 14+14 9-3-14 +1 AKP
Motion Delay: P [19] P
> double punch-uppercut P,P,P
HHM 14+14+28 18-4-26 -4 AKP
Motion Delay: P [19] P [25] P
> uppercut df+P
M 22 15-3-22 -2 AKP
Motion Delay: df [6] P
> uppercut-uppercut df+P,P
MM 22+19 20-4-22 -4 AKP
Motion Delay: df [6] P [39] P
> uppercut from crouch FC,df+P
M 22 13-3-22 -2 AKP
Motion Delay: FC,df [6] P
> dashing elbow f,f+P
M 19 16-2-20 -2 AP,S
Motion Delay: f [16] f [6] P
> dashing elbow-uppercut f,f+P,P
MM 19+19 12-2-26 -8 AKP
Motion Delay: f [16] f [6] P [37] P
> toekick d+K
M 24 18-4-24 -2 P
Motion Delay: d [6] K
> toekick-hammer d+K,P
MM 24+19 24-6-30 -12 !
Motion Delay: d [6] K [45] P
> knee f+K
M 35 15-2-29 -7 S
Motion Delay: f [6] K
> elbow f+P
M 19 12-1-26 -8 AP
Motion Delay: f [6] P
> elbow-hammer f+P,b+P
MM 19+30 28-4-28 -6 -
Motion Delay: f [6] P [38] b [6] P
> elbow drop b,f+P</pre><pre id="faqspan-2">
M 30 14-5-31 -9 S
Motion Delay: [ (b,f+P) 20]
> starfleet maneuver b,df+P
M 30 18-3-44 -22 -
Motion Delay: [ (b,df+P) 20]
> big-ass boot f,f+K
M 40 26-5-33 -1 APW
Motion Delay: f [16] f [6] K
> heel axe f,d+K
M 36 19-4-29 -7 S
Motion Delay: [ (f,d+K) 16]
> headbutt f+P+K
H 40 28-6-13 +9 -
Motion Delay: f [6] P+K
> stomach crash db,f+P+K
M 40 19-6-35 -13 -
Motion Delay: [ (db,f+P+K) 20]
> hell stab d+P+K
H 30 14-3-19 +3 KP
Motion Delay: d [6] P+K
> flying butt P+K+G
M 30 26-10-21G +1 -
Motion Delay: n/a
THROWS:
> fireman's carry P+G
Ht 60 163D;81,81 - escape
Motion Delay: n/a
If escaped, the distance between you and your opponent is 2.13m
> backbreaker P+G
Bt 100 199 - -
Motion Delay: n/a
> power slam f+P
Ht 50 158 - -
Motion Delay: f [6] P
> body press b+P+G
Ht 60 252;152,152 - escape
Motion Delay: b [6] P+G
If escaped, the distance between you and your opponent is 1.03m
> frontal backbreaker b,f,f+P+K+G
Ht 70 159 - -
Motion Delay: [ (b,f,f+P+K+G) 28]
> headbutt b,f+P+K
Ht 20 86 - -
Motion Delay: [ (b,f+P+K) 20]
> double headbutt b,f+P+K,f+P+K
HtHt 20+20 97 - -
Motion Delay: [ b,f+P+K) 20] [26] f [6] P+K
> triple headbutt b,f+P+K,f+P+K,f+P+K
HtHtHt 20+20+40 69 - -
Motion Delay: [ (b,f+P+K) 20] [26] f [6] P+K [16] f [6] P+K
> crucifix piledriver df,df+P+K
Ht 80 248 - -
Motion Delay: [ (df,df+P+K) 28]
> toekick of doom d+K,d,df,f+P+K+G
HHt 24+100 248 - -
Motion Delay: d [6] L [44] [ (d,df,f+P+K+G) 20]
> iron claw d+P
Lt 50 198 - -
Motion Delay: d [6] P
> powerbomb df+P+K+G
Lt 70 158 - -
Motion Delay: df [6] P+K+G
> machine-gun knee d,f+K
Lt 10+10+10+30 130 - -
Motion Delay: d [16] f [6] K
POUNCES:
> body splash (hit) u+P
G 30 25-6-78 - -
Motion Delay: u [6] P
> body splash (missed) u+P
G - 25-6-66 - -
Motion Delay: u [6] P
> butt slam (hit) U+P
G 40 31-4-77 - -
Motion Delay: U [6] P
> butt slam (missed) U+P
G - 31-4-64D - -
Motion Delay: U [6] P
> stomp df+K
G 20 26-4-39 - S
Motion Delay: df [6] K
RISING ATTACKS - IN PLACE:
> face up, feet towards K,K,K
M 20 34-8-16 - -
> face up, feet towards D+K,K,K
L 20 32-8-18 - -
> face up, head towards K,K,K
M 20 34-4-20 - -
> face up, head towards D+K,K,K
L 20 32-6-20 - -
> face down, feet towards K,K,K
M 20 28-6-26 - -
> face down, feet towards D+K,K,K
L 20 30-8-22 - -
> face down, head towards K,K,K
M 30 33-6-21 - -
> face down, head towards D+K,K,K
L 30 33-4-23 - -
RISING ATTACKS - TWIST AWAY (G,G,G):
> face up, feet towards K,K,K
M 20 20-16-24 - -
> face up, feet towards D+K,K,K
L 20 15-10-15 - -
> face up, head towards K,K,K
M 20 25-13-22 - -
> face up, head towards D+K,K,K
L 20 15-10-15 - -
> face down, feet towards K,K,K
M 20 24-12-24 - -
> face down, feet towards D+K,K,K
L 20 15-10-15 - -
> face down, head towards K,K,K
M 20 22-15-23 - -
> face down, head towards D+K,K,K
L 20 15-10-15 - -
RISING ATTACKS - ROLL AWAY (b,b,b):
> face up, feet towards K,K,K
M 20 17-7-26 - -
> face up, feet towards D+K,K,K
L 20 17-7-26 - -
> face up, head towards K,K,K
M 20 19-5-31 - -
> face up, head towards D+K,K,K
L 20 19-4-32 - -
> face down, feet towards K,K,K
M 20 17-5-33 - -
> face down, feet towards D+K,K,K
L 20 17-4-32 - -
> face down, head towards K,K,K
M 20 17-7-26 - -
> face down, head towards D+K,K,K
L 20 17-7-26 - -
d) KAGE-MARU
============
Throw Range: 1.4m
Pounce Range: 4.0m
Jump Height: 2.7m
Forward Dash Range: 1.1m (32 frames)
Backward Dash Range: 1.1m (33 frames)
Crouch Dash Range: 1.1m (40 frames)
BASIC MOVES:
> punch P
H 10 8-2-10 +2 AKP
Motion Delay: n/a
> low punch DB+P / d+P / df+P
L 10 10-2-8 +4 A
Motion Delay: n/a / d [6] P / df [6] P
> roundhouse K
H 30 12-4-22 0 AP
Motion Delay: n/a
> low kick db+K / d+K
L 14 16-3-24 -9 A
Motion Delay: db [6] K / d [6] K
> sidekick df+K
M 22 14-3-24 -4 APW
Motion Delay: df [6] K
HOPPING MOVES:
> hopping chop ub+P / u+P / uf+P
M 30 43-6-22 - -
Motion Delay: ub [6] P / u [6] P / uf [6] P
> landing punch ub,P asc. / u,P asc. / uf,P
asc.
M 24 48-6-30 - -
Motion Delay: n/a
> upkick ub+K / u+K / uf+K
M 20 10-4-29 - !
Motion Delay: ub [6] K / u [6] K / uf [6] K
> hopkick ub,K asc. / u,K asc. / uf,K
asc.
M 20 34-2-12 - P
Motion Delay: n/a
> hopping sweep ub,K desc. / u,K desc. / uf,K
desc.
L 20 52-4-39 - !
Motion Delay: n/a
JUMPING MOVES:
> jumping hammer UB,f+P / U,f+P / UF,f+P
M 30 97-2-43 - -
Motion Delay: n/a
> take-off kick UB+K / U+K / UF+K
M 30 19-4-88 - -
Motion Delay: n/a
> jumping dropkick UB,f+K / U,f+K / UF,f+K
M 40 93-7-53 - -
Motion Delay: n/a
> in-air kick UB,K asc. / U,K asc. / UF,K
asc.
M 30 10-4-n/a - -
Motion Delay: n/a
> landing kick UB,K desc. / U,K desc. / UF,K
desc.
M 30 93-4-10 - -
Motion Delay: n/a
> backward dropkick UB,b+K / U,b+K / UF,b+K
M 40 95-4-43 - -
Motion Delay: n/a
> 2.5 roll & slam UF+K (far)
M 30 91-6-45 - -
Motion Delay: n/a
TURN-AROUND MOVES:
> TA slap b,b+P
H 14 13-3-14 +1 P
Motion Delay: b [16] b [6] P
> TA upward slap b,b+P+G
H 14 14-3-13 +2 -
Motion Delay: b [16] b [6] P+G
> TA kick b,b+K
H 30 15-3-17 +5 AP
Motion Delay: b [16] b [6] K
> TA slide b,b+K+G
L 12 18-4-18 -4 !
Motion Delay: b [16] b [6] K+G
TURN-TOWARDS MOVES:
> TT punch P
H 12 12-2-18 - AKP
Motion Delay: n/a
> TT punch-kick P,K
HH 10+30 12-4-22 0 AP
Motion Delay: P [19] K
> TT double punch P,P
HH 10+10 7-2-13 -1 AKP
Motion Delay: P [19] P
> TT double punch-kick P,P,K
HHH 10+10+30 14-2-28 -6 AP
Motion Delay: P [19] P [21] K
> TT triple punch P,P,P
HHH 10+10+12 9-2-18 -4 AKP
Motion Delay: P [19] P [21] P
> TT triple punch-heelkick P,P,P,K
HHHM 10+10+12+30 16-4-32 -10 APW
Motion Delay: P [19] P [21] P [28] K
> TT triple punch-backflip P,P,P,ub+K / b+K
HHHM 10+10+12+20 10-3-34 -15 !
Motion Delay: P [19] P [21] P [22] ub+K
> TT double low slap d+P
LL 14+14 12-2-19 (1st) - A,S
19-3-22 (2nd)
Motion Delay: d [6] P
> TT punch from crouch db+P / D+P / df+P
H 12 15-3-22 - AKP
Motion Delay: db [6] P / n/a / df [6] P
> TT roundhouse K
H 30 16-2-24 - AP
Motion Delay: n/a
> TT slide d+K
L 30 13-4-36 - -
Motion Delay: d [6] K
> TT kick from crouch db+K / D+K / df+K
H 30 19-3-28 - AP
Motion Delay: db [6] K / n/a / df [6] K
> TT flipover knee u+K
M 30 31-7-32 - -
Motion Delay: u [6] K
SPECIAL MOVES:
> punch-kick P,K
HH 10+30 12-4-22 0 AP
Motion Delay: P [19] K
> double punch P,P
HH 10+10 7-2-13 -1 AKP
Motion Delay: P [19] P
> double punch-kick P,P,K
HHH 10+10+30 14-2-28 -6 AP
Motion Delay: P [19] P [21] K
> triple punch P,P,P
HHH 10+10+12 9-2-18 -4 AKP
Motion Delay: P [19] P [21] P
> triple punch-heelkick P,P,P,K
HHHM 10+10+12+30 16-4-32 -10 APW
Motion Delay: P [19] P [21] P [28] K
> triple punch-backflip kick P,P,P,ub+K / P,P,P,b+K
HHHM 10+10+12+20 10-3-34 -15 !
Motion Delay: P [19] P [21] P [22] ub+K
> elbow f+P
M 19 11-2-21 -3 AP
Motion Delay: f [6] P
> rising knee FC,f+K
M 38 14-6-36 -14 -
Motion Delay: FC,f [6] K
> heelkick d+K+G
M/H 35 14-4-28 -6 PW
Motion Delay: d [6] K+G
> backflip kick ub+K
M 40 20-2-34 -12 -
Motion Delay: ub [6] K
> kickflip ub+K+G
M 50 10-4-56(60) -34 -
Motion Delay: ub [6] K+G
> backheel sweep f,f+K
L 20~30 26-7-30 -11 (near) !,S
-8 (far)
Motion Delay: f [16] f [6] K
> catapult kick f,f+P+K+G
L 40 20-20-76 -54 -
Motion Delay: f [16] f [6] P+K+G
> back thrust b+K+G
H 30 22-3-21 +1 -
Motion Delay: b [6] K+G
> sliding tackle b,db,d+K
L 19 19-6-47 -29 !,S
Motion Delay: [ (b,db,d+K) 20]
> corkscrew kick f,f+K+G
M 30 25-14-46 -24 S
Motion Delay: f [16] f [6] K+G
> chopping shuto FC,f+P+K
M 16 15-4-26 -10 -
Motion Delay: FC,f [6] P+K
> chopping-horizontal shuto FC,f+P+K,P+K
H 16+16 12-3-24 -8 !
Motion Delay: FC,f [6] P+K [20] P+K
> slash shuto b,f+P+K
M 16 18-5-25 -9 S
Motion Delay: b,f [6] P+K
> slash-horizontal shuto b,f+P+K,P+K
MH 16+16 13-4-32 -16 !,S
Motion Delay: b,f [6] P+K [20] P+K
> slash shikan-ken d+P+K
H 16 23-3-19 -3 AKP,S
Motion Delay: d [6] P+K
> slash-back shikan-ken d+P+K,P+K
HM 16+16 6-3-25 -9 KP,S
Motion Delay: d [6] P+K [21] P+K
> swipe db+P
H 14 12-2-16 -1 AKP
Motion Delay: db [6] P
> swipe-kick db+P,K
HH 14+30 12-4-22 0 AP
Motion Delay: db [6] P [19] K
> swipe-punch db+P,P
HH 14+10 7-2-13 -1 AKP
Motion Delay: db [6] P [19] P
> swipe-punch-kick db+P,P,K
HHH 14+10+30 14-2-28 -6 AP
Motion Delay: db [6] P [19] P [21] K
> swipe-double punch db+P,P,P
HHH 14+10+12 9-2-18 -4 AKP
Motion Delay: db [6] P [19] P [21] P
> swipe-double punch-heelkick db+P,P,P,K
HHHM 14+10+12+30 16-4-32 -10 APW
Motion Delay: db [6] P [19] P [21] P [28] K
> swipe-double punch-backflip kick db+P,P,P,ub+K / db+P,P,P,b+K
HHHM 14+10+12+20 10-3-34 -15 !
Motion Delay: db [6] P [19] P [21] P [22] ub+K
> roll forward-sweep b,db,d,df,f+K
L 20~35 28-2-40 -21 (near) !
-18 (far)
Motion Delay: [ (b,db,d,df,f+K) 12]
> roll backward-sweep f,df,d,db,b+K
L 20~35 30-2-30 -11 (near) !
-8 (far)
Motion Delay: [ (f,df,d,db,b+K) 12]
> roll forward b,db,d,df,f
- - n/a-n/a-45 - -
Motion Delay: [ (b,db,d,df,f) 12]
> roll backward f,df,d,db,b
- - n/a-n/a-49 - -
Motion Delay: [ (f,df,d,db,b) 12]
> multiroll forward b,db,d,df,f+P
- - n/a-n/a-43 - -
Motion Delay: [ (b,db,d,df,f+P) 26]
Must be executed after at least one roll.
> ...roll forward-sweep ...b,db,d,df,f+K
L 20~35 54-2-40 -21 (near) !
-18 (far)
Motion Delay: [ (...b,db,d,df,f+K) 26]
Must be executed after at least one roll.
> ...roll backward-sweep ...f,df,d,db,b+K
L 20~35 59-2-40 -11 (near) !
-8 (far)
Motion Delay: [ (...f,df,d,db,b+K) 26]
Must be executed after at least one roll.
> ...roll forward-catapult kick ...b,db,d,df,f+P+K+G
L 40 19-10-84 -54 -
Motion Delay: [ (b,db,d,df,f+P+K+G) 12]
Must be executed after at least one roll.
> ...roll forward-shinsodan ...b,db,d,df,f+P
L 15 n/a-n/a-43 -27 !
Motion Delay: [ (...b,db,d,df,f+P) [26]
Must be executed after at least one roll.
> star backflip ub+G
- - - - -
Motion Delay: ub [6] G
THROWS:
> shoulder throw P+G
Ht 50 78;42,44 - escape
Motion Delay: n/a
If escaped, the distance between you and your opponent is 0.97m
> torso takedown P+G
Bt 50 146 - -
Motion Delay: n/a
Recovery is 139 frames if Kage grabs a croucher
> ten-foot toss b+P
Ht 40 83 - -
Motion Delay: b [6] P
Does no damage if opponent is hit in the air.
> turnover toka throw P+K+G
Ht 50 90 - -
Motion Delay: n/a
> reaping throw b,f+P
Ht 50 98 - -
Motion Delay: [ (b,f+P) 20]
POUNCES:
> head slam (hit) u+P (near)
G 30 41-9-59 - -
Motion Delay: u [6] P
> head slam (missed) u+P (near)
G - 41-9-59D - -
Motion Delay: u [6] P
> jumping stomp (hit) u+P (mid range)
G 40 49-2-80 - -
Motion Delay: u [6] P
> jumping stomp (missed) u+P (mid range)
G - 49-2-25 - -
Motion Delay: u [6] P
> knee slam (hit) u+P (far)
G 30 48-4-73 - -
Motion Delay: u [6] P
> knee slam (missed) u+P (far)
G - 48-4-68 - -
Motion Delay: u [6] P
> heel smash df+K
G 15 28-5-39 - -
Motion Delay: df [6] K
REVERSALS:
> punch reversal d+P
H 50 75 - -
Motion Delay: d [6] P
RISING ATTACKS - IN PLACE:
> face up, feet towards K,K,K
M 20 34-8-16 - -
> face up, feet towards D+K,K,K
L 20 32-8-18 - -
> face up, head towards K,K,K
M 20 34-4-20 - -
> face up, head towards D+K,K,K
L 20 32-6-20 - -
> face down, feet towards K,K,K
M 20 29-8-43 - -
> face down, feet towards D+K,K,K
L 20 25-11-24 - -
> face down, head towards K,K,K
M 20 30-4-26 - -
> face down, head towards D+K,K,K
L 20 29-6-35 - -
RISING ATTACKS - TWIST AWAY (G,G,G):
> face up, feet towards K,K,K
M 20 20-16-24 - -
> face up, feet towards D+K,K,K
L 20 15-10-15 - -
> face up, head towards K,K,K
M 20 25-13-22 - -
> face up, head towards D+K,K,K
L 20 15-10-15 - -
> face down, feet towards K,K,K
M 20 24-12-24 - -
> face down, feet towards D+K,K,K
L 20 15-10-15 - -
> face down, head towards K,K,K
M 20 22-15-23 - -
> face down, head towards D+K,K,K
L 20 15-10-15 - -
RISING ATTACKS - ROLL AWAY (b,b,b):
> face up, feet towards K,K,K
M 20 24-4-22 - -
> face up, feet towards D+K,K,K
L 20 17-7-28 - -
> face up, head towards K,K,K
M 20 19-5-31 - -
> face up, head towards D+K,K,K
L 20 19-4-32 - -
> face down, feet towards K,K,K
M 20 17-5-33 - -
> face down, feet towards D+K,K,K
L 20 17-4-32 - -
> face down, head towards K,K,K
M 20 24-4-22 - -
> face down, head towards D+K,K,K
L 20 17-7-26 - -
e) LAU CHAN
===========
Throw Range: 1.4m
Pounce Range: 3.0m
Jump Height: 1.8m
Forward Dash Range: 1.1m (36 frames)
Backward Dash Range: 1.1m (36 frames)
Crouch Dash Range: 1.1m (40 frames)
BASIC MOVES:
> punch P
H 12 9-2-10 +4 AKP
Motion Delay: n/a
> low punch DB+P / d+P
L 10 10-2-8 +4 A
Motion Delay: DB [6] P / d [6] P
> roundhouse K
H 30 12-4-22 0 AP,AtPm
Motion Delay: n/a
> low kick db+K / d+K
L 10 14-2-22 -10 A
Motion Delay: db [6] K / d [6] K
> sidekick df+K
M 23 14-3-25 -4 APW
Motion Delay: df [6] K
HOPPING MOVES:
> hopknife ub+P / u+P / uf+P
M 30 24-7-16 - -
Motion Delay: ub [6] P / u [6] P / uf [6] P
> landing punch ub,P asc. / u,P asc. / uf,P
asc.
M 30 51-4-20 - -
Motion Delay: n/a
> hopping kick ub+K / u+K
M 20 27-2-16 - P,AtPm
Motion Delay: ub [6] K / u [6] K
> hopkick ub,K asc. / u,K asc. / uf,K
asc.
M 30 35-2-21 -3 P,AtPm
Motion Delay: n/a
> cartwheel uf+K
M 30 24-3-25 +3 AtPm
Motion Delay: uf [6] K
> hopping roundhouse uf+K+G
M 32 17-4-24 -2 AtPm
Motion Delay: uf [6] K+G
> landing sweep ub,K desc. / u,K desc. / uf,K
desc.
M 20 54-3-28 - !
Motion Delay: n/a
JUMPING MOVES:
> jumping hammer UB,f+P / U,f+P / UF,f+P
M 30 83-2-43 - -
Motion Delay: n/a
> take-off kick UB+K / U+K / UF+K
M 30 17-5-68 - -
Motion Delay: n/a
> landing dropkick UB,f+K / U,f+K / UF,f+K
M 40 77-7-53 - -
Motion Delay: n/a
> in-air kick UB,K asc. / U,K asc. / UF,K
asc.
M 30 10-4-n/a - -
Motion Delay: n/a
> landing kick UB,K desc. / U,K desc. / UF,K
desc.
M 30 77-4-10 - -
Motion Delay: n/a
> backward dropkick UB,b+K / U,b+K / UF,b+K
M 40 81-4-43 - -
Motion Delay: n/a
TURN-TOWARDS MOVES:
> TT punch P
H 12 12-2-18 - AKP,S
Motion Delay: n/a
> TT punch-heelkick P,K
HH 12+30 14-4-38 -16 AP,AtPm
Motion Delay: P [20] K
> TT double punch P,P
HH 12+12 8-2-15 -1 AKP
Motion Delay: P [20] P
> TT double punch-heelkick P,P,K
HHH 12+12+30 14-4-24 -2 AP,AtPm
Motion Delay: P [20] P [24] K
> TT triple punch P,P,P
HHH 12+12+14 10-2-18 -3 AKP
Motion Delay: P [20] P [24] P
> TT triple punch-crescent P,P,P,K
HHHH 12+12+14+50 17-7-40 -18 -
Motion Delay: P [20] P [24] P [29] K
> TT triple punch-sweep P,P,P,d+K
HHHL 12+12+14+40 18-5-43 -21 -
Motion Delay: P [20] P [24] P [29] d [6] K
> TT triple punch-backflip kick P,P,P,ub+K / b+K
HHHM 12+12+14+20 10-3-34 -15 !
Motion Delay: P [20] P [24] P [29] ub [6] K
> TT double low slap d+P
LL 14+14 15-4-15 - S
18-2-15
Motion Delay: d [6] P
> TT punch from crouch db+P / D+P / df+P
H 12 14-5-21 - S
Motion Delay: db [6] P / n/a / df [6] P
> TT kick K
H 36 12-2-30 - AP,AtPm
Motion Delay: n/a
> TT split kick d[6]+K
L 36 21-8-18 - -
Motion Delay: d [6] K
> TT kick from crouch db+K / D+K / df+K
H 36 15-3-36 - AtPm
Motion Delay: db [6] K / n/a / df [6] K
SPECIAL MOVES:
> punch-heelkick P,K
HH 12+30 14-4-38 -16 AP,AtPm
Motion Delay: P [20] K
> double punch P,P
HH 12+12 8-2-15 -1 AKP
Motion Delay: P [20] P
> double punch-heelkick P,P,K
HHH 12+12+30 14-4-24 -2 AP,AtPm
Motion Delay: P [20] P [24] K
> triple punch P,P,P
HHH 12+12+14 10-2-18 -3 AKP
Motion Delay: P [20] P [24] P
> triple punch-crescent P,P,P,K
HHHH 12+12+14+50 17-7-40 -18 -
Motion Delay: P [20] P [24] P [29] K
> triple punch-sweep P,P,P,d+K
HHHL 12+12+14+40 18-5-43 -21 -
Motion Delay: P [20] P [24] P [29] d [6] K
> triple punch-backflip kick P,P,P,ub+K / P,P,P,b+K
HHHM 12+12+14+20 10-3-34 -15 !
Motion Delay: P [20] P [24] P [29] ub [6] K
> punch-crescent P,K+G
HH 12+20~40 18-4-34 -15 (near) !
-12 (far)
Motion Delay: P [20] K+G
> punch-sweep P,d+K+G
HL 12+20~40 22-4-34 -15 (near) !
-12 (far)
Motion Delay: P [20] d [6] K+G
> downknife df+P
M 15 13-3-22 -6 (near) AKP
17-3-20 -4 (far)
Motion Delay: df [6] P
> downknife-punch df+P,P
MH 15+12 10-2-14 -1 AKP
Motion Delay: df [6] P [37] P
> downknife-punch-kick df+P,P,K
MHH 15+12+30 14-2-26 -2 AP,AtPm
Motion Delay: df [6] P [37] P [25] K
> downknife-double punch df+P,P,P
MHH 15+12+14 10-2-18 -3 AKP
Motion Delay: df [6] P [37] P [25] P
> downknife-double punch-crescent df+P,P,P,K
MHHH 15+12+14+50 17-7-40 -18 -
Motion Delay: df [6] P [37] P [25] P [29] K
> downknife-double punch-sweep df+P,P,P,d+K
MHHL 15+12+14+40 18-5-43 -21 -
Motion Delay: df [6] P [37] P [25] P [29] d [6] K
> downknife-double punch-backflip df+P,P,P,ub+K / df+P,P,P,b+K
MHHM 15+12+14+20 10-3-34 -15 !
Motion Delay: df [6] P [37] P [25] P [29] ub [6] K
> upknife FC,df+P
M 20 13-3-22 -3 AKP
Motion Delay: FC,df [6] P
> upknife-punch FC,df+P,P
MH 20+12 9-2-10 +4 AKP
Motion Delay: FC,df [6] P [20] P
> upknife-punch-heelkick FC,df+P,P,K
MHH 20+12+30 14-4-38 -16 AP,AtPm
Motion Delay: FC,df [6] P [20] P [20] K
> upknife-double punch FC,df+P,P,P
MHH 20+12+12 8-2-15 -1 AKP
Motion Delay: FC,df [6] P [20] P [20] P
> upknife-double punch-heelkick FC,df+P,P,P,K
MHHM 20+12+12+30 14-4-24 -2 AP,AtPm
Motion Delay: FC,df [6] P [20] P [20] P [24] K
> upknife-triple punch FC,df+P,P,P,P
MHHH 20+12+12+14 10-2-18 -3 AKP
Motion Delay: FC,df [6] P [20] P [20] P [24] P
> upknife-triple punch-crescent FC,df+P,P,P,P,K
MHHHH 20+12+12+14+50 17-7-40 -18 -
Motion Delay: FC,df [6] P [20] P [20] P [24] P [29] K
> upknife-triple punch-sweep FC,df+P,P,P,P,d+K
MHHHL 20+12+12+14+40 18-5-43 -21 -
Motion Delay: FC,df [6] P [20] P [20] P [24] P [29] d [6] K
> upknife-triple punch-backflip kick FC,df+P,P,P,P,ub+K /
FC,df+P,P,P,P,b+K
MHHHM 20+12+12+14+20 10-3-34 -15 !
Motion Delay: FC,df [6] P [20] P [20] P [24] P [29] ub [6] K
> elbow f+P
M 19 11-2-21 -3 AP
Motion Delay: f [6] P
> snapkick f+K
M 19 15-2-15 +3 AP
Motion Delay: f [6] K
> heelkick FC,n+K
M 40 14-4-30 -8 AP,AtPm
Motion Delay: FC,n [6] K
> crescent K+G
H 30~50 24-6-24 -2 -
Motion Delay: n/a
> sweep db+K+G / d+K+G / df+K+G
L 20~35 24-6-32 -13 (near) !
-10 (far)
Motion Delay: db [6] K+G / d [6] K+G / df [6] K+G
> backflip kick ub+K
M 40 20-2-34 -12 -
Motion Delay: ub [6] K
> sliding tackle f,d+K
L 30 21-3-30 -8 A
Motion Delay: [ (f,d+K) 16]
> lunging knife df,df+P
M 20 23-4-18 +1 AKP,S
Motion Delay: [ (df,df+P) 28]
> lunging knife-punch df,df+P,P
MH 20+12 9-2-10 +4 AKP
Motion Delay: [ (df,df+P) 28] [20] P
> lunging knife-punch-heelkick df,df+P,P,K
MHH 20+12+30 14-4-38 -16 AP,AtPm
Motion Delay: [ (df,df+P) 28] [20] P [20] K
> lunging knife-double punch df,df+P,P,P
MHH 20+12+12 8-2-15 -1 AKP
Motion Delay: [ (df,df+P) 28] [20] P [20] P
> lunging knife-double punch-heelkick df,df+P,P,P,K
MHHM 20+12+12+30 14-4-24 -2 AP,AtPm
Motion Delay: [ (df,df+P) 28] [20] P [20] P [24] K
> lunging knife-triple punch df,df+P,P,P,P
MHHH 20+12+12+14 10-2-18 -3 AKP
Motion Delay: [ (df,df+P) 28] [20] P [20] P [24] P
> lunging knife-triple punch-crescent df,df+P,P,P,P,K
MHHHH 20+12+12+14+50 17-7-40 -18 -
Motion Delay: [ (df,df+P) 28] [20] P [20] P [24] P [29] K
> lunging knife-triple punch-sweep df,df+P,P,P,P,d+K
MHHHL 20+12+12+14+40 18-5-43 -21 -
Motion Delay: [ (df,df+P) 28] [20] P [20] P [24] P [29] d [6] K
> lunging knife-triple punch-backflip kick df,df+P,P,P,P,ub+K /
df,df+P,P,P,P,b+K
MHHHM 20+12+12+14+20 10-3-34 -15 !
Motion Delay: [ (df,df+P) 28] [20] P [20] P [24] P [29] ub [6] K
> overhead elbow db+P
H 14 19-3-22 -7 AKP
Motion Delay: db [6] P
> overhead elbow-punch db+P,P
HH 14+12 8-2-15 -1 AKP
Motion Delay: db [6] P [43]
> overhead elbow-punch-heelkick db+P,P,K
HHM 14+12+30 14-4-24 -2 AKP,AtPm
Motion Delay: db [6] P [43] P [25] K
> overhead elbow-double punch db+P,P,P
HHH 14+12+14 10-2-18 -3 AKP
Motion Delay: db [6] P [43] P [25] P
> overhead elbow-double punch-crescent db+P,P,P,K
MHHH 14+12+14+50 17-7-40 -18 -
Motion Delay: db [6] P [43] P [25] P [29] K
> overhead elbow-double punch-sweep db+P,P,P,d+K
HHHL 14+12+14+40 18-5-43 -21 -
Motion Delay: db [6] P [43] P [25] P [29] d [6] K
> overhead elbow-double punch-backflip kick db+P,P,P,ub+K / db+P,P,P,b+K
HHHM 12+12+14+20 10-3-34 -15 !
Motion Delay: db [6] P [43] P [25] P [29] ub [6] K
THROWS:
> waterwheel drop P+G
Ht 40 109;91,94 - escape
Motion Delay: n/a
If escaped, the distance between you and your opponent is 1.64m
> face grab b,f+P
Ht 60 164 - -
Motion Delay: [ (b,f+P) 20]
> shoulder drop b+P
Ht 50 98 - -
Motion Delay: b [10] P
> stumbling trip b,d+P+G
Ht 10 59,93 - S
Motion Delay: [ (b,d+P+G) 16]
POUNCES:
> flying stomp (hit) u+P
G 30 32-7-60 - -
Motion Delay: u [6] P
> flying stomp (missed) u+P
G - 32-7-23 - -
Motion Delay: u [6] P
> double flying stomp (hit) U+P
GG 25+15 33-6-n/a - -
90-6-59
Motion Delay: U [6] P
> double flying stomp (missed) U+P
G - 33-6-29 - -
Motion Delay: U [6] P
> stomp df+K
G 15 21-8-51 - -
Motion Delay: df [6] K
RISING ATTACKS - IN PLACE:
> face up, feet towards K,K,K
M 20 34-8-16 - -
> face up, feet towards D+K,K,K
L 20 32-8-18 - -
> face up, head towards K,K,K
M 20 34-4-20 - -
> face up, head towards D+K,K,K
L 20 32-6-20 - -
> face down, feet towards K,K,K
M 20 28-6-26 - -
> face down, feet towards D+K,K,K
L 20 29-7-26 - -
> face down, head towards K,K,K
M 20 34-4-22 - -
> face down, head towards D+K,K,K
L 20 29-6-35 - -
RISING ATTACKS - TWIST AWAY (G,G,G):
> face up, feet towards K,K,K
M 20 20-16-24 - -
> face up, feet towards D+K,K,K
L 20 15-10-15 - -
> face up, head towards K,K,K
M 20 26-13-22 - -
> face up, head towards D+K,K,K
L 20 15-10-15 - -
> face down, feet towards K,K,K
M 20 24-12-24 - -
> face down, feet towards D+K,K,K
L 20 15-10-15 - -
> face down, head towards K,K,K
M 20 22-15-23 - -
> face down, head towards D+K,K,K
L 20 15-10-15 - -
RISING ATTACKS - ROLL AWAY (b,b,b):
> face up, feet towards K,K,K
M 20 17-7-26 - -
> face up, feet towards D+K,K,K
L 20 17-7-26 - -
> face up, head towards K,K,K
M 20 19-5-31 - -
> face up, head towards D+K,K,K
L 20 19-4-32 - -
> face down, feet towards K,K,K
M 20 17-5-33 - -
> face down, feet towards D+K,K,K
L 20 17-4-32 - -
> face down, head towards K,K,K
M 20 17-7-26 - -
> face down, head towards D+K,K,K
L 20 17-7-26 - -
f) LION RAFALE
==============
Throw Range: 1.4m
Pounce Range: 3.0m
Jump Height: 1.8m
Forward Dash Range: 1.2m (32 frames)
Backward Dash Range: 1.2m (32 frames)
Crouch Dash Range: 1.1m (40 frames)
BASIC MOVES:
> punch P
H 12 11-3-16 -2 AKP
Motion Delay: n/a
> low punch DB+P / d+P
L 8 10-4-9 -2 A
Motion Delay: n/a / d [6] P
> high kick K
H 30 14-3-23 -1 AP
Motion Delay: n/a
> low kick db+K / d+K
L 12 19-3-18 -4 A
Motion Delay: db [6] K / d [6] K
> sidekick df+K
M 24 16-2-24 -2 APW
Motion Delay: df [6] K
HOPPING MOVES:
> hopping swipe uf+P
M 30 29-6-23 -1 -
Motion Delay: uf [6] P
> backward hopping swipe ub+P
M 30 43-6-37 -15 -
Motion Delay: ub [6] P
> hopping jab ub,P asc. / u,P asc. / uf,P
asc.
M 30 51-6-27 - -
Motion Delay: n/a
> hopping roundhouse u+K
M 25 26-4-27 -3 !
Motion Delay: u [6] K
> double hopping roundhouse u+K[32],K
MH 25+30 26-4-27 -5 -
Motion Delay: u [6] K [32] K
> cartwheel kick uf+K
M 20 30-6-44 -2 !
Motion Delay: uf [6] K
> hopkick ub,K asc. / u,K asc. / uf,K
asc.
M 20 36-2-21 - !,P
Motion Delay: n/a
> landing sweep ub,K desc. / u,K desc. / uf,K
desc.
L 20 46-6-28 - !
Motion Delay: n/a
JUMPING MOVES:
> jumping hammer UB,f+P / U,f+P / UF,f+P
M 30 85-2-43 - -
Motion Delay: n/a
> take-off kick UB+K / U+K / UF+K
M 30 16-5-78 - -
Motion Delay: n/a
> jumping dropkick UB,f+K / U,f+K / UF,f+K
M 40 78-9-53 - -
Motion Delay: n/a
> in-air kick UB,K asc. / U,K asc. / UF,K
asc.
M 30 10-4-n/a - -
Motion Delay: n/a
> landing kick UB,K desc. / U,K desc. / UF,K
desc.
M 30 78-4-13 - -
Motion Delay: n/a
> backward dropkick UB,b+K / U,b+K / UF,b+K
M 40 83-4-43 - -
Motion Delay: n/a
TURN-AROUND MOVES:
> TA punch b,b+P
H 14 14-3-17 -2 AKP,S
Motion Delay: b [16] b [6] P
> TA kick b,b+K
H 30 11-3-26 -4 AP
Motion Delay: b [16] b [6] K
> TA hopkick b,b+K+G
H 24 12-3-23 -1 AP,S
Motion Delay: b [16] b [6] K+G
TURN-TOWARDS MOVES:
> TT double punch P
HH 12+12 5-2-n/a (1st) - AKP,S
14-2-21 (2nd)
Motion Delay: n/a
> TT double punch-heelkick P,pause,K
HHH 12+12+30 11-2-42 -20 -
Motion Delay: P [30+] K
> TT punch-heelkick P,K
HH 12+30 13-2-42 -20 -
Motion Delay: P [29] K
> TT punch-swipe P,P
HH 12+14 9-3-20 -5 -
Motion Delay: P [29] P
> TT punch-double swipe P,P,P
HHH 12+14+15 9-4-32 -16 !,AKP
Motion Delay: P [29] P [23] P
> TT low swipe d+P
L 14 12-3-27 - -
Motion Delay: d [6] P
> TT vacuum punch db+P / D+P / df+P
H 12 11-4-9 - AKP
Motion Delay: db [6] P / n/a / df [6] P
> TT kick K
H 36 12-2-30 - AP
Motion Delay: n/a
> TT hopkick I d+K
L 36 15-5-20 - A
Motion Delay: d [6] K
> TT hopkick II db+K / D+K / df+K
L 36 13-3-22 - -
Motion Delay: db [6] K / n/a / df [6] K
> TT upward slap P+K (right after the TA attack)
M 12 14-?-? - S
Motion Delay: n/a
SPECIAL MOVES:
> punch-heelkick P,K
HH 12+30 11-2-42 -20 -
Motion Delay: P [29] K
> punch-swipe P,P
HH 12+14 9-3-20 -5 -
Motion Delay: P [29] P
> punch-double swipe P,P,P
HHH 12+14+15 9-4-32 -16 !,AKP
Motion Delay: P [29] P [23] P
> uppercut df+P
M 10 11-5-19 -7 -
Motion Delay: df [6] P
> uppercut-swipe df+P,P
MH 10+20 10-4-36 -17 !
Motion Delay: df [6] P [12] P
> creeping peck FC,df+P
L 12 12-4-21 -7 -</pre><pre id="faqspan-3">
Motion Delay: FC,df [6] P
> double creeping peck FC,df+P,P
LL 12+12 13-4-21 -7 !
Motion Delay: FC,df [6] P [15] P
> elbow f+P
M 19 11-5-24 -6 AP
Motion Delay: f [6] P
> spinning punch u+P
H 30 12-4-33 -11 -
Motion Delay: u [6] P
> dodging poke b+P
H 30 26-4-21 +1 -
Motion Delay: b [6] P
> thrusting peck FS,db+P
L 12 16-3-20 -6 AKP
Motion Delay: FS,db [6] P
> double thrusting peck FS,db+P,P
LL 12+8 5-3-13 -2 AKP
Motion Delay: FS,db [6] P [16] P
> lunging poke f,f+P
M 40 28-6-20 +2 AKP
Motion Delay: f [16] f [6] P
> short trip P+G
L 15 15-5-20 -4 A
Motion Delay: n/a
> long trip df+P+G
L 20 23-3-28 -9 !,A
Motion Delay: df [6] P+G
> thrusting jab f+P+G
H 30 19-5-14 +8 -
Motion Delay: f [6] P+G
> knee f+K
M 30 16-3-31 -9 -
Motion Delay: f [6] K
> double low kick db+K,K / d+K,K
LL 12+16 18-4-34 -18 !,A
Motion Delay: db [6] K [25] K
> low kick-crescent db+K,K+G / d+K,K+G
LH 12+30 22-4-26 -4 -
Motion Delay: db [6] K [31] K+G
> sweep db+K+G / d+K+G
L 24 15-4-39 -17 !
Motion Delay: db [6] K+G / d [6] K+G
> lunging sweep df+K+G
L 24 26-5-43 -21 !
Motion Delay: df [6] K+G
> lunging crescent f,f+K+G
M 24 30-4-36 -14 !
Motion Delay: f [16] f [6] K+G
> handstand kicks d,d+K
LL 24+24 16-3-n/a (1st)- -
21-5-40 (2nd)
Motion Delay: d [16] d [6] K
> forward dodge df+G
- - n/a-n/a-23 - -
Motion Delay: df [10] G
> backward dodge db+G
- - n/a-n/a-29 - -
Motion Delay: db [10] G
> dodging swipe G,f+P
H 20 28-6-22 -3 -
Motion Delay: G [10] f [6] P
> dodging trip G,df+P
L 20 17-5-34 -15 !
Motion Delay: G [10] df [6] P
THROWS:
> trip throw P+G
Ht 10+15+25 50;43,42 - escape
Motion Delay: n/a
If escaped, the distance between you and your opponent is 1.67m
> piggyback throw P+G
Bt 10+15+25 89 - -
Motion Delay: n/a
> reaping throw b+P+K
Ht 30+20 57 - -
Motion Delay: b [6] P+K
> grab & fling f,f+P+G
Ht 30+20 80 - -
Motion Delay: f [16] f [6] P+G
> face grab f,df,d,db,b+P+G
Ht 10+15+15+30 69 - -
Motion Delay: [ (f,df,d,db,b+P+G) 26]
POUNCES:
> heel smash (hit) u+P
G 30 42-2-67 - -
> heel smash (missed) u+P
G - 42-2-46 - -
> cartwheel smash (hit) U+P
G 40 78-4-13 - -
> cartwheel smash (missed) U+P
G - 30-5-45 - -
RISING ATTACKS - IN PLACE:
> face up, feet towards K,K,K
M 20 34-8-16 - -
> face up, feet towards D+K,K,K
L 20 32-8-18 - -
> face up, head towards K,K,K
M 20 29-7-26 - -
> face up, head towards D+K,K,K
L 20 32-6-20 - -
> face down, feet towards K,K,K
M 20+20 20-4-n/a (1st)- -
33-4-63 (2nd)
> face down, feet towards D+K,K,K
L 20 29-7-26 - -
> face down, head towards K,K,K
M 20 30-4-26 - -
> face down, head towards D+K,K,K
L 20 33-6-21 - -
RISING ATTACKS - TWIST AWAY (G,G,G):
> face up, feet towards K,K,K
M 20 20-16-24 - -
> face up, feet towards D+K,K,K
L 20 15-10-15 - -
> face up, head towards K,K,K
M 20 25-13-22 - -
> face up, head towards D+K,K,K
L 20 15-10-15 - -
> face down, feet towards K,K,K
M 20 24-12-24 - -
> face down, feet towards D+K,K,K
L 20 15-10-15 - -
> face down, head towards K,K,K
M 20 22-15-23 - -
> face down, head towards D+K,K,K
L 20 15-10-15 - -
RISING ATTACKS - ROLL AWAY (b,b,b):
> face up, feet towards K,K,K
M 20 17-7-26 - -
> face up, feet towards D+K,K,K
L 20 17-7-26 - -
> face up, head towards K,K,K
M 20 19-5-31 - -
> face up, head towards D+K,K,K
L 20 19-4-32 - -
> face down, feet towards K,K,K
M 20 17-5-33 - -
> face down, feet towards D+K,K,K
L 20 17-4-32 - -
> face down, head towards K,K,K
M 20 17-7-26 - -
> face down, head towards D+K,K,K
L 20 17-7-26 - -
g) PAI CHAN
===========
Throw Range: 1.4m
Pounce Range: 3.0m
Jump Height: 1.8m
Forward Dash Range: 1.1m (32 frames)
Backward Dash Range: 1.1m (33 frames)
Crouch Dash Range: 1.1m (40 frames)
BASIC MOVES:
> punch P
H 10 8-2-10 +2 AKP
Motion Delay: n/a
> low punch DB+P / d+P / DF+P
L 10 10-2-8 +4 A
Motion Delay: n/a / d [6] P / n/a
> high kick K
H 30 10-4-30 -8 AP
Motion Delay: n/a
> low kick db+K / d+K
L 12 12-1-25 -11 A
Motion Delay: db [6] K / d [6] K
> sidekick df+K
M 21 14-3-23 -3 APW
Motion Delay: df [6] K
HOPPING MOVES:
> hopping hammer ub+P / u+P / uf+P
M 30 44-4-18 - -
Motion Delay: n/a
> landing punch ub,P desc. / u,P desc. / uf,P
desc.
M 30 51-4-20 - -
Motion Delay: n/a
> hopkick ub,K asc. / u,K asc. / uf,K
asc.
M 18 35-4-16 - -
Motion Delay: n/a
> single swallow kick uf+K
M 19 12-3-21 -3 S
Motion Delay: uf [6] K
> double swallow kick uf+K,K
MM 16+10 4-3-n/a (1st) -18 !,S
9-2-40 (2nd)
Motion Delay: uf [6] K [9] K
> landing kick ub,K desc. / u,K desc. / uf,K
desc.
M 20 50-4-18 - P
Motion Delay: n/a
JUMPING MOVES:
> jumping hammer UB,f+P / U,f+P / UF,f+P
M 30 83-2-43 - -
Motion Delay: n/a
> take-off kick UB+K / U+K / UF+K
M 30 17-5-68 - -
Motion Delay: n/a
> landing stomp UB,f+K / U,f+K / UF,f+K
M 30 63-10-47 - -
Motion Delay: n/a
> in-air kick UB,K asc. / U,K asc. / UF,K
asc.
M 30 - - -
Motion Delay: n/a
> landing kick UB,K desc. / U,K desc. / UF,K
desc.
M 40 80-5-10 - -
Motion Delay: n/a
> backward dropkick UB,b+K / U,b+K / UF,b+K
M 40 81-4-43 - -
Motion Delay: n/a
TURN-TOWARDS MOVES:
> TT punch P
H 12 12-2-18 - AKP
Motion Delay: n/a
> TT punch-heelkick P,K
HH 10+30 14-4-38 -16 AP
Motion Delay: P [19] K
> TT double punch P,P
HH 10+10 7-2-11 +1 AKP
Motion Delay: P [19] P
> TT double punch-kick P,P,K
HHH 10+10+30 14-2-26 -4 AP
Motion Delay: P [19] P [19] K
> TT triple punch P,P,P
HHH 10+10+12 9-2-18 -4 AKP
Motion Delay: P [19] P [19] P
> TT triple punch-crescent P,P,P,K
HHHH 10+10+12+50 15-6-39 -17 -
Motion Delay: P [19] P [19] P [28] K
> TT triple punch-sweep P,P,P,d+K
HHHL 10+10+12+40 18-5-43 -21 -
Motion Delay: P [19] P [19] P [28] d [6] K
> TT triple punch-backflip kick P,P,P,b+K / P,P,P,ub+K
HHHM 10+10+12+20 10-3-34 -21 !
Motion Delay: P [19] P [19] P [28] b [6] K
> TT double low punch d+P
LL 14+14 15-4-n/a (1st)- -
18-2-15 (2nd)
Motion Delay: d [6] P
> TT punch from crouch db+P / D+P / df+P
H 12 12-2-18 - AKP
Motion Delay: db [6] P / n/a / df [6] P
> TT roundhouse K
H 30 16-2-24 - AP
Motion Delay: n/a
> TT split kick I d+K
L 36 21-8-18 - -
Motion Delay: d [6] K
> TT split kick II db+K / D+K / df+K
L 36 25-4-24 - -
Motion Delay: db [6] K / n/a / df [6] K
SPECIAL MOVES:
> punch-heelkick P,K
HH 10+30 14-4-38 -16 AP
Motion Delay: P [19] K
> double punch P,P
HH 10+10 7-2-11 +1 AKP
Motion Delay: P [19] P
> double punch-kick P,P,K
HHH 10+10+30 14-2-26 -4 AP
Motion Delay: P [19] P [19] K
> triple punch P,P,P
HHH 10+10+12 9-2-18 -4 AKP
Motion Delay: P [19] P [19] P
> triple punch-crescent P,P,P,K
HHHH 10+10+12+50 15-6-39 -17 -
Motion Delay: P [19] P [19] P [28] K
> triple punch-sweep P,P,P,d+K
HHHL 10+10+12+40 18-5-43 -21 -
Motion Delay: P [19] P [19] P [28] d [6] K
> triple punch-backflip kick P,P,P,b+K / P,P,P,ub+K
HHHM 10+10+12+20 10-3-34 -21 !
Motion Delay: P [19] P [19] P [28] b [6] K
> punch-crescent P,K+G
HH 10+20~40 18-4-34 -15 (near) !
-12 (far)
Motion Delay: P [19] K+G
> punch-sweep P,db+K+G / P,d+K+G / P,df+K+G
HL 10+20~40 22-4-34 -15 (near) !
-12 (far)
Motion Delay: P [19] d [6] K+G
> dodging punch db+P
H 14 18-2-20 -5 AKP
Motion Delay: db [6] P
> dodging punch-heelkick db+P,K
HH 14+30 14-4-38 -16 AP
Motion Delay: db [6] P [19] K
> dodging punch-punch db+P,P
HH 14+10 7-2-11 +1 AKP
Motion Delay: db [6] P [19] P
> dodging punch-punch-kick db+P,P,K
HHH 14+10+30 14-2-26 -4 AP
Motion Delay: db [6] P [19] P [19] K
> dodging punch-double punch db+P,P,P
HHH 14+10+12 9-2-18 -4 AKP
Motion Delay: db [6] P [19] P [19] P
> dodging punch-double punch-crescent db+P,P,P,K
HHHH 14+10+12+50 15-6-39 -17 -
Motion Delay: db [6] P [19] P [19] P [28] K
> dodging punch-double punch-sweep db+P,P,P,d+K
HHHL 14+10+12+40 18-5-43 -21 -
Motion Delay: db [6] P [19] P [19] P [28] d [6] K
> dodging punch-double punch-backflip kick db+P,P,P,b+K / P,P,P,ub+K
HHHM 10+10+12+20 10-3-34 -21 !
Motion Delay: db [6] P [19] P [19] P [28] b [6] K
> chop df[6]+P
M 14 11-3-16 -1 AKP
Motion Delay: df [6] P
> snapkick f+K
M 19 15-2-17 +1 AP
Motion Delay: f [6] K
> crane kick f,f+K
H 30 14-7-30 -8 AP
Motion Delay: f [16] f [6] K
> jabbing footwork b,b+P
H 12 22-2-24 -10 AKP,S
Motion Delay: b [16] b [6] P
> crescent K+G
H 25~45 22-6-24 -2 !
Motion Delay: n/a
> sweep db+K+G / d+K+G / df+K+G
L 20~30 20-6-26 -7 (near) !
-4 (far)
Motion Delay: db [6] K+G / d [6] K+G / df [6] K+G
> reverse crescent b+K+G
H 20~40 16-3-25 -6 (near) !,AP
-3 (far)
Motion Delay: b [6] K+G
> heelkick FC,n+K
M 40 or 35 14-4-30 -8 AP
Motion Delay: FC,n [6] K
> backflip kick ub+K
M 40 20-2-34 -12 -
Motion Delay: ub [6] K
THROWS:
> wrist twist P+G
Ht 50 118;55,55 - escape
Motion Delay: n/a
If escaped, the distance between you and your opponent is 2.04m
> pushover b,f+P
Ht 60 118 - -
Motion Delay: [ (b,f+P) 20]
> ddt f,d+P
Ht 60 93 - -
Motion Delay: [ (f,d+P) 20]
> reaping throw f,f+P+K
Ht 40+10 132 - -
Motion Delay: f [16] f [6] P+K
> stumbling trip b,d+P+G
Ht 30 68,103 - -
Motion Delay: [ (b,d+P+G) 20]
> croucher cartwheel f,f+P+K+G
Lt 0 47,55 - -
Motion Delay: f [16] f [6] P+K+G
POUNCES:
> knee slam (hit) u+P
G 30 30-9-75 - -
Motion Delay: u [6] P
> knee slam (missed) u+P
G - 30-9-39 - -
Motion Delay: u [6] P
> heavy knee slam (hit) U+P
G 40 33-9-75 - -
Motion Delay: U [6] P
> heavy knee slam (missed) U+P
G 40 33-9-46 - -
Motion Delay: U [6] P
> ground punch df+P
G 10 18-6-31 - -
Motion Delay: df [6] P
REVERSALS:
> high punch reversal b+P
H 30 70 - -
Motion Delay: b [6] P
> high kick reversal b+P
H 30 66 - -
Motion Delay: b [6] P
> mid punch reversal db+P
M 30 70 - -
Motion Delay: db [6] P
> mid kick reversal db+P
M 30 54 - -
Motion Delay: db [6] P
RISING ATTACKS - IN PLACE:
> face up, feet towards K,K,K
M 20 34-8-16 - -
> face up, feet towards D+K,K,K
L 20 32-8-18 - -
> face up, head towards K,K,K
M 20 34-4-20 - -
> face up, head towards D+K,K,K
L 20 32-6-20 - -
> face down, feet towards K,K,K
M 20 27-7-26 - -
> face down, feet towards D+K,K,K
L 20 29-7-26 - -
> face down, head towards K,K,K
M 20 34-4-22 - -
> face down, head towards D+K,K,K
L 20 29-6-35 - -
RISING ATTACKS - TWIST AWAY (G,G,G):
> face up, feet towards K,K,K
M 20 20-16-24 - -
> face up, feet towards D+K,K,K
L 20 15-10-15 - -
> face up, head towards K,K,K
M 20 25-13-22 - -
> face up, head towards D+K,K,K
L 20 15-10-15 - -
> face down, feet towards K,K,K
M 20 24-12-24 - -
> face down, feet towards D+K,K,K
L 20 15-10-15 - -
> face down, head towards K,K,K
M 20 22-15-23 - -
> face down, head towards D+K,K,K
L 20 15-10-15 - -
RISING ATTACKS - ROLL AWAY (b,b,b):
> face up, feet towards K,K,K
M 20 17-7-26 - -
> face up, feet towards D+K,K,K
L 20 17-7-26 - -
> face up, head towards K,K,K
M 20 19-5-32 - -
> face up, head towards D+K,K,K
L 20 19-4-32 - -
> face down, feet towards K,K,K
M 20 17-5-33 - -
> face down, feet towards D+K,K,K
L 20 17-4-32 - -
> face down, head towards K,K,K
M 20 17-7-26 - -
> face down, head towards D+K,K,K
L 20 17-7-26 - -
SARAH BRYANT
============
Throw Range: 1.4m
Pounce Range: 3.5m
Jump Height: 1.8m
Forward Dash Range: 1.1m (32 frames)
Backward Dash Range: 1.1m (33 frames)
Crouch Dash Range: 1.1m (40 frames)
BASIC MOVES:
> punch P
H 10 8-2-10 +2 AKP
Motion Delay: n/a
> low punch DB+P / d+P / DF+P
L 10 10-2-8 +4 A
Motion Delay: n/a / d [6] P / n/a
> roundhouse K
H 30 12-4-22 0 AP
Motion Delay: n/a
> low kick db+K / D+K
L 10 16-2-22 -10 A
Motion Delay: db [6] K / n/a
> sidekick df+K
M 21 12-3-38 +20 APW
Motion Delay: df [6] K
HOPPING MOVES
> hopping hammer ub+P / u+P / uf+P
M 30 45-6-24 - -
Motion Delay: ub [6] P / u [6] P / uf [6] P
> landing punch ub,P desc. / u,P desc. / uf,P
desc.
M 30 51-4-20 - -
Motion Delay: n/a
> hopping roundhouse u+K
M 25 20-3-19 +3 !,P
Motion Delay: u [6] K
> forward hopping roundhouse uf+K
M 25 28-2-23 -1 !,P
Motion Delay: uf [6] K
> tornado kick uf+K+G
H 20~50 28-4-28 -9 (near) !
-6 (far)
Motion Delay: uf [6] K+G
> hopkick ub,K asc. / u,K asc. / uf,K
asc.
M 30 35-2-12 - -
Motion Delay: n/a
> landing sidekick ub,K desc. / u,K desc. / uf,K
desc.
M 20 50-4-18 - -
Motion Delay: n/a
JUMPING MOVES:
> jumping hammer UB,f+P / U,f+P / UF,f+P
M 30 83-2-43 - -
Motion Delay: n/a
> take-off kick UB+K / U+K / UF+K
M 30 17-5-68 - -
Motion Delay: n/a
> jumping dropkick UB,f+K / U,f+K / UF,f+K
M 40 79-5-43 - -
Motion Delay: n/a
> in-air kick UB,K asc. / U,K asc. / UF,K
asc.
M 30 10-4-n/a - -
Motion Delay: n/a
> landing kick UB,K desc. / U,K desc. / UF,K
desc.
M 30 77-4-10 - -
Motion Delay: n/a
> backward dropkick UB,b+K / U,b+K / UF,b+K
M 40 81-4-43D - -
Motion Delay: n/a
TURN AROUND MOVES:
> TA punch b,b+P
H 14 13-3-14 +1 KP
Motion Delay: b [16] b [6] P
> TA hopkick b,b+K
H 30 19-3-27 -5 AP,S
Motion Delay: b [16] b [6] K
> TA spinkick FC,b+K
H 20 12-3-24 -5 AP
Motion Delay: FC,b [6] K
> TA spinkick-TT roundhouse FC,b+K,K
HH 20+20 19-3-18 +1 AP
Motion Delay: FC,b [6] K [19] K
TURN-TOWARDS MOVES:
> TT punch P
H 20 9-3-31 - !,AKP,S
Motion Delay: n/a
> TT punch-kick P,K
HH 10+30 12-3-23 -1 AP
Motion Delay: P [19] K
> TT punch-sidekick P,d+K
HM 10+19 12-3-21 -3 APW
Motion Delay: P [19] d [6] K
> TT double punch P,P
HH 10+10 9-2-11 +1 AKP
Motion Delay: P [19] P
> TT double punch-kick P,P,K
HHH 10+10+30 14-2-28 -6 AP
Motion Delay: P [19] P [21] K
> TT triple punch variant I P,P,P
HHH 10+10+10 11-2-14 -2 AKP
Motion Delay: P [19] P [21] P
> TT triple punch variant II P,P,b+P / P,P,ub+P
HHH 10+10+10 9-2-16 -4 AKP
Motion Delay: P [19] P [21] b [6] P
> TT triple punch variant III P,P,u+P
HHH 10+10+10 8-2-12 0 -
Motion Delay: P [19] P [21] u [6] P
> TT triple punch-rising knee P,P,P,K
HHHM 10+10+10+40 14-6-40 -18 S
Motion Delay: P [19] P [21] P [26] K
> TT triple punch-kickflip I P,P,P,b+K / P,P,ub+K
HHHM 10+10+10+30 10-4-46(48) -24 -
Motion Delay: P [19] P [21] b [6] P [26] K
> TT triple punch-kickflip II P,P,b+P,K
HHHM 10+10+10+30 10-4-46(48) -24 -
Motion Delay: P [19] P [21] b [6] P [26] K
> TT triple punch-upkick I P,P,P,u+K
HHHM 10+10+10+30 15-5-50 -28 -
Motion Delay: P [19] P [21] P [26] u [6] K
> TT triple punch-upkick II P,P,u+P,K
HHHM 10+10+10+30 15-5-50 -28 -
Motion Delay: P [19] P [21] u [6] P [26] K
> TT hammer d[6]+P
L 14 13-3-22 - A
Motion Delay: d [6] P
> TT punch from crouch db+P / D+P / df+P
H 20 14-2-34 - !,AKP,S
Motion Delay: db [6] P / n/a / df [6] P
> TT roundhouse K
H 36 12-2-30 - AP
Motion Delay: n/a
> TT hopkick b+K
H 36 16-3-31 - P,S
Motion Delay: b [6] K
> TT hook kick db+K
H 36 19-4-33 - AP,S
Motion Delay: db [6] K
> TT sweep I d+K
L 36 14-7-19 - S
Motion Delay: d [6] K
> TT sweep II D+K / df+K
L 36 14-8-25 - S
Motion Delay: n/a / df [6] K
SPECIAL MOVES:
> punch-kick P,K
HH 10+30 12-3-23 -1 AP
Motion Delay: P [19] K
> punch-sidekick P,d+K
HM 10+19 12-3-21 -3 APW
Motion Delay: P [19] d [6] K
> double punch P,P
HH 10+10 9-2-11 +1 AKP
Motion Delay: P [19] P
> double punch-kick P,P,K
HHH 10+10+30 14-2-28 -6 AP
Motion Delay: P [19] P [21] K
> triple punch variant I P,P,P
HHH 10+10+10 11-2-14 -2 AKP
Motion Delay: P [19] P [21] P
> triple punch variant II P,P,b+P / P,P,ub+P
HHH 10+10+10 9-2-16 -4 AKP
Motion Delay: P [19] P [21] b [6] P
> triple punch variant III P,P,u+P
HHH 10+10+10 8-2-12 0 -
Motion Delay: P [19] P [21] u [6] P
> triple punch-rising knee P,P,P,K
HHHM 10+10+10+40 14-6-40 -18 S
Motion Delay: P [19] P [21] P [26] K
> triple punch-kickflip I P,P,P,b+K / P,P,P,ub+K
HHHM 10+10+10+30 10-4-46(48) -24 -
Motion Delay: P [19] P [21] P [26] b [6] K
> triple punch-kickflip II P,P,b+P,K / P,P,ub+P,K
HHHM 10+10+10+30 10-4-46(48) -24 -
Motion Delay: P [19] P [21] b [6] P [26] K
> triple punch-upkick I P,P,P,u+K
HHHM 10+10+10+30 15-5-50 -28 -
Motion Delay: P [19] P [21] P [26] u [6] K
> triple punch-upkick II P,P,u+P,K
HHHM 10+10+10+30 15-5-50 -28 -
Motion Delay: P [19] P [21] u [6] P [26] K
> elbow f+P
M 15 11-2-19 -3 AP
Motion Delay: f [6] P
> elbow-knee f+P,K
MM 15+25 14-4-28 -6 !,S
Motion Delay: f [6] P [31] K
> knee f+K
M 30 15-2-29 -8 S
Motion Delay: f [6] K
> knee-rising knee f+K,df+K
MM 30+40 50-6-52 -30 -
Motion Delay: f [6] K [16] df [6] K
> rising knee FC,f+K
M 40 14-6-40 -18 S
Motion Delay: FC,f [6] K
> lunging knee f,f+K
M 30 13-5-36 -14 S
Motion Delay: f [16] f [6] K
> toekick d+K
M 30 13-3-30 -8 AP
Motion Delay: d [6] K
> toekick-sidekick d+K,K
MM 30+20 18-3-31 -12 !
Motion Delay: d [6] K [23] K
> illusion kicks df+K,K
MH 19+20 10-2-36 -17 -
Motion Delay: df [6] K [24] K
> mirage kicks df+K,K,K
MHH 19+20+21 18-2-32 -12 !,AP
Motion Delay: df [6] K [24] K [21] K
> double roundhouse b+K
HH 20+30 13-1-n/a (1st)-7 AP
19-1-29 (2nd)
Motion Delay: b [6] K
> crescent K+G
H 20~30 22-2-26 -7 (near) !
-4 (far)
Motion Delay: n/a
> axe kick db+K+G
M 20 15-3-32 -3 !,AP
Motion Delay: db [6] K+G
> shin slicer d+K+G / df+K+G
L 20 18-2-36 -18 A
Motion Delay: d [6] K+G / df [6] K+G
> kickflip ub+K
M 50 10-4-42(48) -20 -
Motion Delay: ub [6] K
> miniknuckle FS,df+P
H 12 12-4-14 0 AKP
Motion Delay: FS,df [6] P
> kick-punch K[15],P
HH 30+8 22-2-12 -1 AP
Motion Delay: K [15] P
> dodging punch db+P
H 14 21-2-19 -4 AKP
Motion Delay: db [6] P
> dodging punch-kick db+P,K
HH 14+30 12-3-23 -1 AP
Motion Delay: db [6] P [19] K
> dodging punch-sidekick db+P,d+K
HM 14+19 12-3-21 -3 APW
Motion Delay: db [6] P [19] d [6] K
> dodging punch-punch db+P,P
HH 14+10 9-2-11 +1 AKP
Motion Delay: db [6] P [19] P
> dodging punch-punch-kick db+P,P,K
HHH 14+10+30 14-2-28 -6 AP
Motion Delay: db [6] P [19] P [21] K
> dodging punch-double punch variant I db+P,P,P
HHH 14+10+10 11-2-14 -2 AKP
Motion Delay: db [6] P [19] P [21] P
> dodging punch-double punch variant II db+P,P,b+P / db+P,P,ub+P
HHH 14+10+10 9-2-16 -4 AKP
Motion Delay: db [6] P [19] P [21] b [6] P
> dodging punch-double punch variant III db+P,P,u+P
HHH 14+10+10 8-2-12 0 -
Motion Delay: db [6] P [19] P [21] u [6] P
> dodging punch-double punch-rising knee db+P,P,P,K
HHHM 14+10+10+40 14-6-40 -18 S
Motion Delay: db [6] P [19] P [21] P [26] K
> dodging punch-double punch-kickflip I db+P,P,P,b+K / db+P,P,P,ub+K
HHHM 14+10+10+30 10-4-46(48) -24 -
Motion Delay: db [6] P [19] P [21] P [26] b [6] K
> dodging punch-double punch-kickflip II db+P,P,b+P,K / db+P,P,ub+P,K
HHHM 14+10+10+30 10-4-46(48) -24 -
Motion Delay: db [6] P [19] P [21] b [6] P [26] K
> dodging punch-double punch-upkick I db+P,P,P,u+K
HHHM 14+10+10+30 15-5-50 -28 -
Motion Delay: db [6] P [19] P [21] P [26] u [6] K
> dodging punch-double punch-upkick II db+P,P,u+P,K
HHHM 14+10+10+30 15-5-50 -28 -
Motion Delay: db [6] P [19] P [21] u [6] P [26] K
THROWS:
> suplex P+G
Ht 50 112;60,60 - escape
Motion Delay: n/a
If escaped, the distance between you and your opponent is 1.12m
> torso takedown P+G
Motion Delay: n/a
Bt 60 91D - -
> clothesline f,f+P
Motion Delay: f [16] f [6] P
Ht 40 81D - -
POUNCES:
> knee slam (hit) u+P
G 30 33-5-70 - -
Motion Delay: u [6] P
> knee slam (missed) u+P
G - 33-5-44 - -
Motion Delay: u [6] P
> heavy knee slam (hit) U+P
G 40 36-2-70 - -
Motion Delay: U [6] P
> heavy knee slam (missed) U+P
G - 36-2-44 - -
Motion Delay: U [6] P
> ground kick df+K
G 15 18-3-48 - -
Motion Delay: df [6] K
RISING ATTACKS - IN PLACE:
> face up, feet towards K,K,K
M 20 34-8-16 - -
> face up, feet towards D+K,K,K
L 20 32-8-18 - -
> face up, head towards K,K,K
M 20 34-6-26 - -
> face down, feet towards K,K,K
M 20 27-7-26 - -
> face down, feet towards D+K,K,K
L 20 29-7-26 - -
> face down, head towards K,K,K
M 20 28-8-29 - -
> face down, head towards D+K,K,K
L 20 33-6-21 - -
RISING ATTACKS - TWIST AWAY (G,G,G):
> face up, feet towards K,K,K
M 20 20-16-24 - -
> face up, feet towards D+K,K,K
L 20 15-10-15 - -
> face up, head towards K,K,K
M 20 25-13-22 - -
> face up, head towards D+K,K,K
L 20 15-10-15 - -
> face down, feet towards K,K,K
M 20 24-12-24 - -
> face down, feet towards D+K,K,K
L 20 15-10-15 - -
> face down, head towards K,K,K
M 20 22-15-23 - -
> face down, head towards D+K,K,K
L 20 15-10-15 - -
RISING ATTACKS - ROLL AWAY (b,b,b):
> face up, feet towards K,K,K
M 20 17-7-26 - -
> face up, feet towards D+K,K,K
L 20 17-7-26 - -
> face up, head towards K,K,K
M 20 19-5-31 - -
> face up, head towards D+K,K,K
L 20 19-4-32 - -
> face down, feet towards K,K,K
M 20 17-5-33 - -
> face down, feet towards D+K,K,K
L 20 17-4-32 - -
> face down, head towards K,K,K
M 20 17-7-26 - -
> face down, head towards D+K,K,K
L 20 17-7-26 - -
SHUN-DI
=======
Throw Range: 1.4m
Pounce Range: 3.0m
Jump Height: 1.8m
Forward Dash Range: 1.1m (36 frames)
Backward Dash Range: 1.1m (36 frames)
Crouch Dash Range: 1.1m (40 frames)
BASIC MOVES:
> punch P
H 10 9-2-13 -1 AKP
Motion Delay: n/a
> low punch d+P
L 8 9-3-10 +1 A
Motion Delay: d [6] P
> heelkick K
H 30 14-4-24 -2 AP
Motion Delay: n/a
> low kick DB+K / d+K
L 10 15-3-30 -18 A
Motion Delay: n/a / d [6] K
> sidekick df+K
M 21 14-3-25 -5 APW
Motion Delay: df [6] K
HOPPING MOVES:
> corkscrew punch uf+P
M 30 24-3-37 -15 KP
Motion Delay: uf [6] P
> falling hammer ub+P / u+P
M 30 53-3-21D +1 -
Motion Delay: ub [6] P / u [6] P
> hopping hammer ub,P asc. / u,P asc. / uf,P
asc.
M 30 53-3-21 - -
Motion Delay: n/a
> scissor kick uf+K
M 35 32-3-44D -22 -
Motion Delay: uf [6] K
> mule kick u+K
M 30 14-4-29 -7 -
Motion Delay: u [6] K
> hopkick ub,K asc. / u,K asc. / uf,K
asc.
M 30 36-2-21 - -
Motion Delay: n/a
> landing sweep ub,K desc. / u,K desc. / uf,K
desc.
L 20 46-7-32 - !
Motion Delay: n/a
JUMPING MOVES:
> jumping hammer UB,f+P / U,f+P / UF,f+P
M 30 85-2-43 - -
Motion Delay: n/a
> take-off kick UB+K / U+K / UF+K
M 30 16-5-78 - -
Motion Delay: n/a
> jumping dropkick UB,f+K / U,f+K / UF,f+K
M 40 78-9-53 - -
Motion Delay: n/a
> in-air kick UB,K asc. / U,K asc. / UF,K
asc.
M 30 10-4-n/a - -
Motion Delay: n/a
> landing kick UB,K desc. / U,K desc. / UF,K
desc.
M 30 78-4-13 - -
Motion Delay: n/a
> backward dropkick UB,b+K / U,b+K / UF,b+K
M 40 83-4-43 - -
Motion Delay: n/a
TURN-AROUND MOVES:
> TA punch b,b+P
H 12 14-4-22 -8 -
Motion Delay: b [16] b [6] P
> TA kick b,b+K
H 30 20-4-21 +1 -
Motion Delay: b [16] b [6] P
TURN-TOWARDS MOVES:
> roll away f,f
- - - - -
Motion Delay: n/a
> TT punch P
H 12 12-2-18 - AKP
Motion Delay: n/a
> TT punch-heelkick P,K
HH 12+30 12-2-14 0 -
Motion Delay: P [23] K
> TT double punch P,P
HH 12+12 13-2-41 -19 AKP
Motion Delay: P [23] P
> TT double punch-uppercut P,P,P
HHM 12+12+14 19-3-28 -13 !,AKP
Motion Delay: P [23] P [27] P
> TT sitting punch d+P
L 14 16-3-31 - S
Motion Delay: d [6] P
> TT punch from crouch db+P / D+P / df+P
H 12 15-2-23 - AKP
Motion Delay: db [6] P / n/a / df [6] P
> TT drunken kick K
H 30 15-3-32 - AP,S
Motion Delay: n/a
> TT sweep d[6]+K
L 36 18-4-28 - S
Motion Delay: d [6] K
> TT kick from crouch db+K / D+K / df+K
H 36 15-3-32 - AP,S
Motion Delay: db [6] K / n/a / df [6] K
SPECIAL MOVES:
> punch-heelkick P,K
HH 10+30 12-2-14 0 -
Motion Delay: P [23] K
> double punch P,P
HH 10+12 13-2-41 -19 AKP
Motion Delay: P [23] P
> double punch-uppercut P,P,P
HHM 10+12+14 19-3-28 -13 !,AKP
Motion Delay: P [23] P [27] P
> uppercut FS,df+P
M 14 15-4-23 -8 AKP
Motion Delay: FS,df [6] P
> lunging palm FC,f+P / FC,df+P
M 30 16-3-27 -5 AKP
Motion Delay: FC,f [6] P
> backfist b+P
H 24 15-4-21 +1 AKP
Motion Delay: b [6] P
> rushing punches f+P
HHH 10+14+18 9-2-n/a (1st) -11 AKP
17-1-n/a (2nd)
29-5-29 (3rd)
Motion Delay: f [6] P
> backpush db+P
L 22 22-3-24 -7 (near) -
19-3-27 -4 (far)
Motion Delay: db [6] P
> lifting uppercut d,df,f+P
M 30 12-6-19 +3 AKP
Motion Delay: [ (d,df,f+P 20]
> sacrifice toekick b+K
M 24 17-3-33D -11 -
Motion Delay: b [6] K
> shin kick (+fall) db+K(...G)
L 10 16-4-28 +1 A
Motion Delay: db [6] K (...[29] G)
> shin kick-high kick (+fall) db+K,K(...G)
LH 10+30 11-3-21 -16 AP
Motion Delay: db [6] K [29] K (...[23] G)
> cartwheel f,f+K
M 35 17-3-32 -10 -
Motion Delay: f [16] f [6] K
> twisting heelkick db,db+K
HH 30+15 14-4-n/a (1st)+3 !
27-4-13G (2nd)
Motion Delay: [ (db,db+K) 28]
> twisting strike P+K
H 39 33-2-30 -8 +1 DP
Motion Delay: n/a
> spinkick K+G
M 35 16-5-28 -6 -
Motion Delay: n/a
> spinkick-poke K+G,P
MH 35+19 44-4-19 -1 !
Motion Delay: K+G [20] P
> sweep db+K+G / D+K+G / df+K+G
L 30 25-7-38 -16 -
Motion Delay: db [6] K+G / n/a / df [6] K+G
> scorpion kick d+K+G
M 35 21-3-34 -12 -
Motion Delay: d [6] K+G
> backward hopping kicks b+K+G
M 20 11-32-13 +6 !
Motion Delay: b [6] K+G
> sit down (+kick) d,d(...K)
L 24 16-4-36 -14 -
Motion Delay: n/a
> handstand (+kicks) f,df,d,db,b(...K)
M 30 11-24-20 +2 -
Motion Delay: [ (f,df,d,db,b) 12] (...K)
> drunken sweep d+P+K
L 10 20-6-29 -17 !,1 DP req.
Motion Delay: d [6] P+K
</pre><pre id="faqspan-4">
> double drunken sweep d+P+K,K
LL 10+10 20-6-27 -17 !,2 DP req.
Motion Delay: d [6] P+K [25] K
> triple drunken sweep d+P+K,K,K
LLL 10+10+10 20-6-27 -15 !,3 DP req.
Motion Delay: d [6] P+K [25] K [25] K
> retreat (+swipe) b+G(...P)
H 15 10-3-29(13) +3 -
Motion Delay: b [6] G (...[19] P)
> backward dodge (+swipe) db+G(...P)
H 20 9-4-34(17) +2 -
Motion Delay: db [10] G (...[19] P)
> backward dodge (+strike) db+G(...P+K)
H 30 19-4-34(27) -5 -
Motion Delay: db [10] G (...[19] P+K)
> forward dodge df+G
- - n/a-n/a-21 - -
Motion Delay: df [10] G
THROWS:
> slap'n'spin P+G
Ht 10+10+10+20 178;55,55 - escape, +1 DP
Motion Delay: n/a
If escaped, the distance between you and your opponent is 1.28m
> tripping elbow drop P+K+G
Ht 30+20 99 - -
Motion Delay: n/a
POUNCES:
> somersault drop u+P
G 30 33-5-68 - -
Motion Delay: u [6] P
> roll & elbow drop U+P
G 30 46-4-14D - -
Motion Delay: U [6] P
RISING ATTACKS - IN PLACE:
> face up, feet towards K,K,K
M 20 24-5-41 - -
> face up, feet towards D+K,K,K
L 20 34-5-26 - -
> face up, feet towards df+K,K,K
L 20+20 25-7-48 - -
> face up, head towards K,K,K
M 20 29-7-26 - -
> face up, head towards D+K,K,K
L 20 32-6-20 - -
> face down, feet towards K,K,K
M 20 29-5-26 - -
> face down, feet towards D+K,K,K
L 20 25-11-24 - -
> face down, head towards K,K,K
M 30 28-8-29 - -
> face down, head towards D+K,K,K
L 30 33-6-21 - -
RISING ATTACKS - TWIST AWAY (G,G,G):
> face up, feet towards K,K,K
M 20 28-8-29 - -
> face up, feet towards D+K,K,K
L 20 15-10-15 - -
> face up, head towards K,K,K
M 20 25-13-22 - -
> face up, head towards D+K,K,K
L 20 15-10-15 - -
> face down, feet towards K,K,K
M 20 24-12-24 - -
> face down, feet towards D+K,K,K
L 20 15-10-15 - -
> face down, head towards K,K,K
M 20 22-15-23 - -
> face down, head towards D+K,K,K
L 20 15-10-15 - -
RISING ATTACKS - ROLL AWAY (b,b,b):
> face up, feet towards K,K,K
M 20 17-7-26 - -
> face up, feet towards D+K,K,K
L 20 17-7-26 - -
> face up, head towards K,K,K
M 20 19-5-31 - -
> face up, head towards D+K,K,K
L 20 19-4-32 - -
> face down, feet towards K,K,K
M 20 24-7-46 - -
> face down, feet towards D+K,K,K
L 20 17-4-32 - -
> face down, head towards K,K,K
M 20 17-7-26 - -
> face down, head towards D+K,K,K
L 20 17-7-26 - -
WOLF HAWKFIELD
==============
Throw Range: 1.5m
Pounce Range: 2.5m
Jump Height: 1.8m
Forward Dash Range: 0.8m (39 frames)
Backward Dash Range: 0.8m (39 frames)
Crouch Dash Range: 1.1m (40 frames)
BASIC MOVES:
> punch P
H 14 12-2-6 +9 AKP
Motion Delay: n/a
> low punch db+P / d+P
L 10 10-2-8 +4 A
Motion Delay: db [6] P / d [6] P
> roundhouse K
H 36 16-4-20 -2 AP
Motion Delay: n/a
> low kick db+K / d+K
L 17 16-3-25 -8 A
Motion Delay: db [6] K / d [6] K
> sidekick df+K
M 33 16-3-35 -13 APW
Motion Delay: df [6] K
HOPPING MOVES:
> hopping hammer ub+P / u+P / uf+P
M 30 43-4-26 - -
Motion Delay: ub [6] P / u [6] P / uf [6] P
> landing punch ub,P asc. / u,P asc. / uf,P
asc.
M 30 51-4-20 - -
Motion Delay: n/a
> dropkick uf+K
M 30 23-5-22D 0 -
Motion Delay: uf [6] K
> hopkick I ub+K / u+K
M 30 39-7-21 - -
Motion Delay: ub [6] K / u [6] K
> hopkick II ub,K asc. / u,K asc. / uf,K
asc.
M 30 35-2-21 - -
Motion Delay: n/a
> landing sidekick ub,K desc. / u,K desc. / uf,K
desc.
M 22 52-4-24 - P
Motion Delay: n/a
JUMPING MOVES:
> jumping hammer UB,f+P / U,f+P / UF,f+P
M 30 83-2-43 - -
Motion Delay: n/a
> take-off kick UB+K / U+K / UF+K
M 36 17-5-74 - -
Motion Delay: n/a
> landing dropkick UB,f+K / U,f+K / UF,f+K
M 50 77-9-43D - -
Motion Delay: n/a
> in-air kick UB,K asc. / U,K asc. / UF,K
asc.
M 30 10-4-n/a - -
Motion Delay: n/a
> landing kick UB,K desc. / U,K desc. / UF,K
desc.
M 30 77-4-10 - -
Motion Delay: n/a
> backward dropkick UB,b+K / U,b+K / UF,b+K
M 40 81-4-43 - -
Motion Delay: n/a
TURN-TOWARDS MOVES:
> TT punch P
H 12 12-2-18 - AKP,S
Motion Delay: n/a
> TT punch-kick P,K
HH 12+36 12-4-22 0 AP
Motion Delay: P [19] K
> TT double punch P,P
HH 12+14 9-3-14 +1 AKP
Motion Delay: P [19] P
> TT double punch-uppercut P,P,P
HHM 12+14+28 18-4-26 -4 AKP
Motion Delay: P [19] P [25] P
> TT double punch-elbow P,P,f+P
HHH 12+14+20 12-4-24 -5 KP
Motion Delay: P [19] P [25] f [6] P
> TT hammer d+P
L 30 14-4-19 - AKP,S
Motion Delay: d [6] P
> TT punch from crouch db+P / D+P / df+P
H 12 14-5-21 - S
Motion Delay: db [6] P / n/a / df [6] P
> TT roundhouse K
H 30 16-2-24 - AP
Motion Delay: n/a
> TT low dropkick d+K
L 36 17-6-27 - S
Motion Delay: d [6] K
> TT kick from crouch db+K / D+K / df+K
H 36 19-3-28 - AP
Motion Delay: db [6] K / n/a / df [6] K
SPECIAL MOVES:
> punch-kick P,K
HH 14+36 12-4-22 0 AP
Motion Delay: P [19] K
> double punch P,P
HH 14+14 9-3-14 +1 AKP
Motion Delay: P [19] P
> double punch-uppercut P,P,P
HHM 14+14+28 18-4-26 -4 AKP
Motion Delay: P [19] P [25] P
> double punch-elbow P,P,f+P
HHH 14+14+20 12-4-24 -5 KP
Motion Delay: P [19] P [25] f [6] P
> uppercut df+P
M 22 15-3-22 (near)-2 AKP
16-4-26 (far)
Motion Delay: df [6] P
> uppercut from crouch FC,df+P
M 22 13-3-22 -2 AKP
Motion Delay: FC,df [6] P
> body blow f+P
M 20 14-3-24 -5 -
Motion Delay: f [6] P
> knee f+K
M 30 15-2-29 -7 S
Motion Delay: f [6] K
> backhand slap b+P
H 20 20-3-32 -13 AKP
Motion Delay: b [6] P
> elbow smash b+P+K
H 30 13-4-25 -3 KP,S
Motion Delay: b [6] P+K
> upward lift FC,f+P
M 30 12-5-38 -16 -
Motion Delay: FC,f [6] P
> scissor kick K+G
H 36 20-5-35D -13 -
Motion Delay: n/a
> ballet kick f+K+G
M 30 19-4-22 0 S
Motion Delay: f [6] K+G
> flying knee f,f+K+G
H 30 23-6-47 -25 S
Motion Delay: f [16] f [6] K+G
> somersault heel smash b,f+K+G
H/M/L 30 30-5-29D -7 -
Motion Delay: [ (b,f+K+G) 20]
> low dropkick f,d+K
L 20 16-5-44 -25 !
Motion Delay: [ (f,d+K) 16]
> running clothesline f,f+P
H 40 24-8-38 -16 -
Motion Delay: f [16] f [6] P
The clothesline cannot be blocked, only ducked under or dodged.
> shoulder ram b,f+P
M 20~70 19-11-32 -13 (near) !
-10 (far)
Motion Delay: [ (b,f+P) 20]
THROWS:
> backfall suplex P+G
Ht 60 137D;49,50 - escape
Motion Delay: n/a
If escaped, the distance between you and your opponent is 1.08m
> german suplex P+G
Bt 80 176 - -
Motion Delay: n/a
> full-nelson suplex P+K+G
Bt 85 169 - -
Motion Delay: n/a
Will not grab crouchers
> body slam f+P
Ht 50 178 - -
Motion Delay: f [6] P
> frankensteiner uf+K+G
Ht 60 118 - -
Motion Delay: uf [6] K+G
> ghostbuster df,df+P+K
Ht 80 213 - -
Motion Delay: [ (df,df+P+K) 28]
> giant swing b,db,d,df,f+P
Ht 100 226 - -
Motion Delay: [ (b,db,d,df,f+P) 26]
> double-arm suplex db+P+K+G
Lt 70 182 - -
Motion Delay: db [6] P+K+G
> torso takedown d+P+G
Lt 60 109 - -
Motion Delay: d [6] P+G
> tombstone piledriver df+P+K+G
Lt 70 179 - -
Motion Delay: df [6] P+K+G
POUNCES:
> jumping elbow (hit) u+P
G 30 34-2-72D - -
Motion Delay: u [6] P
> jumping elbow (missed) u+P
G - 34-2-37D - -
Motion Delay: u [6] P
> heavy jumping elbow (hit) U+P
G 40 35-2-72D - -
Motion Delay: U [6] P
> heavy jumping elbow (missed) U+P
G - 35-2-36D - -
Motion Delay: U [6] P
> back splash (hit) u+K
G 20 29-6-62 - -
Motion Delay: u [6] K
> back splash (missed) u+K
G - 29-6-75 - -
Motion Delay: u [6] K
> elbow drop df+P
G 20 27-4-49 - -
Motion Delay: df [6] P
REVERSALS
> midkick reversal db[6]+P
M 60 83 - -
Motion Delay: db [6] P
RISING ATTACKS - IN PLACE:
> face up, feet towards K,K,K
M 20 34-8-16 - -
> face up, feet towards D+K,K,K
L 20 32-8-18 - -
> face up, head towards K,K,K
M 20 34-4-20 - -
> face up, head towards D+K,K,K
L 20 32-5-20 - -
> face down, feet towards K,K,K
M 20 28-6-26 - -
> face down, feet towards D+K,K,K
L 20 30-8-22 - -
> face down, head towards K,K,K
M 20 26-6-29 - -
> face down, head towards D+K,K,K
L 20 30-6-94 - -
RISING ATTACKS - TWIST AWAY (G,G,G):
> face up, feet towards K,K,K
M 20 20-16-24 - -
> face up, feet towards D+K,K,K
L 20 15-10-15 - -
> face up, head towards K,K,K
M 20 25-13-22 - -
> face up, head towards D+K,K,K
L 20 15-10-15 - -
> face down, feet towards K,K,K
M 20 24-12-24 - -
> face down, feet towards D+K,K,K
L 20 15-10-15 - -
> face down, head towards K,K,K
M 20 22-15-23 - -
> face down, head towards D+K,K,K
L 20 15-10-15 - -
RISING ATTACKS - ROLL AWAY (b,b,b):
> face up, feet towards K,K,K
M 20 24-2-22 - -
> face up, feet towards D+K,K,K
L 20 17-7-26 - -
> face up, head towards K,K,K
M 20 19-5-31 - -
> face up, head towards D+K,K,K
L 20 19-4-32 - -
> face down, feet towards K,K,K
M 20 17-5-33 - -
> face down, feet towards D+K,K,K
L 20 17-4-32 - -
> face down, head towards K,K,K
M 20 24-4-22 - -
> face down, head towards D+K,K,K
L 20 17-7-26 - -
[end of file, (c) GLC]