Vampire Savior: The Lord of Vampire
Demitri Maximoff Movelist
For the Capcom Arcade Game
Beta 1.0.1
Compiled by Mark Kim (Vesther Fauransy)
Date of Completion: November 18, 1999 (Time not given)
Date of Public Release: November 18, 1999 (Time not given)
Copyright Information
---------------------
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Proper credit must be given if for any reason you must use any or
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If for any reason you do not agree and/or adhere to all of this legal
disclaimer, then you should not use the Text Document.
Darkstalkers, Night Warriors, Vampire, Vampire Hunter, Vampire Savior,
the characters in the "Vampire/Dalkstalkers" series, the storyline, the
CPS, CPSII, and CPSIII board, and all other material related to either
Street Fighter or Dalkstalkers are registered trademarks and copyrights
of Capcom Co, LTD, and Capcom USA Inc. All Rights Reserved. This file
was created by Mark Kim in respect to all Capcom Properties.
I'll make this simple: THIS FILE IS MINE AND THERE IS NO UNAUTHORIZED
USE OF IT!!! NO PAID PUBLISHERS (ESPECIALLY EGM AND ANYBODY OF THE
ZIFF-DAVIS FIRM) SHALL USE THIS FILE IN ORDER TO GENERATE INCOME OUT OF
THIS WORK!!!! THIS FAQ HAS TO REMAIN FREE OF CHARGE AT ALL COSTS!!!!
I didn't create this file so that some hack-writer can just slack-off
and get paid for it!!!
========================================================================
HISTORY OF THE FAQ
October 31, 1999
----------------
All the unnecessary rantings have been removed. Some of the "outdated"
stuff has been fixed to reflect the new interface. The old "History"
has been destroyed to give this file a fresher look. The complaints have
been removed in favor of giving this file a brand new interface.
November 18, 1999
-----------------
The Newsflash is back in a more professional-looking format. In my
discretion, I might have removed the "Versus the World" section in order
to explain the moves a lot more better and in extreme detail alongside
with other Vampire Savior Movelists I have been creating.
Some of the moves are somewhat worth executing and some have special
properties. Other moves are just trying to place you in high risk in
tight situations. That is why learning when to execute moves is just
as important as knowing the characters' strengths and weakness in the
game.
Note: You don't have to read the "Versus the World" section of this
document as it only explains the proper way of handling a foe.
========================================================================
CONTENTS
* Newsflash
* Notations
* Basics
* Combo System
* Personalized Moves
* Dark Force
* Victory Rants
* Lopsided Moves
* Versus the World
* Where this file can be found
* Do's and Dont's
* How to suggest fixes and other tralala
* Credits (Acknowledgements)
* End of File
========================================================================
NEWSFLASH
As always, newest versions of this file can be found at my own website
located at
http://www.verasnaship.net. If you have any fixes, suggestions,
or other tralala you want to throw out, then please use my web-based
mailform at
http://www.verasnaship.net/emailme.html.
The desired text to view this document is a Monotype Font like Courier
New. If for any reason this document isn't aligned correctly, please
do the following:
* On Netscape Communicator 4.5, go to Edit->Preferences
* Go to Appearance->Fonts
* For the Fixed Width Font, select Courier New and select a Size of 10.
* Now check these sampled type to see if your document has been aligned
correctly or not:
1234567890
**********
I highly recommend that you view this document through either Edit.COM,
SimpleText, or any other Text-based Editor that you have depending on
the operating system that you are running this file under. If you wish
to view this application under Windows 95, 98, 2000, or NT, then it is
highly recommended that you view this document under WordPad. Just make
sure that in Windows that if you want to view this document under WordPad,
make sure that the font is set to COURIER NEW and the font size is set
to 10.
Universally, Edit.COM (for Windows and DOS), and SimpleText (for Mac
Users) are the ideal tools to view this file.
========================================================================
NOTATIONS
T: Towards
DT: Away
D: Crouch
DA: Crouch with your weight away from your opponent
A: Walk away from your opponent
JA: Jump away from your opponent
J: Straight Jump
JT: Jump towards your opponent
JP: Jab Punch
SP: Strong Punch
FP: Fierce Punch
SK: Short Kick
FK: Forward Kick
RK: Roundhouse Kick
P: Any Punch
K: Any Kick
2P: Press 2 or all Punch Buttons
2K: Press 2 or all Kick Buttons
The move list given in this guide assumes that you are facing to the
right. Please change any motions of the joystick if you are facing to
the left. To dash, press T,T, or A,A. This move is best used whenever
your foe is trying to jack you with a projectile.
========================================================================
VAMPIRE SAVIOR BASICS
Much of the features has changed ever since the first Darkstalkers came
out. This includes but not limited to the following: Simplified Combo
System, multiple Dramatic Moves, Controllable use of Chi, Dark Force
Combo Enhancers, and finally, Energy Bats. I'll discuss some of the
new things that may benefit the speed of gameplay.
Energy Bats
-----------
In the past DarkStalkers games, the one who can knock all the energy
away from the other wins the match. The person wins the match if he
or she is the first one to win two rounds. In Vampire Savior, the
purpose would be to speed up the gameplay with one-round matches.
Now the first one to take away all energy bats from the other wins
the match. Even though you get hit, and if you don't take any more
hits during a given amount of time, then you will regain energy. Be
warned that the more amounts of hits you inflict, and the longer you
delay to commit another hit, the more likely the player will recover
more energy. So you will need to hit your foe as fast as possible to
do away with the energy meter. If you lose all of your energy in
reserve, then you lose one energy bat. If you lose all energy bats,
then you lose the match. The Energy Bat setting at my arcades is set
to 2.
Chi System
----------
You build up your Chi by either taking hits from your enemies or by
inflicting some damage. Combos increases your Chi in a hurry. In
the first DS, you had to use your Chi right away. Since Vampire
Hunter, you can control how you use your Chi. You can use a level
of Chi with any basic Special Move by substituting one button with
2-button presses. Also, Dramatic Moves will require the use of at
least one Chi Level. As opposed to Night Warriors, there will be
some moves that will require the use of 2 Chi Levels or more!
Even More Combos
----------------
The first Vampire suffered from flickering combos. Night Warriors
tried to fix this problem with Chain Combos, but the flickering
was still there. Now with the help of a new combo system, you can
pull off combos that you were not able to pull off in the past.
Capcom also has added a Dark Force Combo Enhancer for those who
love a good crackle at the local arcade. See the Combo System and
the Dark Force Sections for more of this.
Follow-Up Moves
---------------
In addition to Special Moves, you have an arsenal of Spectacular
Moves, Dramatic Moves, and Guard-Cancels (I call this a Guard Piss).
A Spectacular Move is when you perform a normal Special Move using
two buttons to end the command instead of one. A Dramatic Move is
a stand-alone Special Move that usually looks cooler than its Special
or Spectacular counterparts. A Guard Cancel is executed by blocking
your foe first, and then motion T,D,DT+Whatever the button should be
used for this character. Unfortunately, Anakaris has no Guard Piss
(this is jacked!), and certain characters may be restricted on how
they guard-piss their opponent (i.e. Jon Talbain can only do this
when his opponent's on the air).
Ground Taps
-----------
You can score an extra hit by hitting U+P or U+K to score a tap
when your opponent's on the canvas. However, the opponent tends
to recover quickly from the tap before you land. You can even use
more than one button for a Spectacular Ground Tap.
Actually, since Virtua Fighter, there always have been a demand for
Ground Pin-ups, since they too may change the outcome of the battles.
Escaping
--------
Press the Kick Button with the desired direction you want to move
in order to escape from your pursuing foe. This is required if
you want to escape those darn pursues. However, Escaping depends
on how fast your character can recover after getting knocked down,
so the only way to get good at this is with experimentation.
Softening Throws
----------------
Press Towards or Back and press either Strong, Fierce, Forward, or
Roundhouse to soften the throws immediately when you see the Throw
Animation. This is difficult to do because your timing must be
tight in order to escape throws all the time. Unfortunately, any
throw that uses a combination of a joystick motion and a button
press cannot be softened.
Consequently, the computer will be using joystick motioned throws
for all of the time so keep that in mind.
========================================================================
UNDERSTANDING THE COMBO SYSTEM
Since the original Vampire/Darkstalkers, there has been a need for some
chain combos to improve the feel of gameplay. But since the X-Men
games combos have been simplified even more, meaning that you start
combos with weak hits and then end it with stronger hits. Well Vampire
Savior has all the chain combos and the weak-to-strong rules. Starting
out a combo with a flying strong is acceptable, as long as you know how
deep you must be in order to initiate the combo. Rapid-Tapping won't
work, so the only way you can execute chain combos is to tap the button
as soon as you see the spark. This is hard, but practice allows you to
perform lots of chain combos. Since I'm not really a combo lover in
nature, I'm only gonna mention a few combos. Here, I'm gonna tell you
the chaining system. Here it is:
JP ======> SP =======> FP (Or use a Special or a Spectacular Move)
\/ \/ \/ \/
/\ /\ /\ /\
SK ======> FK =======> RK (Or use a Special or a Spectacular Move)
A Special Move is a move you perform using a correct joystick motion
and by completing the process with only one button. A Spectacular Move
(or ES Move) is performed by using the same process as with a Special
Move, but you use two or three buttons of the same type to execute the
move.
There will be an in-depth section dedicated to combos. If you want to
know how to do ludicrous combos, then find that section. In the future,
I will add a Table of Contents so I can keep my readers in track.
Remember to follow the simple weak-to-strong principle when trying to
execute some pretty impressive combos!
========================================================================
DEMITRI'S PERSONALIZED MOVES
Chaos Fire
----------
Command: D,DT,T+P
Range: 8 (with 10 being the best)
Usefulness: 8 (with 10 being the best)
Economy: 7
Combobility: 9
There's something missing with this move. One of the best benefits of
using the Chaos Fire in the original DarkStalkers is that one hit will
bring your foe down onto the canvas. Sadly, you can't do that anymore
because now when the Chaos Fire hits your foe, the bat eats up your
opponent instead. To do an Aerial Fire, jump, then use the Ryu Fireball
command. Ending the process with T+2P will make the bat bite your
opponent longer, which is the Spectacular version of the move.
The Chaos Flare remains true to Demitri Strategy because IMHO this is
the bread and butter of all Demitri Combos. You can play keep-away
at a certain extent by using this move, but you can go any with this
special move, so I consider this move crucial to Demitri's strategy.
Here are some great combos to do with the Chaos Fire (Note that some
of these combos require precise first-hit positioning at times):
* Jump in the air, any air attack, preferrably Jab or Short.
Follow up with either a Standing or Crouching Jab/Short, finish the
chain up with a Chaos Flare with a Jab Button. You can substitute
the Jumping Jab/Short and a Jab Chaos Flare with a stronger equivalent,
but completing the combo might be a tad harder.
* Use two crouching jabs or short kicks. Use either a Strong or a
Forward while crouching and then two-in-one into a Chaos Flare. Please
be warned that certain moves won't two-in-one so you might have to make
some necessary adjustments.
* Jump in the air with any air attack. Follow up with a crouching
Jab or Short, then with a crouching Strong or Forward, then quickly
two-in-one with the Chaos Flare.
* You should be thankful that Kao Megura confirmed that you can combo
through a Spectacular Bat Spin. This is a harder combo to use but
here's a good example: From a *successful* bat spin, go into a
standing Jab, crouching Short, crouching Forward/Strong, and quickly
two-in-one into a Spectacular Chaos Flare or a Normal Chaos Flare.
Note: Your Chi must be at Level 1 to start a combo from a Spectacular
Bat Spin. If you want to finish the combo with a Spectacular Chaos
Flare, your Chi must be at least Level 2.
* There are ways to two-in-one into a Chaos Flare but here's the most
basic ways to two-in-one into a Chaosium Flare. Notice that if you
want to at anytime use the Spectacular Chaosium Flare, then your Chi
must be at Level 1 or higher.
- Standing Jab into Chaos Flare
- Standing Strong into Chaos Flare
- Standing Short into Chaos Flare
- Standing Forward into Chaos Flare
- Ducking Jab into Chaos Flare
- Ducking Short into Chaos Flare
- Ducking Strong into Chaos Flare
- Ducking Forward into Chaos Flare
These are hard to perform at first but once you get the timing in
correctly, these two-in-ones become second-nature.
Demon Cradle
------------
Command: T,D,DT+P
Range: 3
Usefulness: 7
Economy: 8
Combobility: 9
The Demon Cradle is the move Demitri needs to counter any aerial attacks.
Sadly, this move won't grant Demitri any invincibility like it would for
Ryu's Shoryuken in the SF series, but at least you should keep your
opponent on the defensive with this one. Please KIM that your opponent
may air block this move so it is important not to overuse this move on
flying opponents. To extend the range of the Demon Cradle, dash and
process the Demon Cradle. Ending the Demon Cradle Process with DT+2P
produces a plasma wave that scores at least 5 hits. I would prefer to
use the Jab version of the Demon Cradle because as with Ryu's Shoryuken
you leave yourself open when you land down. This move can also be used
as a Guard Cancel. Just Block and as you successfully block the move,
do the Demon Cradle. Guard Canceling is much harder than Alpha
Countering because you have to pull back, and as you successfully
block, perform the Demon Cradle. It's satisfying to do so after you
master it simply because it pisses your opponent off.
The Demon Cradle's purpose as a combo ender makes it a perfect choice
for Anti-Air Attacks and for combinations. For Anti-Air Attacks, use
Fierce. Use Jab Demon Cradles for Combinations so that you don't leave
yourself vulnerable for vicious Counterattacks. However, just to warn
you that Demitri can't air-block while landing from a Demon Cradle.
Here are some combos that you should try:
* Jump in the air with any Air Attack. Comboing with an Air Attack
requires precise first-hit positioning at times. Use a standing
Jab or Short and then follow that with a Jab Demon Cradle.
* Do the same thing as with the aforementioned, but in between the
standing Jab/Short and the Demon Cradle, use a Strong/Forward while
standing before kicking in the Demon Cradle.
* Crouch and do some Jabs or Shorts to catch an enemy off-guard.
Now all you need to do if you want to do the Demon Cradle is to
Stand and press Strong/Forward on Hit Number 3 and then on hit Number
4, kick the Demon Cradle in.
* The Spectacular Bat Spin should blend well with combos. If you want
to drain lots of energy, make sure that your Chi Level is at level 2
before doing this: From a successful Spectacular Bat Spin, do a standing
Jab/Short, followed by a standing Strong/Forward. Immediately do the
Spectacular Demon Cradle for mondo hits and greater damage. This one
takes more practice.
Demitri loves to use the Demon Cradle to its full potential. By using
any attack (other than Flying Attacks, Fierce or Roundhouse) and following
up immediately with a Jab Demon Cradle, Demitri can score a quick 2 hits.
Bat Spin
--------
Command: D,DA,A+K
Range: 6
Usefulness: 8
Economy: 9
Combobility: 4
This is one good escaping move. You shouldn't try to abuse this move
because your opponent may viciously counterattack you if you are
sloppy in sorts. Use this move only whenever you need to escape. I
wouldn't try to use this move as an offensive move because your
opponent may jack you with an anti-air move. For example, if Jedah
tries to jack you with a Finale=Rosso, then use the Bat Spin before
it's too late. For a laugh, try this move on Morrigan Aensland. Ending
the process with A+2P will land more hits. Some of your opponents are
not fascinated by this move, so be on your toes when using this move.
Bonus for the Spectacular Version of the Bat Spin: You can combo from
Demitri's Spectacular Bat Spin (D,DA,A+2K), since you won't knock your
opponent over and land on your feet as the move finishes. Be sure that
you follow the same weak-to-strong rules when comboing from a
Spectacular Bat Spin. Kudos goes to Kao Megura for mentioning about
the fact that I can start a combo from a Spectacular Bat Spin.
I personally would end a Spectacular Bat Combo with a 2-hit Demon Cradle
in order to avoid having a foe recover so quickly. This way you won't
have to worry about feeling the sting of the foes when you land from a
Spectacular Bat Spin.
Negativus Thorn
---------------
Command: T,D,J+P
Range: 1
Usefulness: 3
Economy: 2
Combobility: 9
Don't bother trying to use this move unless you want to use it as part
of a combo: You shouldn't need to use this move at all. Trying this
move is more like putting yourself into high risk. The coolest feature
of this move is that Demitri jumps in the air, spins, and then pile-
drives your opponent onto the ground. There is no ES/Spectacular
version of this move.
Here are some proper use of this combo:
* Jump with a flying attack (requires precise first-hit positioning) or
use a Spectacular Bat Spin. Use a standing jab and two-in-one *quickly*
with a Negativus Thorn.
Demitri should try to use this throw as a two-in-one move. This way
you can just start out the motion while your opponent is being jacked
and then fire off with the motion with the punch button. Jab and Short
attacks work very well to two-in-one this hard-to-use move.
========================================================================
DRAMATIC MOVES
Dramatic (or EX) moves are stand-alone moves that are not intended to be
used in combos. They require that you use commonly one level of CHI in
exchange for the damage you can do. Use Dramatic moves only after your
opponent loses one energy bat. Since Demitri's Dramatic moves aren't
as effective as Jedah's cheap Prova=D'Serbo or Finale=Rosso moves, you
should try to drive your foe off-guard first before even using them.
In order to reach Bishamon, you will need to win the first three
matches without losing a single energy bat and by finishing up your
opponent using nothing but Dramatic Moves. This is rather ridiculous
because it's rather difficult to do. I don't know if Cheap Finishes
are acceptable or not. Please let me know if you find something new.
Midnight Bliss
--------------
Command: D,DT,T,DT+2P
Damage: 7
Range: 2
Economy: 3
Best Time to use it: One feet away just *a little* before your foe
gets up completely.
This move is best done when your opponent is about one-Demitri's
distance away and when your opponent is not expecting the most out of
this. Demitri turns his foe into a lady (EEEWWW!) and sucks the blood
out of his opponent! Only Jedah's Prova=D'Serbo is more effective to
use in surprise counters than this move. You shouldn't need to use
this move because the lack of range really hurts this Dramatic Move's
potential. And please be warned that you can be hit out of this move.
Demon Billion
-------------
Command: D,DT,T,DT+2p
Range: 5
Damage: 6
Economy: 7
Best time to use it: When your opponent lands from a jump or same
as with the Midnight Bliss.
This move is more effective than the Midnight Bliss but is less
effective in Cheese assaults than Jedah's Finale=Rosso. This move
works best when your opponent is standing, and when your opponent's
not expecting it. Demitri transforms into a series of bats and can
cause 16 hits of damage if your foe's caught by surprise. Again, use
this move only when your opponent's about to lose the match. I don't
know if Cheap Finishes are acceptable or not, so you will have to
e-mail me regarding about this.
Midnight Pleasure
-----------------
Command: JP, SP, T, FK, FK
Range: 3
Economy: 1
Damage: 8
Best Time to use it: Same as Midnight Bliss
YOU CHI (SPECIAL BAR AT THE BOTTOM OF THE SCREEN) MUST BE AT LEVEL 2 OR
BETTER TO PERFORM THIS MOVE OR THE COMMAND WON'T BUDGE. Demitri bites
his opponents so quickly and then ends the duration with three to four
kicks. This move is best done in surprise attempts when your opponent's
not expecting too much out of this move, and for the move to be
effective, you should be at about one Demitri's distance away. I like
Jedah's Prova=D'Serbo better because it does reasonable damage in
surprise counters without taking too much Chi away. Kudos again to Kao
Megura for the addition of the Midnight Pleasure Move.
Here's a valid helper for this move (Be sure that your Chi is at Level
3 or higher):
* Jump in with a precisely-done flying attack or a Spectacular Bat Spin.
Now quickly follow that up with a Midnight Pleasure. This is much like
a two-in-one Midnight Pleasure combination except that the move itself
is harder to execute and it takes time to master this one.
========================================================================
DARK FORCE
Dark Force Techniques are special moves that spices up your regular
hits. These moves are activated when you press two buttons of the same
strength at the same time. You will have a limited time to inflict
mucho damage to your enemy, so try to make sure that you stay aggresive
for almost all of the time. Be careful because the number of times you
can use Dark Force Techniques is limited. Demitri's Dark Force
involves bats circling around him and if any bat connects, then the
enemy suffers extra damage. I can't recommend using Dark Force Moves
because they are rather pale in comparison with the Dramatic Moves.
Remember you must have one full Chi bar to do this move. On the other
hand, some characters may benefit the use of Dark Force Combo Enhancers
because they can score more damage and hits if worked properly.
========================================================================
WHAT EACH VICTORY MEANS
As with Street Fighter 2 and othe CPS 2 (and CPS 3)-powered kits, you
will know what kind of victory you have earned right after you kill your
foe to a crisp. Here is what each victory mean in plain words:
Finish: The Knockout blow you landed was either a Normal Move or a Throw
Move
Cheap Finish: The Knockout blow you landed could be either a Special
Move, Spectacular Move, or a Dramatic Move, and the opponent got KOed
even though he or she blocked the move.
Special Finish: The final blow you landed was a Special Move without
any blocking.
ES Finish: You used a Spectacular Move to finish up your opponent.
EX Finish: You used a Dramatic Move to finish up your opponent.
========================================================================
LOPSIDED DEMITRI COMBOS
Although I'm pretty much against comboing, I'm gonna give some detailed
examples on how to combo your foe. Keep in mind that for ease of
pulling out a combo, I follow the Weak-to-Strong principles (though
starting out with a combo with an air strong attack is permissible).
Now without further dues, here are some combos that you may find
useful:
Combo 1
-------
1. Jump into the air with a deep Fierce
2. Land and follow up with a Short
3. Follow up with a crouching Forward
4. End with a crouching Roundhouse
Combo 2
-------
1. Jump into the air with a deep Roundhouse
2. Use a standing Jab
3. Use a standing Strong
4. End with either a Chaos Flare or a Demon Cradle or a Negativus
Thorn. Alternatively, with regards to the Chaos Flare and the
Demon Cradle, you can Spectacularize them for more damage and
hits.
Combo 3
-------
Note: Your Chi Bar must be at Level 1 or better to do this move.
1. Motion D,DA,A+2K for the Spectacular Bat Spin.
2. Use a standing Jap
3. Standing Short
4. Strong or Forward
5. A crouching Roundhouse, Chaos Flare, Demon Cradle, or a Negativus
Thorn will finish up the combo. Alternatively, you can follow
Combo 2's Fourth Item if you have two levels of Chi or Better
for added damage and hits.
6. This is more of an Expert's combo.
Combo 4
-------
NOTE: Your Chi Bar must be at Level 2 or better to do this move.
1. Motion D,DA,A+2K for the Spectacular Bat Spin
2. After the Turn Ends, press Jab (standing)
3. Press Strong and as you see the beginning of the spark, press
Towards almost immediately.
4. Press Roundhouse Kick rapidly.
5. This combo is more of an experts combo
6. Let me know if this is an invalid combo or not.
Combo 5
-------
Your Chi Bar must be at Level 1 to do the combo.
1. Jump at your opponent with a Fierce.
2. After the Turn Ends, press Jab (standing)
3. Press Strong and as you see the beginning of the spark, press
Towards almost immediately.
4. Press Roundhouse Kick rapidly.
5. This combo is more of an experts combo
6. Let me know if this is an invalid combo or not.
BTW A 4-7 Hit Combo is a "Yes" combo, 8-11 Hit Combo is a "Miracle"
Combo, and 12 or more hits are "Monster" combos. Any combos that I'm
missing should be submitted via e-mail. Some combos may be Sega
Saturn Exclusive, so you may need to do a lot of experimentation of
these combos. And remember, this guide covers for both the Arcade
and Saturn.
Note: Potential two-in-ones are explained within the Special Moves.
========================================================================
DEMITRI VERSUS THE WORLD
This portion of the FAQ assumes that you are playing this game on "Solo"
mode. I will tell you what to do in the event that you have to face a
certain character.
QUEEN BEE
What would be Capcom without an Adon Clone in Vampire Savior? Sure she
may have some Adon-esque moves, but since she bounces off to safety
after a failed move, it's nearly impossible to hit her hard after the
block. I would try to pull off as many Guard Cancels as I can and
definitely stay away from her Dramatic Moves. Watch out for her
Burglary Stings, though. BTW You can Guard-Piss Bee if you are good
enough to pull off the Demon Cradle after you block the Jaguar Sting.
VICTOR VON GERDENHEIM
Play Keep-away with this hulk. Throw lots of Chaos Flares (Remember
that he can dodge your Flares with a Gyro Clothesline) at him. Rely
on the Demon Cradle only if the action gets too hairy and use the Bat
Spin and the Forward Jump sparaingly since he has a decent amount of
Anti-Air attacks. You should have no problem reacting to his Thunder
Break since it has been toned down ever since the first DarkStalkers
(There were plenty complaints on this move).
LILITH AENSLAND
Lilith has two jumps that will allow her to extent the range of her
jumps so be prepared to counter her long towards jump with a Demon
Cradle. The key to countering her long jumps is to hear her "Haa!"
which should signal you that she's about to jump farther than normal.
Chaos Flare her Merry Spins. Try to escape with a Bat Spin if she
tries to get too close to you, and definitely stay away from her Bye-
Bye moves. Her Dramatic Moves aren't as impressive as her sister's so
you should try to block and counter just about all of them. You can
guard-piss Lilith's Merry Spins if you want to.
HSIEN-KO
Please teach Hsien-Ko not to play with dangerous objects by throwing
lots of Chaos Flares at her (but remember she can deflect Projectiles).
When she tries to jack you with a Tenraiha, it's time to jump over the
quake, and air block all the debris that she throws at you. Block the
Jireihou the moment she executes it, and try not to jump or use the Bat
Spin too much as she can use one of her air projectiles to catch you
guessing.
ANAKARIS
Anakaris is pretty much a wimp because you can just throw lots of Chaos
Flares and jack him with the Demon Cradle (while he's trying to jump
towards you). Use the Bat Spin if he tries to get close to you. You
can either press the Start Button to taunt Anakaris or hit him with a
Chaos Flare as he throws Eight Egyptian Coffins at you.
FELICIA
Felicia is the most intense opponent you may have to face because her
Kitten Rolling Attacks allows her to dodge your Chaos Flares. Also,
she has good reflexes that allows her to counter with ease, but that
should not stop you from countering just after a failed Please Help Me.
Just punch her after a failed Please Help Me, and definitely steer clear
of the Phoenix Flattener. Try to Demon Cradle her Delta Kicks and put
some serious pain in her after a failed Uppercut from a Rolling Attack.
The key to defeating Felicia is to know her speed! BTW Her Delta Kick
can be Guard-Pissed.
BABY BONNIE HOOD
Baby Bonnie Hood is one of the weaker characters in the game because she
doesn't have enough power to pose a threat to you. Although she can
keep you away with her Missiles, you can just pound her either with
harsh combos or with lots of Chaos Flares. Be aware that she can deter
your jump-towards attempts with the Molotov Cocktail. Don't let her
nail you with one of her Dramatic Moves or that hit could be your last.
You can use a Bat Spin to hit her hard.
RIKUO
Rikuo is a big pain because not only his dashes allow him to duck under
your Chaos Flares, but he can start some pretty nasty combos right
there. Don't jump towards Rikuo because he may do his Sonic Split on
you. Either Chaos Flare or Demon Cradle his Spiral Leg Assault. You
need to avoid his Dramatic moves since he can put you into the
defensive with one of these moves. But notice that you can jump over
his Tsunami, and hit him while the Tsunami's being executed to cancel
its effect.
SASQUATCH
When Sasquatch jumps and tries to hammer-punch you, it's time to Fire
to the Ice in the air or blast him with a Demon Cradle. Always block
his Judgment Beam and jump over his Arctic Hazard move that sends you
into a freezing ocean of doom. Since Sasquatch has a long range and
good strength, you minus well keep him away using a few Chaos Flares
or you may have to escape from him with a Bat Spin.
JOHNATHAN TALBAIN
John poses a good challenge because not only his jumps are as fast
as Lord Raptor's, but his Luna moves leaves a lot to be desired. Also,
be aware that Mr. Lyncanthropy can keep you away with those damn
nunchakus. Try not to jump towards him as he has a bad habit of
nullifying you with a Crime Razor. You can keep him away using Chaos
Flares, but be aware that John has a bad habit in low-walking under
your Chaos Flares.
LORD RAPTOR
Lord Raptor knows how to put on a party just because he's able to
escape your wrath by just teleporting out of your way. When he's
trying to use his Devil Hurricane on you, then blast him either with a
Chaos Flare or a Demon Cradle. Since his jumps are fast, you must stay
on your toes. Watch out for his Thunder Spin and Mutant Dunk moves.
You can Demon Cradle his Jump-
to-chainsaw moves.
BISHAMON
Bishamon's accessible only if you win the first three stages without
losing any energy bats and by winning the match using nothing but
either Dramatic techniques or Dark Force Outcomes. Since Bishamon's
sword has a long reach, you minus well try to keep your distance.
Throw Chaos Flares to keep him away and definitely use the Bat Spin
to escape when he's trying to get close to you.
JEDAH (Always in Stage 6)
You will always fight Jedah just before the final fight against
Morrigan Aensland. Jedah is pretty much a sucker to Aerial Chaos
Flares and Demon Cradles of any kind. Try to be careful using the Bat
Spin or trying to jump into him with a hard-hitting combo because Jedah
can deter you with a well-timed Nero=Fatica. Stay clear of the
Prova=D'Serbo and the Finale=Rosso moves since they cannot be blocked.
Don't jump towards him while a Dio=Sega is spinning. Press the Start
button while Jedah is on the canvas to laugh at him.
MORRIGAN AENSLAND (Final Boss)
Just before the fight begins, Morrigan will tell you that she has
recently lost interest in taking over the throne (I think she's lying)
and instead she would like you to hand over your soul to her. I
believe she's seeking to gain some pleasure from you, but I don't know
what her real intentions are. Teach Morrigan that no lady messes with
you. Use Bat Spins to give her a black-eye and (for a laugh) press the
Start Button to taunt her when she's on the canvas. Be careful when she
uses her incredibly powerful Dramatic moves. Watch out for the Shadow
Blade because it has a longer reach than your Demon Cradle. If she
fails with a Shadow Blade, then put some serious pain on Morrigan by
just hitting her hard. When Morrigan's near-death, then blast her
with Demon Billions. Save your Chi so that you can put the best hurt
on this deviant woman. BTW Chi is your Special Meter at the bottom of
the screen.
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THE DO'S AND DONT'S
The latest version of this FAQ can always be found first at my own
website (
http://www.verasnaship.net), where my homepage is located at.
The library where I keep much of my FAQs are located at the Text Library
at
http://www.verasnaship.net/text/.
I just don't like it when people have the outdated versions of my FAQs.
In order to put an end to all of this, from now on (as of today and lasting
forever), this file can ONLY BE stocked on the following websites:
* Verasnaship Interactive,
http://www.verasnaship.net
* GameFAQs,
http://www.gamefaqs.com
* Secrets of the Game Sages,
http://www.gamesages.com
* Cheat Code Central,
http://www.cheatcc.com
* Game Shark Code Creators Club,
http://www.cmgsccc.com
You can always get the latest version at Verasnaship first since I run
the website for myself. GameFAQs does a good job keeping the files
up-to-date at all times and is the most visited site for FAQ-related
walkthroughs. Secrets of the Game Sages is a "Code-related" partner
to GameFAQs since both GameFAQs and Secrets of the Game Sages share the
same information. Cheat Code Central not only has codes, but up-to-date
FAQs and Text-based Walkthroughs based upon marshmallow's knowledge.
Finally, Game Shark Code Creators Club is a Game Shark site run under
the Code Master to provide up-to-date Game Shark Codes and is a highly
visited Game Shark Site.
DONT'S: Never, ever, ever place this file directly onto your Internet
Account as I'm now getting sick and tired of people trying to store the
outdated version of my files.
DO'S: You are permitted to create a link to any of these websites.
Linking to GameFAQs is goverened by the Legal Disclaimer as foretold
under the statement, "Linking Rights". I highly recommend that you make
a link to my website so that people will always have the latest version
of this work viewed right through their screen. The only permissible
link that you can use to link to this file is as outlined as in the
following:
*
http://www.verasnaship.net/text/arcade.html (The Arcade Stable)
Part of the reason why I'm doing this is because if you don't view an
HTML Site, then you may not be able to run the ads that appear on top
of the HTML Document, which IS NO FAIR TO THE WEBMASTER. For details
about linking rules, visit
http://www.templetons.com/brad/linkright.html
which is Brad Templeton's Linking Rights Essay.
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HOW TO SUGGEST ANY FIXES, BUGS, OR ANY OTHER TRALALA
One time when I was forced to update another FAQ for Super GT by Sega,
I was surprised to see that I was driving from Helen Keller. That is
why you MUST follow the protocol as described in the Newsflash section
of this document.
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ACKNOWLEDGEMENTS
* Capcom Japan and USA alike for creating yet another good fighting
game. Although DarkStalkers isn't as deep as with the Street Fighter
and Marvel Fighting Games, I think DarkStalkers is pretty much a darn
good worthwhile game.
* John Culbert (tigeraid) for a premium Jedah Guide for Vampire Savior
* Kao Megura for being the most prolific FAQ Author plus the additions
of the Cryptic Needle Move. Hard move to perform indeed!!! Kao gets
DOUBLE CREDIT for submitting out one of the harder Demitri Moves which
takes away more chi than I thought!!! (That's Midnight Pleasure).
* Darklancer for a good list of endings
* IGN for being a great gaming community
* GameFAQs.com for being a stable for original work.
** END OF DOCUMENT **
Unpublished work copyright and trademark of Mark Kim. All Rights Reserved.
Vampire Savior: The Lord of Vampire (c) Capcom. All Rights Reserved.