Virtua Fighter 2 Foot FAQ
By Jirawat Uttayaya a.k.a. Peaking Duck ([email protected])

I. Introduction
One of the most innovative gameplay features of Virtua Fighter 2 is foot
stances.  Modeling the mechanics of real fighting, the VF2 game engine
takes into account the effects of your opponents feet on the effectiveness
of your attacks.  This feature also dispels the oft-cried myth that VF2
is just a 2-dimensional fighter with a pretty 3-dimensional interface.

II.  Terminology
If you haven't already noticed, characters stand with either their right
or left leg in front of the other leg.  This has quite a significant effect
upon gameplay.
There are two types of stances in VF2, closed and open, as shown in Figure 1.

Figure 1: Bird's Eye View

               Player A    Player B             Player A     Player B
Feet positions:  F            F                   F             F
                    F           F                    F      F
                   Closed Stance                    Open Stance

F = Character's foot.


III. Changing Stance
At the beginning of the game, the foot stance is closed with the right leg
as the leading leg.  Throughout the course of the game, certain special
moves will change the stance, ie change the leading leg.

AKIRA
-------
Super Dashing Elbow            (f, f, f+P)
Knee                           (K+G ---> K)
Punch, punch                   (PP)
Shoulder Ram                   (f, b, f+P+K)
Reverses                       (G, b+P or b/d+P or d+P)

        Type        Closed Stance        Open Stance

         Hi P           NC                      C
         Hi K            C                     NC
         Mid P          NC                     NC
         Mid K           C                     NC
         Lo P           NC                     NC
         Lo K            C                      C


PAI
-----
Defensive Crane Peck           (b, b+P)
1 Scissor Kick                 (u/f+K)
2 Scissor Kick                 (u/f+K, K)


LAU
----
Dashing Knife Hand             (f, f+P)
Stumbling Throw                (b, d+P+G)

WOLF
-----
Elbow Drop                     (b+P+K)
Flying Knee                    (f, f+K+G)
Knee                           (f+K)
Flying Roundhouse              (f+K+G)

JEFFRY
-------
Elbow Stomp                    (b, f+P)
Heel Attack                    (f, d+K)
Dashing Punches                (f, f+P)
Knee                           (f+P)
Ground Stomp                   (d/f+K when opponent on ground)

KAGE
-----
High Knee                      (H.d, f+K)
Air Slash                      (d+P+K)
Air Slash & Upper Slash        (d+P+K, P+K)
Back Slash                     (b, f+P+K)
Back Slash & Upper Slash       (b, f+P+K, P+K)
Sidestep Slider                (b, d/b, d+K)
Forward Sweep                  (f, f+K)
Torpedo Launch                 (f, f+K+G)

IV.  Effects of Stance
Your character's special moves can increase or decrease in effectiveness
depending upon the stance.  The attack levels of some character's special
moves will change from high to middle or vice versa depending on the stance.
Certain moves, such as elbows and throws, are more difficult to connect in
open stance.


Character        Moves                   Closed Stance       Open Stance
-------------------------------------------------------------------------
AKIRA       Elbow         (f+P)                 H                 M

SARAH       3 Punch
           & Knee        (PPPK)                H                 M


LAU         Cartwheel
           Kick          (u/f+K)               M (H)             M
           Air Tiger
           Kick          (u/f+K+G)             H                 M
           Aerial
           Punch         (u/f+P)               M                 H
           Heel
           Kick          (H.d, neut+K          M                 H


KAGE        3 Punch &
           Heel Kick     (PPPK)                M                 H (M)
           Round
           House         (d+K+G)               M                 H
           Back
           Slash         (b, f+P+K)            H                 M
           Falling
           Slash         (H.d, f+P+K)          H                 M

WOLF        Body
           Blow          (f+P)                 M                 M [H]
           Flying
           Roundhouse    (f+K+G)               M (H)             M
           Drop
           Kick          (u/f+K)               M                 M (H)


JEFFRY      Elbow         (f+P)                 H                 M

           Heel
           Kick          (f, d+K)              M (H)             M

SHUN        Body
           Launch        (u/f+P)               M (H)             H


LION        Leaping
           Sweep         (f, f+K+G)            H                 M

           Lunging
           Poke       (f, f+P)                 M                 H

           Spinning
           Fists      (u+P)                    H                 M

In addition for Lion, each character's elbow hits high, no matter what
the stance is.